Move more globals into the state structure.
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parent
42189d79d7
commit
fa1f859162
6 changed files with 68 additions and 59 deletions
12
init.c
12
init.c
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@ -218,7 +218,7 @@ L1001: /*etc*/ ;
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/* Start new data section. Sect is the section number. */
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L1002: SECT=GETNUM(OPENED);
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OLDLOC= -1;
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game.oldloc= -1;
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switch (SECT) { case 0: return(0); case 1: goto L1004; case 2: goto
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L1004; case 3: goto L1030; case 4: goto L1040; case 5: goto L1004;
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case 6: goto L1004; case 7: goto L1050; case 8: goto L1060; case
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@ -241,8 +241,8 @@ L1006: KK=KK+1;
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LINES[KK]=GETTXT(false,false,false,KK);
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if(LINES[KK] != -1) goto L1006;
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LINES[LINUSE]=KK;
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if(LOC == OLDLOC) goto L1005;
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OLDLOC=LOC;
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if(LOC == game.oldloc) goto L1005;
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game.oldloc=LOC;
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LINES[LINUSE]= -KK;
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if(SECT == 14) goto L1014;
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if(SECT == 10) goto L1012;
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@ -587,12 +587,12 @@ L1106: /*etc*/ ;
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game.clock1=30;
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game.clock2=50;
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CONDS=SETBIT(11);
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SAVED=0;
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game.saved=0;
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game.closng=false;
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PANIC=false;
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game.panic=false;
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game.closed=false;
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CLSHNT=false;
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NOVICE=false;
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game.novice=false;
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SETUP=1;
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/* if we can ever think of how, we should save it at this point */
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