Move from random message numbers to ARB_* symbols generate from YAML.
This commit is contained in:
parent
f38f286f39
commit
fef9657e3e
5 changed files with 191 additions and 189 deletions
283
actions.c
283
actions.c
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@ -2,6 +2,7 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include "advent.h"
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#include "advent.h"
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#include "database.h"
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#include "database.h"
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#include "newdb.h"
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/* Limit visibility of ugly globals. Eventually these should go away. */
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/* Limit visibility of ugly globals. Eventually these should go away. */
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extern long WD1, WD1X, WD2, WD2X;
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extern long WD1, WD1X, WD2, WD2X;
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@ -41,7 +42,7 @@ static int attack(FILE *input, long verb, token_t obj)
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}
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}
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}
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}
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if (obj == BIRD) {
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if (obj == BIRD) {
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spk=137;
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spk=ARB_137;
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if (game.closed)
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if (game.closed)
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{
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{
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RSPEAK(spk);
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RSPEAK(spk);
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@ -49,7 +50,7 @@ static int attack(FILE *input, long verb, token_t obj)
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}
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}
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DSTROY(BIRD);
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DSTROY(BIRD);
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game.prop[BIRD]=0;
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game.prop[BIRD]=0;
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spk=45;
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spk=ARB_45;
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}
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}
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if (obj == VEND) {
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if (obj == VEND) {
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PSPEAK(VEND,game.prop[VEND]+2);
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PSPEAK(VEND,game.prop[VEND]+2);
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@ -57,17 +58,17 @@ static int attack(FILE *input, long verb, token_t obj)
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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if (obj == 0)spk=44;
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if (obj == 0)spk=ARB_44;
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if (obj == CLAM || obj == OYSTER)spk=150;
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if (obj == CLAM || obj == OYSTER)spk=ARB_150;
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if (obj == SNAKE)spk=46;
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if (obj == SNAKE)spk=ARB_46;
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if (obj == DWARF)spk=49;
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if (obj == DWARF)spk=ARB_49;
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if (obj == DWARF && game.closed) return(19000);
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if (obj == DWARF && game.closed) return(19000);
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if (obj == DRAGON)spk=167;
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if (obj == DRAGON)spk=ARB_167;
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if (obj == TROLL)spk=157;
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if (obj == TROLL)spk=ARB_157;
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if (obj == OGRE)spk=203;
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if (obj == OGRE)spk=ARB_203;
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if (obj == OGRE && i > 0) {
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if (obj == OGRE && i > 0) {
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RSPEAK(spk);
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RSPEAK(spk);
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RSPEAK(6);
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RSPEAK(ARB_6);
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DSTROY(OGRE);
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DSTROY(OGRE);
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int k=0;
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int k=0;
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for (i=1; i < PIRATE; i++) {
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for (i=1; i < PIRATE; i++) {
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@ -81,13 +82,13 @@ static int attack(FILE *input, long verb, token_t obj)
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RSPEAK(spk);
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RSPEAK(spk);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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if (obj == BEAR)spk=165+(game.prop[BEAR]+1)/2;
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if (obj == BEAR)spk=ARB_165+(game.prop[BEAR]+1)/2;
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if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
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if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
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/* Fun stuff for dragon. If he insists on attacking it, win!
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/* Fun stuff for dragon. If he insists on attacking it, win!
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* Set game.prop to dead, move dragon to central loc (still
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* Set game.prop to dead, move dragon to central loc (still
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* fixed), move rug there (not fixed), and move him there,
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* fixed), move rug there (not fixed), and move him there,
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* too. Then do a null motion to get new description. */
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* too. Then do a null motion to get new description. */
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RSPEAK(49);
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RSPEAK(ARB_49);
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GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
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GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
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if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
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if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
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return(2607);
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return(2607);
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@ -114,15 +115,15 @@ static int bigwords(long foo)
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* word zips the eggs back to the giant room (unless already there). */
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* word zips the eggs back to the giant room (unless already there). */
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{
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{
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int k=VOCAB(foo,3);
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int k=VOCAB(foo,3);
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int spk=42;
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int spk=ARB_42;
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if (game.foobar != 1-k) {
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if (game.foobar != 1-k) {
