Documentation polishing.

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Eric S. Raymond 2017-07-15 05:05:59 -04:00
parent 33dfafc705
commit fece880dc2
2 changed files with 4 additions and 1 deletions

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@ -1,5 +1,8 @@
= README for Open Adventure = = README for Open Adventure =
If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure
you can go there for tarball downloads and other resources.
This code is a forward-port of the Crowther/Woods Adventure 2.5 from This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure 1995, last version in the main line of Colossal Cave Adventure
development written by the original authors. The authors have given development written by the original authors. The authors have given

2
main.c
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@ -898,7 +898,7 @@ static void lampcheck(void)
* lamp give out. When it gets close, we come here to warn him. * lamp give out. When it gets close, we come here to warn him.
* First following arm checks if the lamp and fresh batteries are * First following arm checks if the lamp and fresh batteries are
* here, in which case we replace the batteries and continue. * here, in which case we replace the batteries and continue.
* Second is for other cases of lamp dying. Eve after it goes * Second is for other cases of lamp dying. Even after it goes
* out, he can explore outside for a while if desired. */ * out, he can explore outside for a while if desired. */
if (game.limit <= WARNTIME) { if (game.limit <= WARNTIME) {
if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) { if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {