Structurize the informaruin about dwarves.

This commit is contained in:
Eric S. Raymond 2023-04-07 09:15:20 -04:00
parent 195e6e149b
commit ff9c73a37d
6 changed files with 44 additions and 42 deletions

View file

@ -145,10 +145,10 @@ static phase_codes_t attack(command_t command)
DESTROY(OGRE); DESTROY(OGRE);
int dwarves = 0; int dwarves = 0;
for (int i = 1; i < PIRATE; i++) { for (int i = 1; i < PIRATE; i++) {
if (game.dloc[i] == game.loc) { if (game.dwarves[i].loc == game.loc) {
++dwarves; ++dwarves;
game.dloc[i] = LOC_LONGWEST; game.dwarves[i].loc = LOC_LONGWEST;
game.dseen[i] = false; game.dwarves[i].seen = false;
} }
} }
rspeak((dwarves > 1) ? rspeak((dwarves > 1) ?
@ -1245,8 +1245,8 @@ static phase_codes_t throwit(command_t command)
return throw_support(DWARF_DODGES); return throw_support(DWARF_DODGES);
} else { } else {
int i = atdwrf(game.loc); int i = atdwrf(game.loc);
game.dseen[i] = false; game.dwarves[i].seen = false;
game.dloc[i] = LOC_NOWHERE; game.dwarves[i].loc = LOC_NOWHERE;
return throw_support((++game.dkill == 1) ? return throw_support((++game.dkill == 1) ?
DWARF_SMOKE : DWARF_SMOKE :
KILLED_DWARF); KILLED_DWARF);

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@ -184,9 +184,11 @@ struct game_t {
char zzword[TOKLEN + 1]; // randomly generated magic word from bird char zzword[TOKLEN + 1]; // randomly generated magic word from bird
int abbrev[NLOCATIONS + 1]; // has location been seen? int abbrev[NLOCATIONS + 1]; // has location been seen?
int atloc[NLOCATIONS + 1]; // head of object linked list per location int atloc[NLOCATIONS + 1]; // head of object linked list per location
int dseen[NDWARVES + 1]; // true if dwarf has seen him struct {
loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in int seen; // true if dwarf has seen him
loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage loc_t loc; // location of dwarves, initially hard-wired in
loc_t oldloc; // prior loc of each dwarf, initially garbage
} dwarves[NDWARVES + 1];
loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE) loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE)
obj_t link[NOBJECTS * 2 + 1];// object-list links obj_t link[NOBJECTS * 2 + 1];// object-list links
loc_t place[NOBJECTS + 1]; // location of object loc_t place[NOBJECTS + 1]; // location of object

12
init.c
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@ -21,17 +21,17 @@ struct settings_t settings = {
}; };
struct game_t game = { struct game_t game = {
.dloc[1] = LOC_KINGHALL, .dwarves[1].loc = LOC_KINGHALL,
.dloc[2] = LOC_WESTBANK, .dwarves[2].loc = LOC_WESTBANK,
.dloc[3] = LOC_Y2, .dwarves[3].loc = LOC_Y2,
.dloc[4] = LOC_ALIKE3, .dwarves[4].loc = LOC_ALIKE3,
.dloc[5] = LOC_COMPLEX, .dwarves[5].loc = LOC_COMPLEX,
/* Sixth dwarf is special (the pirate). He always starts at his /* Sixth dwarf is special (the pirate). He always starts at his
* chest's eventual location inside the maze. This loc is saved * chest's eventual location inside the maze. This loc is saved
* in chloc for ref. The dead end in the other maze has its * in chloc for ref. The dead end in the other maze has its
* loc stored in chloc2. */ * loc stored in chloc2. */
.dloc[6] = LOC_MAZEEND12, .dwarves[6].loc = LOC_MAZEEND12,
.chloc = LOC_MAZEEND12, .chloc = LOC_MAZEEND12,
.chloc2 = LOC_DEADEND13, .chloc2 = LOC_DEADEND13,
.abbnum = 5, .abbnum = 5,

