Revert a variable name previously changed to be out of the way.
Also, make output from replays easier to interpret by adding prompts.
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parent
f72141fbe3
commit
f9eb6383f1
5 changed files with 10 additions and 8 deletions
8
init.c
8
init.c
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@ -19,7 +19,7 @@
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* 185 locations (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ).
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* 100 objects (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP,
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* OBJSND, OBJTXT).
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* 35 "action" verbs (ACTVERB, VRBSIZ).
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* 35 "action" verbs (ACTSPK, VRBSIZ).
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* 277 random messages (RTEXT, RTXSIZ).
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* 12 different player classifications (CTEXT, CVAL, CLSMAX).
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* 20 hints (HINTLC, HINTED, HINTS, HNTSIZ).
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@ -324,11 +324,11 @@ L1050: OBJ=GETNUM(OPENED);
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FIXD[OBJ]=GETNUM(NULL);
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goto L1050;
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/* Read default message numbers for action verbs, store in ACTVERB. */
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/* Read default message numbers for action verbs, store in ACTSPK. */
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L1060: VERB=GETNUM(OPENED);
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if(VERB == -1) goto L1002;
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ACTVERB[VERB]=GETNUM(NULL);
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ACTSPK[VERB]=GETNUM(NULL);
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goto L1060;
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/* Read info about available liquids and other conditions, store in COND. */
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@ -697,7 +697,7 @@ static void quick_io(void) {
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quick_array(ATAB,TABSIZ);
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quick_array(PLAC,100);
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quick_array(FIXD,100);
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quick_array(ACTVERB,VRBSIZ);
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quick_array(ACTSPK,VRBSIZ);
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quick_array((long *)HINTS,(HNTMAX+1)*5-1);
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}
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