Revert a variable name previously changed to be out of the way.

Also, make output from replays easier to interpret by adding prompts.
This commit is contained in:
Eric S. Raymond 2017-05-23 22:29:24 -04:00
parent f72141fbe3
commit f9eb6383f1
5 changed files with 10 additions and 8 deletions

8
init.c
View file

@ -19,7 +19,7 @@
* 185 locations (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ).
* 100 objects (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP,
* OBJSND, OBJTXT).
* 35 "action" verbs (ACTVERB, VRBSIZ).
* 35 "action" verbs (ACTSPK, VRBSIZ).
* 277 random messages (RTEXT, RTXSIZ).
* 12 different player classifications (CTEXT, CVAL, CLSMAX).
* 20 hints (HINTLC, HINTED, HINTS, HNTSIZ).
@ -324,11 +324,11 @@ L1050: OBJ=GETNUM(OPENED);
FIXD[OBJ]=GETNUM(NULL);
goto L1050;
/* Read default message numbers for action verbs, store in ACTVERB. */
/* Read default message numbers for action verbs, store in ACTSPK. */
L1060: VERB=GETNUM(OPENED);
if(VERB == -1) goto L1002;
ACTVERB[VERB]=GETNUM(NULL);
ACTSPK[VERB]=GETNUM(NULL);
goto L1060;
/* Read info about available liquids and other conditions, store in COND. */
@ -697,7 +697,7 @@ static void quick_io(void) {
quick_array(ATAB,TABSIZ);
quick_array(PLAC,100);
quick_array(FIXD,100);
quick_array(ACTVERB,VRBSIZ);
quick_array(ACTSPK,VRBSIZ);
quick_array((long *)HINTS,(HNTMAX+1)*5-1);
}