#include #include #include "advent.h" #include "database.h" #include "newdb.h" #include "linenoise/linenoise.h" /* * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; * see the history.adoc file in the source distribution for discussion. */ #define VRSION 26 /* bump on save format change */ /* * If you change the first three members, the resume function may not properly * reject saves from older versions. Yes, this glues us to a hardware- * dependent length of long. Later members can change, but bump the version * when you do that. */ struct save_t { long savetime; long mode; /* not used, must be present for version detection */ long version; struct game_t game; long bird; long bivalve; }; struct save_t save; int saveresume(FILE *input, bool resume) /* Suspend and resume */ { long i, k; FILE *fp = NULL; if (!resume) { /* Suspend. Offer to save things in a file, but charging * some points (so can't win by using saved games to retry * battles or to start over after learning zzword). */ RSPEAK(ARB_260); if (!YES(input,200,54,54)) return GO_CLEAROBJ; game.saved=game.saved+5; } else { /* Resume. Read a suspended game back from a file. */ if (game.loc != 1 || game.abbrev[1] != 1) { RSPEAK(ARB_268); if (!YES(input,200,54,54)) return GO_CLEAROBJ; } } while (fp == NULL) { char* name = linenoise("\nFile name: "); if (name == NULL) return GO_TOP; fp = fopen(name,(resume ? READ_MODE : WRITE_MODE)); if (fp == NULL) printf("Can't open file %s, try again.\n", name); linenoiseFree(name); } DATIME(&i,&k); k=i+650*k; if (!resume) { save.savetime = k; save.mode = -1; save.version = VRSION; memcpy(&save.game, &game, sizeof(struct game_t)); save.bird = OBJSND[BIRD]; save.bivalve = OBJTXT[OYSTER]; IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); fclose(fp); RSPEAK(ARB_266); exit(0); } else { IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); fclose(fp); if (save.version != VRSION) { SETPRM(1,k/10,MOD(k,10)); SETPRM(3,VRSION/10,MOD(VRSION,10)); RSPEAK(ARB_269); } else { memcpy(&game, &save.game, sizeof(struct game_t)); OBJSND[BIRD] = save.bird; OBJTXT[OYSTER] = save.bivalve; game.zzword=RNDVOC(3,game.zzword); } return GO_TOP; } } /* end */