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if (game.foobar != 0)spk=151;
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if (game.foobar != 0)spk=ARB_151;
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RSPEAK(spk);
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RSPEAK(spk);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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} else {
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} else {
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game.foobar=k;
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game.foobar=k;
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if (k != 4) {
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if (k != 4) {
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RSPEAK(54);
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RSPEAK(ARB_54);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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game.foobar=0;
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game.foobar=0;
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@ -149,10 +150,10 @@ static int bivalve(token_t verb, token_t obj)
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{
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{
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int spk, k=0;
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int spk, k=0;
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if (obj == OYSTER)k=1;
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if (obj == OYSTER)k=1;
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spk=124+k;
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spk=ARB_124+k;
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if (TOTING(obj))spk=120+k;
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if (TOTING(obj))spk=ARB_120+k;
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if (!TOTING(TRIDNT))spk=122+k;
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if (!TOTING(TRIDNT))spk=ARB_122+k;
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if (verb == LOCK)spk=61;
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if (verb == LOCK)spk=ARB_61;
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if (spk == 124) {
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if (spk == 124) {
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DSTROY(CLAM);
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DSTROY(CLAM);
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DROP(OYSTER,game.loc);
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DROP(OYSTER,game.loc);
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@ -167,7 +168,7 @@ static int blast(void)
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{
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{
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if (game.prop[ROD2] < 0 || !game.closed)
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if (game.prop[ROD2] < 0 || !game.closed)
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{
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{
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RSPEAK(67);
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RSPEAK(ARB_67);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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game.bonus=133;
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game.bonus=133;
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@ -184,15 +185,15 @@ static int vbreak(token_t verb, token_t obj)
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/* Break. Only works for mirror in repository and, of course, the vase. */
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/* Break. Only works for mirror in repository and, of course, the vase. */
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{
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{
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int spk = ACTSPK[verb];
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int spk = ACTSPK[verb];
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if (obj == MIRROR)spk=148;
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if (obj == MIRROR)spk=ARB_148;
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if (obj == VASE && game.prop[VASE] == 0) {
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if (obj == VASE && game.prop[VASE] == 0) {
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if (TOTING(VASE))DROP(VASE,game.loc);
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if (TOTING(VASE))DROP(VASE,game.loc);
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game.prop[VASE]=2;
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game.prop[VASE]=2;
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game.fixed[VASE]= -1;
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game.fixed[VASE]= -1;
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spk=198;
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spk=ARB_198;
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} else {
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} else {
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if (obj == MIRROR && game.closed) {
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if (obj == MIRROR && game.closed) {
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RSPEAK(197);
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RSPEAK(ARB_197);
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return GO_DWARFWAKE;
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return GO_DWARFWAKE;
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}
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}
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}
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}
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@ -205,7 +206,7 @@ static int brief(void)
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{
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{
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game.abbnum=10000;
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game.abbnum=10000;
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game.detail=3;
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game.detail=3;
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RSPEAK(156);
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RSPEAK(ARB_156);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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@ -224,18 +225,18 @@ static int carry(token_t verb, token_t obj)
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obj=game.atloc[game.loc];
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obj=game.atloc[game.loc];
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}
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}
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if (TOTING(obj)) {RSPEAK(24); return GO_CLEAROBJ;}
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if (TOTING(obj)) {RSPEAK(ARB_24); return GO_CLEAROBJ;}
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spk=25;
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spk=ARB_25;
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if (obj == PLANT && game.prop[PLANT] <= 0)spk=115;
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if (obj == PLANT && game.prop[PLANT] <= 0)spk=ARB_115;
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if (obj == BEAR && game.prop[BEAR] == 1)spk=169;
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if (obj == BEAR && game.prop[BEAR] == 1)spk=ARB_169;
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if (obj == CHAIN && game.prop[BEAR] != 0)spk=170;
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if (obj == CHAIN && game.prop[BEAR] != 0)spk=ARB_170;
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if (obj == URN)spk=215;
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if (obj == URN)spk=ARB_215;
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if (obj == CAVITY)spk=217;
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if (obj == CAVITY)spk=ARB_217;
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if (obj == BLOOD)spk=239;
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if (obj == BLOOD)spk=ARB_239;
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if (obj == RUG && game.prop[RUG] == 2)spk=222;
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if (obj == RUG && game.prop[RUG] == 2)spk=ARB_222;
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if (obj == SIGN)spk=196;
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if (obj == SIGN)spk=ARB_196;
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if (obj == MESSAG) {
