diff --git a/.gitignore b/.gitignore index babef26..fcfc9f2 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,17 @@ +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause advent +*.gcda +*.gcno *.o -adventure.data +*.html +dungeon.h +dungeon.c +advent.6 +*.tar.gz +MANIFEST +*.adv +.*~ +cheat +advent.info +coverage/* diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml new file mode 100644 index 0000000..b8f4b91 --- /dev/null +++ b/.gitlab-ci.yml @@ -0,0 +1,104 @@ +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +stages: + - ci-build + - build + - test + - deploy + +default: + image: $CI_REGISTRY_IMAGE:ci + +# build and push Docker image to be used in subsequent steps +ci-build: + stage: ci-build + image: + name: gcr.io/kaniko-project/executor:debug + entrypoint: [""] + script: + - mkdir -p /kaniko/.docker + - echo "{\"auths\":{\"$CI_REGISTRY\":{\"username\":\"$CI_REGISTRY_USER\",\"password\":\"$CI_REGISTRY_PASSWORD\"}}}" > /kaniko/.docker/config.json + - /kaniko/executor --context $CI_PROJECT_DIR --dockerfile $CI_PROJECT_DIR/Dockerfile.ci --destination $CI_REGISTRY_IMAGE:ci --cache=true + +# build advent itself +binary:debug: + stage: build + script: + - make debug + artifacts: + paths: + - advent + - cheat + - "*.o" + - dungeon.c + - dungeon.h + +binary:release: + stage: build + script: + - make advent cheat + artifacts: + paths: + - advent + - cheat + - "*.o" + - dungeon.c + - dungeon.h + +manpage: + stage: build + script: + - make advent.6 + artifacts: + paths: + - advent.6 + +html: + stage: build + script: + - make html + artifacts: + paths: + - "*.html" + +dist: + stage: build + script: + - export VERS=${CI_COMMIT_REF_NAME} + - make dist -e + artifacts: + paths: + - "*.tar.gz" + +# run tests using the binary built before +test:debug: + stage: test + script: + - make coverage + artifacts: + paths: + - coverage + dependencies: + - binary:debug + +test:release: + stage: test + script: + - cd tests + - make + - cd .. + dependencies: + - binary:release + +pages: + stage: deploy + script: + - mkdir public + - mv coverage public + artifacts: + paths: + - public + only: + - master + dependencies: + - test:debug diff --git a/.shipper b/.shipper new file mode 100644 index 0000000..5e5904c --- /dev/null +++ b/.shipper @@ -0,0 +1,5 @@ +#SPDX-FileCopyrightText: (C) Eric S. Raymond +#SPDX-License-Identifier: BSD-2-Clause +extralines=""" +

There is a code coverage analysis and a symbol coverage analysis

+""" diff --git a/COPYING b/COPYING index 1c5f1a4..b1de571 100644 --- a/COPYING +++ b/COPYING @@ -1,7 +1,4 @@ - BSD LICENSE - -Copyright (c) 1977, 2005 by Will Crowther and Don Woods -Copytright (c) 2017 by Eric S. Raymond + BSD 2-Clause LICENSE Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are diff --git a/Dockerfile.ci b/Dockerfile.ci new file mode 100644 index 0000000..b8eeef5 --- /dev/null +++ b/Dockerfile.ci @@ -0,0 +1,12 @@ +# This image is built by the Gitlab CI pipeline to be used in subsequent +# pipeline steps. +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause + +FROM ubuntu + + # tell apt not to ask for any user input +ENV DEBIAN_FRONTEND=noninteractive + +RUN apt-get update +RUN apt-get install --yes --no-install-recommends make gcc libedit-dev libasan6 libubsan1 python3 python3-yaml lcov asciidoctor libxslt1.1 pkg-config docbook-xml xsltproc diff --git a/INSTALL.adoc b/INSTALL.adoc new file mode 100644 index 0000000..fb93b7d --- /dev/null +++ b/INSTALL.adoc @@ -0,0 +1,27 @@ += Installing Open Adventure = +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 + +Installation now requires Python3 due to a security issue +with the YAML library. + +1. Install libedit from http://thrysoee.dk/editline/ (aka: editline) +on your system. ++ +On Debian and Ubuntu: `apt-get install libedit-dev`. ++ +On Fedora: `dnf install libedit-devel`. ++ +You can also use pip to install PyYAML: `pip3 install PyYAML`. + +2. Change to the top-level directory of the source code (e.g., `cd open-adventure`). + +3. Build with `make`. + +4. Optionally run a regression test on the code with `make check`. + +5. Run `./advent` to play. + +6. If you want to buld the documentation you will need asciidoctor. + +7. Running the regression tests requires batchspell diff --git a/Makefile b/Makefile index 68ffd5b..e4e31cb 100644 --- a/Makefile +++ b/Makefile @@ -1,43 +1,161 @@ # Makefile for the open-source release of adventure 2.5 -OBJS=main.o init.o actions1.o actions2.o score.o misc.o -SOURCES=$(OBJS:.o=.c) COPYING NEWS README TODO advent.text control +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause + +# To build with save/resume disabled, pass CFLAGS="-DADVENT_NOSAVE" +# To build with auto-save/resume enabled, pass CFLAGS="-DADVENT_AUTOSAVE" + +VERS=$(shell sed -n MANIFEST + @(ln -s . advent-$(VERS)) + (tar -T MANIFEST -czvf advent-$(VERS).tar.gz) + @(rm advent-$(VERS)) + +release: advent-$(VERS).tar.gz advent.html history.html hints.html notes.html + shipper version=$(VERS) | sh -e -x + +refresh: advent.html notes.html history.html + shipper -N -w version=$(VERS) | sh -e -x dist: advent-$(VERS).tar.gz -release: advent-$(VERS).tar.gz advent.html - shipper version=$(VERS) | sh -e -x +linty: CCFLAGS += -W +linty: CCFLAGS += -Wall +linty: CCFLAGS += -Wextra +linty: CCGLAGS += -Wpedantic +linty: CCFLAGS += -Wundef +linty: CCFLAGS += -Wstrict-prototypes +linty: CCFLAGS += -Wmissing-prototypes +linty: CCFLAGS += -Wmissing-declarations +linty: CCFLAGS += -Wshadow +linty: CCFLAGS += -Wnull-dereference +linty: CCFLAGS += -Wjump-misses-init +linty: CCFLAGS += -Wfloat-equal +linty: CCFLAGS += -Wcast-align +linty: CCFLAGS += -Wwrite-strings +linty: CCFLAGS += -Waggregate-return +linty: CCFLAGS += -Wcast-qual +linty: CCFLAGS += -Wswitch-enum +linty: CCFLAGS += -Wwrite-strings +linty: CCFLAGS += -Wunreachable-code +linty: CCFLAGS += -Winit-self +linty: CCFLAGS += -Wpointer-arith +linty: advent cheat + +# These seem to be more modern options for enabling coverage testing. +# Documenting them here in case a future version bump disables --coverage. +#debug: CCFLAGS += -ftest-coverage +#debug: CCFLAGS += -fprofile-arcs + +debug: CCFLAGS += -O0 +debug: CCFLAGS += --coverage +debug: CCFLAGS += -ggdb +debug: CCFLAGS += -U_FORTIFY_SOURCE +debug: CCFLAGS += -fsanitize=address +debug: CCFLAGS += -fsanitize=undefined +debug: linty -refresh: advent.html - shipper -N -w version=$(VERS) | sh -e -x diff --git a/NEWS b/NEWS deleted file mode 100644 index f1503ba..0000000 --- a/NEWS +++ /dev/null @@ -1,7 +0,0 @@ -= OpenAdventure project news = - -Repository head:: - Forward port of Crowther & Woods's 430-point Adventure 2.5. - Added -l option for logging. - Added command prompt; -o suppresses this. - diff --git a/NEWS.adoc b/NEWS.adoc new file mode 100644 index 0000000..0140574 --- /dev/null +++ b/NEWS.adoc @@ -0,0 +1,90 @@ += Open Adventure project news = +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 + +1.20: 2024-09-23:: + Make oldstyle correctly suppress line editing. + +1.19: 2024-06-27:: + Ensore that the KNIVES_VANISH message can't issue twice. + +1.18: 2024-02-15:: + Bring the manual page fully up to date. + +1.17: 2024-01-02:: + Saying Z'ZZZ at reservoir no longer causes the waters to part and crash. + +1.16: 2023-04-15:: + Savefiles now have an identifying magic cookie at the front. + Resume detects if a save has incompatible endianness. + +1.15: 2023-04-03:: + Commands in magic-word sequence now interrupt it, as in original. + Bug fix for bird not starting caged in endgame. + +1.14: 2023-03-09:: + Added -a option for BBS door systems. + -o reverts to the old message on some failed magic words. + Typo fixes and documentation polishing. + +1.13: 2023-02-28:: + Fixed slightly buggy emission of end-of-game messages on a win. + +1.12: 2023-02-06:: + The bug and todo list has been cleared; project declared finished. + Correctness has been systematically tested against the 1995 code. + Typo fixes and documentation polishing. + +1.11: 2022-04-14:: + Restore 100% test coverage. + Use TAP reporting for tests. + +1.10: 2022-04-06:: + Fixed a bug that manifested after two "fly rug" commands - third one fails. + Fix some glitches in processing fee fie foe foo. + Correct some object start states and reading-related glitches in the endgame. + +1.9: 2020-08-27:: + Update the dungeon maker to avoid a deprecation due to security issues + +1.8: 2019-04-19:: + Minor typo and capitalization glitches in user-visible text fixed & documented. + Save format has changed. + +1.7: 2018-12-03:: + Python 3 and OS X port fixes. + +1.6: 2018-11-15:: + Split commands with verbless objects now pick up a preceding verb correctly. + +1.5: 2018-11-11:: + Fix for a minor bug in inventory handling. + Handle a bare numeric token on the command line a bit more gracefully. + +1.4: 2017-08-07:: + Repair packaging error (omitted templates.) + Minor improvements in odd grammar cases. + +1.3: 2017-08-01:: + Split commands with objectless transitive verbs are handled correctly. + Test suite has 100% code coverage. + +1.2: 2017-07-11:: + Under oldstyle, new-school single-letter command synonyms are ignored. + Switched from linenoise to editline for new-style line input. + The -s option is no longer required to paste command input; it is removed. + +1.1: 2017-06-29:: + There is a 'version' command. + Include tests directory in generated tarball. + Support command-line editing with arrow keys and Emacs keystrokes. + Save format has changed. + +1.0: 2017-06-05:: + Forward port of Crowther & Woods's 430-point Adventure 2.5. + Added -l option for logging. + Game logs are now fully reproducible via the "seed" command. + Added regression-test suite using seed, with coverage checking. + Added command prompt; -o suppresses this. Otherwise no gameplay changes. + Fixed bug that caused reservoir word not to be randomized. + Makefile does parallel builds. diff --git a/README b/README deleted file mode 100644 index fe08aaf..0000000 --- a/README +++ /dev/null @@ -1,16 +0,0 @@ -= README for Open Adventure = - -This code is a forward-port of the Crowther/Woods Adventure 2.5 from -1995, last version in the main line of Colossal Cave Adventure -development written by the original authors. The authors have given -permission and encouragement to this release. - -The file history.txt contains a more detailed history of this game -and its ancestors. - -This project is called "Open Adventure" because it's not at all clear -to number Adventure past 2.5 without misleading or causing collisions -or both. See the history file for discussion. The original 6-character -name on the PDP-10 has been reverted to in order to avoid a collision -with the BSD games port of the ancestral 196 version. - diff --git a/README.adoc b/README.adoc new file mode 100644 index 0000000..6b25f7f --- /dev/null +++ b/README.adoc @@ -0,0 +1,41 @@ += README for Open Adventure = +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 + +If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure +you can go there for tarball downloads and other resources. + +This code is a forward-port of the Crowther/Woods Adventure 2.5 from +1995, last version in the main line of Colossal Cave Adventure +development written by the original authors. The authors have given +permission and encouragement for this release; it obsolesces all +the 350-point versions and previous 2.x (430-point) ports. + +The file history.adoc contains a more detailed history of this game +and its ancestors. The file notes.adoc is the maintainer's notes, +describing project goals and recent changes. + +This project is called "Open Adventure" because it's not at all clear +how to number Adventure past 2.5 without misleading or causing +collisions or both. See the history file for discussion. The +original 6-character name on the PDP-10 has been reverted to for the +executable in order to avoid a collision with the BSD games port of +the ancestral 1977 version. + +Please see INSTALL.adoc for build info. + +Extreme care has been taken to not silently change gameplay. By +policy, all user-visible changes from 2.5 that are not bugs or typos +are revertible with the -o (oldstyle) command-line option. + +If you encounter a bug (not likely; this code is old and well tested) +please try to make a test log that reproduces it, using the -l option, +and ship it to the maintainers. + +If you find this code useful or amusing, please +https://www.patreon.com/esr[support me on Patreon.] + +// end + + + diff --git a/TODO b/TODO deleted file mode 100644 index 3fe80a7..0000000 --- a/TODO +++ /dev/null @@ -1,17 +0,0 @@ -= Open Adventure TODO = - -* Use a real pseudorandom-number generator with a seed rather than just - time-sampling. - -* Add command logging and command log replay. Note that the replay log - needs to begin with the random-number seed. - -* Use that feature to make regression tests from walkthroughs. - -* Add command-line option to disable all extension features. First - extension features: (1) Command prompt, (2) initial resource-allocation - number display suppressed. - -* Translate the FORTRANish mess to actual C. - -* Inline the database so the code doesn't need an external file. diff --git a/actions.c b/actions.c new file mode 100644 index 0000000..469e92f --- /dev/null +++ b/actions.c @@ -0,0 +1,1659 @@ +/* + * Actions for the dungeon-running code. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ + +#include +#include +#include +#include + +#include "advent.h" + +static phase_codes_t fill(verb_t, obj_t); + +static phase_codes_t attack(command_t command) { + /* Attack. Assume target if unambiguous. "Throw" also links here. + * Attackable objects fall into two categories: enemies (snake, + * dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2 + * enemies, or no enemies but 2 others. */ + verb_t verb = command.verb; + obj_t obj = command.obj; + + if (obj == INTRANSITIVE) { + int changes = 0; + if (atdwrf(game.loc) > 0) { + obj = DWARF; + ++changes; + } + if (HERE(SNAKE)) { + obj = SNAKE; + ++changes; + } + if (AT(DRAGON) && game.objects[DRAGON].prop == DRAGON_BARS) { + obj = DRAGON; + ++changes; + } + if (AT(TROLL)) { + obj = TROLL; + ++changes; + } + if (AT(OGRE)) { + obj = OGRE; + ++changes; + } + if (HERE(BEAR) && game.objects[BEAR].prop == UNTAMED_BEAR) { + obj = BEAR; + ++changes; + } + /* check for low-priority targets */ + if (obj == INTRANSITIVE) { + /* Can't attack bird or machine by throwing axe. */ + if (HERE(BIRD) && verb != THROW) { + obj = BIRD; + ++changes; + } + if (HERE(VEND) && verb != THROW) { + obj = VEND; + ++changes; + } + /* Clam and oyster both treated as clam for intransitive + * case; no harm done. */ + if (HERE(CLAM) || HERE(OYSTER)) { + obj = CLAM; + ++changes; + } + } + if (changes >= 2) { + return GO_UNKNOWN; + } + } + + if (obj == BIRD) { + if (game.closed) { + rspeak(UNHAPPY_BIRD); + } else { + DESTROY(BIRD); + rspeak(BIRD_DEAD); + } + return GO_CLEAROBJ; + } + if (obj == VEND) { + state_change(VEND, game.objects[VEND].prop == VEND_BLOCKS + ? VEND_UNBLOCKS + : VEND_BLOCKS); + + return GO_CLEAROBJ; + } + + if (obj == BEAR) { + switch (game.objects[BEAR].prop) { + case UNTAMED_BEAR: + rspeak(BEAR_HANDS); + break; + case SITTING_BEAR: + rspeak(BEAR_CONFUSED); + break; + case CONTENTED_BEAR: + rspeak(BEAR_CONFUSED); + break; + case BEAR_DEAD: + rspeak(ALREADY_DEAD); + break; + } + return GO_CLEAROBJ; + } + if (obj == DRAGON && game.objects[DRAGON].prop == DRAGON_BARS) { + /* Fun stuff for dragon. If he insists on attacking it, win! + * Set game.prop to dead, move dragon to central loc (still + * fixed), move rug there (not fixed), and move him there, + * too. Then do a null motion to get new description. */ + rspeak(BARE_HANDS_QUERY); + if (!silent_yes_or_no()) { + speak(arbitrary_messages[NASTY_DRAGON]); + return GO_MOVE; + } + state_change(DRAGON, DRAGON_DEAD); + game.objects[RUG].prop = RUG_FLOOR; + /* Hardcoding LOC_SECRET5 as the dragon's death location is + * ugly. The way it was computed before was worse; it depended + * on the two dragon locations being LOC_SECRET4 and LOC_SECRET6 + * and LOC_SECRET5 being right between them. + */ + move(DRAGON + NOBJECTS, IS_FIXED); + move(RUG + NOBJECTS, IS_FREE); + move(DRAGON, LOC_SECRET5); + move(RUG, LOC_SECRET5); + drop(BLOOD, LOC_SECRET5); + for (obj_t i = 1; i <= NOBJECTS; i++) { + if (game.objects[i].place == objects[DRAGON].plac || + game.objects[i].place == objects[DRAGON].fixd) { + move(i, LOC_SECRET5); + } + } + game.loc = LOC_SECRET5; + return GO_MOVE; + } + + if (obj == OGRE) { + rspeak(OGRE_DODGE); + if (atdwrf(game.loc) == 0) { + return GO_CLEAROBJ; + } + rspeak(KNIFE_THROWN); + DESTROY(OGRE); + int dwarves = 0; + for (int i = 1; i < PIRATE; i++) { + if (game.dwarves[i].loc == game.loc) { + ++dwarves; + game.dwarves[i].loc = LOC_LONGWEST; + game.dwarves[i].seen = false; + } + } + rspeak((dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2); + return GO_CLEAROBJ; + } + + switch (obj) { + case INTRANSITIVE: + rspeak(NO_TARGET); + break; + case CLAM: + case OYSTER: + rspeak(SHELL_IMPERVIOUS); + break; + case SNAKE: + rspeak(SNAKE_WARNING); + break; + case DWARF: + if (game.closed) { + return GO_DWARFWAKE; + } + rspeak(BARE_HANDS_QUERY); + break; + case DRAGON: + rspeak(ALREADY_DEAD); + break; + case TROLL: + rspeak(ROCKY_TROLL); + break; + default: + speak(actions[verb].message); + } + return GO_CLEAROBJ; +} + +static phase_codes_t bigwords(vocab_t id) { + /* Only called on FEE FIE FOE FOO (AND FUM). Advance to next state if + * given in proper order. Look up foo in special section of vocab to + * determine which word we've got. Last word zips the eggs back to the + * giant room (unless already there). */ + int foobar = abs(game.foobar); + + /* Only FEE can start a magic-word sequence. */ + if ((foobar == WORD_EMPTY) && + (id == FIE || id == FOE || id == FOO || id == FUM)) { + rspeak(NOTHING_HAPPENS); + return GO_CLEAROBJ; + } + + if ((foobar == WORD_EMPTY && id == FEE) || + (foobar == FEE && id == FIE) || (foobar == FIE && id == FOE) || + (foobar == FOE && id == FOO)) { + game.foobar = id; + if (id != FOO) { + rspeak(OK_MAN); + return GO_CLEAROBJ; + } + game.foobar = WORD_EMPTY; + if (game.objects[EGGS].place == objects[EGGS].plac || + (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { + rspeak(NOTHING_HAPPENS); + return GO_CLEAROBJ; + } else { + /* Bring back troll if we steal the eggs back from him + * before crossing. */ + if (game.objects[EGGS].place == LOC_NOWHERE && + game.objects[TROLL].place == LOC_NOWHERE && + game.objects[TROLL].prop == TROLL_UNPAID) { + game.objects[TROLL].prop = TROLL_PAIDONCE; + } + if (HERE(EGGS)) { + pspeak(EGGS, look, true, EGGS_VANISHED); + } else if (game.loc == objects[EGGS].plac) { + pspeak(EGGS, look, true, EGGS_HERE); + } else { + pspeak(EGGS, look, true, EGGS_DONE); + } + move(EGGS, objects[EGGS].plac); + + return GO_CLEAROBJ; + } + } else { + /* Magic-word sequence was started but is incorrect */ + if (settings.oldstyle || game.seenbigwords) { + rspeak(START_OVER); + } else { + rspeak(WELL_POINTLESS); + } + game.foobar = WORD_EMPTY; + return GO_CLEAROBJ; + } +} + +static void blast(void) { + /* Blast. No effect unless you've got dynamite, which is a neat trick! + */ + if (OBJECT_IS_NOTFOUND(ROD2) || !game.closed) { + rspeak(REQUIRES_DYNAMITE); + } else { + if (HERE(ROD2)) { + game.bonus = splatter; + rspeak(SPLATTER_MESSAGE); + } else if (game.loc == LOC_NE) { + game.bonus = defeat; + rspeak(DEFEAT_MESSAGE); + } else { + game.bonus = victory; + rspeak(VICTORY_MESSAGE); + } + terminate(endgame); + } +} + +static phase_codes_t vbreak(verb_t verb, obj_t obj) { + /* Break. Only works for mirror in repository and, of course, the + * vase. */ + switch (obj) { + case MIRROR: + if (game.closed) { + state_change(MIRROR, MIRROR_BROKEN); + return GO_DWARFWAKE; + } else { + rspeak(TOO_FAR); + break; + } + case VASE: + if (game.objects[VASE].prop == VASE_WHOLE) { + if (TOTING(VASE)) { + drop(VASE, game.loc); + } + state_change(VASE, VASE_BROKEN); + game.objects[VASE].fixed = IS_FIXED; + break; + } + /* FALLTHRU */ + default: + speak(actions[verb].message); + } + return (GO_CLEAROBJ); +} + +static phase_codes_t brief(void) { + /* Brief. Intransitive only. Suppress full descriptions after first + * time. */ + game.abbnum = 10000; + game.detail = 3; + rspeak(BRIEF_CONFIRM); + return GO_CLEAROBJ; +} + +static phase_codes_t vcarry(verb_t verb, obj_t obj) { + /* Carry an object. Special cases for bird and cage (if bird in cage, + * can't take one without the other). Liquids also special, since they + * depend on status of bottle. Also various side effects, etc. */ + if (obj == INTRANSITIVE) { + /* Carry, no object given yet. OK if only one object present. + */ + if (game.locs[game.loc].atloc == NO_OBJECT || + game.link[game.locs[game.loc].atloc] != 0 || + atdwrf(game.loc) > 0) { + return GO_UNKNOWN; + } + obj = game.locs[game.loc].atloc; + } + + if (TOTING(obj)) { + speak(actions[verb].message); + return GO_CLEAROBJ; + } + + if (obj == MESSAG) { + rspeak(REMOVE_MESSAGE); + DESTROY(MESSAG); + return GO_CLEAROBJ; + } + + if (game.objects[obj].fixed != IS_FREE) { + switch (obj) { + case PLANT: + rspeak((game.objects[PLANT].prop == PLANT_THIRSTY || + OBJECT_IS_STASHED(PLANT)) + ? DEEP_ROOTS + : YOU_JOKING); + break; + case BEAR: + rspeak(game.objects[BEAR].prop == SITTING_BEAR + ? BEAR_CHAINED + : YOU_JOKING); + break; + case CHAIN: + rspeak(game.objects[BEAR].prop != UNTAMED_BEAR + ? STILL_LOCKED + : YOU_JOKING); + break; + case RUG: + rspeak(game.objects[RUG].prop == RUG_HOVER + ? RUG_HOVERS + : YOU_JOKING); + break; + case URN: + rspeak(URN_NOBUDGE); + break; + case CAVITY: + rspeak(DOUGHNUT_HOLES); + break; + case BLOOD: + rspeak(FEW_DROPS); + break; + case SIGN: + rspeak(HAND_PASSTHROUGH); + break; + default: + rspeak(YOU_JOKING); + } + return GO_CLEAROBJ; + } + + if (obj == WATER || obj == OIL) { + if (!HERE(BOTTLE) || LIQUID() != obj) { + if (!TOTING(BOTTLE)) { + rspeak(NO_CONTAINER); + return GO_CLEAROBJ; + } + if (game.objects[BOTTLE].prop == EMPTY_BOTTLE) { + return (fill(verb, BOTTLE)); + } else { + rspeak(BOTTLE_FULL); + } + return GO_CLEAROBJ; + } + obj = BOTTLE; + } + + if (game.holdng >= INVLIMIT) { + rspeak(CARRY_LIMIT); + return GO_CLEAROBJ; + } + + if (obj == BIRD && game.objects[BIRD].prop != BIRD_CAGED && + !OBJECT_IS_STASHED(BIRD)) { + if (game.objects[BIRD].prop == BIRD_FOREST_UNCAGED) { + DESTROY(BIRD); + rspeak(BIRD_CRAP); + return GO_CLEAROBJ; + } + if (!TOTING(CAGE)) { + rspeak(CANNOT_CARRY); + return GO_CLEAROBJ; + } + if (TOTING(ROD)) { + rspeak(BIRD_EVADES); + return GO_CLEAROBJ; + } + game.objects[BIRD].prop = BIRD_CAGED; + } + if ((obj == BIRD || obj == CAGE) && + OBJECT_STATE_EQUALS(BIRD, BIRD_CAGED)) { + /* expression maps BIRD to CAGE and CAGE to BIRD */ + carry(BIRD + CAGE - obj, game.loc); + } + + carry(obj, game.loc); + + if (obj == BOTTLE && LIQUID() != NO_OBJECT) { + game.objects[LIQUID()].place = CARRIED; + } + + if (GSTONE(obj) && !OBJECT_IS_FOUND(obj)) { + OBJECT_SET_FOUND(obj); + game.objects[CAVITY].prop = CAVITY_EMPTY; + } + rspeak(OK_MAN); + return GO_CLEAROBJ; +} + +static int chain(verb_t verb) { + /* Do something to the bear's chain */ + if (verb != LOCK) { + if (game.objects[BEAR].prop == UNTAMED_BEAR) { + rspeak(BEAR_BLOCKS); + return GO_CLEAROBJ; + } + if (game.objects[CHAIN].prop == CHAIN_HEAP) { + rspeak(ALREADY_UNLOCKED); + return GO_CLEAROBJ; + } + game.objects[CHAIN].prop = CHAIN_HEAP; + game.objects[CHAIN].fixed = IS_FREE; + if (game.objects[BEAR].prop != BEAR_DEAD) { + game.objects[BEAR].prop = CONTENTED_BEAR; + } + + switch (game.objects[BEAR].prop) { + // LCOV_EXCL_START + case BEAR_DEAD: + /* Can't be reached until the bear can die in some way + * other than a bridge collapse. Leave in in case this + * changes, but exclude from coverage testing. */ + game.objects[BEAR].fixed = IS_FIXED; + break; + // LCOV_EXCL_STOP + default: + game.objects[BEAR].fixed = IS_FREE; + } + rspeak(CHAIN_UNLOCKED); + return GO_CLEAROBJ; + } + + if (game.objects[CHAIN].prop != CHAIN_HEAP) { + rspeak(ALREADY_LOCKED); + return GO_CLEAROBJ; + } + if (game.loc != objects[CHAIN].plac) { + rspeak(NO_LOCKSITE); + return GO_CLEAROBJ; + } + + game.objects[CHAIN].prop = CHAIN_FIXED; + + if (TOTING(CHAIN)) { + drop(CHAIN, game.loc); + } + game.objects[CHAIN].fixed = IS_FIXED; + + rspeak(CHAIN_LOCKED); + return GO_CLEAROBJ; +} + +static phase_codes_t discard(verb_t verb, obj_t obj) { + /* Discard object. "Throw" also comes here for most objects. Special + * cases for bird (might attack snake or dragon) and cage (might contain + * bird) and vase. Drop coins at vending machine for extra batteries. */ + if (obj == ROD && !TOTING(ROD) && TOTING(ROD2)) { + obj = ROD2; + } + + if (!TOTING(obj)) { + speak(actions[verb].message); + return GO_CLEAROBJ; + } + + if (GSTONE(obj) && AT(CAVITY) && + game.objects[CAVITY].prop != CAVITY_FULL) { + rspeak(GEM_FITS); + game.objects[obj].prop = STATE_IN_CAVITY; + game.objects[CAVITY].prop = CAVITY_FULL; + if (HERE(RUG) && + ((obj == EMERALD && game.objects[RUG].prop != RUG_HOVER) || + (obj == RUBY && game.objects[RUG].prop == RUG_HOVER))) { + if (obj == RUBY) { + rspeak(RUG_SETTLES); + } else if (TOTING(RUG)) { + rspeak(RUG_WIGGLES); + } else { + rspeak(RUG_RISES); + } + if (!TOTING(RUG) || obj == RUBY) { + int k = (game.objects[RUG].prop == RUG_HOVER) + ? RUG_FLOOR + : RUG_HOVER; + game.objects[RUG].prop = k; + if (k == RUG_HOVER) { + k = objects[SAPPH].plac; + } + move(RUG + NOBJECTS, k); + } + } + drop(obj, game.loc); + return GO_CLEAROBJ; + } + + if (obj == COINS && HERE(VEND)) { + DESTROY(COINS); + drop(BATTERY, game.loc); + pspeak(BATTERY, look, true, FRESH_BATTERIES); + return GO_CLEAROBJ; + } + + if (LIQUID() == obj) { + obj = BOTTLE; + } + if (obj == BOTTLE && LIQUID() != NO_OBJECT) { + game.objects[LIQUID()].place = LOC_NOWHERE; + } + + if (obj == BEAR && AT(TROLL)) { + state_change(TROLL, TROLL_GONE); + move(TROLL, LOC_NOWHERE); + move(TROLL + NOBJECTS, IS_FREE); + move(TROLL2, objects[TROLL].plac); + move(TROLL2 + NOBJECTS, objects[TROLL].fixd); + juggle(CHASM); + drop(obj, game.loc); + return GO_CLEAROBJ; + } + + if (obj == VASE) { + if (game.loc != objects[PILLOW].plac) { + state_change(VASE, + AT(PILLOW) ? VASE_WHOLE : VASE_DROPPED); + if (game.objects[VASE].prop != VASE_WHOLE) { + game.objects[VASE].fixed = IS_FIXED; + } + drop(obj, game.loc); + return GO_CLEAROBJ; + } + } + + if (obj == CAGE && game.objects[BIRD].prop == BIRD_CAGED) { + drop(BIRD, game.loc); + } + + if (obj == BIRD) { + if (AT(DRAGON) && game.objects[DRAGON].prop == DRAGON_BARS) { + rspeak(BIRD_BURNT); + DESTROY(BIRD); + return GO_CLEAROBJ; + } + if (HERE(SNAKE)) { + rspeak(BIRD_ATTACKS); + if (game.closed) { + return GO_DWARFWAKE; + } + DESTROY(SNAKE); + /* Set game.prop for use by travel options */ + game.objects[SNAKE].prop = SNAKE_CHASED; + } else { + rspeak(OK_MAN); + } + + game.objects[BIRD].prop = + FOREST(game.loc) ? BIRD_FOREST_UNCAGED : BIRD_UNCAGED; + drop(obj, game.loc); + return GO_CLEAROBJ; + } + + rspeak(OK_MAN); + drop(obj, game.loc); + return GO_CLEAROBJ; +} + +static phase_codes_t drink(verb_t verb, obj_t obj) { + /* Drink. If no object, assume water and look for it here. If water + * is in the bottle, drink that, else must be at a water loc, so drink + * stream. */ + if (obj == INTRANSITIVE && LIQLOC(game.loc) != WATER && + (LIQUID() != WATER || !HERE(BOTTLE))) { + return GO_UNKNOWN; + } + + if (obj == BLOOD) { + DESTROY(BLOOD); + state_change(DRAGON, DRAGON_BLOODLESS); + game.blooded = true; + return GO_CLEAROBJ; + } + + if (obj != INTRANSITIVE && obj != WATER) { + rspeak(RIDICULOUS_ATTEMPT); + return GO_CLEAROBJ; + } + if (LIQUID() == WATER && HERE(BOTTLE)) { + game.objects[WATER].place = LOC_NOWHERE; + state_change(BOTTLE, EMPTY_BOTTLE); + return GO_CLEAROBJ; + } + + speak(actions[verb].message); + return GO_CLEAROBJ; +} + +static phase_codes_t eat(verb_t verb, obj_t obj) { + /* Eat. Intransitive: assume food if present, else ask what. + * Transitive: food ok, some things lose appetite, rest are ridiculous. + */ + switch (obj) { + case INTRANSITIVE: + if (!HERE(FOOD)) { + return GO_UNKNOWN; + } + /* FALLTHRU */ + case FOOD: + DESTROY(FOOD); + rspeak(THANKS_DELICIOUS); + break; + case BIRD: + case SNAKE: + case CLAM: + case OYSTER: + case DWARF: + case DRAGON: + case TROLL: + case BEAR: + case OGRE: + rspeak(LOST_APPETITE); + break; + default: + speak(actions[verb].message); + } + return GO_CLEAROBJ; +} + +static phase_codes_t extinguish(verb_t verb, obj_t obj) { + /* Extinguish. Lamp, urn, dragon/volcano (nice try). */ + if (obj == INTRANSITIVE) { + if (HERE(LAMP) && game.objects[LAMP].prop == LAMP_BRIGHT) { + obj = LAMP; + } + if (HERE(URN) && game.objects[URN].prop == URN_LIT) { + obj = URN; + } + if (obj == INTRANSITIVE) { + return GO_UNKNOWN; + } + } + + switch (obj) { + case URN: + if (game.objects[URN].prop != URN_EMPTY) { + state_change(URN, URN_DARK); + } else { + pspeak(URN, change, true, URN_DARK); + } + break; + case LAMP: + state_change(LAMP, LAMP_DARK); + rspeak(IS_DARK_HERE() ? PITCH_DARK : NO_MESSAGE); + break; + case DRAGON: + case VOLCANO: + rspeak(BEYOND_POWER); + break; + default: + speak(actions[verb].message); + } + return GO_CLEAROBJ; +} + +static phase_codes_t feed(verb_t verb, obj_t obj) { + /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, + * make him mad. Bear, special. */ + switch (obj) { + case BIRD: + rspeak(BIRD_PINING); + break; + case DRAGON: + if (game.objects[DRAGON].prop != DRAGON_BARS) { + rspeak(RIDICULOUS_ATTEMPT); + } else { + rspeak(NOTHING_EDIBLE); + } + break; + case SNAKE: + if (!game.closed && HERE(BIRD)) { + DESTROY(BIRD); + rspeak(BIRD_DEVOURED); + } else { + rspeak(NOTHING_EDIBLE); + } + break; + case TROLL: + rspeak(TROLL_VICES); + break; + case DWARF: + if (HERE(FOOD)) { + game.dflag += 2; + rspeak(REALLY_MAD); + } else { + speak(actions[verb].message); + } + break; + case BEAR: + if (game.objects[BEAR].prop == BEAR_DEAD) { + rspeak(RIDICULOUS_ATTEMPT); + break; + } + if (game.objects[BEAR].prop == UNTAMED_BEAR) { + if (HERE(FOOD)) { + DESTROY(FOOD); + game.objects[AXE].fixed = IS_FREE; + game.objects[AXE].prop = AXE_HERE; + state_change(BEAR, SITTING_BEAR); + } else { + rspeak(NOTHING_EDIBLE); + } + break; + } + speak(actions[verb].message); + break; + case OGRE: + if (HERE(FOOD)) { + rspeak(OGRE_FULL); + } else { + speak(actions[verb].message); + } + break; + default: + rspeak(AM_GAME); + } + return GO_CLEAROBJ; +} + +phase_codes_t fill(verb_t verb, obj_t obj) { + /* Fill. Bottle or urn must be empty, and liquid available. (Vase + * is nasty.) */ + if (obj == VASE) { + if (LIQLOC(game.loc) == NO_OBJECT) { + rspeak(FILL_INVALID); + return GO_CLEAROBJ; + } + if (!TOTING(VASE)) { + rspeak(ARENT_CARRYING); + return GO_CLEAROBJ; + } + rspeak(SHATTER_VASE); + game.objects[VASE].prop = VASE_BROKEN; + game.objects[VASE].fixed = IS_FIXED; + drop(VASE, game.loc); + return GO_CLEAROBJ; + } + + if (obj == URN) { + if (game.objects[URN].prop != URN_EMPTY) { + rspeak(FULL_URN); + return GO_CLEAROBJ; + } + if (!HERE(BOTTLE)) { + rspeak(FILL_INVALID); + return GO_CLEAROBJ; + } + int k = LIQUID(); + switch (k) { + case WATER: + game.objects[BOTTLE].prop = EMPTY_BOTTLE; + rspeak(WATER_URN); + break; + case OIL: + game.objects[URN].prop = URN_DARK; + game.objects[BOTTLE].prop = EMPTY_BOTTLE; + rspeak(OIL_URN); + break; + case NO_OBJECT: + default: + rspeak(FILL_INVALID); + return GO_CLEAROBJ; + } + game.objects[k].place = LOC_NOWHERE; + return GO_CLEAROBJ; + } + if (obj != INTRANSITIVE && obj != BOTTLE) { + speak(actions[verb].message); + return GO_CLEAROBJ; + } + if (obj == INTRANSITIVE && !HERE(BOTTLE)) { + return GO_UNKNOWN; + } + + if (HERE(URN) && game.objects[URN].prop != URN_EMPTY) { + rspeak(URN_NOPOUR); + return GO_CLEAROBJ; + } + if (LIQUID() != NO_OBJECT) { + rspeak(BOTTLE_FULL); + return GO_CLEAROBJ; + } + if (LIQLOC(game.loc) == NO_OBJECT) { + rspeak(NO_LIQUID); + return GO_CLEAROBJ; + } + + state_change(BOTTLE, + (LIQLOC(game.loc) == OIL) ? OIL_BOTTLE : WATER_BOTTLE); + if (TOTING(BOTTLE)) { + game.objects[LIQUID()].place = CARRIED; + } + return GO_CLEAROBJ; +} + +static phase_codes_t find(verb_t verb, obj_t obj) { + /* Find. Might be carrying it, or it might be here. Else give caveat. + */ + if (TOTING(obj)) { + rspeak(ALREADY_CARRYING); + return GO_CLEAROBJ; + } + + if (game.closed) { + rspeak(NEEDED_NEARBY); + return GO_CLEAROBJ; + } + + if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || + obj == LIQLOC(game.loc) || (obj == DWARF && atdwrf(game.loc) > 0)) { + rspeak(YOU_HAVEIT); + return GO_CLEAROBJ; + } + + speak(actions[verb].message); + return GO_CLEAROBJ; +} + +static phase_codes_t fly(verb_t verb, obj_t obj) { + /* Fly. Snide remarks unless hovering rug is here. */ + if (obj == INTRANSITIVE) { + if (!HERE(RUG)) { + rspeak(FLAP_ARMS); + return GO_CLEAROBJ; + } + if (game.objects[RUG].prop != RUG_HOVER) { + rspeak(RUG_NOTHING2); + return GO_CLEAROBJ; + } + obj = RUG; + } + + if (obj != RUG) { + speak(actions[verb].message); + return GO_CLEAROBJ; + } + if (game.objects[RUG].prop != RUG_HOVER) { + rspeak(RUG_NOTHING1); + return GO_CLEAROBJ; + } + + if (game.loc == LOC_CLIFF) { + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; + game.newloc = LOC_LEDGE; + rspeak(RUG_GOES); + } else if (game.loc == LOC_LEDGE) { + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; + game.newloc = LOC_CLIFF; + rspeak(RUG_RETURNS); + } else { + // LCOV_EXCL_START + /* should never happen */ + rspeak(NOTHING_HAPPENS); + // LCOV_EXCL_STOP + } + return GO_TERMINATE; +} + +static phase_codes_t inven(void) { + /* Inventory. If object, treat same as find. Else report on current + * burden. */ + bool empty = true; + for (obj_t i = 1; i <= NOBJECTS; i++) { + if (i == BEAR || !TOTING(i)) { + continue; + } + if (empty) { + rspeak(NOW_HOLDING); + empty = false; + } + pspeak(i, touch, false, -1); + } + if (TOTING(BEAR)) { + rspeak(TAME_BEAR); + } + if (empty) { + rspeak(NO_CARRY); + } + return GO_CLEAROBJ; +} + +static phase_codes_t light(verb_t verb, obj_t obj) { + /* Light. Applicable only to lamp and urn. */ + if (obj == INTRANSITIVE) { + int selects = 0; + if (HERE(LAMP) && game.objects[LAMP].prop == LAMP_DARK && + game.limit >= 0) { + obj = LAMP; + selects++; + } + if (HERE(URN) && game.objects[URN].prop == URN_DARK) { + obj = URN; + selects++; + } + if (selects != 1) { + return GO_UNKNOWN; + } + } + + switch (obj) { + case URN: + state_change(URN, game.objects[URN].prop == URN_EMPTY + ? URN_EMPTY + : URN_LIT); + break; + case LAMP: + if (game.limit < 0) { + rspeak(LAMP_OUT); + break; + } + state_change(LAMP, LAMP_BRIGHT); + if (game.wzdark) { + return GO_TOP; + } + break; + default: + speak(actions[verb].message); + } + return GO_CLEAROBJ; +} + +static phase_codes_t listen(void) { + /* Listen. Intransitive only. Print stuff based on object sound + * properties. */ + bool soundlatch = false; + vocab_t sound = locations[game.loc].sound; + if (sound != SILENT) { + rspeak(sound); + if (!locations[game.loc].loud) { + rspeak(NO_MESSAGE); + } + soundlatch = true; + } + for (obj_t i = 1; i <= NOBJECTS; i++) { + if (!HERE(i) || objects[i].sounds[0] == NULL || + OBJECT_IS_STASHED(i) || OBJECT_IS_NOTFOUND(i)) { + continue; + } + int mi = game.objects[i].prop; + /* (ESR) Some unpleasant magic on object states here. Ideally + * we'd have liked the bird to be a normal object that we can + * use state_change() on; can't do it, because there are + * actually two different series of per-state birdsounds + * depending on whether player has drunk dragon's blood. */ + if (i == BIRD) { + mi += 3 * game.blooded; + } + pspeak(i, hear, true, mi, game.zzword); + rspeak(NO_MESSAGE); + if (i == BIRD && mi == BIRD_ENDSTATE) { + DESTROY(BIRD); + } + soundlatch = true; + } + if (!soundlatch) { + rspeak(ALL_SILENT); + } + return GO_CLEAROBJ; +} + +static phase_codes_t lock(verb_t verb, obj_t obj) { + /* Lock, unlock, no object given. Assume various things if present. */ + if (obj == INTRANSITIVE) { + if (HERE(CLAM)) { + obj = CLAM; + } + if (HERE(OYSTER)) { + obj = OYSTER; + } + if (AT(DOOR)) { + obj = DOOR; + } + if (AT(GRATE)) { + obj = GRATE; + } + if (HERE(CHAIN)) { + obj = CHAIN; + } + if (obj == INTRANSITIVE) { + rspeak(NOTHING_LOCKED); + return GO_CLEAROBJ; + } + } + + /* Lock, unlock object. Special stuff for opening clam/oyster + * and for chain. */ + + switch (obj) { + case CHAIN: + if (HERE(KEYS)) { + return chain(verb); + } else { + rspeak(NO_KEYS); + } + break; + case GRATE: + if (HERE(KEYS)) { + if (game.closng) { + rspeak(EXIT_CLOSED); + if (!game.panic) { + game.clock2 = PANICTIME; + } + game.panic = true; + } else { + state_change(GRATE, (verb == LOCK) + ? GRATE_CLOSED + : GRATE_OPEN); + } + } else { + rspeak(NO_KEYS); + } + break; + case CLAM: + if (verb == LOCK) { + rspeak(HUH_MAN); + } else if (TOTING(CLAM)) { + rspeak(DROP_CLAM); + } else if (!TOTING(TRIDENT)) { + rspeak(CLAM_OPENER); + } else { + DESTROY(CLAM); + drop(OYSTER, game.loc); + drop(PEARL, LOC_CULDESAC); + rspeak(PEARL_FALLS); + } + break; + case OYSTER: + if (verb == LOCK) { + rspeak(HUH_MAN); + } else if (TOTING(OYSTER)) { + rspeak(DROP_OYSTER); + } else if (!TOTING(TRIDENT)) { + rspeak(OYSTER_OPENER); + } else { + rspeak(OYSTER_OPENS); + } + break; + case DOOR: + rspeak((game.objects[DOOR].prop == DOOR_UNRUSTED) ? OK_MAN + : RUSTY_DOOR); + break; + case CAGE: + rspeak(NO_LOCK); + break; + case KEYS: + rspeak(CANNOT_UNLOCK); + break; + default: + speak(actions[verb].message); + } + + return GO_CLEAROBJ; +} + +static phase_codes_t pour(verb_t verb, obj_t obj) { + /* Pour. If no object, or object is bottle, assume contents of bottle. + * special tests for pouring water or oil on plant or rusty door. */ + if (obj == BOTTLE || obj == INTRANSITIVE) { + obj = LIQUID(); + } + if (obj == NO_OBJECT) { + return GO_UNKNOWN; + } + if (!TOTING(obj)) { + speak(actions[verb].message); + return GO_CLEAROBJ; + } + + if (obj != OIL && obj != WATER) { + rspeak(CANT_POUR); + return GO_CLEAROBJ; + } + if (HERE(URN) && game.objects[URN].prop == URN_EMPTY) { + return fill(verb, URN); + } + game.objects[BOTTLE].prop = EMPTY_BOTTLE; + game.objects[obj].place = LOC_NOWHERE; + if (!(AT(PLANT) || AT(DOOR))) { + rspeak(GROUND_WET); + return GO_CLEAROBJ; + } + if (!AT(DOOR)) { + if (obj == WATER) { + /* cycle through the three plant states */ + state_change(PLANT, + MOD(game.objects[PLANT].prop + 1, 3)); + game.objects[PLANT2].prop = game.objects[PLANT].prop; + return GO_MOVE; + } else { + rspeak(SHAKING_LEAVES); + return GO_CLEAROBJ; + } + } else { + state_change(DOOR, (obj == OIL) ? DOOR_UNRUSTED : DOOR_RUSTED); + return GO_CLEAROBJ; + } +} + +static phase_codes_t quit(void) { + /* Quit. Intransitive only. Verify intent and exit if that's what he + * wants. */ + if (yes_or_no(arbitrary_messages[REALLY_QUIT], + arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) { + terminate(quitgame); + } + return GO_CLEAROBJ; +} + +static phase_codes_t read(command_t command) +/* Read. Print stuff based on objtxt. Oyster (?) is special case. */ +{ + if (command.obj == INTRANSITIVE) { + command.obj = NO_OBJECT; + for (int i = 1; i <= NOBJECTS; i++) { + if (HERE(i) && objects[i].texts[0] != NULL && + !OBJECT_IS_STASHED(i)) { + command.obj = command.obj * NOBJECTS + i; + } + } + if (command.obj > NOBJECTS || command.obj == NO_OBJECT || + IS_DARK_HERE()) { + return GO_UNKNOWN; + } + } + + if (IS_DARK_HERE()) { + sspeak(NO_SEE, command.word[0].raw); + } else if (command.obj == OYSTER) { + if (!TOTING(OYSTER) || !game.closed) { + rspeak(DONT_UNDERSTAND); + } else if (!game.clshnt) { + game.clshnt = yes_or_no(arbitrary_messages[CLUE_QUERY], + arbitrary_messages[WAYOUT_CLUE], + arbitrary_messages[OK_MAN]); + } else { + pspeak(OYSTER, hear, true, + 1); // Not really a sound, but oh well. + } + } else if (objects[command.obj].texts[0] == NULL || + OBJECT_IS_NOTFOUND(command.obj)) { + speak(actions[command.verb].message); + } else { + pspeak(command.obj, study, true, + game.objects[command.obj].prop); + } + return GO_CLEAROBJ; +} + +static phase_codes_t reservoir(void) { + /* Z'ZZZ (word gets recomputed at startup; different each game). */ + if (!AT(RESER) && game.loc != LOC_RESBOTTOM) { + rspeak(NOTHING_HAPPENS); + return GO_CLEAROBJ; + } else { + state_change(RESER, game.objects[RESER].prop == WATERS_PARTED + ? WATERS_UNPARTED + : WATERS_PARTED); + if (AT(RESER)) { + return GO_CLEAROBJ; + } else { + game.oldlc2 = game.loc; + game.newloc = LOC_NOWHERE; + rspeak(NOT_BRIGHT); + return GO_TERMINATE; + } + } +} + +static phase_codes_t rub(verb_t verb, obj_t obj) { + /* Rub. Yields various snide remarks except for lit urn. */ + if (obj == URN && game.objects[URN].prop == URN_LIT) { + DESTROY(URN); + drop(AMBER, game.loc); + game.objects[AMBER].prop = AMBER_IN_ROCK; + --game.tally; + drop(CAVITY, game.loc); + rspeak(URN_GENIES); + } else if (obj != LAMP) { + rspeak(PECULIAR_NOTHING); + } else { + speak(actions[verb].message); + } + return GO_CLEAROBJ; +} + +static phase_codes_t say(command_t command) { + /* Say. Echo WD2. Magic words override. */ + if (command.word[1].type == MOTION && + (command.word[1].id == XYZZY || command.word[1].id == PLUGH || + command.word[1].id == PLOVER)) { + return GO_WORD2; + } + if (command.word[1].type == ACTION && command.word[1].id == PART) { + return reservoir(); + } + + if (command.word[1].type == ACTION && + (command.word[1].id == FEE || command.word[1].id == FIE || + command.word[1].id == FOE || command.word[1].id == FOO || + command.word[1].id == FUM || command.word[1].id == PART)) { + return bigwords(command.word[1].id); + } + sspeak(OKEY_DOKEY, command.word[1].raw); + return GO_CLEAROBJ; +} + +static phase_codes_t throw_support(vocab_t spk) { + rspeak(spk); + drop(AXE, game.loc); + return GO_MOVE; +} + +static phase_codes_t throwit(command_t command) { + /* Throw. Same as discard unless axe. Then same as attack except + * ignore bird, and if dwarf is present then one might be killed. + * (Only way to do so!) Axe also special for dragon, bear, and + * troll. Treasures special for troll. */ + if (!TOTING(command.obj)) { + speak(actions[command.verb].message); + return GO_CLEAROBJ; + } + if (objects[command.obj].is_treasure && AT(TROLL)) { + /* Snarf a treasure for the troll. */ + drop(command.obj, LOC_NOWHERE); + move(TROLL, LOC_NOWHERE); + move(TROLL + NOBJECTS, IS_FREE); + drop(TROLL2, objects[TROLL].plac); + drop(TROLL2 + NOBJECTS, objects[TROLL].fixd); + juggle(CHASM); + rspeak(TROLL_SATISFIED); + return GO_CLEAROBJ; + } + if (command.obj == FOOD && HERE(BEAR)) { + /* But throwing food is another story. */ + command.obj = BEAR; + return (feed(command.verb, command.obj)); + } + if (command.obj != AXE) { + return (discard(command.verb, command.obj)); + } else { + if (atdwrf(game.loc) <= 0) { + if (AT(DRAGON) && + game.objects[DRAGON].prop == DRAGON_BARS) { + return throw_support(DRAGON_SCALES); + } + if (AT(TROLL)) { + return throw_support(TROLL_RETURNS); + } + if (AT(OGRE)) { + return throw_support(OGRE_DODGE); + } + if (HERE(BEAR) && + game.objects[BEAR].prop == UNTAMED_BEAR) { + /* This'll teach him to throw the axe at the + * bear! */ + drop(AXE, game.loc); + game.objects[AXE].fixed = IS_FIXED; + juggle(BEAR); + state_change(AXE, AXE_LOST); + return GO_CLEAROBJ; + } + command.obj = INTRANSITIVE; + return (attack(command)); + } + + if (randrange(NDWARVES + 1) < game.dflag) { + return throw_support(DWARF_DODGES); + } else { + int i = atdwrf(game.loc); + game.dwarves[i].seen = false; + game.dwarves[i].loc = LOC_NOWHERE; + return throw_support( + (++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF); + } + } +} + +static phase_codes_t wake(verb_t verb, obj_t obj) { + /* Wake. Only use is to disturb the dwarves. */ + if (obj != DWARF || !game.closed) { + speak(actions[verb].message); + return GO_CLEAROBJ; + } else { + rspeak(PROD_DWARF); + return GO_DWARFWAKE; + } +} + +static phase_codes_t seed(verb_t verb, const char *arg) { + /* Set seed */ + int32_t seed = strtol(arg, NULL, 10); + speak(actions[verb].message, seed); + set_seed(seed); + --game.turns; + return GO_TOP; +} + +static phase_codes_t waste(verb_t verb, turn_t turns) { + /* Burn turns */ + game.limit -= turns; + speak(actions[verb].message, (int)game.limit); + return GO_TOP; +} + +static phase_codes_t wave(verb_t verb, obj_t obj) { + /* Wave. No effect unless waving rod at fissure or at bird. */ + if (obj != ROD || !TOTING(obj) || + (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { + speak(((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) + ? arbitrary_messages[ARENT_CARRYING] + : actions[verb].message); + return GO_CLEAROBJ; + } + + if (game.objects[BIRD].prop == BIRD_UNCAGED && + game.loc == game.objects[STEPS].place && OBJECT_IS_NOTFOUND(JADE)) { + drop(JADE, game.loc); + OBJECT_SET_FOUND(JADE); + --game.tally; + rspeak(NECKLACE_FLY); + return GO_CLEAROBJ; + } else { + if (game.closed) { + rspeak((game.objects[BIRD].prop == BIRD_CAGED) + ? CAGE_FLY + : FREE_FLY); + return GO_DWARFWAKE; + } + if (game.closng || !AT(FISSURE)) { + rspeak((game.objects[BIRD].prop == BIRD_CAGED) + ? CAGE_FLY + : FREE_FLY); + return GO_CLEAROBJ; + } + if (HERE(BIRD)) { + rspeak((game.objects[BIRD].prop == BIRD_CAGED) + ? CAGE_FLY + : FREE_FLY); + } + + state_change(FISSURE, game.objects[FISSURE].prop == BRIDGED + ? UNBRIDGED + : BRIDGED); + return GO_CLEAROBJ; + } +} + +phase_codes_t action(command_t command) { + /* Analyse a verb. Remember what it was, go back for object if second + * word unless verb is "say", which snarfs arbitrary second word. + */ + /* Previously, actions that result in a message, but don't do anything + * further were called "specials". Now they're handled here as normal + * actions. If noaction is true, then we spit out the message and return + */ + if (actions[command.verb].noaction) { + speak(actions[command.verb].message); + return GO_CLEAROBJ; + } + + if (command.part == unknown) { + /* Analyse an object word. See if the thing is here, whether + * we've got a verb yet, and so on. Object must be here + * unless verb is "find" or "invent(ory)" (and no new verb + * yet to be analysed). Water and oil are also funny, since + * they are never actually dropped at any location, but might + * be here inside the bottle or urn or as a feature of the + * location. */ + if (HERE(command.obj)) { + /* FALL THROUGH */; + } else if (command.obj == DWARF && atdwrf(game.loc) > 0) { + /* FALL THROUGH */; + } else if (!game.closed && + ((LIQUID() == command.obj && HERE(BOTTLE)) || + command.obj == LIQLOC(game.loc))) { + /* FALL THROUGH */; + } else if (command.obj == OIL && HERE(URN) && + game.objects[URN].prop != URN_EMPTY) { + command.obj = URN; + /* FALL THROUGH */; + } else if (command.obj == PLANT && AT(PLANT2) && + game.objects[PLANT2].prop != PLANT_THIRSTY) { + command.obj = PLANT2; + /* FALL THROUGH */; + } else if (command.obj == KNIFE && game.knfloc == game.loc) { + game.knfloc = -1; + rspeak(KNIVES_VANISH); + return GO_CLEAROBJ; + } else if (command.obj == ROD && HERE(ROD2)) { + command.obj = ROD2; + /* FALL THROUGH */; + } else if ((command.verb == FIND || + command.verb == INVENTORY) && + (command.word[1].id == WORD_EMPTY || + command.word[1].id == WORD_NOT_FOUND)) { + /* FALL THROUGH */; + } else { + sspeak(NO_SEE, command.word[0].raw); + return GO_CLEAROBJ; + } + + if (command.verb != 0) { + command.part = transitive; + } + } + + switch (command.part) { + case intransitive: + if (command.word[1].raw[0] != '\0' && command.verb != SAY) { + return GO_WORD2; + } + if (command.verb == SAY) { + /* KEYS is not special, anything not NO_OBJECT or + * INTRANSITIVE will do here. We're preventing + * interpretation as an intransitive verb when the word + * is unknown. */ + command.obj = + command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT; + } + if (command.obj == NO_OBJECT || command.obj == INTRANSITIVE) { + /* Analyse an intransitive verb (ie, no object given + * yet). */ + switch (command.verb) { + case CARRY: + return vcarry(command.verb, INTRANSITIVE); + case DROP: + return GO_UNKNOWN; + case SAY: + return GO_UNKNOWN; + case UNLOCK: + return lock(command.verb, INTRANSITIVE); + case NOTHING: { + rspeak(OK_MAN); + return (GO_CLEAROBJ); + } + case LOCK: + return lock(command.verb, INTRANSITIVE); + case LIGHT: + return light(command.verb, INTRANSITIVE); + case EXTINGUISH: + return extinguish(command.verb, INTRANSITIVE); + case WAVE: + return GO_UNKNOWN; + case TAME: + return GO_UNKNOWN; + case GO: { + speak(actions[command.verb].message); + return GO_CLEAROBJ; + } + case ATTACK: + command.obj = INTRANSITIVE; + return attack(command); + case POUR: + return pour(command.verb, INTRANSITIVE); + case EAT: + return eat(command.verb, INTRANSITIVE); + case DRINK: + return drink(command.verb, INTRANSITIVE); + case RUB: + return GO_UNKNOWN; + case THROW: + return GO_UNKNOWN; + case QUIT: + return quit(); + case FIND: + return GO_UNKNOWN; + case INVENTORY: + return inven(); + case FEED: + return GO_UNKNOWN; + case FILL: + return fill(command.verb, INTRANSITIVE); + case BLAST: + blast(); + return GO_CLEAROBJ; + case SCORE: + score(scoregame); + return GO_CLEAROBJ; + case FEE: + case FIE: + case FOE: + case FOO: + case FUM: + return bigwords(command.word[0].id); + case BRIEF: + return brief(); + case READ: + command.obj = INTRANSITIVE; + return read(command); + case BREAK: + return GO_UNKNOWN; + case WAKE: + return GO_UNKNOWN; + case SAVE: + return suspend(); + case RESUME: + return resume(); + case FLY: + return fly(command.verb, INTRANSITIVE); + case LISTEN: + return listen(); + case PART: + return reservoir(); + case SEED: + case WASTE: + rspeak(NUMERIC_REQUIRED); + return GO_TOP; + default: // LCOV_EXCL_LINE + BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE + } + } + /* FALLTHRU */ + case transitive: + /* Analyse a transitive verb. */ + switch (command.verb) { + case CARRY: + return vcarry(command.verb, command.obj); + case DROP: + return discard(command.verb, command.obj); + case SAY: + return say(command); + case UNLOCK: + return lock(command.verb, command.obj); + case NOTHING: { + rspeak(OK_MAN); + return (GO_CLEAROBJ); + } + case LOCK: + return lock(command.verb, command.obj); + case LIGHT: + return light(command.verb, command.obj); + case EXTINGUISH: + return extinguish(command.verb, command.obj); + case WAVE: + return wave(command.verb, command.obj); + case TAME: { + speak(actions[command.verb].message); + return GO_CLEAROBJ; + } + case GO: { + speak(actions[command.verb].message); + return GO_CLEAROBJ; + } + case ATTACK: + return attack(command); + case POUR: + return pour(command.verb, command.obj); + case EAT: + return eat(command.verb, command.obj); + case DRINK: + return drink(command.verb, command.obj); + case RUB: + return rub(command.verb, command.obj); + case THROW: + return throwit(command); + case QUIT: + speak(actions[command.verb].message); + return GO_CLEAROBJ; + case FIND: + return find(command.verb, command.obj); + case INVENTORY: + return find(command.verb, command.obj); + case FEED: + return feed(command.verb, command.obj); + case FILL: + return fill(command.verb, command.obj); + case BLAST: + blast(); + return GO_CLEAROBJ; + case SCORE: + speak(actions[command.verb].message); + return GO_CLEAROBJ; + case FEE: + case FIE: + case FOE: + case FOO: + case FUM: + speak(actions[command.verb].message); + return GO_CLEAROBJ; + case BRIEF: + speak(actions[command.verb].message); + return GO_CLEAROBJ; + case READ: + return read(command); + case BREAK: + return vbreak(command.verb, command.obj); + case WAKE: + return wake(command.verb, command.obj); + case SAVE: + speak(actions[command.verb].message); + return GO_CLEAROBJ; + case RESUME: + speak(actions[command.verb].message); + return GO_CLEAROBJ; + case FLY: + return fly(command.verb, command.obj); + case LISTEN: + speak(actions[command.verb].message); + return GO_CLEAROBJ; + // LCOV_EXCL_START + // This case should never happen - here only as placeholder + case PART: + return reservoir(); + // LCOV_EXCL_STOP + case SEED: + return seed(command.verb, command.word[1].raw); + case WASTE: + return waste(command.verb, + (turn_t)atol(command.word[1].raw)); + default: // LCOV_EXCL_LINE + BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE + } + case unknown: + /* Unknown verb, couldn't deduce object - might need hint */ + sspeak(WHAT_DO, command.word[0].raw); + return GO_CHECKHINT; + default: // LCOV_EXCL_LINE + BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE + } +} + +// end diff --git a/actions1.c b/actions1.c deleted file mode 100644 index 1b0086b..0000000 --- a/actions1.c +++ /dev/null @@ -1,586 +0,0 @@ -#include -#include -#include "misc.h" -#include "main.h" -#include "share.h" -#include "funcs.h" - -/* This stuff was broken off as part of an effort to get the main program - * to compile without running out of memory. We're called with a number - * that says what label the caller wanted to "goto", and we return a - * similar label number for the caller to "goto". - */ - -/* Analyse a verb. Remember what it was, go back for object if second word - * unless verb is "say", which snarfs arbitrary second word. */ - -int action(long STARTAT) { - switch(STARTAT) { - case 4000: goto L4000; - case 4090: goto L4090; - case 5000: goto L5000; - } - BUG(99); - -L4000: VERB=K; - SPK=ACTSPK[VERB]; - if(WD2 > 0 && VERB != SAY) return(2800); - if(VERB == SAY)OBJ=WD2; - if(OBJ > 0) goto L4090; - -/* Analyse an intransitive verb (ie, no object given yet). */ - - switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2: - return(8000); case 3: goto L8040; case 4: return(2009); case 5: goto L8040; - case 6: goto L8070; case 7: goto L8080; case 8: return(8000); case - 9: return(8000); case 10: return(2011); case 11: goto L9120; case 12: - goto L9130; case 13: goto L8140; case 14: goto L9150; case 15: - return(8000); case 16: return(8000); case 17: goto L8180; case 18: - return(8000); case 19: goto L8200; case 20: return(8000); case 21: - goto L9220; case 22: goto L9230; case 23: goto L8240; case 24: - goto L8250; case 25: goto L8260; case 26: goto L8270; case 27: - return(8000); case 28: return(8000); case 29: goto L8300; case 30: - goto L8310; case 31: goto L8320; case 32: goto L8330; case 33: - goto L8340; } -/* TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM - * WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN - * FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP - * RESU FLY LSTN ZZZZ */ - BUG(23); - -/* Analyse a transitive verb. */ - -L4090: switch (VERB-1) { case 0: goto L9010; case 1: goto L9020; case 2: goto - L9030; case 3: goto L9040; case 4: return(2009); case 5: goto L9040; - case 6: goto L9070; case 7: goto L9080; case 8: goto L9090; case - 9: return(2011); case 10: return(2011); case 11: goto L9120; case 12: - goto L9130; case 13: goto L9140; case 14: goto L9150; case 15: - goto L9160; case 16: goto L9170; case 17: return(2011); case 18: - goto L9190; case 19: goto L9190; case 20: goto L9210; case 21: - goto L9220; case 22: goto L9230; case 23: return(2011); case 24: - return(2011); case 25: return(2011); case 26: goto L9270; case 27: - goto L9280; case 28: goto L9290; case 29: return(2011); case 30: - return(2011); case 31: goto L9320; case 32: return(2011); case 33: - goto L8340; } -/* TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM - * WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN - * FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP - * RESU FLY LSTN ZZZZ */ - BUG(24); - -/* Analyse an object word. See if the thing is here, whether we've got a verb - * yet, and so on. Object must be here unless verb is "find" or "invent(ory)" - * (and no new verb yet to be analysed). Water and oil are also funny, since - * they are never actually dropped at any location, but might be here inside - * the bottle or urn or as a feature of the location. */ - -L5000: OBJ=K; - if(!HERE(K)) goto L5100; -L5010: if(WD2 > 0) return(2800); - if(VERB != 0) goto L4090; - SETPRM(1,WD1,WD1X); - RSPEAK(255); - return(2600); - -L5100: if(K != GRATE) goto L5110; - if(LOC == 1 || LOC == 4 || LOC == 7)K=DPRSSN; - if(LOC > 9 && LOC < 15)K=ENTRNC; - if(K != GRATE) return(8); -L5110: if(K == DWARF && ATDWRF(LOC) > 0) goto L5010; - if((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(LOC)) goto L5010; - if(OBJ != OIL || !HERE(URN) || PROP[URN] == 0) goto L5120; - OBJ=URN; - goto L5010; -L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130; - OBJ=PLANT2; - goto L5010; -L5130: if(OBJ != KNIFE || KNFLOC != LOC) goto L5140; - KNFLOC= -1; - SPK=116; - return(2011); -L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190; - OBJ=ROD2; - goto L5010; -L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010; - SETPRM(1,WD1,WD1X); - RSPEAK(256); - return(2012); - - - - -/* Routines for performing the various action verbs */ - -/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for - * transitive, plus ten times the verb number. Many intransitive verbs use the - * transitive code, and some verbs use code for other verbs, as noted below. */ - -/* Carry, no object given yet. OK if only one object present. */ - -L8010: if(ATLOC[LOC] == 0 || LINK[ATLOC[LOC]] != 0 || ATDWRF(LOC) > 0) return(8000); - OBJ=ATLOC[LOC]; - -/* Transitive carry/drop are in separate file. */ - -L9010: return(carry()); -L9020: return(discard(false)); - -/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ - -L9030: SETPRM(1,WD2,WD2X); - if(WD2 <= 0)SETPRM(1,WD1,WD1X); - if(WD2 > 0)WD1=WD2; - I=VOCAB(WD1,-1); - if(I == 62 || I == 65 || I == 71 || I == 2025 || I == 2034) goto L9035; - RSPEAK(258); - return(2012); - -L9035: WD2=0; - OBJ=0; - return(2630); - -/* Lock, unlock, no object given. Assume various things if present. */ - -L8040: SPK=28; - if(HERE(CLAM))OBJ=CLAM; - if(HERE(OYSTER))OBJ=OYSTER; - if(AT(DOOR))OBJ=DOOR; - if(AT(GRATE))OBJ=GRATE; - if(OBJ != 0 && HERE(CHAIN)) return(8000); - if(HERE(CHAIN))OBJ=CHAIN; - if(OBJ == 0) return(2011); - -/* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */ - -L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046; - if(OBJ == DOOR)SPK=111; - if(OBJ == DOOR && PROP[DOOR] == 1)SPK=54; - if(OBJ == CAGE)SPK=32; - if(OBJ == KEYS)SPK=55; - if(OBJ == GRATE || OBJ == CHAIN)SPK=31; - if(SPK != 31 || !HERE(KEYS)) return(2011); - if(OBJ == CHAIN) goto L9048; - if(!CLOSNG) goto L9043; - K=130; - if(!PANIC)CLOCK2=15; - PANIC=true; - return(2010); - -L9043: K=34+PROP[GRATE]; - PROP[GRATE]=1; - if(VERB == LOCK)PROP[GRATE]=0; - K=K+2*PROP[GRATE]; - return(2010); - -/* Clam/Oyster. */ -L9046: K=0; - if(OBJ == OYSTER)K=1; - SPK=124+K; - if(TOTING(OBJ))SPK=120+K; - if(!TOTING(TRIDNT))SPK=122+K; - if(VERB == LOCK)SPK=61; - if(SPK != 124) return(2011); - DSTROY(CLAM); - DROP(OYSTER,LOC); - DROP(PEARL,105); - return(2011); - -/* Chain. */ -L9048: if(VERB == LOCK) goto L9049; - SPK=171; - if(PROP[BEAR] == 0)SPK=41; - if(PROP[CHAIN] == 0)SPK=37; - if(SPK != 171) return(2011); - PROP[CHAIN]=0; - FIXED[CHAIN]=0; - if(PROP[BEAR] != 3)PROP[BEAR]=2; - FIXED[BEAR]=2-PROP[BEAR]; - return(2011); - -L9049: SPK=172; - if(PROP[CHAIN] != 0)SPK=34; - if(LOC != PLAC[CHAIN])SPK=173; - if(SPK != 172) return(2011); - PROP[CHAIN]=2; - if(TOTING(CHAIN))DROP(CHAIN,LOC); - FIXED[CHAIN]= -1; - return(2011); - -/* Light. Applicable only to lamp and urn. */ - -L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && LIMIT >= 0)OBJ=LAMP; - if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*100+URN; - if(OBJ == 0 || OBJ > 100) return(8000); - -L9070: if(OBJ == URN) goto L9073; - if(OBJ != LAMP) return(2011); - SPK=184; - if(LIMIT < 0) return(2011); - PROP[LAMP]=1; - RSPEAK(39); - if(WZDARK) return(2000); - return(2012); - -L9073: SPK=38; - if(PROP[URN] == 0) return(2011); - SPK=209; - PROP[URN]=2; - return(2011); - -/* Extinguish. Lamp, urn, dragon/volcano (nice try). */ - -L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP; - if(HERE(URN) && PROP[URN] == 2)OBJ=OBJ*100+URN; - if(OBJ == 0 || OBJ > 100) return(8000); - -L9080: if(OBJ == URN) goto L9083; - if(OBJ == LAMP) goto L9086; - if(OBJ == DRAGON || OBJ == VOLCAN)SPK=146; - return(2011); - -L9083: PROP[URN]=PROP[URN]/2; - SPK=210; - return(2011); - -L9086: PROP[LAMP]=0; - RSPEAK(40); - if(DARK(0))RSPEAK(16); - return(2012); - -/* Wave. No effect unless waving rod at fissure or at bird. */ - -L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29; - if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (CLOSNG || !AT(FISSUR)))) - return(2011); - if(HERE(BIRD))SPK=206+MOD(PROP[BIRD],2); - if(SPK == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094; - if(CLOSED) return(18999); - if(CLOSNG || !AT(FISSUR)) return(2011); - if(HERE(BIRD))RSPEAK(SPK); - PROP[FISSUR]=1-PROP[FISSUR]; - PSPEAK(FISSUR,2-PROP[FISSUR]); - return(2012); - -L9094: DROP(JADE,LOC); - PROP[JADE]=0; - TALLY=TALLY-1; - SPK=208; - return(2011); - -/* Attack also moved into separate module. */ - -L9120: return(attack()); - -/* Pour. If no object, or object is bottle, assume contents of bottle. - * special tests for pouring water or oil on plant or rusty door. */ - -L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0); - if(OBJ == 0) return(8000); - if(!TOTING(OBJ)) return(2011); - SPK=78; - if(OBJ != OIL && OBJ != WATER) return(2011); - if(HERE(URN) && PROP[URN] == 0) goto L9134; - PROP[BOTTLE]=1; - PLACE[OBJ]=0; - SPK=77; - if(!(AT(PLANT) || AT(DOOR))) return(2011); - - if(AT(DOOR)) goto L9132; - SPK=112; - if(OBJ != WATER) return(2011); - PSPEAK(PLANT,PROP[PLANT]+3); - PROP[PLANT]=MOD(PROP[PLANT]+1,3); - PROP[PLANT2]=PROP[PLANT]; - K=NUL; - return(8); - -L9132: PROP[DOOR]=0; - if(OBJ == OIL)PROP[DOOR]=1; - SPK=113+PROP[DOOR]; - return(2011); - -L9134: OBJ=URN; - goto L9220; - -/* Eat. Intransitive: assume food if present, else ask what. Transitive: food - * ok, some things lose appetite, rest are ridiculous. */ - -L8140: if(!HERE(FOOD)) return(8000); -L8142: DSTROY(FOOD); - SPK=72; - return(2011); - -L9140: if(OBJ == FOOD) goto L8142; - if(OBJ == BIRD || OBJ == SNAKE || OBJ == CLAM || OBJ == OYSTER || OBJ == - DWARF || OBJ == DRAGON || OBJ == TROLL || OBJ == BEAR || OBJ == - OGRE)SPK=71; - return(2011); - -/* Drink. If no object, assume water and look for it here. If water is in - * the bottle, drink that, else must be at a water loc, so drink stream. */ - -L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))) - return(8000); - if(OBJ == BLOOD) goto L9153; - if(OBJ != 0 && OBJ != WATER)SPK=110; - if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011); - PROP[BOTTLE]=1; - PLACE[WATER]=0; - SPK=74; - return(2011); - -L9153: DSTROY(BLOOD); - PROP[DRAGON]=2; - OBJSND[BIRD]=OBJSND[BIRD]+3; - SPK=240; - return(2011); - -/* Rub. Yields various snide remarks except for lit urn. */ - -L9160: if(OBJ != LAMP)SPK=76; - if(OBJ != URN || PROP[URN] != 2) return(2011); - DSTROY(URN); - DROP(AMBER,LOC); - PROP[AMBER]=1; - TALLY=TALLY-1; - DROP(CAVITY,LOC); - SPK=216; - return(2011); - -/* Throw moved into separate module. */ - -L9170: return(throw()); - -/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ - -L8180: if(YES(22,54,54)) score(1); - return(2012); - -/* Find. Might be carrying it, or it might be here. Else give caveat. */ - -L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ == - DWARF && ATDWRF(LOC) > 0))SPK=94; - if(CLOSED)SPK=138; - if(TOTING(OBJ))SPK=24; - return(2011); - -/* Inventory. If object, treat same as find. Else report on current burden. */ - -L8200: SPK=98; - /* 8201 */ for (I=1; I<=100; I++) { - if(I == BEAR || !TOTING(I)) goto L8201; - if(SPK == 98)RSPEAK(99); - BLKLIN=false; - PSPEAK(I,-1); - BLKLIN=true; - SPK=0; -L8201: /*etc*/ ; - } /* end loop */ - if(TOTING(BEAR))SPK=141; - return(2011); - -/* Feed/fill are in the other module. */ - -L9210: return(feed()); -L9220: return(fill()); - -/* Blast. No effect unless you've got dynamite, which is a neat trick! */ - -L9230: if(PROP[ROD2] < 0 || !CLOSED) return(2011); - BONUS=133; - if(LOC == 115)BONUS=134; - if(HERE(ROD2))BONUS=135; - RSPEAK(BONUS); - score(0); - -/* Score. Call scoring routine but tell it to return. */ - -L8240: score(-1); - SETPRM(1,SCORE,MXSCOR); - SETPRM(3,TURNS,TURNS); - RSPEAK(259); - return(2012); - -/* FEE FIE FOE FOO (AND FUM). ADVANCE TO NEXT STATE IF GIVEN IN PROPER ORDER. - * LOOK UP WD1 IN SECTION 3 OF VOCAB TO DETERMINE WHICH WORD WE'VE GOT. LAST - * WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE). */ - -L8250: K=VOCAB(WD1,3); - SPK=42; - if(FOOBAR == 1-K) goto L8252; - if(FOOBAR != 0)SPK=151; - return(2011); - -L8252: FOOBAR=K; - if(K != 4) return(2009); - FOOBAR=0; - if(PLACE[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS])) - return(2011); -/* Bring back troll if we steal the eggs back from him before crossing. */ - if(PLACE[EGGS] == 0 && PLACE[TROLL] == 0 && PROP[TROLL] == - 0)PROP[TROLL]=1; - K=2; - if(HERE(EGGS))K=1; - if(LOC == PLAC[EGGS])K=0; - MOVE(EGGS,PLAC[EGGS]); - PSPEAK(EGGS,K); - return(2012); - -/* Brief. Intransitive only. Suppress long descriptions after first time. */ - -L8260: SPK=156; - ABBNUM=10000; - DETAIL=3; - return(2011); - -/* Read. Print stuff based on objtxt. Oyster (?) is special case. */ - -L8270: for (I=1; I<=100; I++) { - if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*100+I; - } /* end loop */ - if(OBJ > 100 || OBJ == 0 || DARK(0)) return(8000); - -L9270: if(DARK(0)) goto L5190; - if(OBJTXT[OBJ] == 0 || PROP[OBJ] < 0) return(2011); - if(OBJ == OYSTER && !CLSHNT) goto L9275; - PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]); - return(2012); - -L9275: CLSHNT=YES(192,193,54); - return(2012); - -/* Break. Only works for mirror in repository and, of course, the vase. */ - -L9280: if(OBJ == MIRROR)SPK=148; - if(OBJ == VASE && PROP[VASE] == 0) goto L9282; - if(OBJ != MIRROR || !CLOSED) return(2011); - SPK=197; - return(18999); - -L9282: SPK=198; - if(TOTING(VASE))DROP(VASE,LOC); - PROP[VASE]=2; - FIXED[VASE]= -1; - return(2011); - -/* Wake. Only use is to disturb the dwarves. */ - -L9290: if(OBJ != DWARF || !CLOSED) return(2011); - SPK=199; - return(18999); - -/* Suspend. Offer to save things in a file, but charging some points (so - * can't win by using saved games to retry battles or to start over after - * learning zzword). */ - -L8300: SPK=201; - RSPEAK(260); - if(!YES(200,54,54)) return(2012); - SAVED=SAVED+5; - KK= -1; - -/* This next part is shared with the "resume" code. The two cases are - * distinguished by the value of kk (-1 for suspend, +1 for resume). */ - -L8305: DATIME(I,K); - K=I+650*K; - SAVWRD(KK,K); - K=VRSION; - SAVWRD(0,K); - if(K != VRSION) goto L8312; -/* Herewith are all the variables whose values can change during a game, - * omitting a few (such as I, J, ATTACK) whose values between turns are - * irrelevant and some whose values when a game is - * suspended or resumed are guaranteed to match. If unsure whether a value - * needs to be saved, include it. Overkill can't hurt. Pad the last savwds - * with junk variables to bring it up to 7 values. */ - SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG); - SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST); - SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE); - SAVWDS(OBJ,OLDLC2,OLDLOC,OLDOBJ,PANIC,SAVED,SETUP); - SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]); - SAVWDS(VERB,WD1,WD1X,WD2,WZDARK,ZZWORD,OBJSND[BIRD]); - SAVWDS(OBJTXT[SIGN],CLSHNT,NOVICE,K,K,K,K); - SAVARR(ABB,LOCSIZ); - SAVARR(ATLOC,LOCSIZ); - SAVARR(DLOC,6); - SAVARR(DSEEN,6); - SAVARR(FIXED,100); - SAVARR(HINTED,HNTSIZ); - SAVARR(HINTLC,HNTSIZ); - SAVARR(LINK,200); - SAVARR(ODLOC,6); - SAVARR(PLACE,100); - SAVARR(PROP,100); - SAVWRD(KK,K); - if(K != 0) goto L8318; - K=NUL; - ZZWORD=RNDVOC(3,ZZWORD-MESH*2)+MESH*2; - if(KK > 0) return(8); - RSPEAK(266); - exit(0); - -/* Resume. Read a suspended game back from a file. */ - -L8310: KK=1; - if(LOC == 1 && ABB[1] == 1) goto L8305; - RSPEAK(268); - if(!YES(200,54,54)) return(2012); - goto L8305; - -L8312: SETPRM(1,K/10,MOD(K,10)); - SETPRM(3,VRSION/10,MOD(VRSION,10)); - RSPEAK(269); - return(2000); - -L8318: RSPEAK(270); - exit(0); - -/* Fly. Snide remarks unless hovering rug is here. */ - -L8320: if(PROP[RUG] != 2)SPK=224; - if(!HERE(RUG))SPK=225; - if(SPK/2 == 112) return(2011); - OBJ=RUG; - -L9320: if(OBJ != RUG) return(2011); - SPK=223; - if(PROP[RUG] != 2) return(2011); - OLDLC2=OLDLOC; - OLDLOC=LOC; - NEWLOC=PLACE[RUG]+FIXED[RUG]-LOC; - SPK=226; - if(PROP[SAPPH] >= 0)SPK=227; - RSPEAK(SPK); - return(2); - -/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ - -L8330: SPK=228; - K=LOCSND[LOC]; - if(K == 0) goto L8332; - RSPEAK(IABS(K)); - if(K < 0) return(2012); - SPK=0; -L8332: SETPRM(1,ZZWORD-MESH*2,0); - /* 8335 */ for (I=1; I<=100; I++) { - if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335; - PSPEAK(I,OBJSND[I]+PROP[I]); - SPK=0; - if(I == BIRD && OBJSND[I]+PROP[I] == 8)DSTROY(BIRD); -L8335: /*etc*/ ; - } /* end loop */ - return(2011); - -/* Z'ZZZ (word gets recomputed at startup; different each game). */ - -L8340: if(!AT(RESER) && LOC != FIXED[RESER]-1) return(2011); - PSPEAK(RESER,PROP[RESER]+1); - PROP[RESER]=1-PROP[RESER]; - if(AT(RESER)) return(2012); - OLDLC2=LOC; - NEWLOC=0; - RSPEAK(241); - return(2); - -} diff --git a/actions2.c b/actions2.c deleted file mode 100644 index 4385ad9..0000000 --- a/actions2.c +++ /dev/null @@ -1,349 +0,0 @@ -#include "misc.h" -#include "main.h" -#include "share.h" -#include "funcs.h" - -/* Carry an object. Special cases for bird and cage (if bird in cage, can't - * take one without the other). Liquids also special, since they depend on - * status of bottle. Also various side effects, etc. */ - -int carry(void) { - if(TOTING(OBJ)) return(2011); - SPK=25; - if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115; - if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169; - if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170; - if(OBJ == URN)SPK=215; - if(OBJ == CAVITY)SPK=217; - if(OBJ == BLOOD)SPK=239; - if(OBJ == RUG && PROP[RUG] == 2)SPK=222; - if(OBJ == SIGN)SPK=196; - if(OBJ != MESSAG) goto L9011; - SPK=190; - DSTROY(MESSAG); -L9011: if(FIXED[OBJ] != 0) return(2011); - if(OBJ != WATER && OBJ != OIL) goto L9017; - K=OBJ; - OBJ=BOTTLE; - if(HERE(BOTTLE) && LIQ(0) == K) goto L9017; - if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill()); - if(PROP[BOTTLE] != 1)SPK=105; - if(!TOTING(BOTTLE))SPK=104; - return(2011); -L9017: SPK=92; - if(HOLDNG >= 7) return(2011); - if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014; - if(PROP[BIRD] == 2) goto L9015; - if(!TOTING(CAGE))SPK=27; - if(TOTING(ROD))SPK=26; - if(SPK/2 == 13) return(2011); - PROP[BIRD]=1; -L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] == - 1))CARRY(BIRD+CAGE-OBJ,LOC); - CARRY(OBJ,LOC); - K=LIQ(0); - if(OBJ == BOTTLE && K != 0)PLACE[K]= -1; - if(!GSTONE(OBJ) || PROP[OBJ] == 0) return(2009); - PROP[OBJ]=0; - PROP[CAVITY]=1; - return(2009); - -L9015: SPK=238; - DSTROY(BIRD); - return(2011); -} - -/* Discard object. "Throw" also comes here for most objects. Special cases for - * bird (might attack snake or dragon) and cage (might contain bird) and vase. - * Drop coins at vending machine for extra batteries. */ - -int discard(bool just_do_it) { - if(just_do_it) goto L9021; - if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; - if(!TOTING(OBJ)) return(2011); - if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; - RSPEAK(30); - if(CLOSED) return(19000); - DSTROY(SNAKE); -/* SET PROP FOR USE BY TRAVEL OPTIONS */ - PROP[SNAKE]=1; -L9021: K=LIQ(0); - if(K == OBJ)OBJ=BOTTLE; - if(OBJ == BOTTLE && K != 0)PLACE[K]=0; - if(OBJ == CAGE && PROP[BIRD] == 1)DROP(BIRD,LOC); - DROP(OBJ,LOC); - if(OBJ != BIRD) return(2012); - PROP[BIRD]=0; - if(FOREST(LOC))PROP[BIRD]=2; - return(2012); - -L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024; - RSPEAK(218); - PROP[OBJ]=1; - PROP[CAVITY]=0; - if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY && - PROP[RUG] == 2))) goto L9021; - SPK=219; - if(TOTING(RUG))SPK=220; - if(OBJ == RUBY)SPK=221; - RSPEAK(SPK); - if(SPK == 220) goto L9021; - K=2-PROP[RUG]; - PROP[RUG]=K; - if(K == 2)K=PLAC[SAPPH]; - MOVE(RUG+100,K); - goto L9021; - -L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; - DSTROY(COINS); - DROP(BATTER,LOC); - PSPEAK(BATTER,0); - return(2012); - -L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026; - RSPEAK(154); - DSTROY(BIRD); - PROP[BIRD]=0; - return(2012); - -L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; - RSPEAK(163); - MOVE(TROLL,0); - MOVE(TROLL+100,0); - MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); - JUGGLE(CHASM); - PROP[TROLL]=2; - goto L9021; - -L9027: if(OBJ == VASE && LOC != PLAC[PILLOW]) goto L9028; - RSPEAK(54); - goto L9021; - -L9028: PROP[VASE]=2; - if(AT(PILLOW))PROP[VASE]=0; - PSPEAK(VASE,PROP[VASE]+1); - if(PROP[VASE] != 0)FIXED[VASE]= -1; - goto L9021; -} - -/* Attack. Assume target if unambiguous. "Throw" also links here. Attackable - * objects fall into two categories: enemies (snake, dwarf, etc.) and others - * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ - -int attack() { - I=ATDWRF(LOC); - if(OBJ != 0) goto L9124; - if(I > 0)OBJ=DWARF; - if(HERE(SNAKE))OBJ=OBJ*100+SNAKE; - if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*100+DRAGON; - if(AT(TROLL))OBJ=OBJ*100+TROLL; - if(AT(OGRE))OBJ=OBJ*100+OGRE; - if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*100+BEAR; - if(OBJ > 100) return(8000); - if(OBJ != 0) goto L9124; -/* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ - if(HERE(BIRD) && VERB != THROW)OBJ=BIRD; - if(HERE(VEND) && VERB != THROW)OBJ=OBJ*100+VEND; -/* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM; - if(OBJ > 100) return(8000); -L9124: if(OBJ != BIRD) goto L9125; - SPK=137; - if(CLOSED) return(2011); - DSTROY(BIRD); - PROP[BIRD]=0; - SPK=45; -L9125: if(OBJ != VEND) goto L9126; - PSPEAK(VEND,PROP[VEND]+2); - PROP[VEND]=3-PROP[VEND]; - return(2012); - -L9126: if(OBJ == 0)SPK=44; - if(OBJ == CLAM || OBJ == OYSTER)SPK=150; - if(OBJ == SNAKE)SPK=46; - if(OBJ == DWARF)SPK=49; - if(OBJ == DWARF && CLOSED) return(19000); - if(OBJ == DRAGON)SPK=167; - if(OBJ == TROLL)SPK=157; - if(OBJ == OGRE)SPK=203; - if(OBJ == OGRE && I > 0) goto L9128; - if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2; - if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011); -/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead, - * move dragon to central loc (still fixed), move rug there (not fixed), and - * move him there, too. Then do a null motion to get new description. */ - RSPEAK(49); - VERB=0; - OBJ=0; - GETIN(WD1,WD1X,WD2,WD2X); - if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); - PSPEAK(DRAGON,3); - PROP[DRAGON]=1; - PROP[RUG]=0; - K=(PLAC[DRAGON]+FIXD[DRAGON])/2; - MOVE(DRAGON+100,-1); - MOVE(RUG+100,0); - MOVE(DRAGON,K); - MOVE(RUG,K); - DROP(BLOOD,K); - for (OBJ=1; OBJ<=100; OBJ++) { - if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); - /*etc*/ ; - } /* end loop */ - LOC=K; - K=NUL; - return(8); - -L9128: RSPEAK(SPK); - RSPEAK(6); - DSTROY(OGRE); - K=0; - /* 9129 */ for (I=1; I<=5; I++) { - if(DLOC[I] != LOC) goto L9129; - K=K+1; - DLOC[I]=61; - DSEEN[I]=false; -L9129: /*etc*/ ; - } /* end loop */ - SPK=SPK+1+1/K; - return(2011); -} - -/* Throw. Same as discard unless axe. Then same as attack except ignore bird, - * and if dwarf is present then one might be killed. (Only way to do so!) - * Axe also special for dragon, bear, and troll. Treasures special for troll. */ - -int throw() { - if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; - if(!TOTING(OBJ)) return(2011); - if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178; - if(OBJ == FOOD && HERE(BEAR)) goto L9177; - if(OBJ != AXE) return(discard(false)); - I=ATDWRF(LOC); - if(I > 0) goto L9172; - SPK=152; - if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175; - SPK=158; - if(AT(TROLL)) goto L9175; - SPK=203; - if(AT(OGRE)) goto L9175; - if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176; - OBJ=0; - return(attack()); - -L9172: SPK=48; - if(RAN(7) < DFLAG) goto L9175; - DSEEN[I]=false; - DLOC[I]=0; - SPK=47; - DKILL=DKILL+1; - if(DKILL == 1)SPK=149; -L9175: RSPEAK(SPK); - DROP(AXE,LOC); - K=NUL; - return(8); - -/* This'll teach him to throw the axe at the bear! */ -L9176: SPK=164; - DROP(AXE,LOC); - FIXED[AXE]= -1; - PROP[AXE]=1; - JUGGLE(BEAR); - return(2011); - -/* But throwing food is another story. */ -L9177: OBJ=BEAR; - return(feed()); - -L9178: SPK=159; -/* Snarf a treasure for the troll. */ - DROP(OBJ,0); - MOVE(TROLL,0); - MOVE(TROLL+100,0); - DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+100,FIXD[TROLL]); - JUGGLE(CHASM); - return(2011); -} - -/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him - * mad. Bear, special. */ - -int feed() { - if(OBJ != BIRD) goto L9212; - SPK=100; - return(2011); - -L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; - SPK=102; - if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110; - if(OBJ == TROLL)SPK=182; - if(OBJ != SNAKE || CLOSED || !HERE(BIRD)) return(2011); - SPK=101; - DSTROY(BIRD); - PROP[BIRD]=0; - return(2011); - -L9213: if(OBJ != DWARF) goto L9214; - if(!HERE(FOOD)) return(2011); - SPK=103; - DFLAG=DFLAG+2; - return(2011); - -L9214: if(OBJ != BEAR) goto L9215; - if(PROP[BEAR] == 0)SPK=102; - if(PROP[BEAR] == 3)SPK=110; - if(!HERE(FOOD)) return(2011); - DSTROY(FOOD); - PROP[BEAR]=1; - FIXED[AXE]=0; - PROP[AXE]=0; - SPK=168; - return(2011); - -L9215: if(OBJ != OGRE) goto L9216; - if(HERE(FOOD))SPK=202; - return(2011); - -L9216: SPK=14; - return(2011); -} - -/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */ - -int fill() { - if(OBJ == VASE) goto L9222; - if(OBJ == URN) goto L9224; - if(OBJ != 0 && OBJ != BOTTLE) return(2011); - if(OBJ == 0 && !HERE(BOTTLE)) return(8000); - SPK=107; - if(LIQLOC(LOC) == 0)SPK=106; - if(HERE(URN) && PROP[URN] != 0)SPK=214; - if(LIQ(0) != 0)SPK=105; - if(SPK != 107) return(2011); - PROP[BOTTLE]=MOD(COND[LOC],4)/2*2; - K=LIQ(0); - if(TOTING(BOTTLE))PLACE[K]= -1; - if(K == OIL)SPK=108; - return(2011); - -L9222: SPK=29; - if(LIQLOC(LOC) == 0)SPK=144; - if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011); - RSPEAK(145); - PROP[VASE]=2; - FIXED[VASE]= -1; - return(discard(true)); - -L9224: SPK=213; - if(PROP[URN] != 0) return(2011); - SPK=144; - K=LIQ(0); - if(K == 0 || !HERE(BOTTLE)) return(2011); - PLACE[K]=0; - PROP[BOTTLE]=1; - if(K == OIL)PROP[URN]=1; - SPK=211+PROP[URN]; - return(2011); -} diff --git a/advent.adoc b/advent.adoc new file mode 100644 index 0000000..a064d1a --- /dev/null +++ b/advent.adoc @@ -0,0 +1,93 @@ += advent(6) = +:doctype: manpage +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 + +// batchspell: add advent logfile savefile roleplaying Gillogly PDP Ctrl-D +// batchspell: add EOF autosave endianness wumpus zork nethack + +== NAME == +advent - Colossal Cave Adventure + +== SYNOPSIS == +*advent* [-l logfile] [-o] [-r savefile] [-a savefile] [script...] + +== DESCRIPTION == +The original Colossal Cave Adventure from 1976-1977 was the origin of all +later text adventures, dungeon-crawl (computer) games, and computer-hosted +roleplaying games. + +This is the last version released by Crowther & Woods, its original +authors, in 1995. It has been known as "adventure 2.5" and "430-point +adventure". To learn more about the changes since the 350-point +original, type 'news' at the command prompt. + +There is an 'adventure' in the BSD games package that is a C port by +Jim Gillogly of the 1977 version. To avoid a name collision, this game +builds as 'advent', reflecting the fact that the PDP-10 on which the +game originally ran limited filenames to 6 characters. + +This version is released as open source with the permission and +encouragement of the original authors. + +Unlike the original, this version has a command prompt and supports +use of your arrow keys to edit your command line in place. Basic +Emacs keystrokes are supported, and your up/down arrows access a +command history. + +Some minor bugs and message typos have been fixed. Otherwise, the +"version" command is almost the only way to tell you're not running +Don's 1977 version until you get to the new cave sections added for +2.5. + +To exit the game, type Ctrl-D (EOF). + +There have been no gameplay changes. + +== OPTIONS == + +-l:: Log commands to specified file. + +-r:: Restore game from specified save file + +-a:: Load from specified save file and autosave to it on exit or signal. + +-o:: Old-style. Reverts some minor cosmetic fixes in game + messages. Restores original interface, no prompt or line editing. + Also ignores new-school one-letter commands l, x, g, z, i. Also + case-smashes and truncates unrecognized text when echoed. + +Normally, game input is taken from standard input. If script file +arguments are given, input is taken from them instead. A script file +argument of '-' is taken as a directive to read from standard input. + +== BUGS == + +The binary save file format is fragile, dependent on your machine's +endianness, and unlikely to survive through version bumps. There are +version and endianness checks when attempting to restore from a save. + +The input parser was the first attempt *ever* at natural-language +parsing in a game and has some known deficiencies. While later text +adventures distinguished between transitive and intransitive verbs, +Adventure's grammar distinguishes only between motion and action +verbs. Motions are always immediate in their behavior, so both ACTION +MOTION and MOTION ACTION (and even MOTION NOUN and MOTION MOTION) are +invariably equivalent to MOTION (thus GO NORTH means NORTH and JUMP +DOWN means JUMP). Whereas, with actions and nouns, the parser collects +words until it's seen one of each, and then dispatches; if it reaches +the end of the command without seeing a noun, it'll dispatch an +"intransitive" action. This makes ACTION1 ACTION2 equivalent to +ACTION2 (thus TAKE INVENTORY means INVENTORY), and NOUN ACTION +equivalent to ACTION NOUN. + +Thus you get anomalies like "eat building" interpreted as a command +to move to the building. These should not be reported as bugs; instead, +consider them historical curiosities. + +== REPORTING BUGS == +Report bugs to Eric S. Raymond . The project page is +at http://catb.org/~esr/open-adventure + +== SEE ALSO == +wumpus(6), adventure(6), zork(6), rogue(6), nethack(6). diff --git a/advent.desktop b/advent.desktop new file mode 100644 index 0000000..1cc38f8 --- /dev/null +++ b/advent.desktop @@ -0,0 +1,10 @@ +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +[Desktop Entry] +Type=Application +Name=Open Adventure +Comment=Colossal Cave Adventure, the 1995 430-point version +Icon=advent +Exec=advent +Terminal=true +Categories=Game;AdventureGame;ConsoleOnly diff --git a/advent.h b/advent.h new file mode 100644 index 0000000..fa0767b --- /dev/null +++ b/advent.h @@ -0,0 +1,359 @@ +/* + * Dungeon types and macros. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ +#include +#include +#include +#include +#include + +#include "dungeon.h" + +/* LCG PRNG parameters tested against + * Knuth vol. 2. by the original authors */ +#define LCG_A 1093L +#define LCG_C 221587L +#define LCG_M 1048576L + +#define LINESIZE 1024 +#define TOKLEN 5 // # outputting characters in a token */ +#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin +#define DALTLC LOC_NUGGET // alternate dwarf location +#define INVLIMIT 7 // inventory limit (# of objects) +#define INTRANSITIVE -1 // illegal object number +#define GAMELIMIT 330 // base limit of turns +#define NOVICELIMIT 1000 // limit of turns for novice +#define WARNTIME 30 // late game starts at game.limit-this +#define FLASHTIME 50 // turns from first warning till blinding flash +#define PANICTIME 15 // time left after closing +#define BATTERYLIFE 2500 // turn limit increment from batteries +#define WORD_NOT_FOUND \ + -1 // "Word not found" flag value for the vocab hash functions. +#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions +#define PIT_KILL_PROB 35 // Percentage probability of dying from fall in pit. +#define CARRIED -1 // Player is toting it +#define READ_MODE "rb" // b is not needed for POSIX but harmless +#define WRITE_MODE "wb" // b is not needed for POSIX but harmless + +/* Special object-state values - integers > 0 are object-specific */ +#define STATE_NOTFOUND -1 // 'Not found" state of treasures +#define STATE_FOUND 0 // After discovered, before messed with +#define STATE_IN_CAVITY 1 // State value common to all gemstones + +/* Special fixed object-state values - integers > 0 are location */ +#define IS_FIXED -1 +#define IS_FREE 0 + +/* (ESR) It is fitting that translation of the original ADVENT should + * have left us a maze of twisty little conditionals that resists all + * understanding. Setting and use of what is now the per-object state + * member (which used to be an array of its own) is our mystery. This + * state tangles together information about whether the object is a + * treasure, whether the player has seen it yet, and its activation + * state. + * + * Things we think we know: + * + * STATE_NOTFOUND is only set on treasures. Non-treasures start the + * game in STATE_FOUND. + * + * PROP_STASHIFY is supposed to map a state property value to a + * negative range, where the object cannot be picked up but the value + * can be recovered later. Various objects get this property when + * the cave starts to close. Only seems to be significant for the bird + * and readable objects, notably the clam/oyster - but the code around + * those tests is difficult to read. + * + * All tests of the prop member are done with either these macros or ==. + */ +#define OBJECT_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND) +#define OBJECT_IS_FOUND(obj) (game.objects[obj].prop == STATE_FOUND) +#define OBJECT_SET_FOUND(obj) (game.objects[obj].prop = STATE_FOUND) +#define OBJECT_SET_NOT_FOUND(obj) (game.objects[obj].prop = STATE_NOTFOUND) +#define OBJECT_IS_NOTFOUND2(g, o) (g.objects[o].prop == STATE_NOTFOUND) +#define PROP_IS_INVALID(val) (val < -MAX_STATE - 1 || val > MAX_STATE) +#define PROP_STASHIFY(n) (-1 - (n)) +#define OBJECT_STASHIFY(obj, pval) game.objects[obj].prop = PROP_STASHIFY(pval) +#define OBJECT_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND) +#define OBJECT_STATE_EQUALS(obj, pval) \ + ((game.objects[obj].prop == pval) || \ + (game.objects[obj].prop == PROP_STASHIFY(pval))) + +#define PROMPT "> " + +/* + * DESTROY(N) = Get rid of an item by putting it in LOC_NOWHERE + * MOD(N,M) = Arithmetic modulus + * TOTING(OBJ) = true if the OBJ is being carried + * AT(OBJ) = true if on either side of two-placed object + * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) + * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) + * LIQUID() = object number of liquid in bottle + * LIQLOC(LOC) = object number of liquid (if any) at LOC + * FORCED(LOC) = true if LOC moves without asking for input (COND=2) + * IS_DARK_HERE() = true if location "LOC" is dark + * PCT(N) = true N% of the time (N integer from 0 to 100) + * GSTONE(OBJ) = true if OBJ is a gemstone + * FOREST(LOC) = true if LOC is part of the forest + * OUTSIDE(LOC) = true if location not in the cave + * INSIDE(LOC) = true if location is in the cave or the building at the + * beginning of the game + * INDEEP(LOC) = true if location is in the Hall of Mists or deeper + * BUG(X) = report bug and exit + */ +#define DESTROY(N) move(N, LOC_NOWHERE) +#define MOD(N, M) ((N) % (M)) +#define TOTING(OBJ) (game.objects[OBJ].place == CARRIED) +#define AT(OBJ) \ + (game.objects[OBJ].place == game.loc || \ + game.objects[OBJ].fixed == game.loc) +#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) +#define CNDBIT(L, N) (tstbit(conditions[L], N)) +#define LIQUID() \ + (game.objects[BOTTLE].prop == WATER_BOTTLE ? WATER \ + : game.objects[BOTTLE].prop == OIL_BOTTLE ? OIL \ + : NO_OBJECT) +#define LIQLOC(LOC) \ + (CNDBIT((LOC), COND_FLUID) ? CNDBIT((LOC), COND_OILY) ? OIL : WATER \ + : NO_OBJECT) +#define FORCED(LOC) CNDBIT(LOC, COND_FORCED) +#define IS_DARK_HERE() \ + (!CNDBIT(game.loc, COND_LIT) && \ + (game.objects[LAMP].prop == LAMP_DARK || !HERE(LAMP))) +#define PCT(N) (randrange(100) < (N)) +#define GSTONE(OBJ) \ + ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) +#define FOREST(LOC) CNDBIT(LOC, COND_FOREST) +#define OUTSIDE(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC)) +#define INSIDE(LOC) (!OUTSIDE(LOC) || LOC == LOC_BUILDING) +#define INDEEP(LOC) CNDBIT((LOC), COND_DEEP) +#define BUG(x) bug(x, #x) + +enum bugtype { + SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST, + VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, + INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, + TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, + CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, + LOCATION_HAS_NO_TRAVEL_ENTRIES, + HINT_NUMBER_EXCEEDS_GOTO_LIST, + SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN, + ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, +}; + +enum speaktype { touch, look, hear, study, change }; + +enum termination { endgame, quitgame, scoregame }; + +enum speechpart { unknown, intransitive, transitive }; + +typedef enum { NO_WORD_TYPE, MOTION, OBJECT, ACTION, NUMERIC } word_type_t; + +typedef enum scorebonus { none, splatter, defeat, victory } score_t; + +/* Phase codes for action returns. + * These were at one time FORTRAN line numbers. + */ +typedef enum { + GO_TERMINATE, + GO_MOVE, + GO_TOP, + GO_CLEAROBJ, + GO_CHECKHINT, + GO_WORD2, + GO_UNKNOWN, + GO_DWARFWAKE, +} phase_codes_t; + +/* Use fixed-lwength types to make the save format moore portable */ +typedef int32_t vocab_t; // index into a vocabulary array */ +typedef int32_t verb_t; // index into an actions array */ +typedef int32_t obj_t; // index into the object array */ +typedef int32_t loc_t; // index into the locations array */ +typedef int32_t turn_t; // turn counter or threshold */ +typedef int32_t bool32_t; // turn counter or threshold */ + +struct game_t { + int32_t lcg_x; + int32_t abbnum; // How often to print int descriptions + score_t bonus; // What kind of finishing bonus we are getting + loc_t chloc; // pirate chest location + loc_t chloc2; // pirate chest alternate location + turn_t clock1; // # turns from finding last treasure to close + turn_t clock2; // # turns from warning till blinding flash + bool32_t clshnt; // has player read the clue in the endgame? + bool32_t closed; // whether we're all the way closed + bool32_t closng; // whether it's closing time yet + bool32_t lmwarn; // has player been warned about lamp going dim? + bool32_t novice; // asked for instructions at start-up? + bool32_t panic; // has player found out he's trapped? + bool32_t wzdark; // whether the loc he's leaving was dark + bool32_t blooded; // has player drunk of dragon's blood? + int32_t conds; // min value for cond[loc] if loc has any hints + int32_t detail; // level of detail in descriptions + + /* dflag controls the level of activation of dwarves: + * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) + * 1 Reached Hall Of Mists, but hasn't met first dwarf + * 2 Met 1t dwarf, others start moving, no knives thrown yet + * 3 A knife has been thrown (first set always misses) 3+ + * Dwarves are mad (increases their accuracy) */ + int32_t dflag; + + int32_t dkill; // dwarves killed + int32_t dtotal; // total dwarves (including pirate) in loc + int32_t foobar; // progress in saying "FEE FIE FOE FOO". + int32_t holdng; // number of objects being carried + int32_t igo; // # uses of "go" instead of a direction + int32_t iwest; // # times he's said "west" instead of "w" + loc_t knfloc; // knife location; LOC_NOWERE if none, -1 after caveat + turn_t limit; // lifetime of lamp + loc_t loc; // where player is now + loc_t newloc; // where player is going + turn_t numdie; // number of times killed so far + loc_t oldloc; // where player was + loc_t oldlc2; // where player was two moves ago + obj_t oldobj; // last object player handled + int32_t saved; // point penalty for saves + int32_t tally; // count of treasures gained + int32_t thresh; // current threshold for endgame scoring tier + bool32_t seenbigwords; // have we red the graffiti in the Giant's Room? + turn_t trnluz; // # points lost so far due to turns used + turn_t turns; // counts commands given (ignores yes/no) + char zzword[TOKLEN + 1]; // randomly generated magic word from bird + struct { + int32_t abbrev; // has location been seen? + int32_t atloc; // head of object linked list per location + } locs[NLOCATIONS + 1]; + struct { + int32_t seen; // true if dwarf has seen him + loc_t loc; // location of dwarves, initially hard-wired in + loc_t oldloc; // prior loc of each dwarf, initially garbage + } dwarves[NDWARVES + 1]; + struct { + loc_t fixed; // fixed location of object (if not IS_FREE) + int32_t prop; // object state + loc_t place; // location of object + } objects[NOBJECTS + 1]; + struct { + bool32_t used; // hints[i].used = true iff hint i has been used. + int32_t lc; // hints[i].lc = show int at LOC with cond bit i + } hints[NHINTS]; + obj_t link[NOBJECTS * 2 + 1]; // object-list links +}; + +/* + * Game application settings - settings, but not state of the game, per se. + * This data is not saved in a saved game. + */ +struct settings_t { + FILE *logfp; + bool oldstyle; + bool prompt; + char **argv; + int argc; + int optind; + FILE *scriptfp; + int debug; +}; + +typedef struct { + char raw[LINESIZE]; + vocab_t id; + word_type_t type; +} command_word_t; + +typedef enum { + EMPTY, + RAW, + TOKENIZED, + GIVEN, + PREPROCESSED, + PROCESSING, + EXECUTED +} command_state_t; + +typedef struct { + enum speechpart part; + command_word_t word[2]; + verb_t verb; + obj_t obj; + command_state_t state; +} command_t; + +/* + * Bump on save format change. + * + * Note: Verify that the tests run clean before bumping this, then rebuild the + * check files afterwards. Otherwise you will get a spurious failure due to the + * old version having been generated into a check file. + */ +#define SAVE_VERSION 31 + +/* + * Goes at start of file so saves can be identified by file(1) and the like. + */ +#define ADVENT_MAGIC "open-adventure\n" + +/* + * If you change the first three members, the resume function may not properly + * reject saves from older versions. Later members can change, but bump the + * version when you do that. + */ +struct save_t { + char magic[sizeof(ADVENT_MAGIC)]; + int32_t version; + int32_t canary; + struct game_t game; +}; + +extern struct game_t game; +extern struct save_t save; +extern struct settings_t settings; + +extern char *myreadline(const char *); +extern bool get_command_input(command_t *); +extern void clear_command(command_t *); +extern void speak(const char *, ...); +extern void sspeak(int msg, ...); +extern void pspeak(vocab_t, enum speaktype, bool, int, ...); +extern void rspeak(vocab_t, ...); +extern void echo_input(FILE *, const char *, const char *); +extern bool silent_yes_or_no(void); +extern bool yes_or_no(const char *, const char *, const char *); +extern void juggle(obj_t); +extern void move(obj_t, loc_t); +extern void put(obj_t, loc_t, int); +extern void carry(obj_t, loc_t); +extern void drop(obj_t, loc_t); +extern int atdwrf(loc_t); +extern int setbit(int); +extern bool tstbit(int, int); +extern void set_seed(int32_t); +extern int32_t randrange(int32_t); +extern int score(enum termination); +extern void terminate(enum termination) __attribute__((noreturn)); +extern int savefile(FILE *); +#if defined ADVENT_AUTOSAVE +extern void autosave(void); +#endif +extern int suspend(void); +extern int resume(void); +extern int restore(FILE *); +extern int initialise(void); +extern phase_codes_t action(command_t); +extern void state_change(obj_t, int); +extern bool is_valid(struct game_t); +extern void bug(enum bugtype, const char *) __attribute__((__noreturn__)); + +/* represent an empty command word */ +static const command_word_t empty_command_word = { + .raw = "", + .id = WORD_EMPTY, + .type = NO_WORD_TYPE, +}; + +/* end */ diff --git a/advent.svg b/advent.svg new file mode 100644 index 0000000..02a0e1b --- /dev/null +++ b/advent.svg @@ -0,0 +1,106 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/advent.txt b/advent.txt deleted file mode 100644 index e4db51c..0000000 --- a/advent.txt +++ /dev/null @@ -1,42 +0,0 @@ -= advent(6) = -:doctype: manpage - -== NAME == -advent - Colossal Cave Adventure - -== SYNOPSIS == -*advent* - -== DESCRIPTION == -The original Colossal Cave Adventure from 1976 was the origin of all -text adventures, dungeon-crawl games, and computer-hosted roleplaying -games. - -This is the last version released by Crowther & Woods, its original -authors, in 1995. It has been known as "adventure 2.5" and "430-point -adventure". - -This game is released as open source with the permission and encouragement of -the authors. - -There is an 'adventure' in the BSD games package that is a C -port of the 1976 ancestor of this game. To avoid a name collision, -this game builds as 'advent', reflecting the fact that the PDP-10 -on which it originally ran limited filenames to 6 characters. - -== OPTIONS == - --l:: Log commands to specified file. - --o:: Old-style. Restores original interface, no prompt. - -== ENVIRONMENT VARIABLES == -ADVENTURE:: - Path to the text database file describing Colossal Cave. - -== REPORTING BUGS == -Report bugs to Eric S. Raymond . The project page is -at http://catb.org/~esr/advent - -== SEE ALSO == -wumpus(6), adventure(6), zork(6), rogue(6), nethack(6). diff --git a/adventure.text b/adventure.text deleted file mode 100644 index 5ec4034..0000000 --- a/adventure.text +++ /dev/null @@ -1,2295 +0,0 @@ -1 -1 You are standing at the end of a road before a small brick building. -1 Around you is a forest. A small stream flows out of the building and -1 down a gully. -2 You have walked up a hill, still in the forest. The road slopes back -2 down the other side of the hill. There is a building in the distance. -3 You are inside a building, a well house for a large spring. -4 You are in a valley in the forest beside a stream tumbling along a -4 rocky bed. -5 The road, which approaches from the east, ends here amid the trees. -6 The forest thins out here to reveal a steep cliff. There is no way -6 down, but a small ledge can be seen to the west across the chasm. -7 At your feet all the water of the stream splashes into a 2-inch slit -7 in the rock. Downstream the streambed is bare rock. -8 You are in a 20-foot depression floored with bare dirt. Set into the -8 dirt is a strong steel grate mounted in concrete. A dry streambed -8 leads into the depression. -9 You are in a small chamber beneath a 3x3 steel grate to the surface. -9 A low crawl over cobbles leads inward to the west. -10 You are crawling over cobbles in a low passage. There is a dim light -10 at the east end of the passage. -11 You are in a debris room filled with stuff washed in from the surface. -11 A low wide passage with cobbles becomes plugged with mud and debris -11 here, but an awkward canyon leads upward and west. In the mud someone -11 has scrawled, "MAGIC WORD XYZZY". -12 You are in an awkward sloping east/west canyon. -13 You are in a splendid chamber thirty feet high. The walls are frozen -13 rivers of orange stone. An awkward canyon and a good passage exit -13 from east and west sides of the chamber. -14 At your feet is a small pit breathing traces of white mist. An east -14 passage ends here except for a small crack leading on. -15 You are at one end of a vast hall stretching forward out of sight to -15 the west. There are openings to either side. Nearby, a wide stone -15 staircase leads downward. The hall is filled with wisps of white mist -15 swaying to and fro almost as if alive. A cold wind blows up the -15 staircase. There is a passage at the top of a dome behind you. -16 The crack is far too small for you to follow. At its widest it is -16 barely wide enough to admit your foot. -17 You are on the east bank of a fissure slicing clear across the hall. -17 The mist is quite thick here, and the fissure is too wide to jump. -18 This is a low room with a crude note on the wall. The note says, -18 "You won't get it up the steps". -19 You are in the Hall of the Mountain King, with passages off in all -19 directions. -20 You are at the bottom of the pit with a broken neck. -21 You didn't make it. -22 The dome is unclimbable. -23 You are at the west end of the Twopit Room. There is a large hole in -23 the wall above the pit at this end of the room. -24 You are at the bottom of the eastern pit in the Twopit Room. There is -24 a small pool of oil in one corner of the pit. -25 You are at the bottom of the western pit in the Twopit Room. There is -25 a large hole in the wall about 25 feet above you. -26 You clamber up the plant and scurry through the hole at the top. -27 You are on the west side of the fissure in the Hall of Mists. -28 You are in a low n/s passage at a hole in the floor. The hole goes -28 down to an e/w passage. -29 You are in the south side chamber. -30 You are in the west side chamber of the Hall of the Mountain King. -30 A passage continues west and up here. -31 %! -32 You can't get by the snake. -33 You are in a large room, with a passage to the south, a passage to the -33 west, and a wall of broken rock to the east. There is a large "Y2" on -33 a rock in the room's center. -34 You are in a jumble of rock, with cracks everywhere. -35 You're at a low window overlooking a huge pit, which extends up out of -35 sight. A floor is indistinctly visible over 50 feet below. Traces of -35 white mist cover the floor of the pit, becoming thicker to the right. -35 Marks in the dust around the window would seem to indicate that -35 someone has been here recently. Directly across the pit from you and -35 25 feet away there is a similar window looking into a lighted room. A -35 shadowy figure can be seen there peering back at you. -36 You are in a dirty broken passage. To the east is a crawl. To the -36 west is a large passage. Above you is a hole to another passage. -37 You are on the brink of a small clean climbable pit. A crawl leads -37 west. -38 You are in the bottom of a small pit with a little stream, which -38 enters and exits through tiny slits. -39 You are in a large room full of dusty rocks. There is a big hole in -39 the floor. There are cracks everywhere, and a passage leading east. -40 You have crawled through a very low wide passage parallel to and north -40 of the Hall of Mists. -41 You are at the west end of the Hall of Mists. A low wide crawl -41 continues west and another goes north. To the south is a little -41 passage 6 feet off the floor. -42 You are in a maze of twisty little passages, all alike. -43 You are in a maze of twisty little passages, all alike. -44 You are in a maze of twisty little passages, all alike. -45 You are in a maze of twisty little passages, all alike. -46 Dead end -47 Dead end -48 Dead end -49 You are in a maze of twisty little passages, all alike. -50 You are in a maze of twisty little passages, all alike. -51 You are in a maze of twisty little passages, all alike. -52 You are in a maze of twisty little passages, all alike. -53 You are in a maze of twisty little passages, all alike. -54 Dead end -55 You are in a maze of twisty little passages, all alike. -56 Dead end -57 You are on the brink of a thirty foot pit with a massive orange column -57 down one wall. You could climb down here but you could not get back -57 up. The maze continues at this level. -58 Dead end -59 You have crawled through a very low wide passage parallel to and north -59 of the Hall of Mists. -60 You are at the east end of a very long hall apparently without side -60 chambers. To the east a low wide crawl slants up. To the north a -60 round two foot hole slants down. -61 You are at the west end of a very long featureless hall. The hall -61 joins up with a narrow north/south passage. -62 You are at a crossover of a high n/s passage and a low e/w one. -63 Dead end -64 You are at a complex junction. A low hands and knees passage from the -64 north joins a higher crawl from the east to make a walking passage -64 going west. There is also a large room above. The air is damp here. -65 You are in Bedquilt, a long east/west passage with holes everywhere. -65 To explore at random select north, south, up, or down. -66 You are in a room whose walls resemble swiss cheese. Obvious passages -66 go west, east, ne, and nw. Part of the room is occupied by a large -66 bedrock block. -67 You are at the east end of the Twopit Room. The floor here is -67 littered with thin rock slabs, which make it easy to descend the pits. -67 There is a path here bypassing the pits to connect passages from east -67 and west. There are holes all over, but the only big one is on the -67 wall directly over the west pit where you can't get to it. -68 You are in a large low circular chamber whose floor is an immense slab -68 fallen from the ceiling (Slab Room). East and west there once were -68 large passages, but they are now filled with boulders. Low small -68 passages go north and south, and the south one quickly bends west -68 around the boulders. -69 You are in a secret n/s canyon above a large room. -70 You are in a secret n/s canyon above a sizable passage. -71 You are in a secret canyon at a junction of three canyons, bearing -71 north, south, and se. The north one is as tall as the other two -71 combined. -72 You are in a large low room. Crawls lead north, se, and sw. -73 Dead end crawl. -74 You are in a secret canyon which here runs e/w. It crosses over a -74 very tight canyon 15 feet below. If you go down you may not be able -74 to get back up. -75 You are at a wide place in a very tight n/s canyon. -76 The canyon here becomes too tight to go further south. -77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and -77 seems to open up. -78 The canyon runs into a mass of boulders -- dead end. -79 The stream flows out through a pair of 1 foot diameter sewer pipes. -79 It would be advisable to use the exit. -80 You are in a maze of twisty little passages, all alike. -81 Dead end -82 Dead end -83 You are in a maze of twisty little passages, all alike. -84 You are in a maze of twisty little passages, all alike. -85 Dead end -86 Dead end -87 You are in a maze of twisty little passages, all alike. -88 You are in a long, narrow corridor stretching out of sight to the -88 west. At the eastern end is a hole through which you can see a -88 profusion of leaves. -89 There is nothing here to climb. Use "up" or "out" to leave the pit. -90 You have climbed up the plant and out of the pit. -91 You are at the top of a steep incline above a large room. You could -91 climb down here, but you would not be able to climb up. There is a -91 passage leading back to the north. -92 You are in the Giant Room. The ceiling here is too high up for your -92 lamp to show it. Cavernous passages lead east, north, and south. On -92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. -93 The passage here is blocked by a recent cave-in. -94 You are at one end of an immense north/south passage. -95 You are in a magnificent cavern with a rushing stream, which cascades -95 over a sparkling waterfall into a roaring whirlpool which disappears -95 through a hole in the floor. Passages exit to the south and west. -96 You are in the Soft Room. The walls are covered with heavy curtains, -96 the floor with a thick pile carpet. Moss covers the ceiling. -97 This is the Oriental Room. Ancient oriental cave drawings cover the -97 walls. A gently sloping passage leads upward to the north, another -97 passage leads se, and a hands and knees crawl leads west. -98 You are following a wide path around the outer edge of a large cavern. -98 Far below, through a heavy white mist, strange splashing noises can be -98 heard. The mist rises up through a fissure in the ceiling. The path -98 exits to the south and west. -99 You are in an alcove. A small nw path seems to widen after a short -99 distance. An extremely tight tunnel leads east. It looks like a very -99 tight squeeze. An eerie light can be seen at the other end. -100 You're in a small chamber lit by an eerie green light. An extremely -100 narrow tunnel exits to the west. A dark corridor leads ne. -101 You're in the dark-room. A corridor leading south is the only exit. -102 You are in an arched hall. A coral passage once continued up and east -102 from here, but is now blocked by debris. The air smells of sea water. -103 You're in a large room carved out of sedimentary rock. The floor and -103 walls are littered with bits of shells imbedded in the stone. A -103 shallow passage proceeds downward, and a somewhat steeper one leads -103 up. A low hands and knees passage enters from the south. -104 You are in a long sloping corridor with ragged sharp walls. -105 You are in a cul-de-sac about eight feet across. -106 You are in an anteroom leading to a large passage to the east. Small -106 passages go west and up. The remnants of recent digging are evident. -106 A sign in midair here says "Cave under construction beyond this point. -106 Proceed at own risk. [Witt Construction Company]" -107 You are in a maze of twisty little passages, all different. -108 You are at Witt's End. Passages lead off in *ALL* directions. -109 You are in a north/south canyon about 25 feet across. The floor is -109 covered by white mist seeping in from the north. The walls extend -109 upward for well over 100 feet. Suspended from some unseen point far -109 above you, an enormous two-sided mirror is hanging parallel to and -109 midway between the canyon walls. (The mirror is obviously provided -109 for the use of the dwarves who, as you know, are extremely vain.) A -109 small window can be seen in either wall, some fifty feet up. -110 You're at a low window overlooking a huge pit, which extends up out of -110 sight. A floor is indistinctly visible over 50 feet below. Traces of -110 white mist cover the floor of the pit, becoming thicker to the left. -110 Marks in the dust around the window would seem to indicate that -110 someone has been here recently. Directly across the pit from you and -110 25 feet away there is a similar window looking into a lighted room. A -110 shadowy figure can be seen there peering back at you. -111 A large stalactite extends from the roof and almost reaches the floor -111 below. You could climb down it, and jump from it to the floor, but -111 having done so you would be unable to reach it to climb back up. -112 You are in a little maze of twisting passages, all different. -113 You are at the edge of a large underground reservoir. An opaque cloud -113 of white mist fills the room and rises rapidly upward. The lake is -113 fed by a stream, which tumbles out of a hole in the wall about 10 feet -113 overhead and splashes noisily into the water somewhere within the -113 mist. There is a passage going back toward the south. -114 Dead end -115 You are at the northeast end of an immense room, even larger than the -115 Giant Room. It appears to be a repository for the "Adventure" -115 program. Massive torches far overhead bathe the room with smoky -115 yellow light. Scattered about you can be seen a pile of bottles (all -115 of them empty), a nursery of young beanstalks murmuring quietly, a bed -115 of oysters, a bundle of black rods with rusty stars on their ends, and -115 a collection of brass lanterns. Off to one side a great many dwarves -115 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do -115 not disturb the dwarves!" An immense mirror is hanging against one -115 wall, and stretches to the other end of the room, where various other -115 sundry objects can be glimpsed dimly in the distance. -116 You are at the southwest end of the repository. To one side is a pit -116 full of fierce green snakes. On the other side is a row of small -116 wicker cages, each of which contains a little sulking bird. In one -116 corner is a bundle of black rods with rusty marks on their ends. A -116 large number of velvet pillows are scattered about on the floor. A -116 vast mirror stretches off to the northeast. At your feet is a large -116 steel grate, next to which is a sign that reads, "Treasure Vault. -116 Keys in main office." -117 You are on one side of a large, deep chasm. A heavy white mist rising -117 up from below obscures all view of the far side. A sw path leads away -117 from the chasm into a winding corridor. -118 You are in a long winding corridor sloping out of sight in both -118 directions. -119 You are in a secret canyon which exits to the north and east. -120 You are in a secret canyon which exits to the north and east. -121 You are in a secret canyon which exits to the north and east. -122 You are on the far side of the chasm. A ne path leads away from the -122 chasm on this side. -123 You're in a long east/west corridor. A faint rumbling noise can be -123 heard in the distance. -124 The path forks here. The left fork leads northeast. A dull rumbling -124 seems to get louder in that direction. The right fork leads southeast -124 down a gentle slope. The main corridor enters from the west. -125 The walls are quite warm here. From the north can be heard a steady -125 roar, so loud that the entire cave seems to be trembling. Another -125 passage leads south, and a low crawl goes east. -126 You are on the edge of a breath-taking view. Far below you is an -126 active volcano, from which great gouts of molten lava come surging -126 out, cascading back down into the depths. The glowing rock fills the -126 farthest reaches of the cavern with a blood-red glare, giving every- -126 thing an eerie, macabre appearance. The air is filled with flickering -126 sparks of ash and a heavy smell of brimstone. The walls are hot to -126 the touch, and the thundering of the volcano drowns out all other -126 sounds. Embedded in the jagged roof far overhead are myriad twisted -126 formations composed of pure white alabaster, which scatter the murky -126 light into sinister apparitions upon the walls. To one side is a deep -126 gorge, filled with a bizarre chaos of tortured rock which seems to -126 have been crafted by the devil himself. An immense river of fire -126 crashes out from the depths of the volcano, burns its way through the -126 gorge, and plummets into a bottomless pit far off to your left. To -126 the right, an immense geyser of blistering steam erupts continuously -126 from a barren island in the center of a sulfurous lake, which bubbles -126 ominously. The far right wall is aflame with an incandescence of its -126 own, which lends an additional infernal splendor to the already -126 hellish scene. A dark, foreboding passage exits to the south. -127 You are in a small chamber filled with large boulders. The walls are -127 very warm, causing the air in the room to be almost stifling from the -127 heat. The only exit is a crawl heading west, through which is coming -127 a low rumbling. -128 You are walking along a gently sloping north/south passage lined with -128 oddly shaped limestone formations. -129 You are standing at the entrance to a large, barren room. A notice -129 above the entrance reads: "Caution! Bear in room!" -130 You are inside a barren room. The center of the room is completely -130 empty except for some dust. Marks in the dust lead away toward the -130 far end of the room. The only exit is the way you came in. -131 You are in a maze of twisting little passages, all different. -132 You are in a little maze of twisty passages, all different. -133 You are in a twisting maze of little passages, all different. -134 You are in a twisting little maze of passages, all different. -135 You are in a twisty little maze of passages, all different. -136 You are in a twisty maze of little passages, all different. -137 You are in a little twisty maze of passages, all different. -138 You are in a maze of little twisting passages, all different. -139 You are in a maze of little twisty passages, all different. -140 Dead end -141 You are in a long, rough-hewn, north/south corridor. -142 There is no way to go that direction. -143 You are in a large chamber with passages to the west and north. -144 You are in the ogre's storeroom. The only exit is to the south. -145 You are wandering aimlessly through the forest. -146 You are wandering aimlessly through the forest. -147 You are wandering aimlessly through the forest. -148 You are wandering aimlessly through the forest. -149 You are wandering aimlessly through the forest. -150 You are wandering aimlessly through the forest. -151 You are wandering aimlessly through the forest. -152 You are wandering aimlessly through the forest. -153 You are wandering aimlessly through the forest. -154 You are wandering aimlessly through the forest. -155 You are wandering aimlessly through the forest. -156 You are wandering aimlessly through the forest. -157 You are wandering aimlessly through the forest. -158 You are wandering aimlessly through the forest. -159 You are wandering aimlessly through the forest. -160 You are wandering aimlessly through the forest. -161 You are wandering aimlessly through the forest. -162 You are wandering aimlessly through the forest. -163 You are wandering aimlessly through the forest. -164 You are wandering aimlessly through the forest. -165 You are wandering aimlessly through the forest. -166 You are wandering aimlessly through the forest. -167 You are on a small ledge on one face of a sheer cliff. There are no -167 paths away from the ledge. Across the chasm is a small clearing -167 surrounded by forest. -168 You are walking across the bottom of the reservoir. Walls of water -168 rear up on either side. The roar of the water cascading past is -168 nearly deafening, and the mist is so thick you can barely see. -169 You are at the northern edge of the reservoir. A northwest passage -169 leads sharply up from here. -170 You are scrambling along a treacherously steep, rocky passage. -171 You are on a very steep incline, which widens at it goes upward. -172 You are at the base of a nearly vertical cliff. There are some -172 slim footholds which would enable you to climb up, but it looks -172 extremely dangerous. Here at the base of the cliff lie the remains -172 of several earlier adventurers who apparently failed to make it. -173 You are climbing along a nearly vertical cliff. -174 Just as you reach the top, your foot slips on a loose rock and you -174 tumble several hundred feet to join the other unlucky adventurers. -175 Just as you reach the top, your foot slips on a loose rock and you -175 make one last desperate grab. Your luck holds, as does your grip. -175 With an enormous heave, you lift yourself to the ledge above. -176 You are on a small ledge at the top of a nearly vertical cliff. -176 There is a low crawl leading off to the northeast. -177 You have reached a dead end. -178 There is now one more gruesome aspect to the spectacular vista. -179 >>Foof!