Just one label left in actions.c.

This commit is contained in:
Eric S. Raymond 2017-06-10 13:31:48 -04:00
parent e6f183ba7f
commit f6da31f689

View file

@ -994,19 +994,9 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
* they are never actually dropped at any location, but might
* be here inside the bottle or urn or as a feature of the
* location. */
if (!HERE(obj))
goto L5100;
L5010:
if (WD2 > 0)
return(2800);
if (verb != 0)
goto L4090;
SETPRM(1,WD1,WD1X);
RSPEAK(255);
return(2600);
L5100:
if (obj == GRATE) {
if (HERE(obj))
/* FALL THROUGH */;
else if (obj == GRATE) {
if (game.loc == 1 || game.loc == 4 || game.loc == 7)
obj=DPRSSN;
if (game.loc > 9 && game.loc < 15)
@ -1014,35 +1004,43 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
if (obj != GRATE)
return(8);
}
if (obj == DWARF && ATDWRF(game.loc) > 0)
goto L5010;
if ((LIQ(0) == obj && HERE(BOTTLE)) || obj == LIQLOC(game.loc))
goto L5010;
if (obj == OIL && HERE(URN) && game.prop[URN] != 0) {
else if (obj == DWARF && ATDWRF(game.loc) > 0)
/* FALL THROUGH */;
else if ((LIQ(0) == obj && HERE(BOTTLE)) || obj == LIQLOC(game.loc))
/* FALL THROUGH */;
else if (obj == OIL && HERE(URN) && game.prop[URN] != 0) {
obj=URN;
goto L5010;
/* FALL THROUGH */;
}
if (obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != 0) {
else if (obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != 0) {
obj=PLANT2;
goto L5010;
/* FALL THROUGH */;
}
if (obj == KNIFE && game.knfloc == game.loc) {
else if (obj == KNIFE && game.knfloc == game.loc) {
game.knfloc= -1;
SPK=116;
return(2011);
}
if (obj == ROD && HERE(ROD2)) {
else if (obj == ROD && HERE(ROD2)) {
obj=ROD2;
goto L5010;
/* FALL THROUGH */;
}
else if ((verb == FIND || verb == INVENT) && WD2 <= 0)
/* FALL THROUGH */;
else {
SETPRM(1,WD1,WD1X);
RSPEAK(256);
return(2012);
}
if ((verb == FIND || verb == INVENT) && WD2 <= 0)
goto L5010;
if (WD2 > 0)
return(2800);
if (verb != 0)
goto L4090;
SETPRM(1,WD1,WD1X);
RSPEAK(256);
return(2012);
default:
RSPEAK(255);
return(2600);
default:
BUG(99);
}
}