Documentation polishing.

This commit is contained in:
Eric S. Raymond 2017-07-15 05:05:59 -04:00
parent 33dfafc705
commit fece880dc2
2 changed files with 4 additions and 1 deletions

2
main.c
View file

@ -898,7 +898,7 @@ static void lampcheck(void)
* lamp give out. When it gets close, we come here to warn him.
* First following arm checks if the lamp and fresh batteries are
* here, in which case we replace the batteries and continue.
* Second is for other cases of lamp dying. Eve after it goes
* Second is for other cases of lamp dying. Even after it goes
* out, he can explore outside for a while if desired. */
if (game.limit <= WARNTIME) {
if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {