Move from random message numbers to ARB_* symbols generate from YAML.

This commit is contained in:
Eric S. Raymond 2017-06-14 17:36:30 -04:00
parent f38f286f39
commit fef9657e3e
5 changed files with 191 additions and 189 deletions

283
actions.c
View file

@ -2,6 +2,7 @@
#include <stdbool.h> #include <stdbool.h>
#include "advent.h" #include "advent.h"
#include "database.h" #include "database.h"
#include "newdb.h"
/* Limit visibility of ugly globals. Eventually these should go away. */ /* Limit visibility of ugly globals. Eventually these should go away. */
extern long WD1, WD1X, WD2, WD2X; extern long WD1, WD1X, WD2, WD2X;
@ -41,7 +42,7 @@ static int attack(FILE *input, long verb, token_t obj)
} }
} }
if (obj == BIRD) { if (obj == BIRD) {
spk=137; spk=ARB_137;
if (game.closed) if (game.closed)
{ {
RSPEAK(spk); RSPEAK(spk);
@ -49,7 +50,7 @@ static int attack(FILE *input, long verb, token_t obj)
} }
DSTROY(BIRD); DSTROY(BIRD);
game.prop[BIRD]=0; game.prop[BIRD]=0;
spk=45; spk=ARB_45;
} }
if (obj == VEND) { if (obj == VEND) {
PSPEAK(VEND,game.prop[VEND]+2); PSPEAK(VEND,game.prop[VEND]+2);
@ -57,17 +58,17 @@ static int attack(FILE *input, long verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (obj == 0)spk=44; if (obj == 0)spk=ARB_44;
if (obj == CLAM || obj == OYSTER)spk=150; if (obj == CLAM || obj == OYSTER)spk=ARB_150;
if (obj == SNAKE)spk=46; if (obj == SNAKE)spk=ARB_46;
if (obj == DWARF)spk=49; if (obj == DWARF)spk=ARB_49;
if (obj == DWARF && game.closed) return(19000); if (obj == DWARF && game.closed) return(19000);
if (obj == DRAGON)spk=167; if (obj == DRAGON)spk=ARB_167;
if (obj == TROLL)spk=157; if (obj == TROLL)spk=ARB_157;
if (obj == OGRE)spk=203; if (obj == OGRE)spk=ARB_203;
if (obj == OGRE && i > 0) { if (obj == OGRE && i > 0) {
RSPEAK(spk); RSPEAK(spk);
RSPEAK(6); RSPEAK(ARB_6);
DSTROY(OGRE); DSTROY(OGRE);
int k=0; int k=0;
for (i=1; i < PIRATE; i++) { for (i=1; i < PIRATE; i++) {
@ -81,13 +82,13 @@ static int attack(FILE *input, long verb, token_t obj)
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (obj == BEAR)spk=165+(game.prop[BEAR]+1)/2; if (obj == BEAR)spk=ARB_165+(game.prop[BEAR]+1)/2;
if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
/* Fun stuff for dragon. If he insists on attacking it, win! /* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still * Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there, * fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */ * too. Then do a null motion to get new description. */
RSPEAK(49); RSPEAK(ARB_49);
GETIN(input,&WD1,&WD1X,&WD2,&WD2X); GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
return(2607); return(2607);
@ -114,15 +115,15 @@ static int bigwords(long foo)
* word zips the eggs back to the giant room (unless already there). */ * word zips the eggs back to the giant room (unless already there). */
{ {
int k=VOCAB(foo,3); int k=VOCAB(foo,3);
int spk=42; int spk=ARB_42;
if (game.foobar != 1-k) { if (game.foobar != 1-k) {
if (game.foobar != 0)spk=151; if (game.foobar != 0)spk=ARB_151;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else { } else {
game.foobar=k; game.foobar=k;
if (k != 4) { if (k != 4) {
RSPEAK(54); RSPEAK(ARB_54);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
game.foobar=0; game.foobar=0;
@ -149,10 +150,10 @@ static int bivalve(token_t verb, token_t obj)
{ {
int spk, k=0; int spk, k=0;
if (obj == OYSTER)k=1; if (obj == OYSTER)k=1;
spk=124+k; spk=ARB_124+k;
if (TOTING(obj))spk=120+k; if (TOTING(obj))spk=ARB_120+k;
if (!TOTING(TRIDNT))spk=122+k; if (!TOTING(TRIDNT))spk=ARB_122+k;
if (verb == LOCK)spk=61; if (verb == LOCK)spk=ARB_61;
if (spk == 124) { if (spk == 124) {
DSTROY(CLAM); DSTROY(CLAM);
DROP(OYSTER,game.loc); DROP(OYSTER,game.loc);
@ -167,7 +168,7 @@ static int blast(void)
{ {
if (game.prop[ROD2] < 0 || !game.closed) if (game.prop[ROD2] < 0 || !game.closed)
{ {
RSPEAK(67); RSPEAK(ARB_67);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
game.bonus=133; game.bonus=133;
@ -184,15 +185,15 @@ static int vbreak(token_t verb, token_t obj)
/* Break. Only works for mirror in repository and, of course, the vase. */ /* Break. Only works for mirror in repository and, of course, the vase. */
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == MIRROR)spk=148; if (obj == MIRROR)spk=ARB_148;
if (obj == VASE && game.prop[VASE] == 0) { if (obj == VASE && game.prop[VASE] == 0) {
if (TOTING(VASE))DROP(VASE,game.loc); if (TOTING(VASE))DROP(VASE,game.loc);
game.prop[VASE]=2; game.prop[VASE]=2;
game.fixed[VASE]= -1; game.fixed[VASE]= -1;
spk=198; spk=ARB_198;
} else { } else {
if (obj == MIRROR && game.closed) { if (obj == MIRROR && game.closed) {
RSPEAK(197); RSPEAK(ARB_197);
return GO_DWARFWAKE; return GO_DWARFWAKE;
} }
} }
@ -205,7 +206,7 @@ static int brief(void)
{ {
game.abbnum=10000; game.abbnum=10000;
game.detail=3; game.detail=3;
RSPEAK(156); RSPEAK(ARB_156);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -224,18 +225,18 @@ static int carry(token_t verb, token_t obj)
obj=game.atloc[game.loc]; obj=game.atloc[game.loc];
} }
if (TOTING(obj)) {RSPEAK(24); return GO_CLEAROBJ;} if (TOTING(obj)) {RSPEAK(ARB_24); return GO_CLEAROBJ;}
