Correct history based on code comments.

This commit is contained in:
Eric S. Raymond 2017-05-22 09:11:12 -04:00
parent 18767d52dd
commit f5831dbf39

View file

@ -12,16 +12,16 @@ routers.) It was a maze game based on the Colossal Cave complex in
Kentucy, lacking the D&D-like elements now associated with the game. Kentucy, lacking the D&D-like elements now associated with the game.
Adventure as we now know it, the ancestor of all later versions, was Adventure as we now know it, the ancestor of all later versions, was
was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1976 was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977
(some sources, apparently erroneously, say 1977). That version is (some sources, apparently erroneously, say 1976). That version is
sometimes known as 350-point Adventure. sometimes known as 350-point Adventure.
Between 1976 and 1995 Crowther and Woods themselves continued to work Between 1977 and 1995 Crowther and Woods themselves continued to work
intermittently on the game. This main line of development culminated intermittently on the game. This main line of development culminated
in the 1995 release of Adventure 2.5, also known as 430-point Adventure in the 1995 release of Adventure 2.5, also known as 430-point Adventure
The earliest port to C was by Jim Gillogly under an early Unix running The earliest port to C was by Jim Gillogly under an early Unix running
at the Rand Corporation in 1976; this version was later, and still is, at the Rand Corporation in 1977; this version was later, and still is,
included in the BSD Games collection. It was blessed by Crowther and included in the BSD Games collection. It was blessed by Crowther and
Woods and briefly marketed in 1981 under the name "The Original Woods and briefly marketed in 1981 under the name "The Original
Adventure". Adventure".
@ -39,11 +39,12 @@ ports of some versions existed - some in FORTRAN, some in C,
some in other languages - so the maximum point score is not some in other languages - so the maximum point score is not
completely disambiguating. completely disambiguating.
Same articles at <<DA>> are a narrative of the history of the
game. There is an in-depth study of its origins at <<SN>>.
Many versions are collected at The Interactive Fiction Archive Many versions are collected at The Interactive Fiction Archive
<<IFA>>. Same articles at <<DA>> are a narrative of the history of the <<IFA>>; note however that its dates for the earliest releases
game. There is some divergence of dates between these; pending don't match eother comments in the code or the careful reconstruction
correction from the authors, I have preferred <<IF>> because its in <<SN>>.
chronology makes better internal sense.
Future versions of this document may attempt to untangle some of the Future versions of this document may attempt to untangle some of the
non-mainline history. For now, it will suffice to explain the chain of non-mainline history. For now, it will suffice to explain the chain of
@ -66,7 +67,7 @@ he replied on 15 May giving both permission and encouragement.
== Nomenclature == == Nomenclature ==
This project is called "Open Advent" because it's not at all clear This project is called "Open Adventure" because it's not at all clear
to number Adventure past 2.5 without misleading or causing to number Adventure past 2.5 without misleading or causing
collisions. Various of the non-mainline versions have claimed to be collisions. Various of the non-mainline versions have claimed to be
versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems
@ -81,3 +82,5 @@ with the BSD Games version.
- [[[IFA]]] http://rickadams.org/adventure/ - [[[IFA]]] http://rickadams.org/adventure/
- [[[[DA]]] http://www.filfre.net/sitemap/ - [[[[DA]]] http://www.filfre.net/sitemap/
- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html