48
main.c
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@ -229,13 +229,13 @@ static bool spotted_by_pirate(int i)
if (movechest) { if (movechest) {
move(CHEST, game.chloc); move(CHEST, game.chloc);
move(MESSAG, game.chloc2); move(MESSAG, game.chloc2);
game.dloc[PIRATE] = game.chloc; game.dwarves[PIRATE].loc = game.chloc;
game.odloc[PIRATE] = game.chloc; game.dwarves[PIRATE].oldloc = game.chloc;
game.dseen[PIRATE] = false; game.dwarves[PIRATE].seen = false;
} else { } else {
/* You might get a hint of the pirate's presence even if the /* You might get a hint of the pirate's presence even if the
* chest doesn't move... */ * chest doesn't move... */
if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20)) if (game.dwarves[PIRATE].oldloc != game.dwarves[PIRATE].loc && PCT(20))
rspeak(PIRATE_RUSTLES); rspeak(PIRATE_RUSTLES);
} }
if (robplayer) { if (robplayer) {
@ -295,15 +295,15 @@ static bool dwarfmove(void)
for (int i = 1; i <= 2; i++) { for (int i = 1; i <= 2; i++) {
int j = 1 + randrange(NDWARVES - 1); int j = 1 + randrange(NDWARVES - 1);
if (PCT(50)) if (PCT(50))
game.dloc[j] = 0; game.dwarves[j].loc = 0;
} }
/* Alternate initial loc for dwarf, in case one of them /* Alternate initial loc for dwarf, in case one of them
* starts out on top of the adventurer. */ * starts out on top of the adventurer. */
for (int i = 1; i <= NDWARVES - 1; i++) { for (int i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == game.loc) if (game.dwarves[i].loc == game.loc)
game.dloc[i] = DALTLC; // game.dwarves[i].loc = DALTLC; //
game.odloc[i] = game.dloc[i]; game.dwarves[i].oldloc = game.dwarves[i].loc;
} }
rspeak(DWARF_RAN); rspeak(DWARF_RAN);
drop(AXE, game.loc); drop(AXE, game.loc);
@ -320,11 +320,11 @@ static bool dwarfmove(void)
attack = 0; attack = 0;
stick = 0; stick = 0;
for (int i = 1; i <= NDWARVES; i++) { for (int i = 1; i <= NDWARVES; i++) {
if (game.dloc[i] == 0) if (game.dwarves[i].loc == 0)
continue; continue;
/* Fill tk array with all the places this dwarf might go. */ /* Fill tk array with all the places this dwarf might go. */
unsigned int j = 1; unsigned int j = 1;
kk = tkey[game.dloc[i]]; kk = tkey[game.dwarves[i].loc];
if (kk != 0) if (kk != 0)
do { do {
enum desttype_t desttype = travel[kk].desttype; enum desttype_t desttype = travel[kk].desttype;
@ -334,14 +334,14 @@ static bool dwarfmove(void)
continue; continue;
else if (!INDEEP(game.newloc)) else if (!INDEEP(game.newloc))
continue; continue;
else if (game.newloc == game.odloc[i]) else if (game.newloc == game.dwarves[i].oldloc)
continue; continue;
else if (j > 1 && game.newloc == tk[j - 1]) else if (j > 1 && game.newloc == tk[j - 1])
continue; continue;
else if (j >= DIM(tk) - 1) else if (j >= DIM(tk) - 1)
/* This can't actually happen. */ /* This can't actually happen. */
continue; // LCOV_EXCL_LINE continue; // LCOV_EXCL_LINE
else if (game.newloc == game.dloc[i]) else if (game.newloc == game.dwarves[i].loc)
continue; continue;
else if (FORCED(game.newloc)) else if (FORCED(game.newloc))
continue; continue;
@ -352,23 +352,23 @@ static bool dwarfmove(void)
tk[j++] = game.newloc; tk[j++] = game.newloc;
} while } while
