Tapify output of cheat.
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parent
f07b3ba2d4
commit
f5d15ab1f2
1 changed files with 24 additions and 12 deletions
36
cheat.c
36
cheat.c
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@ -21,6 +21,7 @@ int main(int argc, char *argv[])
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char *savefilename = NULL;
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int version = 0;
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FILE *fp = NULL;
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char *tapmessage = NULL;
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// Initialize game variables
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initialise();
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@ -31,14 +32,15 @@ int main(int argc, char *argv[])
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game.saved = 1;
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/* Options. */
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const char* opts = "d:l:s:t:v:o:";
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const char* opts = "d:l:s:t:v:o:m:";
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const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
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" -d number of deaths. Signed integer.\n"
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" -l lifetime of lamp in turns. Signed integer.\n"
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" -s number of saves. Signed integer.\n"
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" -t number of turns. Signed integer.\n"
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" -v version number of save format.\n"
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" -o required. File name of save game to write.\n";
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" -o required. File name of save game to write.\n"
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" -m specify message for YAP output\n";
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while ((ch = getopt(argc, argv, opts)) != EOF) {
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switch (ch) {
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@ -65,6 +67,9 @@ int main(int argc, char *argv[])
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case 'o':
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savefilename = optarg;
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break;
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case 'm':
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tapmessage = optarg;
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break;
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default:
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fprintf(stderr,
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usage, argv[0]);
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@ -75,26 +80,33 @@ int main(int argc, char *argv[])
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// Save filename required; the point of cheat is to generate save file
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if (savefilename == NULL) {
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fprintf(stderr,
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usage, argv[0]);
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fprintf(stderr,
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"ERROR: filename required\n");
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exit(EXIT_FAILURE);
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if (tapmessage != NULL) {
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printf("not ok - %s: filename required\n", tapmessage);
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} else {
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printf("not ok - filename required\n");
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exit(EXIT_FAILURE);
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}
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}
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fp = fopen(savefilename, WRITE_MODE);
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if (fp == NULL) {
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fprintf(stderr,
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"Can't open file %s. Exiting.\n", savefilename);
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exit(EXIT_FAILURE);
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if (tapmessage != NULL) {
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printf("not ok - %s: can't open file %s. Exiting.\n", tapmessage, savefilename);
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} else {
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printf("not ok - can't open file %s.\n", savefilename);
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exit(EXIT_FAILURE);
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}
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}
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savefile(fp, version);
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fclose(fp);
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printf("cheat: %s created.\n", savefilename);
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if (tapmessage != NULL) {
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printf("ok - %s\n", tapmessage);
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} else {
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printf("cheat: %s created.\n", savefilename);
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}
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return EXIT_SUCCESS;
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}
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