Correct history based on code comments.
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history.txt
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history.txt
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@ -12,16 +12,16 @@ routers.) It was a maze game based on the Colossal Cave complex in
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Kentucy, lacking the D&D-like elements now associated with the game.
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Kentucy, lacking the D&D-like elements now associated with the game.
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Adventure as we now know it, the ancestor of all later versions, was
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Adventure as we now know it, the ancestor of all later versions, was
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was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1976
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was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977
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(some sources, apparently erroneously, say 1977). That version is
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(some sources, apparently erroneously, say 1976). That version is
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sometimes known as 350-point Adventure.
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sometimes known as 350-point Adventure.
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Between 1976 and 1995 Crowther and Woods themselves continued to work
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Between 1977 and 1995 Crowther and Woods themselves continued to work
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intermittently on the game. This main line of development culminated
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intermittently on the game. This main line of development culminated
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in the 1995 release of Adventure 2.5, also known as 430-point Adventure
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in the 1995 release of Adventure 2.5, also known as 430-point Adventure
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The earliest port to C was by Jim Gillogly under an early Unix running
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The earliest port to C was by Jim Gillogly under an early Unix running
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at the Rand Corporation in 1976; this version was later, and still is,
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at the Rand Corporation in 1977; this version was later, and still is,
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included in the BSD Games collection. It was blessed by Crowther and
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included in the BSD Games collection. It was blessed by Crowther and
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Woods and briefly marketed in 1981 under the name "The Original
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Woods and briefly marketed in 1981 under the name "The Original
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Adventure".
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Adventure".
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@ -39,11 +39,12 @@ ports of some versions existed - some in FORTRAN, some in C,
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some in other languages - so the maximum point score is not
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some in other languages - so the maximum point score is not
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completely disambiguating.
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completely disambiguating.
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Same articles at <<DA>> are a narrative of the history of the
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game. There is an in-depth study of its origins at <<SN>>.
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Many versions are collected at The Interactive Fiction Archive
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Many versions are collected at The Interactive Fiction Archive
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<<IFA>>. Same articles at <<DA>> are a narrative of the history of the
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<<IFA>>; note however that its dates for the earliest releases
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game. There is some divergence of dates between these; pending
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don't match eother comments in the code or the careful reconstruction
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correction from the authors, I have preferred <<IF>> because its
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in <<SN>>.
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chronology makes better internal sense.
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Future versions of this document may attempt to untangle some of the
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Future versions of this document may attempt to untangle some of the
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non-mainline history. For now, it will suffice to explain the chain of
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non-mainline history. For now, it will suffice to explain the chain of
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@ -66,7 +67,7 @@ he replied on 15 May giving both permission and encouragement.
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== Nomenclature ==
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== Nomenclature ==
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This project is called "Open Advent" because it's not at all clear
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This project is called "Open Adventure" because it's not at all clear
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to number Adventure past 2.5 without misleading or causing
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to number Adventure past 2.5 without misleading or causing
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collisions. Various of the non-mainline versions have claimed to be
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collisions. Various of the non-mainline versions have claimed to be
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versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems
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versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems
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@ -81,3 +82,5 @@ with the BSD Games version.
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- [[[IFA]]] http://rickadams.org/adventure/
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- [[[IFA]]] http://rickadams.org/adventure/
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- [[[[DA]]] http://www.filfre.net/sitemap/
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- [[[[DA]]] http://www.filfre.net/sitemap/
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- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html
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