<< -180 >>Foof!<< -181 >>Foof!<< -182 >>Foof!<< -183 >>Foof!<< -184 >>Foof!<< --1 -2 -1 You're in front of building. -2 You're at hill in road. -3 You're inside building. -4 You're in valley. -5 You're at end of road. -6 You're at cliff. -7 You're at slit in streambed. -8 You're outside grate. -9 You're below the grate. -10 You're in cobble crawl. -11 You're in debris room. -13 You're in bird chamber. -14 You're at top of small pit. -15 You're in Hall of Mists. -17 You're on east bank of fissure. -18 You're in nugget-of-gold room. -19 You're in Hall of Mt King. -23 You're at west end of Twopit Room. -24 You're in east pit. -25 You're in west pit. -27 You're on west bank of fissure. -28 You're in n/s passage above e/w passage. -30 You're in the west side chamber. -33 You're at "Y2". -35 You're at window on pit. -36 You're in dirty passage. -37 You're at brink of small pit. -38 You're at bottom of pit with stream. -39 You're in dusty rock room. -41 You're at west end of Hall of Mists. -57 You're at brink of pit. -60 You're at east end of long hall. -61 You're at west end of long hall. -64 You're at complex junction. -65 You're in Bedquilt. -66 You're in Swiss Cheese Room. -67 You're at east end of Twopit Room. -68 You're in Slab Room. -71 You're at junction of three secret canyons. -72 You're in large low room. -74 You're in secret e/w canyon above tight canyon. -88 You're in narrow corridor. -91 You're at steep incline above large room. -92 You're in Giant Room. -95 You're in cavern with waterfall. -96 You're in Soft Room. -97 You're in Oriental Room. -98 You're in misty cavern. -99 You're in alcove. -100 You're in Plover Room. -101 You're in dark-room. -102 You're in arched hall. -103 You're in Shell Room. -106 You're in anteroom. -108 You're at Witt's End. -109 You're in Mirror Canyon. -110 You're at window on pit. -111 You're at top of stalactite. -113 You're at reservoir. -115 You're at ne end. -116 You're at sw end. -117 You're on sw side of chasm. -118 You're in sloping corridor. -122 You're on ne side of chasm. -123 You're in corridor. -124 You're at fork in path. -125 You're at junction with warm walls. -126 You're at breath-taking view. -127 You're in Chamber of Boulders. -128 You're in limestone passage. -129 You're in front of Barren Room. -130 You're in Barren Room. -167 You're on ledge. -168 You're at bottom of reservoir. -169 You're north of reservoir. -172 You're at base of cliff. -176 You're at top of cliff. --1 -3 -1 2 2 44 29 -1 3 3 12 19 43 -1 4 5 13 14 46 30 -1 145 6 45 -1 8 63 -2 1 12 43 -2 5 44 -2 164 45 -2 157 46 6 -2 580 30 -3 1 11 32 44 -3 179 62 -3 181 65 -3 79 5 14 -4 1 4 12 45 -4 150 43 6 -4 156 44 -4 7 5 46 30 -4 8 63 -4 745 14 -5 2 2 43 29 -5 1 12 -5 158 46 6 -5 159 44 -5 165 45 -6 161 46 6 -6 163 43 -6 21 39 -7 1 12 -7 4 4 45 -7 150 43 6 -7 154 44 -7 8 5 16 46 63 -7 595 60 14 30 19 3 -8 151 43 6 -8 154 46 -8 153 44 -8 1 12 -8 7 4 13 45 -8 303009 3 19 30 -8 593 3 -9 303008 11 29 -9 593 11 -9 10 17 18 19 44 -9 14 31 -9 11 51 -10 9 11 20 21 43 -10 11 19 22 44 51 -10 14 31 -11 303008 63 -11 9 64 -11 10 17 18 23 24 43 -11 12 25 19 29 44 -11 180 62 -11 14 31 -12 303008 63 -12 9 64 -12 11 30 43 51 -12 13 19 29 44 -12 14 31 -13 303008 63 -13 9 64 -13 11 51 -13 12 25 43 -13 14 23 31 44 -14 303008 63 -14 9 64 -14 11 51 -14 13 23 43 -14 150020 30 31 34 -14 15 30 -14 16 33 44 -15 18 36 46 -15 17 7 38 44 -15 19 10 30 45 -15 150022 29 31 34 35 23 43 -15 14 29 -15 34 55 -16 14 1 -17 15 38 43 -17 312596 39 -17 412021 7 -17 412597 41 42 44 69 -17 27 41 -18 15 38 11 45 -19 15 10 29 43 -19 311028 45 37 -19 311029 46 36 -19 311030 44 7 -19 32 45 -19 35074 49 -19 211032 49 -19 74 66 -20 0 1 -21 0 1 -22 15 1 -23 67 43 42 -23 68 44 61 -23 25 30 31 -23 648 52 -24 67 29 11 -25 23 29 11 -25 524031 56 -25 26 56 -26 88 1 -27 312596 39 -27 412021 7 -27 412597 41 42 43 69 -27 17 41 -27 40 45 -27 41 44 -28 19 38 11 46 -28 33 45 55 -28 36 30 52 -29 19 38 11 45 -30 19 38 11 43 -30 62 44 29 -31 424089 1 -31 90 1 -32 19 1 -33 182 65 -33 28 46 -33 34 43 53 54 -33 35 44 -33 159302 71 -33 183 71 -34 33 30 55 -34 15 29 -35 33 43 55 -35 20 39 -36 37 43 17 -36 28 29 52 -36 39 44 -36 65 70 -37 36 44 17 -37 38 30 31 56 -38 37 56 29 11 -38 595 60 14 30 4 5 3 19 -39 36 43 23 -39 64 30 52 58 -39 65 70 -40 41 1 -41 42 46 29 23 56 -41 27 43 -41 59 45 -41 60 44 17 -42 41 29 -42 42 45 -42 43 43 -42 45 46 -42 80 44 -43 42 44 -43 44 46 -43 45 43 -44 43 43 -44 48 30 -44 50 46 -44 82 45 -45 42 44 -45 43 45 -45 46 43 -45 47 46 -45 87 29 30 -46 45 44 11 -47 45 43 11 -48 44 29 11 -49 50 43 -49 51 44 -50 44 43 -50 49 44 -50 51 30 -50 52 46 -51 49 44 -51 50 29 -51 52 43 -51 53 46 -52 50 44 -52 51 43 -52 52 46 -52 53 29 -52 55 45 -52 86 30 -53 51 44 -53 52 45 -53 54 46 -54 53 44 11 -55 52 44 -55 55 45 -55 56 30 -55 57 43 -56 55 29 11 -57 13 30 56 -57 55 44 -57 58 46 -57 83 45 -57 84 43 -58 57 43 11 -59 27 1 -60 41 43 29 17 -60 61 44 -60 62 45 30 52 -61 60 43 -61 62 45 -61 100107 46 -62 60 44 -62 63 45 -62 30 43 -62 61 46 -63 62 46 11 -64 39 29 56 59 -64 65 44 70 -64 103 45 74 -64 106 43 -65 64 43 -65 66 44 -65 65556 46 -65 68 61 -65 60556 29 -65 70070 29 -65 39 29 -65 50556 45 -65 75072 45 -65 71 45 -65 65556 30 -65 106 30 -66 65 47 -66 67 44 -66 80556 46 -66 77 25 -66 96 43 -66 50556 50 -66 97 72 -67 66 43 -67 23 44 42 -67 24 30 31 -68 23 46 -68 69 29 56 -68 65 45 -69 68 30 61 -69 331120 46 -69 119 46 -69 109 45 -69 113 75 -70 71 45 -70 65 30 23 -70 111 46 -71 65 48 -71 70 46 -71 110 45 -72 65 70 -72 118 49 -72 73 45 -72 97 48 72 -73 72 46 17 11 -74 19 43 -74 331120 44 -74 121 44 -74 75 30 -75 76 46 -75 77 45 -76 75 45 -77 75 43 -77 78 44 -77 66 45 17 -78 77 46 -79 3 1 -80 42 45 -80 80 44 -80 80 46 -80 81 43 -81 80 44 11 -82 44 46 11 -83 57 46 -83 84 43 -83 85 44 -84 57 45 -84 83 44 -84 114 50 -85 83 43 11 -86 52 29 11 -87 45 29 30 -88 25 30 56 43 -88 20 39 -88 92 44 27 -89 25 1 -90 23 1 -91 95 45 73 23 -91 72 30 56 -92 88 46 -92 93 43 -92 94 45 -93 92 46 27 11 -94 92 46 27 23 -94 309095 45 3 73 -94 611 45 -95 94 46 11 -95 92 27 -95 91 44 -96 66 44 11 -97 66 48 -97 72 44 17 -97 98 29 45 73 -98 97 46 72 -98 99 44 -99 98 50 73 -99 301 43 23 -99 100 43 -100 301 44 23 11 -100 99 44 -100 159302 71 -100 184 71 -100 101 47 22 -101 100 46 71 11 -102 103 30 74 11 -103 102 29 38 -103 104 30 -103 114618 46 -103 115619 46 -103 64 46 -104 103 29 74 -104 105 30 -105 104 29 11 -105 103 74 -106 64 29 -106 65 44 -106 108 43 -107 131 46 -107 132 49 -107 133 47 -107 134 48 -107 135 29 -107 136 50 -107 137 43 -107 138 44 -107 139 45 -107 61 30 -108 95556 43 45 46 47 48 49 50 29 30 -108 106 43 -108 626 44 -109 69 46 -109 113 45 75 -110 71 44 -110 20 39 -111 70 45 -111 40050 30 39 56 -111 50053 30 -111 45 30 -112 131 49 -112 132 45 -112 133 43 -112 134 50 -112 135 48 -112 136 47 -112 137 44 -112 138 30 -112 139 29 -112 140 46 -113 109 46 11 -113 445552 45 42 69 -113 168 45 -114 84 48 -115 116 49 -116 115 47 -116 593 30 -117 118 49 -117 233660 41 42 69 47 -117 332661 41 -117 303 41 -117 332021 39 -117 596 39 -118 72 30 -118 117 29 -119 69 45 11 -119 653 43 7 -120 69 45 -120 74 43 -121 74 43 11 -121 653 45 7 -122 123 47 -122 233660 41 42 69 49 -122 303 41 -122 596 39 -122 124 15 -122 126 28 -122 129 40 -123 122 44 -123 124 43 15 -123 126 28 -123 129 40 -124 123 44 -124 125 47 36 -124 128 48 37 30 -124 126 28 -124 129 40 -125 124 46 15 -125 126 45 28 -125 127 43 17 -126 125 46 23 11 -126 124 15 -126 610 30 -126 178 39 -127 125 44 11 17 -127 124 15 -127 126 28 -128 124 45 29 15 -128 129 46 30 40 -128 126 28 -129 128 44 29 -129 124 15 -129 130 43 19 40 3 -129 126 28 -130 129 44 11 -130 124 15 -130 126 28 -131 107 44 -131 132 48 -131 133 50 -131 134 49 -131 135 47 -131 136 29 -131 137 30 -131 138 45 -131 139 46 -131 112 43 -132 107 50 -132 131 29 -132 133 45 -132 134 46 -132 135 44 -132 136 49 -132 137 47 -132 138 43 -132 139 30 -132 112 48 -133 107 29 -133 131 30 -133 132 44 -133 134 47 -133 135 49 -133 136 43 -133 137 45 -133 138 50 -133 139 48 -133 112 46 -134 107 47 -134 131 45 -134 132 50 -134 133 48 -134 135 43 -134 136 30 -134 137 46 -134 138 29 -134 139 44 -134 112 49 -135 107 45 -135 131 48 -135 132 30 -135 133 46 -135 134 43 -135 136 44 -135 137 49 -135 138 47 -135 139 50 -135 112 29 -136 107 43 -136 131 44 -136 132 29 -136 133 49 -136 134 30 -136 135 46 -136 137 50 -136 138 48 -136 139 47 -136 112 45 -137 107 48 -137 131 47 -137 132 46 -137 133 30 -137 134 29 -137 135 50 -137 136 45 -137 138 49 -137 139 43 -137 112 44 -138 107 30 -138 131 43 -138 132 47 -138 133 29 -138 134 44 -138 135 45 -138 136 46 -138 137 48 -138 139 49 -138 112 50 -139 107 49 -139 131 50 -139 132 43 -139 133 44 -139 134 45 -139 135 30 -139 136 48 -139 137 29 -139 138 46 -139 112 47 -140 112 45 11 -140 338141 46 -140 142 46 -141 140 45 -141 143 46 -142 140 1 -143 141 44 -143 241560 45 -143 144 45 -144 143 46 11 -145 1 43 -145 157 44 -145 146 45 -145 147 46 -146 145 43 -146 163 44 -146 147 45 -146 162 46 -147 148 43 44 -147 146 45 -147 145 46 -148 147 43 45 -148 149 44 46 -149 148 43 45 -149 151 44 -149 150 46 -150 149 43 -150 151 44 -150 4 45 -150 7 46 -151 149 43 -151 150 44 -151 8 45 -151 152 46 -152 153 43 -152 155 44 -152 166 45 -152 151 46 -153 155 43 -153 152 44 -153 154 45 -153 8 46 -154 7 43 -154 155 44 -154 153 45 -154 8 46 -155 154 43 -155 152 44 -155 166 45 -155 153 46 -156 157 43 -156 158 44 -156 166 45 -156 4 46 -157 145 43 -157 156 44 -157 164 45 -157 2 46 -158 5 43 -158 160 44 -158 159 45 -158 156 46 -159 160 43 -159 166 44 -159 5 45 -159 158 46 -160 161 43 45 -160 158 44 -160 159 46 -161 162 43 -161 160 44 46 -161 6 45 -162 163 43 -162 161 44 -162 146 45 -162 165 46 -163 146 43 -163 162 44 -163 6 45 -163 164 46 -164 2 43 -164 165 44 -164 163 45 -164 157 46 -165 164 43 -165 5 44 -165 162 45 -165 165 46 -166 152 43 -166 155 44 -166 159 45 -166 156 46 -167 21 39 -168 169 45 -168 113 46 -169 445552 46 42 69 -169 168 46 -169 170 50 29 11 -170 171 29 50 -170 169 30 48 -171 170 30 48 -171 172 29 50 -172 171 30 48 -172 173 29 56 -173 172 30 -173 146175 29 -173 174 29 -174 0 1 -175 176 1 -176 173 56 30 -176 177 47 17 -177 176 49 11 17 -178 0 1 -179 11 1 -180 3 1 -181 33 1 -182 3 1 -183 100 1 -184 33 1 --1 -4 -2 ROAD -2 HILL -3 ENTER -4 UPSTR -5 DOWNS -6 FORES -7 FORWA -7 CONTI -7 ONWAR -8 BACK -8 RETUR -8 RETRE -9 VALLE -10 STAIR -11 OUT -11 OUTSI -11 EXIT -11 LEAVE -12 BUILD -12 HOUSE -13 GULLY -14 STREA -15 FORK -16 BED -17 CRAWL -18 COBBL -19 INWAR -19 INSID -19 IN -20 SURFA -21 NULL -21 NOWHE -22 DARK -23 PASSA -23 TUNNE -24 LOW -25 CANYO -26 AWKWA -27 GIANT -28 VIEW -29 UPWAR -29 UP -29 U -29 ABOVE -29 ASCEN -30 D -30 DOWNW -30 DOWN -30 DESCE -31 PIT -32 OUTDO -33 CRACK -34 STEPS -35 DOME -36 LEFT -37 RIGHT -38 HALL -39 JUMP -40 BARRE -41 OVER -42 ACROS -43 EAST -43 E -44 WEST -44 W -45 NORTH -45 N -46 SOUTH -46 S -47 NE -48 SE -49 SW -50 NW -51 DEBRI -52 HOLE -53 WALL -54 BROKE -55 Y2 -56 CLIMB -57 LOOK -57 EXAMI -57 TOUCH -57 DESCR -58 FLOOR -59 ROOM -60 SLIT -61 SLAB -61 SLABR -62 XYZZY -63 DEPRE -64 ENTRA -65 PLUGH -66 SECRE -67 CAVE -69 CROSS -70 BEDQU -71 PLOVE -72 ORIEN -73 CAVER -74 SHELL -75 RESER -76 MAIN -76 OFFIC -1001 KEYS -1001 KEY -1002 LAMP -1002 LANTE -1003 GRATE -1004 CAGE -1005 ROD -1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) -1007 STEPS -1008 BIRD -1009 DOOR -1010 PILLO -1010 VELVE -1011 SNAKE -1012 FISSU -1013 TABLE -1014 CLAM -1015 OYSTE -1016 MAGAZ -1016 ISSUE -1016 SPELU -1016 "SPEL -1017 DWARF -1017 DWARV -1018 KNIFE -1018 KNIVE -1019 FOOD -1019 RATIO -1020 BOTTL -1020 JAR -1021 WATER -1021 H2O -1022 OIL -1023 MIRRO -1024 PLANT -1024 BEANS -1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) -1026 STALA -1027 SHADO -1027 FIGUR -1027 WINDO (SAME AS FIGURE) -1028 AXE -1029 DRAWI -1030 PIRAT -1030 GENIE -1030 DJINN -1031 DRAGO -1032 CHASM -1033 TROLL -1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) -1035 BEAR -1036 MESSA -1037 VOLCA -1037 GEYSE (SAME AS VOLCANO) -1038 MACHI -1038 VENDI -1039 BATTE -1040 CARPE -1040 MOSS -1040 CURTA (SAME AS CARPET) -1041 OGRE -1042 URN -1043 CAVIT -1044 BLOOD -1045 RESER (VERB OVERRIDES) -1046 APPEN -1046 LEPOR -1047 MUD -1048 NOTE -1049 SIGN -1050 GOLD -1050 NUGGE -1051 DIAMO -1052 SILVE -1052 BARS -1053 JEWEL -1054 COINS -1055 CHEST -1055 BOX -1055 TREAS -1056 EGGS -1056 EGG -1056 NEST -1057 TRIDE -1058 VASE -1058 MING -1058 SHARD -1058 POTTE -1059 EMERA -1060 PLATI -1060 PYRAM -1061 PEARL -1062 RUG -1062 PERSI -1063 SPICE -1064 CHAIN -1065 RUBY -1066 JADE -1066 NECKL -1067 AMBER -1067 GEMST -1068 SAPPH -1069 EBONY -1069 STATU -2001 CARRY -2001 TAKE -2001 KEEP -2001 CATCH -2001 STEAL -2001 CAPTU -2001 GET -2001 TOTE -2001 SNARF -2002 DROP -2002 RELEA -2002 FREE -2002 DISCA -2002 DUMP -2003 SAY -2003 CHANT -2003 SING -2003 UTTER -2003 MUMBL -2004 UNLOC -2004 OPEN -2005 NOTHI -2006 LOCK -2006 CLOSE -2007 LIGHT -2007 ON -2008 EXTIN -2008 OFF -2009 WAVE -2009 SHAKE -2009 SWING -2010 CALM -2010 PLACA -2010 TAME -2011 WALK -2011 RUN -2011 TRAVE -2011 GO -2011 PROCE -2011 CONTI -2011 EXPLO -2011 FOLLO -2011 TURN -2012 ATTAC -2012 KILL -2012 FIGHT -2012 HIT -2012 STRIK -2012 SLAY -2013 POUR -2014 EAT -2014 DEVOU -2015 DRINK -2016 RUB -2017 THROW -2017 TOSS -2018 QUIT -2019 FIND -2019 WHERE -2020 INVEN -2021 FEED -2022 FILL -2023 BLAST -2023 DETON -2023 IGNIT -2023 BLOWU -2024 SCORE -2025 FEE -2025 FIE -2025 FOE -2025 FOO -2025 FUM -2026 BRIEF -2027 READ -2027 PERUS -2028 BREAK -2028 SHATT -2028 SMASH -2029 WAKE -2029 DISTU -2030 SUSPE -2030 PAUSE -2030 SAVE -2031 RESUM -2031 RESTA -2032 FLY -2033 LISTE -2034 Z'ZZZ (GETS REPLACED) -3001 FEE -3002 FIE -3003 FOE -3004 FOO -3005 FUM -3013 THANK -3050 SESAM -3050 OPENS -3050 ABRA -3050 ABRAC -3050 SHAZA -3050 HOCUS -3050 POCUS -3051 HELP -3051 ? -3054 NO -3064 TREE -3064 TREES -3066 DIG -3066 EXCAV -3068 LOST -3069 MIST -3079 FUCK -3139 STOP -3142 INFO -3142 INFOR -3147 SWIM -3246 WIZAR -3271 YES -3275 NEWS --1 -5 -1 Set of keys -000 There are some keys on the ground here. -2 Brass lantern -000 There is a shiny brass lamp nearby. -100 There is a lamp shining nearby. -3 *grate -000 The grate is locked. -100 The grate is open. -4 Wicker cage -000 There is a small wicker cage discarded nearby. -5 Black rod -000 A three foot black rod with a rusty star on an end lies nearby. -6 Black rod -000 A three foot black rod with a rusty mark on an end lies nearby. -7 *steps -000 Rough stone steps lead down the pit. -100 Rough stone steps lead up the dome. -8 Little bird in cage -000 A cheerful little bird is sitting here singing. -100 There is a little bird in the cage. -200 A cheerful little bird is sitting here singing. -300 The bird's singing is quite melodious. -400 The bird does not seem inclined to sing while in the cage. -500 It almost seems as though the bird is trying to tell you something. -600 To your surprise, you can understand the bird's chirping; it is -600 singing about the joys of its forest home. -700 The bird does not seem inclined to sing while in the cage. -800 The bird is singing to you in gratitude for your having returned it to -800 its home. In return, it informs you of a magic word which it thinks -800 you may find useful somewhere near the Hall of Mists. The magic word -800 changes frequently, but for now the bird believes it is "%W". You -800 thank the bird for this information, and it flies off into the forest. -9 *rusty door -000 The way north is barred by a massive, rusty, iron door. -100 The way north leads through a massive, rusty, iron door. -10 Velvet pillow -000 A small velvet pillow lies on the floor. -11 *snake -000 A huge green fierce snake bars the way! -100 %! (chased away) -200 The snake is hissing venomously. -12 *fissure -000 %! -100 A crystal bridge now spans the fissure. -200 The crystal bridge has vanished! -13 *stone tablet -000 A massive stone tablet imbedded in the wall reads: -000 "Congratulations on bringing light into the dark-room!" -100 "Congratulations on bringing light into the dark-room!" -14 Giant clam >GRUNT!< -000 There is an enormous clam here with its shell tightly closed. -100 The clam is as tight-mouthed as a, er, clam. -15 Giant oyster >GROAN!< -000 There is an enormous oyster here with its shell tightly closed. -100 Interesting. There seems to be something written on the underside of -100 the oyster. -200 Even though it's an oyster, the critter's as tight-mouthed as a clam. -300 It says the same thing it did before. Hm, maybe it's a pun? -16 "Spelunker Today" -000 There are a few recent issues of "Spelunker Today" magazine here. -100 I'm afraid the magazine is written in dwarvish. But pencilled on one -100 cover you see, "Please leave the magazines at the construction site." -19 Tasty food -000 There is food here. -20 Small bottle -000 There is a bottle of water here. -100 There is an empty bottle here. -200 There is a bottle of oil here. -21 Water in the bottle -22 Oil in the bottle -23 *mirror -000 %! -24 *plant -000 There is a tiny little plant in the pit, murmuring "water, water, ..." -100 There is a 12-foot-tall beanstalk stretching up out of the pit, -100 bellowing "WATER!! WATER!!" -200 There is a gigantic beanstalk stretching all the way up to the hole. -300 The plant spurts into furious growth for a few seconds. -400 The plant grows explosively, almost filling the bottom of the pit. -500 You've over-watered the plant! It's shriveling up! And now . . . -600 The plant continues to ask plaintively for water. -700 The plant continues to demand water. -800 The plant now maintains a contented silence. -25 *phony plant (seen in Twopit Room only when tall enough) -000 %! -100 The top of a 12-foot-tall beanstalk is poking out of the west pit. -200 There is a huge beanstalk growing out of the west pit up to the hole. -26 *stalactite -000 %! -27 *shadowy figure and/or window -000 The shadowy figure seems to be trying to attract your attention. -28 Dwarf's axe -000 There is a little axe here. -100 There is a little axe lying beside the bear. -29 *cave drawings -000 %! -30 *pirate/genie -000 %! (never present) -31 *dragon -000 A huge green fierce dragon bars the way! -100 The blood-specked body of a huge green dead dragon lies to one side. -200 The body of a huge green dead dragon is lying off to one side. -300 Congratulations! You have just vanquished a dragon with your bare -300 hands! (Unbelievable, isn't it?) -400 The dragon's ominous hissing does not bode well for you. -500 The dragon is, not surprisingly, silent. -600 The dragon is, not surprisingly, silent. -32 *chasm -000 A rickety wooden bridge extends across the chasm, vanishing into the -000 mist. A notice posted on the bridge reads, "Stop! Pay troll!" -100 The wreckage of a bridge (and a dead bear) can be seen at the bottom -100 of the chasm. -33 *troll -000 A burly troll stands by the bridge and insists you throw him a -000 treasure before you may cross. -100 The troll steps out from beneath the bridge and blocks your way. -200 %! (chased away) -300 The troll sounds quite adamant in his demand for a treasure. -34 *phony troll -000 The troll is nowhere to be seen. -35 %! (bear uses rtext 141) -000 There is a ferocious cave bear eying you from the far end of the room! -100 There is a gentle cave bear sitting placidly in one corner. -200 There is a contented-looking bear wandering about nearby. -300 %! (dead) -36 *message in second maze -000 There is a message scrawled in the dust in a flowery script, reading: -000 "This is not the maze where the pirate leaves his treasure chest." -100 "This is not the maze where the pirate leaves his treasure chest." -37 *volcano and/or geyser -000 %! -38 *vending machine -000 There is a massive and somewhat battered vending machine here. The -000 instructions on it read: "Drop coins here to receive fresh batteries." -100 "Drop coins here to receive fresh batteries." -200 As you strike the vending machine, it pivots backward along with a -200 section of wall, revealing a dark passage leading south. -300 There is a massive vending machine here, swung back to reveal a -300 southward passage. -400 "Drop coins here to receive fresh batteries." -500 The vending machine swings back to block the passage. -39 Batteries -000 There are fresh batteries here. -100 Some worn-out batteries have been discarded nearby. -40 *carpet and/or moss and/or curtains -000 %! -41 *ogre -000 A formidable ogre bars the northern exit. -100 The ogre is apparently the strong, silent type. -42 *urn -000 A small urn is embedded in the rock. -100 A small urn full of oil is embedded in the rock. -200 A small oil flame extrudes from an urn embedded in the rock. -43 *cavity -000 %! (something in it) -100 There is a small urn-shaped cavity in the rock. -44 *blood -000 %! (described with dragon) -45 *reservoir -000 %! -100 The waters have parted to form a narrow path across the reservoir. -200 The waters crash together again. -46 Leporine appendage -000 Your keen eye spots a severed leporine appendage lying on the ground. -47 *mud -000 %! -100 "MAGIC WORD XYZZY" -48 *note -000 %! -100 "You won't get it up the steps" -49 *sign -000 %! -100 Cave under construction beyond this point. -100 Proceed at own risk. -100 [Witt Construction Company] -200 "Treasure Vault. Keys in main office." -50 Large gold nugget -000 There is a large sparkling nugget of gold here! -51 Several diamonds -000 There are diamonds here! -52 Bars of silver -000 There are bars of silver here! -53 Precious jewelry -000 There is precious jewelry here! -54 Rare coins -000 There are many coins here! -55 Treasure chest -000 The pirate's treasure chest is here! -56 Golden eggs -000 There is a large nest here, full of golden eggs! -100 The nest of golden eggs has vanished! -200 Done! -57 Jeweled trident -000 There is a jewel-encrusted trident here! -58 Ming vase -000 There is a delicate, precious, ming vase here! -100 The vase is now resting, delicately, on a velvet pillow. -200 The floor is littered with worthless shards of pottery. -300 The ming vase drops with a delicate crash. -59 Egg-sized emerald -000 There is an emerald here the size of a plover's egg! -100 There is an emerald resting in a small cavity in the rock! -60 Platinum pyramid -000 There is a platinum pyramid here, 8 inches on a side! -61 Glistening pearl -000 Off to one side lies a glistening pearl! -62 Persian rug -000 There is a persian rug spread out on the floor! -100 The dragon is sprawled out on a persian rug!! -200 There is a persian rug here, hovering in mid-air! -63 Rare spices -000 There are rare spices here! -64 Golden chain -000 There is a golden chain lying in a heap on the floor! -100 The bear is locked to the wall with a golden chain! -200 There is a golden chain locked to the wall! -65 Giant ruby -000 There is an enormous ruby here! -100 There is a ruby resting in a small cavity in the rock! -66 Jade necklace -000 A precious jade necklace has been dropped here! -67 Amber gemstone -000 There is a rare amber gemstone here! -100 There is an amber gemstone resting in a small cavity in the rock! -68 Star sapphire -000 A brilliant blue star sapphire is here! -100 There is a star sapphire resting in a small cavity in the rock! -69 Ebony statuette -000 There is a richly-carved ebony statuette here! --1 -6 -1 Somewhere nearby is Colossal Cave, where others have found fortunes in -1 treasure and gold, though it is rumored that some who enter are never -1 seen again. Magic is said to work in the cave. I will be your eyes -1 and hands. Direct me with commands of 1 or 2 words. I should warn -1 you that I look at only the first five letters of each word, so you'll -1 have to enter "northeast" as "ne" to distinguish it from "north". -1 You can type "help" for some general hints. For information on how -1 to end your adventure, scoring, etc., type "info". -1 - - - -1 This program was originally developed by Willie Crowther. Most of the -1 features of the current program were added by Don Woods. Contact Don -1 if you have any questions, comments, etc. -2 A little dwarf with a big knife blocks your way. -3 A little dwarf just walked around a corner, saw you, threw a little -3 axe at you which missed, cursed, and ran away. -4 There are %1 threatening little dwarves in the room with you. -5 There is a threatening little dwarf in the room with you! -6 One sharp nasty knife is thrown at you! -7 A hollow voice says "PLUGH". -8 It gets you! -9 It misses! -10 I am unsure how you are facing. Use compass points or nearby objects. -11 I don't know in from out here. Use compass points or name something -11 in the general direction you want to go. -12 I don't know how to apply that word here. -13 You're quite welcome. -14 I'm game. Would you care to explain how? -15 Sorry, but I am not allowed to give more detail. I will repeat the -15 long description of your location. -16 It is now pitch dark. If you proceed you will likely fall into a pit. -17 If you prefer, simply type w rather than west. -18 Are you trying to catch the bird? -19 Something about you seems to be frightening the bird. Perhaps you -19 might figure out what it is. -20 Are you trying to somehow deal with the snake? -21 You can't kill the snake, or drive it away, or avoid it, or anything -21 like that. There is a way to get by, but you don't have the necessary -21 resources right now. -22 Do you really want to quit now? -23 You fell into a pit and broke every bone in your body! -24 You are already carrying it! -25 You can't be serious! -26 The bird seemed unafraid at first, but as you approach it becomes -26 disturbed and you cannot catch it. -27 You can catch the bird, but you cannot carry it. -28 There is nothing here with a lock! -29 You aren't carrying it! -30 The little bird attacks the green snake, and in an astounding flurry -30 drives the snake away. -31 You have no keys! -32 It has no lock. -33 I don't know how to lock or unlock such a thing. -34 It was already locked. -35 The grate is now locked. -36 The grate is now unlocked. -37 It was already unlocked. -38 The urn is empty and will not light. -39 Your lamp is now on. -40 Your lamp is now off. -41 There is no way to get past the bear to unlock the chain, which is -41 probably just as well. -42 Nothing happens. -43 Where? -44 There is nothing here to attack. -45 The little bird is now dead. Its body disappears. -46 Attacking the snake both doesn't work and is very dangerous. -47 You killed a little dwarf. -48 You attack a little dwarf, but he dodges out of the way. -49 With what? Your bare hands? -50 Good try, but that is an old worn-out magic word. -51 I know of places, actions, and things. Most of my vocabulary -51 describes places and is used to move you there. To move, try words -51 like forest, building, downstream, enter, east, west, north, south, -51 up, or down. I know about a few special objects, like a black rod -51 hidden in the cave. These objects can be manipulated using some of -51 the action words that I know. Usually you will need to give both the -51 object and action words (in either order), but sometimes I can infer -51 the object from the verb alone. Some objects also imply verbs; in -51 particular, "inventory" implies "take inventory", which causes me to -51 give you a list of what you're carrying. Some objects have unexpected -51 effects; the effects are not always desirable! Usually people having -51 trouble moving just need to try a few more words. Usually people -51 trying unsuccessfully to manipulate an object are attempting something -51 beyond their (or my!) capabilities and should try a completely -51 different tack. One point often confusing to beginners is that, when -51 there are several ways to go in a certain direction (e.g., if there -51 are several holes in a wall), choosing that direction in effect -51 chooses one of the ways at random; often, though, by specifying the -51 place you want to reach you can guarantee choosing the right path. -51 Also, to speed the game you can sometimes move long distances with a -51 single word. For example, "building" usually gets you to the building -51 from anywhere above ground except when lost in the forest. Also, note -51 that cave passages and forest paths turn a lot, so leaving one place -51 heading north doesn't guarantee entering the next from the south. -51 However (another important point), except when you've used a "long -51 distance" word such as "building", there is always a way to go back -51 where you just came from unless I warn you to the contrary, even -51 though the direction that takes you back might not be the reverse of -51 what got you here. Good luck, and have fun! -52 There is no way to go that direction. -53 Please stick to 1- and 2-word commands. -54 OK -55 You can't unlock the keys. -56 You have crawled around in some little holes and wound up back in the -56 main passage. -57 I don't know where the cave is, but hereabouts no stream can run on -57 the surface for long. I would try the stream. -58 I need more detailed instructions to do that. -59 I can only tell you what you see as you move about and manipulate -59 things. I cannot tell you where remote things are. -60 The ogre snarls and shoves you back. -61 Huh? -62 Are you trying to get into the cave? -63 The grate is very solid and has a hardened steel lock. You cannot -63 enter without a key, and there are no keys nearby. I would recommend -63 looking elsewhere for the keys. -64 The trees of the forest are large hardwood oak and maple, with an -64 occasional grove of pine or spruce. There is quite a bit of under- -64 growth, largely birch and ash saplings plus nondescript bushes of -64 various sorts. This time of year visibility is quite restricted by -64 all the leaves, but travel is quite easy if you detour around the -64 spruce and berry bushes. -65 Welcome to Adventure!! Would you like instructions? -66 Digging without a shovel is quite impractical. Even with a shovel -66 progress is unlikely. -67 Blasting requires dynamite. -68 I'm as confused as you are. -69 Mist is a white vapor, usually water, seen from time to time in -69 caverns. It can be found anywhere but is frequently a sign of a deep -69 pit leading down to water. -70 Your feet are now wet. -71 I think I just lost my appetite. -72 Thank you, it was delicious! -73 You have taken a drink from the stream. The water tastes strongly of -73 minerals, but is not unpleasant. It is extremely cold. -74 The bottle of water is now empty. -75 Rubbing the electric lamp is not particularly rewarding. Anyway, -75 nothing exciting happens. -76 Peculiar. Nothing unexpected happens. -77 Your bottle is empty and the ground is wet. -78 You can't pour that. -79 Watch it! -80 Which way? -81 Oh dear, you seem to have gotten yourself killed. I might be able to -81 help you out, but I've never really done this before. Do you want me -81 to try to reincarnate you? -82 All right. But don't blame me if something goes wr...... -82 --- POOF!! --- -82 You are engulfed in a cloud of orange smoke. Coughing and gasping, -82 you emerge from the smoke and find.... -83 You clumsy oaf, you've done it again! I don't know how long I can -83 keep this up. Do you want me to try reincarnating you again? -84 Okay, now where did I put my orange smoke?.... >POOF!< -84 Everything disappears in a dense cloud of orange smoke. -85 Now you've really done it! I'm out of orange smoke! You don't expect -85 me to do a decent reincarnation without any orange smoke, do you? -86 Okay, if you're so smart, do it yourself! I'm leaving! -90 >>> messages 81 thru 90 are reserved for "obituaries". <<< -91 Sorry, but I no longer seem to remember how it was you got here. -92 You can't carry anything more. You'll have to drop something first. -93 You can't go through a locked steel grate! -94 I believe what you want is right here with you. -95 You don't fit through a two-inch slit! -96 I respectfully suggest you go across the bridge instead of jumping. -97 There is no way across the fissure. -98 You're not carrying anything. -99 You are currently holding the following: -100 It's not hungry (it's merely pinin' for the fjords). Besides, you -100 have no bird seed. -101 The snake has now devoured your bird. -102 There's nothing here it wants to eat (except perhaps you). -103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!! -104 You have nothing in which to carry it. -105 Your bottle is already full. -106 There is nothing here with which to fill the bottle. -107 Your bottle is now full of water. -108 Your bottle is now full of oil. -109 You can't fill that. -110 Don't be ridiculous! -111 The door is extremely rusty and refuses to open. -112 The plant indignantly shakes the oil off its leaves and asks, "Water?" -113 The hinges are quite thoroughly rusted now and won't budge. -114 The oil has freed up the hinges so that the door will now move, -114 although it requires some effort. -115 The plant has exceptionally deep roots and cannot be pulled free. -116 The dwarves' knives vanish as they strike the walls of the cave. -117 Something you're carrying won't fit through the tunnel with you. -117 You'd best take inventory and drop something. -118 You can't fit this five-foot clam through that little passage! -119 You can't fit this five-foot oyster through that little passage! -120 I advise you to put down the clam before opening it. >STRAIN!< -121 I advise you to put down the oyster before opening it. >WRENCH!< -122 You don't have anything strong enough to open the clam. -123 You don't have anything strong enough to open the oyster. -124 A glistening pearl falls out of the clam and rolls away. Goodness, -124 this must really be an oyster. (I never was very good at identifying -124 bivalves.) Whatever it is, it has now snapped shut again. -125 The oyster creaks open, revealing nothing but oyster inside. It -125 promptly snaps shut again. -126 You have crawled around in some little holes and found your way -126 blocked by a recent cave-in. You are now back in the main passage. -127 There are faint rustling noises from the darkness behind you. -128 Out from the shadows behind you pounces a bearded pirate! "Har, har," -128 he chortles, "I'll just take all this booty and hide it away with me -128 chest deep in the maze!" He snatches your treasure and vanishes into -128 the gloom. -129 A sepulchral voice reverberating through the cave, says, "Cave closing -129 soon. All adventurers exit immediately through main office." -130 A mysterious recorded voice groans into life and announces: -130 "This exit is closed. Please leave via main office." -131 It looks as though you're dead. Well, seeing as how it's so close to -131 closing time anyway, I think we'll just call it a day. -132 The sepulchral voice intones, "The cave is now closed." As the echoes -132 fade, there is a blinding flash of light (and a small puff of orange -132 smoke). . . . As your eyes refocus, you look around and find... -133 There is a loud explosion, and a twenty-foot hole appears in the far -133 wall, burying the dwarves in the rubble. You march through the hole -133 and find yourself in the main office, where a cheering band of -133 friendly elves carry the conquering adventurer off into the sunset. -134 There is a loud explosion, and a twenty-foot hole appears in the far -134 wall, burying the snakes in the rubble. A river of molten lava pours -134 in through the hole, destroying everything in its path, including you! -135 There is a loud explosion, and you are suddenly splashed across the -135 walls of the room. -136 The resulting ruckus has awakened the dwarves. There are now several -136 threatening little dwarves in the room with you! Most of them throw -136 knives at you! All of them get you! -137 Oh, leave the poor unhappy bird alone. -138 I daresay whatever you want is around here somewhere. -139 I don't know the word "stop". Use "quit" if you want to give up. -140 You can't get there from here. -141 You are being followed by a very large, tame bear. -142 For a summary of the most recent changes to the game, say "news". -142 If you want to end your adventure early, say "quit". To suspend your -142 adventure such that you can continue later, say "suspend" (or "pause" -142 or "save"). To see how well you're doing, say "score". To get full -142 credit for a treasure, you must have left it safely in the building, -142 though you get partial credit just for locating it. You lose points -142 for getting killed, or for quitting, though the former costs you more. -142 There are also points based on how much (if any) of the cave you've -142 managed to explore; in particular, there is a large bonus just for -142 getting in (to distinguish the beginners from the rest of the pack), -142 and there are other ways to determine whether you've been through some -142 of the more harrowing sections. If you think you've found all the -142 treasures, just keep exploring for a while. If nothing interesting -142 happens, you haven't found them all yet. If something interesting -142 *DOES* happen (incidentally, there *ARE* ways to hasten things along), -142 it means you're getting a bonus and have an opportunity to garner many -142 more points in the Master's section. I may occasionally offer hints -142 if you seem to be having trouble. If I do, I'll warn you in advance -142 how much it will affect your score to accept the hints. Finally, to -142 save time, you may specify "brief", which tells me never to repeat the -142 full description of a place unless you explicitly ask me to. -143 Now let's see you do it without suspending in mid-Adventure. -144 There is nothing here with which to fill it. -145 The sudden change in temperature has delicately shattered the vase. -146 It is beyond your power to do that. -147 I don't know how. -148 It is too far up for you to reach. -149 You killed a little dwarf. The body vanishes in a cloud of greasy -149 black smoke. -150 The shell is very strong and is impervious to attack. -151 What's the matter, can't you read? Now you'd best start over. -152 The axe bounces harmlessly off the dragon's thick scales. -153 The dragon looks rather nasty. You'd best not try to get by. -154 The little bird attacks the green dragon, and in an astounding flurry -154 gets burnt to a cinder. The ashes blow away. -155 On what? -156 Okay, from now on I'll only describe a place in full the first time -156 you come to it. To get the full description, say "look". -157 Trolls are close relatives with the rocks and have skin as tough as -157 that of a rhinoceros. The troll fends off your blows effortlessly. -158 The troll deftly catches the axe, examines it carefully, and tosses it -158 back, declaring, "Good workmanship, but it's not valuable enough." -159 The troll catches your treasure and scurries away out of sight. -160 The troll refuses to let you cross. -161 There is no longer any way across the chasm. -162 Just as you reach the other side, the bridge buckles beneath the -162 weight of the bear, which was still following you around. You -162 scrabble desperately for support, but as the bridge collapses you -162 stumble back and fall into the chasm. -163 The bear lumbers toward the troll, who lets out a startled shriek and -163 scurries away. The bear soon gives up the pursuit and wanders back. -164 The axe misses and lands near the bear where you can't get at it. -165 With what? Your bare hands? Against *HIS* bear hands?? -166 The bear is confused; he only wants to be your friend. -167 For crying out loud, the poor thing is already dead! -168 The bear eagerly wolfs down your food, after which he seems to calm -168 down considerably and even becomes rather friendly. -169 The bear is still chained to the wall. -170 The chain is still locked. -171 The chain is now unlocked. -172 The chain is now locked. -173 There is nothing here to which the chain can be locked. -174 There is nothing here to eat. -175 Do you want the hint? -176 Do you need help getting out of the maze? -177 You can make the passages look less alike by dropping things. -178 Are you trying to explore beyond the plover room? -179 There is a way to explore that region without having to worry about -179 falling into a pit. None of the objects available is immediately -179 useful in discovering the secret. -180 Do you need help getting out of here? -181 Don't go west. -182 Gluttony is not one of the troll's vices. Avarice, however, is. -183 Your lamp is getting dim. You'd best start wrapping this up, unless -183 you can find some fresh batteries. I seem to recall there's a vending -183 machine in the maze. Bring some coins with you. -184 Your lamp has run out of power. -185 Please answer the question. -186 There are faint rustling noises from the darkness behind you. As you -186 turn toward them, the beam of your lamp falls across a bearded pirate. -186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've -186 been spotted! I'd best hie meself off to the maze to hide me chest!" -186 With that, he vanishes into the gloom. -187 Your lamp is getting dim. You'd best go back for those batteries. -188 Your lamp is getting dim. I'm taking the liberty of replacing the -188 batteries. -189 Your lamp is getting dim, and you're out of spare batteries. You'd -189 best start wrapping this up. -190 You sift your fingers through the dust, but succeed only in -190 obliterating the cryptic message. -191 Do you need help dealing with the ogre? -192 Hmmm, this looks like a clue, which means it'll cost you 10 points to -192 read it. Should I go ahead and read it anyway? -193 It says, "There is a way out of this place. Do you need any more -193 information to escape? Sorry, but this initial hint is all you get." -194 There is nothing the presence of which will prevent you from defeating -194 him; thus it can't hurt to fetch everything you possibly can. -195 I'm afraid I don't understand. -196 Your hand passes through it as though it weren't there. -197 You strike the mirror a resounding blow, whereupon it shatters into a -197 myriad tiny fragments. -198 You have taken the vase and hurled it delicately to the ground. -199 You prod the nearest dwarf, who wakes up grumpily, takes one look at -199 you, curses, and grabs for his axe. -200 Is this acceptable? -201 This adventure is already over. To start a new adventure, or to -201 resume an earlier adventure, please run a fresh copy of the program. -202 The ogre doesn't appear to be hungry. -203 The ogre, who despite his bulk is quite agile, easily dodges your -203 attack. He seems almost amused by your puny effort. -204 The ogre, distracted by your rush, is struck by the knife. With a -204 blood-curdling yell he turns and bounds after the dwarves, who flee -204 in panic. You are left alone in the room. -205 The ogre, distracted by your rush, is struck by the knife. With a -205 blood-curdling yell he turns and bounds after the dwarf, who flees -205 in panic. You are left alone in the room. -206 The bird flies about agitatedly for a moment. -207 The bird flies agitatedly about the cage. -208 The bird flies about agitatedly for a moment, then disappears through -208 the crack. It reappears shortly, carrying in its beak a jade -208 necklace, which it drops at your feet. -209 The urn is now lit. -210 The urn is now dark. -211 You empty the bottle into the urn, which promptly ejects the water -211 with uncanny accuracy, squirting you directly between the eyes. -212 Your bottle is now empty and the urn is full of oil. -213 The urn is already full of oil. -214 There's no way to get the oil out of the urn. -215 The urn is far too firmly embedded for your puny strength to budge it. -216 As you rub the urn, there is a flash of light and a genie appears. -216 His aspect is stern as he advises: "One who wouldst traffic in -216 precious stones must first learn to recognize the signals thereof." -216 He wrests the urn from the stone, leaving a small cavity. Turning to -216 face you again, he fixes you with a steely eye and intones: "Caution!" -216 Genie and urn vanish in a cloud of amber smoke. The smoke condenses -216 to form a rare amber gemstone, resting in the cavity in the rock. -217 I suppose you collect doughnut holes, too? -218 The gem fits easily into the cavity. -219 The persian rug stiffens and rises a foot or so off the ground. -220 The persian rug draped over your shoulder seems to wriggle for a -220 moment, but then subsides. -221 The persian rug settles gently to the ground. -222 The rug hovers stubbornly where it is. -223 The rug does not appear inclined to cooperate. -224 If you mean to use the persian rug, it does not appear inclined to -224 cooperate. -225 Though you flap your arms furiously, it is to no avail. -226 You board the persian rug, which promptly whisks you across the chasm. -226 You have time for a fleeting glimpse of a two thousand foot drop to a -226 mighty river; then you find yourself on the other side. -227 The rug ferries you back across the chasm. -228 All is silent. -229 The stream is gurgling placidly. -230 The wind whistles coldly past your ears. -231 The stream splashes loudly into the pool. -232 You are unable to make anything of the splashing noise. -233 You can hear the murmuring of the beanstalks and the snoring of the -233 dwarves. -234 A loud hissing emanates from the snake pit. -235 The air is filled with a dull rumbling sound. -236 The roar is quite loud here. -237 The roaring is so loud that it drowns out all other sound. -238 The bird eyes you suspiciously and flutters away. A moment later you -238 feel something wet land on your head, but upon looking up you can see -238 no sign of the culprit. -239 There are only a few drops--not enough to carry. -240 Your head buzzes strangely for a moment. -241 (Uh, y'know, that wasn't very bright.) -242 It's a pity you took so long about it. -243 Are you wondering what to do here? -244 This section is quite advanced. Find the cave first. -245 Upstream or downstream? -246 Wizards are not to be disturbed by such as you. -247 Would you like to be shown out of the forest? -248 Go east ten times. If that doesn't get you out, then go south, then -248 west twice, then south. -249 The waters are crashing loudly against the shore. -250 %1 of them throw knives at you! -251 %1 of them get you! -252 One of them gets you! -253 None of them hits you! -254 Sorry, I don't know the word "%W". -255 What do you want to do with the %L? -256 I see no %L here. -257 %C what? -258 Okay, "%W". -259 You have garnered %3 out of a possible %3 points, using %5 turn%S. -260 I can suspend your Adventure for you so that you can resume later, but -260 it will cost you 5 points. -261 I am prepared to give you a hint, but it will cost you %1 point%S. -262 You scored %3 out of a possible %3, using%5 turn%S. -263 To achieve the next higher rating, you need %2 more point%S. -264 To achieve the next higher rating would be a neat trick! -264 Congratulations!! -265 You just went off my scale!! -266 To resume your Adventure, start a new game and then say "RESUME". -267 Table space used: -267 %6 of %6 words of messages %6 of %6 travel options -267 %6 of %6 vocabulary words %6 of %6 locations -267 %6 of %6 objects %6 of %6 action verbs -267 %6 of %6 "random" messages %6 of %6 "class" messages -267 %6 of %6 hints %6 of %6 turn threshholds -268 To resume an earlier Adventure, you must abandon the current one. -269 I'm sorry, but that Adventure was begun using Version%2.%1 of the -269 program, and this is Version%2.%1. You must find the other version -269 in order to resume that Adventure. -270 A dark fog creeps in to surround you. From somewhere in the fog you -270 hear a stern voice. "This Adventure has been tampered with! You have -270 been dabbling in magic, knowing not the havoc you might cause thereby. -270 Leave at once, before you do irrevocable harm!" The fog thickens, -270 until at last you can see nothing at all. Your vision then clears, -270 and you find yourself back in The Real World. -271 Guess again. -272 You're missing only one other treasure. Do you need help finding it? -273 Once you've found all the other treasures, it is no longer possible to -273 locate the one you're now missing. -274 Sorry, but the path twisted and turned so much that I can't figure -274 out which way to go to get back. -275 Version 2.5 is essentially the same as Version II; the cave and the -275 hazards therein are unchanged, and top score is still 430 points. -275 There are a few more hints, especially for some of the more obscure -275 puzzles. There are a few minor bugfixes and cosmetic changes. You -275 can now save a game and resume it at once (formerly you had to wait a -275 while first), but it now costs you a few points each time you save the -275 game. Saved games are now stored in much smaller files than before. -276 You don't have to say "go" every time; just specify a direction or, if -276 it's nearby, name the place to which you wish to move. --1 -7 -1 3 -2 3 -3 8 9 -4 10 -5 11 -6 0 -7 14 15 -8 13 -9 94 -1 -10 96 -11 19 -1 -12 17 27 -13 101 -1 -14 103 -15 0 -16 106 -17 0 -1 -18 0 -19 3 -20 3 -21 0 -22 0 -23 109 -1 -24 25 -1 -25 23 67 -26 111 -1 -27 35 110 -28 0 -29 97 -1 -30 0 -1 -31 119 121 -32 117 122 -33 117 122 -34 0 0 -35 130 -1 -36 0 -1 -37 126 -1 -38 140 -1 -39 0 -40 96 -1 -41 143 -1 -42 6 -1 -43 0 -1 -44 0 -1 -45 113 169 -46 166 -47 11 -1 -48 18 -1 -49 106 -1 -50 18 -51 27 -52 28 -53 29 -54 30 -55 0 -56 92 -57 95 -58 97 -59 100 -60 101 -61 0 -62 119 121 -63 127 -64 130 -1 -65 144 -66 0 -67 0 -68 167 -69 177 --1 -8 -1 24 -2 29 -3 0 -4 33 -5 0 -6 33 -7 195 -8 195 -9 42 -10 14 -11 43 -12 110 -13 29 -14 110 -15 73 -16 75 -17 29 -18 61 -19 59 -20 59 -21 174 -22 109 -23 67 -24 61 -25 147 -26 155 -27 195 -28 146 -29 110 -30 61 -31 61 -32 14 -33 195 -34 42 -35 61 --1 -9 -0 1 2 3 4 5 6 7 8 9 10 -0 100 115 116 126 145 146 147 148 149 150 -0 151 152 153 154 155 156 157 158 159 160 -0 161 162 163 164 165 166 167 -2 1 3 4 7 38 95 113 24 168 169 -1 24 -3 46 47 48 54 56 58 82 85 86 -3 122 123 124 125 126 127 128 129 130 -4 6 145 146 147 148 149 150 151 152 -4 153 154 155 156 157 158 159 160 161 -4 162 163 164 165 166 42 43 44 45 -4 49 50 51 52 53 55 57 80 83 -4 84 87 107 112 131 132 133 134 135 -4 136 137 138 139 108 -11 8 -12 13 -13 19 -14 42 43 44 45 46 47 48 49 50 51 -14 52 53 54 55 56 80 81 82 86 87 -15 99 100 101 -16 108 -17 6 -18 145 146 147 148 149 150 151 152 153 154 -18 155 156 157 158 159 160 161 162 163 164 -18 165 166 -19 143 -20 8 15 64 109 126 --1 -10 -45 You are obviously a rank amateur. Better luck next time. -120 Your score qualifies you as a novice class adventurer. -170 You have achieved the rating: "Experienced Adventurer". -250 You may now consider yourself a "Seasoned Adventurer". -320 You have reached "Junior Master" status. -375 Your score puts you in Master Adventurer Class C. -410 Your score puts you in Master Adventurer Class B. -426 Your score puts you in Master Adventurer Class A. -429 All of Adventuredom gives tribute to you, Adventurer Grandmaster! -9999 Adventuredom stands in awe -- you have now joined the ranks of the -9999 W O R L D C H A M P I O N A D V E N T U R E R S ! -9999 It may interest you to know that the Dungeon-Master himself has, to -9999 my knowledge, never achieved this threshhold in fewer than 330 turns. --1 -11 -1 4 2 62 63 -2 5 2 18 19 -3 8 2 20 21 -4 75 4 176 177 -5 25 5 178 179 -6 20 3 180 181 -7 8 2 243 244 -8 25 2 247 248 -9 10 4 191 194 -10 1 4 272 273 --1 -13 -8 3 -1 -11 2 -1 -13 -1 1 -14 1 -1 -15 2 -1 -16 -1 1 -24 6 -1 -31 4 -1 -33 3 -1 -36 -1 1 -38 -1 1 -41 1 -1 -47 -1 1 -48 -1 1 -49 -1 1 -1 229 -3 229 -4 229 -7 229 -15 230 -38 229 -64 230 -94 230 -95 231 -98 232 -109 230 -113 231 -115 233 -116 234 -123 235 -124 235 -125 236 -126 -237 -127 235 -168 -237 -169 249 --1 -14 -200350 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost -200350 you a couple of points. -300500 500 turns? That's another few points you've lost. -501000 Are you still at it? Five points off for exceeding 1000 turns! -1002500 Good grief, don't you *EVER* give up? Do you realize you've spent -1002500 over 2500 turns at this? That's another ten points off, a total of -1002500 twenty points lost for taking so long. --1 -0 diff --git a/adventure.yaml b/adventure.yaml new file mode 100644 index 0000000..141ffb7 --- /dev/null +++ b/adventure.yaml @@ -0,0 +1,4239 @@ +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# +# batchspell: add XYZZY Twopit Bedquilt ne se sw nw dwarves dwarvish gouts +# batchspell: add Crowther add axe pinin Har har meself Hmmm Adventuredom +# batchspell: add Tsk gameplay bugfixes +# +# This YAML file gets processed into a collection of data structures and +# variable initializers describing Colossal Cave. It replaces an ad-hoc +# text database shipped with Adventure versions up to 2.5. The format +# change enabled a lot of use of symbolic names where there were previously +# inscrutable numeric literals. +# +# We define a bunch of YAML structures: +# +# motions: Motion words, grouped into synonyms. The 'oldstyle' +# attribute, if false, means that single-letter synonyms should not be +# accepted in oldstyle mode; it defaults to true. +# +# actions: Action words, grouped into synonyms, and their corresponding +# default messages. The 'oldstyle' attribute is as for motions. +# +# hints: Each item contains a hint number, a hint label (used to +# generate the value macro for the hint) the number of turns he +# must be at the right loc(s) before triggering the hint, the +# points deducted for taking the hint, the message number (in +# arbitrary_messages) of the question, and the message number of +# the hint. +# +# locations: They have attributes as follows... +# long: Long description, always shown on first encounter. +# short: Short description. If none, use long description. +# maptag: Tag for mapping, not used by the game itself. +# Only used if the "short" property is !!null. +# conditions: A dictionary of attributes +# LIT Light +# OILY If FLUID flag is on: true for oil, false for water +# FLUID Liquid asset +# NOARRR Pirate doesn't go here unless following player +# NOBACK Cannot use "back" to move away +# ALLDIFFERENT Part of the maze all different (used in grapher only) +# ALLALIKE Part of the maze all alike (used in grapher only) +# HCAVE Trying to get into cave +# HBIRD Trying to catch bird +# HSNAKE Trying to deal with snake +# HMAZE Lost in maze +# HDARK Pondering dark room +# HWITT At Witt's End +# HCLIFF Cliff with urn +# HWOODS Lost in forest +# HOGRE Trying to deal with ogre +# HJADE Found all treasures except jade +# hints: A list of YAML references to hints that may be available at +# this location. (This is why locations has to follow hints.) +# sound: Label for a location sound. +# loud: If true, object sounds are drowned out at this location. +# travel: A list of movement rules. They're applied in the order +# they appear. For a rule to fire, (1) the movement command +# must be a synonym for one of its verbs, and (2) the +# condition, if present, must evaluate to true. In that case +# the action fires. The action may be a goto (move to +# a named location) a speak (utter a named message), or +# a special (branch to special case in movement code). +# The conditional may be one of the following: +# [pct, N] Roll a die, n% chance of success +# [carry, OBJ] Must be carrying named object +# [with, OBJ] Must be carrying or in room with +# [not, OBJ N] Property of named OBJ must not be N. +# N may be numeric or a state label. +# [nodwarves] Dwarves must skip this rule. +# All attributes are optional except the long description and +# travel. Order of locations is not significant. +# +# arbitrary_messages: These are arguments to rspeak(). Order is +# not significant. +# +# classes: Each item contains a point threshold and a message +# describing a classification of player. Point thresholds must be +# in ascending order. The scoring code selects the appropriate +# message, where each message is considered to apply to players +# whose scores are higher than the previous N but not higher than +# this N. Note that these scores probably change with every +# modification (and particularly expansion) of the program. +# +# turn_thresholds: Each item contains a number and a message +# berating the player for taking so many turns. When the turn count +# matches one of the thresholds, the corresponding message is shown. +# Order doesn't matter; the logic simply tests every threshold on +# the assumption that turn counts never decrease nor skip values. +# +# objects: Objects that are referenced in C code or the YAML by name +# have human-readable names; others are named OBJ with a numeric suffix. +# Objects have attributes as follows... +# inventory: A description for use in the inventory command. +# states: A list of state labels for states from 0 up. Each +# becomes a #define, and is also a state label that +# can be used in travel-rule 'not' clauses. +# descriptions: Messages describing the object in different states. +# Must correspond 1:1 with state labels if the latter exist. +# changes: State-change messages to be emitted whenever the object +# *changes* to the (0-origin) state that is the index of the +# message in this array. Must correspond 1:1 with state +# labels if the latter exist. +# words: The vocabulary word(s) referring to this object. +# treasure: A boolean "treasure" used for point-scoring and pirate +# snatches, defaulting to false. +# immovable: An object may also be flagged +# immovable, meaning it cannot be carried. +# locations: An object may have one or two start locations (the gate +# is an example of a two-location object; it can be accessed +# from above or below). +# +# obituaries: Death messages and reincarnation queries. Order is +# significant, they're used in succession as the player racks up +# deaths. +# +# Message strings may include certain special character sequences to +# denote that the program must provide parameters to insert into a +# message when the message is printed. These sequences are: +# %d = an integer +# %s = an ASCII string +# %S = the letter 's' or nothing (if a previous %d value is exactly 1) +# %V = substitute program version string +# + +# Motion names of the form MOT_* are not explicitly referenced in the +# locations YAML, but usually get compiled into generated C. +motions: !!omap +- MOT_0: + words: !!null +- HERE: + words: !!null +- MOT_2: + words: ['road', 'hill'] +- ENTER: + words: ['enter'] +- MOT_4: + words: ['upstr'] +- MOT_5: + words: ['downs'] +- MOT_6: + words: ['fores'] +- FORWARD: + words: ['forwa', 'conti', 'onwar'] +- BACK: + words: ['back', 'retur', 'retre'] +- MOT_9: + words: ['valle'] +- MOT_10: + words: ['stair'] +- OUTSIDE: + words: ['out', 'outsi', 'exit', 'leave'] +- MOT_12: + words: ['build', 'house'] +- MOT_13: + words: ['gully'] +- STREAM: + words: ['strea'] +- MOT_15: + words: ['fork'] +- MOT_16: + words: ['bed'] +- CRAWL: + words: ['crawl'] +- MOT_18: + words: ['cobbl'] +- INSIDE: + words: ['inwar', 'insid', 'in'] +- MOT_20: + words: ['surfa'] +- NUL: + words: ['null', 'nowhe'] +- MOT_22: + words: ['dark'] +- MOT_23: + words: ['passa', 'tunne'] +- MOT_24: + words: ['low'] +- MOT_25: + words: ['canyo'] +- MOT_26: + words: ['awkwa'] +- MOT_27: + words: ['giant'] +- MOT_28: + words: ['view'] +- UP: + words: ['upwar', 'up', 'u', 'above', 'ascen'] +- DOWN: + words: ['d', 'downw', 'down', 'desce'] +- MOT_31: + words: ['pit'] +- MOT_32: + words: ['outdo'] +- MOT_33: + words: ['crack'] +- MOT_34: + words: ['steps'] +- MOT_35: + words: ['dome'] +- LEFT: + words: ['left'] +- RIGHT: + words: ['right'] +- MOT_38: + words: ['hall'] +- MOT_39: + words: ['jump'] +- MOT_40: + words: ['barre'] +- MOT_41: + words: ['over'] +- MOT_42: + words: ['acros'] +- EAST: + words: ['east', 'e'] +- WEST: + words: ['west', 'w'] +- NORTH: + words: ['north', 'n'] +- SOUTH: + words: ['south', 's'] +- NE: + words: ['ne'] +- SE: + words: ['se'] +- SW: + words: ['sw'] +- NW: + words: ['nw'] +- MOT_51: + words: ['debri'] +- MOT_52: + words: ['hole'] +- MOT_53: + words: ['wall'] +- MOT_54: + words: ['broke'] +- MOT_55: + words: ['y2'] +- MOT_56: + words: ['climb'] +- LOOK: + words: ['l', 'x', 'look', 'exami', 'touch', 'descr'] + oldstyle: false +- MOT_58: + words: ['floor'] +- MOT_59: + words: ['room'] +- MOT_60: + words: ['slit'] +- MOT_61: + words: ['slab', 'slabr'] +- XYZZY: + words: ['xyzzy'] +- DEPRESSION: + words: ['depre'] +- ENTRANCE: + words: ['entra'] +- PLUGH: + words: ['plugh'] +- MOT_66: + words: ['secre'] +- CAVE: + words: ['cave'] +- CROSS: + words: ['cross'] +- BEDQUILT: + words: ['bedqu'] +- PLOVER: + words: ['plove'] +- ORIENTAL: + words: ['orien'] +- CAVERN: + words: ['caver'] +- SHELLROOM: + words: ['shell'] +- RESERVOIR: + words: ['reser'] +- OFFICE: + words: ['main', 'offic'] + +hints: + - hint: &grate + name: CAVE + number: 1 + turns: 4 + penalty: 2 + question: 'Are you trying to get into the cave?' + hint: |- + The grate is very solid and has a hardened steel lock. You cannot + enter without a key, and there are no keys nearby. I would recommend + looking elsewhere for the keys. + - hint: &bird + name: BIRD + number: 2 + turns: 5 + penalty: 2 + question: 'Are you trying to catch the bird?' + hint: |- + Something about you seems to be frightening the bird. Perhaps you + might figure out what it is. + - hint: &snake + name: SNAKE + number: 3 + turns: 8 + penalty: 2 + question: 'Are you trying to somehow deal with the snake?' + hint: |- + You can't kill the snake, or drive it away, or avoid it, or anything + like that. There is a way to get by, but you don't have the necessary + resources right now. + - hint: &maze + name: MAZE + number: 4 + turns: 75 + penalty: 4 + question: 'Do you need help getting out of the maze?' + hint: 'You can make the passages look less alike by dropping things.' + - hint: &dark + name: DARK + number: 5 + turns: 25 + penalty: 5 + question: 'Are you trying to explore beyond the plover room?' + hint: |- + There is a way to explore that region without having to worry about + falling into a pit. None of the objects available is immediately + useful in discovering the secret. + - hint: &witt + name: WITT + number: 6 + turns: 20 + penalty: 3 + question: 'Do you need help getting out of here?' + hint: 'Don''t go west.\n' + - hint: &urn + name: CLIFF + number: 7 + turns: 8 + penalty: 2 + question: 'Are you wondering what to do here?' + hint: 'This section is quite advanced. Find the cave first.\n' + - hint: &forest + name: WOODS + number: 8 + turns: 25 + penalty: 2 + question: 'Would you like to be shown out of the forest?' + hint: |- + Go east ten times. If that doesn't get you out, then go south, then + west twice, then south. + - hint: &ogre + name: OGRE + number: 9 + turns: 10 + penalty: 4 + question: 'Do you need help dealing with the ogre?' + hint: |- + There is nothing the presence of which will prevent you from defeating + him; thus it can't hurt to fetch everything you possibly can. + - hint: &jade + name: JADE + number: 10 + turns: 1 + penalty: 4 + question: 'You''re missing only one other treasure. Do you need help finding it?' + hint: |- + Once you've found all the other treasures, it is no longer possible to + locate the one you're now missing. + +locations: !!omap +- LOC_NOWHERE: + description: + long: !!null + short: !!null + maptag: 'Nowhere' + conditions: {} + travel: [ + ] +- LOC_START: + description: + long: |- + You are standing at the end of a road before a small brick building. + Around you is a forest. A small stream flows out of the building and + down a gully. + short: 'You''re in front of building.' + maptag: !!null + conditions: {FLUID: true, ABOVE: true, LIT: true} + sound: STREAM_GURGLES + travel: [ + {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]}, + {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]}, + {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]}, + {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]}, + {verbs: [DEPRE], action: [goto, LOC_GRATE]}, + ] +- LOC_HILL: + description: + long: |- + You have walked up a hill, still in the forest. The road slopes back + down the other side of the hill. There is a building in the distance. + short: 'You''re at hill in road.' + maptag: !!null + conditions: {ABOVE: true, LIT: true} + travel: [ + {verbs: [BUILD, EAST], action: [goto, LOC_START]}, + {verbs: [WEST], action: [goto, LOC_ROADEND]}, + {verbs: [NORTH], action: [goto, LOC_FOREST20]}, + {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]}, + {verbs: [DOWN], action: [speak, WHICH_WAY]}, + ] +- LOC_BUILDING: + description: + long: 'You are inside a building, a well house for a large spring.' + short: 'You''re inside building.' + maptag: !!null + conditions: {FLUID: true, ABOVE: true, LIT: true} + sound: STREAM_GURGLES + travel: [ + {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]}, + {verbs: [XYZZY], action: [goto, LOC_FOOF1]}, + {verbs: [PLUGH], action: [goto, LOC_FOOF3]}, + {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]}, + ] +- LOC_VALLEY: + description: + long: |- + You are in a valley in the forest beside a stream tumbling along a + rocky bed. + short: 'You''re in valley.' + maptag: !!null + conditions: {FLUID: true, ABOVE: true, LIT: true} + sound: STREAM_GURGLES + travel: [ + {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]}, + {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]}, + {verbs: [WEST], action: [goto, LOC_FOREST12]}, + {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]}, + {verbs: [DEPRE], action: [goto, LOC_GRATE]}, + {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]}, + ] +- LOC_ROADEND: + description: + long: 'The road, which approaches from the east, ends here amid the trees.' + short: 'You''re at end of road.' + maptag: !!null + conditions: {ABOVE: true, LIT: true} + travel: [ + {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]}, + {verbs: [BUILD], action: [goto, LOC_START]}, + {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]}, + {verbs: [WEST], action: [goto, LOC_FOREST15]}, + {verbs: [NORTH], action: [goto, LOC_FOREST21]}, + ] +- LOC_CLIFF: + description: + long: |- + The forest thins out here to reveal a steep cliff. There is no way + down, but a small ledge can be seen to the west across the chasm. + short: 'You''re at cliff.' + maptag: !!null + conditions: {ABOVE: true, NOBACK: true, LIT: true} + hints: [*urn] + travel: [ + {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]}, + {verbs: [EAST], action: [goto, LOC_FOREST19]}, + {verbs: [JUMP], action: [goto, LOC_NOMAKE]}, + ] +- LOC_SLIT: + description: + long: |- + At your feet all the water of the stream splashes into a 2-inch slit + in the rock. Downstream the streambed is bare rock. + short: 'You''re at slit in streambed.' + maptag: !!null + conditions: {FLUID: true, ABOVE: true, LIT: true} + sound: STREAM_GURGLES + travel: [ + {verbs: [BUILD], action: [goto, LOC_START]}, + {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]}, + {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]}, + {verbs: [WEST], action: [goto, LOC_FOREST10]}, + {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]}, + {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]}, + ] +- LOC_GRATE: + description: + long: |- + You are in a 20-foot depression floored with bare dirt. Set into the + dirt is a strong steel grate mounted in concrete. A dry streambed + leads into the depression. + short: 'You''re outside grate.' + maptag: !!null + conditions: {ABOVE: true, LIT: true} + hints: [*grate, *jade] + travel: [ + {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST10]}, + {verbs: [WEST], action: [goto, LOC_FOREST9]}, + {verbs: [BUILD], action: [goto, LOC_START]}, + {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]}, + {verbs: [ENTER, INWAR, DOWN], + cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_BELOWGRATE]}, + {verbs: [ENTER], action: [speak, GRATE_NOWAY]}, + ] +- LOC_BELOWGRATE: + description: + long: |- + You are in a small chamber beneath a 3x3 steel grate to the surface. + A low crawl over cobbles leads inward to the west. + short: 'You''re below the grate.' + maptag: !!null + conditions: {LIT: true} + travel: [ + {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [OUT], action: [speak, GRATE_NOWAY]}, + {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, + {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, + ] +- LOC_COBBLE: + description: + long: |- + You are crawling over cobbles in a low passage. There is a dim light + at the east end of the passage. + short: 'You''re in cobble crawl.' + maptag: !!null + conditions: {LIT: true} + travel: [ + {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]}, + {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, + ] +- LOC_DEBRIS: + description: + long: |- + You are in a debris room filled with stuff washed in from the surface. + A low wide passage with cobbles becomes plugged with mud and debris + here, but an awkward canyon leads upward and west. In the mud someone + has scrawled, "MAGIC WORD XYZZY". + short: 'You''re in debris room.' + maptag: !!null + conditions: {} + travel: [ + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]}, + {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]}, + {verbs: [XYZZY], action: [goto, LOC_FOOF2]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, + ] +- LOC_AWKWARD: + description: + long: 'You are in an awkward sloping east/west canyon.' + short: !!null + maptag: 'Awkward canyon.' + conditions: {} + travel: [ + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, + ] +- LOC_BIRDCHAMBER: + description: + long: |- + You are in a splendid chamber thirty feet high. The walls are frozen + rivers of orange stone. An awkward canyon and a good passage exit + from east and west sides of the chamber. + short: 'You''re in bird chamber.' + maptag: !!null + conditions: {} + hints: [*bird] + travel: [ + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]}, + {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]}, + ] +- LOC_PITTOP: + description: + long: |- + At your feet is a small pit breathing traces of white mist. An east + passage ends here except for a small crack leading on. + short: 'You''re at top of small pit.' + maptag: !!null + conditions: {} + travel: [ + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]}, + {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET], + action: [goto, LOC_NECKBROKE]}, + {verbs: [DOWN], action: [goto, LOC_MISTHALL]}, + {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]}, + ] +- LOC_MISTHALL: + description: + long: |- + You are at one end of a vast hall stretching forward out of sight to + the west. There are openings to either side. Nearby, a wide stone + staircase leads downward. The hall is filled with wisps of white mist + swaying to and fro almost as if alive. A cold wind blows up the + staircase. There is a passage at the top of a dome behind you. + short: 'You''re in Hall of Mists.' + maptag: !!null + conditions: {DEEP: true} + hints: [*jade] + sound: WIND_WHISTLES + travel: [ + {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]}, + {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]}, + {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]}, + {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST], + cond: [carry, NUGGET], action: [goto, LOC_DOME]}, + {verbs: [UPWAR], action: [goto, LOC_PITTOP]}, + {verbs: [Y2], action: [goto, LOC_JUMBLE]}, + ] +- LOC_CRACK: + description: + long: |- + The crack is far too small for you to follow. At its widest it is + barely wide enough to admit your foot. + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_PITTOP]}, + ] +- LOC_EASTBANK: + description: + long: |- + You are on the east bank of a fissure slicing clear across the hall. + The mist is quite thick here, and the fissure is too wide to jump. + short: 'You''re on east bank of fissure.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]}, + {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED], + action: [speak, CROSS_BRIDGE]}, + {verbs: [FORWA], cond: [not, FISSURE, BRIDGED], + action: [goto, LOC_NOMAKE]}, + {verbs: [OVER, ACROS, WEST, CROSS], + cond: [not, FISSURE, BRIDGED], + action: [speak, NO_CROSS]}, + {verbs: [OVER], action: [goto, LOC_WESTBANK]}, + ] +- LOC_NUGGET: + description: + long: |- + This is a low room with a crude note on the wall. The note says, + "You won't get it up the steps". + short: 'You''re in nugget-of-gold room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]}, + ] +- LOC_KINGHALL: + description: + long: |- + You are in the Hall of the Mountain King, with passages off in all + directions. + short: 'You''re in Hall of Mt King.' + maptag: !!null + conditions: {DEEP: true} + hints: [*snake] + travel: [ + {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]}, + {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS], + action: [goto, LOC_FLOORHOLE]}, + {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS], + action: [goto, LOC_SOUTHSIDE]}, + {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS], + action: [goto, LOC_WESTSIDE]}, + {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]}, + {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]}, + {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]}, + {verbs: [SECRE], action: [goto, LOC_SECRET3]}, + ] +- LOC_NECKBROKE: + description: + long: 'You are at the bottom of the pit with a broken neck.' + short: !!null + maptag: 'Pit bottom' + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_NOWHERE]}, + ] +- LOC_NOMAKE: + description: + long: 'You didn''t make it.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_NOWHERE]}, + ] +- LOC_DOME: + description: + long: 'The dome is unclimbable.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_MISTHALL]}, + ] +- LOC_WESTEND: + description: + long: |- + You are at the west end of the Twopit Room. There is a large hole in + the wall above the pit at this end of the room. + short: 'You''re at west end of Twopit Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]}, + {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]}, + {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]}, + {verbs: [HOLE], action: [speak, TOO_FAR]}, + ] +- LOC_EASTPIT: + description: + long: |- + You are at the bottom of the eastern pit in the Twopit Room. There is + a small pool of oil in one corner of the pit. + short: 'You''re in east pit.' + maptag: !!null + conditions: {FLUID: true, DEEP: true, OILY: true} + travel: [ + {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]}, + ] +- LOC_WESTPIT: + description: + long: |- + You are at the bottom of the western pit in the Twopit Room. There is + a large hole in the wall about 25 feet above you. + short: 'You''re in west pit.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]}, + {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN], + action: [goto, LOC_BUILDING1]}, + {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]}, + ] +- LOC_CLIMBSTALK: + description: + long: 'You clamber up the plant and scurry through the hole at the top.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_NARROW]}, + ] +- LOC_WESTBANK: + description: + long: 'You are on the west side of the fissure in the Hall of Mists.' + short: 'You''re on west bank of fissure.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED], + action: [speak, CROSS_BRIDGE]}, + {verbs: [FORWA], cond: [not, FISSURE, BRIDGED], + action: [goto, LOC_NOMAKE]}, + {verbs: [OVER, ACROS, EAST, CROSS], + cond: [not, FISSURE, BRIDGED], + action: [speak, NO_CROSS]}, + {verbs: [OVER], action: [goto, LOC_EASTBANK]}, + {verbs: [NORTH], action: [goto, LOC_PARALLEL1]}, + {verbs: [WEST], action: [goto, LOC_MISTWEST]}, + ] +- LOC_FLOORHOLE: + description: + long: |- + You are in a low n/s passage at a hole in the floor. The hole goes + down to an e/w passage. + short: 'You''re in n/s passage above e/w passage.' + maptag: "Floor hole." + conditions: {DEEP: true} + travel: [ + {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]}, + {verbs: [NORTH, Y2], action: [goto, LOC_Y2]}, + {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]}, + ] +- LOC_SOUTHSIDE: + description: + long: 'You are in the south side chamber.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]}, + ] +- LOC_WESTSIDE: + description: + long: |- + You are in the west side chamber of the Hall of the Mountain King. + A passage continues west and up here. + short: 'You''re in the west side chamber.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]}, + {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]}, + ] +- LOC_BUILDING1: + description: + long: '' + short: !!null + maptag: 'Middle of plant.' + conditions: {DEEP: true} + travel: [ + {verbs: [], cond: [not, PLANT, PLANT_BELLOWING], + action: [goto, LOC_NOCLIMB]}, + {verbs: [], action: [goto, LOC_PLANTTOP]}, + ] +- LOC_SNAKEBLOCK: + description: + long: 'You can''t get by the snake.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_KINGHALL]}, + ] +- LOC_Y2: + description: + long: |- + You are in a large room, with a passage to the south, a passage to the + west, and a wall of broken rock to the east. There is a large "Y2" on + a rock in the room's center. + short: 'You''re at "Y2".' + maptag: "Y2." + conditions: {DEEP: true} + travel: [ + {verbs: [PLUGH], action: [goto, LOC_FOOF4]}, + {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]}, + {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]}, + {verbs: [WEST], action: [goto, LOC_WINDOW1]}, + {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]}, + {verbs: [PLOVE], action: [goto, LOC_FOOF5]}, + ] +- LOC_JUMBLE: + description: + long: 'You are in a jumble of rock, with cracks everywhere.' + short: !!null + maptag: 'Rock jumble' + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN, Y2], action: [goto, LOC_Y2]}, + {verbs: [UPWAR], action: [goto, LOC_MISTHALL]}, + ] +- LOC_WINDOW1: + description: + long: |- + You're at a low window overlooking a huge pit, which extends up out of + sight. A floor is indistinctly visible over 50 feet below. Traces of + white mist cover the floor of the pit, becoming thicker to the right. + Marks in the dust around the window would seem to indicate that + someone has been here recently. Directly across the pit from you and + 25 feet away there is a similar window looking into a lighted room. A + shadowy figure can be seen there peering back at you. + short: 'You''re at window on pit.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [EAST, Y2], action: [goto, LOC_Y2]}, + {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, + ] +- LOC_BROKEN: + description: + long: |- + You are in a dirty broken passage. To the east is a crawl. To the + west is a large passage. Above you is a hole to another passage. + short: 'You''re in dirty passage.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]}, + {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]}, + {verbs: [WEST], action: [goto, LOC_DUSTY]}, + {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, + ] +- LOC_SMALLPITBRINK: + description: + long: |- + You are on the brink of a small clean climbable pit. A crawl leads + west. + short: 'You''re at brink of small pit.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]}, + {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]}, + ] +- LOC_SMALLPIT: + description: + long: |- + You are in the bottom of a small pit with a little stream, which + enters and exits through tiny slits. + short: 'You''re at bottom of pit with stream.' + maptag: 'Small pit bottom' + conditions: {FLUID: true, DEEP: true} + sound: STREAM_GURGLES + travel: [ + {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]}, + {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR], + action: [speak, DONT_FIT]}, + ] +- LOC_DUSTY: + description: + long: |- + You are in a large room full of dusty rocks. There is a big hole in + the floor. There are cracks everywhere, and a passage leading east. + short: 'You''re in dusty rock room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]}, + {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]}, + {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, + ] +- LOC_PARALLEL1: + description: + long: |- + You have crawled through a very low wide passage parallel to and north + of the Hall of Mists. + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_MISTWEST]}, + ] +- LOC_MISTWEST: + description: + long: |- + You are at the west end of the Hall of Mists. A low wide crawl + continues west and another goes north. To the south is a little + passage 6 feet off the floor. + short: 'You''re at west end of Hall of Mists.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]}, + {verbs: [EAST], action: [goto, LOC_WESTBANK]}, + {verbs: [NORTH], action: [goto, LOC_PARALLEL2]}, + {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]}, + ] +- LOC_ALIKE1: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [UPWAR], action: [goto, LOC_MISTWEST]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, + {verbs: [EAST], action: [goto, LOC_ALIKE2]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE4]}, + {verbs: [WEST], action: [goto, LOC_ALIKE11]}, + ] +- LOC_ALIKE2: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST], action: [goto, LOC_ALIKE1]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE3]}, + {verbs: [EAST], action: [goto, LOC_ALIKE4]}, + ] +- LOC_ALIKE3: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [EAST], action: [goto, LOC_ALIKE2]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND3]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE6]}, + {verbs: [NORTH], action: [goto, LOC_MAZEEND9]}, + ] +- LOC_ALIKE4: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST], action: [goto, LOC_ALIKE1]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE2]}, + {verbs: [EAST], action: [goto, LOC_MAZEEND1]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND2]}, + {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]}, + ] +- LOC_MAZEEND1: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]}, + ] +- LOC_MAZEEND2: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]}, + ] +- LOC_MAZEEND3: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]}, + ] +- LOC_ALIKE5: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [EAST], action: [goto, LOC_ALIKE6]}, + {verbs: [WEST], action: [goto, LOC_ALIKE7]}, + ] +- LOC_ALIKE6: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [EAST], action: [goto, LOC_ALIKE3]}, + {verbs: [WEST], action: [goto, LOC_ALIKE5]}, + {verbs: [DOWN], action: [goto, LOC_ALIKE7]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE8]}, + ] +- LOC_ALIKE7: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST], action: [goto, LOC_ALIKE5]}, + {verbs: [UPWAR], action: [goto, LOC_ALIKE6]}, + {verbs: [EAST], action: [goto, LOC_ALIKE8]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE9]}, + ] +- LOC_ALIKE8: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST], action: [goto, LOC_ALIKE6]}, + {verbs: [EAST], action: [goto, LOC_ALIKE7]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE8]}, + {verbs: [UPWAR], action: [goto, LOC_ALIKE9]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND11]}, + ] +- LOC_ALIKE9: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST], action: [goto, LOC_ALIKE7]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE8]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND4]}, + ] +- LOC_MAZEEND4: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]}, + ] +- LOC_ALIKE10: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST], action: [goto, LOC_ALIKE8]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND5]}, + {verbs: [EAST], action: [goto, LOC_PITBRINK]}, + ] +- LOC_MAZEEND5: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]}, + ] +- LOC_PITBRINK: + description: + long: |- + You are on the brink of a thirty foot pit with a massive orange column + down one wall. You could climb down here but you could not get back + up. The maze continues at this level. + short: 'You''re at brink of pit.' + maptag: !!null + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + travel: [ + {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]}, + {verbs: [WEST], action: [goto, LOC_ALIKE10]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND6]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE12]}, + {verbs: [EAST], action: [goto, LOC_ALIKE13]}, + ] +- LOC_MAZEEND6: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} + travel: [ + {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]}, + ] +- LOC_PARALLEL2: + description: + long: |- + You have crawled through a very low wide passage parallel to and north + of the Hall of Mists. + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_WESTBANK]}, + ] +- LOC_LONGEAST: + description: + long: |- + You are at the east end of a very long hall apparently without side + chambers. To the east a low wide crawl slants up. To the north a + round two foot hole slants down. + short: 'You''re at east end of long hall.' + maptag: 'Maze all alike.' + conditions: {DEEP: true} + travel: [ + {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]}, + {verbs: [WEST], action: [goto, LOC_LONGWEST]}, + {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]}, + ] +- LOC_LONGWEST: + description: + long: |- + You are at the west end of a very long featureless hall. The hall + joins up with a narrow north/south passage. + short: 'You''re at west end of long hall.' + maptag: 'Maze all alike.' + conditions: {DEEP: true} + travel: [ + {verbs: [EAST], action: [goto, LOC_LONGEAST]}, + {verbs: [NORTH], action: [goto, LOC_CROSSOVER]}, + {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]}, + ] +- LOC_CROSSOVER: + description: + long: 'You are at a crossover of a high n/s passage and a low e/w one.' + short: !!null + maptag: 'Passage crossover.' + conditions: {DEEP: true} + travel: [ + {verbs: [WEST], action: [goto, LOC_LONGEAST]}, + {verbs: [NORTH], action: [goto, LOC_DEADEND7]}, + {verbs: [EAST], action: [goto, LOC_WESTSIDE]}, + {verbs: [SOUTH], action: [goto, LOC_LONGWEST]}, + ] +- LOC_DEADEND7: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]}, + ] +- LOC_COMPLEX: + description: + long: |- + You are at a complex junction. A low hands and knees passage from the + north joins a higher crawl from the east to make a walking passage + going west. There is also a large room above. The air is damp here. + short: 'You''re at complex junction.' + maptag: !!null + conditions: {DEEP: true} + hints: [*jade] + sound: WIND_WHISTLES + travel: [ + {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]}, + {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]}, + {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]}, + {verbs: [EAST], action: [goto, LOC_ANTEROOM]}, + ] +- LOC_BEDQUILT: + description: + long: |- + You are in Bedquilt, a long east/west passage with holes everywhere. + To explore at random select north, south, up, or down. + short: 'You''re in Bedquilt.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [EAST], action: [goto, LOC_COMPLEX]}, + {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]}, + {verbs: [SLAB], action: [goto, LOC_SLAB]}, + {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]}, + {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]}, + {verbs: [UPWAR], action: [goto, LOC_DUSTY]}, + {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]}, + {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]}, + {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]}, + {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]}, + {verbs: [DOWN], action: [goto, LOC_ANTEROOM]}, + ] +- LOC_SWISSCHEESE: + description: + long: |- + You are in a room whose walls resemble Swiss cheese. Obvious passages + go west, east, ne, and nw. Part of the room is occupied by a large + bedrock block. + short: 'You''re in Swiss Cheese Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [NE], action: [goto, LOC_BEDQUILT]}, + {verbs: [WEST], action: [goto, LOC_EASTEND]}, + {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]}, + {verbs: [CANYO], action: [goto, LOC_TALL]}, + {verbs: [EAST], action: [goto, LOC_SOFTROOM]}, + {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]}, + {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]}, + ] +- LOC_EASTEND: + description: + long: |- + You are at the east end of the Twopit Room. The floor here is + littered with thin rock slabs, which make it easy to descend the pits. + There is a path here bypassing the pits to connect passages from east + and west. There are holes all over, but the only big one is on the + wall directly over the west pit where you can't get to it. + short: 'You''re at east end of Twopit Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]}, + {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]}, + ] +- LOC_SLAB: + description: + long: |- + You are in a large low circular chamber whose floor is an immense slab + fallen from the ceiling (Slab Room). East and west there once were + large passages, but they are now filled with boulders. Low small + passages go north and south, and the south one quickly bends west + around the boulders. + short: 'You''re in Slab Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH], action: [goto, LOC_WESTEND]}, + {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]}, + {verbs: [NORTH], action: [goto, LOC_BEDQUILT]}, + ] +- LOC_SECRET1: + description: + long: 'You are in a secret n/s canyon above a large room.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]}, + {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS], + action: [goto, LOC_SECRET5]}, + {verbs: [SOUTH], action: [goto, LOC_SECRET4]}, + {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]}, + {verbs: [RESER], action: [goto, LOC_RESERVOIR]}, + ] +- LOC_SECRET2: + description: + long: 'You are in a secret n/s canyon above a sizable passage.' + short: !!null + maptag: 'Secret canyon' + conditions: {DEEP: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]}, + {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]}, + {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]}, + ] +- LOC_THREEJUNCTION: + description: + long: |- + You are in a secret canyon at a junction of three canyons, bearing + north, south, and se. The north one is as tall as the other two + combined. + short: 'You''re at junction of three secret canyons.' + maptag: 'Secret canyon junction' + conditions: {DEEP: true} + travel: [ + {verbs: [SE], action: [goto, LOC_BEDQUILT]}, + {verbs: [SOUTH], action: [goto, LOC_SECRET2]}, + {verbs: [NORTH], action: [goto, LOC_WINDOW2]}, + ] +- LOC_LOWROOM: + description: + long: 'You are in a large low room. Crawls lead north, se, and sw.' + short: 'You''re in large low room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, + {verbs: [SW], action: [goto, LOC_WINDING]}, + {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]}, + {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]}, + ] +- LOC_DEADCRAWL: + description: + long: 'Dead end crawl.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]}, + ] +- LOC_SECRET3: + description: + long: |- + You are in a secret canyon which here runs e/w. It crosses over a + very tight canyon 15 feet below. If you go down you may not be able + to get back up. + short: 'You''re in secret e/w canyon above tight canyon.' + maptag: 'Secret e/w canyon' + conditions: {DEEP: true} + travel: [ + {verbs: [EAST], action: [goto, LOC_KINGHALL]}, + {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, + {verbs: [WEST], action: [goto, LOC_SECRET6]}, + {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]}, + ] +- LOC_WIDEPLACE: + description: + long: 'You are at a wide place in a very tight n/s canyon.' + short: !!null + maptag: 'Wide place' + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]}, + {verbs: [NORTH], action: [goto, LOC_TALL]}, + ] +- LOC_TIGHTPLACE: + description: + long: 'The canyon here becomes too tight to go further south.' + short: !!null + maptag: 'Tight canyon' + conditions: {DEEP: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]}, + ] +- LOC_TALL: + description: + long: |- + You are in a tall e/w canyon. A low tight crawl goes 3 feet north and + seems to open up. + short: !!null + maptag: 'Tall canyon' + conditions: {DEEP: true} + travel: [ + {verbs: [EAST], action: [goto, LOC_WIDEPLACE]}, + {verbs: [WEST], action: [goto, LOC_BOULDERS1]}, + {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]}, + ] +- LOC_BOULDERS1: + description: + long: 'The canyon runs into a mass of boulders -- dead end.' + short: !!null + maptag: 'Boulders' + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH], action: [goto, LOC_TALL]}, + ] +- LOC_SEWER: + description: + long: |- + The stream flows out through a pair of 1 foot diameter sewer pipes. + It would be advisable to use the exit. + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_BUILDING]}, + ] +- LOC_ALIKE11: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, + {verbs: [WEST], action: [goto, LOC_ALIKE11]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE11]}, + {verbs: [EAST], action: [goto, LOC_MAZEEND8]}, + ] +- LOC_MAZEEND8: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]}, + ] +- LOC_MAZEEND9: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]}, + ] +- LOC_ALIKE12: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + travel: [ + {verbs: [SOUTH], action: [goto, LOC_PITBRINK]}, + {verbs: [EAST], action: [goto, LOC_ALIKE13]}, + {verbs: [WEST], action: [goto, LOC_MAZEEND10]}, + ] +- LOC_ALIKE13: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_PITBRINK]}, + {verbs: [WEST], action: [goto, LOC_ALIKE12]}, + {verbs: [NW], action: [goto, LOC_MAZEEND12]}, + ] +- LOC_MAZEEND10: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} + travel: [ + {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]}, + ] +- LOC_MAZEEND11: + description: + long: 'Dead end' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]}, + ] +- LOC_ALIKE14: + description: + long: 'You are in a maze of twisty little passages, all alike.' + short: !!null + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} + hints: [*maze] + travel: [ + {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]}, + ] +- LOC_NARROW: + description: + long: |- + You are in a long, narrow corridor stretching out of sight to the + west. At the eastern end is a hole through which you can see a + profusion of leaves. + short: 'You''re in narrow corridor.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]}, + {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, + {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]}, + ] +- LOC_NOCLIMB: + description: + long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_WESTPIT]}, + ] +- LOC_PLANTTOP: + description: + long: 'You have climbed up the plant and out of the pit.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_WESTEND]}, + ] +- LOC_INCLINE: + description: + long: |- + You are at the top of a steep incline above a large room. You could + climb down here, but you would not be able to climb up. There is a + passage leading back to the north. + short: 'You''re at steep incline above large room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]}, + {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]}, + ] +- LOC_GIANTROOM: + description: + long: |- + You are in the Giant Room. The ceiling here is too high up for your + lamp to show it. Cavernous passages lead east, north, and south. On + the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + short: 'You''re in Giant Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH], action: [goto, LOC_NARROW]}, + {verbs: [EAST], action: [goto, LOC_CAVEIN]}, + {verbs: [NORTH], action: [goto, LOC_IMMENSE]}, + ] +- LOC_CAVEIN: + description: + long: 'The passage here is blocked by a recent cave-in.' + short: !!null + maptag: 'Cave-in blockage' + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]}, + ] +- LOC_IMMENSE: + description: + long: 'You are at one end of an immense north/south passage.' + short: !!null + maptag: 'Immense passage end.' + conditions: {DEEP: true} + sound: WIND_WHISTLES + travel: [ + {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]}, + {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED], + action: [goto, LOC_WATERFALL]}, + {verbs: [NORTH], action: [speak, RUSTY_DOOR]}, + ] +- LOC_WATERFALL: + description: + long: |- + You are in a magnificent cavern with a rushing stream, which cascades + over a sparkling waterfall into a roaring whirlpool which disappears + through a hole in the floor. Passages exit to the south and west. + short: 'You''re in cavern with waterfall.' + maptag: !!null + conditions: {FLUID: true, DEEP: true} + sound: STREAM_SPLASHES + travel: [ + {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]}, + {verbs: [GIANT], action: [goto, LOC_GIANTROOM]}, + {verbs: [WEST], action: [goto, LOC_INCLINE]}, + ] +- LOC_SOFTROOM: + description: + long: |- + You are in the Soft Room. The walls are covered with heavy curtains, + the floor with a thick pile carpet. Moss covers the ceiling. + short: 'You''re in Soft Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]}, + ] +- LOC_ORIENTAL: + description: + long: |- + This is the Oriental Room. Ancient oriental cave drawings cover the + walls. A gently sloping passage leads upward to the north, another + passage leads se, and a hands and knees crawl leads west. + short: 'You''re in Oriental Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [SE], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]}, + {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]}, + ] +- LOC_MISTY: + description: + long: |- + You are following a wide path around the outer edge of a large cavern. + Far below, through a heavy white mist, strange splashing noises can be + heard. The mist rises up through a fissure in the ceiling. The path + exits to the south and west. + short: 'You''re in misty cavern.' + maptag: !!null + conditions: {DEEP: true} + sound: NO_MEANING + travel: [ + {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]}, + {verbs: [WEST], action: [goto, LOC_ALCOVE]}, + ] +- LOC_ALCOVE: + description: + long: |- + You are in an alcove. A small nw path seems to widen after a short + distance. An extremely tight tunnel leads east. It looks like a very + tight squeeze. An eerie light can be seen at the other end. + short: 'You''re in alcove.' + maptag: !!null + conditions: {DEEP: true} + hints: [*dark] + travel: [ + {verbs: [NW, CAVER], action: [goto, LOC_MISTY]}, + {verbs: [EAST, PASSA], action: ["special", 1]}, + {verbs: [EAST], action: [goto, LOC_PLOVER]}, + ] +- LOC_PLOVER: + description: + long: |- + You're in a small chamber lit by an eerie green light. An extremely + narrow tunnel exits to the west. A dark corridor leads ne. + short: 'You''re in Plover Room.' + maptag: !!null + conditions: {DEEP: true, LIT: true} + hints: [*dark] + travel: [ + {verbs: [WEST, PASSA, OUT], action: ["special", 1]}, + {verbs: [WEST], action: [goto, LOC_ALCOVE]}, + {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]}, + {verbs: [PLOVE], action: [goto, LOC_FOOF6]}, + {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]}, + ] +- LOC_DARKROOM: + description: + long: 'You''re in the dark-room. A corridor leading south is the only exit.' + short: 'You''re in dark-room.' + maptag: !!null + conditions: {DEEP: true} + hints: [*dark] + travel: [ + {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]}, + ] +- LOC_ARCHED: + description: + long: |- + You are in an arched hall. A coral passage once continued up and east + from here, but is now blocked by debris. The air smells of sea water. + short: 'You''re in arched hall.