spk=25; spk=ARB_25;
if (obj == PLANT && game.prop[PLANT] <= 0)spk=115; if (obj == PLANT && game.prop[PLANT] <= 0)spk=ARB_115;
if (obj == BEAR && game.prop[BEAR] == 1)spk=169; if (obj == BEAR && game.prop[BEAR] == 1)spk=ARB_169;
if (obj == CHAIN && game.prop[BEAR] != 0)spk=170; if (obj == CHAIN && game.prop[BEAR] != 0)spk=ARB_170;
if (obj == URN)spk=215; if (obj == URN)spk=ARB_215;
if (obj == CAVITY)spk=217; if (obj == CAVITY)spk=ARB_217;
if (obj == BLOOD)spk=239; if (obj == BLOOD)spk=ARB_239;
if (obj == RUG && game.prop[RUG] == 2)spk=222; if (obj == RUG && game.prop[RUG] == 2)spk=ARB_222;
if (obj == SIGN)spk=196; if (obj == SIGN)spk=ARB_196;
if (obj == MESSAG) { if (obj == MESSAG) {
RSPEAK(190); RSPEAK(ARB_190);
DSTROY(MESSAG); DSTROY(MESSAG);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -247,15 +248,15 @@ static int carry(token_t verb, token_t obj)
if (!HERE(BOTTLE) || LIQUID() != obj) { if (!HERE(BOTTLE) || LIQUID() != obj) {
if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
return(fill(verb, BOTTLE)); return(fill(verb, BOTTLE));
if (game.prop[BOTTLE] != 1)spk=105; if (game.prop[BOTTLE] != 1)spk=ARB_105;
if (!TOTING(BOTTLE))spk=104; if (!TOTING(BOTTLE))spk=ARB_104;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
obj = BOTTLE; obj = BOTTLE;
} }
spk=92; spk=ARB_92;
if (game.holdng >= INVLIMIT) { if (game.holdng >= INVLIMIT) {
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -263,11 +264,11 @@ static int carry(token_t verb, token_t obj)
else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) { if (game.prop[BIRD] == 2) {
DSTROY(BIRD); DSTROY(BIRD);
RSPEAK(238); RSPEAK(ARB_238);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (!TOTING(CAGE))spk=27; if (!TOTING(CAGE))spk=ARB_27;
if (TOTING(ROD))spk=26; if (TOTING(ROD))spk=ARB_26;
if (spk/2 == 13) { if (spk/2 == 13) {
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -283,7 +284,7 @@ static int carry(token_t verb, token_t obj)
game.prop[obj]=0; game.prop[obj]=0;
game.prop[CAVITY]=1; game.prop[CAVITY]=1;
} }
RSPEAK(54); RSPEAK(ARB_54);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -292,18 +293,18 @@ static int chain(token_t verb)
{ {
int spk; int spk;
if (verb != LOCK) { if (verb != LOCK) {
spk=171; spk=ARB_171;
if (game.prop[BEAR] == 0)spk=41; if (game.prop[BEAR] == 0)spk=ARB_41;
if (game.prop[CHAIN] == 0)spk=37; if (game.prop[CHAIN] == 0)spk=ARB_37;
if (spk != 171) {RSPEAK(spk); return GO_CLEAROBJ;} if (spk != 171) {RSPEAK(spk); return GO_CLEAROBJ;}
game.prop[CHAIN]=0; game.prop[CHAIN]=0;
game.fixed[CHAIN]=0; game.fixed[CHAIN]=0;
if (game.prop[BEAR] != 3)game.prop[BEAR]=2; if (game.prop[BEAR] != 3)game.prop[BEAR]=2;
game.fixed[BEAR]=2-game.prop[BEAR]; game.fixed[BEAR]=2-game.prop[BEAR];
} else { } else {
spk=172; spk=ARB_172;
if (game.prop[CHAIN] != 0)spk=34; if (game.prop[CHAIN] != 0)spk=ARB_34;
if (game.loc != PLAC[CHAIN])spk=173; if (game.loc != PLAC[CHAIN])spk=ARB_173;
if (spk != 172) {RSPEAK(spk); return GO_CLEAROBJ;} if (spk != 172) {RSPEAK(spk); return GO_CLEAROBJ;}
game.prop[CHAIN]=2; game.prop[CHAIN]=2;
if (TOTING(CHAIN))DROP(CHAIN,game.loc); if (TOTING(CHAIN))DROP(CHAIN,game.loc);
@ -323,21 +324,21 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;} if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
if (obj == BIRD && HERE(SNAKE)) { if (obj == BIRD && HERE(SNAKE)) {
RSPEAK(30); RSPEAK(ARB_30);
if (game.closed) return(19000); if (game.closed) return(19000);
DSTROY(SNAKE); DSTROY(SNAKE);
/* Set game.prop for use by travel options */ /* Set game.prop for use by travel options */
game.prop[SNAKE]=1; game.prop[SNAKE]=1;
} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
RSPEAK(218); RSPEAK(ARB_218);
game.prop[obj]=1; game.prop[obj]=1;
game.prop[CAVITY]=0; game.prop[CAVITY]=0;
if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY &&
game.prop[RUG] == 2))) { game.prop[RUG] == 2))) {
spk=219; spk=ARB_219;
if (TOTING(RUG))spk=220; if (TOTING(RUG))spk=ARB_220;
if (obj == RUBY)spk=221; if (obj == RUBY)spk=ARB_221;
RSPEAK(spk); RSPEAK(spk);
if (spk != 220) { if (spk != 220) {
int k = 2-game.prop[RUG]; int k = 2-game.prop[RUG];
@ -352,12 +353,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
PSPEAK(BATTER,0); PSPEAK(BATTER,0);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
RSPEAK(154); RSPEAK(ARB_154);
DSTROY(BIRD); DSTROY(BIRD);
game.prop[BIRD]=0; game.prop[BIRD]=0;
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else if (obj == BEAR && AT(TROLL)) { } else if (obj == BEAR && AT(TROLL)) {
RSPEAK(163); RSPEAK(ARB_163);
MOVE(TROLL,0); MOVE(TROLL,0);
MOVE(TROLL+NOBJECTS,0); MOVE(TROLL+NOBJECTS,0);
MOVE(TROLL2,PLAC[TROLL]); MOVE(TROLL2,PLAC[TROLL]);
@ -365,7 +366,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
JUGGLE(CHASM); JUGGLE(CHASM);
game.prop[TROLL]=2; game.prop[TROLL]=2;
} else if (obj != VASE || game.loc == PLAC[PILLOW]) { } else if (obj != VASE || game.loc == PLAC[PILLOW]) {
RSPEAK(54); RSPEAK(ARB_54);
} else { } else {
game.prop[VASE]=2; game.prop[VASE]=2;
if (AT(PILLOW))game.prop[VASE]=0; if (AT(PILLOW))game.prop[VASE]=0;
@ -393,17 +394,17 @@ static int drink(token_t verb, token_t obj)