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if (obj == MESSAG) {
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RSPEAK(190);
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RSPEAK(ARB_190);
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DSTROY(MESSAG);
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DSTROY(MESSAG);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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@ -247,15 +248,15 @@ static int carry(token_t verb, token_t obj)
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if (!HERE(BOTTLE) || LIQUID() != obj) {
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if (!HERE(BOTTLE) || LIQUID() != obj) {
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if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
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if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
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return(fill(verb, BOTTLE));
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return(fill(verb, BOTTLE));
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if (game.prop[BOTTLE] != 1)spk=105;
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if (game.prop[BOTTLE] != 1)spk=ARB_105;
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if (!TOTING(BOTTLE))spk=104;
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if (!TOTING(BOTTLE))spk=ARB_104;
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RSPEAK(spk);
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RSPEAK(spk);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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obj = BOTTLE;
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obj = BOTTLE;
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}
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}
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spk=92;
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spk=ARB_92;
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if (game.holdng >= INVLIMIT) {
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if (game.holdng >= INVLIMIT) {
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RSPEAK(spk);
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RSPEAK(spk);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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@ -263,11 +264,11 @@ static int carry(token_t verb, token_t obj)
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else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
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else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
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if (game.prop[BIRD] == 2) {
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if (game.prop[BIRD] == 2) {
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DSTROY(BIRD);
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DSTROY(BIRD);
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RSPEAK(238);
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RSPEAK(ARB_238);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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if (!TOTING(CAGE))spk=27;
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if (!TOTING(CAGE))spk=ARB_27;
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if (TOTING(ROD))spk=26;
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if (TOTING(ROD))spk=ARB_26;
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if (spk/2 == 13) {
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if (spk/2 == 13) {
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RSPEAK(spk);
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RSPEAK(spk);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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@ -283,7 +284,7 @@ static int carry(token_t verb, token_t obj)
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game.prop[obj]=0;
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game.prop[obj]=0;
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game.prop[CAVITY]=1;
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game.prop[CAVITY]=1;
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}
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}
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RSPEAK(54);
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RSPEAK(ARB_54);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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@ -292,18 +293,18 @@ static int chain(token_t verb)
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{
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{
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int spk;
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int spk;
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if (verb != LOCK) {
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if (verb != LOCK) {
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spk=171;
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spk=ARB_171;
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if (game.prop[BEAR] == 0)spk=41;
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if (game.prop[BEAR] == 0)spk=ARB_41;
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if (game.prop[CHAIN] == 0)spk=37;
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if (game.prop[CHAIN] == 0)spk=ARB_37;
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if (spk != 171) {RSPEAK(spk); return GO_CLEAROBJ;}
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if (spk != 171) {RSPEAK(spk); return GO_CLEAROBJ;}
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game.prop[CHAIN]=0;
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game.prop[CHAIN]=0;
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game.fixed[CHAIN]=0;
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game.fixed[CHAIN]=0;
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if (game.prop[BEAR] != 3)game.prop[BEAR]=2;
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if (game.prop[BEAR] != 3)game.prop[BEAR]=2;
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game.fixed[BEAR]=2-game.prop[BEAR];
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game.fixed[BEAR]=2-game.prop[BEAR];
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} else {
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} else {
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spk=172;
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spk=ARB_172;
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if (game.prop[CHAIN] != 0)spk=34;
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if (game.prop[CHAIN] != 0)spk=ARB_34;
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if (game.loc != PLAC[CHAIN])spk=173;
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if (game.loc != PLAC[CHAIN])spk=ARB_173;
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if (spk != 172) {RSPEAK(spk); return GO_CLEAROBJ;}
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if (spk != 172) {RSPEAK(spk); return GO_CLEAROBJ;}
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game.prop[CHAIN]=2;
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game.prop[CHAIN]=2;
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if (TOTING(CHAIN))DROP(CHAIN,game.loc);
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if (TOTING(CHAIN))DROP(CHAIN,game.loc);
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@ -323,21 +324,21 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
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if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
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if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
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if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
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if (obj == BIRD && HERE(SNAKE)) {
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if (obj == BIRD && HERE(SNAKE)) {
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RSPEAK(30);
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RSPEAK(ARB_30);
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if (game.closed) return(19000);
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if (game.closed) return(19000);
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DSTROY(SNAKE);
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DSTROY(SNAKE);
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/* Set game.prop for use by travel options */
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/* Set game.prop for use by travel options */
