Commit graph

11 commits

Author SHA1 Message Date
Jason S. Ninneman
0c26368412 Remove an obfuscation scheme for the reservoir magic word. 2017-06-13 20:43:42 +03:00
Jason S. Ninneman
372fc1fbef Apply further polish and add in a couple of missing size variables. 2017-06-13 20:43:41 +03:00
Jason S. Ninneman
e281f895d4 Factor out handling of variables populated from the database.
This reorganization is a first step toward handling database compilation separately.
2017-06-13 20:43:41 +03:00
Eric S. Raymond
aa7e291bc6 Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
3f57114791 Revert a variable name previously changed to be out of the way.
Also, make output from replays easier to interpret by adding prompts.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ba7561a27a More structurization. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
bef99090db More globals to the game structure. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
4f0e04404e More global-to-structure moves. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
cb477da7ec Move more globals into the state structure. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
91bfd55c1c Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
f16343f8dc Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction. 2017-06-13 20:43:39 +03:00