Commit graph

20 commits

Author SHA1 Message Date
Eric S. Raymond
06795f691f Revert SEED handling and comment orocessing. It broke database compilation.
This code is remarkably like the game it implements - a maze of twisty
little FORTRANisms, all alike.  Very easy to get lost.
2017-06-13 20:43:41 +03:00
Eric S. Raymond
016bcf2ff2 Seed command fully implemented but apparently buggy.
Dwarf appearance is not yet reproducible.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
1c4150055a Implement stub handler for SEED command. Not hooked up to PRNG yet. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
aa7e291bc6 Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
6b97463cd5 More switch reformatting. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
dd25a9f3f1 Reformat a switch statement for readability. No logic changes. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
3f57114791 Revert a variable name previously changed to be out of the way.
Also, make output from replays easier to interpret by adding prompts.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ba7561a27a More structurization. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
bef99090db More globals to the game structure. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
4f0e04404e More global-to-structure moves. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
cb477da7ec Move more globals into the state structure. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
91bfd55c1c Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ec4c0c8cd0 Input source is parametrized all the way down.
This means that, potentially, do_command() could be called on any text file
pointer and the right thing would happen.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
c16e4cb078 Fix capitalization glitches. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
42e6e7cdb7 Fix strange inside-out organization of the input routines.
Seems to have nbben a result of FORTRAN not having anything like a
stream object that can be passed around.

A step towards logging and log replay.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
301f38586b Fix up case on all comments to make them more readable. No code changes.
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
51f7b01c15 Use prototypes and bools. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
afddd9b263 Partially ANSIfy C, fix compiler warnings. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
3a9c44f910 Minimal forward-port to modern C - just enough to get it to compile. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
f16343f8dc Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction. 2017-06-13 20:43:39 +03:00