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
return GO_UNKNOWN; return GO_UNKNOWN;
if (obj != BLOOD) { if (obj != BLOOD) {
if (obj != 0 && obj != WATER)spk=110; if (obj != 0 && obj != WATER)spk=ARB_110;
if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) { if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) {
game.prop[BOTTLE]=1; game.prop[BOTTLE]=1;
game.place[WATER]=0; game.place[WATER]=0;
spk=74; spk=ARB_74;
} }
} else { } else {
DSTROY(BLOOD); DSTROY(BLOOD);
game.prop[DRAGON]=2; game.prop[DRAGON]=2;
OBJSND[BIRD]=OBJSND[BIRD]+3; OBJSND[BIRD]=OBJSND[BIRD]+3;
spk=240; spk=ARB_240;
} }
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -418,15 +419,15 @@ static int eat(token_t verb, token_t obj)
if (!HERE(FOOD)) if (!HERE(FOOD))
return GO_UNKNOWN; return GO_UNKNOWN;
DSTROY(FOOD); DSTROY(FOOD);
spk=72; spk=ARB_72;
} else { } else {
if (obj == FOOD) { if (obj == FOOD) {
DSTROY(FOOD); DSTROY(FOOD);
spk=72; spk=ARB_72;
} }
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
OGRE)spk=71; OGRE)spk=ARB_71;
} }
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -444,15 +445,15 @@ static int extinguish(token_t verb, int obj)
if (obj == URN) { if (obj == URN) {
game.prop[URN]=game.prop[URN]/2; game.prop[URN]=game.prop[URN]/2;
spk=210; spk=ARB_210;
} }
else if (obj == LAMP) { else if (obj == LAMP) {
game.prop[LAMP]=0; game.prop[LAMP]=0;
RSPEAK(40); RSPEAK(ARB_40);
spk = DARK(game.loc) ? 16 : 0; spk = DARK(game.loc) ? 16 : 0;
} }
else if (obj == DRAGON || obj == VOLCAN) else if (obj == DRAGON || obj == VOLCAN)
spk=146; spk=ARB_146;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -463,41 +464,41 @@ static int feed(token_t verb, token_t obj)
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == BIRD) { if (obj == BIRD) {
RSPEAK(100); RSPEAK(ARB_100);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
spk=102; spk=ARB_102;
if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110; if (obj == DRAGON && game.prop[DRAGON] != 0)spk=ARB_110;
if (obj == TROLL)spk=182; if (obj == TROLL)spk=ARB_182;
if (obj == SNAKE && !game.closed && HERE(BIRD)) { if (obj == SNAKE && !game.closed && HERE(BIRD)) {
DSTROY(BIRD); DSTROY(BIRD);
game.prop[BIRD]=0; game.prop[BIRD]=0;
spk = 101; spk = ARB_101;
} }
} }
else if (obj == DWARF) { else if (obj == DWARF) {
if (HERE(FOOD)) { if (HERE(FOOD)) {
game.dflag += 2; game.dflag += 2;
spk = 103; spk = ARB_103;
} }
} }
else if (obj == BEAR) { else if (obj == BEAR) {
if (game.prop[BEAR] == 0)spk=102; if (game.prop[BEAR] == 0)spk=ARB_102;
if (game.prop[BEAR] == 3)spk=110; if (game.prop[BEAR] == 3)spk=ARB_110;
if (HERE(FOOD)) { if (HERE(FOOD)) {
DSTROY(FOOD); DSTROY(FOOD);
game.prop[BEAR]=1; game.prop[BEAR]=1;
game.fixed[AXE]=0; game.fixed[AXE]=0;
game.prop[AXE]=0; game.prop[AXE]=0;
spk=168; spk=ARB_168;
} }
} }
else if (obj == OGRE) { else if (obj == OGRE) {
if (HERE(FOOD)) if (HERE(FOOD))
spk=202; spk=ARB_202;
} else { } else {
spk=14; spk=ARB_14;
} }
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -510,27 +511,27 @@ int fill(token_t verb, token_t obj)
int k; int k;
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == VASE) { if (obj == VASE) {
spk=29; spk=ARB_29;
if (LIQLOC(game.loc) == 0)spk=144; if (LIQLOC(game.loc) == 0)spk=ARB_144;
if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) {
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
RSPEAK(145); RSPEAK(ARB_145);
game.prop[VASE]=2; game.prop[VASE]=2;
game.fixed[VASE]= -1; game.fixed[VASE]= -1;
return(discard(verb, obj, true)); return(discard(verb, obj, true));
} }
else if (obj == URN) { else if (obj == URN) {
spk=213; spk=ARB_213;
if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
spk=144; spk=ARB_144;
k=LIQUID(); k=LIQUID();
if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;} if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
game.place[k]=0; game.place[k]=0;
game.prop[BOTTLE]=1; game.prop[BOTTLE]=1;
if (k == OIL)game.prop[URN]=1; if (k == OIL)game.prop[URN]=1;
spk=211+game.prop[URN]; spk=ARB_211+game.prop[URN];
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -540,20 +541,20 @@ int fill(token_t verb, token_t obj)
} }
else if (obj == 0 && !HERE(BOTTLE)) else if (obj == 0 && !HERE(BOTTLE))
return GO_UNKNOWN; return GO_UNKNOWN;
spk=107; spk=ARB_107;
if (LIQLOC(game.loc) == 0) if (LIQLOC(game.loc) == 0)
spk=106; spk=ARB_106;
if (HERE(URN) && game.prop[URN] != 0) if (HERE(URN) && game.prop[URN] != 0)
spk=214; spk=ARB_214;
if (LIQUID() != 0) if (LIQUID() != 0)
spk=105; spk=ARB_105;
if (spk == 107) { if (spk == 107) {
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
k=LIQUID(); k=LIQUID();
if (TOTING(BOTTLE)) if (TOTING(BOTTLE))
game.place[k]= -1; game.place[k]= -1;
if (k == OIL) if (k == OIL)
spk=108; spk=ARB_108;
} }
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -567,9 +568,9 @@ static int find(token_t verb, token_t obj)
(LIQUID() == obj && AT(BOTTLE)) || (LIQUID() == obj && AT(BOTTLE)) ||
obj == LIQLOC(game.loc) || obj == LIQLOC(game.loc) ||
(obj == DWARF && ATDWRF(game.loc) > 0)) (obj == DWARF && ATDWRF(game.loc) > 0))
spk=94; spk=ARB_94;
if (game.closed)spk=138; if (game.closed)spk=ARB_138;