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]}, + ] +- LOC_SHELLROOM: + description: + long: |- + You're in a large room carved out of sedimentary rock. The floor and + walls are littered with bits of shells embedded in the stone. A + shallow passage proceeds downward, and a somewhat steeper one leads + up. A low hands and knees passage enters from the south. + short: 'You''re in Shell Room.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]}, + {verbs: [DOWN], action: [goto, LOC_SLOPING1]}, + {verbs: [SOUTH], cond: [carry, CLAM], + action: [speak, CLAM_BLOCKER]}, + {verbs: [SOUTH], cond: [carry, OYSTER], + action: [speak, OYSTER_BLOCKER]}, + {verbs: [SOUTH], action: [goto, LOC_COMPLEX]}, + ] +- LOC_SLOPING1: + description: + long: 'You are in a long sloping corridor with ragged sharp walls.' + short: !!null + maptag: "Sloping corridor" + conditions: {DEEP: true} + travel: [ + {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]}, + {verbs: [DOWN], action: [goto, LOC_CULDESAC]}, + ] +- LOC_CULDESAC: + description: + long: 'You are in a cul-de-sac about eight feet across.' + short: !!null + maptag: 'Cul-de-sac.' + conditions: {DEEP: true} + travel: [ + {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]}, + {verbs: [SHELL], action: [goto, LOC_SHELLROOM]}, + ] +- LOC_ANTEROOM: + description: + long: |- + You are in an anteroom leading to a large passage to the east. Small + passages go west and up. The remnants of recent digging are evident. + A sign in midair here says "Cave under construction beyond this point. + Proceed at own risk. [Witt Construction Company]" + short: 'You''re in anteroom.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [UPWAR], action: [goto, LOC_COMPLEX]}, + {verbs: [WEST], action: [goto, LOC_BEDQUILT]}, + {verbs: [EAST], action: [goto, LOC_WITTSEND]}, + ] +- LOC_DIFFERENT1: + description: + long: 'You are in a maze of twisty little passages, all different.' + short: !!null + maptag: 'Maze all different' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT4]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT5]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT6]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT8]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT9]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]}, + {verbs: [DOWN], action: [goto, LOC_LONGWEST]}, + ] +- LOC_WITTSEND: + description: + long: 'You are at Witt''s End. Passages lead off in *ALL* directions.' + short: 'You''re at Witt''s End.' + maptag: !!null + conditions: {DEEP: true, NOBACK: true} + hints: [*witt] + travel: [ + {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN], + cond: [pct, 95], action: [speak, FUTILE_CRAWL]}, + {verbs: [EAST], action: [goto, LOC_ANTEROOM]}, + {verbs: [WEST], action: [speak, WAY_BLOCKED]}, + ] +- LOC_MIRRORCANYON: + description: + long: |- + You are in a north/south canyon about 25 feet across. The floor is + covered by white mist seeping in from the north. The walls extend + upward for well over 100 feet. Suspended from some unseen point far + above you, an enormous two-sided mirror is hanging parallel to and + midway between the canyon walls. (The mirror is obviously provided + for the use of the dwarves who, as you know, are extremely vain.) A + small window can be seen in either wall, some fifty feet up. + short: 'You''re in Mirror Canyon.' + maptag: !!null + conditions: {DEEP: true} + hints: [*jade] + sound: WIND_WHISTLES + travel: [ + {verbs: [SOUTH], action: [goto, LOC_SECRET1]}, + {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]}, + ] +- LOC_WINDOW2: + description: + long: |- + You're at a low window overlooking a huge pit, which extends up out of + sight. A floor is indistinctly visible over 50 feet below. Traces of + white mist cover the floor of the pit, becoming thicker to the left. + Marks in the dust around the window would seem to indicate that + someone has been here recently. Directly across the pit from you and + 25 feet away there is a similar window looking into a lighted room. A + shadowy figure can be seen there peering back at you. + short: 'You''re at window on pit.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]}, + {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, + ] +- LOC_TOPSTALACTITE: + description: + long: |- + A large stalactite extends from the roof and almost reaches the floor + below. You could climb down it, and jump from it to the floor, but + having done so you would be unable to reach it to climb back up. + short: 'You''re at top of stalactite.' + maptag: !!null + conditions: {DEEP: true, ALLALIKE: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_SECRET2]}, + {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40], + action: [goto, LOC_ALIKE6]}, + {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]}, + {verbs: [DOWN], action: [goto, LOC_ALIKE4]}, + ] +- LOC_DIFFERENT2: + description: + long: 'You are in a little maze of twisting passages, all different.' + short: !!null + maptag: 'Maze all different' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SW], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT5]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT6]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT8]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT9]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SOUTH], action: [goto, LOC_DEADEND13]}, + ] +- LOC_RESERVOIR: + description: + long: |- + You are at the edge of a large underground reservoir. An opaque cloud + of white mist fills the room and rises rapidly upward. The lake is + fed by a stream, which tumbles out of a hole in the wall about 10 feet + overhead and splashes noisily into the water somewhere within the + mist. There is a passage going back toward the south. + short: 'You''re at reservoir.' + maptag: !!null + conditions: {FLUID: true, DEEP: true} + sound: STREAM_SPLASHES + travel: [ + {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]}, + {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]}, + {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]}, + ] +- LOC_MAZEEND12: + description: + long: 'Dead end' + short: !!null + maptag: !!null + conditions: {DEEP: true, ALLALIKE: true} + travel: [ + {verbs: [SE], action: [goto, LOC_ALIKE13]}, + ] +- LOC_NE: + description: + long: |- + You are at the northeast end of an immense room, even larger than the + Giant Room. It appears to be a repository for the "Adventure" + program. Massive torches far overhead bathe the room with smoky + yellow light. Scattered about you can be seen a pile of bottles (all + of them empty), a nursery of young beanstalks murmuring quietly, a bed + of oysters, a bundle of black rods with rusty stars on their ends, and + a collection of brass lanterns. Off to one side a great many dwarves + are sleeping on the floor, snoring loudly. A notice nearby reads: "Do + not disturb the dwarves!" An immense mirror is hanging against one + wall, and stretches to the other end of the room, where various other + sundry objects can be glimpsed dimly in the distance. + short: 'You''re at ne end.' + maptag: 'Repository ne end' + conditions: {DEEP: true, LIT: true} + sound: MURMURING_SNORING + travel: [ + {verbs: [SW], action: [goto, LOC_SW]}, + ] +- LOC_SW: + description: + long: |- + You are at the southwest end of the repository. To one side is a pit + full of fierce green snakes. On the other side is a row of small + wicker cages, each of which contains a little sulking bird. In one + corner is a bundle of black rods with rusty marks on their ends. A + large number of velvet pillows are scattered about on the floor. A + vast mirror stretches off to the northeast. At your feet is a large + steel grate, next to which is a sign that reads, "Treasure Vault. + Keys in main office." + short: 'You''re at sw end.' + maptag: 'Repository sw end' + conditions: {DEEP: true, LIT: true} + sound: SNAKES_HISSING + travel: [ + {verbs: [NE], action: [goto, LOC_NE]}, + {verbs: [DOWN], action: [speak, GRATE_NOWAY]}, + ] +- LOC_SWCHASM: + description: + long: |- + You are on one side of a large, deep chasm. A heavy white mist rising + up from below obscures all view of the far side. A sw path leads away + from the chasm into a winding corridor. + short: 'You''re on sw side of chasm.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [SW], action: [goto, LOC_WINDING]}, + {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL], + action: [speak, TROLL_BLOCKS]}, + {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE], + action: [speak, BRIDGE_GONE]}, + {verbs: [OVER], action: ["special", 3]}, + {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE], + action: [goto, LOC_NOMAKE]}, + {verbs: [JUMP], action: [speak, CROSS_BRIDGE]}, + ] +- LOC_WINDING: + description: + long: |- + You are in a long winding corridor sloping out of sight in both + directions. + short: 'You''re in sloping corridor.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN], action: [goto, LOC_LOWROOM]}, + {verbs: [UPWAR], action: [goto, LOC_SWCHASM]}, + ] + # Following three rooms are where the dragon lives. The code has a + # wired-in assumption that the dragon corpse goes to LOC_SECRET5, +- LOC_SECRET4: + description: + long: 'You are in a secret canyon which exits to the north and east.' + short: !!null + maptag: 'Secret canyon' + conditions: {DEEP: true} + travel: [ + {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]}, + {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]}, + ] +- LOC_SECRET5: + description: + long: 'You are in a secret canyon which exits to the north and east.' + short: !!null + maptag: 'Secret canyon' + conditions: {DEEP: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_SECRET1]}, + {verbs: [EAST], action: [goto, LOC_SECRET3]}, + ] +- LOC_SECRET6: + description: + long: 'You are in a secret canyon which exits to the north and east.' + short: !!null + maptag: 'Secret canyon' + conditions: {DEEP: true} + travel: [ + {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]}, + {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]}, + ] +- LOC_NECHASM: + description: + long: |- + You are on the far side of the chasm. A ne path leads away from the + chasm on this side. + short: 'You''re on ne side of chasm.' + maptag: !!null + conditions: {NOARRR: true, DEEP: true} + travel: [ + {verbs: [NE], action: [goto, LOC_CORRIDOR]}, + {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]}, + {verbs: [OVER], action: ["special", 3]}, + {verbs: [JUMP], action: [speak, CROSS_BRIDGE]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, + ] +- LOC_CORRIDOR: + description: + long: |- + You're in a long east/west corridor. A faint rumbling noise can be + heard in the distance. + short: 'You''re in corridor.' + maptag: 'e/w canyon' + conditions: {NOARRR: true, DEEP: true} + sound: DULL_RUMBLING + travel: [ + {verbs: [WEST], action: [goto, LOC_NECHASM]}, + {verbs: [EAST, FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, + ] +- LOC_FORK: + description: + long: |- + The path forks here. The left fork leads northeast. A dull rumbling + seems to get louder in that direction. The right fork leads southeast + down a gentle slope. The main corridor enters from the west. + short: 'You''re at fork in path.' + maptag: !!null + conditions: {NOARRR: true, DEEP: true} + sound: DULL_RUMBLING + travel: [ + {verbs: [WEST], action: [goto, LOC_CORRIDOR]}, + {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]}, + {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, + ] +- LOC_WARMWALLS: + description: + long: |- + The walls are quite warm here. From the north can be heard a steady + roar, so loud that the entire cave seems to be trembling. Another + passage leads south, and a low crawl goes east. + short: 'You''re at junction with warm walls.' + maptag: "Warm junction" + conditions: {NOARRR: true, DEEP: true} + sound: LOUD_ROAR + travel: [ + {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]}, + {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]}, + ] +- LOC_BREATHTAKING: + description: + long: |- + You are on the edge of a breath-taking view. Far below you is an + active volcano, from which great gouts of molten lava come surging + out, cascading back down into the depths. The glowing rock fills the + farthest reaches of the cavern with a blood-red glare, giving every- + thing an eerie, macabre appearance. The air is filled with flickering + sparks of ash and a heavy smell of brimstone. The walls are hot to + the touch, and the thundering of the volcano drowns out all other + sounds. Embedded in the jagged roof far overhead are myriad twisted + formations composed of pure white alabaster, which scatter the murky + light into sinister apparitions upon the walls. To one side is a deep + gorge, filled with a bizarre chaos of tortured rock which seems to + have been crafted by the devil himself. An immense river of fire + crashes out from the depths of the volcano, burns its way through the + gorge, and plummets into a bottomless pit far off to your left. To + the right, an immense geyser of blistering steam erupts continuously + from a barren island in the center of a sulfurous lake, which bubbles + ominously. The far right wall is aflame with an incandescence of its + own, which lends an additional infernal splendor to the already + hellish scene. A dark, foreboding passage exits to the south. + short: 'You''re at breath-taking view.' + maptag: !!null + conditions: {NOARRR: true, LIT: true, DEEP: true} + hints: [*jade] + sound: TOTAL_ROAR + loud: true + travel: [ + {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]}, + {verbs: [JUMP], action: [goto, LOC_GRUESOME]}, + ] +- LOC_BOULDERS2: + description: + long: |- + You are in a small chamber filled with large boulders. The walls are + very warm, causing the air in the room to be almost stifling from the + heat. The only exit is a crawl heading west, through which is coming + a low rumbling. + short: 'You''re in Chamber of Boulders.' + maptag: !!null + conditions: {NOARRR: true, DEEP: true} + sound: DULL_RUMBLING + travel: [ + {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + ] +- LOC_LIMESTONE: + description: + long: |- + You are walking along a gently sloping north/south passage lined with + oddly shaped limestone formations. + short: 'You''re in limestone passage.' + maptag: !!null + conditions: {NOARRR: true, DEEP: true} + travel: [ + {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]}, + {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + ] +- LOC_BARRENFRONT: + description: + long: |- + You are standing at the entrance to a large, barren room. A notice + above the entrance reads: "Caution! Bear in room!" + short: 'You''re in front of Barren Room.' + maptag: !!null + conditions: {NOARRR: true, DEEP: true} + travel: [ + {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + ] +- LOC_BARRENROOM: + description: + long: |- + You are inside a barren room. The center of the room is completely + empty except for some dust. Marks in the dust lead away toward the + far end of the room. The only exit is the way you came in. + short: 'You''re in Barren Room.' + maptag: !!null + conditions: {NOARRR: true, DEEP: true} + travel: [ + {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + ] +- LOC_DIFFERENT3: + description: + long: 'You are in a maze of twisting little passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [WEST], action: [goto, LOC_DIFFERENT1]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT4]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT5]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT6]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT7]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT4: + description: + long: 'You are in a little maze of twisty passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [NW], action: [goto, LOC_DIFFERENT1]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT7]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT8]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT9]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT10]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT5: + description: + long: 'You are in a twisting maze of little passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT4]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT6]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT7]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT8]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT10]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT6: + description: + long: 'You are in a twisting little maze of passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [NE], action: [goto, LOC_DIFFERENT1]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT4]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT5]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT7]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT7: + description: + long: 'You are in a twisty little maze of passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT3]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT6]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT9]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT11]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT8: + description: + long: 'You are in a twisty maze of little passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [EAST], action: [goto, LOC_DIFFERENT1]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT3]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT5]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT9]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT11]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT9: + description: + long: 'You are in a little twisty maze of passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SE], action: [goto, LOC_DIFFERENT1]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT3]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT10]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT11]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT10: + description: + long: 'You are in a maze of little twisting passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT4]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT6]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT9]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT11]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DIFFERENT11: + description: + long: 'You are in a maze of little twisty passages, all different.' + short: !!null + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SW], action: [goto, LOC_DIFFERENT1]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT3]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT4]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT5]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT8]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT2]}, + ] +- LOC_DEADEND13: + description: + long: 'Dead end' + short: !!null + maptag: !!null + conditions: {DEEP: true, ALLDIFFERENT: true} + travel: [ + {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]}, + {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]}, + {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]}, + ] +- LOC_ROUGHHEWN: + description: + long: 'You are in a long, rough-hewn, north/south corridor.' + short: !!null + maptag: 'Rough-hewn corridor' + conditions: {DEEP: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_DEADEND13]}, + {verbs: [SOUTH], action: [goto, LOC_LARGE]}, + ] +- LOC_BADDIRECTION: + description: + long: 'There is no way to go that direction.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_DEADEND13]}, + ] +- LOC_LARGE: + description: + long: 'You are in a large chamber with passages to the west and north.' + short: !!null + maptag: 'Large chamber.' + conditions: {DEEP: true} + hints: [*ogre] + travel: [ + {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]}, + {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]}, + {verbs: [NORTH], action: [goto, LOC_STOREROOM]}, + ] +- LOC_STOREROOM: + description: + long: 'You are in the ogre''s storeroom. The only exit is to the south.' + short: !!null + maptag: 'Ogre''s storeroom.' + conditions: {DEEP: true} + travel: [ + {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]}, + ] +- LOC_FOREST1: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_START]}, + {verbs: [WEST], action: [goto, LOC_FOREST13]}, + {verbs: [NORTH], action: [goto, LOC_FOREST2]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST3]}, + ] +- LOC_FOREST2: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST1]}, + {verbs: [WEST], action: [goto, LOC_FOREST19]}, + {verbs: [NORTH], action: [goto, LOC_FOREST3]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST18]}, + ] +- LOC_FOREST3: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]}, + {verbs: [NORTH], action: [goto, LOC_FOREST2]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST1]}, + ] +- LOC_FOREST4: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]}, + {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]}, + ] +- LOC_FOREST5: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]}, + {verbs: [WEST], action: [goto, LOC_FOREST7]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST6]}, + ] +- LOC_FOREST6: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST5]}, + {verbs: [WEST], action: [goto, LOC_FOREST7]}, + {verbs: [NORTH], action: [goto, LOC_VALLEY]}, + {verbs: [SOUTH], action: [goto, LOC_SLIT]}, + ] +- LOC_FOREST7: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST5]}, + {verbs: [WEST], action: [goto, LOC_FOREST6]}, + {verbs: [NORTH], action: [goto, LOC_GRATE]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST8]}, + ] +- LOC_FOREST8: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST9]}, + {verbs: [WEST], action: [goto, LOC_FOREST11]}, + {verbs: [NORTH], action: [goto, LOC_FOREST22]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST7]}, + ] +- LOC_FOREST9: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST11]}, + {verbs: [WEST], action: [goto, LOC_FOREST8]}, + {verbs: [NORTH], action: [goto, LOC_FOREST10]}, + {verbs: [SOUTH], action: [goto, LOC_GRATE]}, + ] +- LOC_FOREST10: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_SLIT]}, + {verbs: [WEST], action: [goto, LOC_FOREST11]}, + {verbs: [NORTH], action: [goto, LOC_FOREST9]}, + {verbs: [SOUTH], action: [goto, LOC_GRATE]}, + ] +- LOC_FOREST11: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST10]}, + {verbs: [WEST], action: [goto, LOC_FOREST8]}, + {verbs: [NORTH], action: [goto, LOC_FOREST22]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST9]}, + ] +- LOC_FOREST12: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST13]}, + {verbs: [WEST], action: [goto, LOC_FOREST14]}, + {verbs: [NORTH], action: [goto, LOC_FOREST22]}, + {verbs: [SOUTH], action: [goto, LOC_VALLEY]}, + ] +- LOC_FOREST13: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST1]}, + {verbs: [WEST], action: [goto, LOC_FOREST12]}, + {verbs: [NORTH], action: [goto, LOC_FOREST20]}, + {verbs: [SOUTH], action: [goto, LOC_HILL]}, + ] +- LOC_FOREST14: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_ROADEND]}, + {verbs: [WEST], action: [goto, LOC_FOREST16]}, + {verbs: [NORTH], action: [goto, LOC_FOREST15]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST12]}, + ] +- LOC_FOREST15: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST16]}, + {verbs: [WEST], action: [goto, LOC_FOREST22]}, + {verbs: [NORTH], action: [goto, LOC_ROADEND]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST14]}, + ] +- LOC_FOREST16: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]}, + {verbs: [WEST], action: [goto, LOC_FOREST14]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST15]}, + ] +- LOC_FOREST17: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST18]}, + {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]}, + {verbs: [NORTH], action: [goto, LOC_CLIFF]}, + ] +- LOC_FOREST18: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST19]}, + {verbs: [WEST], action: [goto, LOC_FOREST17]}, + {verbs: [NORTH], action: [goto, LOC_FOREST2]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST21]}, + ] +- LOC_FOREST19: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST2]}, + {verbs: [WEST], action: [goto, LOC_FOREST18]}, + {verbs: [NORTH], action: [goto, LOC_CLIFF]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST20]}, + ] +- LOC_FOREST20: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_HILL]}, + {verbs: [WEST], action: [goto, LOC_FOREST21]}, + {verbs: [NORTH], action: [goto, LOC_FOREST19]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST13]}, + ] +- LOC_FOREST21: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST20]}, + {verbs: [WEST], action: [goto, LOC_ROADEND]}, + {verbs: [NORTH], action: [goto, LOC_FOREST18]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST21]}, + ] +- LOC_FOREST22: + description: + long: 'You are wandering aimlessly through the forest.' + short: !!null + maptag: 'Forest.' + conditions: {FOREST: true, NOBACK: true, LIT: true} + hints: [*forest] + travel: [ + {verbs: [EAST], action: [goto, LOC_FOREST8]}, + {verbs: [WEST], action: [goto, LOC_FOREST11]}, + {verbs: [NORTH], action: [goto, LOC_FOREST15]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST12]}, + ] +- LOC_LEDGE: + description: + long: |- + You are on a small ledge on one face of a sheer cliff. There are no + paths away from the ledge. Across the chasm is a small clearing + surrounded by forest. + short: 'You''re on ledge.' + maptag: !!null + conditions: {ABOVE: true, LIT: true} + travel: [ + {verbs: [JUMP], action: [goto, LOC_NOMAKE]}, + ] +- LOC_RESBOTTOM: + description: + long: |- + You are walking across the bottom of the reservoir. Walls of water + rear up on either side. The roar of the water cascading past is + nearly deafening, and the mist is so thick you can barely see. + short: 'You''re at bottom of reservoir.' + maptag: !!null + conditions: {FLUID: true, DEEP: true} + sound: TOTAL_ROAR + loud: true + travel: [ + {verbs: [NORTH], action: [goto, LOC_RESNORTH]}, + {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]}, + ] +- LOC_RESNORTH: + description: + long: |- + You are at the northern edge of the reservoir. A northwest passage + leads sharply up from here. + short: 'You''re north of reservoir.' + maptag: !!null + conditions: {FLUID: true, DEEP: true} + sound: WATERS_CRASHING + travel: [ + {verbs: [SOUTH, ACROS, CROSS], + cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]}, + {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]}, + {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]}, + ] +- LOC_TREACHEROUS: + description: + long: 'You are scrambling along a treacherously steep, rocky passage.' + short: !!null + maptag: 'Rocky passage.' + conditions: {DEEP: true} + travel: [ + {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]}, + {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]}, + ] +- LOC_STEEP: + description: + long: 'You are on a very steep incline, which widens at it goes upward.' + short: !!null + maptag: 'Steep incline' + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]}, + {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]}, + ] +- LOC_CLIFFBASE: + description: + long: |- + You are at the base of a nearly vertical cliff. There are some + slim footholds which would enable you to climb up, but it looks + extremely dangerous. Here at the base of the cliff lie the remains + of several earlier adventurers who apparently failed to make it. + short: 'You''re at base of cliff.' + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN, SE], action: [goto, LOC_STEEP]}, + {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]}, + ] +- LOC_CLIFFACE: + description: + long: 'You are climbing along a nearly vertical cliff.' + short: !!null + maptag: 'Vertical cliff.' + conditions: {DEEP: true} + travel: [ + {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]}, + {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]}, + {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]}, + ] +- LOC_FOOTSLIP: + description: + long: |- + Just as you reach the top, your foot slips on a loose rock and you + tumble several hundred feet to join the other unlucky adventurers. + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_NOWHERE]}, + ] +- LOC_CLIFFTOP: + description: + long: |- + Just as you reach the top, your foot slips on a loose rock and you + make one last desperate grab. Your luck holds, as does your grip. + With an enormous heave, you lift yourself to the ledge above. + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_CLIFFLEDGE]}, + ] +- LOC_CLIFFLEDGE: + description: + long: |- + You are on a small ledge at the top of a nearly vertical cliff. + There is a low crawl leading off to the northeast. + short: 'You''re at top of cliff.' + maptag: 'Clifftop' + conditions: {DEEP: true} + travel: [ + {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, + {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]}, + ] +- LOC_REACHDEAD: + description: + long: 'You have reached a dead end.' + short: !!null + maptag: 'Dead end.' + conditions: {DEEP: true} + travel: [ + {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]}, + ] +- LOC_GRUESOME: + description: + long: 'There is now one more gruesome aspect to the spectacular vista.' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_NOWHERE]}, + ] +- LOC_FOOF1: + description: + long: '>>Foof!<<' + short: !!null + maptag: !!null + conditions: {} + travel: [ + {verbs: [], action: [goto, LOC_DEBRIS]}, + ] +- LOC_FOOF2: + description: + long: '>>Foof!<<' + short: !!null + maptag: !!null + conditions: {ABOVE: true} + travel: [ + {verbs: [], action: [goto, LOC_BUILDING]}, + ] +- LOC_FOOF3: + description: + long: '>>Foof!<<' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_Y2]}, + ] +- LOC_FOOF4: + description: + long: '>>Foof!<<' + short: !!null + maptag: !!null + conditions: {ABOVE: true} + travel: [ + {verbs: [], action: [goto, LOC_BUILDING]}, + ] +- LOC_FOOF5: + description: + long: '>>Foof!<<' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_PLOVER]}, + ] +- LOC_FOOF6: + description: + long: '>>Foof!<<' + short: !!null + maptag: !!null + conditions: {DEEP: true} + travel: [ + {verbs: [], action: [goto, LOC_Y2]}, + ] + +# Starting locations of dwarves. +# Sixth dwarf is special (the pirate). He always starts at his +# chest's eventual location inside the maze. +dwarflocs: [ + LOC_KINGHALL, + LOC_WESTBANK, + LOC_Y2, + LOC_ALIKE3, + LOC_COMPLEX, + LOC_MAZEEND12, +] + +arbitrary_messages: !!omap +- NO_MESSAGE: !!null +- CAVE_NEARBY: |- + Somewhere nearby is Colossal Cave, where others have found fortunes in + treasure and gold, though it is rumored that some who enter are never + seen again. Magic is said to work in the cave. I will be your eyes + and hands. Direct me with commands of 1 or 2 words. I should warn + you that I look at only the first five letters of each word, so you'll + have to enter "northeast" as "ne" to distinguish it from "north". + You can type "help" for some general hints. For information on how + to end your adventure, scoring, etc., type "info". + \t\t\t - - - + This program was originally developed by Willie Crowther. Most of the + features of the current program were added by Don Woods. +- DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.' +- DWARF_RAN: |- + A little dwarf just walked around a corner, saw you, threw a little + axe at you which missed, cursed, and ran away. +- DWARF_PACK: 'There are %d threatening little dwarves in the room with you.' +- DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!' +- KNIFE_THROWN: 'One sharp nasty knife is thrown at you!' +- SAYS_PLUGH: 'A hollow voice says "PLUGH".' +- GETS_YOU: 'It gets you!' +- MISSES_YOU: 'It misses!' +- UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.' +- NO_INOUT_HERE: |- + I don't know in from out here. Use compass points or name something + in the general direction you want to go. +- CANT_APPLY: 'I don''t know how to apply that word here.' +- AM_GAME: &am_game 'I''m game. Would you care to explain how?' +- NO_MORE_DETAIL: |- + Sorry, but I am not allowed to give more detail. I will repeat the + long description of your location. +- PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.' +- W_IS_WEST: 'If you prefer, simply type w rather than west.' +- REALLY_QUIT: 'Do you really want to quit now?' +- PIT_FALL: 'You fell into a pit and broke every bone in your body!' +- ALREADY_CARRYING: &already_carrying 'You are already carrying it!' +- YOU_JOKING: 'You can''t be serious!' +- BIRD_EVADES: |- + The bird seemed unafraid at first, but as you approach it becomes + disturbed and you cannot catch it. +- CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.' +- NOTHING_LOCKED: 'There is nothing here with a lock!' +- ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!' +- BIRD_ATTACKS: |- + The little bird attacks the green snake, and in an astounding flurry + drives the snake away. +- NO_KEYS: 'You have no keys!' +- NO_LOCK: 'It has no lock.' +- NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.' +- ALREADY_LOCKED: 'It was already locked.' +- ALREADY_UNLOCKED: 'It was already unlocked.' +- BEAR_BLOCKS: |- + There is no way to get past the bear to unlock the chain, which is + probably just as well. +- NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.' +- WHERE_QUERY: &where_query 'Where?' +- NO_TARGET: 'There is nothing here to attack.' +- BIRD_DEAD: 'The little bird is now dead. Its body disappears.' +- SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.' +- KILLED_DWARF: 'You killed a little dwarf.' +- DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.' +- BARE_HANDS_QUERY: 'With what? Your bare hands?' +- BAD_DIRECTION: 'There is no way to go that direction.' +- TWO_WORDS: 'Please stick to 1- and 2-word commands.' +- OK_MAN: &ok_man 'OK' +- CANNOT_UNLOCK: 'You can''t unlock the keys.' +- FUTILE_CRAWL: |- + You have crawled around in some little holes and wound up back in the + main passage. +- FOLLOW_STREAM: |- + I don't know where the cave is, but hereabouts no stream can run on + the surface for long. I would try the stream. +- NEED_DETAIL: 'I need more detailed instructions to do that.' +- NEARBY: &nearby |- + I can only tell you what you see as you move about and manipulate + things. I cannot tell you where remote things are. +- OGRE_SNARL: 'The ogre snarls and shoves you back.' +- HUH_MAN: &huh_man 'Huh?' +- WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?' +- REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.' +- FEET_WET: 'Your feet are now wet.' +- LOST_APPETITE: 'I think I just lost my appetite.' +- THANKS_DELICIOUS: 'Thank you, it was delicious!' +- PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.' +- GROUND_WET: 'Your bottle is empty and the ground is wet.' +- CANT_POUR: 'You can''t pour that.' +- WHICH_WAY: 'Which way?' +- FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.' +- CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.' +- GRATE_NOWAY: 'You can''t go through a locked steel grate!' +- YOU_HAVEIT: 'I believe what you want is right here with you.' +- DONT_FIT: 'You don''t fit through a two-inch slit!' +- CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.' +- NO_CROSS: 'There is no way across the fissure.' +- NO_CARRY: 'You''re not carrying anything.' +- NOW_HOLDING: 'You are currently holding the following:' +- BIRD_PINING: |- + It's not hungry (it's merely pinin' for the fjords). Besides, you + have no bird seed. +- BIRD_DEVOURED: 'The snake has now devoured your bird.' +- NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).' +- REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!' +- NO_CONTAINER: 'You have nothing in which to carry it.' +- BOTTLE_FULL: 'Your bottle is already full.' +- NO_LIQUID: 'There is nothing here with which to fill the bottle.' +- RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!' +- RUSTY_DOOR: 'The door is extremely rusty and refuses to open.' +- SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"' +- DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.' +- KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.' +- MUST_DROP: |- + Something you're carrying won't fit through the tunnel with you. + You'd best take inventory and drop something. +- CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!' +- OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!' +- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<' +- DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<' +- CLAM_OPENER: 'You don''t have anything strong enough to open the clam.' +- OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.' +- PEARL_FALLS: |- + A glistening pearl falls out of the clam and rolls away. Goodness, + this must really be an oyster. (I never was very good at identifying + bivalves.) Whatever it is, it has now snapped shut again. +- OYSTER_OPENS: |- + The oyster creaks open, revealing nothing but oyster inside. It + promptly snaps shut again. +- WAY_BLOCKED: |- + You have crawled around in some little holes and found your way + blocked by a recent cave-in. You are now back in the main passage. +- PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.' +- PIRATE_POUNCES: |- + Out from the shadows behind you pounces a bearded pirate! "Har, har," + he chortles, "I'll just take all this booty and hide it away with me + chest deep in the maze!" He snatches your treasure and vanishes into + the gloom. +- CAVE_CLOSING: |- + A sepulchral voice reverberating through the cave, says, "Cave closing + soon. All adventurers exit immediately through main office." +- EXIT_CLOSED: |- + A mysterious recorded voice groans into life and announces: + "This exit is closed. Please leave via main office." +- DEATH_CLOSING: |- + It looks as though you're dead. Well, seeing as how it's so close to + closing time anyway, I think we'll just call it a day. +- CAVE_CLOSED: |- + The sepulchral voice intones, "The cave is now closed." As the echoes + fade, there is a blinding flash of light (and a small puff of orange + smoke). . . . As your eyes refocus, you look around and find... +- VICTORY_MESSAGE: |- + There is a loud explosion, and a twenty-foot hole appears in the far + wall, burying the dwarves in the rubble. You march through the hole + and find yourself in the main office, where a cheering band of + friendly elves carry the conquering adventurer off into the sunset. +- DEFEAT_MESSAGE: |- + There is a loud explosion, and a twenty-foot hole appears in the far + wall, burying the snakes in the rubble. A river of molten lava pours + in through the hole, destroying everything in its path, including you! +- SPLATTER_MESSAGE: |- + There is a loud explosion, and you are suddenly splashed across the + walls of the room. +- DWARVES_AWAKEN: |- + The resulting ruckus has awakened the dwarves. There are now several + threatening little dwarves in the room with you! Most of them throw + knives at you! All of them get you! +- UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.' +- NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.' +- NOT_CONNECTED: 'You can''t get there from here.' +- TAME_BEAR: 'You are being followed by a very large, tame bear.' +- WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.' +- FILL_INVALID: 'There is nothing here with which to fill it.' +- SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.' +- BEYOND_POWER: &beyond_power 'It is beyond your power to do that.' +- NOT_KNOWHOW: ¬_knowhow 'I don''t know how.' +- TOO_FAR: 'It is too far up for you to reach.' +- DWARF_SMOKE: |- + You killed a little dwarf. The body vanishes in a cloud of greasy + black smoke. +- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.' +- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.' +- WELL_POINTLESS: 'Well, that was remarkably pointless!' +- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.' +- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.' +- BIRD_BURNT: |- + The little bird attacks the green dragon, and in an astounding flurry + gets burnt to a cinder. The ashes blow away. +- BRIEF_CONFIRM: |- + Okay, from now on I'll only describe a place in full the first time + you come to it. To get the full description, say "look". +- ROCKY_TROLL: |- + Trolls are close relatives with the rocks and have skin as tough as + that of a rhinoceros. The troll fends off your blows effortlessly. +- TROLL_RETURNS: |- + The troll deftly catches the axe, examines it carefully, and tosses it + back, declaring, "Good workmanship, but it's not valuable enough." +- TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.' +- TROLL_BLOCKS: 'The troll refuses to let you cross.' +- BRIDGE_GONE: 'There is no longer any way across the chasm.' +- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??' +- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.' +- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!' +- BEAR_CHAINED: 'The bear is still chained to the wall.' +- STILL_LOCKED: 'The chain is still locked.' +- CHAIN_UNLOCKED: 'The chain is now unlocked.' +- CHAIN_LOCKED: 'The chain is now locked.' +- NO_LOCKSITE: 'There is nothing here to which the chain can be locked.' +- WANT_HINT: 'Do you want the hint?' +- TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.' +- LAMP_DIM: |- + Your lamp is getting dim. You'd best start wrapping this up, unless + you can find some fresh batteries. I seem to recall there's a vending + machine in the maze. Bring some coins with you. +- LAMP_OUT: 'Your lamp has run out of power.' +- PLEASE_ANSWER: 'Please answer the question.' +- PIRATE_SPOTTED: |- + There are faint rustling noises from the darkness behind you. As you + turn toward them, the beam of your lamp falls across a bearded pirate. + He is carrying a large chest. "Shiver me timbers!" he cries, "I've + been spotted! I'd best hie meself off to the maze to hide me chest!" + With that, he vanishes into the gloom. +- GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.' +- REPLACE_BATTERIES: |- + Your lamp is getting dim. I'm taking the liberty of replacing the + batteries. +- MISSING_BATTERIES: |- + Your lamp is getting dim, and you're out of spare batteries. You'd + best start wrapping this up. +- REMOVE_MESSAGE: |- + You sift your fingers through the dust, but succeed only in + obliterating the cryptic message. +- CLUE_QUERY: |- + Hmmm, this looks like a clue, which means it'll cost you 10 points to + read it. Should I go ahead and read it anyway? +- WAYOUT_CLUE: |- + It says, "There is a way out of this place. Do you need any more + information to escape? Sorry, but this initial hint is all you get." +- DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.' +- HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.' +- PROD_DWARF: |- + You prod the nearest dwarf, who wakes up grumpily, takes one look at + you, curses, and grabs for his axe. +- THIS_ACCEPTABLE: 'Is this acceptable?' +# This message is not currently used +#- ALREADY_OVER: |- +# This adventure is already over. To start a new adventure, or to +# resume an earlier adventure, please run a fresh copy of the program. +- OGRE_FULL: 'The ogre doesn''t appear to be hungry.' +- OGRE_DODGE: |- + The ogre, who despite his bulk is quite agile, easily dodges your + attack. He seems almost amused by your puny effort. +- OGRE_PANIC1: |- + The ogre, distracted by your rush, is struck by the knife. With a + blood-curdling yell he turns and bounds after the dwarves, who flee + in panic. You are left alone in the room. +- OGRE_PANIC2: |- + The ogre, distracted by your rush, is struck by the knife. With a + blood-curdling yell he turns and bounds after the dwarf, who flees + in panic. You are left alone in the room. +- FREE_FLY: 'The bird flies about agitatedly for a moment.' +- CAGE_FLY: 'The bird flies agitatedly about the cage.' +- NECKLACE_FLY: |- + The bird flies about agitatedly for a moment, then disappears through + the crack. It reappears shortly, carrying in its beak a jade + necklace, which it drops at your feet. +- WATER_URN: |- + You empty the bottle into the urn, which promptly ejects the water + with uncanny accuracy, squirting you directly between the eyes. +- OIL_URN: 'Your bottle is now empty and the urn is full of oil.' +- FULL_URN: 'The urn is already full of oil.' +- URN_NOPOUR: 'There''s no way to get the oil out of the urn.' +- URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.' +- URN_GENIES: |- + As you rub the urn, there is a flash of light and a genie appears. + His aspect is stern as he advises: "One who wouldst traffic in + precious stones must first learn to recognize the signals thereof." + He wrests the urn from the stone, leaving a small cavity. Turning to + face you again, he fixes you with a steely eye and intones: "Caution!" + Genie and urn vanish in a cloud of amber smoke. The smoke condenses + to form a rare amber gemstone, resting in the cavity in the rock. +- DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?' +- GEM_FITS: 'The gem fits easily into the cavity.' +- RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.' +- RUG_WIGGLES: |- + The Persian rug draped over your shoulder seems to wriggle for a + moment, but then subsides. +- RUG_SETTLES: 'The Persian rug settles gently to the ground.' +- RUG_HOVERS: 'The rug hovers stubbornly where it is.' +- RUG_NOTHING1: 'The rug does not appear inclined to cooperate.' +- RUG_NOTHING2: |- + If you mean to use the Persian rug, it does not appear inclined to + cooperate. +- FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.' +- RUG_GOES: |- + You board the Persian rug, which promptly whisks you across the chasm. + You have time for a fleeting glimpse of a two thousand foot drop to a + mighty river; then you find yourself on the other side. +- RUG_RETURNS: 'The rug ferries you back across the chasm.' +- ALL_SILENT: 'All is silent.' +- STREAM_GURGLES: 'The stream is gurgling placidly.' +- WIND_WHISTLES: 'The wind whistles coldly past your ears.' +- STREAM_SPLASHES: 'The stream splashes loudly into the pool.' +- NO_MEANING: 'You are unable to make anything of the splashing noise.' +- MURMURING_SNORING: |- + You can hear the murmuring of the beanstalks and the snoring of the + dwarves. +- SNAKES_HISSING: 'A loud hissing emanates from the snake pit.' +- DULL_RUMBLING: 'The air is filled with a dull rumbling sound.' +- LOUD_ROAR: 'The roar is quite loud here.' +- TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.' +- BIRD_CRAP: |- + The bird eyes you suspiciously and flutters away. A moment later you + feel something wet land on your head, but upon looking up you can see + no sign of the culprit. +- FEW_DROPS: 'There are only a few drops--not enough to carry.' +- NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)' +- TOOK_LONG: 'It''s a pity you took so long about it.' +- UPSTREAM_DOWNSTREAM: 'Upstream or downstream?' +- FOREST_QUERY: !!null +- WATERS_CRASHING: 'The waters are crashing loudly against the shore.' +- THROWN_KNIVES: '%d of them throw knives at you!' +- MULTIPLE_HITS: '%d of them get you!' +- ONE_HIT: 'One of them gets you!' +- NONE_HIT: 'None of them hits you!' +- DONT_KNOW: 'Sorry, I don''t know the word "%s".' +- WHAT_DO: 'What do you want to do with the %s?' +- NO_SEE: 'I see no %s here.' +- DO_WHAT: '%s what?' +- OKEY_DOKEY: 'Okay, "%s".' +- GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.' +- SUSPEND_WARNING: |- + I can suspend your Adventure for you so that you can resume later, but + it will cost you 5 points. +- HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.' +- TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.' +- NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.' +- NO_HIGHER: |- + To achieve the next higher rating would be a neat trick! + Congratulations!! +- OFF_SCALE: 'You just went off my scale!!' +- SAVERESUME_DISABLED: 'Save and resume are disabled.' +- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' +# This message is not currently used +#- TABLE_SPACE: |- +# Table space used: +# %d of %d words of messages %d of %d travel options +# %d of %d vocabulary words %d of %d locations +# %d of %d objects %d of %d action verbs +# %d of %d "random" messages %d of %d "class" messages +# %d of %d hints %d of %d turn thresholds' +- RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.' +- BAD_SAVE: 'Oops, that does not look like a valid save file.' +- VERSION_SKEW: |- + I'm sorry, but that Adventure was begun using Version %d.%d of the + save file format, and this program uses Version %d.%d. You must find an instance + using that other version in order to resume that Adventure. +- SAVE_TAMPERING: |- + A dark fog creeps in to surround you. From somewhere in the fog you + hear a stern voice. "This Adventure has been tampered with! You have + been dabbling in magic, knowing not the havoc you might cause thereby. + Leave at once, before you do irrevocable harm!" The fog thickens, + until at last you can see nothing at all. Your vision then clears, + and you find yourself back in The Real World. +- TWIST_TURN: |- + Sorry, but the path twisted and turned so much that I can't figure + out which way to go to get back. +- GO_UNNEEDED: |- + You don't have to say "go" every time; just specify a direction or, if + it's nearby, name the place to which you wish to move. +- NUMERIC_REQUIRED: + This command requires a numeric argument. + +classes: +- threshold: 0 + message: !!null +- threshold: 45 + message: 'You are obviously a rank amateur. Better luck next time.' +- threshold: 120 + message: 'Your score qualifies you as a novice class adventurer.' +- threshold: 170 + message: 'You have achieved the rating: "Experienced Adventurer".' +- threshold: 250 + message: 'You may now consider yourself a "Seasoned Adventurer".' +- threshold: 320 + message: 'You have reached "Junior Master" status.' +- threshold: 375 + message: 'Your score puts you in Master Adventurer Class C.' +- threshold: 410 + message: 'Your score puts you in Master Adventurer Class B.' +- threshold: 426 + message: 'Your score puts you in Master Adventurer Class A.' +- threshold: 429 + message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!' +- threshold: 9999 + message: |- + Adventuredom stands in awe -- you have now joined the ranks of the + W O R L D C H A M P I O N A D V E N T U R E R S ! + It may interest you to know that the Dungeon-Master himself has, to + my knowledge, never achieved this threshold in fewer than 330 turns. + +turn_thresholds: +- threshold: 350 + point_loss: 2 + message: |- + Tsk! A wizard wouldn't have to take 350 turns. This is going to cost + you a couple of points. +- threshold: 500 + point_loss: 3 + message: '500 turns? That''s another few points you''ve lost.' +- threshold: 1000 + point_loss: 5 + message: 'Are you still at it? Five points off for exceeding 1000 turns!' +- threshold: 2500 + point_loss: 10 + message: |- + Good grief, don't you *EVER* give up? Do you realize you've spent + over 2500 turns at this? That's another ten points off, a total of + twenty points lost for taking so long. + +# Objects names OBJ_* are not made visible by the map-graph generator. +# Don't change these casually. +objects: !!omap +- NO_OBJECT: + inventory: !!null + descriptions: !!null +- KEYS: + words: ['keys', 'key'] + inventory: 'Set of keys' + locations: LOC_BUILDING + descriptions: + - 'There are some keys on the ground here.' +- LAMP: + words: ['lamp', 'lante'] + inventory: 'Brass lantern' + locations: LOC_BUILDING + states: [LAMP_DARK, LAMP_BRIGHT] + descriptions: + - 'There is a shiny brass lamp nearby.' + - 'There is a lamp shining nearby.' + changes: + - 'Your lamp is now off.' + - 'Your lamp is now on.' +- GRATE: + words: ['grate'] + inventory: '*grate' + locations: [LOC_GRATE, LOC_BELOWGRATE] + immovable: true + states: [GRATE_CLOSED, GRATE_OPEN] + descriptions: + - 'The grate is locked.' + - 'The grate is open.' + changes: + - 'The grate is now locked.' + - 'The grate is now unlocked.' +- CAGE: + words: ['cage'] + inventory: 'Wicker cage' + locations: LOC_COBBLE + descriptions: + - 'There is a small wicker cage discarded nearby.' +- ROD: + words: ['rod'] + inventory: 'Black rod' + locations: LOC_DEBRIS + descriptions: + - 'A three foot black rod with a rusty star on an end lies nearby.' +- ROD2: + words: ['rod'] + inventory: 'Black rod' + locations: LOC_NOWHERE + descriptions: + - 'A three foot black rod with a rusty mark on an end lies nearby.' +- STEPS: + words: ['steps'] + inventory: '*steps' + locations: [LOC_PITTOP, LOC_MISTHALL] + immovable: true + states: [STEPS_DOWN, STEPS_UP] + descriptions: + - 'Rough stone steps lead down the pit.' + - 'Rough stone steps lead up the dome.' +- BIRD: + words: ['bird'] + inventory: 'Little bird in cage' + locations: LOC_BIRDCHAMBER + states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED] + descriptions: + - 'A cheerful little bird is sitting here singing.' + - 'There is a little bird in the cage.' + - 'A cheerful little bird is sitting here singing.' + sounds: + - 'The bird''s singing is quite melodious.' + - 'The bird does not seem inclined to sing while in the cage.' + - 'It almost seems as though the bird is trying to tell you something.' + - |- + To your surprise, you can understand the bird's chirping; it is + singing about the joys of its forest home. + - 'The bird does not seem inclined to sing while in the cage.' + - |- + The bird is singing to you in gratitude for your having returned it to + its home. In return, it informs you of a magic word which it thinks + you may find useful somewhere near the Hall of Mists. The magic word + changes frequently, but for now the bird believes it is "%s". You + thank the bird for this information, and it flies off into the forest. +- DOOR: + words: ['door'] + inventory: '*rusty door' + locations: LOC_IMMENSE + immovable: true + states: [DOOR_RUSTED, DOOR_UNRUSTED] + descriptions: + - 'The way north is barred by a massive, rusty, iron door.' + - 'The way north leads through a massive, rusty, iron door.' + changes: + - 'The hinges are quite thoroughly rusted now and won''t budge.' + - |- + The oil has freed up the hinges so that the door will now move, + although it requires some effort. +- PILLOW: + words: ['pillo', 'velve'] + inventory: 'Velvet pillow' + locations: LOC_SOFTROOM + descriptions: + - 'A small velvet pillow lies on the floor.' +- SNAKE: + words: ['snake'] + inventory: '*snake' + locations: LOC_KINGHALL + immovable: true + states: [SNAKE_BLOCKS, SNAKE_CHASED] + descriptions: + - 'A huge green fierce snake bars the way!' + - '' # chased away + sounds: + - 'The snake is hissing venomously.' + - '' +- FISSURE: + words: ['fissu'] + inventory: '*fissure' + locations: [LOC_EASTBANK, LOC_WESTBANK] + immovable: true + states: [UNBRIDGED, BRIDGED] + descriptions: + - '' + - 'A crystal bridge spans the fissure.' + changes: + - 'The crystal bridge has vanished!' + - 'A crystal bridge now spans the fissure.' +- OBJ_13: + words: ['table'] + inventory: '*stone tablet' + locations: LOC_DARKROOM + immovable: true + descriptions: + - |- + A massive stone tablet embedded in the wall reads: + "Congratulations on bringing light into the dark-room!" + texts: + - '"Congratulations on bringing light into the dark-room!"' +- CLAM: + words: ['clam'] + inventory: 'Giant clam >GRUNT!<' + locations: LOC_SHELLROOM + descriptions: + - 'There is an enormous clam here with its shell tightly closed.' + sounds: + - 'The clam is as tight-mouthed as a, er, clam.' +- OYSTER: + words: ['oyste'] + inventory: 'Giant oyster >GROAN!<' + locations: LOC_NOWHERE + descriptions: + - 'There is an enormous oyster here with its shell tightly closed.' + - 'Interesting. There seems to be something written on the underside of\nthe oyster.' + sounds: + - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.' + - 'It says the same thing it did before. Hm, maybe it''s a pun?' +- MAGAZINE: + words: ['magaz', 'issue', 'spelu', '"spel'] + inventory: '"Spelunker Today"' + locations: LOC_ANTEROOM + descriptions: + - 'There are a few recent issues of "Spelunker Today" magazine here.' + texts: + - |- + I'm afraid the magazine is written in dwarvish. But penciled on one + cover you see, "Please leave the magazines at the construction site." +- DWARF: + words: ['dwarf', 'dwarv'] + inventory: !!null + locations: LOC_NOWHERE + immovable: true + descriptions: !!null +- KNIFE: + words: ['knife', 'knive'] + inventory: !!null + locations: LOC_NOWHERE + descriptions: !!null +- FOOD: + words: ['food', 'ratio'] + inventory: 'Tasty food' + locations: LOC_BUILDING + descriptions: + - 'There is food here.' +- BOTTLE: + words: ['bottl', 'jar'] + inventory: 'Small bottle' + locations: LOC_BUILDING + states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE] + descriptions: + - 'There is a bottle of water here.' + - 'There is an empty bottle here.' + - 'There is a bottle of oil here.' + changes: + - 'Your bottle is now full of water.' + - 'The bottle of water is now empty.' + - 'Your bottle is now full of oil.' +- WATER: + words: ['water', 'h2o'] + inventory: 'Water in the bottle' + locations: LOC_NOWHERE + descriptions: !!null +- OIL: + words: ['oil'] + inventory: 'Oil in the bottle' + locations: LOC_NOWHERE + descriptions: !!null +- MIRROR: + words: ['mirro'] + inventory: '*mirror' + locations: LOC_MIRRORCANYON + immovable: true + states: [MIRROR_UNBROKEN, MIRROR_BROKEN] + descriptions: + - '' + - '' + changes: + - '' + - |- + You strike the mirror a resounding blow, whereupon it shatters into a + myriad tiny fragments. +- PLANT: + words: ['plant', 'beans'] + inventory: '*plant' + locations: LOC_WESTPIT + immovable: true + states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN] + descriptions: + - 'There is a tiny little plant in the pit, murmuring "water, water, ..."' + - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"' + - 'There is a gigantic beanstalk stretching all the way up to the hole.' + changes: + - 'You''ve over-watered the plant! It''s shriveling up! And now . . .' + - 'The plant spurts into furious growth for a few seconds.' + - 'The plant grows explosively, almost filling the bottom of the pit.' + sounds: + - 'The plant continues to ask plaintively for water.' + - 'The plant continues to demand water.' + - 'The plant now maintains a contented silence.' +- PLANT2: + words: ['plant'] + inventory: '*phony plant' # seen in Twopit Room only when tall enough + locations: [LOC_WESTEND, LOC_EASTEND] + immovable: true + descriptions: + - '' + - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.' + - 'There is a huge beanstalk growing out of the west pit up to the hole.' +- OBJ_26: + words: ['stala'] + inventory: '*stalactite' + locations: LOC_TOPSTALACTITE + immovable: true + descriptions: + - '' +- OBJ_27: + words: ['shado', 'figur', 'windo'] + inventory: '*shadowy figure and/or window' + locations: [LOC_WINDOW1, LOC_WINDOW2] + immovable: true + descriptions: + - 'The shadowy figure seems to be trying to attract your attention.' +- AXE: + words: ['axe'] + inventory: 'Dwarf''s axe' + locations: LOC_NOWHERE + states: [AXE_HERE, AXE_LOST] + descriptions: + - 'There is a little axe here.' + - 'There is a little axe lying beside the bear.' + changes: + - '' + - 'The axe misses and lands near the bear where you can''t get at it.' +- OBJ_29: + words: ['drawi'] + inventory: '*cave drawings' + locations: LOC_ORIENTAL + immovable: true + descriptions: !!null +- OBJ_30: + words: ['pirat', 'genie', 'djinn'] + inventory: '*pirate/genie' + locations: LOC_NOWHERE + immovable: true + descriptions: !!null # never present +- DRAGON: + words: ['drago'] + inventory: '*dragon' + locations: [LOC_SECRET4, LOC_SECRET6] + immovable: true + states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS] + descriptions: + - 'A huge green fierce dragon bars the way!' + - 'The blood-specked body of a huge green dead dragon lies to one side.' + - 'The body of a huge green dead dragon is lying off to one side.' + changes: + - '' + - |- + Congratulations! You have just vanquished a dragon with your bare + hands! (Unbelievable, isn't it?) + - 'Your head buzzes strangely for a moment.' + sounds: + - 'The dragon''s ominous hissing does not bode well for you.' + - 'The dragon is, not surprisingly, silent.' + - 'The dragon is, not surprisingly, silent.' +- CHASM: + words: ['chasm'] + inventory: '*chasm' + locations: [LOC_SWCHASM, LOC_NECHASM] + immovable: true + states: [TROLL_BRIDGE, BRIDGE_WRECKED] + descriptions: + - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"' + - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.' + changes: + - '' + - |- + Just as you reach the other side, the bridge buckles beneath the + weight of the bear, which was still following you around. You + scrabble desperately for support, but as the bridge collapses you + stumble back and fall into the chasm. +- TROLL: + words: ['troll'] + inventory: '*troll' + locations: [LOC_SWCHASM, LOC_NECHASM] + immovable: true + states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE] + descriptions: + - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.' + - 'The troll steps out from beneath the bridge and blocks your way.' + - '' # chased away + changes: + - '' + - '' + - |- + The bear lumbers toward the troll, who lets out a startled shriek and + scurries away. The bear soon gives up the pursuit and wanders back. + sounds: + - 'The troll sounds quite adamant in his demand for a treasure.' + - 'The troll sounds quite adamant in his demand for a treasure.' + - '' +- TROLL2: + words: ['troll'] + inventory: '*phony troll' + locations: [LOC_NOWHERE, LOC_NOWHERE] + immovable: true + descriptions: + - 'The troll is nowhere to be seen.' +- BEAR: + words: ['bear'] + inventory: !!null + locations: LOC_BARRENROOM + immovable: true + states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD] + descriptions: + - 'There is a ferocious cave bear eyeing you from the far end of the room!' + - 'There is a gentle cave bear sitting placidly in one corner.' + - 'There is a contented-looking bear wandering about nearby.' + - '' + changes: + - '' + - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.' + - '' + - '' +- MESSAG: + words: ['messa'] + inventory: '*message in second maze' + locations: LOC_NOWHERE + immovable: true + descriptions: + - |- + There is a message scrawled in the dust in a flowery script, reading: + "This is not the maze where the pirate leaves his treasure chest." + texts: + - '"This is not the maze where the pirate leaves his treasure chest."' +- VOLCANO: + words: ['volca', 'geyse'] + inventory: '*volcano and/or geyser' + locations: LOC_BREATHTAKING + immovable: true + descriptions: !!null +- VEND: + words: ['machi', 'vendi'] + inventory: '*vending machine' + locations: LOC_DEADEND13 + immovable: true + states: [VEND_BLOCKS, VEND_UNBLOCKS] + descriptions: + - |- + There is a massive and somewhat battered vending machine here. The + instructions on it read: "Drop coins here to receive fresh batteries." + - |- + There is a massive vending machine here, swung back to reveal a + southward passage. + changes: + - 'The vending machine swings back to block the passage.' + - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.' + texts: + - '"Drop coins here to receive fresh batteries."' + - '"Drop coins here to receive fresh batteries."' +- BATTERY: + words: ['batte'] + inventory: 'Batteries' + locations: LOC_NOWHERE + states: [FRESH_BATTERIES, DEAD_BATTERIES] + descriptions: + - 'There are fresh batteries here.' + - 'Some worn-out batteries have been discarded nearby.' +- OBJ_40: + words: ['carpe', 'moss'] + inventory: '*carpet and/or moss and/or curtains' + locations: LOC_SOFTROOM + immovable: true + descriptions: !!null +- OGRE: + words: ['ogre'] + inventory: '*ogre' + locations: LOC_LARGE + immovable: true + descriptions: + - 'A formidable ogre bars the northern exit.' + sounds: + - 'The ogre is apparently the strong, silent type.' +- URN: + words: ['urn'] + inventory: '*urn' + locations: LOC_CLIFF + immovable: true + states: [URN_EMPTY, URN_DARK, URN_LIT] + descriptions: + - 'A small urn is embedded in the rock.' + - 'A small urn full of oil is embedded in the rock.' + - 'A small oil flame extrudes from an urn embedded in the rock.' + changes: + - 'The urn is empty and will not light.' + - 'The urn is now dark.' + - 'The urn is now lit.' +- CAVITY: + words: ['cavit'] + inventory: '*cavity' + locations: LOC_NOWHERE + immovable: true + states: [CAVITY_FULL, CAVITY_EMPTY] + descriptions: + - '' # something in it + - 'There is a small urn-shaped cavity in the rock.' +- BLOOD: + words: ['blood'] + inventory: '*blood' + locations: LOC_NOWHERE + immovable: true + descriptions: + - '' # described with dragon +- RESER: + words: ['reser'] + inventory: '*reservoir' + locations: [LOC_RESERVOIR, LOC_RESNORTH] + immovable: true + states: [WATERS_UNPARTED, WATERS_PARTED] + descriptions: + - '' + - 'The waters have parted to form a narrow path across the reservoir.' + changes: + - 'The waters crash together again.' + - 'The waters have parted to form a narrow path across the reservoir.' +- RABBITFOOT: + words: ['appen', 'lepor'] + inventory: 'Leporine appendage' + locations: LOC_FOREST22 + descriptions: + - 'Your keen eye spots a severed leporine appendage lying on the ground.' +- OBJ_47: + words: ['mud'] + inventory: '*mud' + locations: LOC_DEBRIS + immovable: true + descriptions: + - '' + texts: + - '"MAGIC WORD XYZZY"' +- OBJ_48: + words: ['note'] + inventory: '*note' + locations: LOC_NUGGET + immovable: true + descriptions: + - '' + texts: + - '"You won''t get it up the steps"' +- SIGN: + words: ['sign'] + inventory: '*sign' + locations: LOC_ANTEROOM + immovable: true + states: [INGAME_SIGN, ENDGAME_SIGN] + descriptions: + - '' + - '' + texts: + - |- + Cave under construction beyond this point. + Proceed at own risk. + [Witt Construction Company] + - '"Treasure Vault. Keys in main office."' +- NUGGET: + words: ['gold', 'nugge'] + inventory: 'Large gold nugget' + locations: LOC_NUGGET + treasure: true + descriptions: + - 'There is a large sparkling nugget of gold here!' +- OBJ_51: + words: ['diamo'] + inventory: 'Several diamonds' + locations: LOC_WESTBANK + treasure: true + descriptions: + - 'There are diamonds here!' +- OBJ_52: + words: ['silve', 'bars'] + inventory: 'Bars of silver' + locations: LOC_FLOORHOLE + treasure: true + descriptions: + - 'There are bars of silver here!' +- OBJ_53: + words: ['jewel'] + inventory: 'Precious jewelry' + locations: LOC_SOUTHSIDE + treasure: true + descriptions: + - 'There is precious jewelry here!' +- COINS: + words: ['coins'] + inventory: 'Rare coins' + locations: LOC_WESTSIDE + treasure: true + descriptions: + - 'There are many coins here!' +- CHEST: + words: ['chest', 'box', 'treas'] + inventory: 'Treasure chest' + locations: LOC_NOWHERE + treasure: true + descriptions: + - 'The pirate''s treasure chest is here!' +- EGGS: + words: ['eggs', 'egg', 'nest'] + inventory: 'Golden eggs' + locations: LOC_GIANTROOM + treasure: true + states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE] + descriptions: + - 'There is a large nest here, full of golden eggs!' + - 'The nest of golden eggs has vanished!' + - 'Done!' +- TRIDENT: + words: ['tride'] + inventory: 'Jeweled trident' + locations: LOC_WATERFALL + treasure: true + descriptions: + - 'There is a jewel-encrusted trident here!' +- VASE: + words: ['vase', 'ming', 'shard', 'potte'] + inventory: 'Ming vase' + locations: LOC_ORIENTAL + treasure: true + states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN] + descriptions: + - 'There is a delicate, precious, ming vase here!' + - 'The floor is littered with worthless shards of pottery.' + - 'The floor is littered with worthless shards of pottery.' + changes: + - 'The vase is now resting, delicately, on a velvet pillow.' + - 'The ming vase drops with a delicate crash.' + - 'You have taken the vase and hurled it delicately to the ground.' +- EMERALD: + words: ['emera'] + inventory: 'Egg-sized emerald' + locations: LOC_PLOVER + treasure: true + descriptions: + - 'There is an emerald here the size of a plover''s egg!' + - 'There is an emerald resting in a small cavity in the rock!' +- PYRAMID: + words: ['plati', 'pyram'] + inventory: 'Platinum pyramid' + locations: LOC_DARKROOM + treasure: true + descriptions: + - 'There is a platinum pyramid here, 8 inches on a side!' +- PEARL: + words: ['pearl'] + inventory: 'Glistening pearl' + locations: LOC_NOWHERE + treasure: true + descriptions: + - 'Off to one side lies a glistening pearl!' +- RUG: + words: ['rug', 'persi'] + inventory: 'Persian rug' + locations: [LOC_SECRET4, LOC_SECRET6] + immovable: true + treasure: true + states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER] + descriptions: + - 'There is a Persian rug spread out on the floor!' + - 'The dragon is sprawled out on a Persian rug!!' + - 'There is a Persian rug here, hovering in mid-air!' +- OBJ_63: + words: ['spice'] + inventory: 'Rare spices' + locations: LOC_BOULDERS2 + treasure: true + descriptions: + - 'There are rare spices here!' +- CHAIN: + words: ['chain'] + inventory: 'Golden chain' + locations: LOC_BARRENROOM + immovable: true + treasure: true + states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED] + descriptions: + - 'There is a golden chain lying in a heap on the floor!' + - 'The bear is locked to the wall with a golden chain!' + - 'There is a golden chain locked to the wall!' +- RUBY: + words: ['ruby'] + inventory: 'Giant ruby' + locations: LOC_STOREROOM + treasure: true + descriptions: + - 'There is an enormous ruby here!' + - 'There is a ruby resting in a small cavity in the rock!' +- JADE: + words: ['jade', 'neckl'] + inventory: 'Jade necklace' + locations: LOC_NOWHERE + treasure: true + descriptions: + - 'A precious jade necklace has been dropped here!' +- AMBER: + words: ['amber', 'gemst'] + inventory: 'Amber gemstone' + locations: LOC_NOWHERE + treasure: true + states: [AMBER_IN_URN, AMBER_IN_ROCK] + descriptions: + - 'There is a rare amber gemstone here!' + - 'There is an amber gemstone resting in a small cavity in the rock!' +- SAPPH: + words: ['sapph'] + inventory: 'Star sapphire' + locations: LOC_LEDGE + treasure: true + descriptions: + - 'A brilliant blue star sapphire is here!' + - 'There is a star sapphire resting in a small cavity in the rock!' +- OBJ_69: + words: ['ebony', 'statu'] + inventory: 'Ebony statuette' + locations: LOC_REACHDEAD + treasure: true + descriptions: + - 'There is a richly-carved ebony statuette here!' + +obituaries: + - query: |- + Oh dear, you seem to have gotten yourself killed. I might be able to + help you out, but I've never really done this before. Do you want me + to try to reincarnate you? + # batchspell: add wr + yes_response: |- + All right. But don't blame me if something goes wr...... + --- POOF!! --- + You are engulfed in a cloud of orange smoke. Coughing and gasping, + you emerge from the smoke and find.... + # batchspell: remove wr + - query: |- + You clumsy oaf, you've done it again! I don't know how long I can + keep this up. Do you want me to try reincarnating you again? + yes_response: |- + Okay, now where did I put my orange smoke?.... >POOF!< + Everything disappears in a dense cloud of orange smoke. + - query: |- + Now you've really done it! I'm out of orange smoke! You don't expect + me to do a decent reincarnation without any orange smoke, do you? + yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!' + +actions: !!omap +- ACT_NULL: + message: !!null + words: !!null +- CARRY: + message: *already_carrying + words: ['g', 'carry', 'take', 'keep', 'catch', + 'steal', 'captu', 'get', 'tote', 'snarf'] + oldstyle: false +- DROP: + message: *arent_carrying + words: ['drop', 'relea', 'free', 'disca', 'dump'] +- SAY: + message: NO_MESSAGE + words: ['say', 'chant', 'sing', 'utter', 'mumbl'] +- UNLOCK: + message: *not_lockable + words: ['unloc', 'open'] +- NOTHING: + message: NO_MESSAGE + words: ['z', 'nothi'] + oldstyle: false +- LOCK: + message: *not_lockable + words: ['lock', 'close'] +- LIGHT: + message: *dont_understand + words: ['light', 'on'] +- EXTINGUISH: + message: *dont_understand + words: ['extin', 'off'] +- WAVE: + message: *nothing_happens + words: ['wave', 'shake', 'swing'] +- TAME: + message: *am_game + words: ['calm', 'placa', 'tame'] +- GO: + message: *where_query + words: ['walk', 'run', 'trave', 'go', 'proce', + 'conti', 'explo', 'follo', 'turn'] +- ATTACK: + message: *ridiculous_attempt + words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay'] +- POUR: + message: *arent_carrying + words: ['pour'] +- EAT: + message: *ridiculous_attempt + words: ['eat', 'devou'] +- DRINK: + message: |- + You have taken a drink from the stream. The water tastes strongly of + minerals, but is not unpleasant. It is extremely cold. + words: ['drink'] +- RUB: + message: |- + Rubbing the electric lamp is not particularly rewarding. Anyway, + nothing exciting happens. + words: ['rub'] +- THROW: + message: *arent_carrying + words: ['throw', 'toss'] +- QUIT: + message: *huh_man + words: ['quit'] +- FIND: + message: *nearby + words: ['find', 'where'] +- INVENTORY: + message: *nearby + words: ['i', 'inven'] + oldstyle: false +- FEED: + message: 'There is nothing here to eat.' + words: ['feed'] +- FILL: + message: 'You can''t fill that.' + words: ['fill'] +- BLAST: + message: *requires_dynamite + words: ['blast', 'deton', 'ignit', 'blowu'] +- SCORE: + message: *huh_man + words: ['score'] +- FEE: + message: *not_knowhow + words: ['fee'] +- FIE: + message: *not_knowhow + words: ['fie'] +- FOE: + message: *not_knowhow + words: ['foe'] +- FOO: + message: *not_knowhow + words: ['foo'] +- FUM: + message: *not_knowhow + words: ['fum'] +- BRIEF: + message: 'On what?' + words: ['brief'] +- READ: + message: *dont_understand + words: ['read', 'perus'] +- BREAK: + message: *beyond_power + words: ['break', 'shatt', 'smash'] +- WAKE: + message: *ridiculous_attempt + words: ['wake', 'distu'] +- SAVE: + message: *huh_man + words: ['suspe', 'pause', 'save'] +- RESUME: + message: *huh_man + words: ['resum', 'resta'] +- FLY: + message: *am_game + words: ['fly'] +- LISTEN: + message: *dont_understand + words: ['liste'] +- PART: + message: *nothing_happens + words: ['z''zzz'] +- SEED: + message: 'Seed set to %d' + words: ['seed'] +- WASTE: + message: 'Game limit is now %d' + words: ['waste'] +- ACT_UNKNOWN: + message: *huh_man + words: !!null +- THANKYOU: + message: 'You''re quite welcome.' + words: ['thank'] + noaction: true +- INVALIDMAGIC: + message: 'Good try, but that is an old worn-out magic word.' + words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] + noaction: true +- HELP: + message: |- + I know of places, actions, and things. Most of my vocabulary + describes places and is used to move you there. To move, try words + like forest, building, downstream, enter, east, west, north, south, + up, or down. I know about a few special objects, like a black rod + hidden in the cave. These objects can be manipulated using some of + the action words that I know. Usually you will need to give both the + object and action words (in either order), but sometimes I can infer + the object from the verb alone. Some objects also imply verbs; in + particular, "inventory" implies "take inventory", which causes me to + give you a list of what you're carrying. Some objects have unexpected + effects; the effects are not always desirable! Usually people having + trouble moving just need to try a few more words. Usually people + trying unsuccessfully to manipulate an object are attempting something + beyond their (or my!) capabilities and should try a completely + different tack. One point often confusing to beginners is that, when + there are several ways to go in a certain direction (e.g., if there + are several holes in a wall), choosing that direction in effect + chooses one of the ways at random; often, though, by specifying the + place you want to reach you can guarantee choosing the right path. + Also, to speed the game you can sometimes move long distances with a + single word. For example, "building" usually gets you to the building + from anywhere above ground except when lost in the forest. Also, note + that cave passages and forest paths turn a lot, so leaving one place + heading north doesn't guarantee entering the next from the south. + However (another important point), except when you've used a "long + distance" word such as "building", there is always a way to go back + where you just came from unless I warn you to the contrary, even + though the direction that takes you back might not be the reverse of + what got you here. Good luck, and have fun! + words: ['help', '?'] + noaction: true +- NO: + message: *ok_man + words: ['no'] + noaction: true +- TREE: + message: |- + The trees of the forest are large hardwood oak and maple, with an + occasional grove of pine or spruce. There is quite a bit of under- + growth, largely birch and ash saplings plus nondescript bushes of + various sorts. This time of year visibility is quite restricted by + all the leaves, but travel is quite easy if you detour around the + spruce and berry bushes. + words: ['tree', 'trees'] + noaction: true +- DIG: + message: |- + Digging without a shovel is quite impractical. Even with a shovel + progress is unlikely. + words: ['dig', 'excav'] + noaction: true +- LOST: + message: 'I''m as confused as you are.' + words: ['lost'] + noaction: true +- MIST: + message: |- + Mist is a white vapor, usually water, seen from time to time in + caverns. It can be found anywhere but is frequently a sign of a deep + pit leading down to water. + words: ['mist'] + noaction: true +- FBOMB: + message: 'Watch it!' + words: ['fuck'] + noaction: true +- STOP: + message: 'I don''t know the word "stop". Use "quit" if you want to give up.' + words: ['stop'] + noaction: true +- INFO: + message: |- + For a summary of the most recent changes to the game, say "news". + If you want to end your adventure early, say "quit". To suspend your + adventure such that you can continue later, say "suspend" (or "pause" + or "save"). To see how well you're doing, say "score". To get full + credit for a treasure, you must have left it safely in the building, + though you get partial credit just for locating it. You lose points + for getting killed, or for quitting, though the former costs you more. + There are also points based on how much (if any) of the cave you've + managed to explore; in particular, there is a large bonus just for + getting in (to distinguish the beginners from the rest of the pack), + and there are other ways to determine whether you've been through some + of the more harrowing sections. If you think you've found all the + treasures, just keep exploring for a while. If nothing interesting + happens, you haven't found them all yet. If something interesting + *DOES* happen (incidentally, there *ARE* ways to hasten things along), + it means you're getting a bonus and have an opportunity to garner many + more points in the Master's section. I may occasionally offer hints + if you seem to be having trouble. If I do, I'll warn you in advance + how much it will affect your score to accept the hints. Finally, to + save time, you may specify "brief", which tells me never to repeat the + full description of a place unless you explicitly ask me to. + words: ['info', 'infor'] + noaction: true +- SWIM: + message: *not_knowhow + words: ['swim'] + noaction: true +- WIZARD: + message: 'Wizards are not to be disturbed by such as you.' + words: ['wizar'] + noaction: true +- "YES": + message: 'Guess again.' + words: ['yes'] + noaction: true +- NEWS: + message: |- + Open Adventure is an author-approved open-source release of + Version 2.5 with, as yet, no gameplay changes. + Version 2.5 was essentially the same as Version II; the cave and the + hazards therein are unchanged, and top score is still 430 points. + There are a few more hints, especially for some of the more obscure + puzzles. There are a few minor bugfixes and cosmetic changes. You + can now save a game and resume it at once (formerly you had to wait a + while first), but it now costs you a few points each time you save the + game. Saved games are now stored in much smaller files than before. + words: ['news'] + noaction: true +- ACT_VERSION: + message: |- + There is a puff of orange smoke; within it, fiery runes spell out: + + Open Adventure %V - http://www.catb.org/esr/open-adventure/ + words: ['versi'] + noaction: true + +# end diff --git a/cheat.c b/cheat.c new file mode 100644 index 0000000..4e94025 --- /dev/null +++ b/cheat.c @@ -0,0 +1,105 @@ +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputting save files that advent + * can import. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ +#include "advent.h" +#include +#include +#include +#include +#include + +int main(int argc, char *argv[]) { + int ch; + char *savefilename = NULL; + FILE *fp = NULL; + + // Initialize game variables + initialise(); + + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ + game.saved = 1; + + /* Options. */ + const char *opts = "d:l:s:t:v:o:"; + const char *usage = + "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename " + "\n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + + while ((ch = getopt(argc, argv, opts)) != EOF) { + switch (ch) { + case 'd': + game.numdie = (turn_t)atoi(optarg); + printf("cheat: game.numdie = %d\n", game.numdie); + break; + case 'l': + game.limit = (turn_t)atoi(optarg); + printf("cheat: game.limit = %d\n", game.limit); + break; + case 's': + game.saved = (int)atoi(optarg); + printf("cheat: game.saved = %d\n", game.saved); + break; + case 't': + game.turns = (turn_t)atoi(optarg); + printf("cheat: game.turns = %d\n", game.turns); + break; + case 'v': + save.version = atoi(optarg); + printf("cheat: version = %d\n", save.version); + break; + case 'o': + savefilename = optarg; + break; + default: + fprintf(stderr, usage, argv[0]); + exit(EXIT_FAILURE); + break; + } + } + + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { + fprintf(stderr, usage, argv[0]); + fprintf(stderr, "ERROR: filename required\n"); + exit(EXIT_FAILURE); + } + + fp = fopen(savefilename, WRITE_MODE); + if (fp == NULL) { + fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } + + savefile(fp); + + fclose(fp); + + printf("cheat: %s created.\n", savefilename); + + return EXIT_SUCCESS; +} + +// LCOV_EXCL_START +/* + * Ugh...unused, but required for linkage. + * See the actually useful version of this in main.c + */ + +char *myreadline(const char *prompt) { return readline(prompt); } +// LCOV_EXCL_STOP + +/* end */ diff --git a/control b/control index 89c4d70..e47484d 100644 --- a/control +++ b/control @@ -1,22 +1,29 @@ # This is not a real Debian control file # It's project metadata for the shipper tool -Package: advent +Package: open-adventure Description: Colossal Cave Adventure, the 1995 430-point version. - This is the last descendent of the original 1976 Colossal Cave Adventure - worked on by the original authors - Crowther & Woods. It has sometimes - been known as Adventure 2.5. The original PDP-10 name 'advent' is used - to avoid collision with the BSD Games version. + This is the last descendant of the original 1976 Colossal Cave Adventure + worked on by the original authors - Crowther & Woods; it is shipped with + their permission and encouragement. It has sometimes been known as + Adventure 2.5. The original PDP-10 name 'advent' is used for the + built program to avoid collision with the BSD Games version. -#XBS-Destinations: freshcode - -Homepage: http://www.catb.org/~esr/advent +Homepage: http://www.catb.org/~esr/open-adventure XBS-HTML-Target: index.html XBS-Repository-URL: https://gitlab.com/esr/open-adventure -#XBS-Project-Tags: Games/Entertainment +XBS-Debian-Packages: open-adventure + +XBS-IRC-Channel: irc://chat.freenode.net/#open-adventure + +XBS-Project-Tags: Games/Entertainment XBS-VC-Tag-Template: %(version)s + +XBS-Logo: lamp.png + +XBS-Validate: make pylint cppcheck check diff --git a/funcs.h b/funcs.h deleted file mode 100644 index e86fb2c..0000000 --- a/funcs.h +++ /dev/null @@ -1,45 +0,0 @@ -#include - -/* Statement functions - * - * AT(OBJ) = true if on either side of two-placed object - * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) - * DARK(DUMMY) = true if location "LOC" is dark - * FORCED(LOC) = true if LOC moves without asking for input (COND=2) - * FOREST(LOC) = true if LOC is part of the forest - * GSTONE(OBJ) = true if OBJ is a gemstone - * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) - * LIQ(DUMMY) = object number of liquid in bottle - * LIQLOC(LOC) = object number of liquid (if any) at LOC - * PCT(N) = true N% of the time (N integer from 0 to 100) - * TOTING(OBJ) = true if the OBJ is being carried */ - -#define TOTING(OBJ) (PLACE[OBJ] == -1) -#define AT(OBJ) (PLACE[OBJ] == LOC || FIXED[OBJ] == LOC) -#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) -#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) -#define LIQ(DUMMY) (LIQ2(PROP[BOTTLE]<0 ? -1-PROP[BOTTLE] : PROP[BOTTLE])) -#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) -#define CNDBIT(L,N) (TSTBIT(COND[L],N)) -#define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(LOC,0)) && (PROP[LAMP] == 0 || !HERE(LAMP))) -#define PCT(N) (RAN(100) < (N)) -#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) -#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) -#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) - -/* The following two functions were added to fix a bug (CLOCK1 decremented - * while in forest). They should probably be replaced by using another - * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if - * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall - * of mists or deeper). Note special kludges for "FOOF" locs. */ - -#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) -#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179) - -extern int carry(void), discard(bool), attack(void), throw(void), feed(void), fill(void); -void score(long); - - - - diff --git a/hints.adoc b/hints.adoc new file mode 100644 index 0000000..f7e25e1 --- /dev/null +++ b/hints.adoc @@ -0,0 +1,24 @@ += Non-spoiler hints = +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 + +Say the words you see. They can have interesting effects. + +Reading is fundamental. + +Yes, the fissure in the Hall of Mists can be bridged. By magic. + +"Free bird": It's more than an epic guitar solo. Do it twice! + +There is a legend that if you drink the blood of a dragon, you will +be able to understand the speech of birds. + +That vending machine? It would be better off dead. + +Ogres laugh at humans, but for some reason dwarves frighten them badly. + +When rust is a problem, oil can be helpful. + +A lucky rabbit's foot might help you keep your footing. + +The troll might go away when you are no longer unbearable. diff --git a/history.adoc b/history.adoc new file mode 100644 index 0000000..8ca5da7 --- /dev/null +++ b/history.adoc @@ -0,0 +1,174 @@ += A brief history of Colossal Cave Adventure = +by Eric S. Raymond +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 + +Adventure is the fons et origo of all later dungeon-crawling computer +games, the granddaddy of interactive fiction, and one of the hallowed +artifacts of hacker folklore. + +== Origin and history == + +The very first version was released by Crowther in 1976, in FORTRAN on +the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time +writing what we could now call firmware for the earliest ARPANET +routers.) It was a maze game based on the Colossal Cave complex in +Kentucky, including fewer of the D&D-like elements now associated with +the game. + +Adventure as we now know it, the ancestor of all later versions, was +released on a PDP-10 at the Stanford AI Lab by Don Woods on June 3rd, +1977 (some sources erroneously say 1976). That version is sometimes +known as 350-point Adventure. + +Between 1977 and 1995 Crowther and Woods themselves continued to work +intermittently on the game. This main line of development culminated +in the 1995 release of Adventure 2.5, also known as 430-point Adventure + +The earliest port to C was by Jim Gillogly under an early Unix running +at the Rand Corporation in 1977; this version was later, and still is, +included in the BSD Games collection. I have it from Don Woods directly +that "[Jim Gillogly] was one of the first to request and receive a copy +of the source" but that Woods did not actually know of the BSD port +until I briefed him on it in 2017. (This contradicts some implications +in third-party histories.) + +Many other people ported and extended the game in various directions. +A notable version was the first game shipped for the IBM Personal +Computer in 1981; neither Crowther nor Woods nor Gillogly were paid +royalties. + +The history of these non-mainline versions is complex and +murky. Functional differences were generally marked by changes in the +maximum score as people added puzzles and rooms; however, multiple +ports of some versions existed - some in FORTRAN, some in C, +some in other languages - so the maximum point score is not +completely disambiguating. + +Same articles at <> are a narrative of the history of the game. +There is an in-depth study of its origins at <>. Many versions +are collected at The Interactive Fiction Archive <>; note however +that IFA's historical claims are thinly sourced and its dates for the +earliest releases don't match either comments in the code or the +careful reconstruction in <>. + +== Open Adventure == + +An attempt to untangle and document a lot of the non-mainline history +has been made by Arthur O'Dwyer at <>. For our purposes, it +will suffice to explain the chain of provenance that led from the +original Adventure to the Open Adventure distributed with this +document. + +The original 350-point ADVENT on the PDP-10 had been one of my +formative experiences as a fledgling hacker in 1976-77. Forty years +later, in February 2017, while doing some casual research into the +history of text adventure games, I looked through some source code at +<> and was delighted to learn of Adventure 2.5, a version of the +Crowther-Woods mainline later than I had ever played. + +Adventure 2.5 had been shipped long enough ago that today's conventions of +open-source licensing were not yet fully established. The Makefile +contained a rights reservation by Don Woods and that was it. + +I wrote to Don asking permission to release 2.5 under 2-clause BSD; +he replied on 15 May 2017 giving both permission and encouragement. + +Here is what Don said about differences between the original Adventure +and 2.5: + +............................................................................ +> The bulk of the points come from five new 16-point treasures. (I say "bulk" +> because I think at least one of the scores included some padding and I may +> have tweaked those.) Each of the new treasures requires solving a puzzle +> that's definitely at the tricky end of the scale for Adventure. Much of the +> new stuff involves trying new directions and/or finding new uses for stuff +> that already existed; e.g. the forest outside is no longer a small number of +> locations with partially random movement, but is a full-fledged maze, one +> that I hope has a character different from either of the previous two. +> +> As the text itself says, V2.5 is essentially the same as V2, with a few more +> hints. (I think I came up with a better one for the endgame, too.) I don't +> seem to have a copy of the similar text from V2, so I don't know whether/how +> it described itself to new and seasoned players. +> +> The other big change, as I mentioned above, was I added a way of docking +> points at a certain number of turns. This was my second attempt to do what +> the batteries had been for: require being efficient to achieve top score. +> Alas, the batteries led to players deliberately turning the lamp off/on +> whenever they weren't moving or were in a lit area, making the game take +> even longer! I set the requirement at what felt like a hard but fair +> number of turns, then applied several sneaky tricks to shave off another +> twenty. +> +> I hacked up a wrapper around the game (still in Fortran, most likely, but +> I forget) that would try each initializing the RNG using each second of a +> given day, while feeding in a script that either worked or aborted early +> if anything went wrong (such as a dwarf blocking my path). As I recall, +> it took less than a day's worth of RNG seeds to find one that worked. +> +> I verified my script could work given a favorable RNG, and stuck +> that number in the message. +> +> I like how that final puzzle, unlike the game itself, does not readily +> succumb even given access to the game source. You really need to fit +> together not only the goals and the map and use of inventory space, but +> also details like just what _can_ you do in the dark...? +............................................................................ + +Great care has been taken to preserve 2.5's exact gameplay as intended +by Don. We have added a "version" command. + +However, under the hood Open Adventure is rather different from 2.5. +Where 2.5 was written in FORTRAN mechanically translated into +extremely ugly C, Open Adventure has been translated into much more +modern and idiomatic C. The extremely cryptic and opaque format of +the original database of rooms, objects, and strings has been moved to +YAML; this makes the brilliant design of it much easier to comprehend. + +== Earlier non-influences == + +There is record of one earlier dungeon-crawling game called "dnd", +written in 1974-75 on the PLATO system at University of Illinois +<>. This was in some ways similar to later roguelike games but +not to Adventure. The designers of later roguelikes frequently cite +Adventure as an influence, but not dnd; like PLATO itself, dnd seems +not to have become known outside of its own user community until +rediscovered by computer historians many years after Adventure +shipped. + +There was also Hunt The Wumpus <>, written by Gregory Yob in +1972. There is no evidence that Yob's original (circulated +in BASIC among microcomputer enthusiasts) was known to the ARPANET- +and minicomputer-centered culture Crowther and Woods were part of +until well after Adventure was written. + +(I was a developer of the Nethack roguelike early in that game's +history, in the late 1980s; we knew nothing of PLATO dnd. We did know +of Hunt The Wumpus then from its early Unix port, but it didn't +influence us either, nor in any apparent way the designers of other +early roguelikes. After my time the wumpus was included as a monster +in Nethack, but this was done in a spirit of conscious museumization +well after historians rediscovered Yob's game.) + +Neither of these games used an attempt at a natural-language parser +even as primitive as Adventure's. + +== Sources == + +// asciidoc and asciidoctor both foo up on bare links ending in ')'. +[bibliography] + +- [[[IFA]]] http://rickadams.org/adventure/[Colossal Cave Adventure Page] + +- [[[DA]]] http://www.filfre.net/sitemap/[The Digital Antiquarian] + +- [[[SN]]] + http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html[Digital + Humanities Quarterly] + +- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)[dnd (video game)] + +- [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus[Hunt The Wumpus] + +- [[[QUUX]]] https://github.com/Quuxplusone/Advent[Quuxplusone/Advent] diff --git a/history.txt b/history.txt deleted file mode 100644 index 484d267..0000000 --- a/history.txt +++ /dev/null @@ -1,86 +0,0 @@ -= A brief history of Colossal Cave Adventure = -by Eric S. Raymond - -Adventure is the fons et origo of all later dungeon-crawling games, -the grandaddy of interactive fiction, and one of the hallowed artifacts -of hacker folklore. - -The very first version was released by Crowther in 1976, in FORTRAN on -the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time -writing what we could now call firmware for the earliest ARPANET -routers.) It was a maze game based on the Colossal Cave complex in -Kentucky, lacking the D&D-like elements now associated with the game. - -Adventure as we now know it, the ancestor of all later versions, was -was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977 -(some sources, apparently erroneously, say 1976). That version is -sometimes known as 350-point Adventure. - -Between 1977 and 1995 Crowther and Woods themselves continued to work -intermittently on the game. This main line of development culminated -in the 1995 release of Adventure 2.5, also known as 430-point Adventure - -The earliest port to C was by Jim Gillogly under an early Unix running -at the Rand Corporation in 1977; this version was later, and still is, -included in the BSD Games collection. It was blessed by Crowther and -Woods and briefly marketed in 1981 under the name "The Original -Adventure". - -Many other people ported and extended the game in various directions. -A notable version was the first game shipped for the IBM Personal -Computer in 1981; this, for which neither Crowther nor Woods nor -Gillogly were paid royalties, what "The Original" was competing -against. - -The history of these non-mainline versions is complex and -murky. Functional differences were generally marked by changes in the -maximum score as people added puzzles and rooms; however, multiple -ports of some versions existed - some in FORTRAN, some in C, -some in other languages - so the maximum point score is not -completely disambiguating. - -Same articles at <> are a narrative of the history of the -game. There is an in-depth study of its origins at <>. -Many versions are collected at The Interactive Fiction Archive -<>; note however that its dates for the earliest releases -don't match other comments in the code or the careful reconstruction -in <>. - -Future versions of this document may attempt to untangle some of the -non-mainline history. For now, it will suffice to explain the chain of -provenance that led from the original Adventure to the version -distributed with this document. - -The original 350-point ADVENT on the PDP-10 had been one of my -formative experiences as a fledgling hacker in 1976-77. Forty years -later, in February 2017, while doing some casual research into the -history of text adventure games, I looked through some source code at -<> and was delighted to learn of Adventure 2.5, a version of the -Crowther-Woods mainline later than I had ever played. - -Adventure 2.5 had been shipped long enough ago that today's conventions of -open-source licensing were not yet fully established. The Makefile -contained a rights reservation by Don Woods and that was it. - -I wrote to Don asking permission to release 2.5 under 2-clause BSD; -he replied on 15 May giving both permission and encouragement. - -== Nomenclature == - -This project is called "Open Adventure" because it's not at all clear -to number Adventure past 2.5 without misleading or causing -collisions. Various of the non-mainline versions have claimed to be -versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems -best just to start a new numbering series while acknowledging the -links back. I have reverted to "Advent" to avoid a name collision -with the BSD Games version. - -== Sources == - -[bibliography] - -- [[[IFA]]] http://rickadams.org/adventure/ - -- [[[[DA]]] http://www.filfre.net/sitemap/ - -- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html diff --git a/init.c b/init.c index a74dd86..372e494 100644 --- a/init.c +++ b/init.c @@ -1,714 +1,96 @@ -#include -#include -#include -#include - -#include "misc.h" -#include "main.h" -#include "share.h" -#include "funcs.h" - /* * Initialisation + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause */ -/* Current limits: - * 12500 words of message text (LINES, LINSIZ). - * 885 travel options (TRAVEL, TRVSIZ). - * 330 vocabulary words (KTAB, ATAB, TABSIZ). - * 185 locations (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ). - * 100 objects (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP, - * OBJSND, OBJTXT). - * 35 "action" verbs (ACTSPK, VRBSIZ). - * 277 random messages (RTEXT, RTXSIZ). - * 12 different player classifications (CTEXT, CVAL, CLSMAX). - * 20 hints (HINTLC, HINTED, HINTS, HNTSIZ). - * 5 "# of turns" threshholds (TTEXT, TRNVAL, TRNSIZ). - * There are also limits which cannot be exceeded due to the structure of - * the database. (E.G., The vocabulary uses n/1000 to determine word type, - * so there can't be more than 1000 words.) These upper limits are: - * 1000 non-synonymous vocabulary words - * 300 locations - * 100 objects */ +#include +#include +#include +#include +#include +#include +#include "advent.h" -/* Description of the database format - * - * - * The data file contains several sections. Each begins with a line containing - * a number identifying the section, and ends with a line containing "-1". - * - * Section 1: Long form descriptions. Each line contains a location number, - * a tab, and a line of text. The set of (necessarily adjacent) lines - * whose numbers are X form the long description of location X. - * Section 2: Short form descriptions. Same format as long form. Not all - * places have short descriptions. - * Section 3: Travel table. Each line contains a location number (X), a second - * location number (Y), and a list of motion numbers (see section 4). - * each motion represents a verb which will go to Y if currently at X. - * Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. - * If N<=300 it is the location to go to. - * If 300500 message N-500 from section 6 is printed, - * and he stays wherever he is. - * Meanwhile, M specifies the conditions on the motion. - * If M=0 it's unconditional. - * If 0$<". - * Section 6: Arbitrary messages. Same format as sections 1, 2, and 5, except - * the numbers bear no relation to anything (except for special verbs - * in section 4). - * Section 7: Object locations. Each line contains an object number and its - * initial location (zero (or omitted) if none). If the object is - * immovable, the location is followed by a "-1". If it has two locations - * (e.g. the grate) the first location is followed with the second, and - * the object is assumed to be immovable. - * Section 8: Action defaults. Each line contains an "action-verb" number and - * the index (in section 6) of the default message for the verb. - * Section 9: Location attributes. Each line contains a number (n) and up to - * 20 location numbers. Bit N (where 0 is the units bit) is set in - * COND(LOC) for each loc given. The cond bits currently assigned are: - * 0 Light - * 1 If bit 2 is on: on for oil, off for water - * 2 Liquid asset, see bit 1 - * 3 Pirate doesn't go here unless following player - * 4 Cannot use "back" to move away - * Bits past 10 indicate areas of interest to "hint" routines: - * 11 Trying to get into cave - * 12 Trying to catch bird - * 13 Trying to deal with snake - * 14 Lost in maze - * 15 Pondering dark room - * 16 At witt's end - * 17 Cliff with urn - * 18 Lost in forest - * 19 Trying to deal with ogre - * 20 Found all treasures except jade - * COND(LOC) is set to 2, overriding all other bits, if loc has forced - * motion. - * Section 10: Class messages. Each line contains a number (n), a tab, and a - * message describing a classification of player. The scoring section - * selects the appropriate message, where each message is considered to - * apply to players whose scores are higher than the previous N but not - * higher than this N. Note that these scores probably change with every - * modification (and particularly expansion) of the program. - * SECTION 11: Hints. Each line contains a hint number (add 10 to get cond - * bit; see section 9), the number of turns he must be at the right loc(s) - * before triggering the hint, the points deducted for taking the hint, - * the message number (section 6) of the question, and the message number - * of the hint. These values are stashed in the "hints" array. HNTMAX is - * set to the max hint number (<= HNTSIZ). - * Section 12: Unused in this version. - * Section 13: Sounds and text. Each line contains either 2 or 3 numbers. If - * 2 (call them N and S), N is a location and message ABS(S) from section - * 6 is the sound heard there. If S<0, the sound there drowns out all - * other noises. If 3 numbers (call them N, S, and T), N is an object - * number and S+PROP(N) is the property message (from section 5) if he - * listens to the object, and T+PROP(N) is the text if he reads it. If - * S or T is -1, the object has no sound or text, respectively. Neither - * S nor T is allowed to be 0. - * Section 14: Turn threshholds. Each line contains a number (N), a tab, and - * a message berating the player for taking so many turns. The messages - * must be in the proper (ascending) order. The message gets printed if - * the player exceeds N % 100000 turns, at which time N/100000 points - * get deducted from his score. - * Section 0: End of database. */ +struct settings_t settings = {.logfp = NULL, .oldstyle = false, .prompt = true}; -/* The various messages (sections 1, 2, 5, 6, etc.) may include certain - * special character sequences to denote that the program must provide - * parameters to insert into a message when the message is printed. These - * sequences are: - * %S = The letter 'S' or nothing (if a given value is exactly 1) - * %W = A word (up to 10 characters) - * %L = A word mapped to lower-case letters - * %U = A word mapped to upper-case letters - * %C = A word mapped to lower-case, first letter capitalised - * %T = Several words of text, ending with a word of -1 - * %1 = A 1-digit number - * %2 = A 2-digit number - * ... - * %9 = A 9-digit number - * %B = Variable number of blanks - * %! = The entire message should be suppressed */ +struct game_t game = { + /* Last dwarf is special (the pirate). He always starts at his + * chest's eventual location inside the maze. This loc is saved + * in chloc for ref. The dead end in the other maze has its + * loc stored in chloc2. */ + .chloc = LOC_MAZEEND12, .chloc2 = LOC_DEADEND13, .abbnum = 5, + .clock1 = WARNTIME, .clock2 = FLASHTIME, .newloc = LOC_START, + .loc = LOC_START, .limit = GAMELIMIT, .foobar = WORD_EMPTY, +}; -static bool quick_init(void); -static int raw_init(void); -static void report(void); -static void quick_save(void); -static int finish_init(void); -static void quick_io(void); - -void initialise(void) { - if (oldstyle) +int initialise(void) { + if (settings.oldstyle) { printf("Initialising...\n"); - if(!quick_init()){raw_init(); report(); quick_save();} - finish_init(); -} - -static int raw_init(void) { - printf("Couldn't find adventure.data, using adventure.text...\n"); - - FILE *OPENED=fopen("adventure.text","r" /* NOT binary */); - if(!OPENED){printf("Can't read adventure.text!