After splitting out the stop field, nothing ever negates a travel opcode...
...so all those labs() calls can go away.
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2 changed files with 7 additions and 7 deletions
2
init.c
2
init.c
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@ -25,7 +25,7 @@ void initialise(void)
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game.abbrev[i] = 0;
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if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
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int k = tkey[i];
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if (MOD(labs(travel[k].opcode), 1000) == 1)
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if (MOD(travel[k].opcode, 1000) == 1)
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conditions[i] |= (1 << COND_FORCED);
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}
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game.atloc[i] = 0;
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