Structurize the informaruin about dwarves.
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6 changed files with 44 additions and 42 deletions
12
init.c
12
init.c
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@ -21,17 +21,17 @@ struct settings_t settings = {
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};
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struct game_t game = {
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.dloc[1] = LOC_KINGHALL,
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.dloc[2] = LOC_WESTBANK,
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.dloc[3] = LOC_Y2,
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.dloc[4] = LOC_ALIKE3,
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.dloc[5] = LOC_COMPLEX,
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.dwarves[1].loc = LOC_KINGHALL,
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.dwarves[2].loc = LOC_WESTBANK,
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.dwarves[3].loc = LOC_Y2,
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.dwarves[4].loc = LOC_ALIKE3,
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.dwarves[5].loc = LOC_COMPLEX,
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/* Sixth dwarf is special (the pirate). He always starts at his
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* chest's eventual location inside the maze. This loc is saved
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* in chloc for ref. The dead end in the other maze has its
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* loc stored in chloc2. */
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.dloc[6] = LOC_MAZEEND12,
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.dwarves[6].loc = LOC_MAZEEND12,
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.chloc = LOC_MAZEEND12,
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.chloc2 = LOC_DEADEND13,
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.abbnum = 5,
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