\n"); exit(0);} - -/* Clear out the various text-pointer arrays. All text is stored in array - * lines; each line is preceded by a word pointing to the next pointer (i.e. - * the word following the end of the line). The pointer is negative if this is - * first line of a message. The text-pointer arrays contain indices of - * pointer-words in lines. STEXT(N) is short description of location N. - * LTEXT(N) is long description. PTEXT(N) points to message for PROP(N)=0. - * Successive prop messages are found by chasing pointers. RTEXT contains - * section 6's stuff. CTEXT(N) points to a player-class message. TTEXT is for - * section 14. We also clear COND (see description of section 9 for details). */ - - /* 1001 */ for (I=1; I<=300; I++) { - if(I <= 100)PTEXT[I]=0; - if(I <= RTXSIZ)RTEXT[I]=0; - if(I <= CLSMAX)CTEXT[I]=0; - if(I <= 100)OBJSND[I]=0; - if(I <= 100)OBJTXT[I]=0; - if(I > LOCSIZ) goto L1001; - STEXT[I]=0; - LTEXT[I]=0; - COND[I]=0; - KEY[I]=0; - LOCSND[I]=0; -L1001: /*etc*/ ; - } /* end loop */ - - LINUSE=1; - TRVS=1; - CLSSES=0; - TRNVLS=0; - -/* Start new data section. Sect is the section number. */ - -L1002: SECT=GETNUM(OPENED); - OLDLOC= -1; - switch (SECT) { case 0: return(0); case 1: goto L1004; case 2: goto - L1004; case 3: goto L1030; case 4: goto L1040; case 5: goto L1004; - case 6: goto L1004; case 7: goto L1050; case 8: goto L1060; case - 9: goto L1070; case 10: goto L1004; case 11: goto L1080; case 12: - break; case 13: goto L1090; case 14: goto L1004; } -/* (0) (1) (2) (3) (4) (5) (6) (7) (8) (9) - * (10) (11) (12) (13) (14) */ - BUG(9); - -/* Sections 1, 2, 5, 6, 10, 14. Read messages and set up pointers. */ - -L1004: KK=LINUSE; -L1005: LINUSE=KK; - LOC=GETNUM(OPENED); - if(LNLENG >= LNPOSN+70)BUG(0); - if(LOC == -1) goto L1002; - if(LNLENG < LNPOSN)BUG(1); -L1006: KK=KK+1; - if(KK >= LINSIZ)BUG(2); - LINES[KK]=GETTXT(false,false,false,KK); - if(LINES[KK] != -1) goto L1006; - LINES[LINUSE]=KK; - if(LOC == OLDLOC) goto L1005; - OLDLOC=LOC; - LINES[LINUSE]= -KK; - if(SECT == 14) goto L1014; - if(SECT == 10) goto L1012; - if(SECT == 6) goto L1011; - if(SECT == 5) goto L1010; - if(LOC > LOCSIZ)BUG(10); - if(SECT == 1) goto L1008; - - STEXT[LOC]=LINUSE; - goto L1005; - -L1008: LTEXT[LOC]=LINUSE; - goto L1005; - -L1010: if(LOC > 0 && LOC <= 100)PTEXT[LOC]=LINUSE; - goto L1005; - -L1011: if(LOC > RTXSIZ)BUG(6); - RTEXT[LOC]=LINUSE; - goto L1005; - -L1012: CLSSES=CLSSES+1; - if(CLSSES > CLSMAX)BUG(11); - CTEXT[CLSSES]=LINUSE; - CVAL[CLSSES]=LOC; - goto L1005; - -L1014: TRNVLS=TRNVLS+1; - if(TRNVLS > TRNSIZ)BUG(11); - TTEXT[TRNVLS]=LINUSE; - TRNVAL[TRNVLS]=LOC; - goto L1005; - -/* The stuff for section 3 is encoded here. Each "from-location" gets a - * contiguous section of the "TRAVEL" array. Each entry in travel is - * NEWLOC*1000 + KEYWORD (from section 4, motion verbs), and is negated if - * this is the last entry for this location. KEY(N) is the index in travel - * of the first option at location N. */ - -L1030: LOC=GETNUM(OPENED); - if(LOC == -1) goto L1002; - NEWLOC=GETNUM(NULL); - if(KEY[LOC] != 0) goto L1033; - KEY[LOC]=TRVS; - goto L1035; -L1033: TRVS--; TRAVEL[TRVS]= -TRAVEL[TRVS]; TRVS++; -L1035: L=GETNUM(NULL); - if(L == 0) goto L1039; - TRAVEL[TRVS]=NEWLOC*1000+L; - TRVS=TRVS+1; - if(TRVS == TRVSIZ)BUG(3); - goto L1035; -L1039: TRVS--; TRAVEL[TRVS]= -TRAVEL[TRVS]; TRVS++; - goto L1030; - -/* Here we read in the vocabulary. KTAB(N) is the word number, ATAB(N) is - * the corresponding word. The -1 at the end of section 4 is left in KTAB - * as an end-marker. The words are given a minimal hash to make deciphering - * the core-image harder. (We don't use gettxt's hash since that would force - * us to hash each input line to make comparisons work, and that in turn - * would make it harder to detect particular input words.) */ - -L1040: J=10000; - for (TABNDX=1; TABNDX<=TABSIZ; TABNDX++) { - KTAB[TABNDX]=GETNUM(OPENED); - if(KTAB[TABNDX] == -1) goto L1002; - J=J+7; - ATAB[TABNDX]=GETTXT(true,true,true,0)+J*J; - } /* end loop */ - BUG(4); - -/* Read in the initial locations for each object. Also the immovability info. - * plac contains initial locations of objects. FIXD is -1 for immovable - * objects (including the snake), or = second loc for two-placed objects. */ - -L1050: OBJ=GETNUM(OPENED); - if(OBJ == -1) goto L1002; - PLAC[OBJ]=GETNUM(NULL); - FIXD[OBJ]=GETNUM(NULL); - goto L1050; - -/* Read default message numbers for action verbs, store in ACTSPK. */ - -L1060: VERB=GETNUM(OPENED); - if(VERB == -1) goto L1002; - ACTSPK[VERB]=GETNUM(NULL); - goto L1060; - -/* Read info about available liquids and other conditions, store in COND. */ - -L1070: K=GETNUM(OPENED); - if(K == -1) goto L1002; -L1071: LOC=GETNUM(NULL); - if(LOC == 0) goto L1070; - if(CNDBIT(LOC,K)) BUG(8); - COND[LOC]=COND[LOC]+SETBIT(K); - goto L1071; - -/* Read data for hints. */ - -L1080: HNTMAX=0; -L1081: K=GETNUM(OPENED); - if(K == -1) goto L1002; - if(K <= 0 || K > HNTSIZ)BUG(7); - for (I=1; I<=4; I++) { - HINTS[K][I] =GETNUM(NULL); - } /* end loop */ - HNTMAX=(HNTMAX>K ? HNTMAX : K); - goto L1081; - -/* Read the sound/text info, store in OBJSND, OBJTXT, LOCSND. */ - -L1090: K=GETNUM(OPENED); - if(K == -1) goto L1002; - KK=GETNUM(NULL); - I=GETNUM(NULL); - if(I == 0) goto L1092; - OBJSND[K]=(KK>0 ? KK : 0); - OBJTXT[K]=(I>0 ? I : 0); - goto L1090; - -L1092: LOCSND[K]=KK; - goto L1090; -} - -/* Finish constructing internal data format */ - -/* Having read in the database, certain things are now constructed. PROPS are - * set to zero. We finish setting up COND by checking for forced-motion travel - * entries. The PLAC and FIXD arrays are used to set up ATLOC(N) as the first - * object at location N, and LINK(OBJ) as the next object at the same location - * as OBJ. (OBJ>100 indicates that FIXED(OBJ-100)=LOC; LINK(OBJ) is still the - * correct link to use.) ABB is zeroed; it controls whether the abbreviated - * description is printed. Counts modulo 5 unless "LOOK" is used. */ - -static int finish_init(void) { - for (I=1; I<=100; I++) { - PLACE[I]=0; - PROP[I]=0; - LINK[I]=0; - {long x = I+100; LINK[x]=0;} - } /* end loop */ - - /* 1102 */ for (I=1; I<=LOCSIZ; I++) { - ABB[I]=0; - if(LTEXT[I] == 0 || KEY[I] == 0) goto L1102; - K=KEY[I]; - if(MOD(IABS(TRAVEL[K]),1000) == 1)COND[I]=2; -L1102: ATLOC[I]=0; - } /* end loop */ - -/* Set up the ATLOC and LINK arrays as described above. We'll use the DROP - * subroutine, which prefaces new objects on the lists. Since we want things - * in the other order, we'll run the loop backwards. If the object is in two - * locs, we drop it twice. This also sets up "PLACE" and "fixed" as copies of - * "PLAC" and "FIXD". Also, since two-placed objects are typically best - * described last, we'll drop them first. */ - - /* 1106 */ for (I=1; I<=100; I++) { - K=101-I; - if(FIXD[K] <= 0) goto L1106; - DROP(K+100,FIXD[K]); - DROP(K,PLAC[K]); -L1106: /*etc*/ ; - } /* end loop */ - - for (I=1; I<=100; I++) { - K=101-I; - FIXED[K]=FIXD[K]; - if(PLAC[K] != 0 && FIXD[K] <= 0)DROP(K,PLAC[K]); - } /* end loop */ - -/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79). - * Their props are initially -1, and are set to 0 the first time they are - * described. TALLY keeps track of how many are not yet found, so we know - * when to close the cave. */ - - MAXTRS=79; - TALLY=0; - for (I=50; I<=MAXTRS; I++) { - if(PTEXT[I] != 0)PROP[I]= -1; - TALLY=TALLY-PROP[I]; - } /* end loop */ - -/* Clear the hint stuff. HINTLC(I) is how long he's been at LOC with cond bit - * I. HINTED(I) is true iff hint I has been used. */ - - for (I=1; I<=HNTMAX; I++) { - HINTED[I]=false; - HINTLC[I]=0; - } /* end loop */ - -/* Define some handy mnemonics. These correspond to object numbers. */ - - AXE=VOCWRD(12405,1); - BATTER=VOCWRD(201202005,1); - BEAR=VOCWRD(2050118,1); - BIRD=VOCWRD(2091804,1); - BLOOD=VOCWRD(212151504,1); - BOTTLE=VOCWRD(215202012,1); - CAGE=VOCWRD(3010705,1); - CAVITY=VOCWRD(301220920,1); - CHASM=VOCWRD(308011913,1); - CLAM=VOCWRD(3120113,1); - DOOR=VOCWRD(4151518,1); - DRAGON=VOCWRD(418010715,1); - DWARF=VOCWRD(423011806,1); - FISSUR=VOCWRD(609191921,1); - FOOD=VOCWRD(6151504,1); - GRATE=VOCWRD(718012005,1); - KEYS=VOCWRD(11052519,1); - KNIFE=VOCWRD(1114090605,1); - LAMP=VOCWRD(12011316,1); - MAGZIN=VOCWRD(1301070126,1); - MESSAG=VOCWRD(1305191901,1); - MIRROR=VOCWRD(1309181815,1); - OGRE=VOCWRD(15071805,1); - OIL=VOCWRD(150912,1); - OYSTER=VOCWRD(1525192005,1); - PILLOW=VOCWRD(1609121215,1); - PLANT=VOCWRD(1612011420,1); - PLANT2=PLANT+1; - RESER=VOCWRD(1805190518,1); - ROD=VOCWRD(181504,1); - ROD2=ROD+1; - SIGN=VOCWRD(19090714,1); - SNAKE=VOCWRD(1914011105,1); - STEPS=VOCWRD(1920051619,1); - TROLL=VOCWRD(2018151212,1); - TROLL2=TROLL+1; - URN=VOCWRD(211814,1); - VEND=VOCWRD(1755140409,1); - VOLCAN=VOCWRD(1765120301,1); - WATER=VOCWRD(1851200518,1); - -/* Objects from 50 through whatever are treasures. Here are a few. */ - - AMBER=VOCWRD(113020518,1); - CHAIN=VOCWRD(308010914,1); - CHEST=VOCWRD(308051920,1); - COINS=VOCWRD(315091419,1); - EGGS=VOCWRD(5070719,1); - EMRALD=VOCWRD(513051801,1); - JADE=VOCWRD(10010405,1); - NUGGET=VOCWRD(7151204,1); - PEARL=VOCWRD(1605011812,1); - PYRAM=VOCWRD(1625180113,1); - RUBY=VOCWRD(18210225,1); - RUG=VOCWRD(182107,1); - SAPPH=VOCWRD(1901161608,1); - TRIDNT=VOCWRD(2018090405,1); - VASE=VOCWRD(22011905,1); - -/* These are motion-verb numbers. */ - - BACK=VOCWRD(2010311,0); - CAVE=VOCWRD(3012205,0); - DPRSSN=VOCWRD(405161805,0); - ENTER=VOCWRD(514200518,0); - ENTRNC=VOCWRD(514201801,0); - LOOK=VOCWRD(12151511,0); - NUL=VOCWRD(14211212,0); - STREAM=VOCWRD(1920180501,0); - -/* And some action verbs. */ - - FIND=VOCWRD(6091404,2); - INVENT=VOCWRD(914220514,2); - LOCK=VOCWRD(12150311,2); - SAY=VOCWRD(190125,2); - THROW=VOCWRD(2008181523,2); - -/* Initialise the dwarves. DLOC is loc of dwarves, hard-wired in. ODLOC is - * prior loc of each dwarf, initially garbage. DALTLC is alternate initial loc - * for dwarf, in case one of them starts out on top of the adventurer. (No 2 - * of the 5 initial locs are adjacent.) DSEEN is true if dwarf has seen him. - * DFLAG controls the level of activation of all this: - * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) - * 1 Reached Hall Of Mists, but hasn't met first dwarf - * 2 Met first dwarf, others start moving, no knives thrown yet - * 3 A knife has been thrown (first set always misses) - * 3+ Dwarves are mad (increases their accuracy) - * Sixth dwarf is special (the pirate). He always starts at his chest's - * eventual location inside the maze. This loc is saved in CHLOC for ref. - * the dead end in the other maze has its loc stored in CHLOC2. */ - - CHLOC=114; - CHLOC2=140; - for (I=1; I<=6; I++) { - DSEEN[I]=false; - } /* end loop */ - DFLAG=0; - DLOC[1]=19; - DLOC[2]=27; - DLOC[3]=33; - DLOC[4]=44; - DLOC[5]=64; - DLOC[6]=CHLOC; - DALTLC=18; - -/* Other random flags and counters, as follows: - * ABBNUM How often we should print non-abbreviated descriptions - * BONUS Used to determine amount of bonus if he reaches closing - * CLOCK1 Number of turns from finding last treasure till closing - * CLOCK2 Number of turns from first warning till blinding flash - * CONDS Min value for cond(loc) if loc has any hints - * DETAIL How often we've said "not allowed to give more detail" - * DKILL Number of dwarves killed (unused in scoring, needed for msg) - * FOOBAR Current progress in saying "FEE FIE FOE FOO". - * HOLDNG Number of objects being carried - * IGO How many times he's said "go XXX" instead of "XXX" - * IWEST How many times he's said "west" instead of "w" - * KNFLOC 0 if no knife here, loc if knife here, -1 after caveat - * LIMIT Lifetime of lamp (not set here) - * MAXDIE Number of reincarnation messages available (up to 5) - * NUMDIE Number of times killed so far - * THRESH Next #turns threshhold (-1 if none) - * TRNDEX Index in TRNVAL of next threshhold (section 14 of database) - * TRNLUZ # points lost so far due to number of turns used - * TURNS Tallies how many commands he's given (ignores yes/no) - * Logicals were explained earlier */ - - TURNS=0; - TRNDEX=1; - THRESH= -1; - if(TRNVLS > 0)THRESH=MOD(TRNVAL[1],100000)+1; - TRNLUZ=0; - LMWARN=false; - IGO=0; - IWEST=0; - KNFLOC=0; - DETAIL=0; - ABBNUM=5; - for (I=0; I<=4; I++) { - {long x = 2*I+81; if(RTEXT[x] != 0)MAXDIE=I+1;} - } /* end loop */ - NUMDIE=0; - HOLDNG=0; - DKILL=0; - FOOBAR=0; - BONUS=0; - CLOCK1=30; - CLOCK2=50; - CONDS=SETBIT(11); - SAVED=0; - CLOSNG=false; - PANIC=false; - CLOSED=false; - CLSHNT=false; - NOVICE=false; - SETUP=1; - - /* if we can ever think of how, we should save it at this point */ - - return(0); /* then we won't actually return from initialisation */ -} - -/* Report on amount of arrays actually used, to permit reductions. */ - -static void report(void) { - for (K=1; K<=LOCSIZ; K++) { - KK=LOCSIZ+1-K; - if(LTEXT[KK] != 0) goto L1997; - /*etc*/ ; - } /* end loop */ - - OBJ=0; -L1997: for (K=1; K<=100; K++) { - if(PTEXT[K] != 0)OBJ=OBJ+1; - } /* end loop */ - - for (K=1; K<=TABNDX; K++) { - if(KTAB[K]/1000 == 2)VERB=KTAB[K]-2000; - } /* end loop */ - - for (K=1; K<=RTXSIZ; K++) { - J=RTXSIZ+1-K; - if(RTEXT[J] != 0) goto L1993; - /*etc*/ ; - } /* end loop */ - -L1993: SETPRM(1,LINUSE,LINSIZ); - SETPRM(3,TRVS,TRVSIZ); - SETPRM(5,TABNDX,TABSIZ); - SETPRM(7,KK,LOCSIZ); - SETPRM(9,OBJ,100); - SETPRM(11,VERB,VRBSIZ); - SETPRM(13,J,RTXSIZ); - SETPRM(15,CLSSES,CLSMAX); - SETPRM(17,HNTMAX,HNTSIZ); - SETPRM(19,TRNVLS,TRNSIZ); - RSPEAK(267); - TYPE0(); -} - -static long init_reading, init_cksum; -static FILE *f; - -static void quick_item(long*); -static void quick_array(long*, long); - -static bool quick_init(void) { - extern char *getenv(); - char *adv = getenv("ADVENTURE"); - f = NULL; - if(adv)f = fopen(adv,READ_MODE); - if(f == NULL)f = fopen("adventure.data",READ_MODE); - if(f == NULL)return(false); - init_reading = true; - init_cksum = 1; - quick_io(); - if(fread(&K,sizeof(long),1,f) == 1) init_cksum -= K; else init_cksum = 1; - fclose(f); - if(init_cksum != 0)printf("Checksum error!\n"); - return(init_cksum == 0); -} - -static void quick_save(void) { - printf("Writing adventure.data...\n"); - f = fopen("adventure.data",WRITE_MODE); - if(f == NULL){printf("Can't open file!\n"); return;} - init_reading = false; - init_cksum = 1; - quick_io(); - fwrite(&init_cksum,sizeof(long),1,f); - fclose(f); -} - -static void quick_io(void) { - quick_item(&LINUSE); - quick_item(&TRVS); - quick_item(&CLSSES); - quick_item(&TRNVLS); - quick_item(&TABNDX); - quick_item(&HNTMAX); - quick_array(PTEXT,100); - quick_array(RTEXT,RTXSIZ); - quick_array(CTEXT,CLSMAX); - quick_array(OBJSND,100); - quick_array(OBJTXT,100); - quick_array(STEXT,LOCSIZ); - quick_array(LTEXT,LOCSIZ); - quick_array(COND,LOCSIZ); - quick_array(KEY,LOCSIZ); - quick_array(LOCSND,LOCSIZ); - quick_array(LINES,LINSIZ); - quick_array(CVAL,CLSMAX); - quick_array(TTEXT,TRNSIZ); - quick_array(TRNVAL,TRNSIZ); - quick_array(TRAVEL,TRVSIZ); - quick_array(KTAB,TABSIZ); - quick_array(ATAB,TABSIZ); - quick_array(PLAC,100); - quick_array(FIXD,100); - quick_array(ACTSPK,VRBSIZ); - quick_array((long *)HINTS,(HNTMAX+1)*5-1); -} - -static void quick_item(W)long *W; { - if(init_reading && fread(W,sizeof(long),1,f) != 1)return; - init_cksum = MOD(init_cksum*13+(*W),60000000); - if(!init_reading)fwrite(W,sizeof(long),1,f); -} - -static void quick_array(A,N)long *A, N; { long I; - if(init_reading && fread(A,sizeof(long),N+1,f) != N+1)printf("Read error!\n"); - for(I=1;I<=N;I++)init_cksum = MOD(init_cksum*13+A[I],60000000); - if(!init_reading && fwrite(A,sizeof(long),N+1,f)!=N+1)printf("Write error!\n"); + } + + srand(time(NULL)); + int seedval = (int)rand(); + set_seed(seedval); + + for (int i = 1; i <= NDWARVES; i++) { + game.dwarves[i].loc = dwarflocs[i - 1]; + } + + for (int i = 1; i <= NOBJECTS; i++) { + game.objects[i].place = LOC_NOWHERE; + } + + for (int i = 1; i <= NLOCATIONS; i++) { + if (!(locations[i].description.big == 0 || tkey[i] == 0)) { + int k = tkey[i]; + if (travel[k].motion == HERE) { + conditions[i] |= (1 << COND_FORCED); + } + } + } + + /* Set up the game.locs atloc and game.link arrays. + * We'll use the DROP subroutine, which prefaces new objects on the + * lists. Since we want things in the other order, we'll run the + * loop backwards. If the object is in two locs, we drop it twice. + * Also, since two-placed objects are typically best described + * last, we'll drop them first. */ + for (int i = NOBJECTS; i >= 1; i--) { + if (objects[i].fixd > 0) { + drop(i + NOBJECTS, objects[i].fixd); + drop(i, objects[i].plac); + } + } + + for (int i = 1; i <= NOBJECTS; i++) { + int k = NOBJECTS + 1 - i; + game.objects[k].fixed = objects[k].fixd; + if (objects[k].plac != 0 && objects[k].fixd <= 0) { + drop(k, objects[k].plac); + } + } + + /* Treasure props are initially STATE_NOTFOUND, and are set to + * STATE_FOUND the first time they are described. game.tally + * keeps track of how many are not yet found, so we know when to + * close the cave. + * (ESR) Non-treasures are set to STATE_FOUND explicitly so we + * don't rely on the value of uninitialized storage. This is to + * make translation to future languages easier. */ + for (int object = 1; object <= NOBJECTS; object++) { + if (objects[object].is_treasure) { + ++game.tally; + if (objects[object].inventory != NULL) { + OBJECT_SET_NOT_FOUND(object); + } + } else { + OBJECT_SET_FOUND(object); + } + } + game.conds = setbit(COND_HBASE); + + return seedval; } diff --git a/lamp.png b/lamp.png new file mode 100644 index 0000000..a260132 Binary files /dev/null and b/lamp.png differ diff --git a/main.c b/main.c index 6841cee..835fc1b 100644 --- a/main.c +++ b/main.c @@ -1,883 +1,1588 @@ /* - * The author - Don Woods - apologises for the style of the code; it - * is a result of running the original Fortran IV source through a - * home-brew Fortran-to-C converter.) + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause */ -#include -#include -#include + +#include "advent.h" +#include +#include #include -#include "main.h" +#include +#include +#include +#include +#include +#include -#include "misc.h" +#define DIM(a) (sizeof(a) / sizeof(a[0])) -long ABB[186], ATAB[331], ATLOC[186], BLKLIN = true, DFLAG, - DLOC[7], FIXED[101], HOLDNG, - KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN, - PARMS[26], PLACE[101], PTEXT[101], RTEXT[278], - SETUP = 0, TABSIZ = 330; -signed char INLINE[LINESIZE+1], MAP1[129], MAP2[129]; +#if defined ADVENT_AUTOSAVE +static FILE *autosave_fp; +void autosave(void) { + if (autosave_fp != NULL) { + rewind(autosave_fp); + savefile(autosave_fp); + fflush(autosave_fp); + } +} +#endif -long ABBNUM, ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BONUS, - BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2, - CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT, CLSMAX = 12, CLSSES, - COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC, DETAIL, - DKILL, DOOR, DPRSSN, DRAGON, DSEEN[7], DTOTAL, DWARF, EGGS, - EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[101], FOOBAR, FOOD, - GRATE, HINT, HINTED[21], HINTLC[21], HINTS[21][5], HNTMAX, - HNTSIZ = 20, I, INVENT, IGO, IWEST, J, JADE, K, K2, KEY[186], KEYS, KK, - KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LINSIZ = 12500, LINUSE, LL, - LMWARN, LOC, LOCK, LOCSIZ = 185, LOCSND[186], LOOK, LTEXT[186], - MAGZIN, MAXDIE, MAXTRS, MESH = 123456789, - MESSAG, MIRROR, MXSCOR, - NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, OBJSND[101], - OBJTXT[101], ODLOC[7], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER, - PANIC, PEARL, PILLOW, PLAC[101], PLANT, PLANT2, PROP[101], PYRAM, - RESER, ROD, ROD2, RTXSIZ = 277, RUBY, RUG, SAPPH, SAVED, SAY, - SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STEXT[186], STICK, - STREAM, TABNDX, TALLY, THRESH, THROW, TK[21], TRAVEL[886], TRIDNT, - TRNDEX, TRNLUZ, TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS, - TRVSIZ = 885, TTEXT[6], TURNS, URN, V1, V2, VASE, VEND, VERB, - VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X, - WZDARK = false, ZZWORD; -FILE *logfp; -bool oldstyle = false; +// LCOV_EXCL_START +// exclude from coverage analysis because it requires interactivity to test +static void sig_handler(int signo) { + if (signo == SIGINT) { + if (settings.logfp != NULL) { + fflush(settings.logfp); + } + } -extern void initialise(); -extern void score(long); -extern int action(long); +#if defined ADVENT_AUTOSAVE + if (signo == SIGHUP || signo == SIGTERM) { + autosave(); + } +#endif + exit(EXIT_FAILURE); +} +// LCOV_EXCL_STOP + +char *myreadline(const char *prompt) { + /* + * This function isn't required for gameplay, readline() straight + * up would suffice for that. It's where we interpret command-line + * logfiles for testing purposes. + */ + /* Normal case - no script arguments */ + if (settings.argc == 0) { + char *ln = readline(prompt); + if (ln == NULL) { + fputs(prompt, stdout); + } + return ln; + } + + char *buf = malloc(LINESIZE + 1); + for (;;) { + if (settings.scriptfp == NULL || feof(settings.scriptfp)) { + if (settings.optind >= settings.argc) { + free(buf); + return NULL; + } + + char *next = settings.argv[settings.optind++]; + + if (settings.scriptfp != NULL && + feof(settings.scriptfp)) { + fclose(settings.scriptfp); + } + if (strcmp(next, "-") == 0) { + settings.scriptfp = stdin; // LCOV_EXCL_LINE + } else { + settings.scriptfp = fopen(next, "r"); + } + } + + if (isatty(fileno(settings.scriptfp)) && !settings.oldstyle) { + free(buf); // LCOV_EXCL_LINE + return readline(prompt); // LCOV_EXCL_LINE + } else { + char *ln = fgets(buf, LINESIZE, settings.scriptfp); + if (ln != NULL) { + fputs(prompt, stdout); + fputs(ln, stdout); + return ln; + } + } + } + + return NULL; +} + +/* Check if this loc is eligible for any hints. If been here int + * enough, display. Ignore "HINTS" < 4 (special stuff, see database + * notes). */ +static void checkhints(void) { + if (conditions[game.loc] >= game.conds) { + for (int hint = 0; hint < NHINTS; hint++) { + if (game.hints[hint].used) { + continue; + } + if (!CNDBIT(game.loc, hint + 1 + COND_HBASE)) { + game.hints[hint].lc = -1; + } + ++game.hints[hint].lc; + /* Come here if he's been int enough at required loc(s) + * for some unused hint. */ + if (game.hints[hint].lc >= hints[hint].turns) { + int i; + + switch (hint) { + case 0: + /* cave */ + if (game.objects[GRATE].prop == + GRATE_CLOSED && + !HERE(KEYS)) { + break; + } + game.hints[hint].lc = 0; + return; + case 1: /* bird */ + if (game.objects[BIRD].place == + game.loc && + TOTING(ROD) && + game.oldobj == BIRD) { + break; + } + return; + case 2: /* snake */ + if (HERE(SNAKE) && !HERE(BIRD)) { + break; + } + game.hints[hint].lc = 0; + return; + case 3: /* maze */ + if (game.locs[game.loc].atloc == + NO_OBJECT && + game.locs[game.oldloc].atloc == + NO_OBJECT && + game.locs[game.oldlc2].atloc == + NO_OBJECT && + game.holdng > 1) { + break; + } + game.hints[hint].lc = 0; + return; + case 4: /* dark */ + if (!OBJECT_IS_NOTFOUND(EMERALD) && + OBJECT_IS_NOTFOUND(PYRAMID)) { + break; + } + game.hints[hint].lc = 0; + return; + case 5: /* witt */ + break; + case 6: /* urn */ + if (game.dflag == 0) { + break; + } + game.hints[hint].lc = 0; + return; + case 7: /* woods */ + if (game.locs[game.loc].atloc == + NO_OBJECT && + game.locs[game.oldloc].atloc == + NO_OBJECT && + game.locs[game.oldlc2].atloc == + NO_OBJECT) { + break; + } + return; + case 8: /* ogre */ + i = atdwrf(game.loc); + if (i < 0) { + game.hints[hint].lc = 0; + return; + } + if (HERE(OGRE) && i == 0) { + break; + } + return; + case 9: /* jade */ + if (game.tally == 1 && + (OBJECT_IS_STASHED(JADE) || + OBJECT_IS_NOTFOUND(JADE))) { + break; + } + game.hints[hint].lc = 0; + return; + default: // LCOV_EXCL_LINE + // Should never happen + BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE + } + + /* Fall through to hint display */ + game.hints[hint].lc = 0; + if (!yes_or_no(hints[hint].question, + arbitrary_messages[NO_MESSAGE], + arbitrary_messages[OK_MAN])) { + return; + } + rspeak(HINT_COST, hints[hint].penalty, + hints[hint].penalty); + game.hints[hint].used = + yes_or_no(arbitrary_messages[WANT_HINT], + hints[hint].hint, + arbitrary_messages[OK_MAN]); + if (game.hints[hint].used && + game.limit > WARNTIME) { + game.limit += + WARNTIME * hints[hint].penalty; + } + } + } + } +} + +static bool spotted_by_pirate(int i) { + if (i != PIRATE) { + return false; + } + + /* The pirate's spotted him. Pirate leaves him alone once we've + * found chest. K counts if a treasure is here. If not, and + * tally=1 for an unseen chest, let the pirate be spotted. Note + * that game.objexts,place[CHEST] = LOC_NOWHERE might mean that he's + * thrown it to the troll, but in that case he's seen the chest + * OBJECT_IS_FOUND(CHEST) == true. */ + if (game.loc == game.chloc || !OBJECT_IS_NOTFOUND(CHEST)) { + return true; + } + int snarfed = 0; + bool movechest = false, robplayer = false; + for (int treasure = 1; treasure <= NOBJECTS; treasure++) { + if (!objects[treasure].is_treasure) { + continue; + } + /* Pirate won't take pyramid from plover room or dark + * room (too easy!). */ + if (treasure == PYRAMID && + (game.loc == objects[PYRAMID].plac || + game.loc == objects[EMERALD].plac)) { + continue; + } + if (TOTING(treasure) || HERE(treasure)) { + ++snarfed; + } + if (TOTING(treasure)) { + movechest = true; + robplayer = true; + } + } + /* Force chest placement before player finds last treasure */ + if (game.tally == 1 && snarfed == 0 && + game.objects[CHEST].place == LOC_NOWHERE && HERE(LAMP) && + game.objects[LAMP].prop == LAMP_BRIGHT) { + rspeak(PIRATE_SPOTTED); + movechest = true; + } + /* Do things in this order (chest move before robbery) so chest is + * listed last at the maze location. */ + if (movechest) { + move(CHEST, game.chloc); + move(MESSAG, game.chloc2); + game.dwarves[PIRATE].loc = game.chloc; + game.dwarves[PIRATE].oldloc = game.chloc; + game.dwarves[PIRATE].seen = false; + } else { + /* You might get a hint of the pirate's presence even if the + * chest doesn't move... */ + if (game.dwarves[PIRATE].oldloc != game.dwarves[PIRATE].loc && + PCT(20)) { + rspeak(PIRATE_RUSTLES); + } + } + if (robplayer) { + rspeak(PIRATE_POUNCES); + for (int treasure = 1; treasure <= NOBJECTS; treasure++) { + if (!objects[treasure].is_treasure) { + continue; + } + if (!(treasure == PYRAMID && + (game.loc == objects[PYRAMID].plac || + game.loc == objects[EMERALD].plac))) { + if (AT(treasure) && + game.objects[treasure].fixed == IS_FREE) { + carry(treasure, game.loc); + } + if (TOTING(treasure)) { + drop(treasure, game.chloc); + } + } + } + } + + return true; +} + +static bool dwarfmove(void) { + /* Dwarves move. Return true if player survives, false if he dies. */ + int kk, stick, attack; + loc_t tk[21]; + + /* Dwarf stuff. See earlier comments for description of + * variables. Remember sixth dwarf is pirate and is thus + * very different except for motion rules. */ + + /* First off, don't let the dwarves follow him into a pit or a + * wall. Activate the whole mess the first time he gets as far + * as the Hall of Mists (what INDEEP() tests). If game.newloc + * is forbidden to pirate (in particular, if it's beyond the + * troll bridge), bypass dwarf stuff. That way pirate can't + * steal return toll, and dwarves can't meet the bear. Also + * means dwarves won't follow him into dead end in maze, but + * c'est la vie. They'll wait for him outside the dead end. */ + if (game.loc == LOC_NOWHERE || FORCED(game.loc) || + CNDBIT(game.newloc, COND_NOARRR)) { + return true; + } + + /* Dwarf activity level ratchets up */ + if (game.dflag == 0) { + if (INDEEP(game.loc)) { + game.dflag = 1; + } + return true; + } + + /* When we encounter the first dwarf, we kill 0, 1, or 2 of + * the 5 dwarves. If any of the survivors is at game.loc, + * replace him with the alternate. */ + if (game.dflag == 1) { + if (!INDEEP(game.loc) || + (PCT(95) && (!CNDBIT(game.loc, COND_NOBACK) || PCT(85)))) { + return true; + } + game.dflag = 2; + for (int i = 1; i <= 2; i++) { + int j = 1 + randrange(NDWARVES - 1); + if (PCT(50)) { + game.dwarves[j].loc = 0; + } + } + + /* Alternate initial loc for dwarf, in case one of them + * starts out on top of the adventurer. */ + for (int i = 1; i <= NDWARVES - 1; i++) { + if (game.dwarves[i].loc == game.loc) { + game.dwarves[i].loc = DALTLC; + } + game.dwarves[i].oldloc = game.dwarves[i].loc; + } + rspeak(DWARF_RAN); + drop(AXE, game.loc); + return true; + } + + /* Things are in full swing. Move each dwarf at random, + * except if he's seen us he sticks with us. Dwarves stay + * deep inside. If wandering at random, they don't back up + * unless there's no alternative. If they don't have to + * move, they attack. And, of course, dead dwarves don't do + * much of anything. */ + game.dtotal = 0; + attack = 0; + stick = 0; + for (int i = 1; i <= NDWARVES; i++) { + if (game.dwarves[i].loc == 0) { + continue; + } + /* Fill tk array with all the places this dwarf might go. */ + unsigned int j = 1; + kk = tkey[game.dwarves[i].loc]; + if (kk != 0) { + do { + enum desttype_t desttype = travel[kk].desttype; + game.newloc = travel[kk].destval; + /* Have we avoided a dwarf encounter? */ + if (desttype != dest_goto) { + continue; + } else if (!INDEEP(game.newloc)) { + continue; + } else if (game.newloc == + game.dwarves[i].oldloc) { + continue; + } else if (j > 1 && game.newloc == tk[j - 1]) { + continue; + } else if (j >= DIM(tk) - 1) { + /* This can't actually happen. */ + continue; // LCOV_EXCL_LINE + } else if (game.newloc == game.dwarves[i].loc) { + continue; + } else if (FORCED(game.newloc)) { + continue; + } else if (i == PIRATE && + CNDBIT(game.newloc, COND_NOARRR)) { + continue; + } else if (travel[kk].nodwarves) { + continue; + } + tk[j++] = game.newloc; + } while (!travel[kk++].stop); + } + tk[j] = game.dwarves[i].oldloc; + if (j >= 2) { + --j; + } + j = 1 + randrange(j); + game.dwarves[i].oldloc = game.dwarves[i].loc; + game.dwarves[i].loc = tk[j]; + game.dwarves[i].seen = + (game.dwarves[i].seen && INDEEP(game.loc)) || + (game.dwarves[i].loc == game.loc || + game.dwarves[i].oldloc == game.loc); + if (!game.dwarves[i].seen) { + continue; + } + game.dwarves[i].loc = game.loc; + if (spotted_by_pirate(i)) { + continue; + } + /* This threatening little dwarf is in the room with him! */ + ++game.dtotal; + if (game.dwarves[i].oldloc == game.dwarves[i].loc) { + ++attack; + if (game.knfloc >= LOC_NOWHERE) { + game.knfloc = game.loc; + } + if (randrange(1000) < 95 * (game.dflag - 2)) { + ++stick; + } + } + } + + /* Now we know what's happening. Let's tell the poor sucker about it. + */ + if (game.dtotal == 0) { + return true; + } + rspeak(game.dtotal == 1 ? DWARF_SINGLE : DWARF_PACK, game.dtotal); + if (attack == 0) { + return true; + } + if (game.dflag == 2) { + game.dflag = 3; + } + if (attack > 1) { + rspeak(THROWN_KNIVES, attack); + rspeak(stick > 1 ? MULTIPLE_HITS + : (stick == 1 ? ONE_HIT : NONE_HIT), + stick); + } else { + rspeak(KNIFE_THROWN); + rspeak(stick ? GETS_YOU : MISSES_YOU); + } + if (stick == 0) { + return true; + } + game.oldlc2 = game.loc; + return false; +} + +/* "You're dead, Jim." + * + * If the current loc is zero, it means the clown got himself killed. + * We'll allow this maxdie times. NDEATHS is automatically set based + * on the number of snide messages available. Each death results in + * a message (obituaries[n]) which offers reincarnation; if accepted, + * this results in message obituaries[0], obituaries[2], etc. The + * last time, if he wants another chance, he gets a snide remark as + * we exit. When reincarnated, all objects being carried get dropped + * at game.oldlc2 (presumably the last place prior to being killed) + * without change of props. The loop runs backwards to assure that + * the bird is dropped before the cage. (This kluge could be changed + * once we're sure all references to bird and cage are done by + * keywords.) The lamp is a special case (it wouldn't do to leave it + * in the cave). It is turned off and left outside the building (only + * if he was carrying it, of course). He himself is left inside the + * building (and heaven help him if he tries to xyzzy back into the + * cave without the lamp!). game.oldloc is zapped so he can't just + * "retreat". */ +static void croak(void) { + /* Okay, he's dead. Let's get on with it. */ + const char *query = obituaries[game.numdie].query; + const char *yes_response = obituaries[game.numdie].yes_response; + + ++game.numdie; + + if (game.closng) { + /* He died during closing time. No resurrection. Tally up a + * death and exit. */ + rspeak(DEATH_CLOSING); + terminate(endgame); + } else if (!yes_or_no(query, yes_response, + arbitrary_messages[OK_MAN]) || + game.numdie == NDEATHS) { + /* Player is asked if he wants to try again. If not, or if + * he's already used all of his lives, we end the game */ + terminate(endgame); + } else { + /* If player wishes to continue, we empty the liquids in the + * user's inventory, turn off the lamp, and drop all items + * where he died. */ + game.objects[WATER].place = game.objects[OIL].place = + LOC_NOWHERE; + if (TOTING(LAMP)) { + game.objects[LAMP].prop = LAMP_DARK; + } + for (int j = 1; j <= NOBJECTS; j++) { + int i = NOBJECTS + 1 - j; + if (TOTING(i)) { + /* Always leave lamp where it's accessible + * aboveground */ + drop(i, (i == LAMP) ? LOC_START : game.oldlc2); + } + } + game.oldloc = game.loc = game.newloc = LOC_BUILDING; + } +} + +static void describe_location(void) { + /* Describe the location to the user */ + const char *msg = locations[game.loc].description.small; + + if (MOD(game.locs[game.loc].abbrev, game.abbnum) == 0 || + msg == NO_MESSAGE) { + msg = locations[game.loc].description.big; + } + + if (!FORCED(game.loc) && IS_DARK_HERE()) { + msg = arbitrary_messages[PITCH_DARK]; + } + + if (TOTING(BEAR)) { + rspeak(TAME_BEAR); + } + + speak(msg); + + if (game.loc == LOC_Y2 && PCT(25) && !game.closng) { + rspeak(SAYS_PLUGH); + } +} + +static bool traveleq(int a, int b) { + /* Are two travel entries equal for purposes of skip after failed + * condition? */ + return (travel[a].condtype == travel[b].condtype) && + (travel[a].condarg1 == travel[b].condarg1) && + (travel[a].condarg2 == travel[b].condarg2) && + (travel[a].desttype == travel[b].desttype) && + (travel[a].destval == travel[b].destval); +} + +/* Given the current location in "game.loc", and a motion verb number in + * "motion", put the new location in "game.newloc". The current loc is saved + * in "game.oldloc" in case he wants to retreat. The current + * game.oldloc is saved in game.oldlc2, in case he dies. (if he + * does, game.newloc will be limbo, and game.oldloc will be what killed + * him, so we need game.oldlc2, which is the last place he was + * safe.) */ +static void playermove(int motion) { + int scratchloc, travel_entry = tkey[game.loc]; + game.newloc = game.loc; + if (travel_entry == 0) { + BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES); // LCOV_EXCL_LINE + } + if (motion == NUL) { + return; + } else if (motion == BACK) { + /* Handle "go back". Look for verb which goes from game.loc to + * game.oldloc, or to game.oldlc2 If game.oldloc has + * forced-motion. te_tmp saves entry -> forced loc -> previous + * loc. */ + motion = game.oldloc; + if (FORCED(motion)) { + motion = game.oldlc2; + } + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; + if (CNDBIT(game.loc, COND_NOBACK)) { + rspeak(TWIST_TURN); + return; + } + if (motion == game.loc) { + rspeak(FORGOT_PATH); + return; + } + + int te_tmp = 0; + for (;;) { + enum desttype_t desttype = + travel[travel_entry].desttype; + scratchloc = travel[travel_entry].destval; + if (desttype != dest_goto || scratchloc != motion) { + if (desttype == dest_goto) { + if (FORCED(scratchloc) && + travel[tkey[scratchloc]].destval == + motion) { + te_tmp = travel_entry; + } + } + if (!travel[travel_entry].stop) { + ++travel_entry; /* go to next travel + entry for this + location */ + continue; + } + /* we've reached the end of travel entries for + * game.loc */ + travel_entry = te_tmp; + if (travel_entry == 0) { + rspeak(NOT_CONNECTED); + return; + } + } + + motion = travel[travel_entry].motion; + travel_entry = tkey[game.loc]; + break; /* fall through to ordinary travel */ + } + } else if (motion == LOOK) { + /* Look. Can't give more detail. Pretend it wasn't dark + * (though it may now be dark) so he won't fall into a + * pit while staring into the gloom. */ + if (game.detail < 3) { + rspeak(NO_MORE_DETAIL); + } + ++game.detail; + game.wzdark = false; + game.locs[game.loc].abbrev = 0; + return; + } else if (motion == CAVE) { + /* Cave. Different messages depending on whether above ground. + */ + rspeak((OUTSIDE(game.loc) && game.loc != LOC_GRATE) + ? FOLLOW_STREAM + : NEED_DETAIL); + return; + } else { + /* none of the specials */ + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; + } + + /* Look for a way to fulfil the motion verb passed in - travel_entry + * indexes the beginning of the motion entries for here (game.loc). */ + for (;;) { + if ((travel[travel_entry].motion == HERE) || + travel[travel_entry].motion == motion) { + break; + } + if (travel[travel_entry].stop) { + /* Couldn't find an entry matching the motion word + * passed in. Various messages depending on word given. + */ + switch (motion) { + case EAST: + case WEST: + case SOUTH: + case NORTH: + case NE: + case NW: + case SW: + case SE: + case UP: + case DOWN: + rspeak(BAD_DIRECTION); + break; + case FORWARD: + case LEFT: + case RIGHT: + rspeak(UNSURE_FACING); + break; + case OUTSIDE: + case INSIDE: + rspeak(NO_INOUT_HERE); + break; + case XYZZY: + case PLUGH: + rspeak(NOTHING_HAPPENS); + break; + case CRAWL: + rspeak(WHICH_WAY); + break; + default: + rspeak(CANT_APPLY); + } + return; + } + ++travel_entry; + } + + /* (ESR) We've found a destination that goes with the motion verb. + * Next we need to check any conditional(s) on this destination, and + * possibly on following entries. */ + do { + for (;;) { /* L12 loop */ + for (;;) { + enum condtype_t condtype = + travel[travel_entry].condtype; + int condarg1 = travel[travel_entry].condarg1; + int condarg2 = travel[travel_entry].condarg2; + if (condtype < cond_not) { + /* YAML N and [pct N] conditionals */ + if (condtype == cond_goto || + condtype == cond_pct) { + if (condarg1 == 0 || + PCT(condarg1)) { + break; + } + /* else fall through */ + } + /* YAML [with OBJ] clause */ + else if (TOTING(condarg1) || + (condtype == cond_with && + AT(condarg1))) { + break; + } + /* else fall through to check [not OBJ + * STATE] */ + } else if (game.objects[condarg1].prop != + condarg2) { + break; + } + + /* We arrive here on conditional failure. + * Skip to next non-matching destination */ + int te_tmp = travel_entry; + do { + if (travel[te_tmp].stop) { + BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE + } + ++te_tmp; + } while (traveleq(travel_entry, te_tmp)); + travel_entry = te_tmp; + } + + /* Found an eligible rule, now execute it */ + enum desttype_t desttype = + travel[travel_entry].desttype; + game.newloc = travel[travel_entry].destval; + if (desttype == dest_goto) { + return; + } + + if (desttype == dest_speak) { + /* Execute a speak rule */ + rspeak(game.newloc); + game.newloc = game.loc; + return; + } else { + switch (game.newloc) { + case 1: + /* Special travel 1. Plover-alcove + * passage. Can carry only emerald. + * Note: travel table must include + * "useless" entries going through + * passage, which can never be used for + * actual motion, but can be spotted by + * "go back". */ + game.newloc = (game.loc == LOC_PLOVER) + ? LOC_ALCOVE + : LOC_PLOVER; + if (game.holdng > 1 || + (game.holdng == 1 && + !TOTING(EMERALD))) { + game.newloc = game.loc; + rspeak(MUST_DROP); + } + return; + case 2: + /* Special travel 2. Plover transport. + * Drop the emerald (only use special + * travel if toting it), so he's forced + * to use the plover-passage to get it + * out. Having dropped it, go back and + * pretend he wasn't carrying it after + * all. */ + drop(EMERALD, game.loc); + { + int te_tmp = travel_entry; + do { + if (travel[te_tmp] + .stop) { + BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE + } + ++te_tmp; + } while (traveleq(travel_entry, + te_tmp)); + travel_entry = te_tmp; + } + continue; /* goto L12 */ + case 3: + /* Special travel 3. Troll bridge. Must + * be done only as special motion so + * that dwarves won't wander across and + * encounter the bear. (They won't + * follow the player there because that + * region is forbidden to the pirate.) + * If game.prop[TROLL]=TROLL_PAIDONCE, + * he's crossed since paying, so step + * out and block him. (standard travel + * entries check for + * game.prop[TROLL]=TROLL_UNPAID.) + * Special stuff for bear. */ + if (game.objects[TROLL].prop == + TROLL_PAIDONCE) { + pspeak(TROLL, look, true, + TROLL_PAIDONCE); + game.objects[TROLL].prop = + TROLL_UNPAID; + DESTROY(TROLL2); + move(TROLL2 + NOBJECTS, + IS_FREE); + move(TROLL, + objects[TROLL].plac); + move(TROLL + NOBJECTS, + objects[TROLL].fixd); + juggle(CHASM); + game.newloc = game.loc; + return; + } else { + game.newloc = + objects[TROLL].plac + + objects[TROLL].fixd - + game.loc; + if (game.objects[TROLL].prop == + TROLL_UNPAID) { + game.objects[TROLL] + .prop = + TROLL_PAIDONCE; + } + if (!TOTING(BEAR)) { + return; + } + state_change(CHASM, + BRIDGE_WRECKED); + game.objects[TROLL].prop = + TROLL_GONE; + drop(BEAR, game.newloc); + game.objects[BEAR].fixed = + IS_FIXED; + game.objects[BEAR].prop = + BEAR_DEAD; + game.oldlc2 = game.newloc; + croak(); + return; + } + default: // LCOV_EXCL_LINE + BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE + } + } + break; /* Leave L12 loop */ + } + } while (false); +} + +static void lampcheck(void) { + /* Check game limit and lamp timers */ + if (game.objects[LAMP].prop == LAMP_BRIGHT) { + --game.limit; + } + + /* Another way we can force an end to things is by having the + * lamp give out. When it gets close, we come here to warn him. + * First following arm checks if the lamp and fresh batteries are + * here, in which case we replace the batteries and continue. + * Second is for other cases of lamp dying. Even after it goes + * out, he can explore outside for a while if desired. */ + if (game.limit <= WARNTIME) { + if (HERE(BATTERY) && + game.objects[BATTERY].prop == FRESH_BATTERIES && + HERE(LAMP)) { + rspeak(REPLACE_BATTERIES); + game.objects[BATTERY].prop = DEAD_BATTERIES; +#ifdef __unused__ + /* This code from the original game seems to have been + * faulty. No tests ever passed the guard, and with the + * guard removed the game hangs when the lamp limit is + * reached. + */ + if (TOTING(BATTERY)) { + drop(BATTERY, game.loc); + } +#endif + game.limit += BATTERYLIFE; + game.lmwarn = false; + } else if (!game.lmwarn && HERE(LAMP)) { + game.lmwarn = true; + if (game.objects[BATTERY].prop == DEAD_BATTERIES) { + rspeak(MISSING_BATTERIES); + } else if (game.objects[BATTERY].place == LOC_NOWHERE) { + rspeak(LAMP_DIM); + } else { + rspeak(GET_BATTERIES); + } + } + } + if (game.limit == 0) { + game.limit = -1; + game.objects[LAMP].prop = LAMP_DARK; + if (HERE(LAMP)) { + rspeak(LAMP_OUT); + } + } +} + +/* Handle the closing of the cave. The cave closes "clock1" turns + * after the last treasure has been located (including the pirate's + * chest, which may of course never show up). Note that the + * treasures need not have been taken yet, just located. Hence + * clock1 must be large enough to get out of the cave (it only ticks + * while inside the cave). When it hits zero, we start closing the + * cave, and then sit back and wait for him to try to get out. If he + * doesn't within clock2 turns, we close the cave; if he does try, we + * assume he panics, and give him a few additional turns to get + * frantic before we close. When clock2 hits zero, we transport him + * into the final puzzle. Note that the puzzle depends upon all + * sorts of random things. For instance, there must be no water or + * oil, since there are beanstalks which we don't want to be able to + * water, since the code can't handle it. Also, we can have no keys, + * since there is a grate (having moved the fixed object!) there + * separating him from all the treasures. Most of these problems + * arise from the use of negative prop numbers to suppress the object + * descriptions until he's actually moved the objects. */ +static bool closecheck(void) { + /* If a turn threshold has been met, apply penalties and tell + * the player about it. */ + for (int i = 0; i < NTHRESHOLDS; ++i) { + if (game.turns == turn_thresholds[i].threshold + 1) { + game.trnluz += turn_thresholds[i].point_loss; + speak(turn_thresholds[i].message); + } + } + + /* Don't tick game.clock1 unless well into cave (and not at Y2). */ + if (game.tally == 0 && INDEEP(game.loc) && game.loc != LOC_Y2) { + --game.clock1; + } + + /* When the first warning comes, we lock the grate, destroy + * the bridge, kill all the dwarves (and the pirate), remove + * the troll and bear (unless dead), and set "closng" to + * true. Leave the dragon; too much trouble to move it. + * from now until clock2 runs out, he cannot unlock the + * grate, move to any location outside the cave, or create + * the bridge. Nor can he be resurrected if he dies. Note + * that the snake is already gone, since he got to the + * treasure accessible only via the hall of the mountain + * king. Also, he's been in giant room (to get eggs), so we + * can refer to it. Also also, he's gotten the pearl, so we + * know the bivalve is an oyster. *And*, the dwarves must + * have been activated, since we've found chest. */ + if (game.clock1 == 0) { + game.objects[GRATE].prop = GRATE_CLOSED; + game.objects[FISSURE].prop = UNBRIDGED; + for (int i = 1; i <= NDWARVES; i++) { + game.dwarves[i].seen = false; + game.dwarves[i].loc = LOC_NOWHERE; + } + DESTROY(TROLL); + move(TROLL + NOBJECTS, IS_FREE); + move(TROLL2, objects[TROLL].plac); + move(TROLL2 + NOBJECTS, objects[TROLL].fixd); + juggle(CHASM); + if (game.objects[BEAR].prop != BEAR_DEAD) { + DESTROY(BEAR); + } + game.objects[CHAIN].prop = CHAIN_HEAP; + game.objects[CHAIN].fixed = IS_FREE; + game.objects[AXE].prop = AXE_HERE; + game.objects[AXE].fixed = IS_FREE; + rspeak(CAVE_CLOSING); + game.clock1 = -1; + game.closng = true; + return game.closed; + } else if (game.clock1 < 0) { + --game.clock2; + } + if (game.clock2 == 0) { + /* Once he's panicked, and clock2 has run out, we come here + * to set up the storage room. The room has two locs, + * hardwired as LOC_NE and LOC_SW. At the ne end, we + * place empty bottles, a nursery of plants, a bed of + * oysters, a pile of lamps, rods with stars, sleeping + * dwarves, and him. At the sw end we place grate over + * treasures, snake pit, covey of caged birds, more rods, and + * pillows. A mirror stretches across one wall. Many of the + * objects come from known locations and/or states (e.g. the + * snake is known to have been destroyed and needn't be + * carried away from its old "place"), making the various + * objects be handled differently. We also drop all other + * objects he might be carrying (lest he has some which + * could cause trouble, such as the keys). We describe the + * flash of light and trundle back. */ + put(BOTTLE, LOC_NE, EMPTY_BOTTLE); + put(PLANT, LOC_NE, PLANT_THIRSTY); + put(OYSTER, LOC_NE, STATE_FOUND); + put(LAMP, LOC_NE, LAMP_DARK); + put(ROD, LOC_NE, STATE_FOUND); + put(DWARF, LOC_NE, STATE_FOUND); + game.loc = LOC_NE; + game.oldloc = LOC_NE; + game.newloc = LOC_NE; + /* Leave the grate with normal (non-negative) property. + * Reuse sign. */ + move(GRATE, LOC_SW); + move(SIGN, LOC_SW); + game.objects[SIGN].prop = ENDGAME_SIGN; + put(SNAKE, LOC_SW, SNAKE_CHASED); + put(BIRD, LOC_SW, BIRD_CAGED); + put(CAGE, LOC_SW, STATE_FOUND); + put(ROD2, LOC_SW, STATE_FOUND); + put(PILLOW, LOC_SW, STATE_FOUND); + + put(MIRROR, LOC_NE, STATE_FOUND); + game.objects[MIRROR].fixed = LOC_SW; + + for (int i = 1; i <= NOBJECTS; i++) { + if (TOTING(i)) { + DESTROY(i); + } + } + + rspeak(CAVE_CLOSED); + game.closed = true; + return game.closed; + } + + lampcheck(); + return false; +} + +static void listobjects(void) { + /* Print out descriptions of objects at this location. If + * not closing and property value is negative, tally off + * another treasure. Rug is special case; once seen, its + * game.prop is RUG_DRAGON (dragon on it) till dragon is killed. + * Similarly for chain; game.prop is initially CHAINING_BEAR (locked to + * bear). These hacks are because game.prop=0 is needed to + * get full score. */ + if (!IS_DARK_HERE()) { + ++game.locs[game.loc].abbrev; + for (int i = game.locs[game.loc].atloc; i != 0; + i = game.link[i]) { + obj_t obj = i; + if (obj > NOBJECTS) { + obj = obj - NOBJECTS; + } + if (obj == STEPS && TOTING(NUGGET)) { + continue; + } + /* (ESR) Warning: it looks like you could get away with + * running this code only on objects with the treasure + * property set. Nope. There is mystery here. + */ + if (OBJECT_IS_STASHED(i) || OBJECT_IS_NOTFOUND(obj)) { + if (game.closed) { + continue; + } + OBJECT_SET_FOUND(obj); + if (obj == RUG) { + game.objects[RUG].prop = RUG_DRAGON; + } + if (obj == CHAIN) { + game.objects[CHAIN].prop = + CHAINING_BEAR; + } + if (obj == EGGS) { + game.seenbigwords = true; + } + --game.tally; + /* Note: There used to be a test here to see + * whether the player had blown it so badly that + * he could never ever see the remaining + * treasures, and if so the lamp was zapped to + * 35 turns. But the tests were too + * simple-minded; things like killing the bird + * before the snake was gone (can never see + * jewelry), and doing it "right" was hopeless. + * E.G., could cross troll bridge several times, + * using up all available treasures, breaking + * vase, using coins to buy batteries, etc., and + * eventually never be able to get across again. + * If bottle were left on far side, could then + * never get eggs or trident, and the effects + * propagate. So the whole thing was flushed. + * anyone who makes such a gross blunder isn't + * likely to find everything else anyway (so + * goes the rationalisation). */ + } + int kk = game.objects[obj].prop; + if (obj == STEPS) { + kk = (game.loc == game.objects[STEPS].fixed) + ? STEPS_UP + : STEPS_DOWN; + } + pspeak(obj, look, true, kk); + } + } +} + +/* Pre-processes a command input to see if we need to tease out a few specific + * cases: + * - "enter water" or "enter stream": + * weird specific case that gets the user wet, and then kicks us back to get + * another command + * - : + * Irregular form of input, but should be allowed. We switch back to + * form for further processing. + * - "grate": + * If in location with grate, we move to that grate. If we're in a number of + * other places, we move to the entrance. + * - "water plant", "oil plant", "water door", "oil door": + * Change to "pour water" or "pour oil" based on context + * - "cage bird": + * If bird is present, we change to "carry bird" + * + * Returns true if pre-processing is complete, and we're ready to move to the + * primary command processing, false otherwise. */ +static bool preprocess_command(command_t *command) { + if (command->word[0].type == MOTION && command->word[0].id == ENTER && + (command->word[1].id == STREAM || command->word[1].id == WATER)) { + if (LIQLOC(game.loc) == WATER) { + rspeak(FEET_WET); + } else { + rspeak(WHERE_QUERY); + } + } else { + if (command->word[0].type == OBJECT) { + /* From OV to VO form */ + if (command->word[1].type == ACTION) { + command_word_t stage = command->word[0]; + command->word[0] = command->word[1]; + command->word[1] = stage; + } + + if (command->word[0].id == GRATE) { + command->word[0].type = MOTION; + if (game.loc == LOC_START || + game.loc == LOC_VALLEY || + game.loc == LOC_SLIT) { + command->word[0].id = DEPRESSION; + } + if (game.loc == LOC_COBBLE || + game.loc == LOC_DEBRIS || + game.loc == LOC_AWKWARD || + game.loc == LOC_BIRDCHAMBER || + game.loc == LOC_PITTOP) { + command->word[0].id = ENTRANCE; + } + } + if ((command->word[0].id == WATER || + command->word[0].id == OIL) && + (command->word[1].id == PLANT || + command->word[1].id == DOOR)) { + if (AT(command->word[1].id)) { + command->word[1] = command->word[0]; + command->word[0].id = POUR; + command->word[0].type = ACTION; + strncpy(command->word[0].raw, "pour", + LINESIZE - 1); + } + } + if (command->word[0].id == CAGE && + command->word[1].id == BIRD && HERE(CAGE) && + HERE(BIRD)) { + command->word[0].id = CARRY; + command->word[0].type = ACTION; + } + } + + /* If no word type is given for the first word, we assume it's a + * motion. */ + if (command->word[0].type == NO_WORD_TYPE) { + command->word[0].type = MOTION; + } + + command->state = PREPROCESSED; + return true; + } + return false; +} + +static bool do_move(void) { + /* Actually execute the move to the new location and dwarf movement */ + /* Can't leave cave once it's closing (except by main office). */ + if (OUTSIDE(game.newloc) && game.newloc != 0 && game.closng) { + rspeak(EXIT_CLOSED); + game.newloc = game.loc; + if (!game.panic) { + game.clock2 = PANICTIME; + } + game.panic = true; + } + + /* See if a dwarf has seen him and has come from where he + * wants to go. If so, the dwarf's blocking his way. If + * coming from place forbidden to pirate (dwarves rooted in + * place) let him get out (and attacked). */ + if (game.newloc != game.loc && !FORCED(game.loc) && + !CNDBIT(game.loc, COND_NOARRR)) { + for (size_t i = 1; i <= NDWARVES - 1; i++) { + if (game.dwarves[i].oldloc == game.newloc && + game.dwarves[i].seen) { + game.newloc = game.loc; + rspeak(DWARF_BLOCK); + break; + } + } + } + game.loc = game.newloc; + + if (!dwarfmove()) { + croak(); + } + + if (game.loc == LOC_NOWHERE) { + croak(); + } + + /* The easiest way to get killed is to fall into a pit in + * pitch darkness. */ + if (!FORCED(game.loc) && IS_DARK_HERE() && game.wzdark && + PCT(PIT_KILL_PROB)) { + rspeak(PIT_FALL); + game.oldlc2 = game.loc; + croak(); + return false; + } + + return true; +} + +static bool do_command(void) { + /* Get and execute a command */ + static command_t command; + clear_command(&command); + + /* Describe the current location and (maybe) get next command. */ + while (command.state != EXECUTED) { + describe_location(); + + if (FORCED(game.loc)) { + playermove(HERE); + return true; + } + + listobjects(); + + /* Command not yet given; keep getting commands from user + * until valid command is both given and executed. */ + clear_command(&command); + while (command.state <= GIVEN) { + + if (game.closed) { + /* If closing time, check for any stashed + * objects being toted and unstash them. This + * way objects won't be described until they've + * been picked up and put down separate from + * their respective piles. */ + if ((OBJECT_IS_NOTFOUND(OYSTER) || + OBJECT_IS_STASHED(OYSTER)) && + TOTING(OYSTER)) { + pspeak(OYSTER, look, true, 1); + } + for (size_t i = 1; i <= NOBJECTS; i++) { + if (TOTING(i) && + (OBJECT_IS_NOTFOUND(i) || + OBJECT_IS_STASHED(i))) { + OBJECT_STASHIFY( + i, game.objects[i].prop); + } + } + } + + /* Check to see if the room is dark. */ + game.wzdark = IS_DARK_HERE(); + + /* If the knife is not here it permanently disappears. + * Possibly this should fire if the knife is here but + * the room is dark? */ + if (game.knfloc > LOC_NOWHERE && + game.knfloc != game.loc) { + game.knfloc = LOC_NOWHERE; + } + + /* Check some for hints, get input from user, increment + * turn, and pre-process commands. Keep going until + * pre-processing is done. */ + while (command.state < PREPROCESSED) { + checkhints(); + + /* Get command input from user */ + if (!get_command_input(&command)) { + return false; + } + + /* Every input, check "foobar" flag. If zero, + * nothing's going on. If pos, make neg. If neg, + * he skipped a word, so make it zero. + */ + game.foobar = (game.foobar > WORD_EMPTY) + ? -game.foobar + : WORD_EMPTY; + + ++game.turns; + preprocess_command(&command); + } + + /* check if game is closed, and exit if it is */ + if (closecheck()) { + return true; + } + + /* loop until all words in command are processed */ + while (command.state == PREPROCESSED) { + command.state = PROCESSING; + + if (command.word[0].id == WORD_NOT_FOUND) { + /* Gee, I don't understand. */ + sspeak(DONT_KNOW, command.word[0].raw); + clear_command(&command); + continue; + } + + /* Give user hints of shortcuts */ + if (strncasecmp(command.word[0].raw, "west", + sizeof("west")) == 0) { + if (++game.iwest == 10) { + rspeak(W_IS_WEST); + } + } + if (strncasecmp(command.word[0].raw, "go", + sizeof("go")) == 0 && + command.word[1].id != WORD_EMPTY) { + if (++game.igo == 10) { + rspeak(GO_UNNEEDED); + } + } + + switch (command.word[0].type) { + case MOTION: + playermove(command.word[0].id); + command.state = EXECUTED; + continue; + case OBJECT: + command.part = unknown; + command.obj = command.word[0].id; + break; + case ACTION: + if (command.word[1].type == NUMERIC) { + command.part = transitive; + } else { + command.part = intransitive; + } + command.verb = command.word[0].id; + break; + case NUMERIC: + if (!settings.oldstyle) { + sspeak(DONT_KNOW, + command.word[0].raw); + clear_command(&command); + continue; + } + break; // LCOV_EXCL_LINE + default: // LCOV_EXCL_LINE + case NO_WORD_TYPE: // LCOV_EXCL_LINE + BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE + } + + switch (action(command)) { + case GO_TERMINATE: + command.state = EXECUTED; + break; + case GO_MOVE: + playermove(NUL); + command.state = EXECUTED; + break; + case GO_WORD2: +#ifdef GDEBUG + printf("Word shift\n"); +#endif /* GDEBUG */ + /* Get second word for analysis. */ + command.word[0] = command.word[1]; + command.word[1] = empty_command_word; + command.state = PREPROCESSED; + break; + case GO_UNKNOWN: + /* Random intransitive verbs come here. + * Clear obj just in case (see + * attack()). */ + command.word[0].raw[0] = + toupper(command.word[0].raw[0]); + sspeak(DO_WHAT, command.word[0].raw); + command.obj = NO_OBJECT; + + /* object cleared; we need to go back to + * the preprocessing step */ + command.state = GIVEN; + break; + case GO_CHECKHINT: // FIXME: re-name to be more + // contextual; this was + // previously a label + command.state = GIVEN; + break; + case GO_DWARFWAKE: + /* Oh dear, he's disturbed the dwarves. + */ + rspeak(DWARVES_AWAKEN); + terminate(endgame); + case GO_CLEAROBJ: // FIXME: re-name to be more + // contextual; this was + // previously a label + clear_command(&command); + break; + case GO_TOP: // FIXME: re-name to be more + // contextual; this was previously + // a label + break; + default: // LCOV_EXCL_LINE + BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE + } + } /* while command has not been fully processed */ + } /* while command is not yet given */ + } /* while command is not executed */ + + /* command completely executed; we return true. */ + return true; +} /* * MAIN PROGRAM + * + * Adventure (rev 2: 20 treasures) + * History: Original idea & 5-treasure version (adventures) by Willie Crowther + * 15-treasure version (adventure) by Don Woods, April-June 1977 + * 20-treasure version (rev 2) by Don Woods, August 1978 + * Errata fixed: 78/12/25 + * Revived 2017 as Open Adventure. */ int main(int argc, char *argv[]) { int ch; -/* Adventure (rev 2: 20 treasures) */ + /* Options. */ -/* History: Original idea & 5-treasure version (adventures) by Willie Crowther - * 15-treasure version (adventure) by Don Woods, April-June 1977 - * 20-treasure version (rev 2) by Don Woods, August 1978 - * Errata fixed: 78/12/25 */ - - -/* Options. */ - - while ((ch = getopt(argc, argv, "l:o")) != EOF) { +#if defined ADVENT_AUTOSAVE + const char *opts = "dl:oa:"; + const char *usage = + "Usage: %s [-l logfilename] [-o] [-a filename] [script...]\n"; + FILE *rfp = NULL; + const char *autosave_filename = NULL; +#elif !defined ADVENT_NOSAVE + const char *opts = "dl:or:"; + const char *usage = "Usage: %s [-l logfilename] [-o] [-r " + "restorefilename] [script...]\n"; + FILE *rfp = NULL; +#else + const char *opts = "dl:o"; + const char *usage = "Usage: %s [-l logfilename] [-o] [script...]\n"; +#endif + while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { + case 'd': // LCOV_EXCL_LINE + settings.debug += 1; // LCOV_EXCL_LINE + break; // LCOV_EXCL_LINE case 'l': - logfp = fopen(optarg, "w+"); - if (logfp == NULL) - fprintf(stderr, - "advent: can't open logfile %s for write\n", - optarg); + settings.logfp = fopen(optarg, "w"); + if (settings.logfp == NULL) { + fprintf( + stderr, + "advent: can't open logfile %s for write\n", + optarg); + } + signal(SIGINT, sig_handler); break; case 'o': - oldstyle = true; - break; + settings.oldstyle = true; + settings.prompt = false; + break; +#ifdef ADVENT_AUTOSAVE + case 'a': + rfp = fopen(optarg, READ_MODE); + autosave_filename = optarg; + signal(SIGHUP, sig_handler); + signal(SIGTERM, sig_handler); + break; +#elif !defined ADVENT_NOSAVE + case 'r': + rfp = fopen(optarg, "r"); + if (rfp == NULL) { + fprintf(stderr, + "advent: can't open save file %s for " + "read\n", + optarg); + } + break; +#endif + default: + fprintf(stderr, usage, argv[0]); + fprintf(stderr, " -l create a log file of your " + "game named as specified'\n"); + fprintf(stderr, + " -o 'oldstyle' (no prompt, no command " + "editing, displays 'Initialising...')\n"); +#if defined ADVENT_AUTOSAVE + fprintf(stderr, " -a automatic save/restore " + "from specified saved game file\n"); +#elif !defined ADVENT_NOSAVE + fprintf(stderr, " -r restore from specified " + "saved game file\n"); +#endif + exit(EXIT_FAILURE); + break; } } -/* Logical variables: - * - * CLOSED says whether we're all the way closed - * CLOSNG says whether it's closing time yet - * CLSHNT says whether he's read the clue in the endgame - * LMWARN says whether he's been warned about lamp going dim - * NOVICE says whether he asked for instructions at start-up - * PANIC says whether he's found out he's trapped in the cave - * WZDARK says whether the loc he's leaving was dark */ + /* copy invocation line part after switches */ + settings.argc = argc - optind; + settings.argv = argv + optind; + settings.optind = 0; -#include "funcs.h" + /* Initialize game variables */ + int seedval = initialise(); -/* Read the database if we have not yet done so */ +#if !defined ADVENT_NOSAVE + if (!rfp) { + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], + arbitrary_messages[CAVE_NEARBY], + arbitrary_messages[NO_MESSAGE]); + if (game.novice) { + game.limit = NOVICELIMIT; + } + } else { + restore(rfp); +#if defined ADVENT_AUTOSAVE + score(scoregame); +#endif + } +#if defined ADVENT_AUTOSAVE + if (autosave_filename != NULL) { + if ((autosave_fp = fopen(autosave_filename, WRITE_MODE)) == + NULL) { + perror(autosave_filename); + return EXIT_FAILURE; + } + autosave(); + } +#endif +#else + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], + arbitrary_messages[CAVE_NEARBY], + arbitrary_messages[NO_MESSAGE]); + if (game.novice) { + game.limit = NOVICELIMIT; + } +#endif - LINES = (long *)calloc(LINSIZ+1,sizeof(long)); - if(!LINES){ - printf("Not enough memory!\n"); - exit(1); + if (settings.logfp) { + fprintf(settings.logfp, "seed %d\n", seedval); } - MAP2[1] = 0; - if(!SETUP)initialise(); - if(SETUP > 0) goto L1; - -/* Unlike earlier versions, adventure is no longer restartable. (This - * lets us get away with modifying things such as OBJSND(BIRD) without - * having to be able to undo the changes later.) If a "used" copy is - * rerun, we come here and tell the player to run a fresh copy. */ - - RSPEAK(201); - exit(0); - -/* Start-up, dwarf stuff */ - -L1: SETUP= -1; - I=RAN(-1); - ZZWORD=RNDVOC(3,0)+MESH*2; - NOVICE=YES(65,1,0); - NEWLOC=1; - LOC=1; - LIMIT=330; - if(NOVICE)LIMIT=1000; - -/* Can't leave cave once it's closing (except by main office). */ - -L2: if(!OUTSID(NEWLOC) || NEWLOC == 0 || !CLOSNG) goto L71; - RSPEAK(130); - NEWLOC=LOC; - if(!PANIC)CLOCK2=15; - PANIC=true; - -/* See if a dwarf has seen him and has come from where he wants to go. If so, - * the dwarf's blocking his way. If coming from place forbidden to pirate - * (dwarves rooted in place) let him get out (and attacked). */ - -L71: if(NEWLOC == LOC || FORCED(LOC) || CNDBIT(LOC,3)) goto L74; - /* 73 */ for (I=1; I<=5; I++) { - if(ODLOC[I] != NEWLOC || !DSEEN[I]) goto L73; - NEWLOC=LOC; - RSPEAK(2); - goto L74; -L73: /*etc*/ ; - } /* end loop */ -L74: LOC=NEWLOC; - -/* Dwarf stuff. See earlier comments for description of variables. Remember - * sixth dwarf is pirate and is thus very different except for motion rules. */ - -/* First off, don't let the dwarves follow him into a pit or a wall. Activate - * the whole mess the first time he gets as far as the hall of mists (loc 15). - * If NEWLOC is forbidden to pirate (in particular, if it's beyond the troll - * bridge), bypass dwarf stuff. That way pirate can't steal return toll, and - * dwarves can't meet the bear. Also means dwarves won't follow him into dead - * end in maze, but c'est la vie. They'll wait for him outside the dead end. */ - - if(LOC == 0 || FORCED(LOC) || CNDBIT(NEWLOC,3)) goto L2000; - if(DFLAG != 0) goto L6000; - if(INDEEP(LOC))DFLAG=1; - goto L2000; - -/* When we encounter the first dwarf, we kill 0, 1, or 2 of the 5 dwarves. If - * any of the survivors is at loc, replace him with the alternate. */ - -L6000: if(DFLAG != 1) goto L6010; - if(!INDEEP(LOC) || (PCT(95) && (!CNDBIT(LOC,4) || PCT(85)))) goto L2000; - DFLAG=2; - for (I=1; I<=2; I++) { - J=1+RAN(5); - if(PCT(50))DLOC[J]=0; - } /* end loop */ - for (I=1; I<=5; I++) { - if(DLOC[I] == LOC)DLOC[I]=DALTLC; - ODLOC[I]=DLOC[I]; - } /* end loop */ - RSPEAK(3); - DROP(AXE,LOC); - goto L2000; - -/* Things are in full swing. Move each dwarf at random, except if he's seen us - * he sticks with us. Dwarves stay deep inside. If wandering at random, - * they don't back up unless there's no alternative. If they don't have to - * move, they attack. And, of course, dead dwarves don't do much of anything. */ - -L6010: DTOTAL=0; - ATTACK=0; - STICK=0; - /* 6030 */ for (I=1; I<=6; I++) { - if(DLOC[I] == 0) goto L6030; -/* Fill TK array with all the places this dwarf might go. */ - J=1; - KK=DLOC[I]; - KK=KEY[KK]; - if(KK == 0) goto L6016; -L6012: NEWLOC=MOD(IABS(TRAVEL[KK])/1000,1000); - {long x = J-1; - if(NEWLOC > 300 || !INDEEP(NEWLOC) || NEWLOC == ODLOC[I] || (J > 1 && - NEWLOC == TK[x]) || J >= 20 || NEWLOC == DLOC[I] || - FORCED(NEWLOC) || (I == 6 && CNDBIT(NEWLOC,3)) || - IABS(TRAVEL[KK])/1000000 == 100) goto L6014;} - TK[J]=NEWLOC; - J=J+1; -L6014: KK=KK+1; - {long x = KK-1; if(TRAVEL[x] >= 0) goto L6012;} -L6016: TK[J]=ODLOC[I]; - if(J >= 2)J=J-1; - J=1+RAN(J); - ODLOC[I]=DLOC[I]; - DLOC[I]=TK[J]; - DSEEN[I]=(DSEEN[I] && INDEEP(LOC)) || (DLOC[I] == LOC || ODLOC[I] == LOC); - if(!DSEEN[I]) goto L6030; - DLOC[I]=LOC; - if(I != 6) goto L6027; - -/* The pirate's spotted him. He leaves him alone once we've found chest. K - * counts if a treasure is here. If not, and tally=1 for an unseen chest, let - * the pirate be spotted. Note that PLACE(CHEST)=0 might mean that he's - * thrown it to the troll, but in that case he's seen the chest (PROP=0). */ - - if(LOC == CHLOC || PROP[CHEST] >= 0) goto L6030; - K=0; - /* 6020 */ for (J=50; J<=MAXTRS; J++) { -/* Pirate won't take pyramid from plover room or dark room (too easy!). */ - if(J == PYRAM && (LOC == PLAC[PYRAM] || LOC == PLAC[EMRALD])) goto L6020; - if(TOTING(J)) goto L6021; -L6020: if(HERE(J))K=1; - } /* end loop */ - if(TALLY == 1 && K == 0 && PLACE[CHEST] == 0 && HERE(LAMP) && PROP[LAMP] - == 1) goto L6025; - if(ODLOC[6] != DLOC[6] && PCT(20))RSPEAK(127); - goto L6030; - -L6021: if(PLACE[CHEST] != 0) goto L6022; -/* Install chest only once, to insure it is the last treasure in the list. */ - MOVE(CHEST,CHLOC); - MOVE(MESSAG,CHLOC2); -L6022: RSPEAK(128); - /* 6023 */ for (J=50; J<=MAXTRS; J++) { - if(J == PYRAM && (LOC == PLAC[PYRAM] || LOC == PLAC[EMRALD])) goto L6023; - if(AT(J) && FIXED[J] == 0)CARRY(J,LOC); - if(TOTING(J))DROP(J,CHLOC); -L6023: /*etc*/ ; - } /* end loop */ -L6024: DLOC[6]=CHLOC; - ODLOC[6]=CHLOC; - DSEEN[6]=false; - goto L6030; - -L6025: RSPEAK(186); - MOVE(CHEST,CHLOC); - MOVE(MESSAG,CHLOC2); - goto L6024; - -/* This threatening little dwarf is in the room with him! */ - -L6027: DTOTAL=DTOTAL+1; - if(ODLOC[I] != DLOC[I]) goto L6030; - ATTACK=ATTACK+1; - if(KNFLOC >= 0)KNFLOC=LOC; - if(RAN(1000) < 95*(DFLAG-2))STICK=STICK+1; -L6030: /*etc*/ ; - } /* end loop */ - -/* Now we know what's happening. Let's tell the poor sucker about it. - * Note that various of the "knife" messages must have specific relative - * positions in the RSPEAK database. */ - - if(DTOTAL == 0) goto L2000; - SETPRM(1,DTOTAL,0); - RSPEAK(4+1/DTOTAL); - if(ATTACK == 0) goto L2000; - if(DFLAG == 2)DFLAG=3; - SETPRM(1,ATTACK,0); - K=6; - if(ATTACK > 1)K=250; - RSPEAK(K); - SETPRM(1,STICK,0); - RSPEAK(K+1+2/(1+STICK)); - if(STICK == 0) goto L2000; - OLDLC2=LOC; - goto L99; - - - - - - -/* Describe the current location and (maybe) get next command. */ - -/* Print text for current loc. */ - -L2000: if(LOC == 0) goto L99; - KK=STEXT[LOC]; - if(MOD(ABB[LOC],ABBNUM) == 0 || KK == 0)KK=LTEXT[LOC]; - if(FORCED(LOC) || !DARK(0)) goto L2001; - if(WZDARK && PCT(35)) goto L90; - KK=RTEXT[16]; -L2001: if(TOTING(BEAR))RSPEAK(141); - SPEAK(KK); - K=1; - if(FORCED(LOC)) goto L8; - if(LOC == 33 && PCT(25) && !CLOSNG)RSPEAK(7); - -/* Print out descriptions of objects at this location. If not closing and - * property value is negative, tally off another treasure. Rug is special - * case; once seen, its PROP is 1 (dragon on it) till dragon is killed. - * Similarly for chain; PROP is initially 1 (locked to bear). These hacks - * are because PROP=0 is needed to get full score. */ - - if(DARK(0)) goto L2012; - ABB[LOC]=ABB[LOC]+1; - I=ATLOC[LOC]; -L2004: if(I == 0) goto L2012; - OBJ=I; - if(OBJ > 100)OBJ=OBJ-100; - if(OBJ == STEPS && TOTING(NUGGET)) goto L2008; - if(PROP[OBJ] >= 0) goto L2006; - if(CLOSED) goto L2008; - PROP[OBJ]=0; - if(OBJ == RUG || OBJ == CHAIN)PROP[OBJ]=1; - TALLY=TALLY-1; -/* Note: There used to be a test here to see whether the player had blown it - * so badly that he could never ever see the remaining treasures, and if so - * the lamp was zapped to 35 turns. But the tests were too simple-minded; - * things like killing the bird before the snake was gone (can never see - * jewelry), and doing it "right" was hopeless. E.G., could cross troll - * bridge several times, using up all available treasures, breaking vase, - * using coins to buy batteries, etc., and eventually never be able to get - * across again. If bottle were left on far side, could then never get eggs - * or trident, and the effects propagate. So the whole thing was flushed. - * anyone who makes such a gross blunder isn't likely to find everything - * else anyway (so goes the rationalisation). */ -L2006: KK=PROP[OBJ]; - if(OBJ == STEPS && LOC == FIXED[STEPS])KK=1; - PSPEAK(OBJ,KK); -L2008: I=LINK[I]; - goto L2004; - -L2009: K=54; -L2010: SPK=K; -L2011: RSPEAK(SPK); - -L2012: VERB=0; - OLDOBJ=OBJ; - OBJ=0; - -/* Check if this loc is eligible for any hints. If been here long enough, - * branch to help section (on later page). Hints all come back here eventually - * to finish the loop. Ignore "HINTS" < 4 (special stuff, see database notes). - */ - -L2600: if(COND[LOC] < CONDS) goto L2603; - /* 2602 */ for (HINT=1; HINT<=HNTMAX; HINT++) { - if(HINTED[HINT]) goto L2602; - if(!CNDBIT(LOC,HINT+10))HINTLC[HINT]= -1; - HINTLC[HINT]=HINTLC[HINT]+1; - if(HINTLC[HINT] >= HINTS[HINT][1]) goto L40000; -L2602: /*etc*/ ; - } /* end loop */ - -/* Kick the random number generator just to add variety to the chase. Also, - * if closing time, check for any objects being toted with PROP < 0 and set - * the prop to -1-PROP. This way objects won't be described until they've - * been picked up and put down separate from their respective piles. Don't - * tick CLOCK1 unless well into cave (and not at Y2). */ - -L2603: if(!CLOSED) goto L2605; - if(PROP[OYSTER] < 0 && TOTING(OYSTER))PSPEAK(OYSTER,1); - for (I=1; I<=100; I++) { - if(TOTING(I) && PROP[I] < 0)PROP[I]= -1-PROP[I]; - } /* end loop */ -L2605: WZDARK=DARK(0); - if(KNFLOC > 0 && KNFLOC != LOC)KNFLOC=0; - I=RAN(1); - GETIN(WD1,WD1X,WD2,WD2X); - -/* Every input, check "FOOBAR" flag. If zero, nothing's going on. If pos, - * make neg. If neg, he skipped a word, so make it zero. */ - -L2607: FOOBAR=(FOOBAR>0 ? -FOOBAR : 0); - TURNS=TURNS+1; - if(TURNS != THRESH) goto L2608; - SPEAK(TTEXT[TRNDEX]); - TRNLUZ=TRNLUZ+TRNVAL[TRNDEX]/100000; - TRNDEX=TRNDEX+1; - THRESH= -1; - if(TRNDEX <= TRNVLS)THRESH=MOD(TRNVAL[TRNDEX],100000)+1; -L2608: if(VERB == SAY && WD2 > 0)VERB=0; - if(VERB == SAY) goto L4090; - if(TALLY == 0 && INDEEP(LOC) && LOC != 33)CLOCK1=CLOCK1-1; - if(CLOCK1 == 0) goto L10000; - if(CLOCK1 < 0)CLOCK2=CLOCK2-1; - if(CLOCK2 == 0) goto L11000; - if(PROP[LAMP] == 1)LIMIT=LIMIT-1; - if(LIMIT <= 30 && HERE(BATTER) && PROP[BATTER] == 0 && HERE(LAMP)) goto - L12000; - if(LIMIT == 0) goto L12400; - if(LIMIT <= 30) goto L12200; -L19999: K=43; - if(LIQLOC(LOC) == WATER)K=70; - V1=VOCAB(WD1,-1); - V2=VOCAB(WD2,-1); - if(V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) goto L2010; - if(V1 == ENTER && WD2 > 0) goto L2800; - if((V1 != 1000+WATER && V1 != 1000+OIL) || (V2 != 1000+PLANT && V2 != - 1000+DOOR)) goto L2610; - {long x = V2-1000; if(AT(x))WD2=MAKEWD(16152118);} -L2610: if(V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && - HERE(BIRD))WD1=MAKEWD(301200308); -L2620: if(WD1 != MAKEWD(23051920)) goto L2625; - IWEST=IWEST+1; - if(IWEST == 10)RSPEAK(17); -L2625: if(WD1 != MAKEWD( 715) || WD2 == 0) goto L2630; - IGO=IGO+1; - if(IGO == 10)RSPEAK(276); -L2630: I=VOCAB(WD1,-1); - if(I == -1) goto L3000; - K=MOD(I,1000); - KQ=I/1000+1; - switch (KQ-1) { case 0: goto L8; case 1: goto L5000; case 2: goto L4000; - case 3: goto L2010; } - BUG(22); - -/* Get second word for analysis. */ - -L2800: WD1=WD2; - WD1X=WD2X; - WD2=0; - goto L2620; - -/* Gee, I don't understand. */ - -L3000: SETPRM(1,WD1,WD1X); - RSPEAK(254); - goto L2600; - -/* Verb and object analysis moved to separate module. */ - -L4000: I=4000; goto Laction; -L4090: I=4090; goto Laction; -L5000: I=5000; -Laction: - switch (action(I)) { - case 2: goto L2; - case 8: goto L8; - case 2000: goto L2000; - case 2009: goto L2009; - case 2010: goto L2010; - case 2011: goto L2011; - case 2012: goto L2012; - case 2600: goto L2600; - case 2607: goto L2607; - case 2630: goto L2630; - case 2800: goto L2800; - case 8000: goto L8000; - case 18999: goto L18999; - case 19000: goto L19000; - } - BUG(99); - -/* Random intransitive verbs come here. Clear obj just in case (see "attack"). - */ - -L8000: SETPRM(1,WD1,WD1X); - RSPEAK(257); - OBJ=0; - goto L2600; - -/* Figure out the new location - * - * Given the current location in "LOC", and a motion verb number in "K", put - * the new location in "NEWLOC". The current loc is saved in "OLDLOC" in case - * he wants to retreat. The current OLDLOC is saved in OLDLC2, in case he - * dies. (if he does, NEWLOC will be limbo, and OLDLOC will be what killed - * him, so we need OLDLC2, which is the last place he was safe.) */ - -L8: KK=KEY[LOC]; - NEWLOC=LOC; - if(KK == 0)BUG(26); - if(K == NUL) goto L2; - if(K == BACK) goto L20; - if(K == LOOK) goto L30; - if(K == CAVE) goto L40; - OLDLC2=OLDLOC; - OLDLOC=LOC; - -L9: LL=IABS(TRAVEL[KK]); - if(MOD(LL,1000) == 1 || MOD(LL,1000) == K) goto L10; - if(TRAVEL[KK] < 0) goto L50; - KK=KK+1; - goto L9; - -L10: LL=LL/1000; -L11: NEWLOC=LL/1000; - K=MOD(NEWLOC,100); - if(NEWLOC <= 300) goto L13; - if(PROP[K] != NEWLOC/100-3) goto L16; -L12: if(TRAVEL[KK] < 0)BUG(25); - KK=KK+1; - NEWLOC=IABS(TRAVEL[KK])/1000; - if(NEWLOC == LL) goto L12; - LL=NEWLOC; - goto L11; - -L13: if(NEWLOC <= 100) goto L14; - if(TOTING(K) || (NEWLOC > 200 && AT(K))) goto L16; - goto L12; - -L14: if(NEWLOC != 0 && !PCT(NEWLOC)) goto L12; -L16: NEWLOC=MOD(LL,1000); - if(NEWLOC <= 300) goto L2; - if(NEWLOC <= 500) goto L30000; - RSPEAK(NEWLOC-500); - NEWLOC=LOC; - goto L2; - -/* Special motions come here. Labelling convention: statement numbers NNNXX - * (XX=00-99) are used for special case number NNN (NNN=301-500). */ - -L30000: NEWLOC=NEWLOC-300; - switch (NEWLOC) { case 1: goto L30100; case 2: goto L30200; case 3: goto - L30300; } - BUG(20); - -/* Travel 301. Plover-alcove passage. Can carry only emerald. Note: travel - * table must include "useless" entries going through passage, which can never - * be used for actual motion, but can be spotted by "go back". */ - -L30100: NEWLOC=99+100-LOC; - if(HOLDNG == 0 || (HOLDNG == 1 && TOTING(EMRALD))) goto L2; - NEWLOC=LOC; - RSPEAK(117); - goto L2; - -/* Travel 302. Plover transport. Drop the emerald (only use special travel if - * toting it), so he's forced to use the plover-passage to get it out. Having - * dropped it, go back and pretend he wasn't carrying it after all. */ - -L30200: DROP(EMRALD,LOC); - goto L12; - -/* Travel 303. Troll bridge. Must be done only as special motion so that - * dwarves won't wander across and encounter the bear. (They won't follow the - * player there because that region is forbidden to the pirate.) If - * PROP(TROLL)=1, he's crossed since paying, so step out and block him. - * (standard travel entries check for PROP(TROLL)=0.) Special stuff for bear. */ - -L30300: if(PROP[TROLL] != 1) goto L30310; - PSPEAK(TROLL,1); - PROP[TROLL]=0; - MOVE(TROLL2,0); - MOVE(TROLL2+100,0); - MOVE(TROLL,PLAC[TROLL]); - MOVE(TROLL+100,FIXD[TROLL]); - JUGGLE(CHASM); - NEWLOC=LOC; - goto L2; - -L30310: NEWLOC=PLAC[TROLL]+FIXD[TROLL]-LOC; - if(PROP[TROLL] == 0)PROP[TROLL]=1; - if(!TOTING(BEAR)) goto L2; - RSPEAK(162); - PROP[CHASM]=1; - PROP[TROLL]=2; - DROP(BEAR,NEWLOC); - FIXED[BEAR]= -1; - PROP[BEAR]=3; - OLDLC2=NEWLOC; - goto L99; - -/* End of specials. */ - -/* Handle "go back". Look for verb which goes from LOC to OLDLOC, or to OLDLC2 - * If OLDLOC has forced-motion. K2 saves entry -> forced loc -> previous loc. */ - -L20: K=OLDLOC; - if(FORCED(K))K=OLDLC2; - OLDLC2=OLDLOC; - OLDLOC=LOC; - K2=0; - if(K == LOC)K2=91; - if(CNDBIT(LOC,4))K2=274; - if(K2 == 0) goto L21; - RSPEAK(K2); - goto L2; - -L21: LL=MOD((IABS(TRAVEL[KK])/1000),1000); - if(LL == K) goto L25; - if(LL > 300) goto L22; - J=KEY[LL]; - if(FORCED(LL) && MOD((IABS(TRAVEL[J])/1000),1000) == K)K2=KK; -L22: if(TRAVEL[KK] < 0) goto L23; - KK=KK+1; - goto L21; - -L23: KK=K2; - if(KK != 0) goto L25; - RSPEAK(140); - goto L2; - -L25: K=MOD(IABS(TRAVEL[KK]),1000); - KK=KEY[LOC]; - goto L9; - -/* Look. Can't give more detail. Pretend it wasn't dark (though it may "now" - * be dark) so he won't fall into a pit while staring into the gloom. */ - -L30: if(DETAIL < 3)RSPEAK(15); - DETAIL=DETAIL+1; - WZDARK=false; - ABB[LOC]=0; - goto L2; - -/* Cave. Different messages depending on whether above ground. */ - -L40: K=58; - if(OUTSID(LOC) && LOC != 8)K=57; - RSPEAK(K); - goto L2; - -/* Non-applicable motion. Various messages depending on word given. */ - -L50: SPK=12; - if(K >= 43 && K <= 50)SPK=52; - if(K == 29 || K == 30)SPK=52; - if(K == 7 || K == 36 || K == 37)SPK=10; - if(K == 11 || K == 19)SPK=11; - if(VERB == FIND || VERB == INVENT)SPK=59; - if(K == 62 || K == 65)SPK=42; - if(K == 17)SPK=80; - RSPEAK(SPK); - goto L2; - - - - - -/* "You're dead, Jim." - * - * If the current loc is zero, it means the clown got himself killed. We'll - * allow this maxdie times. MAXDIE is automatically set based on the number of - * snide messages available. Each death results in a message (81, 83, etc.) - * which offers reincarnation; if accepted, this results in message 82, 84, - * etc. The last time, if he wants another chance, he gets a snide remark as - * we exit. When reincarnated, all objects being carried get dropped at OLDLC2 - * (presumably the last place prior to being killed) without change of props. - * the loop runs backwards to assure that the bird is dropped before the cage. - * (this kluge could be changed once we're sure all references to bird and cage - * are done by keywords.) The lamp is a special case (it wouldn't do to leave - * it in the cave). It is turned off and left outside the building (only if he - * was carrying it, of course). He himself is left inside the building (and - * heaven help him if he tries to xyzzy back into the cave without the lamp!). - * OLDLOC is zapped so he can't just "retreat". */ - -/* The easiest way to get killed is to fall into a pit in pitch darkness. */ - -L90: RSPEAK(23); - OLDLC2=LOC; - -/* Okay, he's dead. Let's get on with it. */ - -L99: if(CLOSNG) goto L95; - NUMDIE=NUMDIE+1; - if(!YES(79+NUMDIE*2,80+NUMDIE*2,54)) score(0); - if(NUMDIE == MAXDIE) score(0); - PLACE[WATER]=0; - PLACE[OIL]=0; - if(TOTING(LAMP))PROP[LAMP]=0; - /* 98 */ for (J=1; J<=100; J++) { - I=101-J; - if(!TOTING(I)) goto L98; - K=OLDLC2; - if(I == LAMP)K=1; - DROP(I,K); -L98: /*etc*/ ; - } /* end loop */ - LOC=3; - OLDLOC=LOC; - goto L2000; - -/* He died during closing time. No resurrection. Tally up a death and exit. */ - -L95: RSPEAK(131); - NUMDIE=NUMDIE+1; - score(0); - - - - -/* Hints */ - -/* Come here if he's been long enough at required loc(s) for some unused hint. - * hint number is in variable "hint". Branch to quick test for additional - * conditions, then come back to do neat stuff. Goto 40010 if conditions are - * met and we want to offer the hint. Goto 40020 to clear HINTLC back to zero, - * 40030 to take no action yet. */ - -L40000: switch (HINT-1) { case 0: goto L40100; case 1: goto L40200; case 2: goto - L40300; case 3: goto L40400; case 4: goto L40500; case 5: goto - L40600; case 6: goto L40700; case 7: goto L40800; case 8: goto - L40900; case 9: goto L41000; } -/* CAVE BIRD SNAKE MAZE DARK WITT URN WOODS OGRE - * JADE */ - BUG(27); - -L40010: HINTLC[HINT]=0; - if(!YES(HINTS[HINT][3],0,54)) goto L2602; - SETPRM(1,HINTS[HINT][2],HINTS[HINT][2]); - RSPEAK(261); - HINTED[HINT]=YES(175,HINTS[HINT][4],54); - if(HINTED[HINT] && LIMIT > 30)LIMIT=LIMIT+30*HINTS[HINT][2]; -L40020: HINTLC[HINT]=0; -L40030: goto L2602; - -/* Now for the quick tests. See database description for one-line notes. */ - -L40100: if(PROP[GRATE] == 0 && !HERE(KEYS)) goto L40010; - goto L40020; - -L40200: if(PLACE[BIRD] == LOC && TOTING(ROD) && OLDOBJ == BIRD) goto L40010; - goto L40030; - -L40300: if(HERE(SNAKE) && !HERE(BIRD)) goto L40010; - goto L40020; - -L40400: if(ATLOC[LOC] == 0 && ATLOC[OLDLOC] == 0 && ATLOC[OLDLC2] == 0 && HOLDNG > - 1) goto L40010; - goto L40020; - -L40500: if(PROP[EMRALD] != -1 && PROP[PYRAM] == -1) goto L40010; - goto L40020; - -L40600: goto L40010; - -L40700: if(DFLAG == 0) goto L40010; - goto L40020; - -L40800: if(ATLOC[LOC] == 0 && ATLOC[OLDLOC] == 0 && ATLOC[OLDLC2] == 0) goto - L40010; - goto L40030; - -L40900: I=ATDWRF(LOC); - if(I < 0) goto L40020; - if(HERE(OGRE) && I == 0) goto L40010; - goto L40030; - -L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010; - goto L40020; - - - - - -/* Cave closing and scoring */ - - -/* These sections handle the closing of the cave. The cave closes "CLOCK1" - * turns after the last treasure has been located (including the pirate's - * chest, which may of course never show up). Note that the treasures need not - * have been taken yet, just located. Hence CLOCK1 must be large enough to get - * out of the cave (it only ticks while inside the cave). When it hits zero, - * we branch to 10000 to start closing the cave, and then sit back and wait for - * him to try to get out. If he doesn't within CLOCK2 turns, we close the - * cave; if he does try, we assume he panics, and give him a few additional - * turns to get frantic before we close. When CLOCK2 hits zero, we branch to - * 11000 to transport him into the final puzzle. Note that the puzzle depends - * upon all sorts of random things. For instance, there must be no water or - * oil, since there are beanstalks which we don't want to be able to water, - * since the code can't handle it. Also, we can have no keys, since there is a - * grate (having moved the fixed object!) there separating him from all the - * treasures. Most of these problems arise from the use of negative prop - * numbers to suppress the object descriptions until he's actually moved the - * objects. */ - -/* When the first warning comes, we lock the grate, destroy the bridge, kill - * all the dwarves (and the pirate), remove the troll and bear (unless dead), - * and set "CLOSNG" to true. Leave the dragon; too much trouble to move it. - * from now until CLOCK2 runs out, he cannot unlock the grate, move to any - * location outside the cave, or create the bridge. Nor can he be - * resurrected if he dies. Note that the snake is already gone, since he got - * to the treasure accessible only via the hall of the mountain king. Also, he's - * been in giant room (to get eggs), so we can refer to it. Also also, he's - * gotten the pearl, so we know the bivalve is an oyster. *And*, the dwarves - * must have been activated, since we've found chest. */ - -L10000: PROP[GRATE]=0; - PROP[FISSUR]=0; - for (I=1; I<=6; I++) { - DSEEN[I]=false; - DLOC[I]=0; - } /* end loop */ - MOVE(TROLL,0); - MOVE(TROLL+100,0); - MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); - JUGGLE(CHASM); - if(PROP[BEAR] != 3)DSTROY(BEAR); - PROP[CHAIN]=0; - FIXED[CHAIN]=0; - PROP[AXE]=0; - FIXED[AXE]=0; - RSPEAK(129); - CLOCK1= -1; - CLOSNG=true; - goto L19999; - -/* ONCE HE'S PANICKED, AND CLOCK2 HAS RUN OUT, WE COME HERE TO SET UP THE - * STORAGE ROOM. THE ROOM HAS TWO LOCS, HARDWIRED AS 115 (NE) AND 116 (SW). - * AT THE NE END, WE PLACE EMPTY BOTTLES, A NURSERY OF PLANTS, A BED OF - * OYSTERS, A PILE OF LAMPS, RODS WITH STARS, SLEEPING DWARVES, AND HIM. AT - * THE SW END WE PLACE GRATE OVER TREASURES, SNAKE PIT, COVEY OF CAGED BIRDS, - * MORE RODS, AND PILLOWS. A MIRROR STRETCHES ACROSS ONE WALL. MANY OF THE - * OBJECTS COME FROM KNOWN LOCATIONS AND/OR STATES (E.G. THE SNAKE IS KNOWN TO - * HAVE BEEN DESTROYED AND NEEDN'T BE CARRIED AWAY FROM ITS OLD "PLACE"), - * MAKING THE VARIOUS OBJECTS BE HANDLED DIFFERENTLY. WE ALSO DROP ALL OTHER - * OBJECTS HE MIGHT BE CARRYING (LEST HE HAVE SOME WHICH COULD CAUSE TROUBLE, - * SUCH AS THE KEYS). WE DESCRIBE THE FLASH OF LIGHT AND TRUNDLE BACK. */ - -L11000: PROP[BOTTLE]=PUT(BOTTLE,115,1); - PROP[PLANT]=PUT(PLANT,115,0); - PROP[OYSTER]=PUT(OYSTER,115,0); - OBJTXT[OYSTER]=3; - PROP[LAMP]=PUT(LAMP,115,0); - PROP[ROD]=PUT(ROD,115,0); - PROP[DWARF]=PUT(DWARF,115,0); - LOC=115; - OLDLOC=115; - NEWLOC=115; - -/* Leave the grate with normal (non-negative) property. Reuse sign. */ - - I=PUT(GRATE,116,0); - I=PUT(SIGN,116,0); - OBJTXT[SIGN]=OBJTXT[SIGN]+1; - PROP[SNAKE]=PUT(SNAKE,116,1); - PROP[BIRD]=PUT(BIRD,116,1); - PROP[CAGE]=PUT(CAGE,116,0); - PROP[ROD2]=PUT(ROD2,116,0); - PROP[PILLOW]=PUT(PILLOW,116,0); - - PROP[MIRROR]=PUT(MIRROR,115,0); - FIXED[MIRROR]=116; - - for (I=1; I<=100; I++) { - if(TOTING(I))DSTROY(I); - } /* end loop */ - - RSPEAK(132); - CLOSED=true; - goto L2; - -/* Another way we can force an end to things is by having the lamp give out. - * When it gets close, we come here to warn him. We go to 12000 if the lamp - * and fresh batteries are here, in which case we replace the batteries and - * continue. 12200 is for other cases of lamp dying. 12400 is when it goes - * out. Even then, he can explore outside for a while if desired. */ - -L12000: RSPEAK(188); - PROP[BATTER]=1; - if(TOTING(BATTER))DROP(BATTER,LOC); - LIMIT=LIMIT+2500; - LMWARN=false; - goto L19999; - -L12200: if(LMWARN || !HERE(LAMP)) goto L19999; - LMWARN=true; - SPK=187; - if(PLACE[BATTER] == 0)SPK=183; - if(PROP[BATTER] == 1)SPK=189; - RSPEAK(SPK); - goto L19999; - -L12400: LIMIT= -1; - PROP[LAMP]=0; - if(HERE(LAMP))RSPEAK(184); - goto L19999; - -/* Oh dear, he's disturbed the dwarves. */ - -L18999: RSPEAK(SPK); -L19000: RSPEAK(136); - score(0); + /* interpret commands until EOF or interrupt */ + for (;;) { + // if we're supposed to move, move + if (!do_move()) { + continue; + } + + // get command + if (!do_command()) { + break; + } + } + /* show score and exit */ + terminate(quitgame); } + +/* end */ diff --git a/main.h b/main.h deleted file mode 100644 index fa87d62..0000000 --- a/main.h +++ /dev/null @@ -1,10 +0,0 @@ -#include - -#define LINESIZE 100 - -extern long ABB[], ATAB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG, - KTAB[], *LINES, LINK[], LNLENG, LNPOSN, - PARMS[], PLACE[], PTEXT[], RTEXT[], TABSIZ; -extern signed char INLINE[LINESIZE+1], MAP1[], MAP2[]; -extern FILE *logfp; -extern bool oldstyle; diff --git a/make_dungeon.py b/make_dungeon.py new file mode 100755 index 0000000..8d7f719 --- /dev/null +++ b/make_dungeon.py @@ -0,0 +1,663 @@ +#!/usr/bin/env python3 +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +""" +This is the open-adventure dungeon generator. It consumes a YAML description of +the dungeon and outputs a dungeon.h and dungeon.c pair of C code files. + +The nontrivial part of this is the compilation of the YAML for +movement rules to the travel array that's actually used by +playermove(). +""" + +# pylint: disable=consider-using-f-string,line-too-long,invalid-name,missing-function-docstring,too-many-branches,global-statement,multiple-imports,too-many-locals,too-many-statements,too-many-nested-blocks,no-else-return,raise-missing-from,redefined-outer-name + +import sys, yaml + +YAML_NAME = "adventure.yaml" +H_NAME = "dungeon.h" +C_NAME = "dungeon.c" +H_TEMPLATE_PATH = "templates/dungeon.h.tpl" +C_TEMPLATE_PATH = "templates/dungeon.c.tpl" + +DONOTEDIT_COMMENT = "/* Generated from adventure.yaml - do not hand-hack! */\n\n" + +statedefines = "" + + +def make_c_string(string): + """Render a Python string into C string literal format.""" + if string is None: + return "NULL" + string = string.replace("\n", "\\n") + string = string.replace("\t", "\\t") + string = string.replace('"', '\\"') + string = string.replace("'", "\\'") + string = '"' + string + '"' + return string + + +def get_refs(l): + reflist = [x[0] for x in l] + ref_str = "" + for ref in reflist: + ref_str += " {},\n".format(ref) + ref_str = ref_str[:-1] # trim trailing newline + return ref_str + + +def get_string_group(strings): + template = """{{ + .strs = {}, + .n = {}, + }}""" + if strings == []: + strs = "NULL" + else: + strs = ( + "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}" + ) + n = len(strings) + sg_str = template.format(strs, n) + return sg_str + + +def get_arbitrary_messages(arb): + template = """ {}, +""" + arb_str = "" + for item in arb: + arb_str += template.format(make_c_string(item[1])) + arb_str = arb_str[:-1] # trim trailing newline + return arb_str + + +def get_class_messages(cls): + template = """ {{ + .threshold = {}, + .message = {}, + }}, +""" + cls_str = "" + for item in cls: + threshold = item["threshold"] + message = make_c_string(item["message"]) + cls_str += template.format(threshold, message) + cls_str = cls_str[:-1] # trim trailing newline + return cls_str + + +def get_turn_thresholds(trn): + template = """ {{ + .threshold = {}, + .point_loss = {}, + .message = {}, + }}, +""" + trn_str = "" + for item in trn: + threshold = item["threshold"] + point_loss = item["point_loss"] + message = make_c_string(item["message"]) + trn_str += template.format(threshold, point_loss, message) + trn_str = trn_str[:-1] # trim trailing newline + return trn_str + + +def get_locations(loc): + template = """ {{ // {}: {} + .description = {{ + .small = {}, + .big = {}, + }}, + .sound = {}, + .loud = {}, + }}, +""" + loc_str = "" + for (i, item) in enumerate(loc): + short_d = make_c_string(item[1]["description"]["short"]) + long_d = make_c_string(item[1]["description"]["long"]) + sound = item[1].get("sound", "SILENT") + loud = "true" if item[1].get("loud") else "false" + loc_str += template.format(i, item[0], short_d, long_d, sound, loud) + loc_str = loc_str[:-1] # trim trailing newline + return loc_str + + +def get_objects(obj): + template = """ {{ // {}: {} + .words = {}, + .inventory = {}, + .plac = {}, + .fixd = {}, + .is_treasure = {}, + .descriptions = (const char* []) {{ +{} + }}, + .sounds = (const char* []) {{ +{} + }}, + .texts = (const char* []) {{ +{} + }}, + .changes = (const char* []) {{ +{} + }}, + }}, +""" + max_state = 0 + obj_str = "" + for (i, item) in enumerate(obj): + attr = item[1] + try: + words_str = get_string_group(attr["words"]) + except KeyError: + words_str = get_string_group([]) + i_msg = make_c_string(attr["inventory"]) + descriptions_str = "" + if attr["descriptions"] is None: + descriptions_str = " " * 12 + "NULL," + else: + labels = [] + for l_msg in attr["descriptions"]: + descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n" + for label in attr.get("states", []): + labels.append(label) + descriptions_str = descriptions_str[:-1] # trim trailing newline + if labels: + global statedefines + statedefines += "/* States for %s */\n" % item[0] + for (n, label) in enumerate(labels): + statedefines += "#define %s\t%d\n" % (label, n) + max_state = max(max_state, n) + statedefines += "\n" + sounds_str = "" + if attr.get("sounds") is None: + sounds_str = " " * 12 + "NULL," + else: + for l_msg in attr["sounds"]: + sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" + sounds_str = sounds_str[:-1] # trim trailing newline + texts_str = "" + if attr.get("texts") is None: + texts_str = " " * 12 + "NULL," + else: + for l_msg in attr["texts"]: + texts_str += " " * 12 + make_c_string(l_msg) + ",\n" + texts_str = texts_str[:-1] # trim trailing newline + changes_str = "" + if attr.get("changes") is None: + changes_str = " " * 12 + "NULL," + else: + for l_msg in attr["changes"]: + changes_str += " " * 12 + make_c_string(l_msg) + ",\n" + changes_str = changes_str[:-1] # trim trailing newline + locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) + immovable = attr.get("immovable", False) + try: + if isinstance(locs, str): + locs = [locs, -1 if immovable else 0] + except IndexError: + sys.stderr.write("dungeon: unknown object location in %s\n" % locs) + sys.exit(1) + treasure = "true" if attr.get("treasure") else "false" + obj_str += template.format( + i, + item[0], + words_str, + i_msg, + locs[0], + locs[1], + treasure, + descriptions_str, + sounds_str, + texts_str, + changes_str, + ) + obj_str = obj_str[:-1] # trim trailing newline + statedefines += "/* Maximum state value */\n#define MAX_STATE %d\n" % max_state + return obj_str + + +def get_obituaries(obit): + template = """ {{ + .query = {}, + .yes_response = {}, + }}, +""" + obit_str = "" + for o in obit: + query = make_c_string(o["query"]) + yes = make_c_string(o["yes_response"]) + obit_str += template.format(query, yes) + obit_str = obit_str[:-1] # trim trailing newline + return obit_str + + +def get_hints(hnt): + template = """ {{ + .number = {}, + .penalty = {}, + .turns = {}, + .question = {}, + .hint = {}, + }}, +""" + hnt_str = "" + for member in hnt: + item = member["hint"] + number = item["number"] + penalty = item["penalty"] + turns = item["turns"] + question = make_c_string(item["question"]) + hint = make_c_string(item["hint"]) + hnt_str += template.format(number, penalty, turns, question, hint) + hnt_str = hnt_str[:-1] # trim trailing newline + return hnt_str + + +def get_condbits(locations): + cnd_str = "" + for (name, loc) in locations: + conditions = loc["conditions"] + hints = loc.get("hints") or [] + flaglist = [] + for flag in conditions: + if conditions[flag]: + flaglist.append(flag) + line = "|".join([("(1<500 message N-500 from section 6 is printed, + # and he stays wherever he is. + # Meanwhile, M specifies the conditions on the motion. + # If M=0 it's unconditional. + # If 0 500: + desttype = "dest_speak" + destval = msgnames[dest - 500] + else: + desttype = "dest_special" + destval = locnames[dest - 300] + travel.append( + [ + len(tkey) - 1, + locnames[len(tkey) - 1], + rule.pop(0), + condtype, + condarg1, + condarg2, + desttype, + destval, + "true" if nodwarves else "false", + "false", + ] + ) + travel[-1][-1] = "true" + return (travel, tkey) + + +def get_travel(travel): + template = """ {{ // from {}: {} + .motion = {}, + .condtype = {}, + .condarg1 = {}, + .condarg2 = {}, + .desttype = {}, + .destval = {}, + .nodwarves = {}, + .stop = {}, + }}, +""" + out = "" + for entry in travel: + out += template.format(*entry) + out = out[:-1] # trim trailing newline + return out + + +if __name__ == "__main__": + with open(YAML_NAME, "r", encoding="ascii", errors="surrogateescape") as f: + db = yaml.safe_load(f) + + locnames = [x[0] for x in db["locations"]] + msgnames = [el[0] for el in db["arbitrary_messages"]] + objnames = [el[0] for el in db["objects"]] + motionnames = [el[0] for el in db["motions"]] + + (travel, tkey) = buildtravel(db["locations"], db["objects"]) + ignore = "" + try: + with open( + H_TEMPLATE_PATH, "r", encoding="ascii", errors="surrogateescape" + ) as htf: + # read in dungeon.h template + h_template = DONOTEDIT_COMMENT + htf.read() + with open( + C_TEMPLATE_PATH, "r", encoding="ascii", errors="surrogateescape" + ) as ctf: + # read in dungeon.c template + c_template = DONOTEDIT_COMMENT + ctf.read() + except IOError as e: + print("ERROR: reading template failed ({})".format(e.strerror)) + sys.exit(-1) + + c = c_template.format( + h_file=H_NAME, + arbitrary_messages=get_arbitrary_messages(db["arbitrary_messages"]), + classes=get_class_messages(db["classes"]), + turn_thresholds=get_turn_thresholds(db["turn_thresholds"]), + locations=get_locations(db["locations"]), + objects=get_objects(db["objects"]), + obituaries=get_obituaries(db["obituaries"]), + hints=get_hints(db["hints"]), + conditions=get_condbits(db["locations"]), + motions=get_motions(db["motions"]), + actions=get_actions(db["actions"]), + tkeys=bigdump(tkey), + travel=get_travel(travel), + ignore=ignore, + dwarflocs=", ".join(db["dwarflocs"]) + ",", + ) + + # 0-origin index of birds's last song. Bird should + # die after player hears this. + deathbird = len(dict(db["objects"])["BIRD"]["sounds"]) - 1 + + h = h_template.format( + num_locations=len(db["locations"]) - 1, + num_objects=len(db["objects"]) - 1, + num_hints=len(db["hints"]), + num_classes=len(db["classes"]) - 1, + num_deaths=len(db["obituaries"]), + num_thresholds=len(db["turn_thresholds"]), + num_motions=len(db["motions"]), + num_actions=len(db["actions"]), + num_travel=len(travel), + num_keys=len(tkey), + bird_endstate=deathbird, + arbitrary_messages=get_refs(db["arbitrary_messages"]), + locations=get_refs(db["locations"]), + objects=get_refs(db["objects"]), + motions=get_refs(db["motions"]), + actions=get_refs(db["actions"]), + state_definitions=statedefines, + ndwarflocs=str(len(db["dwarflocs"])), + ) + + with open(H_NAME, "w", encoding="ascii", errors="surrogateescape") as hf: + hf.write(h) + + with open(C_NAME, "w", encoding="ascii", errors="surrogateescape") as cf: + cf.write(c) + +# end diff --git a/make_graph.py b/make_graph.py new file mode 100755 index 0000000..5a58895 --- /dev/null +++ b/make_graph.py @@ -0,0 +1,221 @@ +#!/usr/bin/env python3 +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +"""\ +usage: make_graph.py [-a] [-d] [-m] [-s] [-v] + +Make a DOT graph of Colossal Cave. + +-a = emit graph of entire dungeon +-d = emit graph of maze all different +-f = emit graph of forest locations +-m = emit graph of maze all alike +-s = emit graph of non-forest surface locations +-v = include internal symbols in room labels +""" + +# pylint: disable=consider-using-f-string,line-too-long,invalid-name,missing-function-docstring,multiple-imports,redefined-outer-name + +import sys, getopt, yaml + + +def allalike(loc): + "Select out loci related to the Maze All Alike" + return location_lookup[loc]["conditions"].get("ALLALIKE") + + +def alldifferent(loc): + "Select out loci related to the Maze All Alike" + return location_lookup[loc]["conditions"].get("ALLDIFFERENT") + + +def surface(loc): + "Select out surface locations" + return location_lookup[loc]["conditions"].get("ABOVE") + + +def forest(loc): + return location_lookup[loc]["conditions"].get("FOREST") + + +def abbreviate(d): + m = { + "NORTH": "N", + "EAST": "E", + "SOUTH": "S", + "WEST": "W", + "UPWAR": "U", + "DOWN": "D", + } + return m.get(d, d) + + +def roomlabel(loc): + "Generate a room label from the description, if possible" + loc_descriptions = location_lookup[loc]["description"] + description = "" + if debug: + description = loc[4:] + longd = loc_descriptions["long"] + short = loc_descriptions["maptag"] or loc_descriptions["short"] + if short is None and longd is not None and len(longd) < 20: + short = loc_descriptions["long"] + if short is not None: + if short.startswith("You're "): + short = short[7:] + if short.startswith("You are "): + short = short[8:] + if ( + short.startswith("in ") + or short.startswith("at ") + or short.startswith("on ") + ): + short = short[3:] + if short.startswith("the "): + short = short[4:] + if short[:3] in {"n/s", "e/w"}: + short = short[:3].upper() + short[3:] + elif short[:2] in {"ne", "sw", "se", "nw"}: + short = short[:2].upper() + short[2:] + else: + short = short[0].upper() + short[1:] + if debug: + description += "\\n" + description += short + if loc in startlocs: + description += "\\n(" + ",".join(startlocs[loc]).lower() + ")" + return description + + +# A forwarder is a location that you can't actually stop in - when you go there +# it ships some message (which is the point) then shifts you to a next location. +# A forwarder has a zero-length array of notion verbs in its travel section. +# +# Here is an example forwarder declaration: +# +# - LOC_GRUESOME: +# description: +# long: 'There is now one more gruesome aspect to the spectacular vista.' +# short: !!null +# maptag: !!null +# conditions: {DEEP: true} +# travel: [ +# {verbs: [], action: [goto, LOC_NOWHERE]}, +# ] + + +def is_forwarder(loc): + "Is a location a forwarder?" + travel = location_lookup[loc]["travel"] + return len(travel) == 1 and len(travel[0]["verbs"]) == 0 + + +def forward(loc): + "Chase a location through forwarding links." + while is_forwarder(loc): + loc = location_lookup[loc]["travel"][0]["action"][1] + return loc + + +def reveal(objname): + "Should this object be revealed when mapping?" + if "OBJ_" in objname: + return False + if objname == "VEND": + return True + obj = object_lookup[objname] + return not obj.get("immovable") + + +if __name__ == "__main__": + with open("adventure.yaml", "r", encoding="ascii", errors="surrogateescape") as f: + db = yaml.safe_load(f) + + location_lookup = dict(db["locations"]) + object_lookup = dict(db["objects"]) + + try: + (options, arguments) = getopt.getopt(sys.argv[1:], "adfmsv") + except getopt.GetoptError as e: + print(e) + sys.exit(1) + + subset = allalike + debug = False + for (switch, val) in options: + if switch == "-a": + # pylint: disable=unnecessary-lambda-assignment + subset = lambda loc: True + elif switch == "-d": + subset = alldifferent + elif switch == "-f": + subset = forest + elif switch == "-m": + subset = allalike + elif switch == "-s": + subset = surface + elif switch == "-v": + debug = True + else: + sys.stderr.write(__doc__) + raise SystemExit(1) + + startlocs = {} + for obj in db["objects"]: + objname = obj[0] + location = obj[1].get("locations") + if location != "LOC_NOWHERE" and reveal(objname): + if location in startlocs: + startlocs[location].append(objname) + else: + startlocs[location] = [objname] + + # Compute reachability, using forwards. + # Dictionary key is (from, to) iff its a valid link, + # value is corresponding motion verbs. + links = {} + nodes = [] + for (loc, attrs) in db["locations"]: + nodes.append(loc) + travel = attrs["travel"] + if len(travel) > 0: + for dest in travel: + verbs = [abbreviate(x) for x in dest["verbs"]] + if len(verbs) == 0: + continue + action = dest["action"] + if action[0] == "goto": + dest = forward(action[1]) + if not (subset(loc) or subset(dest)): + continue + links[(loc, dest)] = verbs + + neighbors = set() + for loc in nodes: + for (f, t) in links: + if f == "LOC_NOWHERE" or t == "LOC_NOWHERE": + continue + if (f == loc and subset(t)) or (t == loc and subset(f)): + if loc not in neighbors: + neighbors.add(loc) + + print("digraph G {") + + for loc in nodes: + if not is_forwarder(loc): + node_label = roomlabel(loc) + if subset(loc): + print(' %s [shape=box,label="%s"]' % (loc[4:], node_label)) + elif loc in neighbors: + print(' %s [label="%s"]' % (loc[4:], node_label)) + + # Draw arcs + for (f, t) in links: + arc = "%s -> %s" % (f[4:], t[4:]) + label = ",".join(links[(f, t)]).lower() + if len(label) > 0: + arc += ' [label="%s"]' % label + print(" " + arc) + print("}") + +# end diff --git a/misc.c b/misc.c index b1f3f83..b28949e 100644 --- a/misc.c +++ b/misc.c @@ -1,1006 +1,775 @@ -#include -#include +/* + * I/O and support routines. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ + +#include +#include +#include +#include #include -#include "main.h" -#include "misc.h" -#include "funcs.h" - -/* hack to ignore GCC Unused Result */ -#define IGNORE(r) do{if(r){}}while(0) - -/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */ - -#undef SPEAK -void fSPEAK(long N) { -long BLANK, CASE, I, K, L, NEG, NPARMS, PARM, PRMTYP, STATE; - -/* Print the message which starts at LINES(N). Precede it with a blank line - * unless BLKLIN is false. */ - - - if(N == 0)return; - BLANK=BLKLIN; - K=N; - NPARMS=1; -L10: L=IABS(LINES[K])-1; - K=K+1; - LNLENG=0; - LNPOSN=1; - STATE=0; - for (I=K; I<=L; I++) { - PUTTXT(LINES[I],STATE,2,I); - } /* end loop */ - LNPOSN=0; -L30: LNPOSN=LNPOSN+1; -L32: if(LNPOSN > LNLENG) goto L40; - if(INLINE[LNPOSN] != 63) goto L30; - {long x = LNPOSN+1; PRMTYP=INLINE[x];} -/* 63 is a "%"; the next character determine the type of parameter: 1 (!) = - * suppress message completely, 29 (S) = NULL If PARM=1, else 'S' (optional - * plural ending), 33 (W) = word (two 30-bit values) with trailing spaces - * suppressed, 22 (L) or 31 (U) = word but map to lower/upper case, 13 (C) = - * word in lower case with first letter capitalised, 30 (T) = text ending - * with a word of -1, 65-73 (1-9) = number using that many characters, - * 12 (B) = variable number of blanks. */ - if(PRMTYP == 1)return; - if(PRMTYP == 29) goto L320; - if(PRMTYP == 30) goto L340; - if(PRMTYP == 12) goto L360; - if(PRMTYP == 33 || PRMTYP == 22 || PRMTYP == 31 || PRMTYP == 13) goto - L380; - PRMTYP=PRMTYP-64; - if(PRMTYP < 1 || PRMTYP > 9) goto L30; - SHFTXT(LNPOSN+2,PRMTYP-2); - LNPOSN=LNPOSN+PRMTYP; - PARM=IABS(PARMS[NPARMS]); - NEG=0; - if(PARMS[NPARMS] < 0)NEG=9; - /* 390 */ for (I=1; I<=PRMTYP; I++) { - LNPOSN=LNPOSN-1; - INLINE[LNPOSN]=MOD(PARM,10)+64; - if(I == 1 || PARM != 0) goto L390; - INLINE[LNPOSN]=NEG; - NEG=0; -L390: PARM=PARM/10; - } /* end loop */ - LNPOSN=LNPOSN+PRMTYP; -L395: NPARMS=NPARMS+1; - goto L32; - -L320: SHFTXT(LNPOSN+2,-1); - INLINE[LNPOSN]=55; - if(PARMS[NPARMS] == 1)SHFTXT(LNPOSN+1,-1); - goto L395; - -L340: SHFTXT(LNPOSN+2,-2); - STATE=0; - CASE=2; -L345: if(PARMS[NPARMS] < 0) goto L395; - {long x = NPARMS+1; if(PARMS[x] < 0)CASE=0;} - PUTTXT(PARMS[NPARMS],STATE,CASE,0); - NPARMS=NPARMS+1; - goto L345; - -L360: PRMTYP=PARMS[NPARMS]; - SHFTXT(LNPOSN+2,PRMTYP-2); - if(PRMTYP == 0) goto L395; - for (I=1; I<=PRMTYP; I++) { - INLINE[LNPOSN]=0; - LNPOSN=LNPOSN+1; - } /* end loop */ - goto L395; - -L380: SHFTXT(LNPOSN+2,-2); - STATE=0; - CASE= -1; - if(PRMTYP == 31)CASE=1; - if(PRMTYP == 33)CASE=0; - I=LNPOSN; - PUTTXT(PARMS[NPARMS],STATE,CASE,0); - {long x = NPARMS+1; PUTTXT(PARMS[x],STATE,CASE,0);} - if(PRMTYP == 13 && INLINE[I] >= 37 && INLINE[I] <= - 62)INLINE[I]=INLINE[I]-26; - NPARMS=NPARMS+2; - goto L32; - -L40: if(BLANK)TYPE0(); - BLANK=false; - TYPE(); - K=L+1; - if(LINES[K] >= 0) goto L10; - return; -} - - - -#define SPEAK(N) fSPEAK(N) -#undef PSPEAK -void fPSPEAK(long MSG,long SKIP) { -long I, M; - -/* Find the skip+1st message from msg and print it. MSG should be the index of - * the inventory message for object. (INVEN+N+1 message is PROP=N message). */ - - - M=PTEXT[MSG]; - if(SKIP < 0) goto L9; - for (I=0; I<=SKIP; I++) { -L1: M=IABS(LINES[M]); - if(LINES[M] >= 0) goto L1; - /*etc*/ ; - } /* end loop */ -L9: SPEAK(M); - return; -} - - - -#define PSPEAK(MSG,SKIP) fPSPEAK(MSG,SKIP) -#undef RSPEAK -void fRSPEAK(long I) { -; - -/* Print the I-TH "random" message (section 6 of database). */ - - - if(I != 0)SPEAK(RTEXT[I]); - return; -} - - - -#define RSPEAK(I) fRSPEAK(I) -#undef SETPRM -void fSETPRM(long FIRST, long P1, long P2) { -; - -/* Stores parameters into the PRMCOM parms array for use by speak. P1 and P2 - * are stored into PARMS(FIRST) and PARMS(FIRST+1). */ - - - if(FIRST >= 25)BUG(29); - PARMS[FIRST]=P1; - {long x = FIRST+1; PARMS[x]=P2;} - return; -} - - - -#define SETPRM(FIRST,P1,P2) fSETPRM(FIRST,P1,P2) -#undef GETIN -#define WORD1 (*wORD1) -#define WORD1X (*wORD1X) -#define WORD2 (*wORD2) -#define WORD2X (*wORD2X) -void fGETIN(long *wORD1, long *wORD1X, long *wORD2, long *wORD2X) { -long JUNK; - -/* Get a command from the adventurer. Snarf out the first word, pad it with - * blanks, and return it in WORD1. Chars 6 thru 10 are returned in WORD1X, in - * case we need to print out the whole word in an error message. Any number of - * blanks may follow the word. If a second word appears, it is returned in - * WORD2 (chars 6 thru 10 in WORD2X), else WORD2 is -1. */ - - -L10: if(BLKLIN)TYPE0(); - MAPLIN(stdin); - if(feof(stdin)) score(1); - WORD1=GETTXT(true,true,true,0); - if(BLKLIN && WORD1 < 0) goto L10; - WORD1X=GETTXT(false,true,true,0); -L12: JUNK=GETTXT(false,true,true,0); - if(JUNK > 0) goto L12; - WORD2=GETTXT(true,true,true,0); - WORD2X=GETTXT(false,true,true,0); -L22: JUNK=GETTXT(false,true,true,0); - if(JUNK > 0) goto L22; - if(GETTXT(true,true,true,0) <= 0)return; - RSPEAK(53); - goto L10; -} - - - -#undef WORD1 -#undef WORD1X -#undef WORD2 -#undef WORD2X -#define GETIN(WORD1,WORD1X,WORD2,WORD2X) fGETIN(&WORD1,&WORD1X,&WORD2,&WORD2X) -#undef YES -long fYES(long X, long Y, long Z) { - -long YES, REPLY, JUNK1, JUNK2, JUNK3; - -/* Print message X, wait for yes/no answer. If yes, print Y and return true; - * if no, print Z and return false. */ - -L1: RSPEAK(X); - GETIN(REPLY,JUNK1,JUNK2,JUNK3); - if(REPLY == MAKEWD(250519) || REPLY == MAKEWD(25)) goto L10; - if(REPLY == MAKEWD(1415) || REPLY == MAKEWD(14)) goto L20; - RSPEAK(185); - goto L1; -L10: YES=true; - RSPEAK(Y); - return(YES); -L20: YES=false; - RSPEAK(Z); - return(YES); -} - - - - - -/* Line-parsing routines (GETNUM, GETTXT, MAKEWD, PUTTXT, SHFTXT, TYPE0) - */ - -/* The routines on this page handle all the stuff that would normally be - * taken care of by format statements. We do it this way instead so that - * we can handle textual data in a machine independent fashion. All the - * machine dependent i/o stuff is on the following page. See that page - * for a description of MAPCOM's inline array. */ - -#define YES(X,Y,Z) fYES(X,Y,Z) -#undef GETNUM -long fGETNUM(FILE *source) { -long DIGIT, GETNUM, SIGN; - -/* Obtain the next integer from an input line. If K>0, we first read a - * new input line from a file; if K<0, we read a line from the keyboard; - * if K=0 we use a line that has already been read (and perhaps partially - * scanned). If we're at the end of the line or encounter an illegal - * character (not a digit, hyphen, or blank), we return 0. */ - - - if(source != NULL)MAPLIN(source); - GETNUM=0; -L10: if(LNPOSN > LNLENG)return(GETNUM); - if(INLINE[LNPOSN] != 0) goto L20; - LNPOSN=LNPOSN+1; - goto L10; - -L20: SIGN=1; - if(INLINE[LNPOSN] != 9) goto L32; - SIGN= -1; -L30: LNPOSN=LNPOSN+1; -L32: if(LNPOSN > LNLENG || INLINE[LNPOSN] == 0) goto L42; - DIGIT=INLINE[LNPOSN]-64; - if(DIGIT < 0 || DIGIT > 9) goto L40; - GETNUM=GETNUM*10+DIGIT; - goto L30; - -L40: GETNUM=0; -L42: GETNUM=GETNUM*SIGN; - LNPOSN=LNPOSN+1; - return(GETNUM); -} - - - -#define GETNUM(K) fGETNUM(K) -#undef GETTXT -long fGETTXT(long SKIP,long ONEWRD, long UPPER, long HASH) { -long CHAR, GETTXT, I; static long SPLITTING = -1; - -/* Take characters from an input line and pack them into 30-bit words. - * Skip says to skip leading blanks. ONEWRD says stop if we come to a - * blank. UPPER says to map all letters to uppercase. HASH may be used - * as a parameter for encrypting the text if desired; however, a hash of 0 - * should result in unmodified bytes being packed. If we reach the - * end of the line, the word is filled up with blanks (which encode as 0's). - * If we're already at end of line when GETTXT is called, we return -1. */ - - if(LNPOSN != SPLITTING)SPLITTING = -1; - GETTXT= -1; -L10: if(LNPOSN > LNLENG)return(GETTXT); - if((!SKIP) || INLINE[LNPOSN] != 0) goto L11; - LNPOSN=LNPOSN+1; - goto L10; - -L11: GETTXT=0; - /* 15 */ for (I=1; I<=5; I++) { - GETTXT=GETTXT*64; - if(LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0)) goto L15; - CHAR=INLINE[LNPOSN]; - if(CHAR >= 63) goto L12; - SPLITTING = -1; - if(UPPER && CHAR >= 37)CHAR=CHAR-26; - GETTXT=GETTXT+CHAR; - goto L14; - -L12: if(SPLITTING == LNPOSN) goto L13; - GETTXT=GETTXT+63; - SPLITTING = LNPOSN; - goto L15; - -L13: GETTXT=GETTXT+CHAR-63; - SPLITTING = -1; -L14: LNPOSN=LNPOSN+1; -L15: /*etc*/ ; - } /* end loop */ - - if(HASH)GETTXT=GETTXT+MOD(HASH*13579L+5432L,97531L)*12345L+HASH; - return(GETTXT); -} - - - -#define GETTXT(SKIP,ONEWRD,UPPER,HASH) fGETTXT(SKIP,ONEWRD,UPPER,HASH) -#undef MAKEWD -long fMAKEWD(long LETTRS) { -long I, L, MAKEWD; - -/* Combine five uppercase letters (represented by pairs of decimal digits - * in lettrs) to form a 30-bit value matching the one that GETTXT would - * return given those characters plus trailing blanks and HASH=0. Caution: - * lettrs will overflow 31 bits if 5-letter word starts with V-Z. As a - * kludgey workaround, you can increment a letter by 5 by adding 50 to - * the next pair of digits. */ - - - MAKEWD=0; - I=1; - L=LETTRS; -L10: MAKEWD=MAKEWD+I*(MOD(L,50)+10); - I=I*64; - if(MOD(L,100) > 50)MAKEWD=MAKEWD+I*5; - L=L/100; - if(L != 0) goto L10; - I=64L*64L*64L*64L*64L/I; - MAKEWD=MAKEWD*I; - return(MAKEWD); -} - - - -#define MAKEWD(LETTRS) fMAKEWD(LETTRS) -#undef PUTTXT -#define STATE (*sTATE) -void fPUTTXT(long WORD, long *sTATE, long CASE, long HASH) { -long ALPH1, ALPH2, BYTE, DIV, I, W; - -/* Unpack the 30-bit value in word to obtain up to 5 integer-encoded chars, - * and store them in inline starting at LNPOSN. If LNLENG>=LNPOSN, shift - * existing characters to the right to make room. HASH must be the same - * as it was when gettxt created the 30-bit word. STATE will be zero when - * puttxt is called with the first of a sequence of words, but is thereafter - * unchanged by the caller, so PUTTXT can use it to maintain state across - * calls. LNPOSN and LNLENG are incremented by the number of chars stored. - * If CASE=1, all letters are made uppercase; if -1, lowercase; if 0, as is. - * any other value for case is the same as 0 but also causes trailing blanks - * to be included (in anticipation of subsequent additional text). */ - - - ALPH1=13*CASE+24; - ALPH2=26*IABS(CASE)+ALPH1; - if(IABS(CASE) > 1)ALPH1=ALPH2; -/* ALPH1&2 DEFINE RANGE OF WRONG-CASE CHARS, 11-36 OR 37-62 OR EMPTY. */ - DIV=64L*64L*64L*64L; - W=WORD; - if(HASH)W=W-MOD(HASH*13579L+5432L,97531L)*12345L-HASH; - /* 18 */ for (I=1; I<=5; I++) { - if(W <= 0 && STATE == 0 && IABS(CASE) <= 1)return; - BYTE=W/DIV; - if(STATE != 0 || BYTE != 63) goto L12; - STATE=63; - goto L18; - -L12: SHFTXT(LNPOSN,1); - STATE=STATE+BYTE; - if(STATE < ALPH2 && STATE >= ALPH1)STATE=STATE-26*CASE; - INLINE[LNPOSN]=STATE; - LNPOSN=LNPOSN+1; - STATE=0; -L18: W=(W-BYTE*DIV)*64; - } /* end loop */ - return; -} - - - -#undef STATE -#define PUTTXT(WORD,STATE,CASE,HASH) fPUTTXT(WORD,&STATE,CASE,HASH) -#undef SHFTXT -void fSHFTXT(long FROM, long DELTA) { -long I, II, JJ; - -/* Move INLINE(N) to INLINE(N+DELTA) for N=FROM,LNLENG. Delta can be - * negative. LNLENG is updated; LNPOSN is not changed. */ - - - if(LNLENG < FROM || DELTA == 0) goto L2; - for (I=FROM; I<=LNLENG; I++) { - II=I; - if(DELTA > 0)II=FROM+LNLENG-I; - JJ=II+DELTA; - INLINE[JJ]=INLINE[II]; - } /* end loop */ -L2: LNLENG=LNLENG+DELTA; - return; -} - - - -#define SHFTXT(FROM,DELTA) fSHFTXT(FROM,DELTA) -#undef TYPE0 -void fTYPE0() { -long TEMP; - -/* Type a blank line. This procedure is provided as a convenience for callers - * who otherwise have no use for MAPCOM. */ - - - TEMP=LNLENG; - LNLENG=0; - TYPE(); - LNLENG=TEMP; - return; -} - - - -#define TYPE0() fTYPE0() - - -/* Suspend/resume I/O routines (SAVWDS, SAVARR, SAVWRD) */ - -#undef SAVWDS -void fSAVWDS(long *W1, long *W2, long *W3, long *W4, long *W5, long *W6, long *W7) { - -/* Write or read 7 variables. See SAVWRD. */ - - - SAVWRD(0,(*W1)); - SAVWRD(0,(*W2)); - SAVWRD(0,(*W3)); - SAVWRD(0,(*W4)); - SAVWRD(0,(*W5)); - SAVWRD(0,(*W6)); - SAVWRD(0,(*W7)); - return; -} - - -#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7) -#undef SAVARR -void fSAVARR(long ARR[], long N) { -long I; - -/* Write or read an array of N words. See SAVWRD. */ - - - for (I=1; I<=N; I++) { - SAVWRD(0,ARR[I]); - } /* end loop */ - return; -} - - - -#define SAVARR(ARR,N) fSAVARR(ARR,N) -#undef SAVWRD -#define WORD (*wORD) -void fSAVWRD(long OP, long *wORD) { -static long BUF[250], CKSUM = 0, H1, HASH = 0, N = 0, STATE = 0; - -/* If OP<0, start writing a file, using word to initialise encryption; save - * word in the file. If OP>0, start reading a file; read the file to find - * the value with which to decrypt the rest. In either case, if a file is - * already open, finish writing/reading it and don't start a new one. If OP=0, - * read/write a single word. Words are buffered in case that makes for more - * efficient disk use. We also compute a simple checksum to catch elementary - * poking within the saved file. When we finish reading/writing the file, - * we store zero into WORD if there's no checksum error, else nonzero. */ - - - if(OP != 0){long ifvar; ifvar=(STATE); switch (ifvar<0? -1 : ifvar>0? 1 : - 0) { case -1: goto L30; case 0: goto L10; case 1: goto L30; }} - if(STATE == 0)return; - if(N == 250)SAVEIO(1,STATE > 0,BUF); - N=MOD(N,250)+1; - H1=MOD(HASH*1093L+221573L,1048576L); - HASH=MOD(H1*1093L+221573L,1048576L); - H1=MOD(H1,1234)*765432+MOD(HASH,123); - N--; - if(STATE > 0)WORD=BUF[N]+H1; - BUF[N]=WORD-H1; - N++; - CKSUM=MOD(CKSUM*13+WORD,1000000000L); - return; - -L10: STATE=OP; - SAVEIO(0,STATE > 0,BUF); - N=1; - if(STATE > 0) goto L15; - HASH=MOD(WORD,1048576L); - BUF[0]=1234L*5678L-HASH; -L13: CKSUM=BUF[0]; - return; - -L15: SAVEIO(1,true,BUF); - HASH=MOD(1234L*5678L-BUF[0],1048576L); - goto L13; - -L30: if(N == 250)SAVEIO(1,STATE > 0,BUF); - N=MOD(N,250)+1; - if(STATE > 0) goto L32; - N--; BUF[N]=CKSUM; N++; - SAVEIO(1,false,BUF); -L32: N--; WORD=BUF[N]-CKSUM; N++; - SAVEIO(-1,STATE > 0,BUF); - STATE=0; - return; -} - - - - - -/* Data struc. routines (VOCAB, DSTROY, JUGGLE, MOVE, PUT, CARRY, DROP, ATDWRF) - */ - -#undef WORD -#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD) -#undef VOCAB -long fVOCAB(long ID, long INIT) { -long HASH, I, VOCAB; - -/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or - * -1 if not found. If INIT is positive, this is an initialisation call setting - * up a keyword variable, and not finding it constitutes a bug. It also means - * that only KTAB values which taken over 1000 equal INIT may be considered. - * (Thus "STEPS", which is a motion verb as well as an object, may be located - * as an object.) And it also means the KTAB value is taken modulo 1000. */ - - HASH=10000; - /* 1 */ for (I=1; I<=TABSIZ; I++) { - if(KTAB[I] == -1) goto L2; - HASH=HASH+7; - if(INIT >= 0 && KTAB[I]/1000 != INIT) goto L1; - if(ATAB[I] == ID+HASH*HASH) goto L3; -L1: /*etc*/ ; - } /* end loop */ - BUG(21); - -L2: VOCAB= -1; - if(INIT < 0)return(VOCAB); - BUG(5); - -L3: VOCAB=KTAB[I]; - if(INIT >= 0)VOCAB=MOD(VOCAB,1000); - return(VOCAB); -} - - - -#define VOCAB(ID,INIT) fVOCAB(ID,INIT) -#undef DSTROY -void fDSTROY(long OBJECT) { -; - -/* Permanently eliminate "OBJECT" by moving to a non-existent location. */ - - - MOVE(OBJECT,0); - return; -} - - - -#define DSTROY(OBJECT) fDSTROY(OBJECT) -#undef JUGGLE -void fJUGGLE(long OBJECT) { -long I, J; - -/* Juggle an object by picking it up and putting it down again, the purpose - * being to get the object to the front of the chain of things at its loc. */ - - - I=PLACE[OBJECT]; - J=FIXED[OBJECT]; - MOVE(OBJECT,I); - MOVE(OBJECT+100,J); - return; -} - - - -#define JUGGLE(OBJECT) fJUGGLE(OBJECT) -#undef MOVE -void fMOVE(long OBJECT, long WHERE) { -long FROM; - -/* Place any object anywhere by picking it up and dropping it. May already be - * toting, in which case the carry is a no-op. Mustn't pick up objects which - * are not at any loc, since carry wants to remove objects from ATLOC chains. */ - - - if(OBJECT > 100) goto L1; - FROM=PLACE[OBJECT]; - goto L2; -L1: {long x = OBJECT-100; FROM=FIXED[x];} -L2: if(FROM > 0 && FROM <= 300)CARRY(OBJECT,FROM); - DROP(OBJECT,WHERE); - return; -} - - - -#define MOVE(OBJECT,WHERE) fMOVE(OBJECT,WHERE) -#undef PUT -long fPUT(long OBJECT, long WHERE, long PVAL) { -long PUT; - -/* PUT is the same as MOVE, except it returns a value used to set up the - * negated PROP values for the repository objects. */ - - - MOVE(OBJECT,WHERE); - PUT=(-1)-PVAL; - return(PUT); -} - - - -#define PUT(OBJECT,WHERE,PVAL) fPUT(OBJECT,WHERE,PVAL) -#undef CARRY -void fCARRY(long OBJECT, long WHERE) { -long TEMP; - -/* Start toting an object, removing it from the list of things at its former - * location. Incr holdng unless it was already being toted. If OBJECT>100 - * (moving "fixed" second loc), don't change PLACE or HOLDNG. */ - - - if(OBJECT > 100) goto L5; - if(PLACE[OBJECT] == -1)return; - PLACE[OBJECT]= -1; - HOLDNG=HOLDNG+1; -L5: if(ATLOC[WHERE] != OBJECT) goto L6; - ATLOC[WHERE]=LINK[OBJECT]; - return; -L6: TEMP=ATLOC[WHERE]; -L7: if(LINK[TEMP] == OBJECT) goto L8; - TEMP=LINK[TEMP]; - goto L7; -L8: LINK[TEMP]=LINK[OBJECT]; - return; -} - - - -#define CARRY(OBJECT,WHERE) fCARRY(OBJECT,WHERE) -#undef DROP -void fDROP(long OBJECT, long WHERE) { -; - -/* Place an object at a given loc, prefixing it onto the ATLOC list. Decr - * HOLDNG if the object was being toted. */ - - - if(OBJECT > 100) goto L1; - if(PLACE[OBJECT] == -1)HOLDNG=HOLDNG-1; - PLACE[OBJECT]=WHERE; - goto L2; -L1: {long x = OBJECT-100; FIXED[x]=WHERE;} -L2: if(WHERE <= 0)return; - LINK[OBJECT]=ATLOC[WHERE]; - ATLOC[WHERE]=OBJECT; - return; -} - - - -#define DROP(OBJECT,WHERE) fDROP(OBJECT,WHERE) -#undef ATDWRF -long fATDWRF(long WHERE) { -long ATDWRF, I; - -/* Return the index of first dwarf at the given location, zero if no dwarf is - * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore - * the pirate (6th dwarf). */ - - - ATDWRF=0; - if(DFLAG < 2)return(ATDWRF); - ATDWRF= -1; - for (I=1; I<=5; I++) { - if(DLOC[I] == WHERE) goto L2; - if(DLOC[I] != 0)ATDWRF=0; - } /* end loop */ - return(ATDWRF); - -L2: ATDWRF=I; - return(ATDWRF); -} - - - - -#define ATDWRF(WHERE) fATDWRF(WHERE) - - - -/* Utility routines (SETBIT, TSTBIT, RAN, RNDVOC, BUG) */ - -#undef SETBIT -long fSETBIT(long BIT) { -long I, SETBIT; - -/* Returns 2**bit for use in constructing bit-masks. */ - - - SETBIT=1; - if(BIT <= 0)return(SETBIT); - for (I=1; I<=BIT; I++) { - SETBIT=SETBIT+SETBIT; - } /* end loop */ - return(SETBIT); -} - - - -#define SETBIT(BIT) fSETBIT(BIT) -#undef TSTBIT -long fTSTBIT(long MASK, long BIT) { -long TSTBIT; - -/* Returns true if the specified bit is set in the mask. */ - - - TSTBIT=MOD(MASK/SETBIT(BIT),2) != 0; - return(TSTBIT); -} - - - -#define TSTBIT(MASK,BIT) fTSTBIT(MASK,BIT) -#undef RAN -long fRAN(long RANGE) { -static long D, R = 0, RAN, T; - -/* Since the ran function in LIB40 seems to be a real lose, we'll use one of - * our own. It's been run through many of the tests in Knuth vol. 2 and - * seems to be quite reliable. RAN returns a value uniformly selected - * between 0 and range-1. */ - - - D=1; - if(R != 0 && RANGE >= 0) goto L1; - DATIME(D,T); - R=MOD(T+5,1048576L); - D=1000+MOD(D,1000); -L1: for (T=1; T<=D; T++) { - R=MOD(R*1093L+221587L,1048576L); - } /* end loop */ - RAN=(RANGE*R)/1048576; - return(RAN); -} - - - -#define RAN(RANGE) fRAN(RANGE) -#undef RNDVOC -long fRNDVOC(long CHAR, long FORCE) { -long DIV, I, J, RNDVOC; - -/* Searches the vocabulary for a word whose second character is char, and - * changes that word such that each of the other four characters is a - * random letter. If force is non-zero, it is used as the new word. - * Returns the new word. */ - - - RNDVOC=FORCE; - if(RNDVOC != 0) goto L3; - for (I=1; I<=5; I++) { - J=11+RAN(26); - if(I == 2)J=CHAR; - RNDVOC=RNDVOC*64+J; - } /* end loop */ -L3: J=10000; - DIV=64L*64L*64L; - for (I=1; I<=TABSIZ; I++) { - J=J+7; - if(MOD((ATAB[I]-J*J)/DIV,64L) == CHAR) goto L8; - /*etc*/ ; - } /* end loop */ - BUG(5); - -L8: ATAB[I]=RNDVOC+J*J; - return(RNDVOC); -} - - - -#define RNDVOC(CHAR,FORCE) fRNDVOC(CHAR,FORCE) -#undef BUG -void fBUG(long NUM) { - -/* The following conditions are currently considered fatal bugs. Numbers < 20 - * are detected while reading the database; the others occur at "run time". - * 0 Message line > 70 characters - * 1 Null line in message - * 2 Too many words of messages - * 3 Too many travel options - * 4 Too many vocabulary words - * 5 Required vocabulary word not found - * 6 Too many RTEXT messages - * 7 Too many hints - * 8 Location has cond bit being set twice - * 9 Invalid section number in database - * 10 Too many locations - * 11 Too many class or turn messages - * 20 Special travel (500>L>300) exceeds goto list - * 21 Ran off end of vocabulary table - * 22 Vocabulary type (N/1000) not between 0 and 3 - * 23 Intransitive action verb exceeds goto list - * 24 Transitive action verb exceeds goto list - * 25 Conditional travel entry with no alternative - * 26 Location has no travel entries - * 27 Hint number exceeds goto list - * 28 Invalid month returned by date function - * 29 Too many parameters given to SETPRM */ - - printf("Fatal error %ld. See source code for interpretation.\n", - NUM); - exit(0); -} - - - - - -/* Machine dependent routines (MAPLIN, TYPE, MPINIT, SAVEIO) */ - -#define BUG(NUM) fBUG(NUM) -#undef MAPLIN -void fMAPLIN(FILE *OPENED) { -long I, VAL; - -/* Read a line of input, from the specified input source, - * translate the chars to integers in the range 0-126 and store - * them in the common array "INLINE". Integer values are as follows: - * 0 = space [ASCII CODE 40 octal, 32 decimal] - * 1-2 = !" [ASCII 41-42 octal, 33-34 decimal] - * 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal] - * 11-36 = upper-case letters - * 37-62 = lower-case letters - * 63 = percent (%) [ASCII 45 octal, 37 decimal] - * 64-73 = digits, 0 through 9 - * Remaining characters can be translated any way that is convenient; - * The "TYPE" routine below is used to map them back to characters when - * necessary. The above mappings are required so that certain special - * characters are known to fit in 6 bits and/or can be easily spotted. - * Array elements beyond the end of the line should be filled with 0, - * and LNLENG should be set to the index of the last character. - * - * If the data file uses a character other than space (e.g., tab) to - * separate numbers, that character should also translate to 0. - * - * This procedure may use the map1,map2 arrays to maintain static data for - * the mapping. MAP2(1) is set to 0 when the program starts - * and is not changed thereafter unless the routines on this page choose - * to do so. */ - - if(MAP2[1] == 0)MPINIT(); - - if (!oldstyle && isatty(0)) - fputs("> ", stdout); - IGNORE(fgets(INLINE+1,sizeof(INLINE)-1,OPENED)); - if (feof(OPENED)) { - if (logfp) - fclose(logfp); - } else { - if (logfp) - IGNORE(fputs(INLINE+1, logfp)); - LNLENG=0; - for (I=1; I<=sizeof(INLINE) && INLINE[I]!=0; I++) { - VAL=INLINE[I]+1; - INLINE[I]=MAP1[VAL]; - if(INLINE[I] != 0)LNLENG=I; - } /* end loop */ - LNPOSN=1; +#include +#include +#include +#include +#include + +#include "advent.h" +#include "dungeon.h" + +static void *xcalloc(size_t size) { + void *ptr = calloc(size, 1); + if (ptr == NULL) { + // LCOV_EXCL_START + // exclude from coverage analysis because we can't simulate an + // out of memory error in testing + fprintf(stderr, "Out of memory!\n"); + exit(EXIT_FAILURE); + // LCOV_EXCL_STOP } + return (ptr); } -#define MAPLIN(FIL) fMAPLIN(FIL) -#undef TYPE -void fTYPE(void) { -long I, VAL; +/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */ -/* Type the first "LNLENG" characters stored in inline, mapping them - * from integers to text per the rules described above. INLINE(I), - * I=1,LNLENG may be changed by this routine. */ +static void vspeak(const char *msg, bool blank, va_list ap) { + /* Engine for various speak functions */ + // Do nothing if we got a null pointer. + if (msg == NULL) { + return; + } + // Do nothing if we got an empty string. + if (strlen(msg) == 0) { + return; + } - if(LNLENG != 0) goto L10; + if (blank == true) { + printf("\n"); + } + + int msglen = strlen(msg); + + // Rendered string + ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */ + char *rendered = xcalloc(size); + char *renderp = rendered; + + // Handle format specifiers (including the custom %S) by + // adjusting the parameter accordingly, and replacing the + // specifier with %s. + bool pluralize = false; + for (int i = 0; i < msglen; i++) { + if (msg[i] != '%') { + /* Ugh. Least obtrusive way to deal with artifacts "on + * the floor" being dropped outside of both cave and + * building. */ + if (strncmp(msg + i, "floor", 5) == 0 && + strchr(" .", msg[i + 5]) && !INSIDE(game.loc)) { + strcpy(renderp, "ground"); + renderp += 6; + i += 4; + size -= 5; + } else { + *renderp++ = msg[i]; + size--; + } + } else { + i++; + // Integer specifier. + if (msg[i] == 'd') { + int32_t arg = va_arg(ap, int32_t); + int ret = + snprintf(renderp, size, "%" PRId32, arg); + if (ret < size) { + renderp += ret; + size -= ret; + } + pluralize = (arg != 1); + } + + // Unmodified string specifier. + if (msg[i] == 's') { + char *arg = va_arg(ap, char *); + strncat(renderp, arg, size - 1); + size_t len = strlen(renderp); + renderp += len; + size -= len; + } + + // Singular/plural specifier. + if (msg[i] == 'S') { + // look at the *previous* numeric parameter + if (pluralize) { + *renderp++ = 's'; + size--; + } + } + + // LCOV_EXCL_START - doesn't occur in test suite. + /* Version specifier */ + if (msg[i] == 'V') { + strcpy(renderp, VERSION); + size_t len = strlen(VERSION); + renderp += len; + size -= len; + } + // LCOV_EXCL_STOP + } + } + *renderp = 0; + + // Print the message. + printf("%s\n", rendered); + + free(rendered); +} + +void speak(const char *msg, ...) { + /* speak a specified string */ + va_list ap; + va_start(ap, msg); + vspeak(msg, true, ap); + va_end(ap); +} + +void sspeak(const int msg, ...) { + /* Speak a message from the arbitrary-messages list */ + va_list ap; + va_start(ap, msg); + fputc('\n', stdout); + vprintf(arbitrary_messages[msg], ap); + fputc('\n', stdout); + va_end(ap); +} + +void pspeak(vocab_t msg, enum speaktype mode, bool blank, int skip, ...) { + /* Find the skip+1st message from msg and print it. Modes are: + * feel = for inventory, what you can touch + * look = the full description for the state the object is in + * listen = the sound for the state the object is in + * study = text on the object. */ + va_list ap; + va_start(ap, skip); + switch (mode) { + case touch: + vspeak(objects[msg].inventory, blank, ap); + break; + case look: + vspeak(objects[msg].descriptions[skip], blank, ap); + break; + case hear: + vspeak(objects[msg].sounds[skip], blank, ap); + break; + case study: + vspeak(objects[msg].texts[skip], blank, ap); + break; + case change: + vspeak(objects[msg].changes[skip], blank, ap); + break; + } + va_end(ap); +} + +void rspeak(vocab_t i, ...) { + /* Print the i-th "random" message (section 6 of database). */ + va_list ap; + va_start(ap, i); + vspeak(arbitrary_messages[i], true, ap); + va_end(ap); +} + +void echo_input(FILE *destination, const char *input_prompt, + const char *input) { + size_t len = strlen(input_prompt) + strlen(input) + 1; + char *prompt_and_input = (char *)xcalloc(len); + strcpy(prompt_and_input, input_prompt); + strcat(prompt_and_input, input); + fprintf(destination, "%s\n", prompt_and_input); + free(prompt_and_input); +} + +static int word_count(char *str) { + char delims[] = " \t"; + int count = 0; + int inblanks = true; + + for (char *s = str; *s; s++) { + if (inblanks) { + if (strchr(delims, *s) == 0) { + ++count; + inblanks = false; + } + } else { + if (strchr(delims, *s) != 0) { + inblanks = true; + } + } + } + + return (count); +} + +static char *get_input(void) { + // Set up the prompt + char input_prompt[] = PROMPT; + if (!settings.prompt) { + input_prompt[0] = '\0'; + } + + // Print a blank line printf("\n"); - return; -L10: if(MAP2[1] == 0)MPINIT(); - for (I=1; I<=LNLENG; I++) { - VAL=INLINE[I]; - {long x = VAL+1; INLINE[I]=MAP2[x];} - } /* end loop */ - {long x = LNLENG+1; INLINE[x]=0;} - printf("%s\n",INLINE+1); + char *input; + for (;;) { + input = myreadline(input_prompt); + + if (input == NULL) { // Got EOF; return with it. + return (input); + } + if (input[0] == '#') { // Ignore comments. + free(input); + continue; + } + // We have a 'normal' line; leave the loop. + break; + } + + // Strip trailing newlines from the input + input[strcspn(input, "\n")] = 0; + + add_history(input); + + if (!isatty(0)) { + echo_input(stdout, input_prompt, input); + } + + if (settings.logfp) { + echo_input(settings.logfp, "", input); + } + + return (input); +} + +bool silent_yes_or_no(void) { + bool outcome = false; + + for (;;) { + char *reply = get_input(); + if (reply == NULL) { + // LCOV_EXCL_START + // Should be unreachable. Reply should never be NULL + free(reply); + exit(EXIT_SUCCESS); + // LCOV_EXCL_STOP + } + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; + } + + char *firstword = (char *)xcalloc(strlen(reply) + 1); + sscanf(reply, "%s", firstword); + + free(reply); + + for (int i = 0; i < (int)strlen(firstword); ++i) { + firstword[i] = tolower(firstword[i]); + } + + int yes = strncmp("yes", firstword, sizeof("yes") - 1); + int y = strncmp("y", firstword, sizeof("y") - 1); + int no = strncmp("no", firstword, sizeof("no") - 1); + int n = strncmp("n", firstword, sizeof("n") - 1); + + free(firstword); + + if (yes == 0 || y == 0) { + outcome = true; + break; + } else if (no == 0 || n == 0) { + outcome = false; + break; + } else { + rspeak(PLEASE_ANSWER); + } + } + return (outcome); +} + +bool yes_or_no(const char *question, const char *yes_response, + const char *no_response) { + /* Print message X, wait for yes/no answer. If yes, print Y and return + * true; if no, print Z and return false. */ + bool outcome = false; + + for (;;) { + speak(question); + + char *reply = get_input(); + if (reply == NULL) { + // LCOV_EXCL_START + // Should be unreachable. Reply should never be NULL + free(reply); + exit(EXIT_SUCCESS); + // LCOV_EXCL_STOP + } + + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; + } + + char *firstword = (char *)xcalloc(strlen(reply) + 1); + sscanf(reply, "%s", firstword); + + free(reply); + + for (int i = 0; i < (int)strlen(firstword); ++i) { + firstword[i] = tolower(firstword[i]); + } + + int yes = strncmp("yes", firstword, sizeof("yes") - 1); + int y = strncmp("y", firstword, sizeof("y") - 1); + int no = strncmp("no", firstword, sizeof("no") - 1); + int n = strncmp("n", firstword, sizeof("n") - 1); + + free(firstword); + + if (yes == 0 || y == 0) { + speak(yes_response); + outcome = true; + break; + } else if (no == 0 || n == 0) { + speak(no_response); + outcome = false; + break; + } else { + rspeak(PLEASE_ANSWER); + } + } + + return (outcome); +} + +/* Data structure routines */ + +static int get_motion_vocab_id(const char *word) { + // Return the first motion number that has 'word' as one of its words. + for (int i = 0; i < NMOTIONS; ++i) { + for (int j = 0; j < motions[i].words.n; ++j) { + if (strncasecmp(word, motions[i].words.strs[j], + TOKLEN) == 0 && + (strlen(word) > 1 || + strchr(ignore, word[0]) == NULL || + !settings.oldstyle)) { + return (i); + } + } + } + // If execution reaches here, we didn't find the word. + return (WORD_NOT_FOUND); +} + +static int get_object_vocab_id(const char *word) { + // Return the first object number that has 'word' as one of its words. + for (int i = 0; i < NOBJECTS + 1; + ++i) { // FIXME: the + 1 should go when 1-indexing for objects is + // removed + for (int j = 0; j < objects[i].words.n; ++j) { + if (strncasecmp(word, objects[i].words.strs[j], + TOKLEN) == 0) { + return (i); + } + } + } + // If execution reaches here, we didn't find the word. + return (WORD_NOT_FOUND); +} + +static int get_action_vocab_id(const char *word) { + // Return the first motion number that has 'word' as one of its words. + for (int i = 0; i < NACTIONS; ++i) { + for (int j = 0; j < actions[i].words.n; ++j) { + if (strncasecmp(word, actions[i].words.strs[j], + TOKLEN) == 0 && + (strlen(word) > 1 || + strchr(ignore, word[0]) == NULL || + !settings.oldstyle)) { + return (i); + } + } + } + // If execution reaches here, we didn't find the word. + return (WORD_NOT_FOUND); +} + +static bool is_valid_int(const char *str) { + /* Returns true if the string passed in is represents a valid integer, + * that could then be parsed by atoi() */ + // Handle negative number + if (*str == '-') { + ++str; + } + + // Handle empty string or just "-". Should never reach this + // point, because this is only used with transitive verbs. + if (!*str) { + return false; // LCOV_EXCL_LINE + } + + // Check for non-digit chars in the rest of the string. + while (*str) { + if (!isdigit(*str)) { + return false; + } else { + ++str; + } + } + + return true; +} + +static void get_vocab_metadata(const char *word, vocab_t *id, + word_type_t *type) { + /* Check for an empty string */ + if (strncmp(word, "", sizeof("")) == 0) { + *id = WORD_EMPTY; + *type = NO_WORD_TYPE; + return; + } + + vocab_t ref_num; + + ref_num = get_motion_vocab_id(word); + // Second conjunct is because the magic-word placeholder is a bit + // special + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = MOTION; + return; + } + + ref_num = get_object_vocab_id(word); + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = OBJECT; + return; + } + + ref_num = get_action_vocab_id(word); + if (ref_num != WORD_NOT_FOUND && ref_num != PART) { + *id = ref_num; + *type = ACTION; + return; + } + + // Check for the reservoir magic word. + if (strcasecmp(word, game.zzword) == 0) { + *id = PART; + *type = ACTION; + return; + } + + // Check words that are actually numbers. + if (is_valid_int(word)) { + *id = WORD_EMPTY; + *type = NUMERIC; + return; + } + + *id = WORD_NOT_FOUND; + *type = NO_WORD_TYPE; return; } +static void tokenize(char *raw, command_t *cmd) { + /* + * Be careful about modifying this. We do not want to nuke the + * the speech part or ID from the previous turn. + */ + memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0].raw)); + memset(&cmd->word[1].raw, '\0', sizeof(cmd->word[1].raw)); + /* Bound prefix on the %s would be needed to prevent buffer + * overflow. We shortstop this more simply by making each + * raw-input buffer as long as the entire input buffer. */ + sscanf(raw, "%s%s", cmd->word[0].raw, cmd->word[1].raw); -#define TYPE() fTYPE() -#undef MPINIT -void fMPINIT(void) { -long FIRST, I, J, LAST, VAL; -static long RUNS[7][2] = {32,34, 39,46, 65,90, 97,122, 37,37, 48,57, 0,126}; + /* (ESR) In oldstyle mode, simulate the uppercasing and truncating + * effect on raw tokens of packing them into sixbit characters, 5 + * to a 32-bit word. This is something the FORTRAN version did + * because archaic FORTRAN had no string types. Don Wood's + * mechanical translation of 2.5 to C retained the packing and + * thus this misfeature. + * + * It's philosophically questionable whether this is the right + * thing to do even in oldstyle mode. On one hand, the text + * mangling was not authorial intent, but a result of limitations + * in their tools. On the other, not simulating this misbehavior + * goes against the goal of making oldstyle as accurate as + * possible an emulation of the original UI. + * + * The definition of TRUNCLEN is dubious. It accurately reflects the + * FORTRAN, but it's possible that was a bug and the proper definition + * is (TOKLEN). + */ +#define TRUNCLEN (TOKLEN + TOKLEN) + if (settings.oldstyle) { + cmd->word[0].raw[TRUNCLEN] = cmd->word[1].raw[TRUNCLEN] = '\0'; + for (size_t i = 0; i < strlen(cmd->word[0].raw); i++) { + cmd->word[0].raw[i] = toupper(cmd->word[0].raw[i]); + } + for (size_t i = 0; i < strlen(cmd->word[1].raw); i++) { + cmd->word[1].raw[i] = toupper(cmd->word[1].raw[i]); + } + } - - for (I=1; I<=128; I++) { - MAP1[I]= -1; - } /* end loop */ - VAL=0; - for (I=0; I<7; I++) { - FIRST=RUNS[I][0]; - LAST=RUNS[I][1]; - /* 22 */ for (J=FIRST; J<=LAST; J++) { - J++; if(MAP1[J] >= 0) goto L22; - MAP1[J]=VAL; - VAL=VAL+1; -L22: J--; - } /* end loop */ - /*etc*/ ; - } /* end loop */ - MAP1[128]=MAP1[10]; -/* For this version, tab (9) maps to space (32), so del (127) uses tab's value */ - MAP1[10]=MAP1[33]; - MAP1[11]=MAP1[33]; - - for (I=0; I<=126; I++) { - I++; VAL=MAP1[I]+1; I--; - MAP2[VAL]=I*('B'-'A'); - if(I >= 64)MAP2[VAL]=(I-64)*('B'-'A')+'@'; - } /* end loop */ - - return; + /* populate command with parsed vocabulary metadata */ + get_vocab_metadata(cmd->word[0].raw, &(cmd->word[0].id), + &(cmd->word[0].type)); + get_vocab_metadata(cmd->word[1].raw, &(cmd->word[1].id), + &(cmd->word[1].type)); + cmd->state = TOKENIZED; } +bool get_command_input(command_t *command) { + /* Get user input on stdin, parse and map to command */ + char inputbuf[LINESIZE]; + char *input; + for (;;) { + input = get_input(); + if (input == NULL) { + return false; + } + if (word_count(input) > 2) { + rspeak(TWO_WORDS); + free(input); + continue; + } + if (strcmp(input, "") != 0) { + break; + } + free(input); + } -#define MPINIT() fMPINIT() -#undef SAVEIO -void fSAVEIO(long OP, long IN, long ARR[]) { -static FILE *F; char NAME[50]; + strncpy(inputbuf, input, LINESIZE - 1); + free(input); -/* If OP=0, ask for a file name and open a file. (If IN=true, the file is for - * input, else output.) If OP>0, read/write ARR from/into the previously-opened - * file. (ARR is a 250-integer array.) If OP<0, finish reading/writing the - * file. (Finishing writing can be a no-op if a "stop" statement does it - * automatically. Finishing reading can be a no-op as long as a subsequent - * SAVEIO(0,false,X) will still work.) If you can catch errors (e.g., no such - * file) and try again, great. DEC F40 can't. */ + tokenize(inputbuf, command); +#ifdef GDEBUG + /* Needs to stay synced with enum word_type_t */ + const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", + "NUMERIC"}; + /* needs to stay synced with enum speechpart */ + const char *roles[] = {"unknown", "intransitive", "transitive"}; + printf( + "Command: role = %s type1 = %s, id1 = %d, type2 = %s, id2 = %d\n", + roles[command->part], types[command->word[0].type], + command->word[0].id, types[command->word[1].type], + command->word[1].id); +#endif - {long ifvar; ifvar=(OP); switch (ifvar<0? -1 : ifvar>0? 1 : 0) { case -1: - goto L10; case 0: goto L20; case 1: goto L30; }} - -L10: fclose(F); - return; - -L20: printf("\nFile name: "); - IGNORE(fgets(NAME, sizeof(NAME), stdin)); - F=fopen(NAME,(IN ? READ_MODE : WRITE_MODE)); - if(F == NULL) {printf("Can't open file, try again.\n"); goto L20;} - return; - -L30: if(IN)IGNORE(fread(ARR,sizeof(long),250,F)); - if(!IN)fwrite(ARR,sizeof(long),250,F); - return; - + command->state = GIVEN; + return true; } +void clear_command(command_t *cmd) { + /* Resets the state of the command to empty */ + cmd->verb = ACT_NULL; + cmd->part = unknown; + game.oldobj = cmd->obj; + cmd->obj = NO_OBJECT; + cmd->state = EMPTY; +} +void juggle(obj_t object) { + /* Juggle an object by picking it up and putting it down again, the + * purpose being to get the object to the front of the chain of things + * at its loc. */ + loc_t i, j; -long fIABS(N)long N; {return(N<0? -N : N);} -long fMOD(N,M)long N, M; {return(N%M);} + i = game.objects[object].place; + j = game.objects[object].fixed; + move(object, i); + move(object + NOBJECTS, j); +} + +void move(obj_t object, loc_t where) { + /* Place any object anywhere by picking it up and dropping it. May + * already be toting, in which case the carry is a no-op. Mustn't + * pick up objects which are not at any loc, since carry wants to + * remove objects from game atloc chains. */ + loc_t from; + + if (object > NOBJECTS) { + from = game.objects[object - NOBJECTS].fixed; + } else { + from = game.objects[object].place; + } + /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... + */ + if (from != LOC_NOWHERE && from != CARRIED) { + carry(object, from); + } + drop(object, where); +} + +void put(obj_t object, loc_t where, int pval) { + /* put() is the same as move(), except the object is stashed and + * can no longer be picked up. */ + move(object, where); + OBJECT_STASHIFY(object, pval); +#ifdef OBJECT_SET_SEEN + OBJECT_SET_SEEN(object); +#endif +} + +void carry(obj_t object, loc_t where) { + /* Start toting an object, removing it from the list of things at its + * former location. Incr holdng unless it was already being toted. If + * object>NOBJECTS (moving "fixed" second loc), don't change game.place + * or game.holdng. */ + int temp; + + if (object <= NOBJECTS) { + if (game.objects[object].place == CARRIED) { + return; + } + game.objects[object].place = CARRIED; + + /* + * Without this conditional your inventory is overcounted + * when you pick up the bird while it's caged. This fixes + * a cosmetic bug in the original. + * + * Possibly this check should be skipped whwn oldstyle is on. + */ + if (object != BIRD) { + ++game.holdng; + } + } + if (game.locs[where].atloc == object) { + game.locs[where].atloc = game.link[object]; + return; + } + temp = game.locs[where].atloc; + while (game.link[temp] != object) { + temp = game.link[temp]; + } + game.link[temp] = game.link[object]; +} + +void drop(obj_t object, loc_t where) { + /* Place an object at a given loc, prefixing it onto the game atloc + * list. Decr game.holdng if the object was being toted. No state + * change on the object. */ + if (object > NOBJECTS) { + game.objects[object - NOBJECTS].fixed = where; + } else { + if (game.objects[object].place == CARRIED) { + if (object != BIRD) { + /* The bird has to be weightless. This ugly + * hack (and the corresponding code in the carry + * function) brought to you by the fact that + * when the bird is caged, we need to be able to + * either 'take bird' or 'take cage' and have + * the right thing happen. + */ + --game.holdng; + } + } + game.objects[object].place = where; + } + if (where == LOC_NOWHERE || where == CARRIED) { + return; + } + game.link[object] = game.locs[where].atloc; + game.locs[where].atloc = object; +} + +int atdwrf(loc_t where) { + /* Return the index of first dwarf at the given location, zero if no + * dwarf is there (or if dwarves not active yet), -1 if all dwarves are + * dead. Ignore the pirate (6th dwarf). */ + int at; + + at = 0; + if (game.dflag < 2) { + return at; + } + at = -1; + for (int i = 1; i <= NDWARVES - 1; i++) { + if (game.dwarves[i].loc == where) { + return i; + } + if (game.dwarves[i].loc != 0) { + at = 0; + } + } + return at; +} + +/* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value, + * randrange) */ + +int setbit(int bit) { + /* Returns 2**bit for use in constructing bit-masks. */ + return (1L << bit); +} + +bool tstbit(int mask, int bit) { + /* Returns true if the specified bit is set in the mask. */ + return (mask & (1 << bit)) != 0; +} + +void set_seed(int32_t seedval) { + /* Set the LCG1 seed */ + game.lcg_x = seedval % LCG_M; + if (game.lcg_x < 0) { + game.lcg_x = LCG_M + game.lcg_x; + } + // once seed is set, we need to generate the Z`ZZZ word + for (int i = 0; i < 5; ++i) { + game.zzword[i] = 'A' + randrange(26); + } + game.zzword[1] = '\''; // force second char to apostrophe + game.zzword[5] = '\0'; +} + +static int32_t get_next_lcg_value(void) { + /* Return the LCG's current value, and then iterate it. */ + int32_t old_x = game.lcg_x; + game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M; + if (settings.debug) { + printf("# random %d\n", old_x); // LCOV_EXCL_LINE + } + return old_x; +} + +int32_t randrange(int32_t range) { + /* Return a random integer from [0, range). */ + return range * get_next_lcg_value() / LCG_M; +} + +// LCOV_EXCL_START +void bug(enum bugtype num, const char *error_string) { + fprintf(stderr, "Fatal error %d, %s.\n", num, error_string); + exit(EXIT_FAILURE); +} +// LCOV_EXCL_STOP + +void state_change(obj_t obj, int state) { + /* Object must have a change-message list for this to be useful; only + * some do */ + game.objects[obj].prop = state; + pspeak(obj, change, true, state); +} + +/* end */ diff --git a/misc.h b/misc.h deleted file mode 100644 index 19612b0..0000000 --- a/misc.h +++ /dev/null @@ -1,76 +0,0 @@ -#include -#include - -/* b is not needed for POSIX but harmless */ -#define READ_MODE "rb" -#define WRITE_MODE "wb" - -extern void fSPEAK(long); -#define SPEAK(N) fSPEAK(N) -extern void fPSPEAK(long,long); -#define PSPEAK(MSG,SKIP) fPSPEAK(MSG,SKIP) -extern void fRSPEAK(long); -#define RSPEAK(I) fRSPEAK(I) -extern void fSETPRM(long,long,long); -#define SETPRM(FIRST,P1,P2) fSETPRM(FIRST,P1,P2) -extern void fGETIN(long*,long*,long*,long*); -#define GETIN(WORD1,WORD1X,WORD2,WORD2X) fGETIN(&WORD1,&WORD1X,&WORD2,&WORD2X) -extern long fYES(long,long,long); -#define YES(X,Y,Z) fYES(X,Y,Z) -extern long fGETNUM(FILE *); -#define GETNUM(K) fGETNUM(K) -extern long fGETTXT(long,long,long,long); -#define GETTXT(SKIP,ONEWRD,UPPER,HASH) fGETTXT(SKIP,ONEWRD,UPPER,HASH) -extern long fMAKEWD(long); -#define MAKEWD(LETTRS) fMAKEWD(LETTRS) -extern void fPUTTXT(long,long*,long,long); -#define PUTTXT(WORD,STATE,CASE,HASH) fPUTTXT(WORD,&STATE,CASE,HASH) -extern void fSHFTXT(long,long); -#define SHFTXT(FROM,DELTA) fSHFTXT(FROM,DELTA) -extern void fTYPE0(); -#define TYPE0() fTYPE0() -extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*); -#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7) -extern void fSAVARR(long*,long); -#define SAVARR(ARR,N) fSAVARR(ARR,N) -extern void fSAVWRD(long,long*); -#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD) -extern long fVOCAB(long,long); -#define VOCAB(ID,INIT) fVOCAB(ID,INIT) -extern void fDSTROY(long); -#define DSTROY(OBJECT) fDSTROY(OBJECT) -extern void fJUGGLE(long); -#define JUGGLE(OBJECT) fJUGGLE(OBJECT) -extern void fMOVE(long,long); -#define MOVE(OBJECT,WHERE) fMOVE(OBJECT,WHERE) -extern long fPUT(long,long,long); -#define PUT(OBJECT,WHERE,PVAL) fPUT(OBJECT,WHERE,PVAL) -extern void fCARRY(long,long); -#define CARRY(OBJECT,WHERE) fCARRY(OBJECT,WHERE) -extern void fDROP(long,long); -#define DROP(OBJECT,WHERE) fDROP(OBJECT,WHERE) -extern long fATDWRF(long); -#define ATDWRF(WHERE) fATDWRF(WHERE) -extern long fSETBIT(long); -#define SETBIT(BIT) fSETBIT(BIT) -extern long fTSTBIT(long,long); -#define TSTBIT(MASK,BIT) fTSTBIT(MASK,BIT) -extern long fRAN(long); -#define RAN(RANGE) fRAN(RANGE) -extern long fRNDVOC(long,long); -#define RNDVOC(CHAR,FORCE) fRNDVOC(CHAR,FORCE) -extern void fBUG(long); -#define BUG(NUM) fBUG(NUM) -extern void fMAPLIN(FILE *); -#define MAPLIN(FIL) fMAPLIN(FIL) -extern void fTYPE(); -#define TYPE() fTYPE() -extern void fMPINIT(); -#define MPINIT() fMPINIT() -extern void fSAVEIO(long,long,long*); -#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR) -#define DATIME(D,T) do {struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); D=ts.tv_sec, T=ts.tv_nsec;} while (0) -extern long fIABS(long); -#define IABS(N) fIABS(N) -extern long fMOD(long,long); -#define MOD(N,M) fMOD(N,M) diff --git a/notes.adoc b/notes.adoc new file mode 100644 index 0000000..a247e49 --- /dev/null +++ b/notes.adoc @@ -0,0 +1,229 @@ += Open Adventure Maintainer's Notes = +by Eric S. Raymond +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 + +In which we explain what has been done to this code since Don Woods +authorized us to ship it under an open-source license. There's a +separate link:history.html[history] describing how it came to us. + +== Who we are == + +The principal maintainers of this code are Eric S. Raymond and Jason +Ninneman. Eric received Don Woods's encouragement to update and ship +the game; Jason signed on early in the process to help. The assistance +of Peje Nilsson in restructuring some particularly grotty gotos is +gratefully acknowledged. Petr Voropaev contributed fuzz testing and +code cleanups. Aaron Traas did a lot of painstaking work to improve +test coverage, and factored out the last handful of gotos. Ryan +Sarson nudged us into fixing a longstanding minor bug in the +handling of incorrect magic-word sequences, + +== Nomenclature == + +This project is called "Open Adventure" because it's not at all clear +to number Adventure past 2.5 without misleading or causing +collisions. Various of the non-mainline versions have claimed to be +versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems +best just to start a new numbering series while acknowledging the +links back. + +We have reverted to "advent" for the binary to avoid a name collision +with the BSD Games version. + +== Philosophy == + +Extreme care has been taken not to make changes that would alter the +logic of the game as we received it from Don Woods, except to fix +glitches that were clearly bugs. By policy, all user-visible +changes to gameplay must be revertible with the -o (oldstyle) option. + +It is a goal of this project to exactly preserve the *intended +behavior* of 430-point Adventure, but the implementation of it is fair +game for improvement. In particular, we are concerned to move it to a +form that is (a) readable, and (b) friendly to forward translation to +future languages. It has already survived a move from FORTRAN to C; a +future as a Python or Go translation seems possible, even probable. + +Compatibility with the 2.5 source we found has been checked by +building a version patched minimally to support the seed command and +running it against the entire test suite, which has 100% code +coverage. + +== Functional changes == + +Bug fixes: + +* The caged bird used to be counted as two items in your inventory. + +* Reading the relocated Witt's End sign in the endgame didn't work right. + +* Oyster was readable after first gotten even when not carried. + +* Response to an attempt to unlock the oyster while carrying it was incorrect. + +* Behavior when saying the giant's magic words before having seen them + wasn't quite correct - the game responded as though the player had + already read them ("...can't you read?"). The new message is "Well, + that was remarkably pointless!" The -o option reverts this change. + +* Attempting to extinguish an unlit urn caused it to lose its oil. + +* "A crystal bridge now spans the fissure." (progressive present) was + incorrect most places it appeared and has been replaced by "A crystal + bridge spans the fissure." (timeless present). + +* A few minor typos have been corrected: absence of capitalization on + "Swiss" and "Persian", inconsistent spelling of "imbedded" vs. "embedded", + "eying" for "eyeing", "thresholds" for "threshholds", "pencilled" + for "penciled". + +* Under odd circumstances (dropping rug or vase outdoors) the game could + formerly say "floor" when it should say "ground" (or "dirt", or + something). + +* The "knives vanish" message could formerly be emitted when "I see no + knife here." would be appropriate. + +Enhancements: + +By default, advent issues "> " as a command prompt. This feature +became common in many variants after the original 350-point version, +but was never backported into Crowther & Woods's main line before now. +The "-o" (oldstyle) option reverts the behavior. + +There is a set of standard one-letter command aliases conventional in modern +text adventure games; 'l' and 'x'; for 'look' (or 'examine'), 'z' to do nothing +for a turn, 'i' for 'inventory', 'g' for 'get', and 'd' for 'drop'. The 'd' +alias collides with 'd' for 'down', but the others have been implemented. +The "-o" (oldstyle) option disables them. + +Unrecognized words are no longer truncated to 5 characters and +uppercased when they are echoed. The "-o" (oldstyle) option restores +this behavior. + +A "seed" command has been added. This is not intended for human use +but as a way for game logs to set the PRNG (pseudorandom-number generator) so +that random events (dwarf & pirate appearances, the bird's magic word) +will be reproducible. + +A "version" command has been added. This has no effect on gameplay. + +The text displayed by the "news" command has been updated. + +A -l command-line option has been added. When this is given (with a +file path argument) each command entered will be logged to the +specified file. Additionally, a generated "seed" command will be put +early in the file capturing the randomized start state of the PRNG +so that replays of the log will be reproducible. + +Using "seed" and -l, the distribution now includes a regression-test +suite for the game. Any log captured with -l (and thus containing +a "seed" command) will replay reliably, including random events. + +The adventure.text file is no longer required at runtime. Instead, an +adventure.yaml file is compiled at build time to a source module +containing C structures, which is then linked to the advent +binary. The YAML is drastically easier to read and edit than +the old ad-hoc format of adventure.txt. + +The game-save format has changed. This was done to simplify the +FORTRAN-derived code that formerly implemented the save/restore +functions; without C's fread(3)/fwrite() and structs it was +necessarily pretty ugly by modern standards. Encryption and +checksumming have been discarded - it's pointless to try +tamper-proofing saves when everyone has the source code. However +the game still integrity-checks savefiles on resume, including an +abort if the endianness of the restoring machine does not match that of +the saving machine. There is a magic-cookie header on the saves so +in theory they could be identified by programs like file(1). + +Save and resume filenames are stripped of leading and trailing +whitespace before processing. + +A -r command-line option has been added. When it is given (with a file +path argument) it is functionally equivalent to a RESTORE command. + +An -a command-line option has been added (conditionally on +ADVENT_AUTOSAVE) for use in BBS door systems. When this option is +given, the game roads from the specified filename argument on startup +and saves to it on quit or a received signal. There is a new nmessage +to inform the user about this. + +The game can be built in a mode that entirely disables save/resume +(-DADVENT_NOSAVE). If the game had been built this way, a diagnostic is +emitted if you try to save or resume. + +== Translation == + +The 2.5 code was a mechanical C translation of a FORTRAN original. +There were gotos everywhere and the code was, though functional, +ugly and quite unreadable. + +Jason Ninneman and I have moved it to what is almost, but not quite, +idiomatic modern C. We refactored the right way, checking correctness +against a comprehensive test suite that we built first and verified +with coverage tools (there is effectively 100% code coverage). This is +what you are running when you do "make check". + +The move to modern C entailed some structural changes. The most +important was the refactoring of over 350 gotos into if/loop/break +structures. We also abolished almost all shared globals; the main one +left is a struct holding the game's saveable/restorable state. + +The original code was greatly complicated by a kind of bit-packing +that was performed because the FORTRAN it was written in had no string +type. Text from the adventure.text file was compiled into sequences +of sixbit code points in a restricted character set, packed 5 to a +32-bit word (and it seems clear from the code that words were originally +*6* chars each packed into a PDP-10 36-bit word). A command noun or +verb was one of these words, and what would be string operations in a +more recent language were all done on sequences of these words. + +We have removed all this bit-packing cruft in favor of proper C +strings. C strings may be a weak and leaky abstraction, but this is +one of the rare cases in which they are an obvious improvement over +what they're displacing... + +We have also conducted extensive fuzz testing on the game using +afl (American Fuzzy Lop). We've found and fixed some crashers in +our new code (which occasionally uses malloc(3)), but none as yet +in Don's old code (which didn't). + +After version 1.11, correctness was carefully checked against the +behavior of a binary from before the big refactoring. + +The code falls short of being fully modern C in the following +ways: + +* We have not attempted to translate the old code to pointer-based + idioms (as opposed, in particular, to integer-based array indexing). + We don't need whatever minor performance gains this might collect, + and the choice to refrain will make forward translation into future + languages easier. + +* Linked lists (for objects at a location) are implemented using an array + of link indices. This is a surviving FORTRANism that is quite unlike + normal practice in C or any more modern language. We have not tried + to fix it because doing so would (a) be quite difficult, and (b) + compromise forward-portability to other languages. + +* Much of the code still assumes one-origin array indexing. Thus, + arrays are a cell larger than they strictly need to be and cell 0 is + unused. + +We have made exactly one minor architectural change. In addition to the +old code's per-object state-description messages, we now have a per-object +message series for state *changes*. This makes it possible to pull a fair +amount of text out of the arbitrary-messages list and associate those +messages with the objects that conceptually own them. + +== Development status == + +We consider this project finished. All issues and TODOs have been +cleared, behavior has been carefully checked against original ADVENT, +no future demand for new features is expected, and the test suite has +100% code coverage. If new bugs appear as the toolchain bit-rots out +from under underneath, we will fix those problems. + +// end diff --git a/saveresume.c b/saveresume.c new file mode 100644 index 0000000..1c778ef --- /dev/null +++ b/saveresume.c @@ -0,0 +1,267 @@ +/* + * Saving and resuming. + * + * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; + * see the history.adoc file in the source distribution for discussion. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ + +#include +#include +#include +#include +#include + +#include "advent.h" + +/* + * Use this to detect endianness mismatch. Can't be unchanged by byte-swapping. + */ +#define ENDIAN_MAGIC 2317 + +struct save_t save; + +#define IGNORE(r) \ + do { \ + if (r) { \ + } \ + } while (0) + +int savefile(FILE *fp) { + /* Save game to file. No input or output from user. */ + memcpy(&save.magic, ADVENT_MAGIC, sizeof(ADVENT_MAGIC)); + if (save.version == 0) { + save.version = SAVE_VERSION; + } + if (save.canary == 0) { + save.canary = ENDIAN_MAGIC; + } + save.game = game; + IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); + return (0); +} + +/* Suspend and resume */ + +static char *strip(char *name) { + // Trim leading whitespace + while (isspace((unsigned char)*name)) { + name++; // LCOV_EXCL_LINE + } + if (*name != '\0') { + // Trim trailing whitespace; + // might be left there by autocomplete + char *end = name + strlen(name) - 1; + while (end > name && isspace((unsigned char)*end)) { + end--; + } + // Write new null terminator character + end[1] = '\0'; + } + + return name; +} + +int suspend(void) { + /* Suspend. Offer to save things in a file, but charging + * some points (so can't win by using saved games to retry + * battles or to start over after learning zzword). + * If ADVENT_NOSAVE is defined, gripe instead. */ + +#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE + rspeak(SAVERESUME_DISABLED); + return GO_TOP; +#endif + FILE *fp = NULL; + + rspeak(SUSPEND_WARNING); + if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], + arbitrary_messages[OK_MAN], + arbitrary_messages[OK_MAN])) { + return GO_CLEAROBJ; + } + game.saved = game.saved + 5; + + while (fp == NULL) { + char *name = myreadline("\nFile name: "); + if (name == NULL) { + return GO_TOP; + } + name = strip(name); + if (strlen(name) == 0) { + return GO_TOP; // LCOV_EXCL_LINE + } + fp = fopen(strip(name), WRITE_MODE); + if (fp == NULL) { + printf("Can't open file %s, try again.\n", name); + } + free(name); + } + + savefile(fp); + fclose(fp); + rspeak(RESUME_HELP); + exit(EXIT_SUCCESS); +} + +int resume(void) { + /* Resume. Read a suspended game back from a file. + * If ADVENT_NOSAVE is defined, gripe instead. */ + +#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE + rspeak(SAVERESUME_DISABLED); + return GO_TOP; +#endif + FILE *fp = NULL; + + if (game.loc != LOC_START || game.locs[LOC_START].abbrev != 1) { + rspeak(RESUME_ABANDON); + if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], + arbitrary_messages[OK_MAN], + arbitrary_messages[OK_MAN])) { + return GO_CLEAROBJ; + } + } + + while (fp == NULL) { + char *name = myreadline("\nFile name: "); + if (name == NULL) { + return GO_TOP; + } + name = strip(name); + if (strlen(name) == 0) { + return GO_TOP; // LCOV_EXCL_LINE + } + fp = fopen(name, READ_MODE); + if (fp == NULL) { + printf("Can't open file %s, try again.\n", name); + } + free(name); + } + + return restore(fp); +} + +int restore(FILE *fp) { + /* Read and restore game state from file, assuming + * sane initial state. + * If ADVENT_NOSAVE is defined, gripe instead. */ +#ifdef ADVENT_NOSAVE + rspeak(SAVERESUME_DISABLED); + return GO_TOP; +#endif + + IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); + fclose(fp); + if (memcmp(save.magic, ADVENT_MAGIC, sizeof(ADVENT_MAGIC)) != 0 || + save.canary != ENDIAN_MAGIC) { + rspeak(BAD_SAVE); + } else if (save.version != SAVE_VERSION) { + rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), + SAVE_VERSION / 10, MOD(SAVE_VERSION, 10)); + } else if (!is_valid(save.game)) { + rspeak(SAVE_TAMPERING); + exit(EXIT_SUCCESS); + } else { + game = save.game; + } + return GO_TOP; +} + +bool is_valid(struct game_t valgame) { + /* Save files can be roughly grouped into three groups: + * With valid, reachable state, with valid, but unreachable + * state and with invalid state. We check that state is + * valid: no states are outside minimal or maximal value + */ + + /* Prevent division by zero */ + if (valgame.abbnum == 0) { + return false; // LCOV_EXCL_LINE + } + + /* Check for RNG overflow. Truncate */ + if (valgame.lcg_x >= LCG_M) { + return false; + } + + /* Bounds check for locations */ + if (valgame.chloc < -1 || valgame.chloc > NLOCATIONS || + valgame.chloc2 < -1 || valgame.chloc2 > NLOCATIONS || + valgame.loc < 0 || valgame.loc > NLOCATIONS || valgame.newloc < 0 || + valgame.newloc > NLOCATIONS || valgame.oldloc < 0 || + valgame.oldloc > NLOCATIONS || valgame.oldlc2 < 0 || + valgame.oldlc2 > NLOCATIONS) { + return false; // LCOV_EXCL_LINE + } + /* Bounds check for location arrays */ + for (int i = 0; i <= NDWARVES; i++) { + if (valgame.dwarves[i].loc < -1 || + valgame.dwarves[i].loc > NLOCATIONS || + valgame.dwarves[i].oldloc < -1 || + valgame.dwarves[i].oldloc > NLOCATIONS) { + return false; // LCOV_EXCL_LINE + } + } + + for (int i = 0; i <= NOBJECTS; i++) { + if (valgame.objects[i].place < -1 || + valgame.objects[i].place > NLOCATIONS || + valgame.objects[i].fixed < -1 || + valgame.objects[i].fixed > NLOCATIONS) { + return false; // LCOV_EXCL_LINE + } + } + + /* Bounds check for dwarves */ + if (valgame.dtotal < 0 || valgame.dtotal > NDWARVES || + valgame.dkill < 0 || valgame.dkill > NDWARVES) { + return false; // LCOV_EXCL_LINE + } + + /* Validate that we didn't die too many times in save */ + if (valgame.numdie >= NDEATHS) { + return false; // LCOV_EXCL_LINE + } + + /* Recalculate tally, throw the towel if in disagreement */ + int temp_tally = 0; + for (int treasure = 1; treasure <= NOBJECTS; treasure++) { + if (objects[treasure].is_treasure) { + if (OBJECT_IS_NOTFOUND2(valgame, treasure)) { + ++temp_tally; + } + } + } + if (temp_tally != valgame.tally) { + return false; // LCOV_EXCL_LINE + } + + /* Check that properties of objects aren't beyond expected */ + for (obj_t obj = 0; obj <= NOBJECTS; obj++) { + if (PROP_IS_INVALID(valgame.objects[obj].prop)) { + return false; // LCOV_EXCL_LINE + } + } + + /* Check that values in linked lists for objects in locations are inside + * bounds */ + for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) { + if (valgame.locs[loc].atloc < NO_OBJECT || + valgame.locs[loc].atloc > NOBJECTS * 2) { + return false; // LCOV_EXCL_LINE + } + } + for (obj_t obj = 0; obj <= NOBJECTS * 2; obj++) { + if (valgame.link[obj] < NO_OBJECT || + valgame.link[obj] > NOBJECTS * 2) { + return false; // LCOV_EXCL_LINE + } + } + + return true; +} + +/* end */ diff --git a/score.c b/score.c index 162cc5d..ad1c00a 100644 --- a/score.c +++ b/score.c @@ -1,117 +1,162 @@ -#include -#include "misc.h" -#include "main.h" -#include "share.h" - /* - * scoring and wrap-up + * Scoring and wrap-up. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause */ +#include "advent.h" +#include "dungeon.h" +#include -void score(long MODE) { - /* <0 if scoring, >0 if quitting, =0 if died or won */ +static int mxscor; /* ugh..the price for having score() not exit. */ -/* The present scoring algorithm is as follows: - * Objective: Points: Present total possible: - * Getting well into cave 25 25 - * Each treasure < chest 12 60 - * Treasure chest itself 14 14 - * Each treasure > chest 16 224 - * Surviving (MAX-NUM)*10 30 - * Not quitting 4 4 - * Reaching "CLOSNG" 25 25 - * "Closed": Quit/Killed 10 - * Klutzed 25 - * Wrong way 30 - * Success 45 45 - * Came to Witt's End 1 1 - * Round out the total 2 2 - * TOTAL: 430 - * Points can also be deducted for using hints or too many turns, or for - * saving intermediate positions. */ +int score(enum termination mode) { + /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if + * died or won */ + int score = 0; - SCORE=0; - MXSCOR=0; + /* The present scoring algorithm is as follows: + * Objective: Points: Present total possible: + * Getting well into cave 25 25 + * Each treasure < chest 12 60 + * Treasure chest itself 14 14 + * Each treasure > chest 16 224 + * Surviving (MAX-NUM)*10 30 + * Not quitting 4 4 + * Reaching "game.closng" 25 25 + * "Closed": Quit/Killed 10 + * Klutzed 25 + * Wrong way 30 + * Success 45 45 + * Came to Witt's End 1 1 + * Round out the total 2 2 + * TOTAL: 430 + * Points can also be deducted for using hints or too many turns, or + * for saving intermediate positions. */ -/* First tally up the treasures. Must be in building and not broken. - * Give the poor guy 2 points just for finding each treasure. */ + /* First tally up the treasures. Must be in building and not broken. + * Give the poor guy 2 points just for finding each treasure. */ + mxscor = 0; + for (int i = 1; i <= NOBJECTS; i++) { + if (!objects[i].is_treasure) { + continue; + } + if (objects[i].inventory != 0) { + int k = 12; + if (i == CHEST) { + k = 14; + } + if (i > CHEST) { + k = 16; + } + if (!OBJECT_IS_STASHED(i) && !OBJECT_IS_NOTFOUND(i)) { + score += 2; + } + if (game.objects[i].place == LOC_BUILDING && + OBJECT_IS_FOUND(i)) { + score += k - 2; + } + mxscor += k; + } + } - /* 20010 */ for (I=50; I<=MAXTRS; I++) { - if(PTEXT[I] == 0) goto L20010; - K=12; - if(I == CHEST)K=14; - if(I > CHEST)K=16; - if(PROP[I] >= 0)SCORE=SCORE+2; - if(PLACE[I] == 3 && PROP[I] == 0)SCORE=SCORE+K-2; - MXSCOR=MXSCOR+K; -L20010: /*etc*/ ; - } /* end loop */ + /* Now look at how he finished and how far he got. NDEATHS and + * game.numdie tell us how well he survived. game.dflag will tell us + * if he ever got suitably deep into the cave. game.closng still + * indicates whether he reached the endgame. And if he got as far as + * "cave closed" (indicated by "game.closed"), then bonus is zero for + * mundane exits or 133, 134, 135 if he blew it (so to speak). */ + score += (NDEATHS - game.numdie) * 10; + mxscor += NDEATHS * 10; + if (mode == endgame) { + score += 4; + } + mxscor += 4; + if (game.dflag != 0) { + score += 25; + } + mxscor += 25; + if (game.closng) { + score += 25; + } + mxscor += 25; + if (game.closed) { + if (game.bonus == none) { + score += 10; + } + if (game.bonus == splatter) { + score += 25; + } + if (game.bonus == defeat) { + score += 30; + } + if (game.bonus == victory) { + score += 45; + } + } + mxscor += 45; -/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us - * how well he survived. DFLAG will - * tell us if he ever got suitably deep into the cave. CLOSNG still indicates - * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134, - * 135 if he blew it (so to speak). */ + /* Did he come to Witt's End as he should? */ + if (game.objects[MAGAZINE].place == LOC_WITTSEND) { + score += 1; + } + mxscor += 1; - SCORE=SCORE+(MAXDIE-NUMDIE)*10; - MXSCOR=MXSCOR+MAXDIE*10; - if(MODE == 0)SCORE=SCORE+4; - MXSCOR=MXSCOR+4; - if(DFLAG != 0)SCORE=SCORE+25; - MXSCOR=MXSCOR+25; - if(CLOSNG)SCORE=SCORE+25; - MXSCOR=MXSCOR+25; - if(!CLOSED) goto L20020; - if(BONUS == 0)SCORE=SCORE+10; - if(BONUS == 135)SCORE=SCORE+25; - if(BONUS == 134)SCORE=SCORE+30; - if(BONUS == 133)SCORE=SCORE+45; -L20020: MXSCOR=MXSCOR+45; + /* Round it off. */ + score += 2; + mxscor += 2; -/* Did he come to Witt's End as he should? */ + /* Deduct for hints/turns/saves. Hints < 4 are special; see database + * desc. */ + for (int i = 0; i < NHINTS; i++) { + if (game.hints[i].used) { + score = score - hints[i].penalty; + } + } + if (game.novice) { + score -= 5; + } + if (game.clshnt) { + score -= 10; + } + score = score - game.trnluz - game.saved; - if(PLACE[MAGZIN] == 108)SCORE=SCORE+1; - MXSCOR=MXSCOR+1; - -/* Round it off. */ - - SCORE=SCORE+2; - MXSCOR=MXSCOR+2; - -/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - - for (I=1; I<=HNTMAX; I++) { - if(HINTED[I])SCORE=SCORE-HINTS[I][2]; - } /* end loop */ - if(NOVICE)SCORE=SCORE-5; - if(CLSHNT)SCORE=SCORE-10; - SCORE=SCORE-TRNLUZ-SAVED; - -/* Return to score command if that's where we came from. */ - - if(MODE < 0) return; - -/* that should be good enough. Let's tell him all about it. */ - - if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242); - if(SCORE+SAVED+1 >= MXSCOR && SAVED != 0)RSPEAK(143); - SETPRM(1,SCORE,MXSCOR); - SETPRM(3,TURNS,TURNS); - RSPEAK(262); - for (I=1; I<=CLSSES; I++) { - if(CVAL[I] >= SCORE) goto L20210; - /*etc*/ ; - } /* end loop */ - SPK=265; - goto L25000; - -L20210: SPEAK(CTEXT[I]); - SPK=264; - if(I >= CLSSES) goto L25000; - I=CVAL[I]+1-SCORE; - SETPRM(1,I,I); - SPK=263; -L25000: RSPEAK(SPK); - exit(0); + /* Return to score command if that's where we came from. */ + if (mode == scoregame) { + rspeak(GARNERED_POINTS, score, mxscor, game.turns, game.turns); + } + return score; } + +void terminate(enum termination mode) { + /* End of game. Let's tell him all about it. */ + int points = score(mode); +#if defined ADVENT_AUTOSAVE + autosave(); +#endif + + if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) { + rspeak(TOOK_LONG); + } + if (points + game.saved + 1 >= mxscor && game.saved != 0) { + rspeak(WITHOUT_SUSPENDS); + } + rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); + for (int i = 1; i <= (int)NCLASSES; i++) { + if (classes[i].threshold >= points) { + speak(classes[i].message); + if (i < (int)NCLASSES) { + int nxt = classes[i].threshold + 1 - points; + rspeak(NEXT_HIGHER, nxt, nxt); + } else { + rspeak(NO_HIGHER); + } + exit(EXIT_SUCCESS); + } + } + rspeak(OFF_SCALE); + exit(EXIT_SUCCESS); +} + +/* end */ diff --git a/share.h b/share.h deleted file mode 100644 index ff4252b..0000000 --- a/share.h +++ /dev/null @@ -1,24 +0,0 @@ -extern void score(long); -extern long ABBNUM, ACTSPK[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, - BIRD, BLOOD, BONUS, - BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2, - CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT, CLSMAX, CLSSES, - COINS, COND[], CONDS, CTEXT[], CVAL[], DALTLC, DETAIL, - DKILL, DOOR, DPRSSN, DRAGON, DSEEN[], DTOTAL, DWARF, EGGS, - EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[], FOOBAR, FOOD, - GRATE, HINT, HINTED[], HINTLC[], HINTS[][5], HNTMAX, - HNTSIZ, I, INVENT, IGO, IWEST, J, JADE, K, K2, KEY[], KEYS, KK, - KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LINSIZ, LINUSE, LL, - LMWARN, LOC, LOCK, LOCSIZ, LOCSND[], LOOK, LTEXT[], - MAGZIN, MAXDIE, MAXTRS, MESH, MESSAG, MIRROR, MXSCOR, - NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, OBJSND[], - OBJTXT[], ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER, - PANIC, PEARL, PILLOW, PLAC[], PLANT, PLANT2, PROP[], PYRAM, - RESER, ROD, ROD2, RTXSIZ, RUBY, RUG, SAPPH, SAVED, SAY, - SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STEXT[], STICK, - STREAM, TABNDX, TALLY, THRESH, THROW, TK[], TRAVEL[], TRIDNT, - TRNDEX, TRNLUZ, TRNSIZ, TRNVAL[], TRNVLS, TROLL, TROLL2, TRVS, - TRVSIZ, TTEXT[], TURNS, URN, V1, V2, VASE, VEND, VERB, - VOLCAN, VRBSIZ, VRSION, WATER, WD1, WD1X, WD2, WD2X, - WZDARK, ZZWORD; - diff --git a/templates/coverage_dungeon.html.tpl b/templates/coverage_dungeon.html.tpl new file mode 100644 index 0000000..e9f7f74 --- /dev/null +++ b/templates/coverage_dungeon.html.tpl @@ -0,0 +1,87 @@ +<-- +SPDX-FileCopyrightText: Copyright Eric S. Raymond +SPDX-License-Identifier: BSD-2-Clause +--> + + + + + Coverage - adventure.yaml + + + + + + + + + + + + + + + + + + + + + +
adventure.yaml Coverage report
+ + + + + + + + + + + +
Test:adventure.yaml
Date:2017-07-07 21:47:56
+
+ + + + + + + + {summary} +
TotalCovered% Coverage
+
+
+
+ + {categories} +
+
+
+ + + + + + + +
Generated by: Open Adventure Dungeon Coverage Generator
+
+ + diff --git a/templates/dungeon.c.tpl b/templates/dungeon.c.tpl new file mode 100644 index 0000000..03640d5 --- /dev/null +++ b/templates/dungeon.c.tpl @@ -0,0 +1,59 @@ +/* +SPDX-FileCopyrightText: Copyright Eric S. Raymond +SPDX-License-Identifier: BSD-2-Clause +*/ + +#include "{h_file}" + +const char* arbitrary_messages[] = {{ +{arbitrary_messages} +}}; + +const class_t classes[] = {{ +{classes} +}}; + +const turn_threshold_t turn_thresholds[] = {{ +{turn_thresholds} +}}; + +const location_t locations[] = {{ +{locations} +}}; + +const object_t objects[] = {{ +{objects} +}}; + +const obituary_t obituaries[] = {{ +{obituaries} +}}; + +const hint_t hints[] = {{ +{hints} +}}; + +long conditions[] = {{ +{conditions} +}}; + +const motion_t motions[] = {{ +{motions} +}}; + +const action_t actions[] = {{ +{actions} +}}; + +const long tkey[] = {{{tkeys}}}; + +const travelop_t travel[] = {{ +{travel} +}}; + +const char *ignore = "{ignore}"; + +/* Dwarf starting locations */ +const int dwarflocs[NDWARVES] = {{{dwarflocs}}}; + +/* end */ diff --git a/templates/dungeon.h.tpl b/templates/dungeon.h.tpl new file mode 100644 index 0000000..cf637c8 --- /dev/null +++ b/templates/dungeon.h.tpl @@ -0,0 +1,167 @@ +/* +SPDX-FileCopyrightText: Copyright Eric S. Raymond +SPDX-License-Identifier: BSD-2-Clause +*/ +#ifndef DUNGEON_H +#define DUNGEON_H + +#include +#include + +#define SILENT -1 /* no sound */ + +/* Symbols for cond bits */ +#define COND_LIT 0 /* Light */ +#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define COND_FLUID 2 /* Liquid asset, see bit 1 */ +#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ +#define COND_NOBACK 4 /* Cannot use "back" to move away */ +#define COND_ABOVE 5 /* Aboveground, but not in forest */ +#define COND_DEEP 6 /* Deep - e.g where dwarves are active */ +#define COND_FOREST 7 /* In the forest */ +#define COND_FORCED 8 /* Only one way in or out of here */ +#define COND_ALLDIFFERENT 9 /* Room is in maze all different */ +#define COND_ALLALIKE 10 /* Room is in maze all alike */ +/* Bits past 11 indicate areas of interest to "hint" routines */ +#define COND_HBASE 11 /* Base for location hint bits */ +#define COND_HCAVE 12 /* Trying to get into cave */ +#define COND_HBIRD 13 /* Trying to catch bird */ +#define COND_HSNAKE 14 /* Trying to deal with snake */ +#define COND_HMAZE 15 /* Lost in maze */ +#define COND_HDARK 16 /* Pondering dark room */ +#define COND_HWITT 17 /* At Witt's End */ +#define COND_HCLIFF 18 /* Cliff with urn */ +#define COND_HWOODS 19 /* Lost in forest */ +#define COND_HOGRE 20 /* Trying to deal with ogre */ +#define COND_HJADE 21 /* Found all treasures except jade */ + +#define NDWARVES {ndwarflocs} // number of dwarves +extern const int dwarflocs[NDWARVES]; + +typedef struct {{ + const char** strs; + const int n; +}} string_group_t; + +typedef struct {{ + const string_group_t words; + const char* inventory; + int plac, fixd; + bool is_treasure; + const char** descriptions; + const char** sounds; + const char** texts; + const char** changes; +}} object_t; + +typedef struct {{ + const char* small; + const char* big; +}} descriptions_t; + +typedef struct {{ + descriptions_t description; + const long sound; + const bool loud; +}} location_t; + +typedef struct {{ + const char* query; + const char* yes_response; +}} obituary_t; + +typedef struct {{ + const int threshold; + const int point_loss; + const char* message; +}} turn_threshold_t; + +typedef struct {{ + const int threshold; + const char* message; +}} class_t; + +typedef struct {{ + const int number; + const int turns; + const int penalty; + const char* question; + const char* hint; +}} hint_t; + +typedef struct {{ + const string_group_t words; +}} motion_t; + +typedef struct {{ + const string_group_t words; + const char* message; + const bool noaction; +}} action_t; + +enum condtype_t {{cond_goto, cond_pct, cond_carry, cond_with, cond_not}}; +enum desttype_t {{dest_goto, dest_special, dest_speak}}; + +typedef struct {{ + const long motion; + const long condtype; + const long condarg1; + const long condarg2; + const enum desttype_t desttype; + const long destval; + const bool nodwarves; + const bool stop; +}} travelop_t; + +extern const location_t locations[]; +extern const object_t objects[]; +extern const char* arbitrary_messages[]; +extern const class_t classes[]; +extern const turn_threshold_t turn_thresholds[]; +extern const obituary_t obituaries[]; +extern const hint_t hints[]; +extern long conditions[]; +extern const motion_t motions[]; +extern const action_t actions[]; +extern const travelop_t travel[]; +extern const long tkey[]; +extern const char *ignore; + +#define NLOCATIONS {num_locations} +#define NOBJECTS {num_objects} +#define NHINTS {num_hints} +#define NCLASSES {num_classes} +#define NDEATHS {num_deaths} +#define NTHRESHOLDS {num_thresholds} +#define NMOTIONS {num_motions} +#define NACTIONS {num_actions} +#define NTRAVEL {num_travel} +#define NKEYS {num_keys} + +#define BIRD_ENDSTATE {bird_endstate} + +enum arbitrary_messages_refs {{ +{arbitrary_messages} +}}; + +enum locations_refs {{ +{locations} +}}; + +enum object_refs {{ +{objects} +}}; + +enum motion_refs {{ +{motions} +}}; + +enum action_refs {{ +{actions} +}}; + +/* State definitions */ + +{state_definitions} + +#endif /* end DUNGEON_H */ diff --git a/tests/Makefile b/tests/Makefile new file mode 100644 index 0000000..997096a --- /dev/null +++ b/tests/Makefile @@ -0,0 +1,177 @@ +# Test-suite makefile for open-adventure + +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause + +# Use absolute path so tests that change working directory still use +# scripts from parent directory. Note that using $PWD seems to fail +# here under Gitlab's CI environment. +PARDIR=$(realpath ..) +PATH := $(PARDIR):$(realpath .):${PATH} +GCOV?=gcov + +# Make this overrideable so it's easier to test old versions +advent?=advent + +# Defeat annoying behavior under Mac OS X - builtin echo doesn't do -n +ECHO := /bin/echo + +# The TAP filter. Only affects presentation of the test suite messages +TAPCONSUMER=tapview + +# Fall back to safety if our declared TAP consumer does not exist. +# This is helpful in the CI environment, where it would be better for +# the logfiles to carry the raw TAP messages. +TAPFILTER=$(shell command -v $(TAPCONSUMER) || echo cat) + +# Find all *.log entries to test +TESTLOADS := $(shell ls -1 *.log | sed '/.log/s///' | sort) + +.PHONY: check clean testlist listcheck savegames savecheck coverage +.PHONY: buildchecks multifile-regress tap count + +check: savecheck + @make tap | tapview + @-advent -x 2>/dev/null || exit 0 # Get usage message into coverage tests + +.SUFFIXES: .chk + +clean: + rm -fr *~ *.adv scratch.tmp *.ochk advent430 adventure.data + +# Show summary lines for all tests. +testlist: + @grep '^##' *.log +listcheck: + @for f in *.log; do \ + if ( head -3 $$f | grep -q '^ *##' ); then :; else echo "$$f needs a description"; fi; \ + done + +# Generate bogus savegames. +cheat_numdie.adv: + @$(PARDIR)/cheat -d -900 -o cheat_numdie.adv > /tmp/cheat_numdie +cheat_numdie1000.adv: + @$(PARDIR)/cheat -d -1000 -o cheat_numdie1000.adv > /tmp/cheat_numdie1000 +cheat_savetamper.adv: + @$(PARDIR)/cheat -d 2000 -o cheat_savetamper.adv > /tmp/cheat_savetamper +resume_badversion.adv: + @$(PARDIR)/cheat -v -1337 -o resume_badversion.adv > /tmp/cheat_badversion +thousand_saves.adv: + @$(PARDIR)/cheat -s -1000 -o thousand_saves.adv > /tmp/cheat_1000saves +thousand_turns.adv: + @$(PARDIR)/cheat -t -1000 -o thousand_turns.adv > /tmp/cheat_1000turns +thousand_limit.adv: + @$(PARDIR)/cheat -l -1000 -o thousand_limit.adv > /tmp/cheat_1000limit +SGAMES = cheat_numdie.adv cheat_numdie1000.adv cheat_savetamper.adv resume_badversion.adv \ + thousand_saves.adv thousand_turns.adv thousand_limit.adv + +# Force coverage of cheat edgecases +scheck1: + @$(PARDIR)/cheat -QqQ 2> /tmp/coverage_cheat_batopt | true + @./outcheck.sh "cheat: bogus option for save file generation" +scheck2: + @$(PARDIR)/cheat 2>/dev/null | true + @./outcheck.sh "cheat: No save file specified" +scheck3: + @$(PARDIR)/cheat -d 1 2> /tmp/coverage_cheat_nooutput | true + @./outcheck.sh "cheat: doesn't save because we omit -o" +scheck4: + @$(PARDIR)/cheat -o / 2> /tmp/coverage_cheat_badoutput | true + @./outcheck.sh "cheat: doesn't save to invalid path" +scheck5: + @$(advent) -r /badfilename < pitfall.log > /tmp/coverage_advent_readfail 2>&1 || exit 1 + @./outcheck.sh "cheat: doesn't start with invalid file with -r" +scheck6: + @$(advent) -l / < pitfall.log > /tmp/coverage_advent_logfail 2>&1 || exit 1 + @./outcheck.sh "cheat: doesn't start with invalid file passed to -l" +scheck7: + @$(advent) -r thousand_saves.adv < pitfall.log > /tmp/coverage_advent_readfail 2>&1 || exit 1 + @./outcheck.sh "test -r with valid input" +SCHECKS = scheck1 scheck2 scheck3 scheck4 scheck5 scheck6 scheck7 + +# Don't run this from here, you'll get cryptic warnings and no good result +# if the advent binary wasn't built with coverage flags. Do "make clean coverage" +# from the top-level directory. +coverage: check + lcov -t "advent" -o $(PARDIR)/advent.info -c -d $(PARDIR) --gcov-tool=$(GCOV) + genhtml -o $(PARDIR)/coverage/ $(PARDIR)/advent.info + ./coverage_dungeon.py + +# Rebuild characterizing tests +buildchecks: savegames + $(PARDIR)/cheat -s -1000 -o thousand_saves.adv > /tmp/regress1000saves + @for file in $(TESTLOADS); do \ + echo "Remaking $${file}.chk"; \ + OPTS=`sed -n /#options:/s///p <$${file}.log`; \ + advent $$OPTS <$${file}.log >$${file}.chk 2>&1 || exit 1; \ + done; \ + echo "inven" | advent issue36.log /dev/stdin >multifile.chk; \ + rm -f scratch.tmp + +RUN_TARGETS=$(TESTLOADS:%=run-regress-%) +$(RUN_TARGETS): run-regress-%: %.log + @(test=$(<:.log=); legend=$$(sed -n '/^## /s///p' <"$<" 2>/dev/null || echo "(no description)"); \ + OPTS=`sed -n /#options:/s///p $<`; \ + $(advent) $$OPTS <$< | tapdiffer "$${test}: $${legend}" "$${test}.chk") + +multifile-regress: + @(echo "inven" | advent issue36.log /dev/stdin) | tapdiffer "multifile: multiple-file test" multifile.chk + +TEST_TARGETS = $(SCHECKS) $(RUN_TARGETS) multifile-regress + +tap: count $(SGAMES) $(TEST_TARGETS) + @rm -f scratch.tmp /tmp/coverage* /tmp/cheat* +count: + @echo 1..$(words $(TEST_TARGETS)) + +# The following machinery tests the game against a binary made from +# the advent430 branch To use it, switch to that branch, build the +# binary, run it once to generate adventure.data, then switch back to +# master leaving advent430 and adventure.data in place (make clean +# does not remove them). +# +# make clean # Clean up object files, laving a bare source tree +# git checkout advent430 # Check out the advent430 branch +# make # Build the advent430 binary +# advent430 # Run it. Answer the novice question and quit +# make clean # Remove .o files +# git checkout master # Go back to master branch +# make # Rebuild advent. +# +# The diff file produced has corrected spellings in it. That's what oldfilter +# is for, to massage out the original spellings and avoid noise diffs. +# Diffs in amount of whitespace and trailing whitespace are ignored +# +# A magic comment of NOCOMPARE in a log file excludes it from this comparison. +# making it a skipped test in the TAP view. First use of this was to avoid a +# spurious mismatch on the news text. Other uses avoid spurious mismatches due +# to bug fixes. +# +# When adding more tests, bear in mind that any game that continues after a +# resurrection will need a NOCOMPARE. At some point in the forward port, +# resurrection was accidentally changed in a way that messed with the LCG chain. +# +# The *.chk files need not be up-to-date for this to work. +# +TAPFILTER=tapview +oldcompare: + @if [ -f ../advent430 ]; then cp ../advent430 ../adventure.data .; else echo "advent430 nonexistent"; exit 1; fi + @-(for x in *.log; do \ + stem=$${x%.log}; \ + legend=$$(sed -n '/^## /s///p' <$$x 2>/dev/null || echo "(no description)"); \ + if grep NOCOMPARE $$x >/dev/null; \ + then echo "not ok - $${stem}.ochk: $${legend} # SKIP"; \ + else \ + ./advent430 <$${stem}.log | oldfilter >$${stem}.ochk; \ + ../advent <$${stem}.log >$${stem}.log-new; \ + ./newfilter <$${stem}.log-new | tapdiffer -b "$${stem}: $${legend}" $${stem}.ochk; \ + fi; \ + done; \ + echo 1..$(words $(shell ls *.log))) | $(TAPFILTER) + @rm *.ochk *-new advent430 adventure.data + +# List all NOCOMPARE tests. +residuals: + @grep -n NOCOMPARE *.log + +# end diff --git a/tests/README b/tests/README new file mode 100644 index 0000000..d84dfd4 --- /dev/null +++ b/tests/README @@ -0,0 +1,36 @@ += Notes on the test machinery = + +== Understanding and running tests == + +A .log extension means it's a game log +A .chk extension means it's expected output from a test + +The test files are run in alphabetical order. This allows you to +ensure certain tests are run in a particular order merely by giving +them appropriate names, e.g.: test.1.log, test.2.log, test.3.log. This +is useful for testing save and resume. + +In general, a file named foo.chk is the expected output from the game log +foo.log. To add new tests, just drop log files in this directory. + +To see summary lines from all tests, 'make testlist'. The summary lines +are those led with ##; you should have one such descriptive line at the +head of each file. + +To run the tests, "make check". + +To remake the check files, "make buildchecks". + +== Composing tests == + +The simplest way to make a test is to simply play a game with the -l +option giving a log path. Commands will be captured to that log. + +To re-use a command sequence from an existing log, run advent and +paste it to the advent command log from the clipboard. + +To see where we can use more tests, "make coverage". + + +// end + diff --git a/tests/axebear.chk b/tests/axebear.chk new file mode 100644 index 0000000..ba465c2 --- /dev/null +++ b/tests/axebear.chk @@ -0,0 +1,1639 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> eat plant + +Don't be ridiculous! + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> eat plant + +Don't be ridiculous! + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> throw axe + +The axe misses and lands near the bear where you can't get at it. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +There is a little axe lying beside the bear. + +The bear is locked to the wall with a golden chain! + +> +You scored 251 out of a possible 430, using 271 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 70 more points. diff --git a/tests/axebear.log b/tests/axebear.log new file mode 100644 index 0000000..1788008 --- /dev/null +++ b/tests/axebear.log @@ -0,0 +1,278 @@ +## Observe axe after throwing at bear +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +eat plant +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +eat plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +throw axe +look diff --git a/tests/axeorama.chk b/tests/axeorama.chk new file mode 100644 index 0000000..fbb1d7b --- /dev/null +++ b/tests/axeorama.chk @@ -0,0 +1,660 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> cage bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> cage bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> cage bird + +OK + +> take rod + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +I see no coins here. + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> throw axe + +The axe bounces harmlessly off the dragon's thick scales. + +You are in a secret canyon which exits to the north and east. + +There is a little axe here. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> take axe + +OK + +> kill dragon + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Black rod +Little bird in cage +Dwarf's axe +Bars of silver + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> throw axe + +There is nothing here to attack. + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> throw axe + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +You are in a large chamber with passages to the west and north. + +There is a little axe here. + +A formidable ogre bars the northern exit. + +> take axe + +OK + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You're in Hall of Mt King. + +> n + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in n/s passage above e/w passage. + +> take knife + +The dwarves' knives vanish as they strike the walls of the cave. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in n/s passage above e/w passage. + +There is a little axe here. + +> take axe + +OK + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> w + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> d + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> w + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +There is a threatening little dwarf in the room with you! + +You're in Bedquilt. + +> feed dwarf + +There is nothing here to eat. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're in Bedquilt. + +> n + +You are in a large low room. Crawls lead north, se, and sw. + +> n + +Dead end crawl. + +> out + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> up + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> throw axe + +The troll deftly catches the axe, examines it carefully, and tosses it +back, declaring, "Good workmanship, but it's not valuable enough." + +You're on sw side of chasm. + +There is a little axe here. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> jump + +I respectfully suggest you go across the bridge instead of jumping. + +You're on sw side of chasm. + +There is a little axe here. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> +You scored 105 out of a possible 430, using 109 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 16 more points. diff --git a/tests/axeorama.log b/tests/axeorama.log new file mode 100644 index 0000000..a6def76 --- /dev/null +++ b/tests/axeorama.log @@ -0,0 +1,122 @@ +## Test throwing axe at non-dwarves. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Added coverage of LOC_DEADCRAWL and CROSS_BRIDGE +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +cage bird +take rod +w +free bird +wave rod +take necklace +drop rod +cage bird +take rod +d +d +free bird +drop rod +drop cage +take cage +cage bird +take rod +w +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +throw axe +take axe +kill dragon +y +inven +e +e +u +# Go to vending machine and ogre from Hall of Mists +w +wave rod +w +w +w +w +s +sw +se +s +throw axe +kill machine +s +s +throw axe +take axe +# Return to Hall of Mists +w +n +n +n +# Vending machine +nw +d +e +e +e +e +e +# Hall of Mists +n +n +take knife +throw axe +take axe +d +w +d +w +# Bedquilt +n +feed dwarf +throw axe +take axe +n +n +n +out +sw +up +# Troll bridge +throw axe +jump diff --git a/tests/badmagic.chk b/tests/badmagic.chk new file mode 100644 index 0000000..08c8ffe --- /dev/null +++ b/tests/badmagic.chk @@ -0,0 +1,22 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> resume +Can't open file y, try again. + +Oops, that does not look like a valid save file. + +You're in front of building. + +> +You scored 32 out of a possible 430, using 1 turn. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/badmagic.log b/tests/badmagic.log new file mode 100644 index 0000000..6a1f056 --- /dev/null +++ b/tests/badmagic.log @@ -0,0 +1,8 @@ +## Resume from filename withoy the right magic at the front +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE advent430 doesn't have this test +n +resume +y +../main.o diff --git a/tests/barehands.chk b/tests/barehands.chk new file mode 100644 index 0000000..f94685f --- /dev/null +++ b/tests/barehands.chk @@ -0,0 +1,315 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> drop bird + +The little bird attacks the green dragon, and in an astounding flurry +gets burnt to a cinder. The ashes blow away. + +> extinguish dragon + +It is beyond your power to do that. + +> kill dragon + +With what? Your bare hands? + +> + +Please answer the question. + +> green + +Please answer the question. + +> n + +The dragon looks rather nasty. You'd best not try to get by. + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> kill dragon + +For crying out loud, the poor thing is already dead! + +> +You scored 77 out of a possible 430, using 49 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 44 more points. diff --git a/tests/barehands.log b/tests/barehands.log new file mode 100644 index 0000000..cb5ad99 --- /dev/null +++ b/tests/barehands.log @@ -0,0 +1,60 @@ +## Get to dragon, refuse to use bare hands +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Fails due uninteresting difference in whitespace process. +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1635997320 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +drop bird +extinguish dragon +kill dragon + +green +n +kill dragon +y +kill dragon diff --git a/tests/bigfail.chk b/tests/bigfail.chk new file mode 100644 index 0000000..df15f38 --- /dev/null +++ b/tests/bigfail.chk @@ -0,0 +1,1811 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> break vase + +You have taken the vase and hurled it delicately to the ground. + +> break vase + +It is beyond your power to do that. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> take clam + +OK + +> unlock clam + +I advise you to put down the clam before opening it. >STRAIN!< + +> s + +You can't fit this five-foot clam through that little passage! + +You're in Shell Room. + +> open clam + +I advise you to put down the clam before opening it. >STRAIN!< + +> drop clam + +OK + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> read oyster + +I'm afraid I don't understand. + +> take oyster + +OK + +> s + +You can't fit this five-foot oyster through that little passage! + +You're in Shell Room. + +> drop oyster + +OK + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +I see no pillow here. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> take coins + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +You can't carry anything more. You'll have to drop something first. + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> drop food + +OK + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> attack + +With what? Your bare hands? Against *HIS* bear hands?? + +> unlock chain + +There is no way to get past the bear to unlock the chain, which is +probably just as well. + +> feed bear + +There's nothing here it wants to eat (except perhaps you). + +> out + +You're in front of Barren Room. + +There is food here. + +> take food + +OK + +> in + +You're in Barren Room. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> carry bear + +The bear is still chained to the wall. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> attack bear + +The bear is confused; he only wants to be your friend. + +> feed bear + +There is nothing here to eat. + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +You can't carry anything more. You'll have to drop something first. + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> take bear + +OK + +> sw + +Just as you reach the other side, the bridge buckles beneath the +weight of the bear, which was still following you around. You +scrabble desperately for support, but as the bridge collapses you +stumble back and fall into the chasm. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 223 out of a possible 430, using 303 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 28 more points. diff --git a/tests/bigfail.log b/tests/bigfail.log new file mode 100644 index 0000000..8de6118 --- /dev/null +++ b/tests/bigfail.log @@ -0,0 +1,316 @@ +## Test many nonlethal failure conditions +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# See comments in this log +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +# Test vase breakage +break vase +break vase +se +throw axe +take axe +e +w +ne +e +n +# Here we are at the Shell Room. Fail to carry out bivalves +take clam +unlock clam +s +open clam +drop clam +open clam +read oyster +take oyster +s +drop oyster +s +# OK, bivalve-carry test is done +u +e +u +n +off +plugh +drop pillow +drop trident +drop emerald +drop ebony +take keys +take food +take coins +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +# Bear-verb test. Try feeding without food before feeding with +barren +drop food +in +attack +unlock chain +feed bear +out +take food +in +feed bear +carry bear +unlock chain +take chain +attack bear +feed bear +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +take bear +sw +n +quit diff --git a/tests/birdsnakewake.chk b/tests/birdsnakewake.chk new file mode 100644 index 0000000..361cbf7 --- /dev/null +++ b/tests/birdsnakewake.chk @@ -0,0 +1,2948 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> score + +You have garnered 191 out of a possible 430 points, using 229 turns. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> score + +You have garnered 205 out of a possible 430 points, using 232 turns. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> listen + +A loud hissing emanates from the snake pit. + +> take cage + +OK + +> take bird + +You are already carrying it! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +The resulting ruckus has awakened the dwarves. There are now several +threatening little dwarves in the room with you! Most of them throw +knives at you! All of them get you! + +You scored 393 out of a possible 430, using 468 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 18 more points. diff --git a/tests/birdsnakewake.log b/tests/birdsnakewake.log new file mode 100644 index 0000000..ef1a6d5 --- /dev/null +++ b/tests/birdsnakewake.log @@ -0,0 +1,477 @@ +## Attempt to kill snake with bird in the endgame +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +# The score commands verify that you do indeed score points +# for dropping the vase on the pillow in the building. +score +drop pillow +drop vase +score +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +sw +listen +take cage +take bird +free bird diff --git a/tests/birdweight.chk b/tests/birdweight.chk new file mode 100644 index 0000000..24f0904 --- /dev/null +++ b/tests/birdweight.chk @@ -0,0 +1,464 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 976729036 + +Seed set to 976729036 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> take food + +OK + +> take bottle + +OK + +> inventory + +You are currently holding the following: +Brass lantern +Tasty food +Small bottle +Water in the bottle + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> inventory + +You are currently holding the following: +Brass lantern +Wicker cage +Black rod +Little bird in cage +Tasty food +Small bottle +Water in the bottle +Leporine appendage + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> drop gold + +OK + +> take diamonds + +OK + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> inventory + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Tasty food +Small bottle +Water in the bottle +Leporine appendage +Several diamonds + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +Dead end + +There is a little axe here. + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> drop food + +OK + +> drop water + +OK + +> take axe + +OK + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> drop diamonds + +OK + +> w + +You are in a long, rough-hewn, north/south corridor. + +> w + +There is no way to go that direction. + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a bottle of water here. + +There is food here. + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There is a large sparkling nugget of gold here! + +A crystal bridge spans the fissure. + +> take gold + +OK + +> w + +You're at west end of Hall of Mists. + +> w + +You're at east end of long hall. + +> w + +You're at west end of long hall. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a bottle of water here. + +There is food here. + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> take bottle + +OK + +> take food + +OK + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +There are diamonds here! + +A formidable ogre bars the northern exit. + +> throw appendage + +OK + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +> take appendage + +OK + +> +You scored 61 out of a possible 430, using 81 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 60 more points. diff --git a/tests/birdweight.log b/tests/birdweight.log new file mode 100644 index 0000000..5cfe3db --- /dev/null +++ b/tests/birdweight.log @@ -0,0 +1,90 @@ +## Verify that the bird is weightless in inventory +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Checks fix for GitLab issue #40 +#NOCOMPARE Bird was not weightless in cage in advent430 so this test is invalid. +n +#seed 687800971 +seed 976729036 +in +take lamp +take food +take bottle +inventory +out +s +w +n +take appendage +s +s +n +in +xyzzy +on +e +take cage +w +w +w +take bird +e +e +take rod +w +w +w +d +inventory +w +wave rod +drop rod +e +s +take gold +n +w +w +drop gold +take diamonds +w +w +w +inventory +s +sw +se +s +drop food +drop water +take axe +kill machine +s +s +drop diamonds +w +w +n +# Back at vending machine +n +n +nw +d +e +e +e +take gold +w +w +w +s +sw +se +s +take bottle +take food +s +s +throw appendage +kill ogre +take appendage diff --git a/tests/boulder2.chk b/tests/boulder2.chk new file mode 100644 index 0000000..87aee68 --- /dev/null +++ b/tests/boulder2.chk @@ -0,0 +1,1487 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop rug + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appen + +OK + +> drop cage + +OK + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appen + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottl + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take tride + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop tride + +OK + +> drop axe + +OK + +> drop lante + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emera + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take tride + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +> drop tride + +OK + +> take key + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottl + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss egg + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> barre + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unloc + +The chain is now unlocked. + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> out + +You are being followed by a very large, tame bear. + +You're at junction with warm walls. + +> e + +You are being followed by a very large, tame bear. + +You're in Chamber of Boulders. + +There are rare spices here! + +> +You scored 119 out of a possible 430, using 238 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 2 more points. diff --git a/tests/boulder2.log b/tests/boulder2.log new file mode 100644 index 0000000..dbaaf81 --- /dev/null +++ b/tests/boulder2.log @@ -0,0 +1,244 @@ +## Coverage of LOC_BOULDERS2.short +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take rod +d +d +free bird +w +e +s +take n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take +w +kill drago +y +take rug +e +e +u +d +n +n +off +plugh +drop rug +out +s +w +n +take appen +drop cage +s +s +n +in +take water +plugh +on +plove +ne +s +plove +s +s +u +w +wave rod +drop rod +west +w +w +w +s +sw +se +s +kill machi +s +s +kill ogre +n +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +take +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +nw +u +u +u +u +ne +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appen +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottl +n +take tride +w +d +se +n +w +drop tride +drop axe +drop lante +e +take emera +w +take lamp +take axe +take tride +nw +s +se +throw axe +e +w +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop tride +take key +take food +plugh +on +s +d +w +d +n +d +d +u +u +s +w +w +w +w +d +climb +w +get +n +take bottl +n +w +d +sw +u +toss egg +ne +barre +in +feed bear +unloc +take bear +fork +ne +e +out +e diff --git a/tests/breakmirror.chk b/tests/breakmirror.chk new file mode 100644 index 0000000..faf0008 --- /dev/null +++ b/tests/breakmirror.chk @@ -0,0 +1,2993 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> break mirror + +It is too far up for you to reach. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> unlock + +The door is extremely rusty and refuses to open. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock + +The chain is now unlocked. + +> unlock chain + +It was already unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> cave + +I need more detailed instructions to do that. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> attack + +The shell is very strong and is impervious to attack. + +> take oyster + +OK + +Interesting. There seems to be something written on the underside of +the oyster. + +> find oyster + +You are already carrying it! + +> lock + +Huh? + +> lock oyster + +Huh? + +> drop oyster + +OK + +> unlock oyster + +You don't have anything strong enough to open the oyster. + +> take oyster + +OK + +> read oyster + +Hmmm, this looks like a clue, which means it'll cost you 10 points to +read it. Should I go ahead and read it anyway? + +> y + +It says, "There is a way out of this place. Do you need any more +information to escape? Sorry, but this initial hint is all you get." + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> attack bird + +Oh, leave the poor unhappy bird alone. + +> find bird + +I daresay whatever you want is around here somewhere. + +> break mirror + +You strike the mirror a resounding blow, whereupon it shatters into a +myriad tiny fragments. + +The resulting ruckus has awakened the dwarves. There are now several +threatening little dwarves in the room with you! Most of them throw +knives at you! All of them get you! + +You scored 383 out of a possible 430, using 477 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 28 more points. diff --git a/tests/breakmirror.log b/tests/breakmirror.log new file mode 100644 index 0000000..7cd9dcc --- /dev/null +++ b/tests/breakmirror.log @@ -0,0 +1,488 @@ +## Break the mirror in endgame and die +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +break mirror +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +unlock +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +cave +e +# Everything to here is from endgame428, +# except we drop the oyster before trying +# to unlock it rather than after. +attack +take oyster +find oyster +lock +lock oyster +drop oyster +unlock oyster +take oyster +read oyster +y +sw +attack bird +find bird +break mirror diff --git a/tests/carrybird.chk b/tests/carrybird.chk new file mode 100644 index 0000000..5b4b1de --- /dev/null +++ b/tests/carrybird.chk @@ -0,0 +1,79 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1071883378 + +Seed set to 1071883378 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> rub lamp + +Rubbing the electric lamp is not particularly rewarding. Anyway, +nothing exciting happens. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +You can catch the bird, but you cannot carry it. + +> attack + +The little bird is now dead. Its body disappears. + +> +You scored 32 out of a possible 430, using 9 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/carrybird.log b/tests/carrybird.log new file mode 100644 index 0000000..d661145 --- /dev/null +++ b/tests/carrybird.log @@ -0,0 +1,15 @@ +## Try to carry bird without cage, then kill bird +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1071883378 +in +take lamp +rub lamp +xyzzy +on +w +w +take bird +# test intransitive attack on bird +attack diff --git a/tests/carryfreebird.chk b/tests/carryfreebird.chk new file mode 100644 index 0000000..870ea4b --- /dev/null +++ b/tests/carryfreebird.chk @@ -0,0 +1,335 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495951709 + +Seed set to 1495951709 + +You're in front of building. + +> attack + +There is nothing here to attack. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> on + +Your lamp is now on. + +> xyzzy + +>>Foof!<< + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take jade + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop silver + +OK + +> drop jewelry + +OK + +> drop jade + +OK + +> drop rug + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> drop cage + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are wandering aimlessly through the forest. + +There is a small wicker cage discarded nearby. + +There is a little bird in the cage. + +> take cage + +OK + +> free bird + +OK + +> carry bird + +The bird eyes you suspiciously and flutters away. A moment later you +feel something wet land on your head, but upon looking up you can see +no sign of the culprit. + +> +You scored 113 out of a possible 430, using 57 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 8 more points. diff --git a/tests/carryfreebird.log b/tests/carryfreebird.log new file mode 100644 index 0000000..e0482f2 --- /dev/null +++ b/tests/carryfreebird.log @@ -0,0 +1,63 @@ +## Try to carry the bird after freeing it instead of listening +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1495951709 +attack +in +take lamp +on +xyzzy +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take jade +drop rod +take bird +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take silver +n +plugh +drop silver +drop jewelry +drop jade +drop rug +out +s +w +n +take appendage +drop cage +look +take cage +free bird +carry bird diff --git a/tests/cheatresume.chk b/tests/cheatresume.chk new file mode 100644 index 0000000..a56a78b --- /dev/null +++ b/tests/cheatresume.chk @@ -0,0 +1,27 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> resume + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> +Now let's see you do it without suspending in mid-Adventure. + +You scored 9031 out of a possible 430, using 0 turns. + +Adventuredom stands in awe -- you have now joined the ranks of the + W O R L D C H A M P I O N A D V E N T U R E R S ! +It may interest you to know that the Dungeon-Master himself has, to +my knowledge, never achieved this threshold in fewer than 330 turns. + +To achieve the next higher rating would be a neat trick! +Congratulations!! diff --git a/tests/cheatresume.log b/tests/cheatresume.log new file mode 100644 index 0000000..5440c4f --- /dev/null +++ b/tests/cheatresume.log @@ -0,0 +1,7 @@ +## Resume from absurd save file with numdie = -900 +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Can't compare to advent430 due to version skew +n +resume +cheat_numdie.adv diff --git a/tests/cheatresume2.chk b/tests/cheatresume2.chk new file mode 100644 index 0000000..af3648c --- /dev/null +++ b/tests/cheatresume2.chk @@ -0,0 +1,21 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> resume + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> +Now let's see you do it without suspending in mid-Adventure. + +You scored 10031 out of a possible 430, using 0 turns. + +You just went off my scale!! diff --git a/tests/cheatresume2.log b/tests/cheatresume2.log new file mode 100644 index 0000000..b479726 --- /dev/null +++ b/tests/cheatresume2.log @@ -0,0 +1,8 @@ +## Resume from absurd save file with numdie = -1000 +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# generating "off my scale" score threshold message +#NOCOMPARE Can't compare to advent430 due to version skew +n +resume +cheat_numdie1000.adv diff --git a/tests/compare b/tests/compare new file mode 100755 index 0000000..32f60be --- /dev/null +++ b/tests/compare @@ -0,0 +1,4 @@ +#! /bin/sh +# Display diff for an individual test +test=$1 +../advent <${test}.log | ./tapdiffer "${test}" "${test}.chk" diff --git a/tests/coverage_dungeon.py b/tests/coverage_dungeon.py new file mode 100755 index 0000000..d193b27 --- /dev/null +++ b/tests/coverage_dungeon.py @@ -0,0 +1,307 @@ +#!