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game.prop[SNAKE]=1;
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game.prop[SNAKE]=1;
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} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
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} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
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RSPEAK(218);
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RSPEAK(ARB_218);
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game.prop[obj]=1;
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game.prop[obj]=1;
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game.prop[CAVITY]=0;
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game.prop[CAVITY]=0;
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if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY &&
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if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY &&
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game.prop[RUG] == 2))) {
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game.prop[RUG] == 2))) {
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spk=219;
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spk=ARB_219;
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if (TOTING(RUG))spk=220;
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if (TOTING(RUG))spk=ARB_220;
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if (obj == RUBY)spk=221;
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if (obj == RUBY)spk=ARB_221;
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RSPEAK(spk);
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RSPEAK(spk);
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if (spk != 220) {
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if (spk != 220) {
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int k = 2-game.prop[RUG];
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int k = 2-game.prop[RUG];
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@ -352,12 +353,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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PSPEAK(BATTER,0);
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PSPEAK(BATTER,0);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
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} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
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RSPEAK(154);
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RSPEAK(ARB_154);
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DSTROY(BIRD);
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DSTROY(BIRD);
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game.prop[BIRD]=0;
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game.prop[BIRD]=0;
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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} else if (obj == BEAR && AT(TROLL)) {
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} else if (obj == BEAR && AT(TROLL)) {
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RSPEAK(163);
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RSPEAK(ARB_163);
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MOVE(TROLL,0);
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MOVE(TROLL,0);
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MOVE(TROLL+NOBJECTS,0);
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MOVE(TROLL+NOBJECTS,0);
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MOVE(TROLL2,PLAC[TROLL]);
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MOVE(TROLL2,PLAC[TROLL]);
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@ -365,7 +366,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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JUGGLE(CHASM);
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JUGGLE(CHASM);
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game.prop[TROLL]=2;
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game.prop[TROLL]=2;
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} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
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} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
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RSPEAK(54);
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RSPEAK(ARB_54);
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} else {
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} else {
|
||||||
game.prop[VASE]=2;
|
game.prop[VASE]=2;
|
||||||
if (AT(PILLOW))game.prop[VASE]=0;
|
if (AT(PILLOW))game.prop[VASE]=0;
|
||||||
|
@ -393,17 +394,17 @@ static int drink(token_t verb, token_t obj)
|
||||||
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
|
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
|
||||||
return GO_UNKNOWN;
|
return GO_UNKNOWN;
|
||||||
if (obj != BLOOD) {
|
if (obj != BLOOD) {
|
||||||
if (obj != 0 && obj != WATER)spk=110;
|
if (obj != 0 && obj != WATER)spk=ARB_110;
|
||||||
if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) {
|
if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) {
|
||||||
game.prop[BOTTLE]=1;
|
game.prop[BOTTLE]=1;
|
||||||
game.place[WATER]=0;
|
game.place[WATER]=0;
|
||||||
spk=74;
|
spk=ARB_74;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
DSTROY(BLOOD);
|
DSTROY(BLOOD);
|
||||||
game.prop[DRAGON]=2;
|
game.prop[DRAGON]=2;
|
||||||
OBJSND[BIRD]=OBJSND[BIRD]+3;
|
OBJSND[BIRD]=OBJSND[BIRD]+3;
|
||||||
spk=240;
|
spk=ARB_240;
|
||||||
}
|
}
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
@ -418,15 +419,15 @@ static int eat(token_t verb, token_t obj)
|
||||||
if (!HERE(FOOD))
|
if (!HERE(FOOD))
|
||||||
return GO_UNKNOWN;
|
return GO_UNKNOWN;
|
||||||
DSTROY(FOOD);
|
DSTROY(FOOD);
|
||||||
spk=72;
|
spk=ARB_72;
|
||||||
} else {
|
} else {
|
||||||
if (obj == FOOD) {
|
if (obj == FOOD) {
|
||||||
DSTROY(FOOD);
|
DSTROY(FOOD);
|
||||||
spk=72;
|
spk=ARB_72;
|
||||||
}
|
}
|
||||||
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
|
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
|
||||||
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
|
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
|
||||||
OGRE)spk=71;
|
OGRE)spk=ARB_71;
|
||||||
}
|
}
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
@ -444,15 +445,15 @@ static int extinguish(token_t verb, int obj)
|
||||||
|
|
||||||
if (obj == URN) {
|
if (obj == URN) {
|
||||||
game.prop[URN]=game.prop[URN]/2;
|
game.prop[URN]=game.prop[URN]/2;
|
||||||
spk=210;
|
spk=ARB_210;
|
||||||
}
|
}
|
||||||
else if (obj == LAMP) {
|
else if (obj == LAMP) {
|
||||||
game.prop[LAMP]=0;
|
game.prop[LAMP]=0;
|
||||||
RSPEAK(40);
|
RSPEAK(ARB_40);
|
||||||
spk = DARK(game.loc) ? 16 : 0;
|
spk = DARK(game.loc) ? 16 : 0;
|
||||||
}
|
}
|
||||||
else if (obj == DRAGON || obj == VOLCAN)
|
else if (obj == DRAGON || obj == VOLCAN)
|
||||||
spk=146;
|
spk=ARB_146;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
@ -463,41 +464,41 @@ static int feed(token_t verb, token_t obj)
|
||||||
{
|
{
|
||||||
int spk = ACTSPK[verb];
|
int spk = ACTSPK[verb];
|
||||||
if (obj == BIRD) {
|
if (obj == BIRD) {
|
||||||
RSPEAK(100);
|
RSPEAK(ARB_100);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
|
else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
|
||||||
spk=102;
|
spk=ARB_102;
|
||||||
if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110;
|
if (obj == DRAGON && game.prop[DRAGON] != 0)spk=ARB_110;
|
||||||
if (obj == TROLL)spk=182;
|
if (obj == TROLL)spk=ARB_182;
|
||||||
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
|
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
|
||||||
DSTROY(BIRD);
|
DSTROY(BIRD);
|
||||||
game.prop[BIRD]=0;
|
game.prop[BIRD]=0;
|
||||||
spk = 101;
|
spk = ARB_101;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (obj == DWARF) {
|
else if (obj == DWARF) {
|
||||||
if (HERE(FOOD)) {
|
if (HERE(FOOD)) {
|
||||||
game.dflag += 2;
|
game.dflag += 2;
|
||||||
spk = 103;
|
spk = ARB_103;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (obj == BEAR) {
|
else if (obj == BEAR) {
|
||||||
if (game.prop[BEAR] == 0)spk=102;
|
if (game.prop[BEAR] == 0)spk=ARB_102;
|
||||||
if (game.prop[BEAR] == 3)spk=110;
|
if (game.prop[BEAR] == 3)spk=ARB_110;
|
||||||
if (HERE(FOOD)) {
|
if (HERE(FOOD)) {
|
||||||
DSTROY(FOOD);
|
DSTROY(FOOD);
|
||||||
game.prop[BEAR]=1;
|
game.prop[BEAR]=1;
|
||||||
game.fixed[AXE]=0;
|
game.fixed[AXE]=0;
|
||||||
game.prop[AXE]=0;
|
game.prop[AXE]=0;
|
||||||
spk=168;
|
spk=ARB_168;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (obj == OGRE) {
|
else if (obj == OGRE) {
|
||||||
if (HERE(FOOD))
|
if (HERE(FOOD))
