Begin abstracting out the magic properties of travel-array opcodes.

This commit is contained in:
Eric S. Raymond 2017-06-27 21:46:07 -04:00
parent e49ba9fb2b
commit f6cd34f778

11
main.c
View file

@ -37,6 +37,7 @@
#define T_MOTION(entry) MOD(labs(entry), 1000)
#define L_SPEAK(loc) ((loc) - 500)
#define T_TERMINATE(entry) (T_MOTION(entry) == 1)
#define T_STOP(entry) ((entry) < 0)
struct game_t game;
@ -425,7 +426,7 @@ static bool dwarfmove(void)
}
++kk;
} while
(travel[kk - 1] >= 0);
(!T_STOP(travel[kk - 1]));
tk[j] = game.odloc[i];
if (j >= 2)
--j;
@ -555,7 +556,7 @@ static bool playermove(token_t verb, int motion)
if (FORCED(scratchloc) && T_DESTINATION(travel[tkey[scratchloc]]) == motion)
k2 = kk;
}
if (travel[kk] >= 0) {
if (!T_STOP(travel[kk])) {
++kk; /* go to next travel entry for this location */
continue;
}
@ -600,7 +601,7 @@ static bool playermove(token_t verb, int motion)
for (;;) {
if (T_TERMINATE(travel[kk]) || T_MOTION(travel[kk]) == motion)
break;
if (travel[kk] < 0) {
if (T_STOP(travel[kk])) {
/* FIXME: Magic numbers! */
/* Couldn't find an entry matching the motion word passed
* in. Various messages depending on word given. */
@ -643,7 +644,7 @@ static bool playermove(token_t verb, int motion)
} else if (game.prop[motion] != game.newloc / 100 - 3)
break;
do {
if (travel[kk] < 0)
if (T_STOP(travel[kk]))
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
++kk;
game.newloc = labs(travel[kk]) / 1000;
@ -684,7 +685,7 @@ static bool playermove(token_t verb, int motion)
* pretend he wasn't carrying it after all. */
drop(EMERALD, game.loc);
do {
if (travel[kk] < 0)
if (T_STOP(travel[kk]))
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
++kk;
game.newloc = labs(travel[kk]) / 1000;