/usr/bin/env python3 +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +""" +This is the open-adventure dungeon text coverage report generator. It +consumes a YAML description of the dungeon and determines whether the +various strings contained are present within the test check files. + +The default HTML output is appropriate for use with Gitlab CI. +You can override it with a command-line argument. + +The DANGLING lists are for actions and messages that should be +considered always found even if the checkfile search doesn't find them. +Typically this will because an action emit a templated message that +can't be regression-tested by equality. +""" + +# pylint: disable=consider-using-f-string,line-too-long,invalid-name,missing-function-docstring,redefined-outer-name + +import os +import sys +import re +import yaml + +TEST_DIR = "." +YAML_PATH = "../adventure.yaml" +HTML_TEMPLATE_PATH = "../templates/coverage_dungeon.html.tpl" +DEFAULT_HTML_OUTPUT_PATH = "../coverage/adventure.yaml.html" +DANGLING_ACTIONS = ["ACT_VERSION"] +DANGLING_MESSAGES = ["SAVERESUME_DISABLED"] + +STDOUT_REPORT_CATEGORY = ( + " {name:.<19}: {percent:5.1f}% covered ({covered} of {total})\n" +) + +HTML_SUMMARY_ROW = """ + + {name}: + {total} + {covered} + {percent:.1f}% + +""" + +HTML_CATEGORY_SECTION = """ + + {rows} + +   + +""" + +HTML_CATEGORY_HEADER = """ + + {label} + {cells} + +""" + +HTML_CATEGORY_HEADER_CELL = '{}\n' + +HTML_CATEGORY_COVERAGE_CELL = ' \n' + +HTML_CATEGORY_ROW = """ + + {id} + {cells} + +""" + + +def search(needle, haystack): + # Search for needle in haystack, first escaping needle for regex, then + # replacing %s, %d, etc. with regex wildcards, so the variable messages + # within the dungeon definition will actually match + + if needle is None or needle == "" or needle == "NO_MESSAGE": + # if needle is empty, assume we're going to find an empty string + return True + + needle_san = ( + re.escape(needle) + .replace("\\n", "\n") + .replace("\\t", "\t") + .replace("%S", ".*") + .replace("%s", ".*") + .replace("%d", ".*") + .replace("%V", ".*") + ) + + return re.search(needle_san, haystack) + + +def obj_coverage(objects, text, report): + # objects have multiple descriptions based on state + for _, objouter in enumerate(objects): + (obj_name, obj) = objouter + if obj["descriptions"]: + for j, desc in enumerate(obj["descriptions"]): + name = "{}[{}]".format(obj_name, j) + if name not in report["messages"]: + report["messages"][name] = {"covered": False} + report["total"] += 1 + if not report["messages"][name]["covered"] and search(desc, text): + report["messages"][name]["covered"] = True + report["covered"] += 1 + + +def loc_coverage(locations, text, report): + # locations have a long and a short description, that each have to + # be checked separately + for name, loc in locations: + desc = loc["description"] + if name not in report["messages"]: + report["messages"][name] = {"long": False, "short": False} + report["total"] += 2 + if not report["messages"][name]["long"] and search(desc["long"], text): + report["messages"][name]["long"] = True + report["covered"] += 1 + if not report["messages"][name]["short"] and search(desc["short"], text): + report["messages"][name]["short"] = True + report["covered"] += 1 + + +def hint_coverage(obituaries, text, report): + # hints have a "question" where the hint is offered, followed + # by the actual hint if the player requests it + for _, hintouter in enumerate(obituaries): + hint = hintouter["hint"] + name = hint["name"] + if name not in report["messages"]: + report["messages"][name] = {"question": False, "hint": False} + report["total"] += 2 + if not report["messages"][name]["question"] and search(hint["question"], text): + report["messages"][name]["question"] = True + report["covered"] += 1 + if not report["messages"][name]["hint"] and search(hint["hint"], text): + report["messages"][name]["hint"] = True + report["covered"] += 1 + + +def obit_coverage(obituaries, text, report): + # obituaries have a "query" where it asks the player for a resurrection, + # followed by a snarky comment if the player says yes + for name, obit in enumerate(obituaries): + if name not in report["messages"]: + report["messages"][name] = {"query": False, "yes_response": False} + report["total"] += 2 + if not report["messages"][name]["query"] and search(obit["query"], text): + report["messages"][name]["query"] = True + report["covered"] += 1 + if not report["messages"][name]["yes_response"] and search( + obit["yes_response"], text + ): + report["messages"][name]["yes_response"] = True + report["covered"] += 1 + + +def threshold_coverage(classes, text, report): + # works for class thresholds and turn threshold, which have a "message" + # property + for name, item in enumerate(classes): + if name not in report["messages"]: + report["messages"][name] = {"covered": False} + report["total"] += 1 + if not report["messages"][name]["covered"] and search(item["message"], text): + report["messages"][name]["covered"] = True + report["covered"] += 1 + + +def arb_coverage(arb_msgs, text, report): + for name, message in arb_msgs: + if name not in report["messages"]: + report["messages"][name] = {"covered": False} + report["total"] += 1 + if not report["messages"][name]["covered"] and ( + search(message, text) or name in DANGLING_MESSAGES + ): + report["messages"][name]["covered"] = True + report["covered"] += 1 + + +def actions_coverage(items, text, report): + # works for actions + for name, item in items: + if name not in report["messages"]: + report["messages"][name] = {"covered": False} + report["total"] += 1 + if not report["messages"][name]["covered"] and ( + search(item["message"], text) or name in DANGLING_ACTIONS + ): + report["messages"][name]["covered"] = True + report["covered"] += 1 + + +def coverage_report(db, check_file_contents): + # Create report for each category, including total items, number of items + # covered, and a list of the covered messages + report = {} + for name in db.keys(): + # initialize each catagory + report[name] = { + "name": name, # convenience for string formatting + "total": 0, + "covered": 0, + "messages": {}, + } + + # search for each message in every test check file + for chk in check_file_contents: + arb_coverage(db["arbitrary_messages"], chk, report["arbitrary_messages"]) + hint_coverage(db["hints"], chk, report["hints"]) + loc_coverage(db["locations"], chk, report["locations"]) + obit_coverage(db["obituaries"], chk, report["obituaries"]) + obj_coverage(db["objects"], chk, report["objects"]) + actions_coverage(db["actions"], chk, report["actions"]) + threshold_coverage(db["classes"], chk, report["classes"]) + threshold_coverage(db["turn_thresholds"], chk, report["turn_thresholds"]) + + return report + + +if __name__ == "__main__": + # load DB + try: + with open(YAML_PATH, "r", encoding="ascii", errors="surrogateescape") as f: + db = yaml.safe_load(f) + except IOError as e: + print("ERROR: could not load %s (%s)" % (YAML_PATH, e.strerror)) + sys.exit(-1) + + # get contents of all the check files + check_file_contents = [] + for filename in os.listdir(TEST_DIR): + if filename.endswith(".chk"): + with open(filename, "r", encoding="ascii", errors="surrogateescape") as f: + check_file_contents.append(f.read()) + + # run coverage analysis report on dungeon database + report = coverage_report(db, check_file_contents) + + # render report output + categories_html = "" + summary_html = "" + summary_stdout = "adventure.yaml coverage rate:\n" + for name, category in sorted(report.items()): + # ignore categories with zero entries + if category["total"] > 0: + # Calculate percent coverage + category["percent"] = (category["covered"] / float(category["total"])) * 100 + + # render section header + cat_messages = list(category["messages"].items()) + cat_keys = cat_messages[0][1].keys() + headers_html = "" + colspan = 10 - len(cat_keys) + for key in cat_keys: + headers_html += HTML_CATEGORY_HEADER_CELL.format(key) + category_html = HTML_CATEGORY_HEADER.format( + colspan=colspan, label=category["name"], cells=headers_html + ) + + # render message coverage row + for message_id, covered in cat_messages: + category_html_row = "" + for key, value in covered.items(): + category_html_row += HTML_CATEGORY_COVERAGE_CELL.format( + "uncovered" if not value else "covered" + ) + category_html += HTML_CATEGORY_ROW.format( + id=message_id, colspan=colspan, cells=category_html_row + ) + categories_html += HTML_CATEGORY_SECTION.format(id=name, rows=category_html) + + # render category summaries + summary_stdout += STDOUT_REPORT_CATEGORY.format(**category) + summary_html += HTML_SUMMARY_ROW.format(**category) + + # output some quick report stats + print(summary_stdout) + + if len(sys.argv) > 1: + html_output_path = sys.argv[1] + else: + html_output_path = DEFAULT_HTML_OUTPUT_PATH + + # render HTML report + try: + with open( + HTML_TEMPLATE_PATH, "r", encoding="ascii", errors="surrogateescape" + ) as f: + # read in HTML template + html_template = f.read() + except IOError as e: + print("ERROR: reading HTML report template failed ({})".format(e.strerror)) + sys.exit(-1) + + # parse template with report and write it out + try: + with open( + html_output_path, "w", encoding="ascii", errors="surrogateescape" + ) as f: + f.write( + html_template.format(categories=categories_html, summary=summary_html) + ) + except IOError as e: + print("ERROR: writing HTML report failed ({})".format(e.strerror)) diff --git a/tests/death-jump.chk b/tests/death-jump.chk new file mode 100644 index 0000000..481b46c --- /dev/null +++ b/tests/death-jump.chk @@ -0,0 +1,162 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495774850 + +Seed set to 1495774850 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take keys + +OK + +> take lamp + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> open grate + +The grate is now unlocked. + +> d + +You are in a small chamber beneath a 3x3 steel grate to the surface. +A low crawl over cobbles leads inward to the west. + +The grate is open. + +> u + +You're outside grate. + +The grate is open. + +> d + +You're below the grate. + +The grate is open. + +> w + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> light lamp + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> crack + +The crack is far too small for you to follow. At its widest it is +barely wide enough to admit your foot. + +You're at top of small pit. + +Rough stone steps lead down the pit. + +> down + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> jump + +You didn't make it. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 51 out of a possible 430, using 21 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 70 more points. diff --git a/tests/death-jump.log b/tests/death-jump.log new file mode 100644 index 0000000..91e63f9 --- /dev/null +++ b/tests/death-jump.log @@ -0,0 +1,29 @@ +## Jump into a pit and die, refuse reincarnation +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1495774850 +in +take keys +take lamp +out +s +s +s +open grate +d +# go back up and down again because of coverage +u +d +w +w +light lamp +w +w +w +# attempt and fail to traverse the crack because coverage +crack +down +w +jump +n diff --git a/tests/decheck b/tests/decheck new file mode 100755 index 0000000..7e1be39 --- /dev/null +++ b/tests/decheck @@ -0,0 +1,3 @@ +#!/bin/sh +# Turn a non-oldstyle checkfile on stdin into an equivalent log on stdout. +sed -n -e '/> /s///p' diff --git a/tests/defeat.chk b/tests/defeat.chk new file mode 100644 index 0000000..4f4cf80 --- /dev/null +++ b/tests/defeat.chk @@ -0,0 +1,3043 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> go west + +You're in debris room. + +> go west + +You are in an awkward sloping east/west canyon. + +> go west + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> go west + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> go west + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> go west + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> go west + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> go west + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> go west + +If you prefer, simply type w rather than west. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> go west + +You don't have to say "go" every time; just specify a direction or, if +it's nearby, name the place to which you wish to move. + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> go west + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> west + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> west + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> say H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> west + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> west + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> west + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> west + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> west + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> west + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> open oyster + +The oyster creaks open, revealing nothing but oyster inside. It +promptly snaps shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop vase + +The ming vase drops with a delicate crash. + +> drop pillow + +OK + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> west + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> west + +You're in Bedquilt. + +> west + +You're in Swiss Cheese Room. + +There is a little axe here. + +> west + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> west + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> west + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> west + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> west + +You are being followed by a very large, tame bear. + +You're in corridor. + +> west + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> west + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> west + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> west + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> west + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> west + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +A small velvet pillow lies on the floor. + +The floor is littered with worthless shards of pottery. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> west + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> fly rug + +The rug does not appear inclined to cooperate. + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug draped over your shoulder seems to wriggle for a +moment, but then subsides. + +> take emerald + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +A small velvet pillow lies on the floor. + +The floor is littered with worthless shards of pottery. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +A small velvet pillow lies on the floor. + +The floor is littered with worthless shards of pottery. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> west + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> west + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> west + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +A small velvet pillow lies on the floor. + +The floor is littered with worthless shards of pottery. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> west + +You're in dusty rock room. + +> d + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> read sign + +Cave under construction beyond this point. + Proceed at own risk. + [Witt Construction Company] + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> w + +You have crawled around in some little holes and found your way +blocked by a recent cave-in. You are now back in the main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> e + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> e + +There is no way to go that direction. + +You're at ne end. + +> take oyster + +OK + +Interesting. There seems to be something written on the underside of +the oyster. + +> read oyster + +Hmmm, this looks like a clue, which means it'll cost you 10 points to +read it. Should I go ahead and read it anyway? + +> y + +It says, "There is a way out of this place. Do you need any more +information to escape? Sorry, but this initial hint is all you get." + +> read oyster + +It says the same thing it did before. Hm, maybe it's a pun? + +> drop oyster + +OK + +> open oyster + +You don't have anything strong enough to open the oyster. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> xyzzy + +Nothing happens. + +You're at sw end. + +The grate is locked. + +> plugh + +Nothing happens. + +You're at sw end. + +The grate is locked. + +> read sign + +"Treasure Vault. Keys in main office." + +> carry sign + +Your hand passes through it as though it weren't there. + +> take rod + +OK + +> drop rod + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +A three foot black rod with a rusty mark on an end lies nearby. + +The grate is locked. + +> ne + +You're at ne end. + +There is an enormous oyster here with its shell tightly closed. + +> listen + +You can hear the murmuring of the beanstalks and the snoring of the +dwarves. + +Even though it's an oyster, the critter's as tight-mouthed as a clam. + +> blast rod + +There is a loud explosion, and a twenty-foot hole appears in the far +wall, burying the snakes in the rubble. A river of molten lava pours +in through the hole, destroying everything in its path, including you! + +You scored 389 out of a possible 430, using 482 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 22 more points. diff --git a/tests/defeat.log b/tests/defeat.log new file mode 100644 index 0000000..f3d6b08 --- /dev/null +++ b/tests/defeat.log @@ -0,0 +1,497 @@ +## Last-minute defeat, with lava. Also tests vase drop before pillow. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +go west +go west +go west +drop rod +take bird +take rod +go west +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +go west +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +go west +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +go west +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +go west +wave rod +drop rod +west +take diamonds +go west +go west +go west +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +west +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +west +u +reservoir +say H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +west +d +climb +west +n +oil door +drop bottle +n +take trident +west +d +se +n +west +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +west +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +west +drop axe +ne +e +n +open clam +open oyster +s +u +e +u +n +off +plugh +# Invert these so we test the vase-drop code +drop vase +drop pillow +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +west +d +n +d +d +take pearl +u +u +s +west +west +west +west +d +climb +west +get eggs +n +take bottle +n +west +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +west +west +sw +free bear +inven +sw +sw +d +se +se +west +d +get oil +up +e +take axe +west +west +d +climb +west +fee +fie +foe +foo +take eggs +s +d +u +west +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +west +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +# fly rug before dropping emerald, triggering RUG_NOTHING1 +fly rug +drop emerald +fly rug +take sapphire +fly +take emerald +drop ruby +take rug +drop bottle +take ruby +drop emerald +take emerald +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +west +west +west +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +west +d +e +read sign +take magazine +e +drop magazine +w +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +take oyster +# Test both cases (before and after hint) of reading oyster +read oyster +y +read oyster +drop oyster +open oyster +sw +# We want the xyzzy and plugh words to fail here +xyzzy +plugh +read sign +carry sign +take rod +drop rod +# look to see dropped rod on ground. Different state than +# before we picked it up. +look +ne +listen +blast rod diff --git a/tests/domefail.chk b/tests/domefail.chk new file mode 100644 index 0000000..961b8c5 --- /dev/null +++ b/tests/domefail.chk @@ -0,0 +1,174 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take nugget + +OK + +> n + +You're in Hall of Mists. + +> dome + +The dome is unclimbable. + +You're in Hall of Mists. + +> u + +The dome is unclimbable. + +You're in Hall of Mists. + +> +You scored 63 out of a possible 430, using 24 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 58 more points. diff --git a/tests/domefail.log b/tests/domefail.log new file mode 100644 index 0000000..d75352e --- /dev/null +++ b/tests/domefail.log @@ -0,0 +1,29 @@ +## Take nugget and fail to climb to the dome +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +e +take cage +w +w +w +take +w +d +d +free bird +w +e +s +n +u +s +take nugget +n +dome +u diff --git a/tests/dragon_secret5.chk b/tests/dragon_secret5.chk new file mode 100644 index 0000000..b469f27 --- /dev/null +++ b/tests/dragon_secret5.chk @@ -0,0 +1,254 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 18084731 + +Seed set to 18084731 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> cage bird + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> u + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> s + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> d + +There is no way to go that direction. + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which exits to the north and east. + +There is a little axe here. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a little axe here. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> +You scored 65 out of a possible 430, using 32 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 56 more points. diff --git a/tests/dragon_secret5.log b/tests/dragon_secret5.log new file mode 100644 index 0000000..61f01ac --- /dev/null +++ b/tests/dragon_secret5.log @@ -0,0 +1,38 @@ +## Check that dead dragon actually moves its location (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 18084731 +in +take lamp +xyzzy +on +e +take +w +w +w +cage bird +w +d +d +free bird +w +e +s +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +w +kill drago +y diff --git a/tests/dropcagedbird.chk b/tests/dropcagedbird.chk new file mode 100644 index 0000000..5f382a3 --- /dev/null +++ b/tests/dropcagedbird.chk @@ -0,0 +1,158 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495951709 + +Seed set to 1495951709 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> on + +Your lamp is now on. + +> xyzzy + +>>Foof!<< + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> wave rod + +The bird flies about agitatedly for a moment. + +> take bird + +The bird seemed unafraid at first, but as you approach it becomes +disturbed and you cannot catch it. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take jade + +OK + +> drop rod + +OK + +> take bird + +OK + +> drop cage + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> feed snake + +There's nothing here it wants to eat (except perhaps you). + +> +You scored 59 out of a possible 430, using 25 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 62 more points. diff --git a/tests/dropcagedbird.log b/tests/dropcagedbird.log new file mode 100644 index 0000000..d069f1a --- /dev/null +++ b/tests/dropcagedbird.log @@ -0,0 +1,30 @@ +## Try to carry the bird after freeing it instead of listening +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1495951709 +in +take lamp +on +xyzzy +take rod +e +take cage +w +w +w +wave rod +take bird +drop rod +take bird +take rod +w +free bird +wave rod +take jade +drop rod +take bird +drop cage +d +d +feed snake diff --git a/tests/drown.chk b/tests/drown.chk new file mode 100644 index 0000000..9805343 --- /dev/null +++ b/tests/drown.chk @@ -0,0 +1,966 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> feed dragon + +Don't be ridiculous! + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> H'CFL + +Nothing happens. + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> drink + +You have taken a drink from the stream. The water tastes strongly of +minerals, but is not unpleasant. It is extremely cold. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> H'CFL + +The waters crash together again. + +(Uh, y'know, that wasn't very bright.) + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 177 out of a possible 430, using 153 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 74 more points. diff --git a/tests/drown.log b/tests/drown.log new file mode 100644 index 0000000..75e89ba --- /dev/null +++ b/tests/drown.log @@ -0,0 +1,161 @@ +## Speak a magic word at an inopportune time and drown. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +feed dragon +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +n +d +bedquilt +slab +s +d +water plant +H'CFL +u +w +u +reservoir +drink +H'CFL +n +H'CFL +n diff --git a/tests/dwarf.chk b/tests/dwarf.chk new file mode 100644 index 0000000..47aec5e --- /dev/null +++ b/tests/dwarf.chk @@ -0,0 +1,387 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1494912171 + +Seed set to 1494912171 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take keys + +OK + +> take lamp + +OK + +> out + +You're in front of building. + +> down + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> open grate + +The grate is now unlocked. + +> down + +You are in a small chamber beneath a 3x3 steel grate to the surface. +A low crawl over cobbles leads inward to the west. + +The grate is open. + +> west + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> west + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> light lamp + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is food here. + +There is a bottle of water here. + +> xyzzy + +>>Foof!<< + +You're in debris room. + +> west + +You are in an awkward sloping east/west canyon. + +> drop rod + +OK + +> west + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> east + +You are in an awkward sloping east/west canyon. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> west + +You're in bird chamber. + +> west + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> down + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> south + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> drop bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> west + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in the south side chamber. + +There is a little axe here. + +There is precious jewelry here! + +> drop cage + +OK + +> take jewelry + +OK + +> take axe + +OK + +> n + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> plugh + +>>Foof!<< + +You're inside building. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Set of keys +Brass lantern +Black rod +Dwarf's axe +Large gold nugget +Precious jewelry +Rare coins + +> drop jewelry + +OK + +> drop gold + +OK + +> inven + +You are currently holding the following: +Set of keys +Brass lantern +Black rod +Dwarf's axe +Rare coins + +> drop keys + +OK + +> plugh + +>>Foof!<< + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You're at "Y2". + +> s + +There are 2 threatening little dwarves in the room with you. + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +There are 2 threatening little dwarves in the room with you. + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> up + +There are 2 threatening little dwarves in the room with you. + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There are 2 threatening little dwarves in the room with you. + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +There are 2 threatening little dwarves in the room with you. + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +A little dwarf with a big knife blocks your way. + +There are 2 threatening little dwarves in the room with you. + +2 of them throw knives at you! + +One of them gets you! + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 81 out of a possible 430, using 55 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 40 more points. diff --git a/tests/dwarf.log b/tests/dwarf.log new file mode 100644 index 0000000..7954a62 --- /dev/null +++ b/tests/dwarf.log @@ -0,0 +1,61 @@ +## In which the dwarf kills you +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1494912171 +in +take keys +take lamp +out +down +s +s +open grate +down +west +take cage +west +light lamp +take rod +xyzzy +xyzzy +west +drop rod +west +take bird +east +take rod +west +west +down +south +take gold +n +n +drop bird +west +take coins +e +s +drop cage +take jewelry +take axe +n +n +n +plugh +inven +drop jewelry +drop gold +inven +drop keys +plugh +s +s +up +w +wave rod +w +take diamonds +e +n diff --git a/tests/dwarf_alternative.chk b/tests/dwarf_alternative.chk new file mode 100644 index 0000000..1dae06b --- /dev/null +++ b/tests/dwarf_alternative.chk @@ -0,0 +1,69 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 383847 + +Seed set to 383847 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> d + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> d + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You fell into a pit and broke every bone in your body! + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 51 out of a possible 430, using 7 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 70 more points. diff --git a/tests/dwarf_alternative.log b/tests/dwarf_alternative.log new file mode 100644 index 0000000..ef0a881 --- /dev/null +++ b/tests/dwarf_alternative.log @@ -0,0 +1,13 @@ +## Check that dwarf spawns in alternative location (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 383847 +in +xyzzy +w +w +w +d +d +n diff --git a/tests/eggs_done.chk b/tests/eggs_done.chk new file mode 100644 index 0000000..4e85042 --- /dev/null +++ b/tests/eggs_done.chk @@ -0,0 +1,1231 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> s + +There is no way to go that direction. + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +You are in a maze of twisty little passages, all different. + +> s + +You are in a maze of twisting little passages, all different. + +> e + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> n + +The ogre snarls and shoves you back. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> s + +There is no way to go that direction. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Bedquilt. + +There is a little axe here. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> w + +There is no way to go that direction. + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> w + +There is no way to go that direction. + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> d + +There is no way to go that direction. + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> d + +There is no way to go that direction. + +You are at one end of an immense north/south passage. + +The way north leads through a massive, rusty, iron door. + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> e + +There is no way to go that direction. + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +There is a little axe here. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> e + +There is no way to go that direction. + +You're in Shell Room. + +There is an enormous clam here with its shell tightly closed. + +> u + +You are in an arched hall. A coral passage once continued up and east +from here, but is now blocked by debris. The air smells of sea water. + +> n + +There is no way to go that direction. + +You're in arched hall. + +> s + +There is no way to go that direction. + +You're in arched hall. + +> d + +You're in Shell Room. + +There is an enormous clam here with its shell tightly closed. + +> w + +There is no way to go that direction. + +You're in Shell Room. + +There is an enormous clam here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> n + +There is no way to go that direction. + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +> d + +There is no way to go that direction. + +You are in a cul-de-sac about eight feet across. + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous clam here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +There are faint rustling noises from the darkness behind you. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Bedquilt. + +There is a little axe here. + +> w + +There is a threatening little dwarf in the room with you! + +You're in Swiss Cheese Room. + +> w + +There is a threatening little dwarf in the room with you! + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +There are faint rustling noises from the darkness behind you. + +There is a threatening little dwarf in the room with you! + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +There is a threatening little dwarf in the room with you! + +You're in narrow corridor. + +> w + +There is a threatening little dwarf in the room with you! + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> take egg + +OK + +> n + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +There is a threatening little dwarf in the room with you! + +You are at one end of an immense north/south passage. + +The way north leads through a massive, rusty, iron door. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +Done! + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of an immense north/south passage. + +The way north leads through a massive, rusty, iron door. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Black rod +Small bottle + +> +You scored 77 out of a possible 430, using 190 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 44 more points. diff --git a/tests/eggs_done.log b/tests/eggs_done.log new file mode 100644 index 0000000..829c292 --- /dev/null +++ b/tests/eggs_done.log @@ -0,0 +1,196 @@ +## Be done with Giant Room and eggs (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +d +d +free bird +w +take coins +e +s +take n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take +w +kill drago +y +e +e +u +d +n +n +off +plugh +out +s +w +n +s +s +n +in +take water +plugh +on +plove +s +plove +s +s +u +w +wave rod +west +w +w +w +s +s +e +s +kill machi +s +s +n +s +w +n +n +n +nw +d +e +e +e +e +e +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +w +u +u +u +u +w +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +d +n +w +d +se +n +w +nw +s +e +se +e +w +ne +e +n +e +u +n +s +d +w +d +n +d +d +u +u +s +w +w +w +w +d +climb +w +take egg +n +fee +fie +foe +foo +look +inven diff --git a/tests/eggs_vanish.chk b/tests/eggs_vanish.chk new file mode 100644 index 0000000..256ac5e --- /dev/null +++ b/tests/eggs_vanish.chk @@ -0,0 +1,443 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're in west pit. + +There is a little axe here. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a little axe here. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> take + +OK + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +The nest of golden eggs has vanished! + +> s + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> e + +The passage here is blocked by a recent cave-in. + +> +You scored 67 out of a possible 430, using 66 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 54 more points. diff --git a/tests/eggs_vanish.log b/tests/eggs_vanish.log new file mode 100644 index 0000000..3e9c799 --- /dev/null +++ b/tests/eggs_vanish.log @@ -0,0 +1,72 @@ +## Vanishing eggs in Giant Room (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +e +take cage +w +w +w +take +w +d +d +free bird +w +e +s +n +u +s +n +d +n +n +plugh +extin +plugh +on +plugh +take water +plugh +plugh +plugh +s +d +bedqu +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +take water +s +s +s +s +d +s +d +water plant +climb +w +take +n +fee +fie +foe +foo +# go south, east to arrive at LOC_CAVEIN for coverage +s +e diff --git a/tests/endgame428.chk b/tests/endgame428.chk new file mode 100644 index 0000000..2647e25 --- /dev/null +++ b/tests/endgame428.chk @@ -0,0 +1,2946 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> take rod + +OK + +> ne + +You're at ne end. + +> drop rod + +OK + +> sw + +You're at sw end. + +The grate is locked. + +> blast + +There is a loud explosion, and a twenty-foot hole appears in the far +wall, burying the dwarves in the rubble. You march through the hole +and find yourself in the main office, where a cheering band of +friendly elves carry the conquering adventurer off into the sunset. + +It's a pity you took so long about it. + +You scored 428 out of a possible 430, using 467 turns. + +All of Adventuredom gives tribute to you, Adventurer Grandmaster! + +To achieve the next higher rating, you need 2 more points. diff --git a/tests/endgame428.log b/tests/endgame428.log new file mode 100644 index 0000000..9556677 --- /dev/null +++ b/tests/endgame428.log @@ -0,0 +1,475 @@ +## 428-point walkthrough +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +sw +take rod +ne +drop rod +sw +blast diff --git a/tests/endobjects.chk b/tests/endobjects.chk new file mode 100644 index 0000000..42132d3 --- /dev/null +++ b/tests/endobjects.chk @@ -0,0 +1,2464 @@ + +Welcome to Adventure!! Would you like instructions? + +> no + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 11247848 + +Seed set to 11247848 + +You're in front of building. + +> no + +OK + +> seed 1516020414 + +Seed set to 1516020414 + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> get emerald + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> drop emerald + +OK + +> e + +You're in Plover Room. + +> ne + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> get pyramid + +OK + +> s + +You're in Plover Room. + +> plove + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> drop pyramid + +OK + +> get lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> get rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> get cage + +OK + +> pit + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> get diamonds + +OK + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> u + +You're at top of small pit. + +Rough stone steps lead down the pit. + +> drop rod + +OK + +> e + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> get bird + +OK + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> get rod + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> get necklace + +OK + +> drop rod + +OK + +> get bird + +OK + +> d + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> get gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> get bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> get jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> get rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop necklace + +OK + +> drop gold + +OK + +> drop jewelry + +OK + +> drop diamonds + +OK + +> w + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> get appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "U'SIM". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> e + +You're inside building. + +There are diamonds here! + +There is precious jewelry here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> plugh + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +> sw + +You're in secret e/w canyon above tight canyon. + +> w + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> n + +You are in a secret n/s canyon above a large room. + +> reserv + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> U'SIM + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> get statuette + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> s + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which exits to the north and east. + +There is a little axe here. + +The body of a huge green dead dragon is lying off to one side. + +> get axe + +OK + +> e + +There is a threatening little dwarf in the room with you! + +You're in secret e/w canyon above tight canyon. + +> e + +A little dwarf with a big knife blocks your way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in secret e/w canyon above tight canyon. + +> e + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> w + +There is a threatening little dwarf in the room with you! + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> w + +There is a threatening little dwarf in the room with you! + +You are at a crossover of a high n/s passage and a low e/w one. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> hit machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> hit ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> s + +There is no way to go that direction. + +You are in a large chamber with passages to the west and north. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> get ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> d + +You are in a maze of little twisting passages, all different. + +> d + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mt King. + +There is a little axe here. + +> get axe + +OK + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> get silver + +OK + +> n + +You're at "Y2". + +> plugh + +>>Foof!<< + +You're inside building. + +There are diamonds here! + +There is precious jewelry here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop silver + +OK + +> drop ebony + +OK + +> drop appendage + +OK + +> get water + +OK + +> plugh + +>>Foof!<< + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> throw axe + +You killed a little dwarf. + +You're at "Y2". + +There is a little axe here. + +> get axe + +OK + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> w + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> pour water + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're in Swiss Cheese Room. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> get pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> orien + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> get vase + +OK + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +There is an emerald here the size of a plover's egg! + +> get emerald + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a richly-carved ebony statuette here! + +There are bars of silver here! + +There are diamonds here! + +There is precious jewelry here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop emerald + +OK + +> xyzzy + +>>Foof!<< + +You're in debris room. + +> pit + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +There are faint rustling noises from the darkness behind you. + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> s + +There are faint rustling noises from the darkness behind you. + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> n + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> get axe + +OK + +> e + +There is a threatening little dwarf in the room with you! + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> nw + +There is a threatening little dwarf in the room with you! + +Dead end + +There is an enormous ruby here! + +There is a Persian rug spread out on the floor! + +The pirate's treasure chest is here! + +> get chest + +OK + +> get ruby + +OK + +> get rug + +OK + +> se + +A little dwarf with a big knife blocks your way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +Dead end + +> se + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> s + +You're at brink of pit. + +> d + +You're in bird chamber. + +> debris + +You're in debris room. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is an emerald here the size of a plover's egg! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a richly-carved ebony statuette here! + +There are bars of silver here! + +There are diamonds here! + +There is precious jewelry here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop chest + +OK + +> get emerald + +OK + +> w + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> get amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> get sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> get emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> get rug + +OK + +> get ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You're in front of building. + +> e + +You're inside building. + +The pirate's treasure chest is here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a richly-carved ebony statuette here! + +There are bars of silver here! + +There are diamonds here! + +There is precious jewelry here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop emerald + +OK + +> drop rug + +OK + +> get water + +Your bottle is now full of water. + +> get keys + +OK + +> get food + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> sw + +You're in secret e/w canyon above tight canyon. + +> w + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> n + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> pour water + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> get trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> cross + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> e + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> get chain + +OK + +> get bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> drop keys + +OK + +> get spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> cross + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> cross + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> bedquilt + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> d + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> get pearl + +OK + +> shell + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> w + +You're in the west side chamber. + +There are many coins here! + +> drop bottle + +OK + +> get coins + +OK + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plugh + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is an emerald here the size of a plover's egg! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +The pirate's treasure chest is here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a richly-carved ebony statuette here! + +There are bars of silver here! + +There are diamonds here! + +There is precious jewelry here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a platinum pyramid here, 8 inches on a side! + +> drop chain + +OK + +> drop spices + +OK + +> drop trident + +OK + +> drop pearl + +OK + +> drop eggs + +OK + +> drop coins + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> get magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +Your lamp has run out of power. + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +Do you need help getting out of here? + +> no + +OK + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +Do you need help getting out of here? + +> no + +OK + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +Do you need help getting out of here? + +> no + +OK + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> look + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> get water + +I see no water here. + +> get bottle + +OK + +> inven + +You are currently holding the following: +Small bottle + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> get cage + +OK + +> inven + +You are currently holding the following: +Wicker cage +Little bird in cage +Small bottle + +> get bird + +You are already carrying it! + +> inven + +You are currently holding the following: +Wicker cage +Little bird in cage +Small bottle + +> quit + +Do you really want to quit now? + +> yes + +OK + +You scored 389 out of a possible 430, using 416 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 22 more points. diff --git a/tests/endobjects.log b/tests/endobjects.log new file mode 100644 index 0000000..978d457 --- /dev/null +++ b/tests/endobjects.log @@ -0,0 +1,430 @@ +### Check that water is unavailable in endgame +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Addresses GitLab issue #55: in endgame, some object starting states are incorrect +#NOCOMPARE Bird was not weightless in cage in advent430, this test depends on that. +no +seed 11247848 +no +seed 1516020414 +e +plugh +plove +get emerald +w +drop emerald +e +ne +get pyramid +s +plove +plugh +drop pyramid +get lamp +xyzzy +on +get rod +e +get cage +pit +d +w +wave rod +w +get diamonds +e +e +u +drop rod +e +get bird +w +free bird +get rod +wave rod +get necklace +drop rod +get bird +d +s +get gold +n +d +free bird +get bird +s +get jewelry +n +sw +w +kill dragon +yes +drink blood +get rug +e +e +n +n +plugh +drop necklace +drop gold +drop jewelry +drop diamonds +w +s +w +n +get appendage +free bird +drop cage +listen +s +s +n +e +plugh +s +s +sw +w +n +reserv +U'SIM +n +n +u +u +u +u +u +ne +get statuette +sw +d +d +d +d +d +s +s +s +s +s +get axe +e +e +e +w +w +w +w +s +sw +se +s +hit machine +s +s +hit ogre +s +n +get ruby +s +w +n +n +d +d +d +e +e +e +e +e +d +throw axe +get axe +n +get silver +n +plugh +drop silver +drop ebony +drop appendage +get water +plugh +throw axe +get axe +s +d +bedquilt +w +w +w +d +pour water +u +e +d +get oil +u +e +e +get pillow +w +orien +get vase +n +w +get emerald +nw +s +se +ne +slab +u +s +e +e +n +n +plugh +drop pillow +drop vase +drop emerald +xyzzy +pit +d +w +w +w +s +e +s +s +s +n +throw axe +get axe +e +e +nw +get chest +get ruby +get rug +se +se +w +throw axe +s +d +debris +xyzzy +drop chest +get emerald +w +w +n +n +n +fill urn +light urn +rub urn +get amber +drop rug +drop emerald +fly rug +get sapphire +fly rug +get emerald +drop ruby +get rug +get ruby +e +s +e +e +e +drop ruby +drop sapphire +drop amber +drop emerald +drop rug +get water +get keys +get food +plugh +s +s +sw +w +n +d +s +d +pour water +u +e +d +get oil +u +w +d +climb +w +get eggs +n +oil door +n +get trident +w +d +sw +u +toss eggs +cross +barren +e +feed bear +unlock chain +get chain +get bear +fork +ne +e +drop keys +get spices +fork +w +w +cross +free bear +cross +sw +d +bedquilt +w +w +w +d +climb +w +fee +fie +foe +foo +get eggs +s +d +u +e +e +ne +e +n +open clam +d +d +get pearl +shell +s +u +e +u +s +w +drop bottle +get coins +e +n +n +plugh +drop chain +drop spices +drop trident +drop pearl +drop eggs +drop coins +plugh +s +d +w +d +e +get magazine +e +drop magazine +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +no +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +no +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +look +no +look +look +get water +get bottle +inven +sw +get cage +# In the original game, the bird is in the cage at this point +inven +get bird +inven +quit +yes diff --git a/tests/fail_hint_maze.chk b/tests/fail_hint_maze.chk new file mode 100644 index 0000000..46b0aa7 --- /dev/null +++ b/tests/fail_hint_maze.chk @@ -0,0 +1,444 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 25508795 + +Seed set to 25508795 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> w + +You are at a crossover of a high n/s passage and a low e/w one. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> e + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> +You scored 59 out of a possible 430, using 93 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 62 more points. diff --git a/tests/fail_hint_maze.log b/tests/fail_hint_maze.log new file mode 100644 index 0000000..982d44b --- /dev/null +++ b/tests/fail_hint_maze.log @@ -0,0 +1,98 @@ +## Fail to get maze hint by being empty-handed (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 25508795 +in +take lamp +xyzzy +on +e +take cage +w +w +w +take +w +d +d +free bird +w +w +w +e +s +s +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z diff --git a/tests/fail_hint_ogre.chk b/tests/fail_hint_ogre.chk new file mode 100644 index 0000000..4d300b7 --- /dev/null +++ b/tests/fail_hint_ogre.chk @@ -0,0 +1,1646 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> e + +There is no way to go that direction. + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> s + +There is no way to go that direction. + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> + +I don't know how to apply that word here. + +You are in a large chamber with passages to the west and north. + +> s + +There is no way to go that direction. + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> w + +There is no way to go that direction. + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> n + +There is no way to go that direction. + +You are climbing along a nearly vertical cliff. + +> w + +There is no way to go that direction. + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> d + +There is no way to go that direction. + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> e + +Something you're carrying won't fit through the tunnel with you. +You'd best take inventory and drop something. + +You're in alcove. + +> w + +There is no way to go that direction. + +You're in alcove. + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> s + +There is no way to go that direction. + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous clam here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> climb + +I don't know how to apply that word here. + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> n + +You're in Bedquilt. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> e + +You're in Soft Room. + +A small velvet pillow lies on the floor. + +> barre + +I don't know how to apply that word here. + +You're in Soft Room. + +A small velvet pillow lies on the floor. + +> n + +There is no way to go that direction. + +You're in Soft Room. + +A small velvet pillow lies on the floor. + +> w + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> n + +There is no way to go that direction. + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> s + +There is no way to go that direction. + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> s + +There is no way to go that direction. + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> e + +There is no way to go that direction. + +You're in east pit. + +> e + +There is no way to go that direction. + +You're in east pit. + +> w + +There is no way to go that direction. + +You're in east pit. + +> d + +There is no way to go that direction. + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take + +OK + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +There are faint rustling noises from the darkness behind you. + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> s + +There is no way to go that direction. + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +There are faint rustling noises from the darkness behind you. + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> n + +There is no way to go that direction. + +You're in secret e/w canyon above tight canyon. + +> n + +There is no way to go that direction. + +You're in secret e/w canyon above tight canyon. + +> n + +There is no way to go that direction. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> n + +There is no way to go that direction. + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +There are faint rustling noises from the darkness behind you. + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There are faint rustling noises from the darkness behind you. + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> w + +You're in the west side chamber. + +There are many coins here! + +> w + +You are at a crossover of a high n/s passage and a low e/w one. + +> w + +You're at east end of long hall. + +> w + +You're at west end of long hall. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> +You scored 77 out of a possible 430, using 263 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 44 more points. diff --git a/tests/fail_hint_ogre.log b/tests/fail_hint_ogre.log new file mode 100644 index 0000000..3df4697 --- /dev/null +++ b/tests/fail_hint_ogre.log @@ -0,0 +1,270 @@ +## Qualify for ogre hint but fail due to dwarves dead (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Fails due uninteresting difference in whitespace process. +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take +w +d +d +free bird +w +e +s +n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take +w +kill drago +y +e +e +u +d +n +n +off +plugh +out +s +w +n +s +s +n +in +take water +plugh +on +plove +e +s +plove +s +s +u +w +wave rod +west +w +w +w +s +sw +se +s +kill machi +s +s +kill ogre + +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +take +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +w +u +u +u +u +n +w +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +n +w +d +se +n +w +e +w +nw +s +se +throw axe +e +w +ne +e +s +u +e +u +n +off +plugh +plugh +on +s +d +w +d +n +d +d +u +u +s +w +w +w +w +climb +w +n +n +w +e +barre +n +w +w +n +s +s +d +e +e +w +d +u +e +take +w +w +s +d +u +w +u +s +e +n +n +n +n +e +u +w +w +w +s +e +s +throw axe +s +s +n +e +d +e +e +xyzzy +plugh +s +s +w +w +w +w +s +sw +se +s +s +s +z +z +z +z +z +z +z +z +z diff --git a/tests/fail_hint_ogre2.chk b/tests/fail_hint_ogre2.chk new file mode 100644 index 0000000..3437b22 --- /dev/null +++ b/tests/fail_hint_ogre2.chk @@ -0,0 +1,402 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 25508795 + +Seed set to 25508795 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> cage bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> plugh + +Nothing happens. + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> n + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> plugh + +Nothing happens. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> s + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which exits to the north and east. + +There is a little axe here. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> +You scored 63 out of a possible 430, using 56 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 58 more points. diff --git a/tests/fail_hint_ogre2.log b/tests/fail_hint_ogre2.log new file mode 100644 index 0000000..6e37f8e --- /dev/null +++ b/tests/fail_hint_ogre2.log @@ -0,0 +1,62 @@ +## Qualify for ogre hint but fail due to nearby dwarf (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 25508795 +in +take lamp +xyzzy +on +take rod +e +take +w +w +w +drop rod +cage bird +take rod +w +d +d +n +u +s +n +d +n +n +plugh +n +plugh +s +sw +w +kill +y +e +e +u +w +wave rod +w +w +w +w +s +sw +se +s +kill machine +s +s +z +z +z +z +z +z +z +z +z +look diff --git a/tests/fail_hint_woods.chk b/tests/fail_hint_woods.chk new file mode 100644 index 0000000..ca5ac5e --- /dev/null +++ b/tests/fail_hint_woods.chk @@ -0,0 +1,117 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> n + +You are wandering aimlessly through the forest. + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> w + +You are wandering aimlessly through the forest. + +> z + +OK + +> w + +You are wandering aimlessly through the forest. + +> z + +OK + +> z + +OK + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> +You scored 32 out of a possible 430, using 25 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/fail_hint_woods.log b/tests/fail_hint_woods.log new file mode 100644 index 0000000..21694b5 --- /dev/null +++ b/tests/fail_hint_woods.log @@ -0,0 +1,29 @@ +## Fail getting wood hint by finding appendage (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +n +z +z +z +z +w +z +w +z +z +n +z +z +z +z +z +z +z +z +z +z +z +z +z +z diff --git a/tests/fillfail.chk b/tests/fillfail.chk new file mode 100644 index 0000000..11f58eb --- /dev/null +++ b/tests/fillfail.chk @@ -0,0 +1,65 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> carry lamp + +OK + +> carry bottle + +OK + +> drop water + +OK + +> carry bottle + +OK + +> drink + +The bottle of water is now empty. + +> fill bottle + +Your bottle is now full of water. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> fill lamp + +You can't fill that. + +> fill bottle + +Your bottle is already full. + +> +You scored 32 out of a possible 430, using 10 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/fillfail.log b/tests/fillfail.log new file mode 100644 index 0000000..1a9e12b --- /dev/null +++ b/tests/fillfail.log @@ -0,0 +1,14 @@ +## Attempt to fill lamp, attempt to fill bottle with no source +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +in +carry lamp +carry bottle +drop water +carry bottle +drink +fill bottle +xyzzy +fill lamp +fill bottle diff --git a/tests/fillvase.chk b/tests/fillvase.chk new file mode 100644 index 0000000..cbbeea4 --- /dev/null +++ b/tests/fillvase.chk @@ -0,0 +1,1471 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> fill vase + +There is nothing here with which to fill it. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> out + +You're in front of building. + +> inven + +You are currently holding the following: +Brass lantern +Velvet pillow +Jeweled trident +Ming vase +Egg-sized emerald +Ebony statuette + +> stream + +You're in valley. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> fill vase + +You aren't carrying it! + +> carry vase + +OK + +> read vase + +I'm afraid I don't understand. + +> fill vase + +The sudden change in temperature has delicately shattered the vase. + +> inven + +You are currently holding the following: +Brass lantern +Jeweled trident +Egg-sized emerald +Ebony statuette + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +The ground is littered with worthless shards of pottery. + +A small velvet pillow lies on the ground. + +> take vase + +You can't be serious! + +> +You scored 191 out of a possible 430, using 241 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 60 more points. diff --git a/tests/fillvase.log b/tests/fillvase.log new file mode 100644 index 0000000..2f9c76c --- /dev/null +++ b/tests/fillvase.log @@ -0,0 +1,263 @@ +## Fill the vase +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Arthur O'Dwyer writes: +# +# (4) Lastly, here's a test case for you! Go get the VASE; then get the +# PILLOW; then go back to the stream (any stream) and DROP PILLOW; then FILL +# VASE. What should happen? This is a trick question, because literally every +# historical version of Adventure has *some* bug here. They duplicate +# messages (MCDO0551), or the vase shatters and then shows up re-formed but +# immobile (WOOD0350, WOOD0430), or the vase shows up shattered but still in +# your inventory (KNUT0350), or... So you get to pick your behavior! From the +# code, I think you're faithfully emulating WOOD0430's bug. +# +# Turns out we fixed this, perhaps inadvertently. +# +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +# Inserted +fill vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +out +# Everything not marked 'Inserted' above this from endgame428 +inven +stream +drop pillow +drop vase +fill vase +carry vase +read vase +fill vase +inven +look +take vase diff --git a/tests/flyback.chk b/tests/flyback.chk new file mode 100644 index 0000000..04b658c --- /dev/null +++ b/tests/flyback.chk @@ -0,0 +1,2046 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +You can't carry anything more. You'll have to drop something first. + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> drop keys + +OK + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +I see no eggs here. + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You're on ledge. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> +You scored 257 out of a possible 430, using 337 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 64 more points. diff --git a/tests/flyback.log b/tests/flyback.log new file mode 100644 index 0000000..18c380c --- /dev/null +++ b/tests/flyback.log @@ -0,0 +1,345 @@ +## Test fix for issue 51: rug flying is broken +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Behavior differs due to a bug fix. +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +drop keys +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +fly rug +fly rug diff --git a/tests/footslip.chk b/tests/footslip.chk new file mode 100644 index 0000000..a9f28d3 --- /dev/null +++ b/tests/footslip.chk @@ -0,0 +1,804 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> s + +There is no way to go that direction. + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +You are in a maze of twisty little passages, all different. + +> s + +You are in a maze of twisting little passages, all different. + +> e + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> n + +The ogre snarls and shoves you back. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> s + +There is no way to go that direction. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Bedquilt. + +There is a little axe here. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> w + +There is no way to go that direction. + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +tumble several hundred feet to join the other unlucky adventurers. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> y + +All right. But don't blame me if something goes wr...... + --- POOF!! --- +You are engulfed in a cloud of orange smoke. Coughing and gasping, +you emerge from the smoke and find.... + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is food here. + +> + +> +You scored 61 out of a possible 430, using 121 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 60 more points. diff --git a/tests/footslip.log b/tests/footslip.log new file mode 100644 index 0000000..8b9edf2 --- /dev/null +++ b/tests/footslip.log @@ -0,0 +1,129 @@ +## Coverage of LOC_FOOTSLIP +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +d +d +free bird +w +take coins +e +s +take n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take +w +kill drago +y +e +e +u +d +n +n +off +plugh +out +s +w +n +s +s +n +in +take water +plugh +on +plove +s +plove +s +s +u +w +wave rod +west +w +w +w +s +s +e +s +kill machi +s +s +n +s +w +n +n +n +nw +d +e +e +e +e +e +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +w +u +u +u +u +u +y + diff --git a/tests/gemstates.chk b/tests/gemstates.chk new file mode 100644 index 0000000..8739f93 --- /dev/null +++ b/tests/gemstates.chk @@ -0,0 +1,2153 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'UNJ". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +There is a little axe here. + +> take axe + +OK + +> u + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> up + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at east end of long hall. + +There is a little axe here. + +> take axe + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> drop bottle + +OK + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +There is a bottle of water here. + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop gold + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> drop ruby + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> s + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> u + +There is a threatening little dwarf in the room with you! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +There is a bottle of water here. + +Rough stone steps lead up the dome. + +> take water + +OK + +> throw axe + +You killed a little dwarf. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> F'UNJ + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> drop appendage + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> inven + +You are currently holding the following: +Brass lantern +Dwarf's axe +Jeweled trident +Ebony statuette + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> drop axe + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +There are faint rustling noises from the darkness behind you. + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a delicate, precious, ming vase here! + +There is a jewel-encrusted trident here! + +The pirate's treasure chest is here! + +> inven + +You are currently holding the following: +Brass lantern +Velvet pillow + +> take ebony + +OK + +> take vase + +OK + +> take trident + +OK + +> take chest + +OK + +> take emerald + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop chest + +OK + +> drop ebony + +OK + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a gentle cave bear sitting placidly in one corner. + +The bear is locked to the wall with a golden chain! + +> take chain + +The chain is still locked. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> drop keys + +OK + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +There is a little axe here. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a richly-carved ebony statuette here! + +The pirate's treasure chest is here! + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +You are already carrying it! + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Egg-sized emerald +Persian rug +Giant ruby + +> drop bottle + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +There is a bottle of oil here. + +A small urn is embedded in the rock. + +> take bottle + +OK + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +There is an amber gemstone resting in a small cavity in the rock! + +> take amber + +OK + +> look + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +There is a small urn-shaped cavity in the rock. + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop sapphire + +The gem fits easily into the cavity. + +> look + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +There is a star sapphire resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take sapphire + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> look + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +There is a ruby resting in a small cavity in the rock! + +There is a Persian rug spread out on the floor! + +> +You scored 271 out of a possible 430, using 365 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 50 more points. diff --git a/tests/gemstates.log b/tests/gemstates.log new file mode 100644 index 0000000..a07d86f --- /dev/null +++ b/tests/gemstates.log @@ -0,0 +1,371 @@ +## Observe amber, ruby, sapphire after state change +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1635997320 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +d +take axe +u +s +up +w +w +w +w +throw axe +take axe +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +take diamonds +e +e +drop bottle +s +take gold +n +n +n +n +off +plugh +drop gold +drop diamonds +drop pyramid +drop ruby +plugh +on +s +s +u +take water +throw axe +take axe +n +n +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +F'UNJ +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottle +drop appendage +n +take trident +w +d +se +n +w +inven +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +e +take pillow +w +ne +e +n +open clam +s +u +e +u +s +drop axe +e +w +w +w +s +e +s +s +s +n +e +e +nw +inven +take ebony +take vase +take trident +take chest +take emerald +se +n +d +e +e +off +xyzzy +drop chest +drop ebony +drop pillow +drop vase +drop trident +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +look +take chain +unlock chain +take chain +take bear +fork +ne +e +drop keys +take spices +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +up +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +drop bottle +look +take bottle +fill urn +light urn +rub urn +look +take amber +look +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop sapphire +look +take sapphire +drop ruby +look diff --git a/tests/goback.chk b/tests/goback.chk new file mode 100644 index 0000000..fb6eb0f --- /dev/null +++ b/tests/goback.chk @@ -0,0 +1,2535 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> break vase + +You have taken the vase and hurled it delicately to the ground. + +> break vase + +It is beyond your power to do that. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> take clam + +OK + +> s + +You can't fit this five-foot clam through that little passage! + +You're in Shell Room. + +> drop clam + +OK + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> take oyster + +OK + +> s + +You can't fit this five-foot oyster through that little passage! + +You're in Shell Room. + +> drop oyster + +OK + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +I see no pillow here. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> take coins + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +You can't carry anything more. You'll have to drop something first. + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> drop food + +OK + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> attack + +With what? Your bare hands? Against *HIS* bear hands?? + +> unlock chain + +There is no way to get past the bear to unlock the chain, which is +probably just as well. + +> feed bear + +There's nothing here it wants to eat (except perhaps you). + +> out + +You're in front of Barren Room. + +There is food here. + +> take food + +OK + +> in + +You're in Barren Room. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> carry bear + +The bear is still chained to the wall. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> attack bear + +The bear is confused; he only wants to be your friend. + +> feed bear + +There is nothing here to eat. + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +You can't carry anything more. You'll have to drop something first. + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> take bear + +OK + +> sw + +Just as you reach the other side, the bridge buckles beneath the +weight of the bear, which was still following you around. You +scrabble desperately for support, but as the bridge collapses you +stumble back and fall into the chasm. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> yes + +All right. But don't blame me if something goes wr...... + --- POOF!! --- +You are engulfed in a cloud of orange smoke. Coughing and gasping, +you emerge from the smoke and find.... + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +> inven + +You're not carrying anything. + +> out + +You're in front of building. + +There is a shiny brass lamp nearby. + +> take lamp + +OK + +> light lamp + +Your lamp is now on. + +> in + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +> plugh + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You're in Bedquilt. + +> n + +You're in large low room. + +> sw + +You're in sloping corridor. + +> up + +You're on sw side of chasm. + +There is a little axe here. + +There are many coins here! + +Off to one side lies a glistening pearl! + +There is a golden chain lying in a heap on the floor! + +The wreckage of a bridge (and a dead bear) can be seen at the bottom +of the chasm. + +The troll is nowhere to be seen. + +> over + +There is no longer any way across the chasm. + +You're on sw side of chasm. + +There is a little axe here. + +There are many coins here! + +Off to one side lies a glistening pearl! + +There is a golden chain lying in a heap on the floor! + +The wreckage of a bridge (and a dead bear) can be seen at the bottom +of the chasm. + +The troll is nowhere to be seen. + +> feed bear + +Don't be ridiculous! + +> attack bear + +For crying out loud, the poor thing is already dead! + +> take coins + +OK + +> take axe + +OK + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +The floor is littered with worthless shards of pottery. + +> se + +You're in Swiss Cheese Room. + +> ne + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> e + +You're at complex junction. + +> up + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> up + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> take rod + +OK + +> wave rod + +The crystal bridge has vanished! + +> across + +There is no way across the fissure. + +You're on east bank of fissure. + +> wave rod + +A crystal bridge now spans the fissure. + +> across + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> w + +You're at east end of long hall. + +> w + +You're at west end of long hall. + +> s + +You are in a maze of twisty little passages, all different. + +> s + +You are in a maze of twisting little passages, all different. + +> sw + +You are in a twisting little maze of passages, all different. + +> se + +You are in a twisting maze of little passages, all different. + +> s + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> drop coins + +There are fresh batteries here. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +Dead end + +There are fresh batteries here. + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> z + +OK + +> z + +OK + +> z + +Your lamp is getting dim. You'd best go back for those batteries. + +OK + +> z + +OK + +> s + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +Dead end + +There are fresh batteries here. + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> take batteries + +Your lamp is getting dim. I'm taking the liberty of replacing the +batteries. + +OK + +> n + +You are in a little maze of twisting passages, all different. + +> back + +Sorry, but the path twisted and turned so much that I can't figure +out which way to go to get back. + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> drink + +Drink what? + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> n + +You have crawled through a very low wide passage parallel to and north +of the Hall of Mists. + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> w + +You're at east end of long hall. + +> n + +You are at a crossover of a high n/s passage and a low e/w one. + +> e + +You're in the west side chamber. + +> d + +There is no way to go that direction. + +You're in the west side chamber. + +> e + +You're in Hall of Mt King. + +> u + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> e + +You are on the brink of a small clean climbable pit. A crawl leads +west. + +> d + +You are in the bottom of a small pit with a little stream, which +enters and exits through tiny slits. + +> listen + +The stream is gurgling placidly. + +> u + +You're at brink of small pit. + +> w + +You're in dirty passage. + +> bedquilt + +You're in Bedquilt. + +> z + +OK + +> z + +OK + +> z + +OK + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're in Bedquilt. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're in Bedquilt. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're in Bedquilt. + +> n + +You are in a secret canyon at a junction of three canyons, bearing +north, south, and se. The north one is as tall as the other two +combined. + +> w + +There is no way to go that direction. + +You're at junction of three secret canyons. + +> n + +You're at a low window overlooking a huge pit, which extends up out of +sight. A floor is indistinctly visible over 50 feet below. Traces of +white mist cover the floor of the pit, becoming thicker to the left. +Marks in the dust around the window would seem to indicate that +someone has been here recently. Directly across the pit from you and +25 feet away there is a similar window looking into a lighted room. A +shadowy figure can be seen there peering back at you. + +The shadowy figure seems to be trying to attract your attention. + +> w + +You're at junction of three secret canyons. + +> s + +You are in a secret n/s canyon above a sizable passage. + +> s + +A large stalactite extends from the roof and almost reaches the floor +below. You could climb down it, and jump from it to the floor, but +having done so you would be unable to reach it to climb back up. + +> n + +You are in a secret n/s canyon above a sizable passage. + +> s + +There are faint rustling noises from the darkness behind you. + +You're at top of stalactite. + +> n + +You are in a secret n/s canyon above a sizable passage. + +> n + +You're at junction of three secret canyons. + +> n + +You're at window on pit. + +The shadowy figure seems to be trying to attract your attention. + +> jump + +You are at the bottom of the pit with a broken neck. + +You clumsy oaf, you've done it again! I don't know how long I can +keep this up. Do you want me to try reincarnating you again? + +> y + +Okay, now where did I put my orange smoke?.... >POOF!< +Everything disappears in a dense cloud of orange smoke. + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +There is a shiny brass lamp nearby. + +> take lamp + +OK + +> in + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +> downstream + +The stream flows out through a pair of 1 foot diameter sewer pipes. +It would be advisable to use the exit. + +You are inside a building, a well house for a large spring. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on lamp + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> w + +You're at a low window overlooking a huge pit, which extends up out of +sight. A floor is indistinctly visible over 50 feet below. Traces of +white mist cover the floor of the pit, becoming thicker to the right. +Marks in the dust around the window would seem to indicate that +someone has been here recently. Directly across the pit from you and +25 feet away there is a similar window looking into a lighted room. A +shadowy figure can be seen there peering back at you. + +The shadowy figure seems to be trying to attract your attention. + +> e + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> e + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> listen + +The wind whistles coldly past your ears. + +> score + +You have garnered 207 out of a possible 430 points, using 410 turns. + +> inven + +You are currently holding the following: +Brass lantern +Dwarf's axe + +> waste 2443 + +Game limit is now 30 + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> z + +Your lamp is getting dim, and you're out of spare batteries. You'd +best start wrapping this up. + +OK + +> +You scored 207 out of a possible 430, using 413 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 44 more points. diff --git a/tests/goback.log b/tests/goback.log new file mode 100644 index 0000000..83199f5 --- /dev/null +++ b/tests/goback.log @@ -0,0 +1,451 @@ +## Test many nonlethal failure conditions +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# This variant elicits the prompt to go back for batteries +# See comments in this log +#NOCOMPARE Relies on "waste" +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +# Test vase breakage +break vase +break vase +se +throw axe +take axe +e +w +ne +e +n +# Here we are at the Shell Room. Fail to carry out bivalves +take clam +s +drop clam +open clam +take oyster +s +drop oyster +s +# OK, bivalve-carry test is done +u +e +u +n +off +plugh +drop pillow +drop trident +drop emerald +drop ebony +take keys +take food +take coins +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +# Bear-verb test. Try feeding without food before feeding with +barren +drop food +in +attack +unlock chain +feed bear +out +take food +in +feed bear +carry bear +unlock chain +take chain +attack bear +feed bear +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +take bear +sw +yes +inven +out +take lamp +light lamp +in +plugh +s +d +bedquilt +n +sw +up +over +feed bear +attack bear +# We'll need these when the game times out +take coins +take axe +# Back to fissure to vanish the bridge and then test OVER +sw +d +se +se +ne +e +up +e +up +s +up +w +take rod +wave rod +across +# Next, buy batteries but don't take them. +wave rod +across +w +w +w +s +s +sw +se +s +s +drop coins +look +n +z +z +z +z +# Battery warning happens here. +s +take batteries +# We now have 2500 more turns of life. Into the maze... +n +# Show that trying to back up in the maze fails +back +n +nw +d +# Out of maze. Drink where nothing is eligible. +drink +e +e +# PARALLEL1 coverage +n +# If we go to hall of mists we'll meet a killer dwarf with the drop on us +#e +#e +w +w +n +e +d +e +u +throw axe +d +n +d +# Coverage of LOC_SMALLPIT and LOC_SMALLPITBRINK +e +d +listen +u +w +# Coverage of LOC_THREEJUNCTION, LOC_WINDOW2, LOC_SECRET2, LOC_TOPSTALACTITE, +# LOC_NECKBROKE. Only accessible via stalactite from big maze or by random +# exit from Bedquilt. +bedquilt +z +z +z +n +n +n +n +# In secret canyon +w +n +w +s +# LOC_TOPSTALACTITE +s +n +s +n +n +n +jump +y +# Reincarnation, cover LOC_SEWER +out +take lamp +in +downstream +plugh +on lamp +# Cover WINDOW1 +w +e +# Retrieve axe +s +s +e +take axe +listen +# At Hall of Mists +score +inven +# Timewarp forward to test exhaustion of replacement batteries +waste 2443 +z +# MISSING_BATTERIES is uttered diff --git a/tests/hint_dark.chk b/tests/hint_dark.chk new file mode 100644 index 0000000..1a95bf8 --- /dev/null +++ b/tests/hint_dark.chk @@ -0,0 +1,158 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495951709 + +Seed set to 1495951709 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +Are you trying to explore beyond the plover room? + +> y + +I am prepared to give you a hint, but it will cost you 5 points. + +Do you want the hint? + +> y + +There is a way to explore that region without having to worry about +falling into a pit. None of the objects available is immediately +useful in discovering the secret. + +> +You scored 54 out of a possible 430, using 27 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 67 more points. diff --git a/tests/hint_dark.log b/tests/hint_dark.log new file mode 100644 index 0000000..78a3c79 --- /dev/null +++ b/tests/hint_dark.log @@ -0,0 +1,34 @@ +## Elicit hint for dealing with plugh room and darkness (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1495951709 +in +plugh +plove +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +z +y +y diff --git a/tests/hint_grate.chk b/tests/hint_grate.chk new file mode 100644 index 0000000..fa7d80d --- /dev/null +++ b/tests/hint_grate.chk @@ -0,0 +1,91 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495774850 + +Seed set to 1495774850 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> stream + +Upstream or downstream? + +You're in valley. + +> s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> open grate + +You have no keys! + +> open grate + +You have no keys! + +> open grate + +You have no keys! + +Are you trying to get into the cave? + +> y + +I am prepared to give you a hint, but it will cost you 2 points. + +Do you want the hint? + +> y + +The grate is very solid and has a hardened steel lock. You cannot +enter without a key, and there are no keys nearby. I would recommend +looking elsewhere for the keys. + +> +You scored 30 out of a possible 430, using 10 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 16 more points. diff --git a/tests/hint_grate.log b/tests/hint_grate.log new file mode 100644 index 0000000..634caf3 --- /dev/null +++ b/tests/hint_grate.log @@ -0,0 +1,17 @@ +## Elicit hint for dealing with grate +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1495774850 +in +take lamp +out +s +stream +s +s +open grate +open grate +open grate +y +y diff --git a/tests/hint_jade.chk b/tests/hint_jade.chk new file mode 100644 index 0000000..e8d9f81 --- /dev/null +++ b/tests/hint_jade.chk @@ -0,0 +1,1857 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop rug + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appen + +OK + +> drop cage + +OK + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appen + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottl + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take tride + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop tride + +OK + +> drop axe + +OK + +> drop lante + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emera + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take tride + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +> take key + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottl + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss egg + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> barre + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unloc + +The chain is now unlocked. + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> d + +You are being followed by a very large, tame bear. + +You are walking along a gently sloping north/south passage lined with +oddly shaped limestone formations. + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> d + +You are being followed by a very large, tame bear. + +You're in limestone passage. + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +> plugh + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +> take + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emera + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> fly + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +> plugh + +>>Foof!<< + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is a rare amber gemstone here! + +There is a jewel-encrusted trident here! + +The pirate's treasure chest is here! + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> w + +You're at top of small pit. + +Rough stone steps lead down the pit. + +> d + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +You're missing only one other treasure. Do you need help finding it? + +> y + +I am prepared to give you a hint, but it will cost you 4 points. + +Do you want the hint? + +> y + +Once you've found all the other treasures, it is no longer possible to +locate the one you're now missing. + +> +You scored 91 out of a possible 430, using 297 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 30 more points. diff --git a/tests/hint_jade.log b/tests/hint_jade.log new file mode 100644 index 0000000..d220260 --- /dev/null +++ b/tests/hint_jade.log @@ -0,0 +1,306 @@ +## Elicit hint for getting the jade (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +d +d +free bird +w +e +s +n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take axe +w +kill drago +y +take rug +e +e +u +d +n +n +off +plugh +drop rug +out +s +w +n +take appen +drop cage +s +s +n +in +take water +plugh +on +plove +ne +s +plove +s +s +u +w +wave rod +drop rod +west +w +w +w +s +sw +se +s +kill machi +s +s +kill ogre +n +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +take +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +nw +u +u +u +u +ne +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appen +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottl +n +take tride +w +d +se +n +w +drop tride +drop axe +drop lante +e +take emera +w +take lamp +take axe +take tride +nw +s +se +throw axe +e +w +ne +e +n +open +s +u +e +u +n +off +plugh +take key +take food +plugh +on +s +d +w +d +n +d +d +u +u +s +w +w +w +w +d +climb +w +get +n +take bottl +n +w +d +sw +u +toss egg +ne +barre +in +feed bear +unloc +take bear +fork +# next 4 lines are for coverage of LOC_LIMESTONE +d +fork +d +fork +ne +e +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +u +w +w +u +s +e +e +n +n +plugh +take +out +w +n +n +n +fill urn +light +rub urn +take amber +drop rug +drop emera +fly +fly +e +s +e +e +in +plugh +s +s +u +w +w +w +s +e +s +s +s +n +e +e +nw +se +n +d +w +d +y +y diff --git a/tests/hint_snake.chk b/tests/hint_snake.chk new file mode 100644 index 0000000..d5a1c44 --- /dev/null +++ b/tests/hint_snake.chk @@ -0,0 +1,200 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1951269982 + +Seed set to 1951269982 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> get lamp + +OK + +> get keys + +OK + +> out + +You're in front of building. + +> down + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> open + +The grate is now unlocked. + +> in + +You are in a small chamber beneath a 3x3 steel grate to the surface. +A low crawl over cobbles leads inward to the west. + +The grate is open. + +> west + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> get cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> down + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> down + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> w + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> attack + +Attacking the snake both doesn't work and is very dangerous. + +> w + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> eat snake + +I think I just lost my appetite. + +> w + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +> throw snake + +You aren't carrying it! + +> w + +You can't get by the snake. + +You're in Hall of Mt King. + +A huge green fierce snake bars the way! + +Are you trying to somehow deal with the snake? + +> carry snake + +Please answer the question. + +Are you trying to somehow deal with the snake? + +> y + +I am prepared to give you a hint, but it will cost you 2 points. + +Do you want the hint? + +> y + +You can't kill the snake, or drive it away, or avoid it, or anything +like that. There is a way to get by, but you don't have the necessary +resources right now. + +> +You scored 55 out of a possible 430, using 25 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 66 more points. diff --git a/tests/hint_snake.log b/tests/hint_snake.log new file mode 100644 index 0000000..710c5e3 --- /dev/null +++ b/tests/hint_snake.log @@ -0,0 +1,33 @@ +## Elicit hint for dealing with snake +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1951269982 +in +get lamp +get keys +out +down +s +s +open +in +west +get cage +w +on +w +w +w +down +down +w +attack +w +eat snake +w +throw snake +w +carry snake +y +y diff --git a/tests/hint_urn.chk b/tests/hint_urn.chk new file mode 100644 index 0000000..63b7542 --- /dev/null +++ b/tests/hint_urn.chk @@ -0,0 +1,82 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495951709 + +Seed set to 1495951709 + +You're in front of building. + +> u + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +> z + +OK + +Are you wondering what to do here? + +> y + +I am prepared to give you a hint, but it will cost you 2 points. + +Do you want the hint? + +> y + +This section is quite advanced. Find the cave first. + + +> +You scored 30 out of a possible 430, using 11 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 16 more points. diff --git a/tests/hint_urn.log b/tests/hint_urn.log new file mode 100644 index 0000000..b1f3d3a --- /dev/null +++ b/tests/hint_urn.log @@ -0,0 +1,19 @@ +## Elicit hint for dealing with urn (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Policy decision - no point in emulating advent430's extra \n here +n +seed 1495951709 +u +n +n +n +z +z +z +z +z +z +z +y +y diff --git a/tests/hint_witt.chk b/tests/hint_witt.chk new file mode 100644 index 0000000..315f402 --- /dev/null +++ b/tests/hint_witt.chk @@ -0,0 +1,2438 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'UNJ". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +There is a little axe here. + +> take axe + +OK + +> u + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> up + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at east end of long hall. + +There is a little axe here. + +> take axe + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> drop bottle + +OK + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +There is a bottle of water here. + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop gold + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> drop ruby + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> s + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> u + +There is a threatening little dwarf in the room with you! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +There is a bottle of water here. + +Rough stone steps lead up the dome. + +> take water + +OK + +> throw axe + +You killed a little dwarf. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> F'UNJ + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> drop appendage + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> inven + +You are currently holding the following: +Brass lantern +Dwarf's axe +Jeweled trident +Ebony statuette + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> drop axe + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +There are faint rustling noises from the darkness behind you. + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a delicate, precious, ming vase here! + +There is a jewel-encrusted trident here! + +The pirate's treasure chest is here! + +> inven + +You are currently holding the following: +Brass lantern +Velvet pillow + +> take ebony + +OK + +> take vase + +OK + +> take trident + +OK + +> take chest + +OK + +> take emerald + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop chest + +OK + +> drop ebony + +OK + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> take chain + +The chain is still locked. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> drop keys + +OK + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +There is a little axe here. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a richly-carved ebony statuette here! + +The pirate's treasure chest is here! + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +You are already carrying it! + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a richly-carved ebony statuette here! + +The pirate's treasure chest is here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +> drop emerald + +OK + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a richly-carved ebony statuette here! + +The pirate's treasure chest is here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +Do you need help getting out of here? + +> y + +I am prepared to give you a hint, but it will cost you 3 points. + +Do you want the hint? + +> y + +Don't go west. + + +> +You scored 339 out of a possible 430, using 397 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 37 more points. diff --git a/tests/hint_witt.log b/tests/hint_witt.log new file mode 100644 index 0000000..f97a906 --- /dev/null +++ b/tests/hint_witt.log @@ -0,0 +1,406 @@ +## Hint for Witt's End +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Policy decision - no point in emulating advent430's extra \n here +n +seed 1635997320 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +d +take axe +u +s +up +w +w +w +w +throw axe +take axe +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +take diamonds +e +e +drop bottle +s +take gold +n +n +n +n +off +plugh +drop gold +drop diamonds +drop pyramid +drop ruby +plugh +on +s +s +u +take water +throw axe +take axe +n +n +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +F'UNJ +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottle +drop appendage +n +take trident +w +d +se +n +w +inven +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +e +take pillow +w +ne +e +n +open clam +s +u +e +u +s +drop axe +e +w +w +w +s +e +s +s +s +n +e +e +nw +inven +take ebony +take vase +take trident +take chest +take emerald +se +n +d +e +e +off +xyzzy +drop chest +drop ebony +drop pillow +drop vase +drop trident +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +take chain +unlock chain +take chain +take bear +fork +ne +e +drop keys +take spices +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +up +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop emerald +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +y +y diff --git a/tests/illformed.chk b/tests/illformed.chk new file mode 100644 index 0000000..925fc31 --- /dev/null +++ b/tests/illformed.chk @@ -0,0 +1,153 @@ + +Welcome to Adventure!! Would you like instructions? + +> foo + +Please answer the question. + +Welcome to Adventure!! Would you like instructions? + +> + +Please answer the question. + +Welcome to Adventure!! Would you like instructions? + +> y + +Somewhere nearby is Colossal Cave, where others have found fortunes in +treasure and gold, though it is rumored that some who enter are never +seen again. Magic is said to work in the cave. I will be your eyes +and hands. Direct me with commands of 1 or 2 words. I should warn +you that I look at only the first five letters of each word, so you'll +have to enter "northeast" as "ne" to distinguish it from "north". +You can type "help" for some general hints. For information on how +to end your adventure, scoring, etc., type "info". + - - - +This program was originally developed by Willie Crowther. Most of the +features of the current program were added by Don Woods. + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> back + +You can't get there from here. + +You're in front of building. + +> take grate + +I see no grate here. + +> no rub + +OK + +> say axe + +Okay, "axe". + +> say rub + +Okay, "rub". + +> say grate + +Okay, "grate". + +> _ + +Sorry, I don't know the word "_". + +> back + +Sorry, but I no longer seem to remember how it was you got here. + +You're in front of building. + +> waste + +This command requires a numeric argument. + +You're in front of building. + +> seed + +This command requires a numeric argument. + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> eat grate + +I see no grate here. + +> 23 + +Sorry, I don't know the word "23". + +> eat building + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> in + +I don't know in from out here. Use compass points or name something +in the general direction you want to go. + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> say F'UNJ + +Nothing happens. + +> in + +I don't know in from out here. Use compass points or name something +in the general direction you want to go. + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> keys + +What do you want to do with the keys? + +> +You scored 27 out of a possible 430, using 17 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 19 more points. diff --git a/tests/illformed.log b/tests/illformed.log new file mode 100644 index 0000000..1e31a41 --- /dev/null +++ b/tests/illformed.log @@ -0,0 +1,31 @@ +## Test for various cases not found in walkthroughs. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE This is busted under advent430 -- see comments within. +foo + +y +seed 1635997320 +back +# Caused crashes and hangs before +take grate +no rub +# Next three lines were buggy +say axe +say rub +say grate +_ +back +# advent430 doesn't have this command +waste +# seed should cause a compint when argumentless, +seed +eat grate +23 +eat building +in +# Z'ZZZ Word correct, but does nothing +say F'UNJ +# Meant to evoke "I don't know in from out here." +in +keys diff --git a/tests/illformed2.chk b/tests/illformed2.chk new file mode 100644 index 0000000..ab2095b --- /dev/null +++ b/tests/illformed2.chk @@ -0,0 +1,553 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> back + +You can't get there from here. + +You're in front of building. + +> say axe + +Okay, "axe". + +> say rub + +Okay, "rub". + +> say grate + +Okay, "grate". + +> _ + +Sorry, I don't know the word "_". + +> back + +Sorry, but I no longer seem to remember how it was you got here. + +You're in front of building. + +> 23 + +Sorry, I don't know the word "23". + +> say F'UNJ + +Nothing happens. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> keys + +What do you want to do with the keys? + +> throw food + +You aren't carrying it! + +> nothing food + +OK + +> calm food + +I'm game. Would you care to explain how? + +> walk food + +Where? + +> score food + +Huh? + +> foo food + +I don't know how. + +> brief food + +On what? + +> blast food + +Blasting requires dynamite. + +> find grate + +I can only tell you what you see as you move about and manipulate +things. I cannot tell you where remote things are. + +> light food + +I'm afraid I don't understand. + +> lock food + +I don't know how to lock or unlock such a thing. + +> unlock food + +I don't know how to lock or unlock such a thing. + +> extinguish food + +I'm afraid I don't understand. + +> suspend food + +Huh? + +> resume food + +Huh? + +> crawl + +Which way? + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> stream + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> lock + +There is nothing here with a lock! + +> take water + +You have nothing in which to carry it. + +> blast + +Blasting requires dynamite. + +> building + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> cave + +I don't know where the cave is, but hereabouts no stream can run on +the surface for long. I would try the stream. + +You're in front of building. + +> enter stream + +Your feet are now wet. + +> try three words + +Please stick to 1- and 2-word commands. + +> listen + +The stream is gurgling placidly. + +> carry + +Carry what? + +> forward + +I am unsure how you are facing. Use compass points or nearby objects. + +You're in front of building. + +> eat + +Eat what? + +> drink + +You have taken a drink from the stream. The water tastes strongly of +minerals, but is not unpleasant. It is extremely cold. + +> throw keys + +I see no keys here. + +> find keys + +I can only tell you what you see as you move about and manipulate +things. I cannot tell you where remote things are. + +> inven keys + +I can only tell you what you see as you move about and manipulate +things. I cannot tell you where remote things are. + +> nothing + +OK + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> listen + +The stream is gurgling placidly. + +> find keys + +I believe what you want is right here with you. + +> unlock keys + +You can't unlock the keys. + +> find bar + +Sorry, I don't know the word "bar". + +> carry + +Carry what? + +> blast + +Blasting requires dynamite. + +> take bottle + +OK + +> find bottle + +You are already carrying it! + +> drink water + +The bottle of water is now empty. + +> fill bottle + +Your bottle is now full of water. + +> throw axe + +I see no axe here. + +> throw knife + +I see no knife here. + +> lock + +There is nothing here with a lock! + +> unlock + +There is nothing here with a lock! + +> throw + +Throw what? + +> attack + +There is nothing here to attack. + +> unlock chain + +I see no chain here. + +> fill urn + +I see no urn here. + +> eat keys + +Don't be ridiculous! + +> discard keys + +You aren't carrying it! + +> drink keys + +Don't be ridiculous! + +> off keys + +I'm afraid I don't understand. + +> break keys + +It is beyond your power to do that. + +> wake keys + +Don't be ridiculous! + +> take keys + +OK + +> feed keys + +I'm game. Would you care to explain how? + +> fly keys + +I'm game. Would you care to explain how? + +> pour keys + +You can't pour that. + +> throw keys + +OK + +> foo up + +There is no way to go that direction. + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +> get + +Get what? + +> food + +OK + +> eat food + +Thank you, it was delicious! + +> drink blood + +I see no blood here. + +> drink keys + +Don't be ridiculous! + +> light keys + +I'm afraid I don't understand. + +> brief + +Okay, from now on I'll only describe a place in full the first time +you come to it. To get the full description, say "look". + +> frob grate + +Sorry, I don't know the word "frob". + +> read grate + +I see no grate here. + +> pour bottle + +Your bottle is empty and the ground is wet. + +> fill bottle + +Your bottle is now full of water. + +> building + +I don't know how to apply that word here. + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +> on + +Your lamp is now on. + +> pour bottle + +Your bottle is empty and the ground is wet. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> wave rod + +Nothing happens. + +> listen + +All is silent. + +> quit + +Do you really want to quit now? + +> n + +OK + +> read + +Read what? + +> look + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> go back + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is a lamp shining nearby. + +> fuck + +Watch it! + +> walk + +Where? + +> fly + +Though you flap your arms furiously, it is to no avail. + +> say boo + +Okay, "boo". + +> score + +You have garnered 32 out of a possible 430 points, using 101 turns. + +> z + +OK + +> score + +You have garnered 32 out of a possible 430 points, using 103 turns. + +> quit keys + +Huh? + +> out + +You're in front of building. + +> s + +You're in valley. + +> s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> down + +You don't fit through a two-inch slit! + +You're at slit in streambed. + +> s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> in + +You can't go through a locked steel grate! + +You're outside grate. + +The grate is locked. + +> seed -123 + +Seed set to -123 + +You're outside grate. + +The grate is locked. + +> +You scored 32 out of a possible 430, using 110 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/illformed2.log b/tests/illformed2.log new file mode 100644 index 0000000..b1e722a --- /dev/null +++ b/tests/illformed2.log @@ -0,0 +1,138 @@ +## Test for various cases not found in walkthroughs (advent430-compatible). +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Commented-out lines cause troble in advent430 +n +seed 1635997320 +back +# Next three lines were buggy +say axe +say rub +say grate +_ +back +#eat grate +23 +#eat building +#in +# Z'ZZZ Word correct, but does nothing +say F'UNJ +# Say bigwords when giant isn't around +#say fee +#say fie +#say foe +#say fum +# Meant to evoke "I don't know in from out here." +in +keys +throw food +nothing food +calm food +walk food +score food +foo food +brief food +blast food +find grate +light food +lock food +unlock food +extinguish food +suspend food +resume food +crawl +out +stream +lock +take water +blast +building +cave +enter stream +try three words +listen +carry +forward +eat +drink +throw keys +find keys +inven keys +nothing +in +listen +find keys +unlock keys +find bar +carry +blast +take bottle +find bottle +drink water +fill bottle +throw axe +throw knife +lock +unlock +throw +attack +unlock chain +fill urn +eat keys +discard keys +drink keys +off keys +break keys +wake keys +take keys +feed keys +fly keys +pour keys +throw keys +foo up +get +food +eat food +drink blood +drink keys +light keys +brief +frob grate +read grate +#grate +pour bottle +fill bottle +building +on +pour bottle +xyzzy +take rod +wave rod +listen +quit +n +read +look +#l +#x +#i +#news +go back +fuck +walk +fly +say boo +score +z +score +quit keys +out +s +s +down +s +in +seed -123 +#no +#quit +#yes diff --git a/tests/intransitivecarry.chk b/tests/intransitivecarry.chk new file mode 100644 index 0000000..4fe9674 --- /dev/null +++ b/tests/intransitivecarry.chk @@ -0,0 +1,43 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> carry lamp + +OK + +> out + +You're in front of building. + +> drop lamp + +OK + +> carry + +OK + +> +You scored 32 out of a possible 430, using 5 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/intransitivecarry.log b/tests/intransitivecarry.log new file mode 100644 index 0000000..f6a7bfa --- /dev/null +++ b/tests/intransitivecarry.log @@ -0,0 +1,9 @@ +## Carry when only one object is present +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +in +carry lamp +out +drop lamp +carry diff --git a/tests/issue36.chk b/tests/issue36.chk new file mode 100644 index 0000000..99d82df --- /dev/null +++ b/tests/issue36.chk @@ -0,0 +1,41 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 826186526 + +Seed set to 826186526 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> get + +Get what? + +> food + +OK + +> +You scored 32 out of a possible 430, using 3 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/issue36.log b/tests/issue36.log new file mode 100644 index 0000000..279b7f3 --- /dev/null +++ b/tests/issue36.log @@ -0,0 +1,8 @@ +## Test handling of object after transitive verb. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 826186526 +in +get +food diff --git a/tests/issue37.chk b/tests/issue37.chk new file mode 100644 index 0000000..4aa9320 --- /dev/null +++ b/tests/issue37.chk @@ -0,0 +1,40 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> food + +What do you want to do with the food? + +> get + +OK + +> inventory + +You are currently holding the following: +Tasty food + +> +You scored 32 out of a possible 430, using 4 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/issue37.log b/tests/issue37.log new file mode 100644 index 0000000..b796aa6 --- /dev/null +++ b/tests/issue37.log @@ -0,0 +1,8 @@ +## Test handling of transitive verb after noun +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +in +food +get +inventory diff --git a/tests/knife.chk b/tests/knife.chk new file mode 100644 index 0000000..76a3b6b --- /dev/null +++ b/tests/knife.chk @@ -0,0 +1,386 @@ + +Welcome to Adventure!! Would you like instructions? + +> no + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1640849217 + +Seed set to 1640849217 + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> get lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> get rod + +OK + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +A crystal bridge spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +A crystal bridge spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +A crystal bridge spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're on east bank of fissure. + +There is a little axe here. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> get knife + +The dwarves' knives vanish as they strike the walls of the cave. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> get knife + +I see no knife here. + +> quit + +Do you really want to quit now? + +> yes + +OK + +You scored 59 out of a possible 430, using 50 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 62 more points. diff --git a/tests/knife.log b/tests/knife.log new file mode 100644 index 0000000..1c811ea --- /dev/null +++ b/tests/knife.log @@ -0,0 +1,57 @@ +## Test whether KNIVES_VANISH can be issued twice +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE avoide spuriuous failure on second "get knife" +no +seed 1640849217 +e +get lamp +xyzzy +get rod +on +w +w +w +d +w +wave rod +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +e +w +get knife +look +get knife +quit +yes diff --git a/tests/lampdim.chk b/tests/lampdim.chk new file mode 100644 index 0000000..cfbb010 --- /dev/null +++ b/tests/lampdim.chk @@ -0,0 +1,2516 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take cavity + +I suppose you collect doughnut holes, too? + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> get rug + +The rug hovers stubbornly where it is. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> take coins + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> wave rod + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You aren't carrying it! + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> w + +You're at east end of long hall. + +> w + +You're at west end of long hall. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a message scrawled in the dust in a flowery script, reading: +"This is not the maze where the pirate leaves his treasure chest." + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> drop coins + +There are fresh batteries here. + +> take batteries + +Your lamp is getting dim. I'm taking the liberty of replacing the +batteries. + +OK + +> inventory + +You are currently holding the following: +Brass lantern +Dwarf's axe +Batteries + +> drop batteries + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +Dead end + +Some worn-out batteries have been discarded nearby. + +There is a message scrawled in the dust in a flowery script, reading: +"This is not the maze where the pirate leaves his treasure chest." + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> +You scored 343 out of a possible 430, using 406 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 33 more points. diff --git a/tests/lampdim.log b/tests/lampdim.log new file mode 100644 index 0000000..5042356 --- /dev/null +++ b/tests/lampdim.log @@ -0,0 +1,415 @@ +## Test the case where your lamp goes dim +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take cavity +take amber +drop rug +drop emerald +get rug +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +take coins +plugh +on +s +s +u +# Go to vending machine and get batteries. +w +wave rod +w +w +w +w +s +sw +se +s +drop coins +take batteries +# Lamp dim message should follow +inventory +drop batteries +look diff --git a/tests/lampdim2.chk b/tests/lampdim2.chk new file mode 100644 index 0000000..740e719 --- /dev/null +++ b/tests/lampdim2.chk @@ -0,0 +1,2603 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> take coins + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> wave rod + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You aren't carrying it! + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> w + +You're at east end of long hall. + +> w + +You're at west end of long hall. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a message scrawled in the dust in a flowery script, reading: +"This is not the maze where the pirate leaves his treasure chest." + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> carry message + +You sift your fingers through the dust, but succeed only in +obliterating the cryptic message. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Your lamp has run out of power. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> lamp on + +Your lamp has run out of power. + +> +You scored 368 out of a possible 430, using 423 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 8 more points. diff --git a/tests/lampdim2.log b/tests/lampdim2.log new file mode 100644 index 0000000..0f33787 --- /dev/null +++ b/tests/lampdim2.log @@ -0,0 +1,431 @@ +## Try (and fail) to carry message at vending machine +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +take coins +plugh +on +s +s +u +# Go to vending machine and get batteries. +w +wave rod +w +w +w +w +s +sw +se +s +carry message +n +s +n +s +n +s +n +s +n +s +n +s +n +s +n +s +n +s +n +s +n +s +lamp on diff --git a/tests/lampdim3.chk b/tests/lampdim3.chk new file mode 100644 index 0000000..6f4a462 --- /dev/null +++ b/tests/lampdim3.chk @@ -0,0 +1,2590 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> take coins + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> wave rod + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You aren't carrying it! + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> w + +You're at east end of long hall. + +> w + +You're at west end of long hall. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a message scrawled in the dust in a flowery script, reading: +"This is not the maze where the pirate leaves his treasure chest." + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +OK + +> take axe + +OK + +> drop axe + +Your lamp has run out of power. + +OK + +> n + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> s + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> n + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> up + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> down + +You fell into a pit and broke every bone in your body! + +It looks as though you're dead. Well, seeing as how it's so close to +closing time anyway, I think we'll just call it a day. + +You scored 362 out of a possible 430, using 427 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/lampdim3.log b/tests/lampdim3.log new file mode 100644 index 0000000..e7b1b44 --- /dev/null +++ b/tests/lampdim3.log @@ -0,0 +1,437 @@ +## Die while closing +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +take coins +plugh +on +s +s +u +# Go to vending machine and get batteries. +w +wave rod +w +w +w +w +s +sw +se +s +drop axe +take axe +drop axe +take axe +drop axe +take axe +drop axe +take axe +drop axe +take axe +drop axe +take axe +drop axe +#game closing +take axe +drop axe +take axe +drop axe +take axe +drop axe +take axe +drop axe +take axe +drop axe +#lamp is dark +n +s +n +up +down diff --git a/tests/listen.chk b/tests/listen.chk new file mode 100644 index 0000000..c9b2be4 --- /dev/null +++ b/tests/listen.chk @@ -0,0 +1,172 @@ + +Welcome to Adventure!! Would you like instructions? + +> no + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1181530211 + +Seed set to 1181530211 + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> get lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> get cage + +OK + +> pit + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> e + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> get bird + +OK + +> debri + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> listen + +The stream is gurgling placidly. + +The bird does not seem inclined to sing while in the cage. + +> xyzzy + +>>Foof!<< + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> pit + +You're at top of small pit. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> listen + +The bird does not seem inclined to sing while in the cage. + +The snake is hissing venomously. + +> secret + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> listen + +The bird does not seem inclined to sing while in the cage. + +The dragon's ominous hissing does not bode well for you. + +> quit + +Do you really want to quit now? + +> yes + +OK + +You scored 59 out of a possible 430, using 21 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 62 more points. diff --git a/tests/listen.log b/tests/listen.log new file mode 100644 index 0000000..b29570c --- /dev/null +++ b/tests/listen.log @@ -0,0 +1,27 @@ +## Check that listen command hears all objects as well as location sound +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +no +seed 1181530211 +e +get lamp +xyzzy +on +e +get cage +pit +e +get bird +debri +xyzzy +listen +xyzzy +pit +d +d +listen +secret +w +listen +quit +yes diff --git a/tests/listenloud.chk b/tests/listenloud.chk new file mode 100644 index 0000000..57b5718 --- /dev/null +++ b/tests/listenloud.chk @@ -0,0 +1,864 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495951709 + +Seed set to 1495951709 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> on + +Your lamp is now on. + +> xyzzy + +>>Foof!<< + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take jade + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop silver + +OK + +> drop jewelry + +OK + +> drop jade + +OK + +> drop rug + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "Q'IBJ". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There is a Persian rug spread out on the floor! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are bars of silver here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're in the dark-room. A corridor leading south is the only exit. + +There is a little axe here. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take axe + +OK + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> dark + +You're in dark-room. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> u + +You're in n/s passage above e/w passage. + +> u + +There is no way to go that direction. + +You're in n/s passage above e/w passage. + +> throw axe + +There is nothing here to attack. + +> take axe + +You are already carrying it! + +> throw axe + +There is nothing here to attack. + +> take axe + +You are already carrying it! + +> throw axe + +There is nothing here to attack. + +> take axe + +You are already carrying it! + +> throw axe + +There is nothing here to attack. + +> take axe + +You are already carrying it! + +> s + +You're in Hall of Mt King. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> drop cage + +OK + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +There is a small wicker cage discarded nearby. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +There is a threatening little dwarf in the room with you! + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +You can't carry anything more. You'll have to drop something first. + +> n + +A little dwarf with a big knife blocks your way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in nugget-of-gold room. + +There is a large sparkling nugget of gold here! + +> y2 + +I don't know how to apply that word here. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It gets you! + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> plugh + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> drop diamonds + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> drop pyramid + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> drop ruby + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> plugh + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> plugh + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> drop coins + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> plugh + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> s + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> bedquilt + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> slab + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> s + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> water plant + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> u + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> w + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> u + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> reservoir + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> Q'IBJ + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 117 out of a possible 430, using 114 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 4 more points. diff --git a/tests/listenloud.log b/tests/listenloud.log new file mode 100644 index 0000000..6d5ce61 --- /dev/null +++ b/tests/listenloud.log @@ -0,0 +1,144 @@ +## Attempt to listen at a loud location +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1495951709 +in +take lamp +on +xyzzy +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take jade +drop rod +take bird +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take silver +n +plugh +drop silver +drop jewelry +drop jade +drop rug +out +s +w +n +take appendage +free bird +listen +s +s +n +in +take water +plugh +plover +ne +take axe +take pyramid +s +dark +s +plover +s +d +u +u +throw axe +take axe +throw axe +take axe +throw axe +take axe +throw axe +take axe +s +e +w +drop cage +w +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +take diamonds +e +e +s +take gold +n +y2 +d +plugh +drop diamonds +drop pyramid +drop ruby +plugh +plugh +drop coins +plugh +s +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +Q'IBJ +n +listen diff --git a/tests/lockchain.chk b/tests/lockchain.chk new file mode 100644 index 0000000..5645019 --- /dev/null +++ b/tests/lockchain.chk @@ -0,0 +1,1899 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> lock cage + +It has no lock. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> feed dragon + +There's nothing here it wants to eat (except perhaps you). + +> attack + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'UNJ". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +There is a little axe here. + +> take axe + +OK + +> u + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> up + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at east end of long hall. + +There is a little axe here. + +> take axe + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> attack + +Attack what? + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> drop bottle + +OK + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +There is a bottle of water here. + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop gold + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> drop ruby + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> s + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> u + +There is a threatening little dwarf in the room with you! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +There is a bottle of water here. + +Rough stone steps lead up the dome. + +> take water + +OK + +> throw axe + +You killed a little dwarf. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> F'UNJ + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> listen + +The waters are crashing loudly against the shore. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> drop appendage + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> inven + +You are currently holding the following: +Brass lantern +Dwarf's axe +Jeweled trident +Ebony statuette + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> lock + +Huh? + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +There are faint rustling noises from the darkness behind you. + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a delicate, precious, ming vase here! + +There is a jewel-encrusted trident here! + +The pirate's treasure chest is here! + +> inven + +You are currently holding the following: +Brass lantern +Velvet pillow +Dwarf's axe + +> take vase + +OK + +> take trident + +OK + +> take chest + +OK + +> take emerald + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop chest + +OK + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +You can't carry anything more. You'll have to drop something first. + +> pour bottle + +Bottle what? + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> attack + +Trolls are close relatives with the rocks and have skin as tough as +that of a rhinoceros. The troll fends off your blows effortlessly. + +> feed troll + +Gluttony is not one of the troll's vices. Avarice, however, is. + +> ne + +The troll refuses to let you cross. + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> unlock chain + +I see no chain here. + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> attack bear + +With what? Your bare hands? Against *HIS* bear hands?? + +> throw axe + +The axe misses and lands near the bear where you can't get at it. + +> throw food + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> attack bear + +The bear is confused; he only wants to be your friend. + +> take chain + +The chain is still locked. + +> unlock chain + +The chain is now unlocked. + +> unlock chain + +It was already unlocked. + +> lock chain + +The chain is now locked. + +> lock chain + +It was already locked. + +> attack bear + +The bear is confused; he only wants to be your friend. + +> unlock chain + +The chain is now unlocked. + +> take bear + +OK + +> inven + +You are currently holding the following: +Set of keys +Brass lantern +Egg-sized emerald +Glistening pearl + +You are being followed by a very large, tame bear. + +> take chain + +OK + +> out + +You are being followed by a very large, tame bear. + +You're in front of Barren Room. + +> lock chain + +There is nothing here to which the chain can be locked. + +> drop bear + +OK + +> attack bear + +The bear is confused; he only wants to be your friend. + +> back + +You're in Barren Room. + +There is a little axe here. + +> lock chain + +The chain is now locked. + +> out + +You're in front of Barren Room. + +There is a contented-looking bear wandering about nearby. + +> drop keys + +OK + +> in + +You're in Barren Room. + +There is a golden chain locked to the wall! + +There is a little axe here. + +> unlock chain + +You have no keys! + +> out + +You're in front of Barren Room. + +There are some keys on the ground here. + +There is a contented-looking bear wandering about nearby. + +> fork + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> listen + +The air is filled with a dull rumbling sound. + +> go left + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> north + +You are on the edge of a breath-taking view. Far below you is an +active volcano, from which great gouts of molten lava come surging +out, cascading back down into the depths. The glowing rock fills the +farthest reaches of the cavern with a blood-red glare, giving every- +thing an eerie, macabre appearance. The air is filled with flickering +sparks of ash and a heavy smell of brimstone. The walls are hot to +the touch, and the thundering of the volcano drowns out all other +sounds. Embedded in the jagged roof far overhead are myriad twisted +formations composed of pure white alabaster, which scatter the murky +light into sinister apparitions upon the walls. To one side is a deep +gorge, filled with a bizarre chaos of tortured rock which seems to +have been crafted by the devil himself. An immense river of fire +crashes out from the depths of the volcano, burns its way through the +gorge, and plummets into a bottomless pit far off to your left. To +the right, an immense geyser of blistering steam erupts continuously +from a barren island in the center of a sulfurous lake, which bubbles +ominously. The far right wall is aflame with an incandescence of its +own, which lends an additional infernal splendor to the already +hellish scene. A dark, foreboding passage exits to the south. + +> listen + +The roaring is so loud that it drowns out all other sound. + +> extinguish volcano + +It is beyond your power to do that. + +> s + +You're at junction with warm walls. + +> listen + +The roar is quite loud here. + +> n + +You're at breath-taking view. + +> jump + +There is now one more gruesome aspect to the spectacular vista. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 219 out of a possible 430, using 328 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 32 more points. diff --git a/tests/lockchain.log b/tests/lockchain.log new file mode 100644 index 0000000..78ae677 --- /dev/null +++ b/tests/lockchain.log @@ -0,0 +1,339 @@ +## Test multiple re-locking and unlocking of bear's chain +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1635997320 +in +take lamp +xyzzy +take rod +e +lock cage +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +feed dragon +attack +yes +drink blood +take rug +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +d +take axe +u +s +up +w +w +w +w +throw axe +take axe +w +s +sw +se +s +kill machine +s +s +attack +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +take diamonds +e +e +drop bottle +s +take gold +n +n +n +n +off +plugh +drop gold +drop diamonds +drop pyramid +drop ruby +plugh +on +s +s +u +take water +throw axe +take axe +n +n +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +F'UNJ +n +n +listen +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottle +drop appendage +n +take trident +w +d +se +n +w +inven +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +e +take pillow +w +ne +e +n +lock +open clam +s +u +e +u +s +e +w +w +w +s +e +s +s +s +n +e +e +nw +inven +take vase +take trident +take chest +take emerald +se +n +d +e +e +off +xyzzy +drop chest +drop pillow +drop vase +drop trident +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +# Test for "Ground wet" message +take bottle +pour bottle +n +w +d +sw +u +attack +feed troll +ne +toss eggs +ne +ne +barren +unlock chain +in +attack bear +throw axe +throw food +attack bear +take chain +unlock chain +unlock chain +# Also tests message from bear in inventory +lock chain +lock chain +attack bear +unlock chain +take bear +inven +take chain +out +lock chain +drop bear +attack bear +back +lock chain +out +drop keys +in +unlock chain +# Now let's go look at the volcano +out +fork +listen +go left +north +listen +extinguish volcano +s +listen +n +jump +n diff --git a/tests/logopt.chk b/tests/logopt.chk new file mode 100644 index 0000000..e48c318 --- /dev/null +++ b/tests/logopt.chk @@ -0,0 +1,29 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> + +> +You scored 32 out of a possible 430, using 1 turn. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/logopt.log b/tests/logopt.log new file mode 100644 index 0000000..3ba2fb5 --- /dev/null +++ b/tests/logopt.log @@ -0,0 +1,7 @@ +## Exercise logging option and seed dump +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#options: -l scratch.tmp +n +in + diff --git a/tests/magicwords.chk b/tests/magicwords.chk new file mode 100644 index 0000000..4db287a --- /dev/null +++ b/tests/magicwords.chk @@ -0,0 +1,1886 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> foo + +Nothing happens. + +> say foo + +Nothing happens. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> say fee + +OK + +> say fie + +OK + +> say foe + +OK + +> say foo + +Nothing happens. + +> z + +OK + +> say fee + +OK + +> say fie + +OK + +> say foe + +OK + +> say fum + +Well, that was remarkably pointless! + +> z + +OK + +> find foo + +Nothing happens. + +> z + +OK + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> fum + +What's the matter, can't you read? Now you'd best start over. + +> +You scored 253 out of a possible 430, using 317 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 68 more points. diff --git a/tests/magicwords.log b/tests/magicwords.log new file mode 100644 index 0000000..02ed3aa --- /dev/null +++ b/tests/magicwords.log @@ -0,0 +1,359 @@ +## Test processing of various fee fie foe foo fum cases. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# +# How they're supposed to work: +# +# 1. The word "fum", from the famous phrase, "fee fie foe fum" is treated +# as a red herring for the player and is handled differently in the +# logic of the game +# +# 2. Each word of the magic phrase and the word "fum" can be preceded by +# the word "say", so "say fee", "say fie", etc. will work, as +# well. For "say fum", 'Okay, "FUM"' should NOT be the response, +# similar to what is seen when other non-magic words are uttered with +# "say" +# +# 3. The sequence is triggered by the first word "fee" only. If any of +# the other words of the phrase or "fum" are said before "fee", +# "nothing happens" +# +# 4. The phrase "fee fie foe foo" must be entered as four separate +# commands, in order, without interruption. A move, like "east" or a +# non-move, like "look", are both considered interruptions +# +# 5. Once the sequence has begun, if any of the words of the phrase, +# including a second "fee", are said out of order, or "fum" is spoken at +# all during the sequence, the player is admonished for not being able +# to read. The assumption here is the player at some point in the time +# had previously read the phrase, but then messes up the order and/or +# thinks "fum" was a part of the phrase when they attempt to speak +# it. The player then must say "fee" again to restart the sequence. And +# to clarify, a second "fee" in the sequence triggers the admonishment, +# it does not restart the sequence +# +n +seed 1838473132 +# Test isolated 'foo' word +foo +say foo +in +# Say bigwords ending with foo when not in Giant's Room +say fee +say fie +say foe +say foo +z +# Say bigwords ending with fum when not in Giant's Room +say fee +say fie +say foe +say fum +z +find foo +z +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +# Now that we're at the Giant's Room, actual testing can start +fee +fie +foe +fum diff --git a/tests/mazealldiff.chk b/tests/mazealldiff.chk new file mode 100644 index 0000000..00168a4 --- /dev/null +++ b/tests/mazealldiff.chk @@ -0,0 +1,2517 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> take coins + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> wave rod + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You aren't carrying it! + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> w + +You're at east end of long hall. + +> w + +You're at west end of long hall. + +> s + +You are in a maze of twisty little passages, all different. + +> s + +You are in a maze of twisting little passages, all different. + +> n + +You are in a maze of little twisting passages, all different. + +> s + +You are in a twisty maze of little passages, all different. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a message scrawled in the dust in a flowery script, reading: +"This is not the maze where the pirate leaves his treasure chest." + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a message scrawled in the dust in a flowery script, reading: +"This is not the maze where the pirate leaves his treasure chest." + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> e + +You are in a twisting maze of little passages, all different. + +> n + +You are in a little twisty maze of passages, all different. + +> nw + +You are in a twisty little maze of passages, all different. + +> nw + +You are in a maze of little twisty passages, all different. + +> n + +You are in a twisting little maze of passages, all different. + +> +You scored 343 out of a possible 430, using 409 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 33 more points. diff --git a/tests/mazealldiff.log b/tests/mazealldiff.log new file mode 100644 index 0000000..72f142b --- /dev/null +++ b/tests/mazealldiff.log @@ -0,0 +1,422 @@ +## Coverage of all LOC_DIFFERENT* +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +take coins +plugh +on +s +s +u +# Go to vending machine and get batteries. +w +wave rod +w +w +w +w +s +s +n +s +n +s +n +s +n +# go to LOC_DIFFERENT5 +e +# go to LOC_DIFFERENT9 +n +# go to LOC_DIFFERENT7 +nw +# go to LOC_DIFFERENT11 +nw +# go to LOC_DIFFERENT6 +n diff --git a/tests/mazehint.chk b/tests/mazehint.chk new file mode 100644 index 0000000..5c72b61 --- /dev/null +++ b/tests/mazehint.chk @@ -0,0 +1,626 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1071883378 + +Seed set to 1071883378 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> say xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> ew + +Sorry, I don't know the word "ew". + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +Dead end + +> n + +There is no way to go that direction. + +Dead end + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +Dead end + +> w + +There is no way to go that direction. + +Dead end + +> e + +You are in a maze of twisty little passages, all alike. + +> e + +Dead end + +> w + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> n + +There is no way to go that direction. + +You are in a maze of twisty little passages, all alike. + +> sw + +There is no way to go that direction. + +You are in a maze of twisty little passages, all alike. + +> up + +There is no way to go that direction. + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in a maze of twisty little passages, all alike. + +> e + +Dead end + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> w + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +Dead end + +> w + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> sw + +There is no way to go that direction. + +You are in a maze of twisty little passages, all alike. + +Do you need help getting out of the maze? + +> y + +I am prepared to give you a hint, but it will cost you 4 points. + +Do you want the hint? + +> y + +You can make the passages look less alike by dropping things. + +> +You scored 71 out of a possible 430, using 113 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 50 more points. diff --git a/tests/mazehint.log b/tests/mazehint.log new file mode 100644 index 0000000..8cf1ddb --- /dev/null +++ b/tests/mazehint.log @@ -0,0 +1,120 @@ +## Elicit the maze hint. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1071883378 +in +take lamp +say xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +ew +w +w +s +s +s +n +look +w +e +e +w +n +n +sw +up +take axe +e +e +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +throw axe +take axe +w +w +w +w +throw axe +take axe +throw axe +take axe +throw axe +take axe +w +w +w +w +w +w +w +w +w +w +w +w +w +n +s +e +w +n +s +e +sw +y +y diff --git a/tests/multifile.chk b/tests/multifile.chk new file mode 100644 index 0000000..22bc511 --- /dev/null +++ b/tests/multifile.chk @@ -0,0 +1,55 @@ + +Welcome to Adventure!! Would you like instructions? + +> ## Test handling of object after transitive verb. +> # SPDX-FileCopyrightText: Copyright Eric S. Raymond +> # SPDX-License-Identifier: BSD-2-Clause +> n +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 826186526 +> seed 826186526 + +Seed set to 826186526 + +You're in front of building. + +> in +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> get +> get + +Get what? + +> food +> food + +OK + +> inven +> inven + +You are currently holding the following: +Tasty food + + +You scored 32 out of a possible 430, using 4 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/newfilter b/tests/newfilter new file mode 100755 index 0000000..c5bad71 --- /dev/null +++ b/tests/newfilter @@ -0,0 +1,11 @@ +#!/bin/sh +# +# Filter the output from Open Adventure versions to make it compatible with +# the filtered versions of logs made from advent430. +sed \ + -e '/bridge now spans the fissure/s//bridge spans the fissure/' \ + -e '/ground/s//surface/' \ + -e '/floor/s//surface/' \ + -e "/Well, that was remarkably pointless!/s//What's the matter, can't you read? Now you'd best start over./" \ + +# end diff --git a/tests/notrident.chk b/tests/notrident.chk new file mode 100644 index 0000000..88a8d6d --- /dev/null +++ b/tests/notrident.chk @@ -0,0 +1,1324 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> lock cage + +It has no lock. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> feed dragon + +There's nothing here it wants to eat (except perhaps you). + +> attack + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'UNJ". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +There is a little axe here. + +> take axe + +OK + +> u + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> up + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at east end of long hall. + +There is a little axe here. + +> take axe + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> attack + +Attack what? + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> drop bottle + +OK + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +There is a bottle of water here. + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop gold + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> drop ruby + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> s + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> u + +There is a threatening little dwarf in the room with you! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +There is a bottle of water here. + +Rough stone steps lead up the dome. + +> take water + +OK + +> throw axe + +You killed a little dwarf. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> F'UNJ + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> drop appendage + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> inven + +You are currently holding the following: +Brass lantern +Dwarf's axe +Jeweled trident +Ebony statuette + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +You don't have anything strong enough to open the clam. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're in dirty passage. + +> e + +You are on the brink of a small clean climbable pit. A crawl leads +west. + +> d + +You are in the bottom of a small pit with a little stream, which +enters and exits through tiny slits. + +> u + +You're at brink of small pit. + +> d + +You're at bottom of pit with stream. + +> u + +You're at brink of small pit. + +> + +> +You scored 179 out of a possible 430, using 224 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 72 more points. diff --git a/tests/notrident.log b/tests/notrident.log new file mode 100644 index 0000000..1faab2d --- /dev/null +++ b/tests/notrident.log @@ -0,0 +1,232 @@ +## Try to open clam without trident and fail +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1635997320 +in +take lamp +xyzzy +take rod +e +lock cage +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +feed dragon +attack +yes +drink blood +take rug +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +d +take axe +u +s +up +w +w +w +w +throw axe +take axe +w +s +sw +se +s +kill machine +s +s +attack +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +take diamonds +e +e +drop bottle +s +take gold +n +n +n +n +off +plugh +drop gold +drop diamonds +drop pyramid +drop ruby +plugh +on +s +s +u +take water +throw axe +take axe +n +n +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +F'UNJ +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottle +drop appendage +n +take trident +w +d +se +n +w +inven +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +nw +s +take vase +se +e +take pillow +w +ne +e +n +open clam +# Now go back and get coverage on LOC_SMALLPIT +s +u +e +e +d +u +d +u + diff --git a/tests/ogre_no_dwarves.chk b/tests/ogre_no_dwarves.chk new file mode 100644 index 0000000..37492fa --- /dev/null +++ b/tests/ogre_no_dwarves.chk @@ -0,0 +1,160 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 25508795 + +Seed set to 25508795 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> attack + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +> +You scored 59 out of a possible 430, using 23 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 62 more points. diff --git a/tests/ogre_no_dwarves.log b/tests/ogre_no_dwarves.log new file mode 100644 index 0000000..4326320 --- /dev/null +++ b/tests/ogre_no_dwarves.log @@ -0,0 +1,28 @@ +## Try to attack ogre with no dwarves present (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 25508795 +in +take lamp +xyzzy +on +take rod +w +w +w +d +w +wave rod +w +w +w +w +s +sw +se +s +kill machine +s +s +attack diff --git a/tests/ogrehint.chk b/tests/ogrehint.chk new file mode 100644 index 0000000..9391193 --- /dev/null +++ b/tests/ogrehint.chk @@ -0,0 +1,728 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 437547289 + +Seed set to 437547289 + +You're in front of building. + +> seed 1071883378 + +Seed set to 1071883378 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +I see no rug here. + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'JBV". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're in the dark-room. A corridor leading south is the only exit. + +There is a little axe here. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> take axe + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mt King. + +> up + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There are 2 threatening little dwarves in the room with you. + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There are 2 threatening little dwarves in the room with you. + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There are 2 threatening little dwarves in the room with you. + +You are in a maze of twisty little passages, all different. + +> sw + +There are 2 threatening little dwarves in the room with you. + +You are in a little maze of twisty passages, all different. + +> se + +There are 2 threatening little dwarves in the room with you. + +You are in a little maze of twisting passages, all different. + +> s + +There are 2 threatening little dwarves in the room with you. + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There are 2 threatening little dwarves in the room with you. + +You are in a long, rough-hewn, north/south corridor. + +> s + +There are 2 threatening little dwarves in the room with you. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> n + +The ogre snarls and shoves you back. + +There are 2 threatening little dwarves in the room with you. + +2 of them throw knives at you! + +None of them hits you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> n + +The ogre snarls and shoves you back. + +There are 2 threatening little dwarves in the room with you. + +2 of them throw knives at you! + +None of them hits you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill dwarf + +With what? Your bare hands? + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a large chamber with passages to the west and north. + +There is a little axe here. + +A formidable ogre bars the northern exit. + +> take axe + +OK + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a large chamber with passages to the west and north. + +There is a little axe here. + +A formidable ogre bars the northern exit. + +> take axe + +OK + +> throw axe + +You killed a little dwarf. + +You are in a large chamber with passages to the west and north. + +There is a little axe here. + +A formidable ogre bars the northern exit. + +> feed ogre + +The ogre doesn't appear to be hungry. + +Do you need help dealing with the ogre? + +> y + +I am prepared to give you a hint, but it will cost you 4 points. + +Do you want the hint? + +> y + +There is nothing the presence of which will prevent you from defeating +him; thus it can't hurt to fetch everything you possibly can. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> drop food + +OK + +> back + +You are in a large chamber with passages to the west and north. + +There is a little axe here. + +A formidable ogre bars the northern exit. + +> feed ogre + +There is nothing here to eat. + +> inven + +You are currently holding the following: +Brass lantern +Leporine appendage +Platinum pyramid + +> +You scored 101 out of a possible 430, using 108 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 20 more points. diff --git a/tests/ogrehint.log b/tests/ogrehint.log new file mode 100644 index 0000000..38e423d --- /dev/null +++ b/tests/ogrehint.log @@ -0,0 +1,117 @@ +## Elicit the ogre hint. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 437547289 +seed 1071883378 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take food +plugh +on +plover +ne +take pyramid +take axe +s +plover +s +d +u +s +up +w +w +w +w +w +s +sw +se +s +kill machine +s +s +n +n +kill dwarf +throw axe +take axe +throw axe +take axe +throw axe +feed ogre +y +y +w +drop food +back +feed ogre +inven diff --git a/tests/oilplant.chk b/tests/oilplant.chk new file mode 100644 index 0000000..167a3b7 --- /dev/null +++ b/tests/oilplant.chk @@ -0,0 +1,1154 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> carry plant + +The plant has exceptionally deep roots and cannot be pulled free. + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> invent + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe + +> pour oil + +The plant indignantly shakes the oil off its leaves and asks, "Water?" + +> carry plant + +You can't be serious! + +> +You scored 185 out of a possible 430, using 187 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 66 more points. diff --git a/tests/oilplant.log b/tests/oilplant.log new file mode 100644 index 0000000..1b3bf85 --- /dev/null +++ b/tests/oilplant.log @@ -0,0 +1,193 @@ +## Attempt to oil the beanstalk after watering it +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +carry plant +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil +u +w +d +invent +pour oil +carry plant diff --git a/tests/oldfilter b/tests/oldfilter new file mode 100755 index 0000000..c834e5f --- /dev/null +++ b/tests/oldfilter @@ -0,0 +1,28 @@ +#!/bin/sh +# +# Filter the output from advent430 to make it compatible with +# newer ones +sed \ + -e '/ *$/s///' \ + -e '/bridge now spans the fissure/s//bridge spans the fissure/' \ + -e '/imbedded/s//embedded/' \ + -e '/persian/s//Persian/' \ + -e '/swiss/s//Swiss/' \ + -e '/eying/s//eyeing/' \ + -e '/threshhold/s//threshold/' \ + -e '/AXE/s//axe/' \ + -e '/BAR/s//bar/' \ + -e '/BOO/s//boo/' \ + -e '/DOING/s//doing/' \ + -e '/EW/s//ew/' \ + -e '/FROB/s//frob/' \ + -e '/GRATE/s//grate/' \ + -e '/NAGGING/s//nagging/' \ + -e '/RUB/s//rub/' \ + -e '/SOMETHING/s//something/' \ + -e '/ground/s//surface/' \ + -e '/floor/s//surface/' \ + + +#end + diff --git a/tests/oldstyle.chk b/tests/oldstyle.chk new file mode 100644 index 0000000..e616e68 --- /dev/null +++ b/tests/oldstyle.chk @@ -0,0 +1,44 @@ +Initialising... + +Welcome to Adventure!! Would you like instructions? + +n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +i + +Sorry, I don't know the word "I". + +l + +Sorry, I don't know the word "L". + +x + +Sorry, I don't know the word "X". + +z + +Sorry, I don't know the word "Z". + +go south + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +quit + +Do you really want to quit now? + +yes + +OK + +You scored 32 out of a possible 430, using 6 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/oldstyle.log b/tests/oldstyle.log new file mode 100644 index 0000000..05b7c8a --- /dev/null +++ b/tests/oldstyle.log @@ -0,0 +1,13 @@ +## Simple quit +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#options: -o +#NOCOMPARE Comment not interpreted by advent430 +n +i +l +x +z +go south +quit +yes diff --git a/tests/outcheck.sh b/tests/outcheck.sh new file mode 100755 index 0000000..91901a5 --- /dev/null +++ b/tests/outcheck.sh @@ -0,0 +1,7 @@ +#! /bin/sh +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +case $? in + 0) echo "ok - $1 succeeded";; + *) echo "not ok - $1 failed";; +esac diff --git a/tests/oysterbug.chk b/tests/oysterbug.chk new file mode 100644 index 0000000..871b185 --- /dev/null +++ b/tests/oysterbug.chk @@ -0,0 +1,2930 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> break mirror + +It is too far up for you to reach. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> unlock + +The door is extremely rusty and refuses to open. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock + +The chain is now unlocked. + +> unlock chain + +It was already unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> cave + +I need more detailed instructions to do that. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> take oyster + +OK + +Interesting. There seems to be something written on the underside of +the oyster. + +> unlock oyster + +I advise you to put down the oyster before opening it. >WRENCH!< + +> +You scored 389 out of a possible 430, using 466 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 22 more points. diff --git a/tests/oysterbug.log b/tests/oysterbug.log new file mode 100644 index 0000000..3b31c7e --- /dev/null +++ b/tests/oysterbug.log @@ -0,0 +1,474 @@ +## Demonstrate fix of buggy response to unlocking oyster while carrying it. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE This fails due to a known bug in advent430 +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +break mirror +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +unlock +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +cave +e +take oyster +unlock oyster diff --git a/tests/panic.chk b/tests/panic.chk new file mode 100644 index 0000000..e44e632 --- /dev/null +++ b/tests/panic.chk @@ -0,0 +1,2639 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +You can't carry anything more. You'll have to drop something first. + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> drop keys + +OK + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +I see no eggs here. + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are some keys on the ground here. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are some keys on the ground here. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are some keys on the ground here. + +> take keys + +OK + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> u + +You're at top of small pit. + +Rough stone steps lead down the pit. + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> e + +You're in cobble crawl. + +> e + +Your lamp has run out of power. + +You are in a small chamber beneath a 3x3 steel grate to the surface. +A low crawl over cobbles leads inward to the west. + +The grate is locked. + +> unlock grate + +A mysterious recorded voice groans into life and announces: + "This exit is closed. Please leave via main office." + +> +You scored 365 out of a possible 430, using 422 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 11 more points. diff --git a/tests/panic.log b/tests/panic.log new file mode 100644 index 0000000..248fb72 --- /dev/null +++ b/tests/panic.log @@ -0,0 +1,430 @@ +## Panic test - attempt to unlock grate after game closed. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +drop keys +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +# Cave closing announcement at this point +e +u +take keys +s +u +u +e +e +e +e +e +unlock grate diff --git a/tests/panic2.chk b/tests/panic2.chk new file mode 100644 index 0000000..db66581 --- /dev/null +++ b/tests/panic2.chk @@ -0,0 +1,2600 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +You can't carry anything more. You'll have to drop something first. + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> drop keys + +OK + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +I see no eggs here. + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are some keys on the ground here. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are some keys on the ground here. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are some keys on the ground here. + +> n + +You're at "Y2". + +> plugh + +A mysterious recorded voice groans into life and announces: + "This exit is closed. Please leave via main office." + +You're at "Y2". + +> +You scored 365 out of a possible 430, using 414 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 11 more points. diff --git a/tests/panic2.log b/tests/panic2.log new file mode 100644 index 0000000..ae05f60 --- /dev/null +++ b/tests/panic2.log @@ -0,0 +1,422 @@ +## Panic test - attempt to xyzzy out after game is closed. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +drop keys +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +# Cave closing announcement at this point +e +u +n +plugh diff --git a/tests/pirate_carry.chk b/tests/pirate_carry.chk new file mode 100644 index 0000000..72b1681 --- /dev/null +++ b/tests/pirate_carry.chk @@ -0,0 +1,324 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1837473132 + +Seed set to 1837473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> cage bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silve + +OK + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +There is a threatening little dwarf in the room with you! + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +There is a threatening little dwarf in the room with you! + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +There is a threatening little dwarf in the room with you! + +You're in secret e/w canyon above tight canyon. + +> e + +There is a threatening little dwarf in the room with you! + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There are 2 threatening little dwarves in the room with you. + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There are 2 threatening little dwarves in the room with you. + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +There are 2 threatening little dwarves in the room with you. + +You are on the west side of the fissure in the Hall of Mists. + +A crystal bridge spans the fissure. + +> +You scored 67 out of a possible 430, using 43 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 54 more points. diff --git a/tests/pirate_carry.log b/tests/pirate_carry.log new file mode 100644 index 0000000..2f7598e --- /dev/null +++ b/tests/pirate_carry.log @@ -0,0 +1,49 @@ +## Check that pirate steals loose treasure from ground (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1837473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +cage bird +take rod +w +d +d +free bird +w +e +s +n +u +s +n +d +n +n +plugh +extin +plugh +on +s +take silve +s +sw +w +kill drago +y +e +e +u +w +wave rod +w diff --git a/tests/pirate_pyramid.chk b/tests/pirate_pyramid.chk new file mode 100644 index 0000000..873cdaa --- /dev/null +++ b/tests/pirate_pyramid.chk @@ -0,0 +1,364 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1830473132 + +Seed set to 1830473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're in Hall of Mt King. + +There is a little axe here. + +A cheerful little bird is sitting here singing. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +There is a little axe here. + +A cheerful little bird is sitting here singing. + +> d + +There is no way to go that direction. + +You're in Hall of Mt King. + +There is a little axe here. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> plugh + +>>Foof!<< + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage + +> +You scored 69 out of a possible 430, using 50 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 52 more points. diff --git a/tests/pirate_pyramid.log b/tests/pirate_pyramid.log new file mode 100644 index 0000000..b5cbe49 --- /dev/null +++ b/tests/pirate_pyramid.log @@ -0,0 +1,56 @@ +## Pirate mustn't take pyramid from plover/dark rooms (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1830473132 +in +take lamp +xyzzy +on +e +take cage +w +w +w +take bird +w +d +d +free bird +w +e +s +n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +w +kill +y +e +e +d +n +n +plugh +out +s +w +n +s +s +n +in +plugh +plove +inven diff --git a/tests/pirate_spotted.chk b/tests/pirate_spotted.chk new file mode 100644 index 0000000..e8fad72 --- /dev/null +++ b/tests/pirate_spotted.chk @@ -0,0 +1,1847 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop rug + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appen + +OK + +> drop cage + +OK + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appen + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottl + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take tride + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop tride + +OK + +> drop axe + +OK + +> drop lante + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emera + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take tride + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +> drop tride + +OK + +> take key + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottl + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss egg + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> barre + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unloc + +The chain is now unlocked. + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a jewel-encrusted trident here! + +There is a Persian rug spread out on the floor! + +> take rug + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emera + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> fly + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a jewel-encrusted trident here! + +> drop amber + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a rare amber gemstone here! + +There is a jewel-encrusted trident here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> w + +There is no way to go that direction. + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> e + +There are faint rustling noises from the darkness behind you. As you +turn toward them, the beam of your lamp falls across a bearded pirate. +He is carrying a large chest. "Shiver me timbers!" he cries, "I've +been spotted! I'd best hie meself off to the maze to hide me chest!" +With that, he vanishes into the gloom. + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> +You scored 123 out of a possible 430, using 295 turns. + +You have achieved the rating: "Experienced Adventurer". + +To achieve the next higher rating, you need 48 more points. diff --git a/tests/pirate_spotted.log b/tests/pirate_spotted.log new file mode 100644 index 0000000..f998cdd --- /dev/null +++ b/tests/pirate_spotted.log @@ -0,0 +1,301 @@ +## Spot pirate to manifest chest before last treasure (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take rod +d +d +free bird +w +e +s +take n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take +w +kill drago +y +take rug +e +e +u +d +n +n +off +plugh +drop rug +out +s +w +n +take appen +drop cage +s +s +n +in +take water +plugh +on +plove +ne +s +plove +s +s +u +w +wave rod +drop rod +west +w +w +w +s +sw +se +s +kill machi +s +s +kill ogre +n +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +take +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +nw +u +u +u +u +ne +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appen +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottl +n +take tride +w +d +se +n +w +drop tride +drop axe +drop lante +e +take emera +w +take lamp +take axe +take tride +nw +s +se +throw axe +e +w +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop tride +take key +take food +plugh +on +s +d +w +d +n +d +d +u +u +s +w +w +w +w +d +climb +w +get +n +take bottl +n +w +d +sw +u +toss egg +ne +barre +in +feed bear +unloc +take bear +fork +ne +e +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +u +e +w +w +d +climb +w +s +d +u +w +u +s +e +e +n +n +off +plugh +take rug +out +w +n +n +n +fill urn +light urn +rub urn +take amber +drop rug +drop emera +fly +fly +e +s +e +e +in +drop amber +look +plugh +on +s +w +s +e diff --git a/tests/pitfall.chk b/tests/pitfall.chk new file mode 100644 index 0000000..f812b6c --- /dev/null +++ b/tests/pitfall.chk @@ -0,0 +1,112 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 780351908 + +Seed set to 780351908 + +You're in front of building. + +> enter building + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> s + +There is no way to go that direction. + +You fell into a pit and broke every bone in your body! + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> y + +All right. But don't blame me if something goes wr...... + --- POOF!! --- +You are engulfed in a cloud of orange smoke. Coughing and gasping, +you emerge from the smoke and find.... + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> n + +There is no way to go that direction. + +You fell into a pit and broke every bone in your body! + +You clumsy oaf, you've done it again! I don't know how long I can +keep this up. Do you want me to try reincarnating you again? + +> y + +Okay, now where did I put my orange smoke?.... >POOF!< +Everything disappears in a dense cloud of orange smoke. + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> w + +You fell into a pit and broke every bone in your body! + +Now you've really done it! I'm out of orange smoke! You don't expect +me to do a decent reincarnation without any orange smoke, do you? + +> y + +Okay, if you're so smart, do it yourself! I'm leaving! + +You scored 6 out of a possible 430, using 7 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 40 more points. diff --git a/tests/pitfall.log b/tests/pitfall.log new file mode 100644 index 0000000..1582283 --- /dev/null +++ b/tests/pitfall.log @@ -0,0 +1,16 @@ +## Death by pitfall +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Die 3 times so we can cover all the obituary messages +n +seed 780351908 +enter building +xyzzy +s +y +xyzzy +n +y +xyzzy +w +y diff --git a/tests/placeholder.chk b/tests/placeholder.chk new file mode 100644 index 0000000..349bf74 --- /dev/null +++ b/tests/placeholder.chk @@ -0,0 +1,944 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> feed dragon + +Don't be ridiculous! + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> H'CFL + +Nothing happens. + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> Z'ZZZ + +Sorry, I don't know the word "Z'ZZZ". + +> + +> +You scored 183 out of a possible 430, using 150 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 68 more points. diff --git a/tests/placeholder.log b/tests/placeholder.log new file mode 100644 index 0000000..7d07add --- /dev/null +++ b/tests/placeholder.log @@ -0,0 +1,158 @@ +## Test behavior of placeholder magic word at reservoir +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +feed dragon +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +n +d +bedquilt +slab +s +d +water plant +H'CFL +u +w +u +reservoir +Z'ZZZ + diff --git a/tests/plover.chk b/tests/plover.chk new file mode 100644 index 0000000..c59ae86 --- /dev/null +++ b/tests/plover.chk @@ -0,0 +1,1177 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495951709 + +Seed set to 1495951709 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> on + +Your lamp is now on. + +> xyzzy + +>>Foof!<< + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take jade + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop silver + +OK + +> drop jewelry + +OK + +> drop jade + +OK + +> drop rug + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "Q'IBJ". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There is a Persian rug spread out on the floor! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are bars of silver here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're in the dark-room. A corridor leading south is the only exit. + +There is a little axe here. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take axe + +OK + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> d + +There is a threatening little dwarf in the room with you! + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> u + +A little dwarf with a big knife blocks your way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in dirty passage. + +> u + +There are 2 threatening little dwarves in the room with you. + +You're in n/s passage above e/w passage. + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There are 2 threatening little dwarves in the room with you. + +2 of them throw knives at you! + +None of them hits you! + +You're in n/s passage above e/w passage. + +There is a little axe here. + +> take axe + +OK + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There are 2 threatening little dwarves in the room with you. + +2 of them throw knives at you! + +None of them hits you! + +You're in n/s passage above e/w passage. + +There is a little axe here. + +> take axe + +OK + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There are 2 threatening little dwarves in the room with you. + +2 of them throw knives at you! + +None of them hits you! + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There is a little axe here. + +> take axe + +OK + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in n/s passage above e/w passage. + +There is a little axe here. + +> take axe + +OK + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> e + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> drop cage + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +There is a small wicker cage discarded nearby. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +You can't carry anything more. You'll have to drop something first. + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> y2 + +You are in a jumble of rock, with cracks everywhere. + +> d + +You're at "Y2". + +> plugh + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are bars of silver here! + +There are some keys on the ground here. + +There is food here. + +> drop diamonds + +OK + +> drop pyramid + +OK + +> drop ruby + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a Persian rug spread out on the floor! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are bars of silver here! + +There are some keys on the ground here. + +There is food here. + +> drop coins + +I see no coins here. + +> plugh + +>>Foof!<< + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> listen + +The stream splashes loudly into the pool. + +> Q'IBJ + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> se + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> take oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop axe + +OK + +> drop ebony + +OK + +> drop bottle + +OK + +> drop appendage + +OK + +> e + +Something you're carrying won't fit through the tunnel with you. +You'd best take inventory and drop something. + +You're in alcove. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is an empty bottle here. + +There is a richly-carved ebony statuette here! + +There is a little axe here. + +There is a jewel-encrusted trident here! + +> drop lamp + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> inven + +You are currently holding the following: +Egg-sized emerald + +> plover + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> +You scored 169 out of a possible 430, using 187 turns. + +You have achieved the rating: "Experienced Adventurer". + +To achieve the next higher rating, you need 2 more points. diff --git a/tests/plover.log b/tests/plover.log new file mode 100644 index 0000000..0d1b5a5 --- /dev/null +++ b/tests/plover.log @@ -0,0 +1,194 @@ +## Test access to emerald room and plover teleport +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1495951709 +in +take lamp +on +xyzzy +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take jade +drop rod +take bird +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take silver +n +plugh +drop silver +drop jewelry +drop jade +drop rug +out +s +w +n +take appendage +free bird +listen +s +s +n +in +take water +plugh +plover +ne +take axe +take pyramid +s +plover +s +d +u +u +throw axe +take axe +throw axe +take axe +throw axe +take axe +throw axe +take axe +s +e +w +drop cage +w +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +take diamonds +e +e +s +take gold +n +y2 +d +plugh +drop diamonds +drop pyramid +drop ruby +plugh +plugh +drop coins +plugh +s +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +listen +Q'IBJ +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +se +s +s +take water +s +s +d +s +d +water plant +u +e +d +take oil +u +w +d +climb +w +n +oil door +n +take trident +w +d +se +n +w +drop trident +drop axe +drop ebony +drop bottle +drop appendage +e +drop lamp +e +take emerald +inven +plover diff --git a/tests/reach_ledge_short.chk b/tests/reach_ledge_short.chk new file mode 100644 index 0000000..7c02c64 --- /dev/null +++ b/tests/reach_ledge_short.chk @@ -0,0 +1,1113 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take + +OK + +> west + +You're in debris room. + +> west + +You are in an awkward sloping east/west canyon. + +> west + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take + +OK + +> west + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> west + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take + +OK + +> west + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop rug + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> west + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> drop cage + +OK + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> e + +There is no way to go that direction. + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> s + +There is no way to go that direction. + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> west + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> west + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> west + +If you prefer, simply type w rather than west. + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> west + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> z + +OK + +> s + +There is no way to go that direction. + +You are in a large chamber with passages to the west and north. + +> west + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +There is a threatening little dwarf in the room with you! + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +There is a threatening little dwarf in the room with you! + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You attack a little dwarf, but he dodges out of the way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Bedquilt. + +There is a little axe here. + +> take + +Take what? + +> slab + +There is a threatening little dwarf in the room with you! + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +There is a threatening little dwarf in the room with you! + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +There is a threatening little dwarf in the room with you! + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> west + +There is a threatening little dwarf in the room with you! + +You're in Slab Room. + +> u + +There is a threatening little dwarf in the room with you! + +You are in a secret n/s canyon above a large room. + +> reser + +There is a threatening little dwarf in the room with you! + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +There is a threatening little dwarf in the room with you! + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +There is a threatening little dwarf in the room with you! + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> u + +There is a threatening little dwarf in the room with you! + +You are scrambling along a treacherously steep, rocky passage. + +> u + +There is a threatening little dwarf in the room with you! + +You are on a very steep incline, which widens at it goes upward. + +> u + +There is a threatening little dwarf in the room with you! + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +There is a threatening little dwarf in the room with you! + +You are climbing along a nearly vertical cliff. + +> e + +There is no way to go that direction. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It gets you! + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> w + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> take water + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> s + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> s + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> s + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> s + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> s + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> water plant + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> u + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> e + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> get oil + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> u + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> west + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> d + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> climb + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> west + +Please answer the question. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> n + +OK + +You scored 79 out of a possible 430, using 128 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 42 more points. diff --git a/tests/reach_ledge_short.log b/tests/reach_ledge_short.log new file mode 100644 index 0000000..4890a42 --- /dev/null +++ b/tests/reach_ledge_short.log @@ -0,0 +1,243 @@ +## LOC_NOCLIMB.short (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take +west +west +west +drop rod +take bird +take +west +d +d +free bird +west +e +s +n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take +west +kill drago +y +take rug +e +e +u +d +n +n +off +plugh +drop rug +out +s +west +n +drop cage +s +s +n +in +take water +plugh +on +plove +e +s +plove +s +s +u +west +wave rod +drop rod +w +west +west +west +s +sw +se +s +kill machi +s +s +kill ogre +z +s +west +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +take +slab +s +d +water plant +u +west +u +reser +H'CFL +n +n +u +u +u +u +e +w +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +west +d +climb +west +n +oil door +drop bottl +n +west +d +se +n +west +drop axe +drop lante +e +take emera +west +take lamp +take +nw +s +e +se +throw axe +e +west +d +ne +e +u +e +u +n +plugh +take key +take food +plugh +s +d +west +d +n +d +d +u +u +s +west +west +west +west +d +climb +west +n +take bottl +n +w +d +se +se +west +d +get oil +u +west +west +u +s +e +e +n +n +plugh +take +out +west +n +n +n +fill urn +light +rub urn +take amber +drop rug +drop emera +fly +e diff --git a/tests/reach_noclimb.chk b/tests/reach_noclimb.chk new file mode 100644 index 0000000..6f42d7c --- /dev/null +++ b/tests/reach_noclimb.chk @@ -0,0 +1,178 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> w + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> d + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> w + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> w + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> climb + +There is nothing here to climb. Use "up" or "out" to leave the pit. + +You're in west pit. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> +You scored 59 out of a possible 430, using 24 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 62 more points. diff --git a/tests/reach_noclimb.log b/tests/reach_noclimb.log new file mode 100644 index 0000000..ebf8ae3 --- /dev/null +++ b/tests/reach_noclimb.log @@ -0,0 +1,29 @@ +## LOC_NOCLIMB (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +e +take cage +w +w +w +take bird +w +d +d +free bird +n +d +w +d +w +w +w +w +d +climb diff --git a/tests/reach_planttop.chk b/tests/reach_planttop.chk new file mode 100644 index 0000000..c19c9d2 --- /dev/null +++ b/tests/reach_planttop.chk @@ -0,0 +1,395 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> s + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> d + +There is no way to go that direction. + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> w + +You're at a low window overlooking a huge pit, which extends up out of +sight. A floor is indistinctly visible over 50 feet below. Traces of +white mist cover the floor of the pit, becoming thicker to the right. +Marks in the dust around the window would seem to indicate that +someone has been here recently. Directly across the pit from you and +25 feet away there is a similar window looking into a lighted room. A +shadowy figure can be seen there peering back at you. + +The shadowy figure seems to be trying to attract your attention. + +> w + +There is no way to go that direction. + +You're at window on pit. + +The shadowy figure seems to be trying to attract your attention. + +> w + +There is no way to go that direction. + +You're at window on pit. + +The shadowy figure seems to be trying to attract your attention. + +> s + +There is no way to go that direction. + +You're at window on pit. + +The shadowy figure seems to be trying to attract your attention. + +> w + +There is no way to go that direction. + +You're at window on pit. + +The shadowy figure seems to be trying to attract your attention. + +> s + +There is no way to go that direction. + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're at a low window overlooking a huge pit, which extends up out of +sight. A floor is indistinctly visible over 50 feet below. Traces of +white mist cover the floor of the pit, becoming thicker to the right. +Marks in the dust around the window would seem to indicate that +someone has been here recently. Directly across the pit from you and +25 feet away there is a similar window looking into a lighted room. A +shadowy figure can be seen there peering back at you. + +There is a little axe here. + +The shadowy figure seems to be trying to attract your attention. + +> s + +There is no way to go that direction. + +You're at window on pit. + +There is a little axe here. + +The shadowy figure seems to be trying to attract your attention. + +> s + +There is no way to go that direction. + +You're at window on pit. + +There is a little axe here. + +The shadowy figure seems to be trying to attract your attention. + +> w + +There is no way to go that direction. + +You're at window on pit. + +There is a little axe here. + +The shadowy figure seems to be trying to attract your attention. + +> d + +There is no way to go that direction. + +You're at window on pit. + +There is a little axe here. + +The shadowy figure seems to be trying to attract your attention. + +> e + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> s + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> climb + +You have climbed up the plant and out of the pit. + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> +You scored 63 out of a possible 430, using 50 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 58 more points. diff --git a/tests/reach_planttop.log b/tests/reach_planttop.log new file mode 100644 index 0000000..e85f908 --- /dev/null +++ b/tests/reach_planttop.log @@ -0,0 +1,55 @@ +## LOC_PLANTTOP (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +e +take +w +w +w +take +w +d +d +free bird +w +e +s +s +n +d +n +n +off +plugh +take water +plugh +on +w +w +w +s +w +s +s +s +w +d +e +s +s +u +n +n +d +bedqu +s +s +d +water plant +climb diff --git a/tests/reincarnate.chk b/tests/reincarnate.chk new file mode 100644 index 0000000..edaaf8a --- /dev/null +++ b/tests/reincarnate.chk @@ -0,0 +1,151 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1495774850 + +Seed set to 1495774850 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take keys + +OK + +> take lamp + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> open grate + +The grate is now unlocked. + +> d + +You are in a small chamber beneath a 3x3 steel grate to the surface. +A low crawl over cobbles leads inward to the west. + +The grate is open. + +> w + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> light lamp + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> down + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> jump + +You didn't make it. + +Oh dear, you seem to have gotten yourself killed. I might be able to +help you out, but I've never really done this before. Do you want me +to try to reincarnate you? + +> y + +All right. But don't blame me if something goes wr...... + --- POOF!! --- +You are engulfed in a cloud of orange smoke. Coughing and gasping, +you emerge from the smoke and find.... + +You're inside building. + +There is food here. + +There is a bottle of water here. + +> +You scored 47 out of a possible 430, using 18 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 74 more points. diff --git a/tests/reincarnate.log b/tests/reincarnate.log new file mode 100644 index 0000000..bdf93c4 --- /dev/null +++ b/tests/reincarnate.log @@ -0,0 +1,24 @@ +## Jump into a pit and die, then be reincarnated +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1495774850 +in +take keys +take lamp +out +s +s +s +open grate +d +w +w +light lamp +w +w +w +down +w +jump +y diff --git a/tests/resumefail.chk b/tests/resumefail.chk new file mode 100644 index 0000000..976fcc9 --- /dev/null +++ b/tests/resumefail.chk @@ -0,0 +1,35 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1240742801 + +Seed set to 1240742801 + +You're in front of building. + +> resume + +To resume an earlier Adventure, you must abandon the current one. + +Is this acceptable? + +> y + +OK +Can't open file /badfilename, try again. + +File name: +You're in front of building. + +> +You scored 32 out of a possible 430, using 1 turn. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/resumefail.log b/tests/resumefail.log new file mode 100644 index 0000000..c86b323 --- /dev/null +++ b/tests/resumefail.log @@ -0,0 +1,9 @@ +## Resume from invalid filename +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE advent430 crashes on resume from invalid filename and we don't care. +n +seed 1240742801 +resume +y +/badfilename diff --git a/tests/resumefail2.chk b/tests/resumefail2.chk new file mode 100644 index 0000000..2aa9441 --- /dev/null +++ b/tests/resumefail2.chk @@ -0,0 +1,24 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> resume +Can't open file y, try again. + +I'm sorry, but that Adventure was begun using Version -133.-7 of the +save file format, and this program uses Version 3.1. You must find an instance +using that other version in order to resume that Adventure. + +You're in front of building. + +> +You scored 32 out of a possible 430, using 1 turn. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/resumefail2.log b/tests/resumefail2.log new file mode 100644 index 0000000..8a466d5 --- /dev/null +++ b/tests/resumefail2.log @@ -0,0 +1,8 @@ +## Resume from generated save with version mismatch error +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Reveals a bug in advent430 handling of saves with invalid versions. +n +resume +y +resume_badversion.adv diff --git a/tests/savefail.chk b/tests/savefail.chk new file mode 100644 index 0000000..0f005a2 --- /dev/null +++ b/tests/savefail.chk @@ -0,0 +1,36 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1240742801 + +Seed set to 1240742801 + +You're in front of building. + +> save + +I can suspend your Adventure for you so that you can resume later, but +it will cost you 5 points. + +Is this acceptable? + +> y + +OK +Can't open file /, try again. + +File name: +You're in front of building. + +> +You scored 27 out of a possible 430, using 1 turn. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 19 more points. diff --git a/tests/savefail.log b/tests/savefail.log new file mode 100644 index 0000000..8e5fe6a --- /dev/null +++ b/tests/savefail.log @@ -0,0 +1,9 @@ +## Save right after starting to invalid filename +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE advent430 crashes on save to invalid filename and we don't care. +n +seed 1240742801 +save +y +/ diff --git a/tests/saveresume.1.chk b/tests/saveresume.1.chk new file mode 100644 index 0000000..711d158 --- /dev/null +++ b/tests/saveresume.1.chk @@ -0,0 +1,38 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1240742801 + +Seed set to 1240742801 + +You're in front of building. + +> save + +I can suspend your Adventure for you so that you can resume later, but +it will cost you 5 points. + +Is this acceptable? + +> n + +OK + +> save + +I can suspend your Adventure for you so that you can resume later, but +it will cost you 5 points. + +Is this acceptable? + +> y + +OK + +To resume your Adventure, start a new game and then say "RESUME". diff --git a/tests/saveresume.1.log b/tests/saveresume.1.log new file mode 100644 index 0000000..c5def6a --- /dev/null +++ b/tests/saveresume.1.log @@ -0,0 +1,12 @@ +## Save right after starting +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Can't compare to advent430 due to version skew +n +seed 1240742801 +save +n +save +y +saveresume.adv +y diff --git a/tests/saveresume.2.chk b/tests/saveresume.2.chk new file mode 100644 index 0000000..7728f8c --- /dev/null +++ b/tests/saveresume.2.chk @@ -0,0 +1,56 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> resume + +To resume an earlier Adventure, you must abandon the current one. + +Is this acceptable? + +> n + +OK + +> resume + +To resume an earlier Adventure, you must abandon the current one. + +Is this acceptable? + +> y + +OK + +You're in front of building. + +> quit + +Do you really want to quit now? + +> yes + +OK + +You scored 27 out of a possible 430, using 3 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 19 more points. diff --git a/tests/saveresume.2.log b/tests/saveresume.2.log new file mode 100644 index 0000000..9995b96 --- /dev/null +++ b/tests/saveresume.2.log @@ -0,0 +1,13 @@ +## Resume and then quit +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Can't compare to advent430 due to version skew +n +in +resume +n +resume +y +saveresume.adv +quit +yes diff --git a/tests/saveresume.3.chk b/tests/saveresume.3.chk new file mode 100644 index 0000000..a9069c3 --- /dev/null +++ b/tests/saveresume.3.chk @@ -0,0 +1,2944 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> take rod + +OK + +> ne + +You're at ne end. + +> drop rod + +OK + +> sw + +You're at sw end. + +The grate is locked. + +> save + +I can suspend your Adventure for you so that you can resume later, but +it will cost you 5 points. + +Is this acceptable? + +> y + +OK + +To resume your Adventure, start a new game and then say "RESUME". diff --git a/tests/saveresume.3.log b/tests/saveresume.3.log new file mode 100644 index 0000000..aaffab4 --- /dev/null +++ b/tests/saveresume.3.log @@ -0,0 +1,479 @@ +## Almost win, then save +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +#NOCOMPARE Seems to reveal a bug in advent430's save function. +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +sw +take rod +ne +drop rod +sw +save +y +saveresume_win.adv +y diff --git a/tests/saveresume.4.chk b/tests/saveresume.4.chk new file mode 100644 index 0000000..260cbf3 --- /dev/null +++ b/tests/saveresume.4.chk @@ -0,0 +1,28 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> resume +Can't open file y, try again. + +You're at sw end. + +The grate is locked. + +> blast + +There is a loud explosion, and a twenty-foot hole appears in the far +wall, burying the dwarves in the rubble. You march through the hole +and find yourself in the main office, where a cheering band of +friendly elves carry the conquering adventurer off into the sunset. + +You scored 423 out of a possible 430, using 468 turns. + +Your score puts you in Master Adventurer Class A. + +To achieve the next higher rating, you need 4 more points. diff --git a/tests/saveresume.4.log b/tests/saveresume.4.log new file mode 100644 index 0000000..5accd34 --- /dev/null +++ b/tests/saveresume.4.log @@ -0,0 +1,11 @@ +## Resume, then win +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Here to get class threshold of 426 +# Note, savefile name has trailing space +#NOCOMPARE Reveals that advent430 does not resume in endgame gracefully. +n +resume +y +saveresume_win.adv +blast diff --git a/tests/saveresumeopt.chk b/tests/saveresumeopt.chk new file mode 100644 index 0000000..6e8ead0 --- /dev/null +++ b/tests/saveresumeopt.chk @@ -0,0 +1,9 @@ + +You're in front of building. + +> +You scored 27 out of a possible 430, using 2 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 19 more points. diff --git a/tests/saveresumeopt.log b/tests/saveresumeopt.log new file mode 100644 index 0000000..d1889d1 --- /dev/null +++ b/tests/saveresumeopt.log @@ -0,0 +1,5 @@ +## Simple quit +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE New feature, -r option +#options: -r saveresume.adv diff --git a/tests/savetamper.chk b/tests/savetamper.chk new file mode 100644 index 0000000..88f86f7 --- /dev/null +++ b/tests/savetamper.chk @@ -0,0 +1,17 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> resume + +A dark fog creeps in to surround you. From somewhere in the fog you +hear a stern voice. "This Adventure has been tampered with! You have +been dabbling in magic, knowing not the havoc you might cause thereby. +Leave at once, before you do irrevocable harm!" The fog thickens, +until at last you can see nothing at all. Your vision then clears, +and you find yourself back in The Real World. diff --git a/tests/savetamper.log b/tests/savetamper.log new file mode 100644 index 0000000..62a28f9 --- /dev/null +++ b/tests/savetamper.log @@ -0,0 +1,7 @@ +## Resume from artificial "corrupted" save +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Can't compare to advent430 due to version skew +n +resume +cheat_savetamper.adv diff --git a/tests/snake_food.chk b/tests/snake_food.chk new file mode 100644 index 0000000..56e73b3 --- /dev/null +++ b/tests/snake_food.chk @@ -0,0 +1,159 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1951269982 + +Seed set to 1951269982 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> get lamp + +OK + +> get keys + +OK + +> out + +You're in front of building. + +> down + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> open + +The grate is now unlocked. + +> in + +You are in a small chamber beneath a 3x3 steel grate to the surface. +A low crawl over cobbles leads inward to the west. + +The grate is open. + +> west + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> get cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> get bird + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> down + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> down + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> inventory + +You are currently holding the following: +Set of keys +Brass lantern +Wicker cage +Little bird in cage + +> feed snake + +The snake has now devoured your bird. + +> inventory + +You are currently holding the following: +Set of keys +Brass lantern +Wicker cage + +> +You scored 57 out of a possible 430, using 22 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 64 more points. diff --git a/tests/snake_food.log b/tests/snake_food.log new file mode 100644 index 0000000..7717f39 --- /dev/null +++ b/tests/snake_food.log @@ -0,0 +1,27 @@ +## Snake must vocally eat bird +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1951269982 +in +get lamp +get keys +out +down +s +s +open +in +west +get cage +w +on +w +w +get bird +w +down +down +inventory +feed snake +inventory diff --git a/tests/softroom.chk b/tests/softroom.chk new file mode 100644 index 0000000..3e9c86d --- /dev/null +++ b/tests/softroom.chk @@ -0,0 +1,1358 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> eat plant + +Don't be ridiculous! + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> eat plant + +Don't be ridiculous! + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop pillow + +OK + +> e + +You're in Soft Room. + +> drop vase + +OK + +> inven + +You are currently holding the following: +Brass lantern +Dwarf's axe +Jeweled trident +Egg-sized emerald +Ebony statuette + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +There is a delicate, precious, ming vase here! + +> + +> +You scored 191 out of a possible 430, using 223 turns. + +You may now consider yourself a "Seasoned Adventurer". + +To achieve the next higher rating, you need 60 more points. diff --git a/tests/softroom.log b/tests/softroom.log new file mode 100644 index 0000000..113001a --- /dev/null +++ b/tests/softroom.log @@ -0,0 +1,232 @@ +## Drop vase in soft room after pillow removed +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Verify that the vase does not break +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +eat plant +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +eat plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop pillow +e +drop vase +inven +look + diff --git a/tests/specials.chk b/tests/specials.chk new file mode 100644 index 0000000..0606117 --- /dev/null +++ b/tests/specials.chk @@ -0,0 +1,139 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> thank + +You're quite welcome. + +> shazam + +Good try, but that is an old worn-out magic word. + +> help + +I know of places, actions, and things. Most of my vocabulary +describes places and is used to move you there. To move, try words +like forest, building, downstream, enter, east, west, north, south, +up, or down. I know about a few special objects, like a black rod +hidden in the cave. These objects can be manipulated using some of +the action words that I know. Usually you will need to give both the +object and action words (in either order), but sometimes I can infer +the object from the verb alone. Some objects also imply verbs; in +particular, "inventory" implies "take inventory", which causes me to +give you a list of what you're carrying. Some objects have unexpected +effects; the effects are not always desirable! Usually people having +trouble moving just need to try a few more words. Usually people +trying unsuccessfully to manipulate an object are attempting something +beyond their (or my!) capabilities and should try a completely +different tack. One point often confusing to beginners is that, when +there are several ways to go in a certain direction (e.g., if there +are several holes in a wall), choosing that direction in effect +chooses one of the ways at random; often, though, by specifying the +place you want to reach you can guarantee choosing the right path. +Also, to speed the game you can sometimes move long distances with a +single word. For example, "building" usually gets you to the building +from anywhere above ground except when lost in the forest. Also, note +that cave passages and forest paths turn a lot, so leaving one place +heading north doesn't guarantee entering the next from the south. +However (another important point), except when you've used a "long +distance" word such as "building", there is always a way to go back +where you just came from unless I warn you to the contrary, even +though the direction that takes you back might not be the reverse of +what got you here. Good luck, and have fun! + +> no + +OK + +> tree + +The trees of the forest are large hardwood oak and maple, with an +occasional grove of pine or spruce. There is quite a bit of under- +growth, largely birch and ash saplings plus nondescript bushes of +various sorts. This time of year visibility is quite restricted by +all the leaves, but travel is quite easy if you detour around the +spruce and berry bushes. + +> dig + +Digging without a shovel is quite impractical. Even with a shovel +progress is unlikely. + +> lost + +I'm as confused as you are. + +> mist + +Mist is a white vapor, usually water, seen from time to time in +caverns. It can be found anywhere but is frequently a sign of a deep +pit leading down to water. + +> fuck + +Watch it! + +> stop + +I don't know the word "stop". Use "quit" if you want to give up. + +> info + +For a summary of the most recent changes to the game, say "news". +If you want to end your adventure early, say "quit". To suspend your +adventure such that you can continue later, say "suspend" (or "pause" +or "save"). To see how well you're doing, say "score". To get full +credit for a treasure, you must have left it safely in the building, +though you get partial credit just for locating it. You lose points +for getting killed, or for quitting, though the former costs you more. +There are also points based on how much (if any) of the cave you've +managed to explore; in particular, there is a large bonus just for +getting in (to distinguish the beginners from the rest of the pack), +and there are other ways to determine whether you've been through some +of the more harrowing sections. If you think you've found all the +treasures, just keep exploring for a while. If nothing interesting +happens, you haven't found them all yet. If something interesting +*DOES* happen (incidentally, there *ARE* ways to hasten things along), +it means you're getting a bonus and have an opportunity to garner many +more points in the Master's section. I may occasionally offer hints +if you seem to be having trouble. If I do, I'll warn you in advance +how much it will affect your score to accept the hints. Finally, to +save time, you may specify "brief", which tells me never to repeat the +full description of a place unless you explicitly ask me to. + +> swim + +I don't know how. + +> wizard + +Wizards are not to be disturbed by such as you. + +> yes + +Guess again. + +> news + +Open Adventure is an author-approved open-source release of +Version 2.5 with, as yet, no gameplay changes. +Version 2.5 was essentially the same as Version II; the cave and the +hazards therein are unchanged, and top score is still 430 points. +There are a few more hints, especially for some of the more obscure +puzzles. There are a few minor bugfixes and cosmetic changes. You +can now save a game and resume it at once (formerly you had to wait a +while first), but it now costs you a few points each time you save the +game. Saved games are now stored in much smaller files than before. + +> +You scored 32 out of a possible 430, using 15 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 14 more points. diff --git a/tests/specials.log b/tests/specials.log new file mode 100644 index 0000000..aad0a63 --- /dev/null +++ b/tests/specials.log @@ -0,0 +1,22 @@ +## Test special words +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE The news text has changed +n +thank +shazam +help +no +tree +dig +lost +mist +fuck +stop +info +swim +wizard +yes +news +# Too much of a PITA to edit the check file after every release bump. +#version diff --git a/tests/splatter.chk b/tests/splatter.chk new file mode 100644 index 0000000..1e90efd --- /dev/null +++ b/tests/splatter.chk @@ -0,0 +1,2932 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> say xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> say plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> say plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> say plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> say plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> say plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> say plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> say plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> say plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> say plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> say plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> say plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> say plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> say xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> say plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> say plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> take rod + +OK + +> ne + +You're at ne end. + +> blast + +There is a loud explosion, and you are suddenly splashed across the +walls of the room. + +You scored 408 out of a possible 430, using 465 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 3 more points. diff --git a/tests/splatter.log b/tests/splatter.log new file mode 100644 index 0000000..13a0eb5 --- /dev/null +++ b/tests/splatter.log @@ -0,0 +1,473 @@ +## Adventurer fall down go boom. Also tests 'say' verb on magic words. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1838473132 +in +take lamp +say xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +say plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +say plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +say plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +say plugh +on +say plover +ne +take pyramid +s +say plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +say plugh +drop ruby +drop diamonds +drop pyramid +say plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +say plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +say plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +say plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +say plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +say xyzzy +drop emerald +drop chest +say plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +say plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +sw +take rod +ne +blast diff --git a/tests/stashed.chk b/tests/stashed.chk new file mode 100644 index 0000000..58b989c --- /dev/null +++ b/tests/stashed.chk @@ -0,0 +1,2086 @@ + +Welcome to Adventure!! Would you like instructions? + +> no + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1318612053 + +Seed set to 1318612053 + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> get emerald + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> drop emerald + +OK + +> e + +You're in Plover Room. + +> ne + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> get pyramid + +OK + +> s + +You're in Plover Room. + +> plove + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> drop pyramid + +OK + +> get lamp + +OK + +> get water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> w + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> oriental + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> fill bottle + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop bottle + +OK + +> drop emerald + +OK + +> xyzzy + +>>Foof!<< + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> pit + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> drop rod + +OK + +> e + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> drop bird + +OK + +> take rod + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take nugget + +OK + +> n + +You're in Hall of Mists. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> drop bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take bars + +OK + +> n + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +There is an emerald here the size of a plover's egg! + +There is a bottle of oil here. + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop cage + +OK + +> drop necklace + +OK + +> drop nugget + +OK + +> drop bars + +OK + +> drop rug + +OK + +> xyzzy + +>>Foof!<< + +You're in debris room. + +> pit + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisting little passages, all different. + +> e + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> hit machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> sw + +You are in a maze of twisting little passages, all different. + +> w + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> n + +You are at a crossover of a high n/s passage and a low e/w one. + +> e + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an enormous ruby here! + +There are many coins here! + +There is precious jewelry here! + +There are diamonds here! + +The pirate's treasure chest is here! + +> drop rod + +OK + +> take jewelry + +OK + +> take chest + +OK + +> take ruby + +OK + +> take diamonds + +OK + +> take coins + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +You're at brink of pit. + +> d + +You're in bird chamber. + +> debris + +You're in debris room. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a small wicker cage discarded nearby. + +There is a little bird in the cage. + +There is an emerald here the size of a plover's egg! + +There is a bottle of oil here. + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> off + +Your lamp is now off. + +> drop coins + +OK + +> drop diamonds + +OK + +> drop jewelry + +OK + +> drop chest + +OK + +> drop lamp + +OK + +> take rug + +OK + +> take emerald + +OK + +> take cage + +OK + +> take bottle + +OK + +> w + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> drop bird + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "N'BEH". You +thank the bird for this information, and it flies off into the forest. + +> drop cage + +OK + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> n + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> drop rug + +OK + +> take amber + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> e + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There is a shiny brass lamp nearby. + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop emerald + +OK + +> drop ruby + +OK + +> drop amber + +OK + +> drop rug + +OK + +> drop sapphire + +OK + +> fill bottle + +Your bottle is now full of water. + +> take lamp + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> sw + +You're in secret e/w canyon above tight canyon. + +> w + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> n + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> n'beh + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take statuette + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> fill bottle + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> bedquilt + +You're in Bedquilt. + +> e + +You're at complex junction. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> shell + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> u + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +A brilliant blue star sapphire is here! + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop trident + +OK + +> drop pearl + +OK + +> drop statuette + +OK + +> drop appendage + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +There is a little axe here. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> oriental + +You're in Oriental Room. + +> w + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> throw eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> e + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> throw food + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +Done! + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> release bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> bedquilt + +You're in Bedquilt. + +> e + +You're at complex junction. + +> u + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a richly-carved ebony statuette here! + +Off to one side lies a glistening pearl! + +There is a jewel-encrusted trident here! + +A brilliant blue star sapphire is here! + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +> drop eggs + +OK + +> drop chain + +OK + +> drop spices + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> n + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're at "Y2". + +There is a little axe here. + +> plugh + +A mysterious recorded voice groans into life and announces: + "This exit is closed. Please leave via main office." + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> take pillow + +OK + +> + +> +You scored 391 out of a possible 430, using 345 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 20 more points. diff --git a/tests/stashed.log b/tests/stashed.log new file mode 100644 index 0000000..a86a760 --- /dev/null +++ b/tests/stashed.log @@ -0,0 +1,353 @@ +## Test picking up stashed objects in endgame +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +no +seed 1318612053 +e +plugh +plove +get emerald +w +drop emerald +e +ne +get pyramid +s +plove +plugh +drop pyramid +get lamp +get water +plugh +on +s +d +bedquilt +w +e +take pillow +w +oriental +take vase +n +w +take emerald +nw +s +se +w +w +d +water plant +u +e +d +fill bottle +u +e +ne +e +u +e +u +n +plugh +drop pillow +drop vase +drop bottle +drop emerald +xyzzy +take rod +e +take cage +pit +drop rod +e +take bird +w +drop bird +take rod +wave rod +take necklace +drop rod +take bird +d +s +take nugget +n +n +drop bird +take bird +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take bars +n +plugh +drop cage +drop necklace +drop nugget +drop bars +drop rug +xyzzy +pit +take rod +d +w +wave rod +w +take diamonds +w +w +w +s +s +e +s +hit machine +s +s +kill ogre +n +take ruby +s +w +n +n +sw +w +d +n +e +take coins +e +s +take jewelry +n +e +w +w +w +s +e +s +s +s +n +e +e +nw +drop rod +take jewelry +take chest +take ruby +take diamonds +take coins +se +w +s +d +debris +xyzzy +off +drop coins +drop diamonds +drop jewelry +drop chest +drop lamp +take rug +take emerald +take cage +take bottle +w +s +w +drop bird +listen +drop cage +n +take appendage +n +e +n +n +fill urn +light urn +rub urn +drop rug +take amber +drop emerald +fly +take sapphire +fly +take emerald +drop ruby +take rug +take ruby +e +s +e +e +e +drop emerald +drop ruby +drop amber +drop rug +drop sapphire +fill bottle +take lamp +plugh +on +s +s +sw +w +n +reservoir +n'beh +n +n +u +u +u +u +u +ne +take statuette +sw +d +d +d +d +d +s +s +s +s +d +s +d +water plant +u +e +d +fill bottle +u +w +d +climb +w +take eggs +n +oil door +drop bottle +n +take trident +w +d +bedquilt +e +n +open clam +d +d +take pearl +shell +s +u +e +u +n +plugh +drop trident +drop pearl +drop statuette +drop appendage +take keys +take food +plugh +s +d +bedquilt +w +oriental +w +sw +u +throw eggs +ne +barren +e +throw food +unlock chain +take chain +take bear +fork +ne +fee +fie +foe +foo +e +take spices +fork +w +w +sw +release bear +sw +sw +d +se +se +w +w +d +climb +w +take eggs +n +n +w +d +bedquilt +e +u +e +u +n +plugh +drop eggs +drop chain +drop spices +plugh +s +look +look +n +plugh +s +d +w +d +e +take magazine +e +drop magazine +look +look +look +look +look +look +look +sw +# Here we are +take pillow + diff --git a/tests/takebird.chk b/tests/takebird.chk new file mode 100644 index 0000000..6c6b64d --- /dev/null +++ b/tests/takebird.chk @@ -0,0 +1,2084 @@ + +Welcome to Adventure!! Would you like instructions? + +> no + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1318612053 + +Seed set to 1318612053 + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> get emerald + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> drop emerald + +OK + +> e + +You're in Plover Room. + +> ne + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> get pyramid + +OK + +> s + +You're in Plover Room. + +> plove + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> drop pyramid + +OK + +> get lamp + +OK + +> get water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> w + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> oriental + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> fill bottle + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop bottle + +OK + +> drop emerald + +OK + +> xyzzy + +>>Foof!<< + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> pit + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> drop rod + +OK + +> e + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> drop bird + +OK + +> take rod + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take nugget + +OK + +> n + +You're in Hall of Mists. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> drop bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take bars + +OK + +> n + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +There is an emerald here the size of a plover's egg! + +There is a bottle of oil here. + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop cage + +OK + +> drop necklace + +OK + +> drop nugget + +OK + +> drop bars + +OK + +> drop rug + +OK + +> xyzzy + +>>Foof!<< + +You're in debris room. + +> pit + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisting little passages, all different. + +> e + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> hit machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> sw + +You are in a maze of twisting little passages, all different. + +> w + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> n + +You are at a crossover of a high n/s passage and a low e/w one. + +> e + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an enormous ruby here! + +There are many coins here! + +There is precious jewelry here! + +There are diamonds here! + +The pirate's treasure chest is here! + +> drop rod + +OK + +> take jewelry + +OK + +> take chest + +OK + +> take ruby + +OK + +> take diamonds + +OK + +> take coins + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +You're at brink of pit. + +> d + +You're in bird chamber. + +> debris + +You're in debris room. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a small wicker cage discarded nearby. + +There is a little bird in the cage. + +There is an emerald here the size of a plover's egg! + +There is a bottle of oil here. + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> off + +Your lamp is now off. + +> drop coins + +OK + +> drop diamonds + +OK + +> drop jewelry + +OK + +> drop chest + +OK + +> drop lamp + +OK + +> take rug + +OK + +> take emerald + +OK + +> take cage + +OK + +> take bottle + +OK + +> w + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> drop bird + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "N'BEH". You +thank the bird for this information, and it flies off into the forest. + +> drop cage + +OK + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> n + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> drop rug + +OK + +> take amber + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> e + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There is a shiny brass lamp nearby. + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop emerald + +OK + +> drop ruby + +OK + +> drop amber + +OK + +> drop rug + +OK + +> drop sapphire + +OK + +> fill bottle + +Your bottle is now full of water. + +> take lamp + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> sw + +You're in secret e/w canyon above tight canyon. + +> w + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> n + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> n'beh + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take statuette + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> fill bottle + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> bedquilt + +You're in Bedquilt. + +> e + +You're at complex junction. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> shell + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> u + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +A brilliant blue star sapphire is here! + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop trident + +OK + +> drop pearl + +OK + +> drop statuette + +OK + +> drop appendage + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +There is a little axe here. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> oriental + +You're in Oriental Room. + +> w + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> throw eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> e + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> throw food + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +Done! + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> release bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> bedquilt + +You're in Bedquilt. + +> e + +You're at complex junction. + +> u + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a richly-carved ebony statuette here! + +Off to one side lies a glistening pearl! + +There is a jewel-encrusted trident here! + +A brilliant blue star sapphire is here! + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +> drop eggs + +OK + +> drop chain + +OK + +> drop spices + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> n + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're at "Y2". + +There is a little axe here. + +> plugh + +A mysterious recorded voice groans into life and announces: + "This exit is closed. Please leave via main office." + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> take bird + +OK + +> +You scored 391 out of a possible 430, using 345 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 20 more points. diff --git a/tests/takebird.log b/tests/takebird.log new file mode 100644 index 0000000..e4fa8e2 --- /dev/null +++ b/tests/takebird.log @@ -0,0 +1,353 @@ +## Verify that bird starts caged in endgame +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +no +seed 1318612053 +e +plugh +plove +get emerald +w +drop emerald +e +ne +get pyramid +s +plove +plugh +drop pyramid +get lamp +get water +plugh +on +s +d +bedquilt +w +e +take pillow +w +oriental +take vase +n +w +take emerald +nw +s +se +w +w +d +water plant +u +e +d +fill bottle +u +e +ne +e +u +e +u +n +plugh +drop pillow +drop vase +drop bottle +drop emerald +xyzzy +take rod +e +take cage +pit +drop rod +e +take bird +w +drop bird +take rod +wave rod +take necklace +drop rod +take bird +d +s +take nugget +n +n +drop bird +take bird +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take bars +n +plugh +drop cage +drop necklace +drop nugget +drop bars +drop rug +xyzzy +pit +take rod +d +w +wave rod +w +take diamonds +w +w +w +s +s +e +s +hit machine +s +s +kill ogre +n +take ruby +s +w +n +n +sw +w +d +n +e +take coins +e +s +take jewelry +n +e +w +w +w +s +e +s +s +s +n +e +e +nw +drop rod +take jewelry +take chest +take ruby +take diamonds +take coins +se +w +s +d +debris +xyzzy +off +drop coins +drop diamonds +drop jewelry +drop chest +drop lamp +take rug +take emerald +take cage +take bottle +w +s +w +drop bird +listen +drop cage +n +take appendage +n +e +n +n +fill urn +light urn +rub urn +drop rug +take amber +drop emerald +fly +take sapphire +fly +take emerald +drop ruby +take rug +take ruby +e +s +e +e +e +drop emerald +drop ruby +drop amber +drop rug +drop sapphire +fill bottle +take lamp +plugh +on +s +s +sw +w +n +reservoir +n'beh +n +n +u +u +u +u +u +ne +take statuette +sw +d +d +d +d +d +s +s +s +s +d +s +d +water plant +u +e +d +fill bottle +u +w +d +climb +w +take eggs +n +oil door +drop bottle +n +take trident +w +d +bedquilt +e +n +open clam +d +d +take pearl +shell +s +u +e +u +n +plugh +drop trident +drop pearl +drop statuette +drop appendage +take keys +take food +plugh +s +d +bedquilt +w +oriental +w +sw +u +throw eggs +ne +barren +e +throw food +unlock chain +take chain +take bear +fork +ne +fee +fie +foe +foo +e +take spices +fork +w +w +sw +release bear +sw +sw +d +se +se +w +w +d +climb +w +take eggs +n +n +w +d +bedquilt +e +u +e +u +n +plugh +drop eggs +drop chain +drop spices +plugh +s +look +look +n +plugh +s +d +w +d +e +take magazine +e +drop magazine +look +look +look +look +look +look +look +sw +# Good response "OK". +# Buggy response: "You can catch the bird, but you cannot carry it." +take bird diff --git a/tests/tall.chk b/tests/tall.chk new file mode 100644 index 0000000..05f456b --- /dev/null +++ b/tests/tall.chk @@ -0,0 +1,1032 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill drago + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> s + +There is no way to go that direction. + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +You are in a maze of twisty little passages, all different. + +> s + +You are in a maze of twisting little passages, all different. + +> e + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> n + +The ogre snarls and shoves you back. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> s + +There is no way to go that direction. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Bedquilt. + +There is a little axe here. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> w + +There is no way to go that direction. + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> w + +There is no way to go that direction. + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> d + +There is no way to go that direction. + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> d + +There is no way to go that direction. + +You are at one end of an immense north/south passage. + +The way north leads through a massive, rusty, iron door. + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> e + +There is no way to go that direction. + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> canyon + +You are in a tall e/w canyon. A low tight crawl goes 3 feet north and +seems to open up. + +> e + +You are at a wide place in a very tight n/s canyon. + +> s + +The canyon here becomes too tight to go further south. + +> n + +You are at a wide place in a very tight n/s canyon. + +> n + +You are in a tall e/w canyon. A low tight crawl goes 3 feet north and +seems to open up. + +> w + +The canyon runs into a mass of boulders -- dead end. + +> +You scored 77 out of a possible 430, using 163 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 44 more points. diff --git a/tests/tall.log b/tests/tall.log new file mode 100644 index 0000000..259732e --- /dev/null +++ b/tests/tall.log @@ -0,0 +1,169 @@ +## Coverage of LOC_TALL, LOC_WIDEPLACE, LOC_TIGHTPLACE +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +d +d +free bird +w +take coins +e +s +take n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +take +w +kill drago +y +e +e +u +d +n +n +off +plugh +out +s +w +n +s +s +n +in +take water +plugh +on +plove +s +plove +s +s +u +w +wave rod +west +w +w +w +s +s +e +s +kill machi +s +s +n +s +w +n +n +n +nw +d +e +e +e +e +e +n +n +n +off +plugh +plugh +on +s +s +u +n +n +d +bedqu +throw axe +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +w +u +u +u +u +w +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +d +n +w +d +se +n +w +nw +s +e +se +canyon +e +s +n +n +w diff --git a/tests/tapdiffer b/tests/tapdiffer new file mode 100755 index 0000000..ea1cfa7 --- /dev/null +++ b/tests/tapdiffer @@ -0,0 +1,53 @@ +#! /bin/sh +# +# tapdiffer - Render diff between input and checkfile as a TAP report +# +# Usage: tapdiffer LEGEND CHECKFILE +# +# Output is a TAP report, ok if the diff is empty and not ok otherwise. +# A nonempty diff is shipped as a TAP YAML block following "not ok" +# unless QUIET=1 in the environment. +# +# This code is intended to be embedded in your project. The author +# grants permission for it to be distributed under the prevailing +# license of your project if you choose, provided that license is +# OSD-compliant; otherwise the following SPDX tag incorporates the +# MIT No Attribution license by reference. +# +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: MIT-0 +# +# A newer version may be available at https://gitlab.com/esr/tapview +# Check your last commit dqte for this file against the commit list +# there to see if it might be a good idea to update. +# +diffopts=-u +while getopts bn opt +do + case $opt in + b) diffopts=-ub;; + *) echo "tapdiffer: unknown option ${opt}."; exit 1;; + esac +done +# shellcheck disable=SC2004 +shift $(($OPTIND - 1)) + +legend=$1 +checkfile=$2 + +trap 'rm /tmp/tapdiff$$' EXIT HUP INT QUIT TERM + +if diff --text "${diffopts}" "${checkfile}" - >/tmp/tapdiff$$ +then + echo "ok - ${legend}" +else + echo "not ok - ${legend}" + if [ ! "${QUIET}" = 1 ] + then + echo " --- |" + sed +# SPDX-License-Identifier: MIT-0 +# +# A newer version may be available at https://gitlab.com/esr/tapview +# Check your last commit date for this file against the commit list +# there to see if it might be a good idea to update. +# +OK="." +FAIL="F" +SKIP="s" +TODO_NOT_OK="x" +TODO_OK="u" + +LF=' +' + +ship_char() { + # shellcheck disable=SC2039 + printf '%s' "$1" # https://www.etalabs.net/sh_tricks.html +} + +ship_line() { + report="${report}${1}$LF" +} + +ship_error() { + # Terminate dot display and bail out with error + if [ "${testcount}" -gt 0 ] + then + echo "" + fi + report="${report}${1}$LF" + echo "${report}" + exit 1 +} + +testcount=0 +failcount=0 +skipcount=0 +todocount=0 +status=0 +report="" +IFS="" +ln=0 +state=plaintext + +# shellcheck disable=SC2086 +context_get () { printenv "ctx_${1}${depth}"; } +context_set () { export "ctx_${1}${depth}=${2}"; } + +context_push () { + context_set plan "" + context_set count 0 + context_set test_before_plan no + context_set test_after_plan no + context_set expect "" + context_set bail no + context_set strict no +} + +context_pop () { + if [ "$(context_get count)" -gt 0 ] && [ -z "$(context_get plan)" ] + then + ship_line "Missing a plan at line ${ln}." + status=1 + elif [ "$(context_get test_before_plan)" = "yes" ] && [ "$(context_get test_after_plan)" = "yes" ] + then + ship_line "A plan line may only be placed before or after all tests." + status=1 + elif [ "$(context_get plan)" != "" ] && [ "$(context_get expect)" -gt "$(context_get count)" ] + then + ship_line "Expected $(context_get expect) tests but only ${testcount} ran." + status=1 + elif [ "$(context_get plan)" != "" ] && [ "$(context_get expect)" -lt "$(context_get count)" ] + then + ship_line "${testcount} ran but $(context_get expect) expected." + status=1 + fi +} + +depth=0 +context_push + +while read -r line +do + ln=$((ln + 1)) + # Process bailout + if expr "$line" : "Bail out!" >/dev/null + then + ship_line "$line" + status=2 + break + fi + # Use the current indent to choose a scope level + indent=$(expr "$line" : '[ ]*') + if [ "${indent}" -lt "${depth}" ] + then + context_pop + depth="${indent}" + elif [ "${indent}" -gt "${depth}" ] + then + depth="${indent}" + context_push + fi + # Process a plan line + if expr "$line" : '[ ]*1\.\.[0-9][0-9]*' >/dev/null + then + if [ "$(context_get plan)" != "" ] + then + ship_error "tapview: cannot have more than one plan line." + fi + if expr "$line" : ".* *SKIP" >/dev/null || expr "$line" : ".* *skip" >/dev/null + then + ship_line "$line" + echo "${report}" + exit 1 # Not specified in the standard whether this should exit 1 or 0 + fi + context_set plan "${line}" + context_set expect "$(expr "$line" : '[ ]*1\.\.\([0-9][0-9]*\)')" + continue + elif expr "$line" : '[ ]*[0-9][0-9]*\.\.[0-9][0-9]*' >/dev/null + then + echo "Ill-formed plan line at ${ln}" + exit 1 + fi + # Check for out-of-order test point numbers with the sequence (TAP 14) + testpoint=$(expr "$line" : '.*ok *\([0-9][0-9]*\)') + if [ "${testpoint}" != "" ] && [ "$(context_get expect)" != "" ] && [ "${testpoint}" -gt "$(context_get expect)" ] + then + ship_error "tapview: testpoint number ${testpoint} is out of range for plan $(context_get plan)." + fi + # Process an ok line + if expr "$line" : "[ ]*ok" >/dev/null + then + context_set count $(($(context_get count) + 1)) + testcount=$((testcount + 1)) + if [ "$(context_get plan)" = "" ] + then + context_set test_before_plan yes + else + context_set test_after_plan yes + fi + if expr "$line" : "[^#]* # *TODO" >/dev/null || expr "$line" : "[^#]* # *todo" >/dev/null + then + ship_char ${TODO_OK} + ship_line "$line" + todocount=$((todocount + 1)) + if expr "$line" : "[^#]*#[^ ]" >/dev/null + then + ship_line "Suspicious comment leader at ${ln}" + fi + elif expr "$line" : "[^#]* # *SKIP" >/dev/null || expr "$line" : "[^#]* # *skip" >/dev/null + then + ship_char ${SKIP} + ship_line "$line" + skipcount=$((skipcount + 1)) + if expr "$line" : "[^#]*#[^ ]" >/dev/null + then + ship_line "Suspicious comment leader at ${ln}" + fi + else + ship_char ${OK} + fi + state=plaintext + continue + fi + # Process a not-ok line + if expr "$line" : "[ ]*not ok" >/dev/null + then + context_set count $(($(context_get count) + 1)) + testcount=$((testcount + 1)) + if [ "$(context_get plan)" = "" ] + then + context_set test_before_plan yes + else + context_set test_after_plan yes + fi + if expr "$line" : "[^#]* # *SKIP" >/dev/null || expr "$line" : "[^#]* # *skip" >/dev/null + then + ship_char "${SKIP}" + state=plaintext + skipcount=$((skipcount + 1)) + if expr "$line" : "[^#]* #[^ ]" >/dev/null + then + ship_line "Suspicious comment leader at lime ${ln}" + fi + continue + fi + if expr "$line" : "[^#]* # *TODO" >/dev/null || expr "$line" : "[^#]* # *todo" >/dev/null + then + ship_char ${TODO_NOT_OK} + state=plaintext + todocount=$((todocount + 1)) + if expr "$line" : "[^#]* #[^ ]" >/dev/null + then + ship_line "Suspicious comment leader at line ${ln}" + fi + continue + fi + ship_char "${FAIL}" + ship_line "$line" + state=plaintext + failcount=$((failcount + 1)) + status=1 + if [ "$(context_get bail)" = yes ] + then + ship_line "Bailing out on line ${ln} due to +bail pragma." + break + fi + continue + fi + # Process a TAP 14 pragma + if expr "$line" : "pragma" >/dev/null + then + unset IFS + # shellcheck disable=SC2086 + set -- $line + case "$2" in + +bail) context_set bail yes;; + -bail) context_set bail yes;; + +strict) context_set strict yes;; + -strict) context_set strict yes;; + *) ship_line "Pragma '$line' ignored";; + esac + IFS="" + continue + fi + # shellcheck disable=SC2166 + if [ "${state}" = "yaml" ] + then + ship_line "$line" + if expr "$line" : '[ ]*\.\.\.' >/dev/null + then + state=plaintext + else + continue + fi + elif expr "$line" : "[ ]*---" >/dev/null + then + ship_line "$line" + state=yaml + continue + fi + # Ignore blank lines and comments + if [ -z "$line" ] || expr "$line" : '[ ]+$' >/dev/null || expr "$line" : "#" >/dev/null + then + continue + fi + # Any line that is not a valid plan, test result, pragma, + # or comment lands here. + if [ "$(context_get strict)" = yes ] + then + ship_line "Bailing out on line ${ln} due to +strict pragma" + status=1 + break + fi +done + +/bin/echo "" + +depth=0 +context_pop + +report="${report}${testcount} tests, ${failcount} failures" +if [ "$todocount" != 0 ] +then + report="${report}, ${todocount} TODOs" +fi +if [ "$skipcount" != 0 ] +then + report="${report}, ${skipcount} SKIPs" +fi + +echo "${report}." + +exit "${status}" + +# end diff --git a/tests/trident.chk b/tests/trident.chk new file mode 100644 index 0000000..c27ef42 --- /dev/null +++ b/tests/trident.chk @@ -0,0 +1,1428 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1071883378 + +Seed set to 1071883378 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +I see no rug here. + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'JBV". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're in the dark-room. A corridor leading south is the only exit. + +There is a little axe here. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> take axe + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mt King. + +> up + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There are 2 threatening little dwarves in the room with you. + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There are 2 threatening little dwarves in the room with you. + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There are 2 threatening little dwarves in the room with you. + +You are in a maze of twisty little passages, all different. + +> sw + +There are 2 threatening little dwarves in the room with you. + +You are in a little maze of twisty passages, all different. + +> se + +There are 2 threatening little dwarves in the room with you. + +You are in a little maze of twisting passages, all different. + +> s + +There are 2 threatening little dwarves in the room with you. + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There are 2 threatening little dwarves in the room with you. + +You are in a long, rough-hewn, north/south corridor. + +> s + +There are 2 threatening little dwarves in the room with you. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarves, who flee +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> down + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +> y2 + +There is a threatening little dwarf in the room with you! + +You are in a jumble of rock, with cracks everywhere. + +> d + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +> s + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> w + +There is a threatening little dwarf in the room with you! + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +You can't carry anything more. You'll have to drop something first. + +> e + +A little dwarf with a big knife blocks your way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in the west side chamber. + +There are many coins here! + +> e + +There is a threatening little dwarf in the room with you! + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop gold + +OK + +> drop coins + +I see no coins here. + +> drop diamonds + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> F'JBV + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> se + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You're at bottom of reservoir. + +> take water + +Your bottle is now full of water. + +> s + +There is a threatening little dwarf in the room with you! + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +A little dwarf with a big knife blocks your way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a secret n/s canyon above a large room. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Slab Room. + +> s + +There is a threatening little dwarf in the room with you! + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +There is a threatening little dwarf in the room with you! + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in west pit. + +There is a little axe here. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> take axe + +OK + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop bottle + +OK + +> drop axe + +OK + +> drop appendage + +OK + +> drop pyramid + +OK + +> drop ebony + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a richly-carved ebony statuette here! + +There is a platinum pyramid here, 8 inches on a side! + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a little axe here. + +There is an empty bottle here. + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take ebony + +OK + +> take pyramid + +OK + +> take appendage + +OK + +> take axe + +OK + +> nw + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're in misty cavern. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> listen + +You are unable to make anything of the splashing noise. + +> w + +You're in alcove. + +There is an empty bottle here. + +There is a jewel-encrusted trident here! + +> take bottle + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop bottle + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> +You scored 167 out of a possible 430, using 231 turns. + +You have achieved the rating: "Experienced Adventurer". + +To achieve the next higher rating, you need 4 more points. diff --git a/tests/trident.log b/tests/trident.log new file mode 100644 index 0000000..44c9fba --- /dev/null +++ b/tests/trident.log @@ -0,0 +1,240 @@ +## 161-point run to pirate appearance and death by dwarf +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1071883378 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +take axe +s +plover +s +d +u +s +up +# Hall of Mists +w +w +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +s +w +n +n +n +nw +down +e +e +e +take diamonds +e +e +s +take gold +n +y2 +d +s +s +w +take coins +e +e +n +n +off +plugh +drop gold +drop coins +drop diamonds +plugh +on +s +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +F'JBV +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +se +s +take water +s +s +s +s +d +s +d +water plant +throw axe +take axe +u +e +d +get oil +u +w +d +climb +w +n +oil door +n +take trident +w +d +se +n +w +drop trident +drop bottle +drop axe +drop appendage +drop pyramid +drop ebony +drop lantern +e +take emerald +w +take lamp +take ebony +take pyramid +take appendage +take axe +# Don't take trident now or pirate will snatch it on next move. +nw +look +listen +w +take bottle +take trident +nw +s +take vase +se +e +take pillow +w +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop bottle +plugh +on diff --git a/tests/troll_returns.chk b/tests/troll_returns.chk new file mode 100644 index 0000000..6715126 --- /dev/null +++ b/tests/troll_returns.chk @@ -0,0 +1,920 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> n + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +There is a little axe here. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> u + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> plove + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +You are in a maze of twisty little passages, all different. + +> s + +You are in a maze of twisting little passages, all different. + +> e + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machi + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +You are in a long, rough-hewn, north/south corridor. + +> s + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> n + +The ogre snarls and shoves you back. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> s + +There is no way to go that direction. + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> s + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> take + +OK + +> n + +You are at one end of an immense north/south passage. + +The way north leads through a massive, rusty, iron door. + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +There is a threatening little dwarf in the room with you! + +You are in a large low room. Crawls lead north, se, and sw. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +There is a threatening little dwarf in the room with you! + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss egg + +The troll catches your treasure and scurries away out of sight. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +Done! + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> over + +The troll steps out from beneath the bridge and blocks your way. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> +You scored 75 out of a possible 430, using 140 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 46 more points. diff --git a/tests/troll_returns.log b/tests/troll_returns.log new file mode 100644 index 0000000..2806ade --- /dev/null +++ b/tests/troll_returns.log @@ -0,0 +1,146 @@ +## See that troll returns if we stole his eggs before crossing +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +d +d +free bird +w +e +s +n +u +s +n +d +n +n +plugh +extin +plugh +on +s +s +sw +w +kill +y +e +e +u +d +n +n +off +plugh +out +s +w +n +s +s +n +in +take water +plugh +on +plove +plove +s +s +u +w +wave rod +west +w +w +w +s +s +e +s +kill machi +s +s +n +s +w +n +n +n +nw +d +e +e +e +e +e +n +n +n +off +on +s +d +bedqu +slab +s +d +water plant +u +w +u +reser +H'CFL +n +n +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +s +take +n +n +w +d +sw +u +toss egg +fee +fie +foe +foo +look +over diff --git a/tests/turnpenalties.chk b/tests/turnpenalties.chk new file mode 100644 index 0000000..88315a3 --- /dev/null +++ b/tests/turnpenalties.chk @@ -0,0 +1,20539 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1951269982 + +Seed set to 1951269982 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +500 turns? That's another few points you've lost. + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +Are you still at it? Five points off for exceeding 1000 turns! + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> quit + +Good grief, don't you *EVER* give up? Do you realize you've spent +over 2500 turns at this? That's another ten points off, a total of +twenty points lost for taking so long. + +Do you really want to quit now? + +> yes + +OK + +You scored 12 out of a possible 430, using 2501 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 34 more points. diff --git a/tests/turnpenalties.log b/tests/turnpenalties.log new file mode 100644 index 0000000..d44ecfc --- /dev/null +++ b/tests/turnpenalties.log @@ -0,0 +1,2507 @@ +## check that the turn count penalties occur +# SPDX-FileCopyrightText: Copyright Eric S. 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+out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +in +out +quit +yes diff --git a/tests/urntest.chk b/tests/urntest.chk new file mode 100644 index 0000000..8724f9d --- /dev/null +++ b/tests/urntest.chk @@ -0,0 +1,2113 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> carry blood + +There are only a few drops--not enough to carry. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're in Mirror Canyon. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> drink oil + +Don't be ridiculous! + +> get oil + +Your bottle is already full. + +> drink water + +The bottle of water is now empty. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> carry urn + +The urn is far too firmly embedded for your puny strength to budge it. + +> light urn + +The urn is empty and will not light. + +> pour bottle + +Your bottle is now empty and the urn is full of oil. + +> fill bottle + +There's no way to get the oil out of the urn. + +> drink oil + +Don't be ridiculous! + +> light + +Light what? + +> light urn + +The urn is now lit. + +> fill urn + +The urn is already full of oil. + +> read urn + +I'm afraid I don't understand. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small oil flame extrudes from an urn embedded in the rock. + +> extinguish + +The urn is now dark. + +> extinguish + +Extinguish what? + +> look + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn full of oil is embedded in the rock. + +> light urn + +The urn is now lit. + +> light + +Your lamp is now on. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small oil flame extrudes from an urn embedded in the rock. + +> extinguish urn + +The urn is now dark. + +> extinguish + +Your lamp is now off. + +> look + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn full of oil is embedded in the rock. + +> fly + +If you mean to use the Persian rug, it does not appear inclined to +cooperate. + +> +You scored 265 out of a possible 430, using 358 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 56 more points. diff --git a/tests/urntest.log b/tests/urntest.log new file mode 100644 index 0000000..8fffb2f --- /dev/null +++ b/tests/urntest.log @@ -0,0 +1,366 @@ +## Test verbs on urn +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +carry blood +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +w +u +reservoir +take water +s +s +d +s +drop appendage +e +d +drink oil +get oil +drink water +get oil +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +# Everything to here copied from endgame428 +carry urn +light urn +# Changed below from "fill urn" in order to test more code +pour bottle +fill bottle +drink oil +light +light urn +fill urn +read urn +look +extinguish +extinguish +look +light urn +light +look +extinguish urn +extinguish +look +fly diff --git a/tests/urntest2.chk b/tests/urntest2.chk new file mode 100644 index 0000000..8f8e9cc --- /dev/null +++ b/tests/urntest2.chk @@ -0,0 +1,2038 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> drink plant + +Don't be ridiculous! + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> oil plant + +I see no oil here. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> lock door + +OK + +> unlock door + +OK + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foe + +What's the matter, can't you read? Now you'd best start over. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +Nothing happens. + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> drop bottle + +OK + +> fill something + +Sorry, I don't know the word "something". + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +There is nothing here with which to fill it. + +> extinguish urn + +The urn is now dark. + +> +You scored 267 out of a possible 430, using 344 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 54 more points. diff --git a/tests/urntest2.log b/tests/urntest2.log new file mode 100644 index 0000000..22c0d9b --- /dev/null +++ b/tests/urntest2.log @@ -0,0 +1,353 @@ +## Test filling urn when you have no bottle +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Also, try to lock door after oiling it +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +drink plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +oil plant +u +drop appendage +e +d +get oil +u +w +d +climb +w +n +oil door +lock door +unlock door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foe +# intentionally mess up above +fee +fie +foe +foo +take eggs +# say big words again after we take the eggs +fee +fie +foe +foo +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +drop bottle +fill something +n +fill urn +extinguish urn diff --git a/tests/urntest3.chk b/tests/urntest3.chk new file mode 100644 index 0000000..34c30e7 --- /dev/null +++ b/tests/urntest3.chk @@ -0,0 +1,2023 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> drink plant + +Don't be ridiculous! + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> oil plant + +I see no oil here. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> lock door + +OK + +> unlock door + +OK + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foe + +What's the matter, can't you read? Now you'd best start over. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> fill bottle + +Your bottle is now full of water. + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +You empty the bottle into the urn, which promptly ejects the water +with uncanny accuracy, squirting you directly between the eyes. + +> fill urn + +There is nothing here with which to fill it. + +> s + +You are wandering aimlessly through the forest. + +> fill bottle + +There is nothing here with which to fill the bottle. + +> +You scored 267 out of a possible 430, using 340 turns. + +You have reached "Junior Master" status. + +To achieve the next higher rating, you need 54 more points. diff --git a/tests/urntest3.log b/tests/urntest3.log new file mode 100644 index 0000000..fcbdf5e --- /dev/null +++ b/tests/urntest3.log @@ -0,0 +1,347 @@ +## Test filling urn twice. Also, try to lock door after oiling it. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +drink plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +oil plant +u +drop appendage +e +d +get oil +u +w +d +climb +w +n +oil door +lock door +unlock door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foe +# intentionally mess up above +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +fill bottle +out +w +n +n +n +fill urn +fill urn +s +fill bottle diff --git a/tests/vending.chk b/tests/vending.chk new file mode 100644 index 0000000..4f837bc --- /dev/null +++ b/tests/vending.chk @@ -0,0 +1,313 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> up + +You are at a crossover of a high n/s passage and a low e/w one. + +> s + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +You are in a maze of twisty little passages, all different. + +> sw + +You are in a little maze of twisty passages, all different. + +> se + +You are in a little maze of twisting passages, all different. + +> s + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> read machine + +"Drop coins here to receive fresh batteries." + +> drop coins + +There are fresh batteries here. + +> take batteries + +OK + +> read machine + +"Drop coins here to receive fresh batteries." + +> throw batteries + +OK + +> take machine + +You can't be serious! + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> attack + +Attack what? + +> attack machine + +The vending machine swings back to block the passage. + +> +You scored 75 out of a possible 430, using 56 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 46 more points. diff --git a/tests/vending.log b/tests/vending.log new file mode 100644 index 0000000..3f4a469 --- /dev/null +++ b/tests/vending.log @@ -0,0 +1,61 @@ +## Get batteries from the vending machine +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1635997320 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +w +take coins +up +s +s +sw +se +s +read machine +drop coins +take batteries +read machine +throw batteries +take machine +kill machine +attack +attack machine diff --git a/tests/wakedwarves.chk b/tests/wakedwarves.chk new file mode 100644 index 0000000..5831d6a --- /dev/null +++ b/tests/wakedwarves.chk @@ -0,0 +1,2915 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> wake dwarf + +You prod the nearest dwarf, who wakes up grumpily, takes one look at +you, curses, and grabs for his axe. + +The resulting ruckus has awakened the dwarves. There are now several +threatening little dwarves in the room with you! Most of them throw +knives at you! All of them get you! + +You scored 393 out of a possible 430, using 462 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 18 more points. diff --git a/tests/wakedwarves.log b/tests/wakedwarves.log new file mode 100644 index 0000000..4aab61a --- /dev/null +++ b/tests/wakedwarves.log @@ -0,0 +1,471 @@ +## Wake the dwarves and die. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +# Everything to here is from endgame428 +wake dwarf + diff --git a/tests/wakedwarves2.chk b/tests/wakedwarves2.chk new file mode 100644 index 0000000..060c96e --- /dev/null +++ b/tests/wakedwarves2.chk @@ -0,0 +1,2931 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> take rod + +OK + +> go sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> wave rod + +The bird flies about agitatedly for a moment. + +The resulting ruckus has awakened the dwarves. There are now several +threatening little dwarves in the room with you! Most of them throw +knives at you! All of them get you! + +You scored 393 out of a possible 430, using 464 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 18 more points. diff --git a/tests/wakedwarves2.log b/tests/wakedwarves2.log new file mode 100644 index 0000000..8237af1 --- /dev/null +++ b/tests/wakedwarves2.log @@ -0,0 +1,472 @@ +## Wake the dwarves by waving rod and die. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +# Everything to here is from endgame428 +take rod +go sw +wave rod diff --git a/tests/wakedwarves3.chk b/tests/wakedwarves3.chk new file mode 100644 index 0000000..31b5dbd --- /dev/null +++ b/tests/wakedwarves3.chk @@ -0,0 +1,2929 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1838473132 + +Seed set to 1838473132 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> drop rod + +OK + +> drop cage + +OK + +> take cage + +OK + +> take bird + +OK + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +> d + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extinguish lamp + +Your lamp is now off. + +> drop coins + +OK + +> drop jewelry + +OK + +> drop necklace + +OK + +> drop gold + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> sw + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +There is a little axe here. + +> take axe + +OK + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A three foot black rod with a rusty star on an end lies nearby. + +> up + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> n + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> inven + +You are currently holding the following: +Brass lantern +Wicker cage +Little bird in cage +Dwarf's axe +Bars of silver +Persian rug + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "H'CFL". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> up + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> west + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop ruby + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> n + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +There is a threatening little dwarf in the room with you! + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> throw axe + +You killed a little dwarf. + +You're in Bedquilt. + +There is a little axe here. + +> take axe + +OK + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> H'CFL + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> drop appendage + +OK + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> throw axe + +You killed a little dwarf. + +You're in Swiss Cheese Room. + +There is a little axe here. + +> take axe + +OK + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> drop axe + +OK + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> drop emerald + +OK + +> drop ebony + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> drop keys + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Glistening pearl +Rare spices +Golden chain + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +There is a little axe here. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +There is a little axe here. + +> take axe + +OK + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +A hollow voice says "PLUGH". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is an enormous ruby here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +OK + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Dwarf's axe +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> s + +You're in Hall of Mt King. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a maze of twisty little passages, all alike. + +> throw axe + +You killed a little dwarf. + +You are in a maze of twisty little passages, all alike. + +There is a little axe here. + +> take axe + +OK + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +> take emerald + +OK + +> take chest + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is precious jewelry here! + +There are many coins here! + +> drop emerald + +OK + +> drop chest + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> e + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +Your lamp has run out of power. + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +There is no way to go that direction. + +You're in Plover Room. + +> e + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> take rod + +OK + +> drop rod + +OK + +> take rod + +OK + +> inven + +You are currently holding the following: +Black rod + +> attack dwarf + +The resulting ruckus has awakened the dwarves. There are now several +threatening little dwarves in the room with you! Most of them throw +knives at you! All of them get you! + +You scored 393 out of a possible 430, using 466 turns. + +Your score puts you in Master Adventurer Class B. + +To achieve the next higher rating, you need 18 more points. diff --git a/tests/wakedwarves3.log b/tests/wakedwarves3.log new file mode 100644 index 0000000..1d86845 --- /dev/null +++ b/tests/wakedwarves3.log @@ -0,0 +1,474 @@ +## Wake the dwarves by attacking one and die. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1838473132 +in +take lamp +xyzzy +on +take rod +e +take cage +w +w +w +drop rod +take bird +take rod +w +free bird +wave rod +take necklace +drop rod +take bird +take rod +d +d +free bird +drop rod +drop cage +take cage +take bird +w +take coins +e +s +take jewelry +n +up +s +take gold +n +d +n +n +plugh +extinguish lamp +drop coins +drop jewelry +drop necklace +drop gold +plugh +on +s +take silver +s +sw +take axe +w +kill dragon +yes +drink blood +take rug +e +e +up +d +n +n +off +plugh +inven +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +s +take rod +up +w +wave rod +drop rod +west +take diamonds +w +w +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +e +e +throw axe +take axe +n +n +n +off +plugh +drop ruby +drop diamonds +drop pyramid +plugh +on +s +s +u +n +n +d +bedquilt +throw axe +take axe +slab +s +d +water plant +u +w +u +reservoir +H'CFL +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +drop appendage +e +d +get oil + +u +w +d +climb +w +n +oil door +drop bottle +n +take trident +w +d +se +n +w +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +throw axe +take axe +e +take pillow +w +drop axe +ne +e +n +open clam +s +u +e +u +n +off +plugh +drop pillow +drop vase +drop trident +drop emerald +drop ebony +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +unlock chain +take chain +take bear +fork +ne +e +take spices +drop keys +fork +w +w +sw +free bear +inven +sw +sw +d +se +se +w +d +get oil +up +e +take axe +w +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +s +u +w +w +w +s +e +s +throw axe +take axe +s +s +n +e +e +nw +take emerald +take chest +se +n +d +e +e +off +xyzzy +drop emerald +drop chest +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +u +u +e +u +n +plover +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +# Everything to here is from endgame428 +take rod +drop rod +take rod +inven +attack dwarf diff --git a/tests/water_plant2.chk b/tests/water_plant2.chk new file mode 100644 index 0000000..9ec91c8 --- /dev/null +++ b/tests/water_plant2.chk @@ -0,0 +1,618 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 183847312 + +Seed set to 183847312 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +You're in debris room. + +A three foot black rod with a rusty star on an end lies nearby. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> d + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> w + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> n + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +There is a little axe here. + +> d + +There is no way to go that direction. + +You're at "Y2". + +A hollow voice says "PLUGH". + +There is a little axe here. + +> n + +There is no way to go that direction. + +You're at "Y2". + +There is a little axe here. + +> n + +There is no way to go that direction. + +There is a threatening little dwarf in the room with you! + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> extin + +Your lamp is now off. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill + +With what? Your bare hands? + +> y + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> d + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +There is a little axe here. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> s + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A cheerful little bird is sitting here singing. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> u + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> w + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> s + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> w + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> s + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> w + +There is no way to go that direction. + +You are in the south side chamber. + +There is precious jewelry here! + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +You're at "Y2". + +There is a little axe here. + +> d + +There is no way to go that direction. + +You're at "Y2". + +There is a little axe here. + +> e + +You are in a jumble of rock, with cracks everywhere. + +> u + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You're in Hall of Mt King. + +A cheerful little bird is sitting here singing. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedqu + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reser + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> n + +There is no way to go that direction. + +You're at reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a secret n/s canyon above a large room. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> d + +There is no way to go that direction. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> s + +There is no way to go that direction. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> water plant + +What do you want to do with the water? + +> +You scored 65 out of a possible 430, using 84 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 56 more points. diff --git a/tests/water_plant2.log b/tests/water_plant2.log new file mode 100644 index 0000000..44aa76e --- /dev/null +++ b/tests/water_plant2.log @@ -0,0 +1,91 @@ +## Check that pour correctly switches among plant states (fuzzed) +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Behavior differs due to a parser bug fix. +n +seed 183847312 +in +take lamp +xyzzy +on +e +take cage +w +w +w +take bird +w +d +d +free bird +w +e +n +n +d +n +n +plugh +extin +plugh +on +s +s +sw +w +kill +y +e +e +u +d +n +n +off +plugh +out +s +w +n +s +s +n +in +take water +plugh +on +s +s +s +u +w +s +w +s +w +n +n +n +d +e +u +n +n +d +bedqu +slab +s +d +water plant +u +w +u +reser +n +take water +s +s +s +d +s +water plant diff --git a/tests/weirdbird.chk b/tests/weirdbird.chk new file mode 100644 index 0000000..c583787 --- /dev/null +++ b/tests/weirdbird.chk @@ -0,0 +1,226 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 694608006 + +Seed set to 694608006 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> take keys + +OK + +> rub keys + +Peculiar. Nothing unexpected happens. + +> out + +You're in front of building. + +> go s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> walk s + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> travel s + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> attack grate + +Don't be ridiculous! + +> unlock grate + +The grate is now unlocked. + +> lock grate + +The grate is now locked. + +> unlock grate + +The grate is now unlocked. + +> down + +You are in a small chamber beneath a 3x3 steel grate to the surface. +A low crawl over cobbles leads inward to the west. + +The grate is open. + +> w + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> read + +Read what? + +> read keys + +I see no keys here. + +> on lamp + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> read + +"MAGIC WORD XYZZY" + +> take rod + +OK + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> enter water + +Where? + +> listen bird + +I'm afraid I don't understand. + +> eat bird + +I think I just lost my appetite. + +> feed bird + +It's not hungry (it's merely pinin' for the fjords). Besides, you +have no bird seed. + +Are you trying to catch the bird? + +> cage bird + +Please answer the question. + +Are you trying to catch the bird? + +> y + +I am prepared to give you a hint, but it will cost you 2 points. + +Do you want the hint? + +> y + +Something about you seems to be frightening the bird. Perhaps you +might figure out what it is. + +> drop rod + +OK + +> take bird + +OK + +> get rod + +OK + +> wave rod + +The bird flies agitatedly about the cage. + +> attack bird + +The little bird is now dead. Its body disappears. + +> grate + +You're below the grate. + +The grate is open. + +> up + +You're outside grate. + +The grate is open. + +> n + +You're at slit in streambed. + +> n + +You're in valley. + +> grate + +You're outside grate. + +The grate is open. + +> +You scored 30 out of a possible 430, using 37 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 16 more points. diff --git a/tests/weirdbird.log b/tests/weirdbird.log new file mode 100644 index 0000000..b0f9f79 --- /dev/null +++ b/tests/weirdbird.log @@ -0,0 +1,46 @@ +## Do pointless things to the bird to test odd cases. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 694608006 +in +take lamp +take keys +rub keys +out +go s +walk s +travel s +attack grate +unlock grate +lock grate +unlock grate +down +w +take cage +w +read +read keys +on lamp +read +take rod +w +w +enter water +listen bird +eat bird +feed bird +cage bird +y +y +drop rod +take bird +get rod +wave rod +attack bird +# Also, test grate as a motion verb. +grate +up +n +n +grate diff --git a/tests/weirddwarf.chk b/tests/weirddwarf.chk new file mode 100644 index 0000000..0216bc5 --- /dev/null +++ b/tests/weirddwarf.chk @@ -0,0 +1,522 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1071883378 + +Seed set to 1071883378 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +I see no rug here. + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'JBV". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +A hollow voice says "PLUGH". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're in the dark-room. A corridor leading south is the only exit. + +There is a little axe here. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> take axe + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're in Hall of Mt King. + +> read dwarf + +I'm afraid I don't understand. + +> feed dwarf + +You fool, dwarves eat only coal! Now you've made him *REALLY* mad!! + +> carry + +Carry what? + +> carry dwarf + +You can't be serious! + +> find dwarf + +I believe what you want is right here with you. + +> attack + +With what? Your bare hands? + +> feed + +Feed what? + +> +You scored 103 out of a possible 430, using 88 turns. + +Your score qualifies you as a novice class adventurer. + +To achieve the next higher rating, you need 18 more points. diff --git a/tests/weirddwarf.log b/tests/weirddwarf.log new file mode 100644 index 0000000..613b5f9 --- /dev/null +++ b/tests/weirddwarf.log @@ -0,0 +1,95 @@ +## Exercise various verbs on a dwarf +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +n +seed 1071883378 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take food +plugh +on +plover +ne +take pyramid +take axe +s +plover +s +d +u +s +# The actual test - rest was just setup. +read dwarf +feed dwarf +carry +carry dwarf +find dwarf +attack +feed diff --git a/tests/win430.chk b/tests/win430.chk new file mode 100644 index 0000000..0a7e9c8 --- /dev/null +++ b/tests/win430.chk @@ -0,0 +1,2108 @@ + +Welcome to Adventure!! Would you like instructions? + +> no + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1318612053 + +Seed set to 1318612053 + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plove + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> get emerald + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> drop emerald + +OK + +> e + +You're in Plover Room. + +> ne + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> get pyramid + +OK + +> s + +You're in Plover Room. + +> plove + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> drop pyramid + +OK + +> get lamp + +OK + +> get water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +A hollow voice says "PLUGH". + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> w + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> oriental + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> fill bottle + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> e + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> n + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop bottle + +OK + +> drop emerald + +OK + +> xyzzy + +>>Foof!<< + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +A three foot black rod with a rusty star on an end lies nearby. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> pit + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> drop rod + +OK + +> e + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> take bird + +OK + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> drop bird + +OK + +> take rod + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> take necklace + +OK + +> drop rod + +OK + +> take bird + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take nugget + +OK + +> n + +You're in Hall of Mists. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> drop bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +There are bars of silver here! + +> take bars + +OK + +> n + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +There is an emerald here the size of a plover's egg! + +There is a bottle of oil here. + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop cage + +OK + +> drop necklace + +OK + +> drop nugget + +OK + +> drop bars + +OK + +> drop rug + +OK + +> xyzzy + +>>Foof!<< + +You're in debris room. + +> pit + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +A crystal bridge now spans the fissure. + +> w + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisting little passages, all different. + +> e + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> hit machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> sw + +You are in a maze of twisting little passages, all different. + +> w + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> n + +You are at a crossover of a high n/s passage and a low e/w one. + +> e + +You are in the west side chamber of the Hall of the Mountain King. +A passage continues west and up here. + +There are many coins here! + +> take coins + +OK + +> e + +You're in Hall of Mt King. + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is an enormous ruby here! + +There are many coins here! + +There is precious jewelry here! + +There are diamonds here! + +The pirate's treasure chest is here! + +> drop rod + +OK + +> take jewelry + +OK + +> take chest + +OK + +> take ruby + +OK + +> take diamonds + +OK + +> take coins + +OK + +> se + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> w + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all alike. + +> s + +There is a threatening little dwarf in the room with you! + +You're at brink of pit. + +> d + +You're in bird chamber. + +> debris + +You're in debris room. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There is a Persian rug spread out on the floor! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a small wicker cage discarded nearby. + +There is a little bird in the cage. + +There is an emerald here the size of a plover's egg! + +There is a bottle of oil here. + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> off + +Your lamp is now off. + +> drop coins + +OK + +> drop diamonds + +OK + +> drop jewelry + +OK + +> drop chest + +OK + +> drop lamp + +OK + +> take rug + +OK + +> take emerald + +OK + +> take cage + +OK + +> take bottle + +OK + +> w + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> drop bird + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "N'BEH". You +thank the bird for this information, and it flies off into the forest. + +> drop cage + +OK + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> n + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> drop rug + +OK + +> take amber + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> e + +You're in front of building. + +> e + +You are inside a building, a well house for a large spring. + +There is a shiny brass lamp nearby. + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop emerald + +OK + +> drop ruby + +OK + +> drop amber + +OK + +> drop rug + +OK + +> drop sapphire + +OK + +> fill bottle + +Your bottle is now full of water. + +> take lamp + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> sw + +You're in secret e/w canyon above tight canyon. + +> w + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> n + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> n'beh + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> u + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take statuette + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> fill bottle + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> bedquilt + +You're in Bedquilt. + +> e + +You're at complex junction. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> shell + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> u + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +A brilliant blue star sapphire is here! + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +There are some keys on the ground here. + +There is food here. + +> drop trident + +OK + +> drop pearl + +OK + +> drop statuette + +OK + +> drop appendage + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +There is a little axe here. + +> s + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> oriental + +You're in Oriental Room. + +> w + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> throw eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> e + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> throw food + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +Done! + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> release bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> w + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> bedquilt + +You're in Bedquilt. + +> e + +You're at complex junction. + +> u + +You're in dusty rock room. + +> e + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> n + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at "Y2". + +There is a little axe here. + +> plugh + +>>Foof!<< + +You're inside building. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is a richly-carved ebony statuette here! + +Off to one side lies a glistening pearl! + +There is a jewel-encrusted trident here! + +A brilliant blue star sapphire is here! + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +The pirate's treasure chest is here! + +There is precious jewelry here! + +There are diamonds here! + +There are many coins here! + +There are bars of silver here! + +There is a large sparkling nugget of gold here! + +A precious jade necklace has been dropped here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a platinum pyramid here, 8 inches on a side! + +> drop eggs + +OK + +> drop chain + +OK + +> drop spices + +OK + +> plugh + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> n + +A sepulchral voice reverberating through the cave, says, "Cave closing +soon. All adventurers exit immediately through main office." + +You're at "Y2". + +There is a little axe here. + +> plugh + +A mysterious recorded voice groans into life and announces: + "This exit is closed. Please leave via main office." + +You're at "Y2". + +There is a little axe here. + +> s + +You're in n/s passage above e/w passage. + +> d + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> look + +The sepulchral voice intones, "The cave is now closed." As the echoes +fade, there is a blinding flash of light (and a small puff of orange +smoke). . . . As your eyes refocus, you look around and find... + +You are at the northeast end of an immense room, even larger than the +Giant Room. It appears to be a repository for the "Adventure" +program. Massive torches far overhead bathe the room with smoky +yellow light. Scattered about you can be seen a pile of bottles (all +of them empty), a nursery of young beanstalks murmuring quietly, a bed +of oysters, a bundle of black rods with rusty stars on their ends, and +a collection of brass lanterns. Off to one side a great many dwarves +are sleeping on the floor, snoring loudly. A notice nearby reads: "Do +not disturb the dwarves!" An immense mirror is hanging against one +wall, and stretches to the other end of the room, where various other +sundry objects can be glimpsed dimly in the distance. + +> sw + +You are at the southwest end of the repository. To one side is a pit +full of fierce green snakes. On the other side is a row of small +wicker cages, each of which contains a little sulking bird. In one +corner is a bundle of black rods with rusty marks on their ends. A +large number of velvet pillows are scattered about on the floor. A +vast mirror stretches off to the northeast. At your feet is a large +steel grate, next to which is a sign that reads, "Treasure Vault. +Keys in main office." + +The grate is locked. + +> take rod + +OK + +> ne + +You're at ne end. + +> drop rod + +OK + +> sw + +You're at sw end. + +The grate is locked. + +> blast + +There is a loud explosion, and a twenty-foot hole appears in the far +wall, burying the dwarves in the rubble. You march through the hole +and find yourself in the main office, where a cheering band of +friendly elves carry the conquering adventurer off into the sunset. + +You scored 430 out of a possible 430, using 349 turns. + +Adventuredom stands in awe -- you have now joined the ranks of the + W O R L D C H A M P I O N A D V E N T U R E R S ! +It may interest you to know that the Dungeon-Master himself has, to +my knowledge, never achieved this threshold in fewer than 330 turns. + +To achieve the next higher rating would be a neat trick! +Congratulations!! diff --git a/tests/win430.log b/tests/win430.log new file mode 100644 index 0000000..29e6564 --- /dev/null +++ b/tests/win430.log @@ -0,0 +1,355 @@ +## Ryan Sarson's 430-point win. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +no +seed 1318612053 +e +plugh +plove +get emerald +w +drop emerald +e +ne +get pyramid +s +plove +plugh +drop pyramid +get lamp +get water +plugh +on +s +d +bedquilt +w +e +take pillow +w +oriental +take vase +n +w +take emerald +nw +s +se +w +w +d +water plant +u +e +d +fill bottle +u +e +ne +e +u +e +u +n +plugh +drop pillow +drop vase +drop bottle +drop emerald +xyzzy +take rod +e +take cage +pit +drop rod +e +take bird +w +drop bird +take rod +wave rod +take necklace +drop rod +take bird +d +s +take nugget +n +n +drop bird +take bird +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take bars +n +plugh +drop cage +drop necklace +drop nugget +drop bars +drop rug +xyzzy +pit +take rod +d +w +wave rod +w +take diamonds +w +w +w +s +s +e +s +hit machine +s +s +kill ogre +n +take ruby +s +w +n +n +sw +w +d +n +e +take coins +e +s +take jewelry +n +e +w +w +w +s +e +s +s +s +n +e +e +nw +drop rod +take jewelry +take chest +take ruby +take diamonds +take coins +se +w +s +d +debris +xyzzy +off +drop coins +drop diamonds +drop jewelry +drop chest +drop lamp +take rug +take emerald +take cage +take bottle +w +s +w +drop bird +listen +drop cage +n +take appendage +n +e +n +n +fill urn +light urn +rub urn +drop rug +take amber +drop emerald +fly +take sapphire +fly +take emerald +drop ruby +take rug +take ruby +e +s +e +e +e +drop emerald +drop ruby +drop amber +drop rug +drop sapphire +fill bottle +take lamp +plugh +on +s +s +sw +w +n +reservoir +n'beh +n +n +u +u +u +u +u +ne +take statuette +sw +d +d +d +d +d +s +s +s +s +d +s +d +water plant +u +e +d +fill bottle +u +w +d +climb +w +take eggs +n +oil door +drop bottle +n +take trident +w +d +bedquilt +e +n +open clam +d +d +take pearl +shell +s +u +e +u +n +plugh +drop trident +drop pearl +drop statuette +drop appendage +take keys +take food +plugh +s +d +bedquilt +w +oriental +w +sw +u +throw eggs +ne +barren +e +throw food +unlock chain +take chain +take bear +fork +ne +fee +fie +foe +foo +e +take spices +fork +w +w +sw +release bear +sw +sw +d +se +se +w +w +d +climb +w +take eggs +n +n +w +d +bedquilt +e +u +e +u +n +plugh +drop eggs +drop chain +drop spices +plugh +s +look +look +n +plugh +s +d +w +d +e +take magazine +e +drop magazine +look +look +look +look +look +look +look +sw +take rod +ne +drop rod +sw +blast diff --git a/tests/wittsend.chk b/tests/wittsend.chk new file mode 100644 index 0000000..b92cf2f --- /dev/null +++ b/tests/wittsend.chk @@ -0,0 +1,2636 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 1635997320 + +Seed set to 1635997320 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> take lamp + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> take rod + +OK + +> e + +You are crawling over cobbles in a low passage. There is a dim light +at the east end of the passage. + +There is a small wicker cage discarded nearby. + +> take cage + +OK + +> w + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a debris room filled with stuff washed in from the surface. +A low wide passage with cobbles becomes plugged with mud and debris +here, but an awkward canyon leads upward and west. In the mud someone +has scrawled, "MAGIC WORD XYZZY". + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You are in a splendid chamber thirty feet high. The walls are frozen +rivers of orange stone. An awkward canyon and a good passage exit +from east and west sides of the chamber. + +A cheerful little bird is sitting here singing. + +> drop rod + +OK + +> take bird + +OK + +> take rod + +OK + +> w + +At your feet is a small pit breathing traces of white mist. An east +passage ends here except for a small crack leading on. + +Rough stone steps lead down the pit. + +> free bird + +OK + +> wave rod + +The bird flies about agitatedly for a moment, then disappears through +the crack. It reappears shortly, carrying in its beak a jade +necklace, which it drops at your feet. + +> drop rod + +OK + +> take bird + +OK + +> take jade + +OK + +> e + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You're inside building. + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jade + +OK + +> xyzzy + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're in debris room. + +> w + +You are in an awkward sloping east/west canyon. + +> w + +You're in bird chamber. + +> w + +You're at top of small pit. + +A three foot black rod with a rusty star on an end lies nearby. + +Rough stone steps lead down the pit. + +> take rod + +OK + +> d + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +Rough stone steps lead up the dome. + +> w + +You are on the east bank of a fissure slicing clear across the hall. +The mist is quite thick here, and the fissure is too wide to jump. + +> wave rod + +The bird flies agitatedly about the cage. + +A crystal bridge now spans the fissure. + +> drop rod + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> n + +You are in the Hall of the Mountain King, with passages off in all +directions. + +A huge green fierce snake bars the way! + +> free bird + +The little bird attacks the green snake, and in an astounding flurry +drives the snake away. + +> take bird + +OK + +> s + +You are in the south side chamber. + +There is precious jewelry here! + +> take jewelry + +OK + +> n + +You're in Hall of Mt King. + +> sw + +You are in a secret canyon which here runs e/w. It crosses over a +very tight canyon 15 feet below. If you go down you may not be able +to get back up. + +> w + +You are in a secret canyon which exits to the north and east. + +A huge green fierce dragon bars the way! + +The dragon is sprawled out on a Persian rug!! + +> kill dragon + +With what? Your bare hands? + +> yes + +Congratulations! You have just vanquished a dragon with your bare +hands! (Unbelievable, isn't it?) + +You are in a secret canyon which exits to the north and east. + +There is a Persian rug spread out on the floor! + +The blood-specked body of a huge green dead dragon lies to one side. + +> drink blood + +Your head buzzes strangely for a moment. + +> take rug + +OK + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +There are bars of silver here! + +> take silver + +OK + +> n + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> drop jewelry + +OK + +> drop rug + +OK + +> drop silver + +OK + +> out + +You're in front of building. + +> s + +You are in a valley in the forest beside a stream tumbling along a +rocky bed. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> take appendage + +OK + +> free bird + +OK + +> drop cage + +OK + +> listen + +The bird is singing to you in gratitude for your having returned it to +its home. In return, it informs you of a magic word which it thinks +you may find useful somewhere near the Hall of Mists. The magic word +changes frequently, but for now the bird believes it is "F'UNJ". You +thank the bird for this information, and it flies off into the forest. + +> s + +You are wandering aimlessly through the forest. + +> s + +You're in valley. + +> n + +You're in front of building. + +> in + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +There is a bottle of water here. + +> take water + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You're at "Y2". + +> plover + +>>Foof!<< + +You're in a small chamber lit by an eerie green light. An extremely +narrow tunnel exits to the west. A dark corridor leads ne. + +There is an emerald here the size of a plover's egg! + +> ne + +You're in the dark-room. A corridor leading south is the only exit. + +A massive stone tablet embedded in the wall reads: +"Congratulations on bringing light into the dark-room!" + +There is a platinum pyramid here, 8 inches on a side! + +> take pyramid + +OK + +> s + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> plover + +>>Foof!<< + +You're at "Y2". + +A hollow voice says "PLUGH". + +> s + +You're in n/s passage above e/w passage. + +> d + +A little dwarf just walked around a corner, saw you, threw a little +axe at you which missed, cursed, and ran away. + +You are in a dirty broken passage. To the east is a crawl. To the +west is a large passage. Above you is a hole to another passage. + +There is a little axe here. + +> take axe + +OK + +> u + +There is a threatening little dwarf in the room with you! + +You're in n/s passage above e/w passage. + +> s + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mt King. + +> up + +There is a threatening little dwarf in the room with you! + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +There is a threatening little dwarf in the room with you! + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are on the west side of the fissure in the Hall of Mists. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of the Hall of Mists. A low wide crawl +continues west and another goes north. To the south is a little +passage 6 feet off the floor. + +> w + +There are 2 threatening little dwarves in the room with you. + +One sharp nasty knife is thrown at you! + +It misses! + +You are at the east end of a very long hall apparently without side +chambers. To the east a low wide crawl slants up. To the north a +round two foot hole slants down. + +> throw axe + +You killed a little dwarf. The body vanishes in a cloud of greasy +black smoke. + +There is a threatening little dwarf in the room with you! + +One sharp nasty knife is thrown at you! + +It misses! + +You're at east end of long hall. + +There is a little axe here. + +> take axe + +OK + +> w + +There is a threatening little dwarf in the room with you! + +You are at the west end of a very long featureless hall. The hall +joins up with a narrow north/south passage. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a maze of twisty little passages, all different. + +> sw + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisty passages, all different. + +> se + +There is a threatening little dwarf in the room with you! + +You are in a little maze of twisting passages, all different. + +> s + +There is a threatening little dwarf in the room with you! + +Dead end + +There is a massive and somewhat battered vending machine here. The +instructions on it read: "Drop coins here to receive fresh batteries." + +> kill machine + +As you strike the vending machine, it pivots backward along with a +section of wall, revealing a dark passage leading south. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a long, rough-hewn, north/south corridor. + +> s + +There is a threatening little dwarf in the room with you! + +You are in a large chamber with passages to the west and north. + +A formidable ogre bars the northern exit. + +> kill ogre + +The ogre, who despite his bulk is quite agile, easily dodges your +attack. He seems almost amused by your puny effort. + +One sharp nasty knife is thrown at you! + +The ogre, distracted by your rush, is struck by the knife. With a +blood-curdling yell he turns and bounds after the dwarf, who flees +in panic. You are left alone in the room. + +> n + +You are in the ogre's storeroom. The only exit is to the south. + +There is an enormous ruby here! + +> take ruby + +OK + +> s + +You are in a large chamber with passages to the west and north. + +> w + +You are in a long, rough-hewn, north/south corridor. + +> n + +Dead end + +There is a massive vending machine here, swung back to reveal a +southward passage. + +> n + +You are in a little maze of twisting passages, all different. + +> n + +You are in a little maze of twisty passages, all different. + +> nw + +You are in a maze of twisty little passages, all different. + +> d + +You're at west end of long hall. + +> e + +You're at east end of long hall. + +> e + +You're at west end of Hall of Mists. + +> e + +You're on west bank of fissure. + +There are diamonds here! + +A crystal bridge spans the fissure. + +> take diamonds + +OK + +> e + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> drop bottle + +OK + +> s + +This is a low room with a crude note on the wall. The note says, +"You won't get it up the steps". + +There is a large sparkling nugget of gold here! + +> take gold + +OK + +> n + +You're in Hall of Mists. + +There is a bottle of water here. + +> n + +You're in Hall of Mt King. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop gold + +OK + +> drop diamonds + +OK + +> drop pyramid + +OK + +> drop ruby + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> s + +You are in the Hall of the Mountain King, with passages off in all +directions. + +> u + +There is a threatening little dwarf in the room with you! + +You are at one end of a vast hall stretching forward out of sight to +the west. There are openings to either side. Nearby, a wide stone +staircase leads downward. The hall is filled with wisps of white mist +swaying to and fro almost as if alive. A cold wind blows up the +staircase. There is a passage at the top of a dome behind you. + +There is a bottle of water here. + +Rough stone steps lead up the dome. + +> take water + +OK + +> throw axe + +You killed a little dwarf. + +You're in Hall of Mists. + +There is a little axe here. + +Rough stone steps lead up the dome. + +> take axe + +OK + +> n + +You're in Hall of Mt King. + +> n + +You are in a low n/s passage at a hole in the floor. The hole goes +down to an e/w passage. + +> d + +You're in dirty passage. + +> bedquilt + +You are in Bedquilt, a long east/west passage with holes everywhere. +To explore at random select north, south, up, or down. + +> slab + +You are in a large low circular chamber whose floor is an immense slab +fallen from the ceiling (Slab Room). East and west there once were +large passages, but they are now filled with boulders. Low small +passages go north and south, and the south one quickly bends west +around the boulders. + +> s + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a tiny little plant in the pit, murmuring "water, water, ..." + +> water plant + +The plant spurts into furious growth for a few seconds. + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> u + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> reservoir + +You are at the edge of a large underground reservoir. An opaque cloud +of white mist fills the room and rises rapidly upward. The lake is +fed by a stream, which tumbles out of a hole in the wall about 10 feet +overhead and splashes noisily into the water somewhere within the +mist. There is a passage going back toward the south. + +> F'UNJ + +The waters have parted to form a narrow path across the reservoir. + +> n + +You are walking across the bottom of the reservoir. Walls of water +rear up on either side. The roar of the water cascading past is +nearly deafening, and the mist is so thick you can barely see. + +> n + +You are at the northern edge of the reservoir. A northwest passage +leads sharply up from here. + +The waters have parted to form a narrow path across the reservoir. + +> nw + +You are scrambling along a treacherously steep, rocky passage. + +> u + +You are on a very steep incline, which widens at it goes upward. + +> u + +You are at the base of a nearly vertical cliff. There are some +slim footholds which would enable you to climb up, but it looks +extremely dangerous. Here at the base of the cliff lie the remains +of several earlier adventurers who apparently failed to make it. + +> u + +You are climbing along a nearly vertical cliff. + +> u + +Just as you reach the top, your foot slips on a loose rock and you +make one last desperate grab. Your luck holds, as does your grip. +With an enormous heave, you lift yourself to the ledge above. + +You are on a small ledge at the top of a nearly vertical cliff. +There is a low crawl leading off to the northeast. + +> ne + +You have reached a dead end. + +There is a richly-carved ebony statuette here! + +> take ebony + +OK + +> sw + +You're at top of cliff. + +> d + +You are climbing along a nearly vertical cliff. + +> d + +You're at base of cliff. + +> d + +You are on a very steep incline, which widens at it goes upward. + +> d + +You are scrambling along a treacherously steep, rocky passage. + +> d + +You're north of reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> take water + +Your bottle is now full of water. + +> s + +You're at bottom of reservoir. + +> s + +You're at reservoir. + +The waters have parted to form a narrow path across the reservoir. + +> s + +You are in a north/south canyon about 25 feet across. The floor is +covered by white mist seeping in from the north. The walls extend +upward for well over 100 feet. Suspended from some unseen point far +above you, an enormous two-sided mirror is hanging parallel to and +midway between the canyon walls. (The mirror is obviously provided +for the use of the dwarves who, as you know, are extremely vain.) A +small window can be seen in either wall, some fifty feet up. + +> s + +You are in a secret n/s canyon above a large room. + +> d + +You're in Slab Room. + +> s + +You're at west end of Twopit Room. + +The top of a 12-foot-tall beanstalk is poking out of the west pit. + +> d + +You're in west pit. + +There is a 12-foot-tall beanstalk stretching up out of the pit, +bellowing "WATER!! WATER!!" + +> water plant + +The plant grows explosively, almost filling the bottom of the pit. + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> e + +You are at the east end of the Twopit Room. The floor here is +littered with thin rock slabs, which make it easy to descend the pits. +There is a path here bypassing the pits to connect passages from east +and west. There are holes all over, but the only big one is on the +wall directly over the west pit where you can't get to it. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the eastern pit in the Twopit Room. There is +a small pool of oil in one corner of the pit. + +> get oil + +Your bottle is now full of oil. + +> u + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You are in a long, narrow corridor stretching out of sight to the +west. At the eastern end is a hole through which you can see a +profusion of leaves. + +> w + +You are in the Giant Room. The ceiling here is too high up for your +lamp to show it. Cavernous passages lead east, north, and south. On +the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. + +There is a large nest here, full of golden eggs! + +> n + +You are at one end of an immense north/south passage. + +The way north is barred by a massive, rusty, iron door. + +> oil door + +The oil has freed up the hinges so that the door will now move, +although it requires some effort. + +> drop bottle + +OK + +> drop appendage + +OK + +> n + +You are in a magnificent cavern with a rushing stream, which cascades +over a sparkling waterfall into a roaring whirlpool which disappears +through a hole in the floor. Passages exit to the south and west. + +There is a jewel-encrusted trident here! + +> take trident + +OK + +> w + +You are at the top of a steep incline above a large room. You could +climb down here, but you would not be able to climb up. There is a +passage leading back to the north. + +> d + +You are in a large low room. Crawls lead north, se, and sw. + +> se + +This is the Oriental Room. Ancient oriental cave drawings cover the +walls. A gently sloping passage leads upward to the north, another +passage leads se, and a hands and knees crawl leads west. + +There is a delicate, precious, ming vase here! + +> n + +You are following a wide path around the outer edge of a large cavern. +Far below, through a heavy white mist, strange splashing noises can be +heard. The mist rises up through a fissure in the ceiling. The path +exits to the south and west. + +> w + +You are in an alcove. A small nw path seems to widen after a short +distance. An extremely tight tunnel leads east. It looks like a very +tight squeeze. An eerie light can be seen at the other end. + +> inven + +You are currently holding the following: +Brass lantern +Dwarf's axe +Jeweled trident +Ebony statuette + +> drop trident + +OK + +> drop ebony + +OK + +> drop axe + +OK + +> drop lantern + +OK + +> e + +You're in Plover Room. + +There is an emerald here the size of a plover's egg! + +> take emerald + +OK + +> w + +You're in alcove. + +There is a lamp shining nearby. + +There is a little axe here. + +There is a richly-carved ebony statuette here! + +There is a jewel-encrusted trident here! + +> take lamp + +OK + +> take axe + +OK + +> take ebony + +OK + +> take trident + +OK + +> nw + +You're in misty cavern. + +> s + +You're in Oriental Room. + +There is a delicate, precious, ming vase here! + +> take vase + +OK + +> se + +You are in a room whose walls resemble Swiss cheese. Obvious passages +go west, east, ne, and nw. Part of the room is occupied by a large +bedrock block. + +> e + +You are in the Soft Room. The walls are covered with heavy curtains, +the floor with a thick pile carpet. Moss covers the ceiling. + +A small velvet pillow lies on the floor. + +> take pillow + +OK + +> w + +You're in Swiss Cheese Room. + +> ne + +You're in Bedquilt. + +> e + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> n + +You're in a large room carved out of sedimentary rock. The floor and +walls are littered with bits of shells embedded in the stone. A +shallow passage proceeds downward, and a somewhat steeper one leads +up. A low hands and knees passage enters from the south. + +There is an enormous clam here with its shell tightly closed. + +> open clam + +A glistening pearl falls out of the clam and rolls away. Goodness, +this must really be an oyster. (I never was very good at identifying +bivalves.) Whatever it is, it has now snapped shut again. + +> s + +You're at complex junction. + +> u + +You are in a large room full of dusty rocks. There is a big hole in +the floor. There are cracks everywhere, and a passage leading east. + +> e + +Out from the shadows behind you pounces a bearded pirate! "Har, har," +he chortles, "I'll just take all this booty and hide it away with me +chest deep in the maze!" He snatches your treasure and vanishes into +the gloom. + +You're in dirty passage. + +> u + +You're in n/s passage above e/w passage. + +> s + +You're in Hall of Mt King. + +> drop axe + +OK + +> e + +You're in Hall of Mists. + +Rough stone steps lead up the dome. + +> w + +You're on east bank of fissure. + +A three foot black rod with a rusty star on an end lies nearby. + +A crystal bridge spans the fissure. + +> w + +You're on west bank of fissure. + +A crystal bridge spans the fissure. + +> w + +You're at west end of Hall of Mists. + +> s + +You are in a maze of twisty little passages, all alike. + +> e + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> s + +You are in a maze of twisty little passages, all alike. + +> n + +There are faint rustling noises from the darkness behind you. + +You are in a maze of twisty little passages, all alike. + +> e + +You are on the brink of a thirty foot pit with a massive orange column +down one wall. You could climb down here but you could not get back +up. The maze continues at this level. + +> e + +You are in a maze of twisty little passages, all alike. + +> nw + +Dead end + +There is a richly-carved ebony statuette here! + +There is an emerald here the size of a plover's egg! + +There is a delicate, precious, ming vase here! + +There is a jewel-encrusted trident here! + +The pirate's treasure chest is here! + +> inven + +You are currently holding the following: +Brass lantern +Velvet pillow + +> take ebony + +OK + +> take vase + +OK + +> take trident + +OK + +> take chest + +OK + +> take emerald + +OK + +> se + +You are in a maze of twisty little passages, all alike. + +> n + +You're at brink of pit. + +> d + +You're in bird chamber. + +> e + +You are in an awkward sloping east/west canyon. + +> e + +You're in debris room. + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> xyzzy + +>>Foof!<< + +You are inside a building, a well house for a large spring. + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +There are some keys on the ground here. + +There is food here. + +> drop chest + +OK + +> drop ebony + +OK + +> drop pillow + +OK + +> drop vase + +The vase is now resting, delicately, on a velvet pillow. + +> drop trident + +OK + +> take keys + +OK + +> take food + +OK + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> on + +Your lamp is now on. + +You are in a large room, with a passage to the south, a passage to the +west, and a wall of broken rock to the east. There is a large "Y2" on +a rock in the room's center. + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> n + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> d + +You are in a long sloping corridor with ragged sharp walls. + +> d + +You are in a cul-de-sac about eight feet across. + +Off to one side lies a glistening pearl! + +> take pearl + +OK + +> u + +You are in a long sloping corridor with ragged sharp walls. + +> u + +You're in Shell Room. + +There is an enormous oyster here with its shell tightly closed. + +> s + +You're at complex junction. + +> w + +You're in Bedquilt. + +> w + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You are at the west end of the Twopit Room. There is a large hole in +the wall above the pit at this end of the room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You are at the bottom of the western pit in the Twopit Room. There is +a large hole in the wall about 25 feet above you. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +There is a large nest here, full of golden eggs! + +> get eggs + +OK + +> n + +You are at one end of an immense north/south passage. + +Your keen eye spots a severed leporine appendage lying on the ground. + +There is an empty bottle here. + +The way north leads through a massive, rusty, iron door. + +> take bottle + +OK + +> n + +You're in cavern with waterfall. + +> w + +You're at steep incline above large room. + +> d + +You're in large low room. + +> sw + +You are in a long winding corridor sloping out of sight in both +directions. + +> u + +You are on one side of a large, deep chasm. A heavy white mist rising +up from below obscures all view of the far side. A sw path leads away +from the chasm into a winding corridor. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> toss eggs + +The troll catches your treasure and scurries away out of sight. + +> ne + +You are on the far side of the chasm. A ne path leads away from the +chasm on this side. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> ne + +You're in a long east/west corridor. A faint rumbling noise can be +heard in the distance. + +> barren + +You are standing at the entrance to a large, barren room. A notice +above the entrance reads: "Caution! Bear in room!" + +> in + +You are inside a barren room. The center of the room is completely +empty except for some dust. Marks in the dust lead away toward the +far end of the room. The only exit is the way you came in. + +There is a ferocious cave bear eyeing you from the far end of the room! + +The bear is locked to the wall with a golden chain! + +> feed bear + +The bear eagerly wolfs down your food, after which he seems to calm +down considerably and even becomes rather friendly. + +> take chain + +The chain is still locked. + +> unlock chain + +The chain is now unlocked. + +> take chain + +OK + +> take bear + +OK + +> fork + +You are being followed by a very large, tame bear. + +The path forks here. The left fork leads northeast. A dull rumbling +seems to get louder in that direction. The right fork leads southeast +down a gentle slope. The main corridor enters from the west. + +> ne + +You are being followed by a very large, tame bear. + +The walls are quite warm here. From the north can be heard a steady +roar, so loud that the entire cave seems to be trembling. Another +passage leads south, and a low crawl goes east. + +> e + +You are being followed by a very large, tame bear. + +You are in a small chamber filled with large boulders. The walls are +very warm, causing the air in the room to be almost stifling from the +heat. The only exit is a crawl heading west, through which is coming +a low rumbling. + +There are rare spices here! + +> drop keys + +OK + +> take spices + +OK + +> fork + +You are being followed by a very large, tame bear. + +You're at fork in path. + +> w + +You are being followed by a very large, tame bear. + +You're in corridor. + +> w + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +The troll steps out from beneath the bridge and blocks your way. + +You are being followed by a very large, tame bear. + +You're on ne side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +A burly troll stands by the bridge and insists you throw him a +treasure before you may cross. + +> free bear + +The bear lumbers toward the troll, who lets out a startled shriek and +scurries away. The bear soon gives up the pursuit and wanders back. + +> sw + +You're on sw side of chasm. + +A rickety wooden bridge extends across the chasm, vanishing into the +mist. A notice posted on the bridge reads, "Stop! Pay troll!" + +The troll is nowhere to be seen. + +> sw + +You're in sloping corridor. + +> d + +You're in large low room. + +> se + +You're in Oriental Room. + +> se + +You're in Swiss Cheese Room. + +> w + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in east pit. + +> get oil + +Your bottle is now full of oil. + +> up + +You're at east end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> climb + +You clamber up the plant and scurry through the hole at the top. + +You're in narrow corridor. + +> w + +You're in Giant Room. + +> fee + +OK + +> fie + +OK + +> foe + +OK + +> foo + +There is a large nest here, full of golden eggs! + +> take eggs + +OK + +> s + +You're in narrow corridor. + +> d + +You're in west pit. + +There is a gigantic beanstalk stretching all the way up to the hole. + +> u + +You're at west end of Twopit Room. + +There is a huge beanstalk growing out of the west pit up to the hole. + +> w + +You're in Slab Room. + +> u + +You are in a secret n/s canyon above a large room. + +> s + +You are in a secret canyon which exits to the north and east. + +The body of a huge green dead dragon is lying off to one side. + +> e + +You're in secret e/w canyon above tight canyon. + +> e + +You're in Hall of Mt King. + +There is a little axe here. + +> n + +You're in n/s passage above e/w passage. + +> n + +You're at "Y2". + +> off + +Your lamp is now off. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plugh + +>>Foof!<< + +You're inside building. + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a richly-carved ebony statuette here! + +The pirate's treasure chest is here! + +There is an enormous ruby here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is a Persian rug spread out on the floor! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +> drop eggs + +OK + +> drop pearl + +OK + +> drop spices + +OK + +> drop chain + +OK + +> take rug + +OK + +> take ruby + +OK + +> take emerald + +You are already carrying it! + +> out + +You're in front of building. + +> w + +You have walked up a hill, still in the forest. The road slopes back +down the other side of the hill. There is a building in the distance. + +> n + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +> n + +The forest thins out here to reveal a steep cliff. There is no way +down, but a small ledge can be seen to the west across the chasm. + +A small urn is embedded in the rock. + +> inven + +You are currently holding the following: +Brass lantern +Small bottle +Oil in the bottle +Egg-sized emerald +Persian rug +Giant ruby + +> fill urn + +Your bottle is now empty and the urn is full of oil. + +> light urn + +The urn is now lit. + +> rub urn + +As you rub the urn, there is a flash of light and a genie appears. +His aspect is stern as he advises: "One who wouldst traffic in +precious stones must first learn to recognize the signals thereof." +He wrests the urn from the stone, leaving a small cavity. Turning to +face you again, he fixes you with a steely eye and intones: "Caution!" +Genie and urn vanish in a cloud of amber smoke. The smoke condenses +to form a rare amber gemstone, resting in the cavity in the rock. + +> take amber + +OK + +> drop rug + +OK + +> drop emerald + +The gem fits easily into the cavity. + +The Persian rug stiffens and rises a foot or so off the ground. + +> fly rug + +Tsk! A wizard wouldn't have to take 350 turns. This is going to cost +you a couple of points. + +You board the Persian rug, which promptly whisks you across the chasm. +You have time for a fleeting glimpse of a two thousand foot drop to a +mighty river; then you find yourself on the other side. + +You are on a small ledge on one face of a sheer cliff. There are no +paths away from the ledge. Across the chasm is a small clearing +surrounded by forest. + +There is a Persian rug here, hovering in mid-air! + +A brilliant blue star sapphire is here! + +> take sapphire + +OK + +> fly rug + +The rug ferries you back across the chasm. + +You're at cliff. + +There is an emerald resting in a small cavity in the rock! + +There is a Persian rug here, hovering in mid-air! + +> take emerald + +OK + +> drop ruby + +The gem fits easily into the cavity. + +The Persian rug settles gently to the ground. + +> take rug + +OK + +> drop bottle + +OK + +> take ruby + +OK + +> e + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> e + +You're at hill in road. + +> e + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> in + +You're inside building. + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a richly-carved ebony statuette here! + +The pirate's treasure chest is here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +> drop emerald + +OK + +> drop ruby + +OK + +> drop sapphire + +OK + +> drop amber + +OK + +> drop rug + +OK + +> look + +Sorry, but I am not allowed to give more detail. I will repeat the +long description of your location. + +You are inside a building, a well house for a large spring. + +There is a Persian rug spread out on the floor! + +There is a rare amber gemstone here! + +A brilliant blue star sapphire is here! + +There is an enormous ruby here! + +There is an emerald here the size of a plover's egg! + +There is a golden chain lying in a heap on the floor! + +There are rare spices here! + +Off to one side lies a glistening pearl! + +There is a large nest here, full of golden eggs! + +There is a jewel-encrusted trident here! + +There is a delicate, precious, ming vase here! + +A small velvet pillow lies on the floor. + +There is a richly-carved ebony statuette here! + +The pirate's treasure chest is here! + +There is a platinum pyramid here, 8 inches on a side! + +There are diamonds here! + +There is a large sparkling nugget of gold here! + +There are bars of silver here! + +There is precious jewelry here! + +A precious jade necklace has been dropped here! + +> plugh + +>>Foof!<< + +It is now pitch dark. If you proceed you will likely fall into a pit. + +A hollow voice says "PLUGH". + +> on + +Your lamp is now on. + +You're at "Y2". + +> s + +You're in n/s passage above e/w passage. + +> d + +You're in dirty passage. + +> w + +You're in dusty rock room. + +> d + +You're at complex junction. + +> e + +You are in an anteroom leading to a large passage to the east. Small +passages go west and up. The remnants of recent digging are evident. +A sign in midair here says "Cave under construction beyond this point. +Proceed at own risk. [Witt Construction Company]" + +There are a few recent issues of "Spelunker Today" magazine here. + +> take magazine + +OK + +> e + +You are at Witt's End. Passages lead off in *ALL* directions. + +> drop magazine + +OK + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +Your lamp is getting dim. You'd best start wrapping this up, unless +you can find some fresh batteries. I seem to recall there's a vending +machine in the maze. Bring some coins with you. + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +Do you need help getting out of here? + +> n + +OK + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You are at Witt's End. Passages lead off in *ALL* directions. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You have crawled around in some little holes and wound up back in the +main passage. + +You're at Witt's End. + +There are a few recent issues of "Spelunker Today" magazine here. + +> n + +You're in anteroom. + +> u + +You are at a complex junction. A low hands and knees passage from the +north joins a higher crawl from the east to make a walking passage +going west. There is also a large room above. The air is damp here. + +> u + +Your lamp has run out of power. + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> e + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> u + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> n + +It is now pitch dark. If you proceed you will likely fall into a pit. + +> plover + +>>Foof!<< + +You're in Plover Room. + +> +You scored 342 out of a possible 430, using 423 turns. + +Your score puts you in Master Adventurer Class C. + +To achieve the next higher rating, you need 34 more points. diff --git a/tests/wittsend.log b/tests/wittsend.log new file mode 100644 index 0000000..6c3a223 --- /dev/null +++ b/tests/wittsend.log @@ -0,0 +1,431 @@ +## 342-point run to Witt's End and plover room. +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 +n +seed 1635997320 +in +take lamp +xyzzy +take rod +e +take cage +w +on +w +w +drop rod +take bird +take rod +w +free bird +wave rod +drop rod +take bird +take jade +e +e +e +off +xyzzy +drop jade +xyzzy +on +w +w +w +take rod +d +w +wave rod +drop rod +e +n +free bird +take bird +s +take jewelry +n +sw +w +kill dragon +yes +drink blood +take rug +e +e +n +take silver +n +off +plugh +drop jewelry +drop rug +drop silver +out +s +w +n +take appendage +free bird +drop cage +listen +s +s +n +in +take water +plugh +on +plover +ne +take pyramid +s +plover +s +d +take axe +u +s +up +w +w +w +w +throw axe +take axe +w +s +sw +se +s +kill machine +s +s +kill ogre +n +take ruby +s +w +n +n +n +nw +d +e +e +e +take diamonds +e +e +drop bottle +s +take gold +n +n +n +n +off +plugh +drop gold +drop diamonds +drop pyramid +drop ruby +plugh +on +s +s +u +take water +throw axe +take axe +n +n +d +bedquilt +slab +s +d +water plant +u +w +u +reservoir +F'UNJ +n +n +nw +u +u +u +u +ne +take ebony +sw +d +d +d +d +d +take water +s +s +s +s +d +s +d +water plant +u +e +d +get oil +u +w +d +climb +w +n +oil door +drop bottle +drop appendage +n +take trident +w +d +se +n +w +inven +drop trident +drop ebony +drop axe +drop lantern +e +take emerald +w +take lamp +take axe +take ebony +take trident +nw +s +take vase +se +e +take pillow +w +ne +e +n +open clam +s +u +e +u +s +drop axe +e +w +w +w +s +e +s +s +s +n +e +e +nw +inven +take ebony +take vase +take trident +take chest +take emerald +se +n +d +e +e +off +xyzzy +drop chest +drop ebony +drop pillow +drop vase +drop trident +take keys +take food +plugh +on +s +d +w +d +n +d +d +take pearl +u +u +s +w +w +w +w +d +climb +w +get eggs +n +take bottle +n +w +d +sw +u +toss eggs +ne +ne +barren +in +feed bear +take chain +unlock chain +take chain +take bear +fork +ne +e +drop keys +take spices +fork +w +w +sw +free bear +sw +sw +d +se +se +w +d +get oil +up +w +d +climb +w +fee +fie +foe +foo +take eggs +s +d +u +w +u +s +e +e +n +n +off +plugh +drop eggs +drop pearl +drop spices +drop chain +take rug +take ruby +take emerald +out +w +n +n +n +inven +fill urn +light urn +rub urn +take amber +drop rug +drop emerald +fly rug +take sapphire +fly rug +take emerald +drop ruby +take rug +drop bottle +take ruby +e +s +e +e +in +drop emerald +drop ruby +drop sapphire +drop amber +drop rug +look +plugh +on +s +d +w +d +e +take magazine +e +drop magazine +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +n +u +u +e +u +n +plover diff --git a/tests/woodshint.chk b/tests/woodshint.chk new file mode 100644 index 0000000..7ea7cdd --- /dev/null +++ b/tests/woodshint.chk @@ -0,0 +1,322 @@ + +Welcome to Adventure!! Would you like instructions? + +> n + +You are standing at the end of a road before a small brick building. +Around you is a forest. A small stream flows out of the building and +down a gully. + +> seed 2099333241 + +Seed set to 2099333241 + +You're in front of building. + +> in + +You are inside a building, a well house for a large spring. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + +> eat + +Thank you, it was delicious! + +> out + +You're in front of building. + +> n + +You are wandering aimlessly through the forest. + +> e + +You're in front of building. + +> n + +You are wandering aimlessly through the forest. + +> s + +You are wandering aimlessly through the forest. + +> w + +You are wandering aimlessly through the forest. + +> w + +You are wandering aimlessly through the forest. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are in a 20-foot depression floored with bare dirt. Set into the +dirt is a strong steel grate mounted in concrete. A dry streambed +leads into the depression. + +The grate is locked. + +> n + +At your feet all the water of the stream splashes into a 2-inch slit +in the rock. Downstream the streambed is bare rock. + +> e + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> back + +Sorry, but the path twisted and turned so much that I can't figure +out which way to go to get back. + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +> drop + +Drop what? + +> say + +Say what? + +> nothing + +OK + +> wave + +Wave what? + +> calm + +Calm what? + +> walk + +Where? + +> pour + +You aren't carrying it! + +> rub + +Rub what? + +> find + +Find what? + +> fill + +Fill what? + +> break + +Break what? + +> wake + +Wake what? + +> quit nagging + +Sorry, I don't know the word "nagging". + +> nothing doing + +Sorry, I don't know the word "doing". + +> e + +You are wandering aimlessly through the forest. + +> e + +You are wandering aimlessly through the forest. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> e + +Please answer the question. + +Would you like to be shown out of the forest? + +> y + +I am prepared to give you a hint, but it will cost you 2 points. + +Do you want the hint? + +> y + +Go east ten times. If that doesn't get you out, then go south, then +west twice, then south. + +> s + +You are wandering aimlessly through the forest. + +> w + +You are wandering aimlessly through the forest. + +> w + +You are wandering aimlessly through the forest. + +> n + +You are wandering aimlessly through the forest. + +Your keen eye spots a severed leporine appendage lying on the ground. + +> n + +You are wandering aimlessly through the forest. + +> n + +The road, which approaches from the east, ends here amid the trees. + +> w + +You are wandering aimlessly through the forest. + +> n + +You're at end of road. + +> +You scored 30 out of a possible 430, using 45 turns. + +You are obviously a rank amateur. Better luck next time. + +To achieve the next higher rating, you need 16 more points. diff --git a/tests/woodshint.log b/tests/woodshint.log new file mode 100644 index 0000000..acf2f61 --- /dev/null +++ b/tests/woodshint.log @@ -0,0 +1,69 @@ +## Test hinting logic - elicit forest hint +# SPDX-FileCopyrightText: Copyright Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +#NOCOMPARE Behavior differs due to a parser bug fix. +# Also some tests of intransitive-verb cases +n +seed 2099333241 +in +eat +out +n +e +n +s +w +w +w +n +n +e +e +back +e +e +e +e +e +e +drop +say +nothing +wave +calm +walk +pour +rub +find +fill +break +wake +quit nagging +nothing doing +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +y +y +s +w +w +n +n +n +w +n