Eric S. Raymond
06795f691f
Revert SEED handling and comment orocessing. It broke database compilation.
...
This code is remarkably like the game it implements - a maze of twisty
little FORTRANisms, all alike. Very easy to get lost.
2017-06-13 20:43:41 +03:00
Eric S. Raymond
1c4150055a
Implement stub handler for SEED command. Not hooked up to PRNG yet.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
aa7e291bc6
Revert structurization changes, they broke database compilation...
...
...bug showing only if adventure.data was absent. We'll need to sneak up
on this more carefully.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
91bfd55c1c
Begin gathering saveable game state into a structure. Not yet complete.
...
No logic changes. A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.
Eventually this will allow drastic simplification of the save/load logic.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
f16343f8dc
Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction.
2017-06-13 20:43:39 +03:00