Fix capitalization glitches.
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6 changed files with 27 additions and 27 deletions
16
actions1.c
16
actions1.c
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@ -11,7 +11,7 @@
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* similar label number for the caller to "goto".
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*/
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/* Analyse a verb. remember what it was, go back for object if second word
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/* Analyse a verb. Remember what it was, go back for object if second word
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* unless verb is "say", which snarfs arbitrary second word. */
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int action(long STARTAT) {
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@ -112,7 +112,7 @@ L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010;
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/* Routines for performing the various action verbs */
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/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for
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* transitive, plus ten times the verb number. many intransitive verbs use the
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* transitive, plus ten times the verb number. Many intransitive verbs use the
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* transitive code, and some verbs use code for other verbs, as noted below. */
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/* Carry, no object given yet. OK if only one object present. */
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@ -302,7 +302,7 @@ L9132: PROP[DOOR]=0;
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L9134: OBJ=URN;
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goto L9220;
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/* Eat. Intransitive: assume food if present, else ask what. transitive: food
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/* Eat. Intransitive: assume food if present, else ask what. Transitive: food
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* ok, some things lose appetite, rest are ridiculous. */
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L8140: if(!HERE(FOOD)) return(8000);
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@ -316,7 +316,7 @@ L9140: if(OBJ == FOOD) goto L8142;
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OGRE)SPK=71;
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return(2011);
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/* Drink. If no object, assume water and look for it here. if water is in
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/* Drink. If no object, assume water and look for it here. If water is in
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* the bottle, drink that, else must be at a water loc, so drink stream. */
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L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
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@ -351,7 +351,7 @@ L9160: if(OBJ != LAMP)SPK=76;
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L9170: return(throw());
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/* Quit. Intransitive only. verify intent and exit if that's what he wants. */
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/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
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L8180: if(YES(22,54,54)) score(1);
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return(2012);
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@ -479,7 +479,7 @@ L8300: SPK=201;
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SAVED=SAVED+5;
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KK= -1;
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/* This next part is shared with the "resume" code. the two cases are
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/* This next part is shared with the "resume" code. The two cases are
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* distinguished by the value of kk (-1 for suspend, +1 for resume). */
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L8305: DATIME(I,K);
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@ -491,8 +491,8 @@ L8305: DATIME(I,K);
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/* Herewith are all the variables whose values can change during a game,
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* omitting a few (such as I, J, ATTACK) whose values between turns are
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* irrelevant and some whose values when a game is
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* suspended or resumed are guaranteed to match. if unsure whether a value
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* needs to be saved, include it. overkill can't hurt. pad the last savwds
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* suspended or resumed are guaranteed to match. If unsure whether a value
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* needs to be saved, include it. Overkill can't hurt. Pad the last savwds
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* with junk variables to bring it up to 7 values. */
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SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
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SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);
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