Remove message pointer math in croak().
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1 changed files with 3 additions and 2 deletions
5
main.c
5
main.c
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@ -490,6 +490,8 @@ static bool dwarfmove(void)
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static void croak(void)
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/* Okay, he's dead. Let's get on with it. */
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{
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const char* query = obituaries[game.numdie].query;
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const char* yes_response = obituaries[game.numdie].yes_response;
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++game.numdie;
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if (game.closng) {
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/* He died during closing time. No resurrection. Tally up a
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@ -497,8 +499,7 @@ static void croak(void)
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RSPEAK(DEATH_CLOSING);
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terminate(endgame);
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}
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/* FIXME: Arithmetic on message numbers */
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else if (game.numdie == MAXDIE || !YES(arbitrary_messages[WATCH_IT + game.numdie * 2], arbitrary_messages[WHICH_WAY + game.numdie * 2], arbitrary_messages[OK_MAN]))
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else if (game.numdie == maximum_deaths || !YES(query, yes_response, arbitrary_messages[OK_MAN]))
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terminate(endgame);
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else {
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game.place[WATER] = game.place[OIL] = NOWHERE;
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