if (TOTING(obj))spk=24; if (TOTING(obj))spk=ARB_24;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -579,8 +580,8 @@ static int fly(token_t verb, token_t obj)
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (game.prop[RUG] != 2)spk=224; if (game.prop[RUG] != 2)spk=ARB_224;
if (!HERE(RUG))spk=225; if (!HERE(RUG))spk=ARB_225;
if (spk/2 == 112) { if (spk/2 == 112) {
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -592,13 +593,13 @@ static int fly(token_t verb, token_t obj)
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
spk=223; spk=ARB_223;
if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;} if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;}
game.oldlc2=game.oldloc; game.oldlc2=game.oldloc;
game.oldloc=game.loc; game.oldloc=game.loc;
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc; game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
spk=226; spk=ARB_226;
if (game.prop[SAPPH] >= 0)spk=227; if (game.prop[SAPPH] >= 0)spk=ARB_227;
RSPEAK(spk); RSPEAK(spk);
return GO_TERMINATE; return GO_TERMINATE;
} }
@ -607,19 +608,19 @@ static int inven(token_t obj)
/* Inventory. If object, treat same as find. Else report on current burden. */ /* Inventory. If object, treat same as find. Else report on current burden. */
{ {
int i; int i;
int spk=98; int spk=ARB_98;
for (i=1; i<=NOBJECTS; i++) { for (i=1; i<=NOBJECTS; i++) {
if (i == BEAR || !TOTING(i)) if (i == BEAR || !TOTING(i))
continue; continue;
if (spk == 98) if (spk == 98)
RSPEAK(99); RSPEAK(ARB_99);
game.blklin=false; game.blklin=false;
PSPEAK(i,-1); PSPEAK(i,-1);
game.blklin=true; game.blklin=true;
spk=0; spk=ARB_0;
} }
if (TOTING(BEAR)) if (TOTING(BEAR))
spk=141; spk=ARB_141;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -635,10 +636,10 @@ int light(token_t verb, token_t obj)
} }
if (obj == URN) { if (obj == URN) {
spk=38; spk=ARB_38;
if (game.prop[URN] == 0) if (game.prop[URN] == 0)
{RSPEAK(spk); return GO_CLEAROBJ;} {RSPEAK(spk); return GO_CLEAROBJ;}
spk=209; spk=ARB_209;
game.prop[URN]=2; game.prop[URN]=2;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -648,13 +649,13 @@ int light(token_t verb, token_t obj)
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
spk=184; spk=ARB_184;
if (game.limit < 0) { if (game.limit < 0) {
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
game.prop[LAMP]=1; game.prop[LAMP]=1;
RSPEAK(39); RSPEAK(ARB_39);
if (game.wzdark) if (game.wzdark)
return GO_TOP; return GO_TOP;
else else
@ -666,19 +667,19 @@ static int listen(void)
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ /* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
{ {
int i, k; int i, k;
int spk=228; int spk=ARB_228;
k=LOCSND[game.loc]; k=LOCSND[game.loc];
if (k != 0) { if (k != 0) {
RSPEAK(labs(k)); RSPEAK(labs(k));
if (k < 0) return GO_CLEAROBJ; if (k < 0) return GO_CLEAROBJ;
spk=0; spk=ARB_0;
} }
SETPRM(1,game.zzword,0); SETPRM(1,game.zzword,0);
for (i=1; i<=NOBJECTS; i++) { for (i=1; i<=NOBJECTS; i++) {
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0) if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue; continue;
PSPEAK(i,OBJSND[i]+game.prop[i]); PSPEAK(i,OBJSND[i]+game.prop[i]);
spk=0; spk=ARB_0;
if (i == BIRD && OBJSND[i]+game.prop[i] == 8) if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
DSTROY(BIRD); DSTROY(BIRD);
} }
@ -691,7 +692,7 @@ static int lock(token_t verb, token_t obj)
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
spk=28; spk=ARB_28;
if (HERE(CLAM))obj=CLAM; if (HERE(CLAM))obj=CLAM;
if (HERE(OYSTER))obj=OYSTER; if (HERE(OYSTER))obj=OYSTER;
if (AT(DOOR))obj=DOOR; if (AT(DOOR))obj=DOOR;
@ -705,21 +706,21 @@ static int lock(token_t verb, token_t obj)
* and for chain. */ * and for chain. */
if (obj == CLAM || obj == OYSTER) if (obj == CLAM || obj == OYSTER)
return bivalve(verb, obj); return bivalve(verb, obj);
if (obj == DOOR)spk=111; if (obj == DOOR)spk=ARB_111;
if (obj == DOOR && game.prop[DOOR] == 1)spk=54; if (obj == DOOR && game.prop[DOOR] == 1)spk=ARB_54;
if (obj == CAGE)spk=32; if (obj == CAGE)spk=ARB_32;
if (obj == KEYS)spk=55; if (obj == KEYS)spk=ARB_55;
if (obj == GRATE || obj == CHAIN) { if (obj == GRATE || obj == CHAIN) {
spk=31; spk=ARB_31;
if (HERE(KEYS)) { if (HERE(KEYS)) {
if (obj == CHAIN) if (obj == CHAIN)
return chain(verb); return chain(verb);
if (game.closng) { if (game.closng) {
spk=130; spk=ARB_130;
if (!game.panic)game.clock2=15; if (!game.panic)game.clock2=15;
game.panic=true; game.panic=true;
} else { } else {
spk=34+game.prop[GRATE]; spk=ARB_34+game.prop[GRATE];
game.prop[GRATE]=1; game.prop[GRATE]=1;
if (verb == LOCK)game.prop[GRATE]=0; if (verb == LOCK)game.prop[GRATE]=0;
spk=spk+2*game.prop[GRATE]; spk=spk+2*game.prop[GRATE];
@ -738,17 +739,17 @@ static int pour(token_t verb, token_t obj)
if (obj == BOTTLE || obj == 0)obj=LIQUID(); if (obj == BOTTLE || obj == 0)obj=LIQUID();
if (obj == 0) return GO_UNKNOWN; if (obj == 0) return GO_UNKNOWN;
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;} if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
spk=78; spk=ARB_78;
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