|
||||||
spk=202;
|
spk=ARB_202;
|
||||||
} else {
|
} else {
|
||||||
spk=14;
|
spk=ARB_14;
|
||||||
}
|
}
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
@ -510,27 +511,27 @@ int fill(token_t verb, token_t obj)
|
||||||
int k;
|
int k;
|
||||||
int spk = ACTSPK[verb];
|
int spk = ACTSPK[verb];
|
||||||
if (obj == VASE) {
|
if (obj == VASE) {
|
||||||
spk=29;
|
spk=ARB_29;
|
||||||
if (LIQLOC(game.loc) == 0)spk=144;
|
if (LIQLOC(game.loc) == 0)spk=ARB_144;
|
||||||
if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) {
|
if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) {
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
RSPEAK(145);
|
RSPEAK(ARB_145);
|
||||||
game.prop[VASE]=2;
|
game.prop[VASE]=2;
|
||||||
game.fixed[VASE]= -1;
|
game.fixed[VASE]= -1;
|
||||||
return(discard(verb, obj, true));
|
return(discard(verb, obj, true));
|
||||||
}
|
}
|
||||||
else if (obj == URN) {
|
else if (obj == URN) {
|
||||||
spk=213;
|
spk=ARB_213;
|
||||||
if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
|
if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
spk=144;
|
spk=ARB_144;
|
||||||
k=LIQUID();
|
k=LIQUID();
|
||||||
if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
|
if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
game.place[k]=0;
|
game.place[k]=0;
|
||||||
game.prop[BOTTLE]=1;
|
game.prop[BOTTLE]=1;
|
||||||
if (k == OIL)game.prop[URN]=1;
|
if (k == OIL)game.prop[URN]=1;
|
||||||
spk=211+game.prop[URN];
|
spk=ARB_211+game.prop[URN];
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
@ -540,20 +541,20 @@ int fill(token_t verb, token_t obj)
|
||||||
}
|
}
|
||||||
else if (obj == 0 && !HERE(BOTTLE))
|
else if (obj == 0 && !HERE(BOTTLE))
|
||||||
return GO_UNKNOWN;
|
return GO_UNKNOWN;
|
||||||
spk=107;
|
spk=ARB_107;
|
||||||
if (LIQLOC(game.loc) == 0)
|
if (LIQLOC(game.loc) == 0)
|
||||||
spk=106;
|
spk=ARB_106;
|
||||||
if (HERE(URN) && game.prop[URN] != 0)
|
if (HERE(URN) && game.prop[URN] != 0)
|
||||||
spk=214;
|
spk=ARB_214;
|
||||||
if (LIQUID() != 0)
|
if (LIQUID() != 0)
|
||||||
spk=105;
|
spk=ARB_105;
|
||||||
if (spk == 107) {
|
if (spk == 107) {
|
||||||
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
|
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
|
||||||
k=LIQUID();
|
k=LIQUID();
|
||||||
if (TOTING(BOTTLE))
|
if (TOTING(BOTTLE))
|
||||||
game.place[k]= -1;
|
game.place[k]= -1;
|
||||||
if (k == OIL)
|
if (k == OIL)
|
||||||
spk=108;
|
spk=ARB_108;
|
||||||
}
|
}
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
@ -567,9 +568,9 @@ static int find(token_t verb, token_t obj)
|
||||||
(LIQUID() == obj && AT(BOTTLE)) ||
|
(LIQUID() == obj && AT(BOTTLE)) ||
|
||||||
obj == LIQLOC(game.loc) ||
|
obj == LIQLOC(game.loc) ||
|
||||||
(obj == DWARF && ATDWRF(game.loc) > 0))
|
(obj == DWARF && ATDWRF(game.loc) > 0))
|
||||||
spk=94;
|
spk=ARB_94;
|
||||||
if (game.closed)spk=138;
|
if (game.closed)spk=ARB_138;
|
||||||
if (TOTING(obj))spk=24;
|
if (TOTING(obj))spk=ARB_24;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
@ -579,8 +580,8 @@ static int fly(token_t verb, token_t obj)
|
||||||
{
|
{
|
||||||
int spk = ACTSPK[verb];
|
int spk = ACTSPK[verb];
|
||||||
if (obj == INTRANSITIVE) {
|
if (obj == INTRANSITIVE) {
|
||||||
if (game.prop[RUG] != 2)spk=224;
|
if (game.prop[RUG] != 2)spk=ARB_224;
|
||||||
if (!HERE(RUG))spk=225;
|
if (!HERE(RUG))spk=ARB_225;
|
||||||
if (spk/2 == 112) {
|
if (spk/2 == 112) {
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
@ -592,13 +593,13 @@ static int fly(token_t verb, token_t obj)
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
spk=223;
|
spk=ARB_223;
|
||||||
if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;}
|
if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
game.oldlc2=game.oldloc;
|
game.oldlc2=game.oldloc;
|
||||||
game.oldloc=game.loc;
|
game.oldloc=game.loc;
|
||||||
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
|
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
|
||||||
spk=226;
|
spk=ARB_226;
|
||||||
if (game.prop[SAPPH] >= 0)spk=227;
|
if (game.prop[SAPPH] >= 0)spk=ARB_227;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_TERMINATE;
|
return GO_TERMINATE;
|
||||||
}
|
}
|
||||||
|
@ -607,19 +608,19 @@ static int inven(token_t obj)
|
||||||
/* Inventory. If object, treat same as find. Else report on current burden. */
|
/* Inventory. If object, treat same as find. Else report on current burden. */
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
int spk=98;
|
int spk=ARB_98;
|
||||||
for (i=1; i<=NOBJECTS; i++) {
|
for (i=1; i<=NOBJECTS; i++) {
|
||||||
if (i == BEAR || !TOTING(i))
|
if (i == BEAR || !TOTING(i))
|
||||||
continue;
|
continue;
|
||||||
if (spk == 98)
|
if (spk == 98)
|
||||||
RSPEAK(99);
|
RSPEAK(ARB_99);
|
||||||
game.blklin=false;
|
game.blklin=false;
|
||||||
PSPEAK(i,-1);
|
PSPEAK(i,-1);
|
||||||
game.blklin=true;
|
game.blklin=true;
|
||||||
spk=0;
|
spk=ARB_0;
|
||||||
}
|
}
|
||||||
if (TOTING(BEAR))
|
if (TOTING(BEAR))
|
||||||
spk=141;
|
spk=ARB_141;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
@ -635,10 +636,10 @@ int light(token_t verb, token_t obj)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj == URN) {
|
if (obj == URN) {
|
||||||
spk=38;
|
spk=ARB_38;
|
||||||
if (game.prop[URN] == 0)
|
if (game.prop[URN] == 0)
|
||||||
{RSPEAK(spk); return GO_CLEAROBJ;}
|
{RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
spk=209;
|
spk=ARB_209;
|
||||||
game.prop[URN]=2;
|
game.prop[URN]=2;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
@ -648,13 +649,13 @@ int light(token_t verb, token_t obj)
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
spk=184;
|
spk=ARB_184;
|
||||||
if (game.limit < 0) {
|
if (game.limit < 0) {
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
game.prop[LAMP]=1;
|
game.prop[LAMP]=1;
|
||||||
RSPEAK(39);
|
RSPEAK(ARB_39);
|
||||||
if (game.wzdark)
|
if (game.wzdark)
|
||||||
return GO_TOP;
|
return GO_TOP;
|
||||||
else
|
else
|
||||||
|
@ -666,19 +667,19 @@ static int listen(void)
|
||||||
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
|
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
|
||||||
{
|
{
|
||||||
int i, k;
|
int i, k;
|
||||||
int spk=228;
|
int spk=ARB_228;
|
||||||
k=LOCSND[game.loc];
|
k=LOCSND[game.loc];
|
||||||
if (k != 0) {
|
if (k != 0) {
|
||||||
RSPEAK(labs(k));
|
RSPEAK(labs(k));
|
||||||
if (k < 0) return GO_CLEAROBJ;
|
if (k < 0) return GO_CLEAROBJ;
|
||||||
spk=0;
|
spk=ARB_0;
|
||||||
}
|
}
|
||||||
SETPRM(1,game.zzword,0);
|
SETPRM(1,game.zzword,0);
|
||||||
for (i=1; i<=NOBJECTS; i++) {
|
for (i=1; i<=NOBJECTS; i++) {
|
||||||
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
|
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
|
||||||
continue;
|
continue;
|
||||||
PSPEAK(i,OBJSND[i]+game.prop[i]);
|
PSPEAK(i,OBJSND[i]+game.prop[i]);
|
||||||
spk=0;
|
spk=ARB_0;
|
||||||
if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
|
if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
|
||||||
DSTROY(BIRD);
|
DSTROY(BIRD);
|
||||||
}
|
}
|
||||||
|
@ -691,7 +692,7 @@ static int lock(token_t verb, token_t obj)
|
||||||
{
|
{
|
||||||
int spk = ACTSPK[verb];
|
int spk = ACTSPK[verb];
|
||||||
if (obj == INTRANSITIVE) {
|
if (obj == INTRANSITIVE) {
|
||||||
spk=28;
|
spk=ARB_28;
|
||||||
if (HERE(CLAM))obj=CLAM;
|
if (HERE(CLAM))obj=CLAM;
|
||||||
if (HERE(OYSTER))obj=OYSTER;
|
if (HERE(OYSTER))obj=OYSTER;
|
||||||
if (AT(DOOR))obj=DOOR;
|
if (AT(DOOR))obj=DOOR;
|
||||||
|
@ -705,21 +706,21 @@ static int lock(token_t verb, token_t obj)
|
||||||
* and for chain. */
|
* and for chain. */
|
||||||
if (obj == CLAM || obj == OYSTER)
|
if (obj == CLAM || obj == OYSTER)
|
||||||
return bivalve(verb, obj);
|
return bivalve(verb, obj);
|
||||||
if (obj == DOOR)spk=111;
|
if (obj == DOOR)spk=ARB_111;
|
||||||
if (obj == DOOR && game.prop[DOOR] == 1)spk=54;
|
if (obj == DOOR && game.prop[DOOR] == 1)spk=ARB_54;
|
||||||
if (obj == CAGE)spk=32;
|
if (obj == CAGE)spk=ARB_32;
|
||||||
if (obj == KEYS)spk=55;
|
if (obj == KEYS)spk=ARB_55;
|
||||||
if (obj == GRATE || obj == CHAIN) {
|
if (obj == GRATE || obj == CHAIN) {
|
||||||
spk=31;
|
spk=ARB_31;
|
||||||
if (HERE(KEYS)) {
|
if (HERE(KEYS)) {
|
||||||
if (obj == CHAIN)
|
if (obj == CHAIN)
|
||||||
return chain(verb);
|
return chain(verb);
|
||||||
if (game.closng) {
|
if (game.closng) {
|
||||||
spk=130;
|
spk=ARB_130;
|
||||||
if (!game.panic)game.clock2=15;
|
if (!game.panic)game.clock2=15;
|
||||||
game.panic=true;
|
game.panic=true;
|
||||||
} else {
|
} else {
|
||||||
spk=34+game.prop[GRATE];
|
spk=ARB_34+game.prop[GRATE];
|
||||||
game.prop[GRATE]=1;
|
game.prop[GRATE]=1;
|
||||||
if (verb == LOCK)game.prop[GRATE]=0;
|
if (verb == LOCK)game.prop[GRATE]=0;
|
||||||
spk=spk+2*game.prop[GRATE];
