Documentation polishing.
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= README for Open Adventure =
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If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure
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you can go there for tarball downloads and other resources.
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This code is a forward-port of the Crowther/Woods Adventure 2.5 from
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1995, last version in the main line of Colossal Cave Adventure
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development written by the original authors. The authors have given
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2
main.c
2
main.c
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@ -898,7 +898,7 @@ static void lampcheck(void)
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* lamp give out. When it gets close, we come here to warn him.
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* First following arm checks if the lamp and fresh batteries are
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* here, in which case we replace the batteries and continue.
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* Second is for other cases of lamp dying. Eve after it goes
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* Second is for other cases of lamp dying. Even after it goes
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* out, he can explore outside for a while if desired. */
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if (game.limit <= WARNTIME) {
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if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
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