Fix capitalization glitches.

This commit is contained in:
Eric S. Raymond 2017-05-23 09:18:28 -04:00
parent 943b3a62e6
commit f89f63c6d1
6 changed files with 27 additions and 27 deletions

View file

@ -11,7 +11,7 @@
* similar label number for the caller to "goto".
*/
/* Analyse a verb. remember what it was, go back for object if second word
/* Analyse a verb. Remember what it was, go back for object if second word
* unless verb is "say", which snarfs arbitrary second word. */
int action(long STARTAT) {
@ -112,7 +112,7 @@ L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010;
/* Routines for performing the various action verbs */
/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for
* transitive, plus ten times the verb number. many intransitive verbs use the
* transitive, plus ten times the verb number. Many intransitive verbs use the
* transitive code, and some verbs use code for other verbs, as noted below. */
/* Carry, no object given yet. OK if only one object present. */
@ -302,7 +302,7 @@ L9132: PROP[DOOR]=0;
L9134: OBJ=URN;
goto L9220;
/* Eat. Intransitive: assume food if present, else ask what. transitive: food
/* Eat. Intransitive: assume food if present, else ask what. Transitive: food
* ok, some things lose appetite, rest are ridiculous. */
L8140: if(!HERE(FOOD)) return(8000);
@ -316,7 +316,7 @@ L9140: if(OBJ == FOOD) goto L8142;
OGRE)SPK=71;
return(2011);
/* Drink. If no object, assume water and look for it here. if water is in
/* Drink. If no object, assume water and look for it here. If water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */
L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
@ -351,7 +351,7 @@ L9160: if(OBJ != LAMP)SPK=76;
L9170: return(throw());
/* Quit. Intransitive only. verify intent and exit if that's what he wants. */
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
L8180: if(YES(22,54,54)) score(1);
return(2012);
@ -479,7 +479,7 @@ L8300: SPK=201;
SAVED=SAVED+5;
KK= -1;
/* This next part is shared with the "resume" code. the two cases are
/* This next part is shared with the "resume" code. The two cases are
* distinguished by the value of kk (-1 for suspend, +1 for resume). */
L8305: DATIME(I,K);
@ -491,8 +491,8 @@ L8305: DATIME(I,K);
/* Herewith are all the variables whose values can change during a game,
* omitting a few (such as I, J, ATTACK) whose values between turns are
* irrelevant and some whose values when a game is
* suspended or resumed are guaranteed to match. if unsure whether a value
* needs to be saved, include it. overkill can't hurt. pad the last savwds
* suspended or resumed are guaranteed to match. If unsure whether a value
* needs to be saved, include it. Overkill can't hurt. Pad the last savwds
* with junk variables to bring it up to 7 values. */
SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);