|
spk=spk+2*game.prop[GRATE];
|
||||||
|
@ -738,17 +739,17 @@ static int pour(token_t verb, token_t obj)
|
||||||
if (obj == BOTTLE || obj == 0)obj=LIQUID();
|
if (obj == BOTTLE || obj == 0)obj=LIQUID();
|
||||||
if (obj == 0) return GO_UNKNOWN;
|
if (obj == 0) return GO_UNKNOWN;
|
||||||
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
|
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
spk=78;
|
spk=ARB_78;
|
||||||
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
|
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
if (HERE(URN) && game.prop[URN] == 0)
|
if (HERE(URN) && game.prop[URN] == 0)
|
||||||
return fill(verb, URN);
|
return fill(verb, URN);
|
||||||
game.prop[BOTTLE]=1;
|
game.prop[BOTTLE]=1;
|
||||||
game.place[obj]=0;
|
game.place[obj]=0;
|
||||||
spk=77;
|
spk=ARB_77;
|
||||||
if (!(AT(PLANT) || AT(DOOR)))
|
if (!(AT(PLANT) || AT(DOOR)))
|
||||||
{RSPEAK(spk); return GO_CLEAROBJ;}
|
{RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
if (!AT(DOOR)) {
|
if (!AT(DOOR)) {
|
||||||
spk=112;
|
spk=ARB_112;
|
||||||
if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
|
if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
|
||||||
PSPEAK(PLANT,game.prop[PLANT]+3);
|
PSPEAK(PLANT,game.prop[PLANT]+3);
|
||||||
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
|
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
|
||||||
|
@ -757,7 +758,7 @@ static int pour(token_t verb, token_t obj)
|
||||||
} else {
|
} else {
|
||||||
game.prop[DOOR]=0;
|
game.prop[DOOR]=0;
|
||||||
if (obj == OIL)game.prop[DOOR]=1;
|
if (obj == OIL)game.prop[DOOR]=1;
|
||||||
spk=113+game.prop[DOOR];
|
spk=ARB_113+game.prop[DOOR];
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
@ -786,7 +787,7 @@ static int read(FILE *input, token_t verb, token_t obj)
|
||||||
|
|
||||||
if (DARK(game.loc)) {
|
if (DARK(game.loc)) {
|
||||||
SETPRM(1,WD1,WD1X);
|
SETPRM(1,WD1,WD1X);
|
||||||
RSPEAK(256);
|
RSPEAK(ARB_256);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
|
if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
|
||||||
|
@ -805,7 +806,7 @@ static int reservoir(void)
|
||||||
/* Z'ZZZ (word gets recomputed at startup; different each game). */
|
/* Z'ZZZ (word gets recomputed at startup; different each game). */
|
||||||
{
|
{
|
||||||
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
|
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
|
||||||
RSPEAK(75);
|
RSPEAK(ARB_75);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
} else {
|
} else {
|
||||||
PSPEAK(RESER,game.prop[RESER]+1);
|
PSPEAK(RESER,game.prop[RESER]+1);
|
||||||
|
@ -813,7 +814,7 @@ static int reservoir(void)
|
||||||
if (AT(RESER)) return GO_CLEAROBJ;
|
if (AT(RESER)) return GO_CLEAROBJ;
|
||||||
game.oldlc2=game.loc;
|
game.oldlc2=game.loc;
|
||||||
game.newloc=0;
|
game.newloc=0;
|
||||||
RSPEAK(241);
|
RSPEAK(ARB_241);
|
||||||
return GO_TERMINATE;
|
return GO_TERMINATE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -823,14 +824,14 @@ static int rub(token_t verb, token_t obj)
|
||||||
{
|
{
|
||||||
int spk = ACTSPK[verb];
|
int spk = ACTSPK[verb];
|
||||||
if (obj != LAMP)
|
if (obj != LAMP)
|
||||||
spk=76;
|
spk=ARB_76;
|
||||||
if (obj == URN && game.prop[URN] == 2) {
|
if (obj == URN && game.prop[URN] == 2) {
|
||||||
DSTROY(URN);
|
DSTROY(URN);
|
||||||
DROP(AMBER,game.loc);
|
DROP(AMBER,game.loc);
|
||||||
game.prop[AMBER]=1;
|
game.prop[AMBER]=1;
|
||||||
--game.tally;
|
--game.tally;
|
||||||
DROP(CAVITY,game.loc);
|
DROP(CAVITY,game.loc);
|
||||||
spk=216;
|
spk=ARB_216;
|
||||||
}
|
}
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
@ -850,7 +851,7 @@ static int say(void)
|
||||||
WD2=0;
|
WD2=0;
|
||||||
return GO_LOOKUP;
|
return GO_LOOKUP;
|
||||||
}
|
}
|
||||||
RSPEAK(258);
|
RSPEAK(ARB_258);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -875,7 +876,7 @@ static int throw(FILE *cmdin, long verb, token_t obj)
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
|
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
|
||||||
spk=159;
|
spk=ARB_159;
|
||||||
/* Snarf a treasure for the troll. */
|
/* Snarf a treasure for the troll. */
|
||||||
DROP(obj,0);
|
DROP(obj,0);
|
||||||
MOVE(TROLL,0);
|
MOVE(TROLL,0);
|
||||||
|
@ -896,20 +897,20 @@ static int throw(FILE *cmdin, long verb, token_t obj)
|
||||||
int i=ATDWRF(game.loc);
|
int i=ATDWRF(game.loc);
|
||||||
if (i <= 0) {
|
if (i <= 0) {
|
||||||
if (AT(DRAGON) && game.prop[DRAGON] == 0) {
|
if (AT(DRAGON) && game.prop[DRAGON] == 0) {
|
||||||
spk=152;
|
spk=ARB_152;
|
||||||
return throw_support(spk);
|
return throw_support(spk);
|
||||||
}
|
}
|
||||||
if (AT(TROLL)) {
|
if (AT(TROLL)) {
|
||||||
spk=158;
|
spk=ARB_158;
|
||||||
return throw_support(spk);
|
return throw_support(spk);
|
||||||
}
|
}
|
||||||
if (AT(OGRE)) {
|
if (AT(OGRE)) {
|
||||||
spk=203;
|
spk=ARB_203;
|
||||||
return throw_support(spk);
|
return throw_support(spk);
|
||||||
}
|
}
|
||||||
if (HERE(BEAR) && game.prop[BEAR] == 0) {
|
if (HERE(BEAR) && game.prop[BEAR] == 0) {
|
||||||
/* This'll teach him to throw the axe at the bear! */
|
/* This'll teach him to throw the axe at the bear! */
|
||||||
spk=164;
|
spk=ARB_164;
|
||||||
DROP(AXE,game.loc);
|
DROP(AXE,game.loc);
|
||||||
game.fixed[AXE]= -1;
|
game.fixed[AXE]= -1;
|
||||||
game.prop[AXE]=1;
|
game.prop[AXE]=1;
|
||||||
|
@ -920,14 +921,14 @@ static int throw(FILE *cmdin, long verb, token_t obj)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (randrange(NDWARVES+1) < game.dflag) {
|
if (randrange(NDWARVES+1) < game.dflag) {
|
||||||
spk=48;
|
spk=ARB_48;
|
||||||
return throw_support(spk);
|
return throw_support(spk);
|
||||||
}
|
}
|
||||||
game.dseen[i]=false;
|
game.dseen[i]=false;
|
||||||
game.dloc[i]=0;
|
game.dloc[i]=0;
|
||||||
spk=47;
|
spk=ARB_47;
|
||||||
++game.dkill;
|
++game.dkill;
|
||||||
if (game.dkill == 1)spk=149;
|
if (game.dkill == 1)spk=ARB_149;
|
||||||
|
|
||||||
return throw_support(spk);
|
return throw_support(spk);
|
||||||
}
|
}
|
||||||
|
@ -947,7 +948,7 @@ static int wake(token_t verb, token_t obj)
|
||||||
RSPEAK(ACTSPK[verb]);
|
RSPEAK(ACTSPK[verb]);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
RSPEAK(199);
|
RSPEAK(ARB_199);
|
||||||
return(19000);
|
return(19000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -955,19 +956,19 @@ static int wave(token_t verb, token_t obj)
|
||||||
/* Wave. No effect unless waving rod at fissure or at bird. */
|
/* Wave. No effect unless waving rod at fissure or at bird. */
|
||||||
{
|
{
|
||||||
int spk = ACTSPK[verb];
|
int spk = ACTSPK[verb];
|
||||||
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=29;
|
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=ARB_29;
|
||||||
if (obj != ROD ||
|
if (obj != ROD ||
|
||||||
!TOTING(obj) ||
|
!TOTING(obj) ||
|
||||||
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) {
|
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) {
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
if (HERE(BIRD))spk=206+MOD(game.prop[BIRD],2);
|
if (HERE(BIRD))spk=ARB_206+MOD(game.prop[BIRD],2);
|
||||||
if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
|
if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
|
||||||
DROP(JADE,game.loc);
|
DROP(JADE,game.loc);
|
||||||
game.prop[JADE]=0;
|
game.prop[JADE]=0;
|
||||||
--game.tally;
|
--game.tally;
|
||||||
spk=208;
|
spk=ARB_208;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
} else {
|
} else {
|
||||||
|
@ -1023,7 +1024,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
|
||||||
}
|
}
|
||||||
else if (obj == KNIFE && game.knfloc == game.loc) {
|
else if (obj == KNIFE && game.knfloc == game.loc) {
|
||||||
game.knfloc= -1;
|
game.knfloc= -1;
|
||||||
spk=116;
|
spk=ARB_116;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
@ -1035,7 +1036,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
|
||||||
/* FALL THROUGH */;
|
/* FALL THROUGH */;
|
||||||
else {
|
else {
|
||||||
SETPRM(1,WD1,WD1X);
|
SETPRM(1,WD1,WD1X);
|
||||||
RSPEAK(256);
|
RSPEAK(ARB_256);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1057,7 +1058,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
|
||||||
case 1: /* DROP */ return GO_UNKNOWN;
|
case 1: /* DROP */ return GO_UNKNOWN;
|
||||||
case 2: /* SAY */ return GO_UNKNOWN;
|
case 2: /* SAY */ return GO_UNKNOWN;
|
||||||
case 3: /* UNLOC */ return lock(verb, INTRANSITIVE);
|
case 3: /* UNLOC */ return lock(verb, INTRANSITIVE);
|
||||||
case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);}
|
case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);}
|
||||||
case 5: /* LOCK */ return lock(verb, INTRANSITIVE);
|
case 5: /* LOCK */ return lock(verb, INTRANSITIVE);
|
||||||
case 6: /* LIGHT */ return light(verb, INTRANSITIVE);
|
case 6: /* LIGHT */ return light(verb, INTRANSITIVE);
