Magic-number elimination.
This commit is contained in:
parent
e1a528a4c5
commit
f5ff25f52a
2 changed files with 3 additions and 6 deletions
3
main.c
3
main.c
|
@ -463,8 +463,7 @@ static void describe_location(void)
|
|||
{
|
||||
const char* msg = locations[game.loc].description.small;
|
||||
|
||||
if (MOD(game.abbrev[game.loc], game.abbnum) == 0 ||
|
||||
msg == NO_MESSAGE)
|
||||
if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == NO_MESSAGE)
|
||||
msg = locations[game.loc].description.big;
|
||||
|
||||
if (!FORCED(game.loc) && DARK(game.loc)) {
|
||||
|
|
|
@ -29,8 +29,7 @@
|
|||
|
||||
/*
|
||||
* If you change the first three members, the resume function may not properly
|
||||
* reject saves from older versions. Yes, this glues us to a hardware-
|
||||
* dependent length of int. Later members can change, but bump the version
|
||||
* reject saves from older versions. Later members can change, but bump the version
|
||||
* when you do that.
|
||||
*/
|
||||
struct save_t {
|
||||
|
@ -123,8 +122,7 @@ int resume(void)
|
|||
#endif
|
||||
FILE *fp = NULL;
|
||||
|
||||
if (game.loc != 1 ||
|
||||
game.abbrev[1] != 1) {
|
||||
if (game.loc != LOC_START || game.abbrev[LOC_START] != 1) {
|
||||
rspeak(RESUME_ABANDON);
|
||||
if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
|
||||
return GO_CLEAROBJ;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue