Move from random message numbers to ARB_* symbols generate from YAML.
This commit is contained in:
parent
f38f286f39
commit
fef9657e3e
5 changed files with 191 additions and 189 deletions
70
main.c
70
main.c
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@ -246,7 +246,7 @@ static void checkhints(FILE *cmdin)
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if (!YES(cmdin,HINTS[hint][3],0,54))
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return;
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SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
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RSPEAK(261);
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RSPEAK(ARB_261);
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game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
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if (game.hinted[hint] && game.limit > 30)
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game.limit=game.limit+30*HINTS[hint][2];
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@ -285,7 +285,7 @@ bool spotted_by_pirate(int i)
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}
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/* Force chest placement before player finds last treasure */
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if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
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RSPEAK(186);
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RSPEAK(ARB_186);
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movechest = true;
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}
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/* Do things in this order (chest move before robbery) so chest is listed
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@ -300,10 +300,10 @@ bool spotted_by_pirate(int i)
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/* You might get a hint of the pirate's presence even if the
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* chest doesn't move... */
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if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
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RSPEAK(127);
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RSPEAK(ARB_127);
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}
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if (robplayer) {
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RSPEAK(128);
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RSPEAK(ARB_128);
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for (int j=MINTRS; j<=MAXTRS; j++) {
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if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if (AT(j) && game.fixed[j] == 0)
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@ -363,7 +363,7 @@ static bool dwarfmove(void)
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game.dloc[i]=DALTLC;
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game.odloc[i]=game.dloc[i];
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}
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RSPEAK(3);
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RSPEAK(ARB_3);
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DROP(AXE,game.loc);
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return true;
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}
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@ -473,7 +473,7 @@ static void croak(FILE *cmdin)
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if (game.closng) {
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/* He died during closing time. No resurrection. Tally up a
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* death and exit. */
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RSPEAK(131);
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RSPEAK(ARB_131);
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score(0);
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} else {
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if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
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@ -538,7 +538,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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}
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kk=k2;
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if (kk == 0) {
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RSPEAK(140);
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RSPEAK(ARB_140);
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return true;
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}
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}
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@ -556,7 +556,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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/* Look. Can't give more detail. Pretend it wasn't dark
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* (though it may "now" be dark) so he won't fall into a
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* pit while staring into the gloom. */
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if (game.detail < 3)RSPEAK(15);
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if (game.detail < 3)RSPEAK(ARB_15);
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++game.detail;
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game.wzdark=false;
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game.abbrev[game.loc]=0;
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@ -581,14 +581,14 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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if (TRAVEL[kk] < 0) {
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/* Non-applicable motion. Various messages depending on
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* word given. */
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int spk=12;
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if (motion >= 43 && motion <= 50)spk=52;
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if (motion == 29 || motion == 30)spk=52;
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if (motion == 7 || motion == 36 || motion == 37)spk=10;
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if (motion == 11 || motion == 19)spk=11;
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if (verb == FIND || verb == INVENT)spk=59;
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if (motion == 62 || motion == 65)spk=42;
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if (motion == 17)spk=80;
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int spk=ARB_12;
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if (motion >= 43 && motion <= 50)spk=ARB_52;
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if (motion == 29 || motion == 30)spk=ARB_52;
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if (motion == 7 || motion == 36 || motion == 37)spk=ARB_10;
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if (motion == 11 || motion == 19)spk=ARB_11;
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if (verb == FIND || verb == INVENT)spk=ARB_59;
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if (motion == 62 || motion == 65)spk=ARB_42;
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if (motion == 17)spk=ARB_80;
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RSPEAK(spk);
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return true;
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}
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@ -642,7 +642,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
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return true;
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game.newloc=game.loc;
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RSPEAK(117);
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RSPEAK(ARB_117);
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return true;
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case 2:
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/* Travel 302. Plover transport. Drop the emerald (only use
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@ -679,7 +679,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
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if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
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if (!TOTING(BEAR)) return true;
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RSPEAK(162);
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RSPEAK(ARB_162);
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game.prop[CHASM]=1;
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game.prop[TROLL]=2;
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DROP(BEAR,game.newloc);
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@ -754,7 +754,7 @@ static bool closecheck(void)
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game.fixed[CHAIN]=0;
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game.prop[AXE]=0;
