Move from random message numbers to ARB_* symbols generate from YAML.

This commit is contained in:
Eric S. Raymond 2017-06-14 17:36:30 -04:00
parent f38f286f39
commit fef9657e3e
5 changed files with 191 additions and 189 deletions

70
main.c
View file

@ -246,7 +246,7 @@ static void checkhints(FILE *cmdin)
if (!YES(cmdin,HINTS[hint][3],0,54))
return;
SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
RSPEAK(261);
RSPEAK(ARB_261);
game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
if (game.hinted[hint] && game.limit > 30)
game.limit=game.limit+30*HINTS[hint][2];
@ -285,7 +285,7 @@ bool spotted_by_pirate(int i)
}
/* Force chest placement before player finds last treasure */
if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
RSPEAK(186);
RSPEAK(ARB_186);
movechest = true;
}
/* Do things in this order (chest move before robbery) so chest is listed
@ -300,10 +300,10 @@ bool spotted_by_pirate(int i)
/* You might get a hint of the pirate's presence even if the
* chest doesn't move... */
if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
RSPEAK(127);
RSPEAK(ARB_127);
}
if (robplayer) {
RSPEAK(128);
RSPEAK(ARB_128);
for (int j=MINTRS; j<=MAXTRS; j++) {
if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
if (AT(j) && game.fixed[j] == 0)
@ -363,7 +363,7 @@ static bool dwarfmove(void)
game.dloc[i]=DALTLC;
game.odloc[i]=game.dloc[i];
}
RSPEAK(3);
RSPEAK(ARB_3);
DROP(AXE,game.loc);
return true;
}
@ -473,7 +473,7 @@ static void croak(FILE *cmdin)
if (game.closng) {
/* He died during closing time. No resurrection. Tally up a
* death and exit. */
RSPEAK(131);
RSPEAK(ARB_131);
score(0);
} else {
if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
@ -538,7 +538,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
}
kk=k2;
if (kk == 0) {
RSPEAK(140);
RSPEAK(ARB_140);
return true;
}
}
@ -556,7 +556,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
/* Look. Can't give more detail. Pretend it wasn't dark
* (though it may "now" be dark) so he won't fall into a
* pit while staring into the gloom. */
if (game.detail < 3)RSPEAK(15);
if (game.detail < 3)RSPEAK(ARB_15);
++game.detail;
game.wzdark=false;
game.abbrev[game.loc]=0;
@ -581,14 +581,14 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
if (TRAVEL[kk] < 0) {
/* Non-applicable motion. Various messages depending on
* word given. */
int spk=12;
if (motion >= 43 && motion <= 50)spk=52;
if (motion == 29 || motion == 30)spk=52;
if (motion == 7 || motion == 36 || motion == 37)spk=10;
if (motion == 11 || motion == 19)spk=11;
if (verb == FIND || verb == INVENT)spk=59;
if (motion == 62 || motion == 65)spk=42;
if (motion == 17)spk=80;
int spk=ARB_12;
if (motion >= 43 && motion <= 50)spk=ARB_52;
if (motion == 29 || motion == 30)spk=ARB_52;
if (motion == 7 || motion == 36 || motion == 37)spk=ARB_10;
if (motion == 11 || motion == 19)spk=ARB_11;
if (verb == FIND || verb == INVENT)spk=ARB_59;
if (motion == 62 || motion == 65)spk=ARB_42;
if (motion == 17)spk=ARB_80;
RSPEAK(spk);
return true;
}
@ -642,7 +642,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
return true;
game.newloc=game.loc;
RSPEAK(117);
