Avoid noise diffs around logging of seed command.
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1 changed files with 1 additions and 1 deletions
2
main.c
2
main.c
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@ -147,7 +147,7 @@ static bool fallback_handler(signed char *buf)
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long sv;
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if (sscanf(buf, "seed %ld", &sv) == 1) {
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set_seed(sv);
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printf("Seed set to %ld\n", sv);
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printf("\nSeed set to %ld\n", sv);
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// autogenerated, so don't charge user time for it.
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--TURNS;
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// here we reconfigure any global game state that uses random numbers
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