|
||||||
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
|
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
|
||||||
|
@ -1098,7 +1099,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
|
||||||
case 1: /* DROP */ return discard(verb, obj, false);
|
case 1: /* DROP */ return discard(verb, obj, false);
|
||||||
case 2: /* SAY */ return say();
|
case 2: /* SAY */ return say();
|
||||||
case 3: /* UNLOC */ return lock(verb, obj);
|
case 3: /* UNLOC */ return lock(verb, obj);
|
||||||
case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);}
|
case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);}
|
||||||
case 5: /* LOCK */ return lock(verb, obj);
|
case 5: /* LOCK */ return lock(verb, obj);
|
||||||
case 6: /* LIGHT */ return light(verb, obj);
|
case 6: /* LIGHT */ return light(verb, obj);
|
||||||
case 7: /* EXTI */ return extinguish(verb, obj);
|
case 7: /* EXTI */ return extinguish(verb, obj);
|
||||||
|
@ -1133,7 +1134,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
|
||||||
case unknown:
|
case unknown:
|
||||||
/* Unknown verb, couldn't deduce object - might need hint */
|
/* Unknown verb, couldn't deduce object - might need hint */
|
||||||
SETPRM(1,WD1,WD1X);
|
SETPRM(1,WD1,WD1X);
|
||||||
RSPEAK(255);
|
RSPEAK(ARB_255);
|
||||||
return GO_CHECKHINT;
|
return GO_CHECKHINT;
|
||||||
default:
|
default:
|
||||||
BUG(99);
|
BUG(99);
|
||||||
|
|
70
main.c
70
main.c
|
@ -246,7 +246,7 @@ static void checkhints(FILE *cmdin)
|
||||||
if (!YES(cmdin,HINTS[hint][3],0,54))
|
if (!YES(cmdin,HINTS[hint][3],0,54))
|
||||||
return;
|
return;
|
||||||
SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
|
SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
|
||||||
RSPEAK(261);
|
RSPEAK(ARB_261);
|
||||||
game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
|
game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
|
||||||
if (game.hinted[hint] && game.limit > 30)
|
if (game.hinted[hint] && game.limit > 30)
|
||||||
game.limit=game.limit+30*HINTS[hint][2];
|
game.limit=game.limit+30*HINTS[hint][2];
|
||||||
|
@ -285,7 +285,7 @@ bool spotted_by_pirate(int i)
|
||||||
}
|
}
|
||||||
/* Force chest placement before player finds last treasure */
|
/* Force chest placement before player finds last treasure */
|
||||||
if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
|
if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
|
||||||
RSPEAK(186);
|
RSPEAK(ARB_186);
|
||||||
movechest = true;
|
movechest = true;
|
||||||
}
|
}
|
||||||
/* Do things in this order (chest move before robbery) so chest is listed
|
/* Do things in this order (chest move before robbery) so chest is listed
|
||||||
|
@ -300,10 +300,10 @@ bool spotted_by_pirate(int i)
|
||||||
/* You might get a hint of the pirate's presence even if the
|
/* You might get a hint of the pirate's presence even if the
|
||||||
* chest doesn't move... */
|
* chest doesn't move... */
|
||||||
if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
|
if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
|
||||||
RSPEAK(127);
|
RSPEAK(ARB_127);
|
||||||
}
|
}
|
||||||
if (robplayer) {
|
if (robplayer) {
|
||||||
RSPEAK(128);
|
RSPEAK(ARB_128);
|
||||||
for (int j=MINTRS; j<=MAXTRS; j++) {
|
for (int j=MINTRS; j<=MAXTRS; j++) {
|
||||||
if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
|
if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
|
||||||
if (AT(j) && game.fixed[j] == 0)
|
if (AT(j) && game.fixed[j] == 0)
|
||||||
|
@ -363,7 +363,7 @@ static bool dwarfmove(void)
|
||||||
game.dloc[i]=DALTLC;
|
game.dloc[i]=DALTLC;
|
||||||
game.odloc[i]=game.dloc[i];
|
game.odloc[i]=game.dloc[i];
|
||||||
}
|
}
|
||||||
RSPEAK(3);
|
RSPEAK(ARB_3);
|
||||||
DROP(AXE,game.loc);
|
DROP(AXE,game.loc);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -473,7 +473,7 @@ static void croak(FILE *cmdin)
|
||||||
if (game.closng) {
|
if (game.closng) {
|
||||||
/* He died during closing time. No resurrection. Tally up a
|
/* He died during closing time. No resurrection. Tally up a
|
||||||
* death and exit. */
|
* death and exit. */
|
||||||
RSPEAK(131);
|
RSPEAK(ARB_131);
|
||||||
score(0);
|
score(0);
|
||||||
} else {
|
} else {
|
||||||
if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
|
if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
|
||||||
|
@ -538,7 +538,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
|
||||||
}
|
}
|
||||||
kk=k2;
|
kk=k2;
|
||||||
if (kk == 0) {
|
if (kk == 0) {
|
||||||
RSPEAK(140);
|
RSPEAK(ARB_140);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -556,7 +556,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
|
||||||
/* Look. Can't give more detail. Pretend it wasn't dark
|
/* Look. Can't give more detail. Pretend it wasn't dark
|
||||||
* (though it may "now" be dark) so he won't fall into a
|
* (though it may "now" be dark) so he won't fall into a
|
||||||
* pit while staring into the gloom. */
|
* pit while staring into the gloom. */
|
||||||
if (game.detail < 3)RSPEAK(15);
|
if (game.detail < 3)RSPEAK(ARB_15);
|
||||||
++game.detail;
|
++game.detail;
|
||||||
game.wzdark=false;
|
game.wzdark=false;
|
||||||
game.abbrev[game.loc]=0;
|
game.abbrev[game.loc]=0;
|
||||||
|
@ -581,14 +581,14 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
|
||||||
if (TRAVEL[kk] < 0) {
|
if (TRAVEL[kk] < 0) {
|
||||||
/* Non-applicable motion. Various messages depending on
|
/* Non-applicable motion. Various messages depending on
|
||||||
* word given. */
|
* word given. */
|
||||||
int spk=12;
|
int spk=ARB_12;
|
||||||
if (motion >= 43 && motion <= 50)spk=52;
|
if (motion >= 43 && motion <= 50)spk=ARB_52;
|
||||||
if (motion == 29 || motion == 30)spk=52;
|
if (motion == 29 || motion == 30)spk=ARB_52;
|
||||||
if (motion == 7 || motion == 36 || motion == 37)spk=10;
|
if (motion == 7 || motion == 36 || motion == 37)spk=ARB_10;
|
||||||
if (motion == 11 || motion == 19)spk=11;
|
if (motion == 11 || motion == 19)spk=ARB_11;
|
||||||
if (verb == FIND || verb == INVENT)spk=59;
|
if (verb == FIND || verb == INVENT)spk=ARB_59;
|
||||||
if (motion == 62 || motion == 65)spk=42;
|
if (motion == 62 || motion == 65)spk=ARB_42;
|
||||||
if (motion == 17)spk=80;
|
if (motion == 17)spk=ARB_80;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -642,7 +642,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
|
||||||
if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
|
if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
|
||||||
return true;
|
return true;
|
||||||
game.newloc=game.loc;
|
game.newloc=game.loc;
|
||||||
RSPEAK(117);
|
RSPEAK(ARB_117);
|
||||||
return true;
|
return true;
|
||||||
case 2:
|
case 2:
|
||||||
/* Travel 302. Plover transport. Drop the emerald (only use
|
/* Travel 302. Plover transport. Drop the emerald (only use
|
||||||
|
@ -679,7 +679,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
|
||||||
game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
|
game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
|
||||||
if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
|
if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
|
||||||
if (!TOTING(BEAR)) return true;
|
if (!TOTING(BEAR)) return true;
|
||||||
RSPEAK(162);
|
RSPEAK(ARB_162);
|
||||||
game.prop[CHASM]=1;
|
game.prop[CHASM]=1;
|
||||||
game.prop[TROLL]=2;
|
game.prop[TROLL]=2;
|
||||||
DROP(BEAR,game.newloc);
|
DROP(BEAR,game.newloc);
|
||||||
|
@ -754,7 +754,7 @@ static bool closecheck(void)
|
||||||
game.fixed[CHAIN]=0;
|
game.fixed[CHAIN]=0;
|
||||||
game.prop[AXE]=0;
|
game.prop[AXE]=0;
|
||||||
game.fixed[AXE]=0;
|
game.fixed[AXE]=0;
|
||||||
RSPEAK(129);
|
RSPEAK(ARB_129);
|
||||||
game.clock1= -1;
|
game.clock1= -1;
|
||||||
game.closng=true;
|
game.closng=true;
|
||||||
return true;
|
return true;
|
||||||
|
@ -805,7 +805,7 @@ static bool closecheck(void)
|
||||||
DSTROY(i);
|
DSTROY(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
RSPEAK(132);
|
RSPEAK(ARB_132);
|
||||||
game.closed=true;
|
game.closed=true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -828,7 +828,7 @@ static void lampcheck(void)
|
||||||
* if desired. */
|
* if desired. */
|
||||||
if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
|
if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
|
||||||
{
|
{
|
||||||
RSPEAK(188);
|
RSPEAK(ARB_188);
|
||||||
game.prop[BATTER]=1;
|
game.prop[BATTER]=1;
|
||||||
if (TOTING(BATTER))
|
if (TOTING(BATTER))
|
||||||
DROP(BATTER,game.loc);
|
DROP(BATTER,game.loc);
|
||||||
|
@ -838,13 +838,13 @@ static void lampcheck(void)
|
||||||
game.limit= -1;
|
game.limit= -1;
|
||||||
game.prop[LAMP]=0;
|
game.prop[LAMP]=0;
|
||||||
if (HERE(LAMP))
|
if (HERE(LAMP))
|
||||||
RSPEAK(184);
|
RSPEAK(ARB_184);
|
||||||
} else if (game.limit <= 30) {
|
