Improved behavior when magic words are said before they're seen.
Note: there is a tiny risk that this could break savefile compatibility, as I swiped an unused int member in the game structure and turned it into a bool. int and bool *should* be the same sixe...
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7 changed files with 15 additions and 3 deletions
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@ -3016,6 +3016,7 @@ arbitrary_messages: !!omap
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black smoke.
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- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
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- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
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- WELL_POINTLESS: 'Well, that was remarkably pointless!'
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- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
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- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
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- BIRD_BURNT: |-
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