if (HERE(URN) && game.prop[URN] == 0) if (HERE(URN) && game.prop[URN] == 0)
return fill(verb, URN); return fill(verb, URN);
game.prop[BOTTLE]=1; game.prop[BOTTLE]=1;
game.place[obj]=0; game.place[obj]=0;
spk=77; spk=ARB_77;
if (!(AT(PLANT) || AT(DOOR))) if (!(AT(PLANT) || AT(DOOR)))
{RSPEAK(spk); return GO_CLEAROBJ;} {RSPEAK(spk); return GO_CLEAROBJ;}
if (!AT(DOOR)) { if (!AT(DOOR)) {
spk=112; spk=ARB_112;
if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
PSPEAK(PLANT,game.prop[PLANT]+3); PSPEAK(PLANT,game.prop[PLANT]+3);
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
@ -757,7 +758,7 @@ static int pour(token_t verb, token_t obj)
} else { } else {
game.prop[DOOR]=0; game.prop[DOOR]=0;
if (obj == OIL)game.prop[DOOR]=1; if (obj == OIL)game.prop[DOOR]=1;
spk=113+game.prop[DOOR]; spk=ARB_113+game.prop[DOOR];
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -786,7 +787,7 @@ static int read(FILE *input, token_t verb, token_t obj)
if (DARK(game.loc)) { if (DARK(game.loc)) {
SETPRM(1,WD1,WD1X); SETPRM(1,WD1,WD1X);
RSPEAK(256); RSPEAK(ARB_256);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (OBJTXT[obj] == 0 || game.prop[obj] < 0) { if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
@ -805,7 +806,7 @@ static int reservoir(void)
/* Z'ZZZ (word gets recomputed at startup; different each game). */ /* Z'ZZZ (word gets recomputed at startup; different each game). */
{ {
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) { if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
RSPEAK(75); RSPEAK(ARB_75);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else { } else {
PSPEAK(RESER,game.prop[RESER]+1); PSPEAK(RESER,game.prop[RESER]+1);
@ -813,7 +814,7 @@ static int reservoir(void)
if (AT(RESER)) return GO_CLEAROBJ; if (AT(RESER)) return GO_CLEAROBJ;
game.oldlc2=game.loc; game.oldlc2=game.loc;
game.newloc=0; game.newloc=0;
RSPEAK(241); RSPEAK(ARB_241);
return GO_TERMINATE; return GO_TERMINATE;
} }
} }
@ -823,14 +824,14 @@ static int rub(token_t verb, token_t obj)
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj != LAMP) if (obj != LAMP)
spk=76; spk=ARB_76;
if (obj == URN && game.prop[URN] == 2) { if (obj == URN && game.prop[URN] == 2) {
DSTROY(URN); DSTROY(URN);
DROP(AMBER,game.loc); DROP(AMBER,game.loc);
game.prop[AMBER]=1; game.prop[AMBER]=1;
--game.tally; --game.tally;
DROP(CAVITY,game.loc); DROP(CAVITY,game.loc);
spk=216; spk=ARB_216;
} }
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
@ -850,7 +851,7 @@ static int say(void)
WD2=0; WD2=0;
return GO_LOOKUP; return GO_LOOKUP;
} }
RSPEAK(258); RSPEAK(ARB_258);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -875,7 +876,7 @@ static int throw(FILE *cmdin, long verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
spk=159; spk=ARB_159;
/* Snarf a treasure for the troll. */ /* Snarf a treasure for the troll. */
DROP(obj,0); DROP(obj,0);
MOVE(TROLL,0); MOVE(TROLL,0);
@ -896,20 +897,20 @@ static int throw(FILE *cmdin, long verb, token_t obj)
int i=ATDWRF(game.loc); int i=ATDWRF(game.loc);
if (i <= 0) { if (i <= 0) {
if (AT(DRAGON) && game.prop[DRAGON] == 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) {
spk=152; spk=ARB_152;
return throw_support(spk); return throw_support(spk);
} }
if (AT(TROLL)) { if (AT(TROLL)) {
spk=158; spk=ARB_158;
return throw_support(spk); return throw_support(spk);
} }
if (AT(OGRE)) { if (AT(OGRE)) {
spk=203; spk=ARB_203;
return throw_support(spk); return throw_support(spk);
} }
if (HERE(BEAR) && game.prop[BEAR] == 0) { if (HERE(BEAR) && game.prop[BEAR] == 0) {
/* This'll teach him to throw the axe at the bear! */ /* This'll teach him to throw the axe at the bear! */
spk=164; spk=ARB_164;
DROP(AXE,game.loc); DROP(AXE,game.loc);
game.fixed[AXE]= -1; game.fixed[AXE]= -1;
game.prop[AXE]=1; game.prop[AXE]=1;
@ -920,14 +921,14 @@ static int throw(FILE *cmdin, long verb, token_t obj)
} }
if (randrange(NDWARVES+1) < game.dflag) { if (randrange(NDWARVES+1) < game.dflag) {
spk=48; spk=ARB_48;
return throw_support(spk); return throw_support(spk);
} }
game.dseen[i]=false; game.dseen[i]=false;
game.dloc[i]=0; game.dloc[i]=0;
spk=47; spk=ARB_47;
++game.dkill; ++game.dkill;
if (game.dkill == 1)spk=149; if (game.dkill == 1)spk=ARB_149;
return throw_support(spk); return throw_support(spk);
} }
@ -947,7 +948,7 @@ static int wake(token_t verb, token_t obj)
RSPEAK(ACTSPK[verb]); RSPEAK(ACTSPK[verb]);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
RSPEAK(199); RSPEAK(ARB_199);
return(19000); return(19000);
} }
@ -955,19 +956,19 @@ static int wave(token_t verb, token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */ /* Wave. No effect unless waving rod at fissure or at bird. */
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=29; if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=ARB_29;
if (obj != ROD || if (obj != ROD ||
!TOTING(obj) || !TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) { (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) {
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (HERE(BIRD))spk=206+MOD(game.prop[BIRD],2); if (HERE(BIRD))spk=ARB_206+MOD(game.prop[BIRD],2);
