Improved behavior when magic words are said before they're seen.

Note: there is a tiny risk that this could break savefile
compatibility, as I swiped an unused int member in the game structure
and turned it into a bool. int and bool *should* be the same sixe...
This commit is contained in:
Eric S. Raymond 2023-04-05 19:49:38 -04:00
parent 4ce4de190e
commit fe378b9e13
7 changed files with 15 additions and 3 deletions

View file

@ -3016,6 +3016,7 @@ arbitrary_messages: !!omap
black smoke.
- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
- WELL_POINTLESS: 'Well, that was remarkably pointless!'
- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
- BIRD_BURNT: |-