(!travel[kk++].stop); (!travel[kk++].stop);
tk[j] = game.odloc[i]; tk[j] = game.dwarves[i].oldloc;
if (j >= 2) if (j >= 2)
--j; --j;
j = 1 + randrange(j); j = 1 + randrange(j);
game.odloc[i] = game.dloc[i]; game.dwarves[i].oldloc = game.dwarves[i].loc;
game.dloc[i] = tk[j]; game.dwarves[i].loc = tk[j];
game.dseen[i] = (game.dseen[i] && INDEEP(game.loc)) || game.dwarves[i].seen = (game.dwarves[i].seen && INDEEP(game.loc)) ||
(game.dloc[i] == game.loc || (game.dwarves[i].loc == game.loc ||
game.odloc[i] == game.loc); game.dwarves[i].oldloc == game.loc);
if (!game.dseen[i]) if (!game.dwarves[i].seen)
continue; continue;
game.dloc[i] = game.loc; game.dwarves[i].loc = game.loc;
if (spotted_by_pirate(i)) if (spotted_by_pirate(i))
continue; continue;
/* This threatening little dwarf is in the room with him! */ /* This threatening little dwarf is in the room with him! */
++game.dtotal; ++game.dtotal;
if (game.odloc[i] == game.dloc[i]) { if (game.dwarves[i].oldloc == game.dwarves[i].loc) {
++attack; ++attack;
if (game.knfloc >= LOC_NOWHERE) if (game.knfloc >= LOC_NOWHERE)
game.knfloc = game.loc; game.knfloc = game.loc;
@ -827,8 +827,8 @@ static bool closecheck(void)
game.prop[GRATE] = GRATE_CLOSED; game.prop[GRATE] = GRATE_CLOSED;
game.prop[FISSURE] = UNBRIDGED; game.prop[FISSURE] = UNBRIDGED;
for (int i = 1; i <= NDWARVES; i++) { for (int i = 1; i <= NDWARVES; i++) {
game.dseen[i] = false; game.dwarves[i].seen = false;
game.dloc[i] = LOC_NOWHERE; game.dwarves[i].loc = LOC_NOWHERE;
} }
DESTROY(TROLL); DESTROY(TROLL);
move(TROLL + NOBJECTS, IS_FREE); move(TROLL + NOBJECTS, IS_FREE);
@ -1044,7 +1044,7 @@ static bool do_move(void)
* place) let him get out (and attacked). */ * place) let him get out (and attacked). */
if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, COND_NOARRR)) { if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, COND_NOARRR)) {
for (size_t i = 1; i <= NDWARVES - 1; i++) { for (size_t i = 1; i <= NDWARVES - 1; i++) {
if (game.odloc[i] == game.newloc && game.dseen[i]) { if (game.dwarves[i].oldloc == game.newloc && game.dwarves[i].seen) {
game.newloc = game.loc; game.newloc = game.loc;
rspeak(DWARF_BLOCK); rspeak(DWARF_BLOCK);
break; break;

4
misc.c
View file

@ -672,9 +672,9 @@ int atdwrf(loc_t where)
return at; return at;
at = -1; at = -1;
for (int i = 1; i <= NDWARVES - 1; i++) { for (int i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == where) if (game.dwarves[i].loc == where)
return i; return i;
if (game.dloc[i] != 0) if (game.dwarves[i].loc != 0)
at = 0; at = 0;
} }
return at; return at;

View file

@ -190,8 +190,8 @@ bool is_valid(struct game_t valgame)
} }
/* Bounds check for location arrays */ /* Bounds check for location arrays */
for (int i = 0; i <= NDWARVES; i++) { for (int i = 0; i <= NDWARVES; i++) {
if (valgame.dloc[i] < -1 || valgame.dloc[i] > NLOCATIONS || if (valgame.dwarves[i].loc < -1 || valgame.dwarves[i].loc > NLOCATIONS ||
valgame.odloc[i] < -1 || valgame.odloc[i] > NLOCATIONS) { valgame.dwarves[i].oldloc < -1 || valgame.dwarves[i].oldloc > NLOCATIONS) {
return false; // LCOV_EXCL_LINE return false; // LCOV_EXCL_LINE
} }
} }