if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc); DROP(JADE,game.loc);
game.prop[JADE]=0; game.prop[JADE]=0;
--game.tally; --game.tally;
spk=208; spk=ARB_208;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else { } else {
@ -1023,7 +1024,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
} }
else if (obj == KNIFE && game.knfloc == game.loc) { else if (obj == KNIFE && game.knfloc == game.loc) {
game.knfloc= -1; game.knfloc= -1;
spk=116; spk=ARB_116;
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -1035,7 +1036,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
/* FALL THROUGH */; /* FALL THROUGH */;
else { else {
SETPRM(1,WD1,WD1X); SETPRM(1,WD1,WD1X);
RSPEAK(256); RSPEAK(ARB_256);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -1057,7 +1058,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
case 1: /* DROP */ return GO_UNKNOWN; case 1: /* DROP */ return GO_UNKNOWN;
case 2: /* SAY */ return GO_UNKNOWN; case 2: /* SAY */ return GO_UNKNOWN;
case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); case 3: /* UNLOC */ return lock(verb, INTRANSITIVE);
case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);} case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);}
case 5: /* LOCK */ return lock(verb, INTRANSITIVE); case 5: /* LOCK */ return lock(verb, INTRANSITIVE);
case 6: /* LIGHT */ return light(verb, INTRANSITIVE); case 6: /* LIGHT */ return light(verb, INTRANSITIVE);
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE); case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
@ -1098,7 +1099,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
case 1: /* DROP */ return discard(verb, obj, false); case 1: /* DROP */ return discard(verb, obj, false);
case 2: /* SAY */ return say(); case 2: /* SAY */ return say();
case 3: /* UNLOC */ return lock(verb, obj); case 3: /* UNLOC */ return lock(verb, obj);
case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);} case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);}
case 5: /* LOCK */ return lock(verb, obj); case 5: /* LOCK */ return lock(verb, obj);
case 6: /* LIGHT */ return light(verb, obj); case 6: /* LIGHT */ return light(verb, obj);
case 7: /* EXTI */ return extinguish(verb, obj); case 7: /* EXTI */ return extinguish(verb, obj);
@ -1133,7 +1134,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
case unknown: case unknown:
/* Unknown verb, couldn't deduce object - might need hint */ /* Unknown verb, couldn't deduce object - might need hint */
SETPRM(1,WD1,WD1X); SETPRM(1,WD1,WD1X);
RSPEAK(255); RSPEAK(ARB_255);
return GO_CHECKHINT; return GO_CHECKHINT;
default: default:
BUG(99); BUG(99);

70
main.c
View file

@ -246,7 +246,7 @@ static void checkhints(FILE *cmdin)
if (!YES(cmdin,HINTS[hint][3],0,54)) if (!YES(cmdin,HINTS[hint][3],0,54))
return; return;
SETPRM(1,HINTS[hint][2],HINTS[hint][2]); SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
RSPEAK(261); RSPEAK(ARB_261);
game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54); game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
if (game.hinted[hint] && game.limit > 30) if (game.hinted[hint] && game.limit > 30)
game.limit=game.limit+30*HINTS[hint][2]; game.limit=game.limit+30*HINTS[hint][2];
@ -285,7 +285,7 @@ bool spotted_by_pirate(int i)
} }
/* Force chest placement before player finds last treasure */ /* Force chest placement before player finds last treasure */
if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) { if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
RSPEAK(186); RSPEAK(ARB_186);
movechest = true; movechest = true;
} }
/* Do things in this order (chest move before robbery) so chest is listed /* Do things in this order (chest move before robbery) so chest is listed
@ -300,10 +300,10 @@ bool spotted_by_pirate(int i)
/* You might get a hint of the pirate's presence even if the /* You might get a hint of the pirate's presence even if the
* chest doesn't move... */ * chest doesn't move... */
if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20)) if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
RSPEAK(127); RSPEAK(ARB_127);
} }
if (robplayer) { if (robplayer) {
RSPEAK(128); RSPEAK(ARB_128);
for (int j=MINTRS; j<=MAXTRS; j++) { for (int j=MINTRS; j<=MAXTRS; j++) {
if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) { if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
if (AT(j) && game.fixed[j] == 0) if (AT(j) && game.fixed[j] == 0)
@ -363,7 +363,7 @@ static bool dwarfmove(void)
game.dloc[i]=DALTLC; game.dloc[i]=DALTLC;
game.odloc[i]=game.dloc[i]; game.odloc[i]=game.dloc[i];
} }
RSPEAK(3); RSPEAK(ARB_3);
DROP(AXE,game.loc); DROP(AXE,game.loc);
return true; return true;
} }
@ -473,7 +473,7 @@ static void croak(FILE *cmdin)
if (game.closng) { if (game.closng) {
/* He died during closing time. No resurrection. Tally up a /* He died during closing time. No resurrection. Tally up a
* death and exit. */ * death and exit. */
RSPEAK(131); RSPEAK(ARB_131);
score(0); score(0);
} else { } else {
if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54)) if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
@ -538,7 +538,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
