Improved behavior when magic words are said before they're seen.
Note: there is a tiny risk that this could break savefile compatibility, as I swiped an unused int member in the game structure and turned it into a bool. int and bool *should* be the same sixe...
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7 changed files with 15 additions and 3 deletions
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@ -53,6 +53,11 @@ Bug fixes:
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* Response to an attempt to unlock the oyster while carrying it was incorrect.
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* Behavior when saying the giant's magic words before having seen them wasn't
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quite correct - the game responded as though the player had already
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read them ("...can't you read?"). The new message is "Nothing happens."
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The -o option reverts this change.
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* Attempting to extinguish an unlit urn caused it to lose its oil.
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* "A crystal bridge now spans the fissure." (progressive present) was
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