Improved behavior when magic words are said before they're seen.
Note: there is a tiny risk that this could break savefile compatibility, as I swiped an unused int member in the game structure and turned it into a bool. int and bool *should* be the same sixe...
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7 changed files with 15 additions and 3 deletions
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advent.h
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advent.h
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@ -178,7 +178,7 @@ struct game_t {
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int saved; // point penalty for saves
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int tally; // count of treasures gained
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int thresh; // current threshold for endgame scoring tier
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turn_t trndex; // FIXME: not used, remove on next format bump
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bool seenbigwords; // have we red the grafitti in the Giant's Room?
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turn_t trnluz; // # points lost so far due to turns used
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turn_t turns; // counts commands given (ignores yes/no)
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char zzword[TOKLEN + 1]; // randomly generated magic word from bird
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