Section 10 (class thresholds) is now parsed entirely from YAML.
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4 changed files with 45 additions and 37 deletions
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@ -1024,18 +1024,29 @@ arbitrary_messages: !!omap
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- GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
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- CANNOT_CARRY7: !!null
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class_messages: !!omap
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- CLS_0: !!null
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- CLS_1: 'You are obviously a rank amateur. Better luck next time.'
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- CLS_2: 'Your score qualifies you as a novice class adventurer.'
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- CLS_3: 'You have achieved the rating: "Experienced Adventurer".'
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- CLS_4: 'You may now consider yourself a "Seasoned Adventurer".'
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- CLS_5: 'You have reached "Junior Master" status.'
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- CLS_6: 'Your score puts you in Master Adventurer Class C.'
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- CLS_7: 'Your score puts you in Master Adventurer Class B.'
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- CLS_8: 'Your score puts you in Master Adventurer Class A.'
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- CLS_9: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
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- CLS_10: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
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classes:
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- threshold: 0
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message: !!null
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- threshold: 45
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message: 'You are obviously a rank amateur. Better luck next time.'
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- threshold: 120
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message: 'Your score qualifies you as a novice class adventurer.'
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- threshold: 170
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message: 'You have achieved the rating: "Experienced Adventurer".'
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- threshold: 250
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message: 'You may now consider yourself a "Seasoned Adventurer".'
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- threshold: 320
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message: 'You have reached "Junior Master" status.'
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- threshold: 375
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message: 'Your score puts you in Master Adventurer Class C.'
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- threshold: 410
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message: 'Your score puts you in Master Adventurer Class B.'
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- threshold: 426
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message: 'Your score puts you in Master Adventurer Class A.'
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- threshold: 429
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message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
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- threshold: 9999
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message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
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turn_thresholds:
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- threshold: 350
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10
dungeon.c
10
dungeon.c
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@ -30,7 +30,6 @@ static long OLDLOC;
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// Storage for what comes out of the database
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long LINUSE;
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long TRVS;
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long CLSSES;
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long TRNVLS;
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long TABNDX;
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long HNTMAX;
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@ -45,7 +44,6 @@ long COND[LOCSIZ + 1];
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long KEY[LOCSIZ + 1];
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long LOCSND[LOCSIZ + 1];
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long LINES[LINSIZ + 1];
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long CVAL[CLSMAX + 1];
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long TTEXT[TRNSIZ + 1];
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long TRNVAL[TRNSIZ + 1];
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long TRAVEL[TRVSIZ + 1];
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@ -228,11 +226,7 @@ static void read_messages(FILE* database, long sect)
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continue;
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}
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if (sect == 10) {
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CLSSES = CLSSES + 1;
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if (CLSSES > CLSMAX)
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BUG(TOO_MANY_CLASS_OR_TURN_MESSAGES);
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CTEXT[CLSSES] = LINUSE;
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CVAL[CLSSES] = loc;
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/* now parsed from YAML */
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continue;
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}
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if (sect == 6) {
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@ -398,7 +392,6 @@ static int read_database(FILE* database)
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LINUSE = 1;
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TRVS = 1;
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CLSSES = 0;
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TRNVLS = 0;
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/* Start new data section. Sect is the section number. */
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@ -529,7 +522,6 @@ static void write_file(FILE* header_file)
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write_1d(header_file, COND, LOCSIZ + 1, "COND");
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write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
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write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND");
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write_1d(header_file, CVAL, CLSMAX + 1, "CVAL");
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write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
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write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
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write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");
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@ -35,10 +35,15 @@ typedef struct {{
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const char* message;
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}} turn_threshold_t;
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typedef struct {{
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const int threshold;
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const char* message;
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}} class_t;
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extern location_t locations[];
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extern object_description_t object_descriptions[];
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extern const char* arbitrary_messages[];
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extern const char* class_messages[];
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extern const class_t classes[];
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extern turn_threshold_t turn_thresholds[];
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extern obituary_t obituaries[];
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@ -50,10 +55,6 @@ enum arbitrary_messages_refs {{
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{}
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}};
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enum class_messages_refs {{
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{}
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}};
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enum locations_refs {{
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{}
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}};
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@ -69,7 +70,7 @@ const char* arbitrary_messages[] = {{
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{}
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}};
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const char* class_messages[] = {{
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const class_t classes[] = {{
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{}
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}};
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@ -123,11 +124,16 @@ def get_arbitrary_messages(arb):
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return arb_str
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def get_class_messages(cls):
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template = """ {},
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template = """ {{
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.threshold = {},
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.message = {},
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}},
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"""
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cls_str = ""
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for item in cls:
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cls_str += template.format(make_c_string(item[1]))
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threshold = item["threshold"]
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message = make_c_string(item["message"])
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cls_str += template.format(threshold, message)
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cls_str = cls_str[:-1] # trim trailing newline
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return cls_str
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@ -136,7 +142,7 @@ def get_turn_thresholds(trn):
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.threshold = {},
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.point_loss = {},
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.message = {},
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}},
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}},
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"""
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trn_str = ""
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for item in trn:
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@ -204,7 +210,6 @@ with open(yaml_name, "r") as f:
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h = h_template.format(
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get_refs(db["arbitrary_messages"]),
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get_refs(db["class_messages"]),
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get_refs(db["locations"]),
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get_refs(db["object_descriptions"]),
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)
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@ -212,12 +217,12 @@ h = h_template.format(
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c = c_template.format(
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h_name,
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get_arbitrary_messages(db["arbitrary_messages"]),
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get_class_messages(db["class_messages"]),
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get_class_messages(db["classes"]),
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get_turn_thresholds(db["turn_thresholds"]),
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get_locations(db["locations"]),
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get_object_descriptions(db["object_descriptions"]),
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get_obituaries(db["obituaries"]),
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len(db["class_messages"]),
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len(db["classes"]),
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len(db["obituaries"]),
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len(db["turn_thresholds"]),
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)
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6
score.c
6
score.c
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@ -120,9 +120,9 @@ void terminate(enum termination mode)
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SETPRM(3, game.turns, game.turns);
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RSPEAK(TOTAL_SCORE);
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for (long i = 1; i <= (long)CLSSES; i++) {
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if (CVAL[i] >= points) {
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speak(class_messages[i]);
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i = CVAL[i] + 1 - points;
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if (classes[i].threshold >= points) {
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speak(classes[i].message);
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i = classes[i].threshold + 1 - points;
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SETPRM(1, i, i);
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RSPEAK(NEXT_HIGHER);
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exit(0);
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