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game.fixed[AXE]=0;
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RSPEAK(129);
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RSPEAK(ARB_129);
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game.clock1= -1;
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game.closng=true;
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return true;
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@ -805,7 +805,7 @@ static bool closecheck(void)
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DSTROY(i);
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}
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RSPEAK(132);
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RSPEAK(ARB_132);
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game.closed=true;
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return true;
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}
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@ -828,7 +828,7 @@ static void lampcheck(void)
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* if desired. */
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if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
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{
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RSPEAK(188);
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RSPEAK(ARB_188);
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game.prop[BATTER]=1;
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if (TOTING(BATTER))
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DROP(BATTER,game.loc);
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@ -838,13 +838,13 @@ static void lampcheck(void)
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game.limit= -1;
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game.prop[LAMP]=0;
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if (HERE(LAMP))
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RSPEAK(184);
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RSPEAK(ARB_184);
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} else if (game.limit <= 30) {
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if (!game.lmwarn && HERE(LAMP)) {
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game.lmwarn=true;
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int spk=187;
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if (game.place[BATTER] == 0)spk=183;
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if (game.prop[BATTER] == 1)spk=189;
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int spk=ARB_187;
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if (game.place[BATTER] == 0)spk=ARB_183;
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if (game.prop[BATTER] == 1)spk=ARB_189;
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RSPEAK(spk);
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}
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}
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@ -907,7 +907,7 @@ static bool do_command(FILE *cmdin)
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/* Can't leave cave once it's closing (except by main office). */
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if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
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RSPEAK(130);
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RSPEAK(ARB_130);
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game.newloc=game.loc;
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if (!game.panic)game.clock2=15;
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game.panic=true;
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@ -921,7 +921,7 @@ static bool do_command(FILE *cmdin)
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for (i=1; i<=NDWARVES-1; i++) {
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if (game.odloc[i] == game.newloc && game.dseen[i]) {
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game.newloc=game.loc;
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RSPEAK(2);
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RSPEAK(ARB_2);
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break;
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}
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}
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@ -943,14 +943,14 @@ static bool do_command(FILE *cmdin)
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/* The easiest way to get killed is to fall into a pit in
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* pitch darkness. */
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if (game.wzdark && PCT(35)) {
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RSPEAK(23);
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RSPEAK(ARB_23);
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game.oldlc2 = game.loc;
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croak(cmdin);
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continue; /* back to top of main interpreter loop */
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}
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msg=arbitrary_messages[16];
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}
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if (TOTING(BEAR))RSPEAK(141);
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if (TOTING(BEAR))RSPEAK(ARB_141);
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newspeak(msg);
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if (FORCED(game.loc)) {
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if (playermove(cmdin, verb, 1))
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@ -958,7 +958,7 @@ static bool do_command(FILE *cmdin)
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else
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continue; /* back to top of main interpreter loop */
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}
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if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7);
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if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(ARB_7);
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listobjects();
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@ -1042,11 +1042,11 @@ static bool do_command(FILE *cmdin)
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if (WD1 == MAKEWD(23051920)) {
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++game.iwest;
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if (game.iwest == 10)
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RSPEAK(17);
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RSPEAK(ARB_17);
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}
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if (WD1 == MAKEWD( 715) && WD2 != 0) {
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if (++igo == 10)
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RSPEAK(276);
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RSPEAK(ARB_276);
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}
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L2630:
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i=VOCAB(WD1,-1);
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@ -1055,7 +1055,7 @@ static bool do_command(FILE *cmdin)
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if (fallback_handler(rawbuf))
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return true;
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SETPRM(1,WD1,WD1X);
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RSPEAK(254);
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RSPEAK(ARB_254);
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goto L2600;
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}
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KMOD=MOD(i,1000);
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@ -1095,12 +1095,12 @@ static bool do_command(FILE *cmdin)
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/* Random intransitive verbs come here. Clear obj just in case
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* (see attack()). */
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SETPRM(1,WD1,WD1X);
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RSPEAK(257);
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RSPEAK(ARB_257);
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obj=0;
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goto L2600;
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case GO_DWARFWAKE:
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/* Oh dear, he's disturbed the dwarves. */
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RSPEAK(136);
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RSPEAK(ARB_136);
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score(0);
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return true;
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default:
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