RSPEAK(ARB_117);
return true;
case 2:
/* Travel 302. Plover transport. Drop the emerald (only use
@ -679,7 +679,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
if (!TOTING(BEAR)) return true;
RSPEAK(162);
RSPEAK(ARB_162);
game.prop[CHASM]=1;
game.prop[TROLL]=2;
DROP(BEAR,game.newloc);
@ -754,7 +754,7 @@ static bool closecheck(void)
game.fixed[CHAIN]=0;
game.prop[AXE]=0;
game.fixed[AXE]=0;
RSPEAK(129);
RSPEAK(ARB_129);
game.clock1= -1;
game.closng=true;
return true;
@ -805,7 +805,7 @@ static bool closecheck(void)
DSTROY(i);
}
RSPEAK(132);
RSPEAK(ARB_132);
game.closed=true;
return true;
}
@ -828,7 +828,7 @@ static void lampcheck(void)
* if desired. */
if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
{
RSPEAK(188);
RSPEAK(ARB_188);
game.prop[BATTER]=1;
if (TOTING(BATTER))
DROP(BATTER,game.loc);
@ -838,13 +838,13 @@ static void lampcheck(void)
game.limit= -1;
game.prop[LAMP]=0;
if (HERE(LAMP))
RSPEAK(184);
RSPEAK(ARB_184);
} else if (game.limit <= 30) {
if (!game.lmwarn && HERE(LAMP)) {
game.lmwarn=true;
int spk=187;
if (game.place[BATTER] == 0)spk=183;
if (game.prop[BATTER] == 1)spk=189;
int spk=ARB_187;
if (game.place[BATTER] == 0)spk=ARB_183;
if (game.prop[BATTER] == 1)spk=ARB_189;
RSPEAK(spk);
}
}
@ -907,7 +907,7 @@ static bool do_command(FILE *cmdin)
/* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
RSPEAK(130);
RSPEAK(ARB_130);
game.newloc=game.loc;
if (!game.panic)game.clock2=15;
game.panic=true;
@ -921,7 +921,7 @@ static bool do_command(FILE *cmdin)
for (i=1; i<=NDWARVES-1; i++) {
if (game.odloc[i] == game.newloc && game.dseen[i]) {
game.newloc=game.loc;
RSPEAK(2);
RSPEAK(ARB_2);
break;
}
}
@ -943,14 +943,14 @@ static bool do_command(FILE *cmdin)
/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */
if (game.wzdark && PCT(35)) {
RSPEAK(23);
RSPEAK(ARB_23);
game.oldlc2 = game.loc;
croak(cmdin);
continue; /* back to top of main interpreter loop */
}
msg=arbitrary_messages[16];
}
if (TOTING(BEAR))RSPEAK(141);
if (TOTING(BEAR))RSPEAK(ARB_141);
newspeak(msg);
if (FORCED(game.loc)) {
if (playermove(cmdin, verb, 1))
@ -958,7 +958,7 @@ static bool do_command(FILE *cmdin)
else
continue; /* back to top of main interpreter loop */
}
if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7);
if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(ARB_7);
listobjects();
@ -1042,11 +1042,11 @@ static bool do_command(FILE *cmdin)
if (WD1 == MAKEWD(23051920)) {
++game.iwest;
if (game.iwest == 10)
RSPEAK(17);
RSPEAK(ARB_17);
}
if (WD1 == MAKEWD( 715) && WD2 != 0) {
if (++igo == 10)
RSPEAK(276);
RSPEAK(ARB_276);
}
L2630:
i=VOCAB(WD1,-1);
@ -1055,7 +1055,7 @@ static bool do_command(FILE *cmdin)
if (fallback_handler(rawbuf))
return true;
SETPRM(1,WD1,WD1X);
RSPEAK(254);
RSPEAK(ARB_254);
goto L2600;
}
KMOD=MOD(i,1000);
@ -1095,12 +1095,12 @@ static bool do_command(FILE *cmdin)
/* Random intransitive verbs come here. Clear obj just in case
* (see attack()). */
SETPRM(1,WD1,WD1X);
RSPEAK(257);
RSPEAK(ARB_257);
obj=0;
goto L2600;
case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */
RSPEAK(136);
RSPEAK(ARB_136);
score(0);
return true;
default: