Section 10 (class thresholds) is now parsed entirely from YAML.

This commit is contained in:
Eric S. Raymond 2017-06-21 06:17:20 -04:00
parent e798355e80
commit f6373dd32e
4 changed files with 45 additions and 37 deletions

View file

@ -1024,18 +1024,29 @@ arbitrary_messages: !!omap
- GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
- CANNOT_CARRY7: !!null
class_messages: !!omap
- CLS_0: !!null
- CLS_1: 'You are obviously a rank amateur. Better luck next time.'
- CLS_2: 'Your score qualifies you as a novice class adventurer.'
- CLS_3: 'You have achieved the rating: "Experienced Adventurer".'
- CLS_4: 'You may now consider yourself a "Seasoned Adventurer".'
- CLS_5: 'You have reached "Junior Master" status.'
- CLS_6: 'Your score puts you in Master Adventurer Class C.'
- CLS_7: 'Your score puts you in Master Adventurer Class B.'
- CLS_8: 'Your score puts you in Master Adventurer Class A.'
- CLS_9: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
- CLS_10: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
classes:
- threshold: 0
message: !!null
- threshold: 45
message: 'You are obviously a rank amateur. Better luck next time.'
- threshold: 120
message: 'Your score qualifies you as a novice class adventurer.'
- threshold: 170
message: 'You have achieved the rating: "Experienced Adventurer".'
- threshold: 250
message: 'You may now consider yourself a "Seasoned Adventurer".'
- threshold: 320
message: 'You have reached "Junior Master" status.'
- threshold: 375
message: 'Your score puts you in Master Adventurer Class C.'
- threshold: 410
message: 'Your score puts you in Master Adventurer Class B.'
- threshold: 426
message: 'Your score puts you in Master Adventurer Class A.'
- threshold: 429
message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
- threshold: 9999
message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
turn_thresholds:
- threshold: 350

View file

@ -30,7 +30,6 @@ static long OLDLOC;
// Storage for what comes out of the database
long LINUSE;
long TRVS;
long CLSSES;
long TRNVLS;
long TABNDX;
long HNTMAX;
@ -45,7 +44,6 @@ long COND[LOCSIZ + 1];
long KEY[LOCSIZ + 1];
long LOCSND[LOCSIZ + 1];
long LINES[LINSIZ + 1];
long CVAL[CLSMAX + 1];
long TTEXT[TRNSIZ + 1];
long TRNVAL[TRNSIZ + 1];
long TRAVEL[TRVSIZ + 1];
@ -228,11 +226,7 @@ static void read_messages(FILE* database, long sect)
continue;
}
if (sect == 10) {
CLSSES = CLSSES + 1;
if (CLSSES > CLSMAX)
BUG(TOO_MANY_CLASS_OR_TURN_MESSAGES);
CTEXT[CLSSES] = LINUSE;
CVAL[CLSSES] = loc;
/* now parsed from YAML */
continue;
}
if (sect == 6) {
@ -398,7 +392,6 @@ static int read_database(FILE* database)
LINUSE = 1;
TRVS = 1;
CLSSES = 0;
TRNVLS = 0;
/* Start new data section. Sect is the section number. */
@ -529,7 +522,6 @@ static void write_file(FILE* header_file)
write_1d(header_file, COND, LOCSIZ + 1, "COND");
write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND");
write_1d(header_file, CVAL, CLSMAX + 1, "CVAL");
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");

View file

@ -35,10 +35,15 @@ typedef struct {{
const char* message;
}} turn_threshold_t;
typedef struct {{
const int threshold;
const char* message;
}} class_t;
extern location_t locations[];
extern object_description_t object_descriptions[];
extern const char* arbitrary_messages[];
extern const char* class_messages[];
extern const class_t classes[];
extern turn_threshold_t turn_thresholds[];
extern obituary_t obituaries[];
@ -50,10 +55,6 @@ enum arbitrary_messages_refs {{
{}
}};
enum class_messages_refs {{
{}
}};
enum locations_refs {{
{}
}};
@ -69,7 +70,7 @@ const char* arbitrary_messages[] = {{
{}
}};
const char* class_messages[] = {{
const class_t classes[] = {{
{}
}};
@ -123,20 +124,25 @@ def get_arbitrary_messages(arb):
return arb_str
def get_class_messages(cls):
template = """ {},
template = """ {{
.threshold = {},
.message = {},
}},
"""
cls_str = ""
for item in cls:
cls_str += template.format(make_c_string(item[1]))
threshold = item["threshold"]
message = make_c_string(item["message"])
cls_str += template.format(threshold, message)
cls_str = cls_str[:-1] # trim trailing newline
return cls_str
return cls_str
def get_turn_thresholds(trn):
template = """ {{
.threshold = {},
.point_loss = {},
.message = {},
}},
}},
"""
trn_str = ""
for item in trn:
@ -204,7 +210,6 @@ with open(yaml_name, "r") as f:
h = h_template.format(
get_refs(db["arbitrary_messages"]),
get_refs(db["class_messages"]),
get_refs(db["locations"]),
get_refs(db["object_descriptions"]),
)
@ -212,12 +217,12 @@ h = h_template.format(
c = c_template.format(
h_name,
get_arbitrary_messages(db["arbitrary_messages"]),
get_class_messages(db["class_messages"]),
get_class_messages(db["classes"]),
get_turn_thresholds(db["turn_thresholds"]),
get_locations(db["locations"]),
get_object_descriptions(db["object_descriptions"]),
get_obituaries(db["obituaries"]),
len(db["class_messages"]),
len(db["classes"]),
len(db["obituaries"]),
len(db["turn_thresholds"]),
)

View file

@ -120,9 +120,9 @@ void terminate(enum termination mode)
SETPRM(3, game.turns, game.turns);
RSPEAK(TOTAL_SCORE);
for (long i = 1; i <= (long)CLSSES; i++) {
if (CVAL[i] >= points) {
speak(class_messages[i]);
i = CVAL[i] + 1 - points;
if (classes[i].threshold >= points) {
speak(classes[i].message);
i = classes[i].threshold + 1 - points;
SETPRM(1, i, i);
RSPEAK(NEXT_HIGHER);
exit(0);