More globals to the game structure.

This commit is contained in:
Eric S. Raymond 2017-05-23 20:34:53 -04:00
parent c3add5c206
commit f68f3a1205
4 changed files with 7 additions and 8 deletions

5
main.c
View file

@ -37,8 +37,7 @@ long ACTVERB[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
STREAM, TABNDX, THROW, TK[21], TRAVEL[886], TRIDNT,
TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS,
TRVSIZ = 885, TTEXT[6], URN, V1, V2, VASE, VEND, VERB,
VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X,
ZZWORD;
VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X;
struct game_t game = {.blklin = true};
FILE *logfp;
bool oldstyle = false;
@ -117,7 +116,7 @@ int main(int argc, char *argv[]) {
L1: game.setup= -1;
I=RAN(-1);
ZZWORD=RNDVOC(3,0)+MESH*2;
game.zzword=RNDVOC(3,0)+MESH*2;
game.novice=YES(stdin, 65,1,0);
game.newloc=1;
LOC=1;