Fix capitalization glitches.

This commit is contained in:
Eric S. Raymond 2017-05-23 09:18:28 -04:00
parent 943b3a62e6
commit f89f63c6d1
6 changed files with 27 additions and 27 deletions

20
main.c
View file

@ -127,7 +127,7 @@ L2: if(!OUTSID(NEWLOC) || NEWLOC == 0 || !CLOSNG) goto L71;
PANIC=true;
/* See if a dwarf has seen him and has come from where he wants to go. If so,
* the dwarf's blocking his way. if coming from place forbidden to pirate
* the dwarf's blocking his way. If coming from place forbidden to pirate
* (dwarves rooted in place) let him get out (and attacked). */
L71: if(NEWLOC == LOC || FORCED(LOC) || CNDBIT(LOC,3)) goto L74;
@ -173,7 +173,7 @@ L6000: if(DFLAG != 1) goto L6010;
DROP(AXE,LOC);
goto L2000;
/* Things are in full swing. move each dwarf at random, except if he's seen us
/* Things are in full swing. Move each dwarf at random, except if he's seen us
* he sticks with us. Dwarves stay deep inside. If wandering at random,
* they don't back up unless there's no alternative. If they don't have to
* move, they attack. And, of course, dead dwarves don't do much of anything. */
@ -465,8 +465,8 @@ L8000: SETPRM(1,WD1,WD1X);
/* Figure out the new location
*
* Given the current location in "LOC", and a motion verb number in "K", put
* the new location in "NEWLOC". the current loc is saved in "OLDLOC" in case
* he wants to retreat. the current OLDLOC is saved in OLDLC2, in case he
* the new location in "NEWLOC". The current loc is saved in "OLDLOC" in case
* he wants to retreat. The current OLDLOC is saved in OLDLC2, in case he
* dies. (if he does, NEWLOC will be limbo, and OLDLOC will be what killed
* him, so we need OLDLC2, which is the last place he was safe.) */
@ -510,7 +510,7 @@ L16: NEWLOC=MOD(LL,1000);
NEWLOC=LOC;
goto L2;
/* Special motions come here. labelling convention: statement numbers NNNXX
/* Special motions come here. Labelling convention: statement numbers NNNXX
* (XX=00-99) are used for special case number NNN (NNN=301-500). */
L30000: NEWLOC=NEWLOC-300;
@ -633,8 +633,8 @@ L50: SPK=12;
/* "You're dead, Jim."
*
* If the current loc is zero, it means the clown got himself killed. we'll
* allow this maxdie times. maxdie is automatically set based on the number of
* If the current loc is zero, it means the clown got himself killed. We'll
* allow this maxdie times. MAXDIE is automatically set based on the number of
* snide messages available. Each death results in a message (81, 83, etc.)
* which offers reincarnation; if accepted, this results in message 82, 84,
* etc. The last time, if he wants another chance, he gets a snide remark as
@ -764,7 +764,7 @@ L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010;
* oil, since there are beanstalks which we don't want to be able to water,
* since the code can't handle it. Also, we can have no keys, since there is a
* grate (having moved the fixed object!) there separating him from all the
* treasures. most of these problems arise from the use of negative prop
* treasures. Most of these problems arise from the use of negative prop
* numbers to suppress the object descriptions until he's actually moved the
* objects. */
@ -774,7 +774,7 @@ L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010;
* from now until CLOCK2 runs out, he cannot unlock the grate, move to any
* location outside the cave, or create the bridge. Nor can he be
* resurrected if he dies. Note that the snake is already gone, since he got
* to the treasure accessible only via the hall of the mt. king. Also, he's
* to the treasure accessible only via the hall of the mountain king. Also, he's
* been in giant room (to get eggs), so we can refer to it. Also also, he's
* gotten the pearl, so we know the bivalve is an oyster. *And*, the dwarves
* must have been activated, since we've found chest. */
@ -823,7 +823,7 @@ L11000: PROP[BOTTLE]=PUT(BOTTLE,115,1);
OLDLOC=115;
NEWLOC=115;
/* Leave the grate with normal (non-negative) property. reuse sign. */
/* Leave the grate with normal (non-negative) property. Reuse sign. */
I=PUT(GRATE,116,0);
I=PUT(SIGN,116,0);