More structurization.
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8d0587b0ec
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7 changed files with 22 additions and 20 deletions
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@ -442,11 +442,11 @@ L8270: for (I=1; I<=100; I++) {
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L9270: if(DARK(0)) goto L5190;
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if(OBJTXT[OBJ] == 0 || PROP[OBJ] < 0) return(2011);
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if(OBJ == OYSTER && !CLSHNT) goto L9275;
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if(OBJ == OYSTER && !game.clshint) goto L9275;
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PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]);
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return(2012);
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L9275: CLSHNT=YES(input,192,193,54);
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L9275: game.clshint=YES(input,192,193,54);
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return(2012);
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/* Break. Only works for mirror in repository and, of course, the vase. */
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@ -500,11 +500,11 @@ L8305: DATIME(I,K);
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SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
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SAVWDS(game.spk,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
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SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
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SAVWDS(OBJTXT[SIGN],CLSHNT,game.novice,K,K,K,K);
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SAVWDS(OBJTXT[SIGN],game.clshint,game.novice,K,K,K,K);
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SAVARR(ABB,LOCSIZ);
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SAVARR(ATLOC,LOCSIZ);
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SAVARR(DLOC,6);
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SAVARR(DSEEN,6);
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SAVARR(game.dseen,6);
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SAVARR(FIXED,100);
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SAVARR(HINTED,HNTSIZ);
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SAVARR(HINTLC,HNTSIZ);
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@ -203,7 +203,7 @@ L9128: RSPEAK(game.spk);
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if(DLOC[I] != LOC) goto L9129;
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K=K+1;
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DLOC[I]=61;
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DSEEN[I]=false;
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game.dseen[I]=false;
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L9129: /*etc*/ ;
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} /* end loop */
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game.spk=game.spk+1+1/K;
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@ -234,7 +234,7 @@ int throw(FILE *cmdin) {
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L9172: game.spk=48;
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if(RAN(7) < game.dflag) goto L9175;
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DSEEN[I]=false;
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game.dseen[I]=false;
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DLOC[I]=0;
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game.spk=47;
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game.dkill=game.dkill+1;
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4
init.c
4
init.c
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@ -532,7 +532,7 @@ L1106: /*etc*/ ;
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CHLOC=114;
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CHLOC2=140;
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for (I=1; I<=6; I++) {
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DSEEN[I]=false;
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game.dseen[I]=false;
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} /* end loop */
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game.dflag=0;
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DLOC[1]=19;
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@ -591,7 +591,7 @@ L1106: /*etc*/ ;
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game.closng=false;
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game.panic=false;
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game.closed=false;
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CLSHNT=false;
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game.clshint=false;
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game.novice=false;
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game.setup=1;
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16
main.c
16
main.c
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@ -20,9 +20,9 @@ signed char INLINE[LINESIZE+1], MAP1[129], MAP2[129];
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long ACTVERB[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
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BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
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CLAM, CLSHNT, CLSMAX = 12, CLSSES,
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CLAM, CLSMAX = 12, CLSSES,
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COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC,
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DOOR, DPRSSN, DRAGON, DSEEN[7], DWARF, EGGS,
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DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[101], FOOD,
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GRATE, HINT, HINTED[21], HINTLC[21], HINTS[21][5], HNTMAX,
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HNTSIZ = 20, I, INVENT, IGO, J, JADE, K, K2, KEY[186], KEYS, KK,
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@ -84,7 +84,7 @@ int main(int argc, char *argv[]) {
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*
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* game.closed says whether we're all the way closed
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* game.closng says whether it's closing time yet
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* CLSHNT says whether he's read the clue in the endgame
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* game.clshint says whether he's read the clue in the endgame
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* game.lmwarn says whether he's been warned about lamp going dim
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* game.novice says whether he asked for instructions at start-up
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* game.panic says whether he's found out he's trapped in the cave
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@ -144,7 +144,7 @@ L2: if(!OUTSID(game.newloc) || game.newloc == 0 || !game.closng) goto L71;
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L71: if(game.newloc == LOC || FORCED(LOC) || CNDBIT(LOC,3)) goto L74;
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/* 73 */ for (I=1; I<=5; I++) {
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if(ODLOC[I] != game.newloc || !DSEEN[I]) goto L73;
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if(ODLOC[I] != game.newloc || !game.dseen[I]) goto L73;
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game.newloc=LOC;
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RSPEAK(2);
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goto L74;
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@ -215,8 +215,8 @@ L6016: TK[J]=ODLOC[I];
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J=1+RAN(J);
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ODLOC[I]=DLOC[I];
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DLOC[I]=TK[J];
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DSEEN[I]=(DSEEN[I] && INDEEP(LOC)) || (DLOC[I] == LOC || ODLOC[I] == LOC);
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if(!DSEEN[I]) goto L6030;
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game.dseen[I]=(game.dseen[I] && INDEEP(LOC)) || (DLOC[I] == LOC || ODLOC[I] == LOC);
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if(!game.dseen[I]) goto L6030;
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DLOC[I]=LOC;
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if(I != 6) goto L6027;
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@ -251,7 +251,7 @@ L6023: /*etc*/ ;
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} /* end loop */
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L6024: DLOC[6]=CHLOC;
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ODLOC[6]=CHLOC;
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DSEEN[6]=false;
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game.dseen[6]=false;
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goto L6030;
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L6025: RSPEAK(186);
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@ -797,7 +797,7 @@ L41000: if(game.tally == 1 && PROP[JADE] < 0) goto L40010;
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L10000: PROP[GRATE]=0;
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PROP[FISSUR]=0;
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for (I=1; I<=6; I++) {
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DSEEN[I]=false;
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game.dseen[I]=false;
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DLOC[I]=0;
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} /* end loop */
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MOVE(TROLL,0);
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3
main.h
3
main.h
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@ -50,6 +50,9 @@ struct game_t {
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long wzdark;
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long zzword;
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/* more state will go here */
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long clshint;
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long novice;
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/* more state will go here */
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long dseen[7];
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};
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extern struct game_t game;
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2
score.c
2
score.c
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@ -84,7 +84,7 @@ L20020: MXSCOR=MXSCOR+45;
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if(HINTED[I])SCORE=SCORE-HINTS[I][2];
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} /* end loop */
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if(game.novice)SCORE=SCORE-5;
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if(CLSHNT)SCORE=SCORE-10;
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if(game.clshint)SCORE=SCORE-10;
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SCORE=SCORE-game.trnluz-game.saved;
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/* Return to score command if that's where we came from. */
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5
share.h
5
share.h
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@ -2,9 +2,8 @@ extern void score(long);
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extern long ACTVERB[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
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BIRD, BLOOD,
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BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
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CLAM, CLSHNT, CLSMAX, CLSSES,
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COINS, COND[], CONDS, CTEXT[], CVAL[], DALTLC,
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DOOR, DPRSSN, DRAGON, DSEEN[], DWARF, EGGS,
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CLAM, CLSMAX, CLSSES, COINS, COND[], CONDS, CTEXT[], CVAL[], DALTLC,
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DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[], FOOD,
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GRATE, HINT, HINTED[], HINTLC[], HINTS[][5], HNTMAX,
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HNTSIZ, I, INVENT, IGO, J, JADE, K, K2, KEY[], KEYS, KK,
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