} }
kk=k2; kk=k2;
if (kk == 0) { if (kk == 0) {
RSPEAK(140); RSPEAK(ARB_140);
return true; return true;
} }
} }
@ -556,7 +556,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
/* Look. Can't give more detail. Pretend it wasn't dark /* Look. Can't give more detail. Pretend it wasn't dark
* (though it may "now" be dark) so he won't fall into a * (though it may "now" be dark) so he won't fall into a
* pit while staring into the gloom. */ * pit while staring into the gloom. */
if (game.detail < 3)RSPEAK(15); if (game.detail < 3)RSPEAK(ARB_15);
++game.detail; ++game.detail;
game.wzdark=false; game.wzdark=false;
game.abbrev[game.loc]=0; game.abbrev[game.loc]=0;
@ -581,14 +581,14 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
if (TRAVEL[kk] < 0) { if (TRAVEL[kk] < 0) {
/* Non-applicable motion. Various messages depending on /* Non-applicable motion. Various messages depending on
* word given. */ * word given. */
int spk=12; int spk=ARB_12;
if (motion >= 43 && motion <= 50)spk=52; if (motion >= 43 && motion <= 50)spk=ARB_52;
if (motion == 29 || motion == 30)spk=52; if (motion == 29 || motion == 30)spk=ARB_52;
if (motion == 7 || motion == 36 || motion == 37)spk=10; if (motion == 7 || motion == 36 || motion == 37)spk=ARB_10;
if (motion == 11 || motion == 19)spk=11; if (motion == 11 || motion == 19)spk=ARB_11;
if (verb == FIND || verb == INVENT)spk=59; if (verb == FIND || verb == INVENT)spk=ARB_59;
if (motion == 62 || motion == 65)spk=42; if (motion == 62 || motion == 65)spk=ARB_42;
if (motion == 17)spk=80; if (motion == 17)spk=ARB_80;
RSPEAK(spk); RSPEAK(spk);
return true; return true;
} }
@ -642,7 +642,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD))) if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
return true; return true;
game.newloc=game.loc; game.newloc=game.loc;
RSPEAK(117); RSPEAK(ARB_117);
return true; return true;
case 2: case 2:
/* Travel 302. Plover transport. Drop the emerald (only use /* Travel 302. Plover transport. Drop the emerald (only use
@ -679,7 +679,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc; game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
if (game.prop[TROLL] == 0)game.prop[TROLL]=1; if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
if (!TOTING(BEAR)) return true; if (!TOTING(BEAR)) return true;
RSPEAK(162); RSPEAK(ARB_162);
game.prop[CHASM]=1; game.prop[CHASM]=1;
game.prop[TROLL]=2; game.prop[TROLL]=2;
DROP(BEAR,game.newloc); DROP(BEAR,game.newloc);
@ -754,7 +754,7 @@ static bool closecheck(void)
game.fixed[CHAIN]=0; game.fixed[CHAIN]=0;
game.prop[AXE]=0; game.prop[AXE]=0;
game.fixed[AXE]=0; game.fixed[AXE]=0;
RSPEAK(129); RSPEAK(ARB_129);
game.clock1= -1; game.clock1= -1;
game.closng=true; game.closng=true;
return true; return true;
@ -805,7 +805,7 @@ static bool closecheck(void)
DSTROY(i); DSTROY(i);
} }
RSPEAK(132); RSPEAK(ARB_132);
game.closed=true; game.closed=true;
return true; return true;
} }
@ -828,7 +828,7 @@ static void lampcheck(void)
* if desired. */ * if desired. */
if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP)) if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
{ {
RSPEAK(188); RSPEAK(ARB_188);
game.prop[BATTER]=1; game.prop[BATTER]=1;
if (TOTING(BATTER)) if (TOTING(BATTER))
DROP(BATTER,game.loc); DROP(BATTER,game.loc);
@ -838,13 +838,13 @@ static void lampcheck(void)
game.limit= -1; game.limit= -1;
game.prop[LAMP]=0; game.prop[LAMP]=0;
if (HERE(LAMP)) if (HERE(LAMP))
RSPEAK(184); RSPEAK(ARB_184);
} else if (game.limit <= 30) { } else if (game.limit <= 30) {
if (!game.lmwarn && HERE(LAMP)) { if (!game.lmwarn && HERE(LAMP)) {
game.lmwarn=true; game.lmwarn=true;
int spk=187; int spk=ARB_187;
if (game.place[BATTER] == 0)spk=183; if (game.place[BATTER] == 0)spk=ARB_183;
if (game.prop[BATTER] == 1)spk=189; if (game.prop[BATTER] == 1)spk=ARB_189;
RSPEAK(spk); RSPEAK(spk);
} }
} }
@ -907,7 +907,7 @@ static bool do_command(FILE *cmdin)
/* Can't leave cave once it's closing (except by main office). */ /* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) { if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
RSPEAK(130); RSPEAK(ARB_130);
game.newloc=game.loc; game.newloc=game.loc;
if (!game.panic)game.clock2=15; if (!game.panic)game.clock2=15;
game.panic=true; game.panic=true;
@ -921,7 +921,7 @@ static bool do_command(FILE *cmdin)
for (i=1; i<=NDWARVES-1; i++) { for (i=1; i<=NDWARVES-1; i++) {
if (game.odloc[i] == game.newloc && game.dseen[i]) { if (game.odloc[i] == game.newloc && game.dseen[i]) {
game.newloc=game.loc; game.newloc=game.loc;
RSPEAK(2); RSPEAK(ARB_2);
break; break;
} }
} }
@ -943,14 +943,14 @@ static bool do_command(FILE *cmdin)
/* The easiest way to get killed is to fall into a pit in /* The easiest way to get killed is to fall into a pit in
* pitch darkness. */ * pitch darkness. */
if (game.wzdark && PCT(35)) { if (game.wzdark && PCT(35)) {
RSPEAK(23); RSPEAK(ARB_23);
game.oldlc2 = game.loc; game.oldlc2 = game.loc;
croak(cmdin); croak(cmdin);
continue; /* back to top of main interpreter loop */ continue; /* back to top of main interpreter loop */
} }
msg=arbitrary_messages[16]; msg=arbitrary_messages[16];
