Structurize the informaruin about dwarves.

This commit is contained in:
Eric S. Raymond 2023-04-07 09:15:20 -04:00
parent 195e6e149b
commit ff9c73a37d
6 changed files with 44 additions and 42 deletions

48
main.c
View file

@ -229,13 +229,13 @@ static bool spotted_by_pirate(int i)
if (movechest) {
move(CHEST, game.chloc);
move(MESSAG, game.chloc2);
game.dloc[PIRATE] = game.chloc;
game.odloc[PIRATE] = game.chloc;
game.dseen[PIRATE] = false;
game.dwarves[PIRATE].loc = game.chloc;
game.dwarves[PIRATE].oldloc = game.chloc;
game.dwarves[PIRATE].seen = false;
} else {
/* You might get a hint of the pirate's presence even if the
* chest doesn't move... */
if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
if (game.dwarves[PIRATE].oldloc != game.dwarves[PIRATE].loc && PCT(20))
rspeak(PIRATE_RUSTLES);
}
if (robplayer) {
@ -295,15 +295,15 @@ static bool dwarfmove(void)
for (int i = 1; i <= 2; i++) {
int j = 1 + randrange(NDWARVES - 1);
if (PCT(50))
game.dloc[j] = 0;
game.dwarves[j].loc = 0;
}
/* Alternate initial loc for dwarf, in case one of them
* starts out on top of the adventurer. */
for (int i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == game.loc)
game.dloc[i] = DALTLC; //
game.odloc[i] = game.dloc[i];
if (game.dwarves[i].loc == game.loc)
game.dwarves[i].loc = DALTLC; //
game.dwarves[i].oldloc = game.dwarves[i].loc;
}
rspeak(DWARF_RAN);
drop(AXE, game.loc);
@ -320,11 +320,11 @@ static bool dwarfmove(void)
attack = 0;
stick = 0;
for (int i = 1; i <= NDWARVES; i++) {
if (game.dloc[i] == 0)
if (game.dwarves[i].loc == 0)
continue;
/* Fill tk array with all the places this dwarf might go. */
unsigned int j = 1;
kk = tkey[game.dloc[i]];
kk = tkey[game.dwarves[i].loc];
if (kk != 0)
do {
enum desttype_t desttype = travel[kk].desttype;
@ -334,14 +334,14 @@ static bool dwarfmove(void)
continue;
else if (!INDEEP(game.newloc))
continue;
else if (game.newloc == game.odloc[i])
else if (game.newloc == game.dwarves[i].oldloc)
continue;
else if (j > 1 && game.newloc == tk[j - 1])
continue;
else if (j >= DIM(tk) - 1)
/* This can't actually happen. */
continue; // LCOV_EXCL_LINE
else if (game.newloc == game.dloc[i])
else if (game.newloc == game.dwarves[i].loc)
continue;
else if (FORCED(game.newloc))
continue;
@ -352,23 +352,23 @@ static bool dwarfmove(void)
tk[j++] = game.newloc;
} while
(!travel[kk++].stop);
tk[j] = game.odloc[i];
tk[j] = game.dwarves[i].oldloc;
if (j >= 2)
--j;
j = 1 + randrange(j);
game.odloc[i] = game.dloc[i];
game.dloc[i] = tk[j];
game.dseen[i] = (game.dseen[i] && INDEEP(game.loc)) ||
(game.dloc[i] == game.loc ||
game.odloc[i] == game.loc);
if (!game.dseen[i])
game.dwarves[i].oldloc = game.dwarves[i].loc;
game.dwarves[i].loc = tk[j];
game.dwarves[i].seen = (game.dwarves[i].seen && INDEEP(game.loc)) ||
(game.dwarves[i].loc == game.loc ||
game.dwarves[i].oldloc == game.loc);
if (!game.dwarves[i].seen)
continue;
game.dloc[i] = game.loc;
game.dwarves[i].loc = game.loc;
if (spotted_by_pirate(i))
continue;
/* This threatening little dwarf is in the room with him! */
++game.dtotal;
if (game.odloc[i] == game.dloc[i]) {
if (game.dwarves[i].oldloc == game.dwarves[i].loc) {
++attack;
if (game.knfloc >= LOC_NOWHERE)
game.knfloc = game.loc;
@ -827,8 +827,8 @@ static bool closecheck(void)
game.prop[GRATE] = GRATE_CLOSED;
game.prop[FISSURE] = UNBRIDGED;
for (int i = 1; i <= NDWARVES; i++) {
game.dseen[i] = false;
game.dloc[i] = LOC_NOWHERE;
game.dwarves[i].seen = false;
game.dwarves[i].loc = LOC_NOWHERE;
}
DESTROY(TROLL);
move(TROLL + NOBJECTS, IS_FREE);
@ -1044,7 +1044,7 @@ static bool do_move(void)
* place) let him get out (and attacked). */
if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, COND_NOARRR)) {
for (size_t i = 1; i <= NDWARVES - 1; i++) {
if (game.odloc[i] == game.newloc && game.dseen[i]) {
if (game.dwarves[i].oldloc == game.newloc && game.dwarves[i].seen) {
game.newloc = game.loc;
rspeak(DWARF_BLOCK);
break;