/* * 'cheat' is a tool for generating save game files to test states that ought * not happen. It leverages chunks of advent, mostly initialize() and * savefile(), so we know we're always outputting save files that advent * can import. * * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods * SPDX-License-Identifier: BSD-2-Clause */ #include "advent.h" #include #include #include #include #include int main(int argc, char *argv[]) { int ch; char *savefilename = NULL; FILE *fp = NULL; // Initialize game variables initialise(); /* we're generating a saved game, so saved once by default, * unless overridden with command-line options below. */ game.saved = 1; /* Options. */ const char *opts = "d:l:s:t:v:o:"; const char *usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename " "\n" " -d number of deaths. Signed integer.\n" " -l lifetime of lamp in turns. Signed integer.\n" " -s number of saves. Signed integer.\n" " -t number of turns. Signed integer.\n" " -v version number of save format.\n" " -o required. File name of save game to write.\n"; while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': game.numdie = (turn_t)atoi(optarg); printf("cheat: game.numdie = %d\n", game.numdie); break; case 'l': game.limit = (turn_t)atoi(optarg); printf("cheat: game.limit = %d\n", game.limit); break; case 's': game.saved = (int)atoi(optarg); printf("cheat: game.saved = %d\n", game.saved); break; case 't': game.turns = (turn_t)atoi(optarg); printf("cheat: game.turns = %d\n", game.turns); break; case 'v': save.version = atoi(optarg); printf("cheat: version = %d\n", save.version); break; case 'o': savefilename = optarg; break; default: fprintf(stderr, usage, argv[0]); exit(EXIT_FAILURE); break; } } // Save filename required; the point of cheat is to generate save file if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); fprintf(stderr, "ERROR: filename required\n"); exit(EXIT_FAILURE); } fp = fopen(savefilename, WRITE_MODE); if (fp == NULL) { fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); exit(EXIT_FAILURE); } savefile(fp); fclose(fp); printf("cheat: %s created.\n", savefilename); return EXIT_SUCCESS; } // LCOV_EXCL_START /* * Ugh...unused, but required for linkage. * See the actually useful version of this in main.c */ char *myreadline(const char *prompt) { return readline(prompt); } // LCOV_EXCL_STOP /* end */