} }
if (TOTING(BEAR))RSPEAK(141); if (TOTING(BEAR))RSPEAK(ARB_141);
newspeak(msg); newspeak(msg);
if (FORCED(game.loc)) { if (FORCED(game.loc)) {
if (playermove(cmdin, verb, 1)) if (playermove(cmdin, verb, 1))
@ -958,7 +958,7 @@ static bool do_command(FILE *cmdin)
else else
continue; /* back to top of main interpreter loop */ continue; /* back to top of main interpreter loop */
} }
if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7); if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(ARB_7);
listobjects(); listobjects();
@ -1042,11 +1042,11 @@ static bool do_command(FILE *cmdin)
if (WD1 == MAKEWD(23051920)) { if (WD1 == MAKEWD(23051920)) {
++game.iwest; ++game.iwest;
if (game.iwest == 10) if (game.iwest == 10)
RSPEAK(17); RSPEAK(ARB_17);
} }
if (WD1 == MAKEWD( 715) && WD2 != 0) { if (WD1 == MAKEWD( 715) && WD2 != 0) {
if (++igo == 10) if (++igo == 10)
RSPEAK(276); RSPEAK(ARB_276);
} }
L2630: L2630:
i=VOCAB(WD1,-1); i=VOCAB(WD1,-1);
@ -1055,7 +1055,7 @@ static bool do_command(FILE *cmdin)
if (fallback_handler(rawbuf)) if (fallback_handler(rawbuf))
return true; return true;
SETPRM(1,WD1,WD1X); SETPRM(1,WD1,WD1X);
RSPEAK(254); RSPEAK(ARB_254);
goto L2600; goto L2600;
} }
KMOD=MOD(i,1000); KMOD=MOD(i,1000);
@ -1095,12 +1095,12 @@ static bool do_command(FILE *cmdin)
/* Random intransitive verbs come here. Clear obj just in case /* Random intransitive verbs come here. Clear obj just in case
* (see attack()). */ * (see attack()). */
SETPRM(1,WD1,WD1X); SETPRM(1,WD1,WD1X);
RSPEAK(257); RSPEAK(ARB_257);
obj=0; obj=0;
goto L2600; goto L2600;
case GO_DWARFWAKE: case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */ /* Oh dear, he's disturbed the dwarves. */
RSPEAK(136); RSPEAK(ARB_136);
score(0); score(0);
return true; return true;
default: default:

4
misc.c
View file

@ -196,7 +196,7 @@ bool GETIN(FILE *input,
(junk > 0); (junk > 0);
if (GETTXT(true,true,true) <= 0) if (GETTXT(true,true,true) <= 0)
return true; return true;
RSPEAK(53); RSPEAK(ARB_53);
} }
} }
@ -217,7 +217,7 @@ long YES(FILE *input, vocab_t x, vocab_t y, vocab_t z)
RSPEAK(z); RSPEAK(z);
return false; return false;
} }
RSPEAK(185); RSPEAK(ARB_185);
} }
} }

View file

@ -3,6 +3,7 @@
#include "advent.h" #include "advent.h"
#include "database.h" #include "database.h"
#include "newdb.h"
#include "linenoise/linenoise.h" #include "linenoise/linenoise.h"
/* /*
@ -38,7 +39,7 @@ int saveresume(FILE *input, bool resume)
/* Suspend. Offer to save things in a file, but charging /* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry * some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). */ * battles or to start over after learning zzword). */
RSPEAK(260); RSPEAK(ARB_260);
if (!YES(input,200,54,54)) return GO_CLEAROBJ; if (!YES(input,200,54,54)) return GO_CLEAROBJ;
game.saved=game.saved+5; game.saved=game.saved+5;
} }
@ -46,7 +47,7 @@ int saveresume(FILE *input, bool resume)
{ {
/* Resume. Read a suspended game back from a file. */ /* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) { if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(268); RSPEAK(ARB_268);
if (!YES(input,200,54,54)) return GO_CLEAROBJ; if (!YES(input,200,54,54)) return GO_CLEAROBJ;
} }
} }
@ -73,7 +74,7 @@ int saveresume(FILE *input, bool resume)
save.bivalve = OBJTXT[OYSTER]; save.bivalve = OBJTXT[OYSTER];
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
fclose(fp); fclose(fp);
RSPEAK(266); RSPEAK(ARB_266);
exit(0); exit(0);
} else { } else {
IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
@ -81,7 +82,7 @@ int saveresume(FILE *input, bool resume)
if (save.version != VRSION) { if (save.version != VRSION) {
SETPRM(1,k/10,MOD(k,10)); SETPRM(1,k/10,MOD(k,10));
SETPRM(3,VRSION/10,MOD(VRSION,10)); SETPRM(3,VRSION/10,MOD(VRSION,10));
RSPEAK(269); RSPEAK(ARB_269);
} else { } else {
memcpy(&game, &save.game, sizeof(struct game_t)); memcpy(&game, &save.game, sizeof(struct game_t));
OBJSND[BIRD] = save.bird; OBJSND[BIRD] = save.bird;

14
score.c
View file

@ -96,29 +96,29 @@ void score(long mode)
if(mode < 0) { if(mode < 0) {
SETPRM(1,score,mxscor); SETPRM(1,score,mxscor);
SETPRM(3,game.turns,game.turns); SETPRM(3,game.turns,game.turns);
RSPEAK(259); RSPEAK(ARB_259);
return; return;
} }
/* that should be good enough. Let's tell him all about it. */ /* that should be good enough. Let's tell him all about it. */
if(score+game.trnluz+1 >= mxscor && game.trnluz != 0) if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)
RSPEAK(242); RSPEAK(ARB_242);
if(score+game.saved+1 >= mxscor && game.saved != 0) if(score+game.saved+1 >= mxscor && game.saved != 0)
RSPEAK(143); RSPEAK(ARB_143);
SETPRM(1,score,mxscor); SETPRM(1,score,mxscor);
SETPRM(3,game.turns,game.turns); SETPRM(3,game.turns,game.turns);
RSPEAK(262); RSPEAK(ARB_262);
for (i=1; i<=CLSSES; i++) { for (i=1; i<=CLSSES; i++) {
if(CVAL[i] >= score) { if(CVAL[i] >= score) {
newspeak(class_messages[i]); newspeak(class_messages[i]);
i=CVAL[i]+1-score; i=CVAL[i]+1-score;
SETPRM(1,i,i); SETPRM(1,i,i);
RSPEAK(263); RSPEAK(ARB_263);
exit(0); exit(0);
} }
} }
RSPEAK(265); RSPEAK(ARB_265);
RSPEAK(264); RSPEAK(ARB_264);
exit(0); exit(0);
} }