} else if (game.limit <= 30) {
|
||||||
if (!game.lmwarn && HERE(LAMP)) {
|
if (!game.lmwarn && HERE(LAMP)) {
|
||||||
game.lmwarn=true;
|
game.lmwarn=true;
|
||||||
int spk=187;
|
int spk=ARB_187;
|
||||||
if (game.place[BATTER] == 0)spk=183;
|
if (game.place[BATTER] == 0)spk=ARB_183;
|
||||||
if (game.prop[BATTER] == 1)spk=189;
|
if (game.prop[BATTER] == 1)spk=ARB_189;
|
||||||
RSPEAK(spk);
|
RSPEAK(spk);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -907,7 +907,7 @@ static bool do_command(FILE *cmdin)
|
||||||
|
|
||||||
/* Can't leave cave once it's closing (except by main office). */
|
/* Can't leave cave once it's closing (except by main office). */
|
||||||
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
|
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
|
||||||
RSPEAK(130);
|
RSPEAK(ARB_130);
|
||||||
game.newloc=game.loc;
|
game.newloc=game.loc;
|
||||||
if (!game.panic)game.clock2=15;
|
if (!game.panic)game.clock2=15;
|
||||||
game.panic=true;
|
game.panic=true;
|
||||||
|
@ -921,7 +921,7 @@ static bool do_command(FILE *cmdin)
|
||||||
for (i=1; i<=NDWARVES-1; i++) {
|
for (i=1; i<=NDWARVES-1; i++) {
|
||||||
if (game.odloc[i] == game.newloc && game.dseen[i]) {
|
if (game.odloc[i] == game.newloc && game.dseen[i]) {
|
||||||
game.newloc=game.loc;
|
game.newloc=game.loc;
|
||||||
RSPEAK(2);
|
RSPEAK(ARB_2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -943,14 +943,14 @@ static bool do_command(FILE *cmdin)
|
||||||
/* The easiest way to get killed is to fall into a pit in
|
/* The easiest way to get killed is to fall into a pit in
|
||||||
* pitch darkness. */
|
* pitch darkness. */
|
||||||
if (game.wzdark && PCT(35)) {
|
if (game.wzdark && PCT(35)) {
|
||||||
RSPEAK(23);
|
RSPEAK(ARB_23);
|
||||||
game.oldlc2 = game.loc;
|
game.oldlc2 = game.loc;
|
||||||
croak(cmdin);
|
croak(cmdin);
|
||||||
continue; /* back to top of main interpreter loop */
|
continue; /* back to top of main interpreter loop */
|
||||||
}
|
}
|
||||||
msg=arbitrary_messages[16];
|
msg=arbitrary_messages[16];
|
||||||
}
|
}
|
||||||
if (TOTING(BEAR))RSPEAK(141);
|
if (TOTING(BEAR))RSPEAK(ARB_141);
|
||||||
newspeak(msg);
|
newspeak(msg);
|
||||||
if (FORCED(game.loc)) {
|
if (FORCED(game.loc)) {
|
||||||
if (playermove(cmdin, verb, 1))
|
if (playermove(cmdin, verb, 1))
|
||||||
|
@ -958,7 +958,7 @@ static bool do_command(FILE *cmdin)
|
||||||
else
|
else
|
||||||
continue; /* back to top of main interpreter loop */
|
continue; /* back to top of main interpreter loop */
|
||||||
}
|
}
|
||||||
if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7);
|
if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(ARB_7);
|
||||||
|
|
||||||
listobjects();
|
listobjects();
|
||||||
|
|
||||||
|
@ -1042,11 +1042,11 @@ static bool do_command(FILE *cmdin)
|
||||||
if (WD1 == MAKEWD(23051920)) {
|
if (WD1 == MAKEWD(23051920)) {
|
||||||
++game.iwest;
|
++game.iwest;
|
||||||
if (game.iwest == 10)
|
if (game.iwest == 10)
|
||||||
RSPEAK(17);
|
RSPEAK(ARB_17);
|
||||||
}
|
}
|
||||||
if (WD1 == MAKEWD( 715) && WD2 != 0) {
|
if (WD1 == MAKEWD( 715) && WD2 != 0) {
|
||||||
if (++igo == 10)
|
if (++igo == 10)
|
||||||
RSPEAK(276);
|
RSPEAK(ARB_276);
|
||||||
}
|
}
|
||||||
L2630:
|
L2630:
|
||||||
i=VOCAB(WD1,-1);
|
i=VOCAB(WD1,-1);
|
||||||
|
@ -1055,7 +1055,7 @@ static bool do_command(FILE *cmdin)
|
||||||
if (fallback_handler(rawbuf))
|
if (fallback_handler(rawbuf))
|
||||||
return true;
|
return true;
|
||||||
SETPRM(1,WD1,WD1X);
|
SETPRM(1,WD1,WD1X);
|
||||||
RSPEAK(254);
|
RSPEAK(ARB_254);
|
||||||
goto L2600;
|
goto L2600;
|
||||||
}
|
}
|
||||||
KMOD=MOD(i,1000);
|
KMOD=MOD(i,1000);
|
||||||
|
@ -1095,12 +1095,12 @@ static bool do_command(FILE *cmdin)
|
||||||
/* Random intransitive verbs come here. Clear obj just in case
|
/* Random intransitive verbs come here. Clear obj just in case
|
||||||
* (see attack()). */
|
* (see attack()). */
|
||||||
SETPRM(1,WD1,WD1X);
|
SETPRM(1,WD1,WD1X);
|
||||||
RSPEAK(257);
|
RSPEAK(ARB_257);
|
||||||
obj=0;
|
obj=0;
|
||||||
goto L2600;
|
goto L2600;
|
||||||
case GO_DWARFWAKE:
|
case GO_DWARFWAKE:
|
||||||
/* Oh dear, he's disturbed the dwarves. */
|
/* Oh dear, he's disturbed the dwarves. */
|
||||||
RSPEAK(136);
|
RSPEAK(ARB_136);
|
||||||
score(0);
|
score(0);
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
|
|
4
misc.c
4
misc.c
|
@ -196,7 +196,7 @@ bool GETIN(FILE *input,
|
||||||
(junk > 0);
|
(junk > 0);
|
||||||
if (GETTXT(true,true,true) <= 0)
|
if (GETTXT(true,true,true) <= 0)
|
||||||
return true;
|
return true;
|
||||||
RSPEAK(53);
|
RSPEAK(ARB_53);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -217,7 +217,7 @@ long YES(FILE *input, vocab_t x, vocab_t y, vocab_t z)
|
||||||
RSPEAK(z);
|
RSPEAK(z);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
RSPEAK(185);
|
RSPEAK(ARB_185);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include "advent.h"
|
#include "advent.h"
|
||||||
#include "database.h"
|
#include "database.h"
|
||||||
|
#include "newdb.h"
|
||||||
#include "linenoise/linenoise.h"
|
#include "linenoise/linenoise.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -38,7 +39,7 @@ int saveresume(FILE *input, bool resume)
|
||||||
/* Suspend. Offer to save things in a file, but charging
|
/* Suspend. Offer to save things in a file, but charging
|
||||||
* some points (so can't win by using saved games to retry
|
* some points (so can't win by using saved games to retry
|
||||||
* battles or to start over after learning zzword). */
|
* battles or to start over after learning zzword). */
|
||||||
RSPEAK(260);
|
RSPEAK(ARB_260);
|
||||||
if (!YES(input,200,54,54)) return GO_CLEAROBJ;
|
if (!YES(input,200,54,54)) return GO_CLEAROBJ;
|
||||||
game.saved=game.saved+5;
|
game.saved=game.saved+5;
|
||||||
}
|
}
|
||||||
|
@ -46,7 +47,7 @@ int saveresume(FILE *input, bool resume)
|
||||||
{
|
{
|
||||||
/* Resume. Read a suspended game back from a file. */
|
/* Resume. Read a suspended game back from a file. */
|
||||||
if (game.loc != 1 || game.abbrev[1] != 1) {
|
if (game.loc != 1 || game.abbrev[1] != 1) {
|
||||||
RSPEAK(268);
|
RSPEAK(ARB_268);
|
||||||
if (!YES(input,200,54,54)) return GO_CLEAROBJ;
|
if (!YES(input,200,54,54)) return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -73,7 +74,7 @@ int saveresume(FILE *input, bool resume)
|
||||||
save.bivalve = OBJTXT[OYSTER];
|
save.bivalve = OBJTXT[OYSTER];
|
||||||
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
|
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
RSPEAK(266);
|
RSPEAK(ARB_266);
|
||||||
exit(0);
|
exit(0);
|
||||||
} else {
|
} else {
|
||||||
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
|
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
|
||||||
|
@ -81,7 +82,7 @@ int saveresume(FILE *input, bool resume)
|
||||||
if (save.version != VRSION) {
|
if (save.version != VRSION) {
|
||||||
SETPRM(1,k/10,MOD(k,10));
|
SETPRM(1,k/10,MOD(k,10));
|
||||||
SETPRM(3,VRSION/10,MOD(VRSION,10));
|
SETPRM(3,VRSION/10,MOD(VRSION,10));
|
||||||
RSPEAK(269);
|
RSPEAK(ARB_269);
|
||||||
} else {
|
} else {
|
||||||
memcpy(&game, &save.game, sizeof(struct game_t));
|
memcpy(&game, &save.game, sizeof(struct game_t));
|
||||||
OBJSND[BIRD] = save.bird;
|
OBJSND[BIRD] = save.bird;
|
||||||
|
|
14
score.c
14
score.c
|
@ -96,29 +96,29 @@ void score(long mode)
|
||||||
if(mode < 0) {
|
if(mode < 0) {
|
||||||
SETPRM(1,score,mxscor);
|
SETPRM(1,score,mxscor);
|
||||||
SETPRM(3,game.turns,game.turns);
|
SETPRM(3,game.turns,game.turns);
|
||||||
RSPEAK(259);
|
RSPEAK(ARB_259);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* that should be good enough. Let's tell him all about it. */
|
/* that should be good enough. Let's tell him all about it. */
|
||||||
if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)
|
if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)
|
||||||
RSPEAK(242);
|
RSPEAK(ARB_242);
|
||||||
if(score+game.saved+1 >= mxscor && game.saved != 0)
|
if(score+game.saved+1 >= mxscor && game.saved != 0)
|
||||||
RSPEAK(143);
|
RSPEAK(ARB_143);
|
||||||
SETPRM(1,score,mxscor);
|
SETPRM(1,score,mxscor);
|
||||||
SETPRM(3,game.turns,game.turns);
|
SETPRM(3,game.turns,game.turns);
|
||||||
RSPEAK(262);
|
RSPEAK(ARB_262);
|
||||||
for (i=1; i<=CLSSES; i++) {
|
for (i=1; i<=CLSSES; i++) {
|
||||||
if(CVAL[i] >= score) {
|
if(CVAL[i] >= score) {
|
||||||
newspeak(class_messages[i]);
|
newspeak(class_messages[i]);
|
||||||
i=CVAL[i]+1-score;
|
i=CVAL[i]+1-score;
|
||||||
SETPRM(1,i,i);
|
SETPRM(1,i,i);
|
||||||
RSPEAK(263);
|
RSPEAK(ARB_263);
|
||||||
exit(0);
|
exit(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
RSPEAK(265);
|
RSPEAK(ARB_265);
|
||||||
RSPEAK(264);
|
RSPEAK(ARB_264);
|
||||||
exit(0);
|
exit(0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue