#include #include #include #include #include #include #include #include #include "advent.h" #include "dungeon.h" static void* xmalloc(size_t size) { void* ptr = malloc(size); if (ptr == NULL) { // LCOV_EXCL_START // exclude from coverage analysis because we can't simulate an out of memory error in testing fprintf(stderr, "Out of memory!\n"); exit(EXIT_FAILURE); // LCOV_EXCL_STOP } return (ptr); } void packed_to_token(long packed, char token[TOKLEN + 1]) { // The advent->ascii mapping. const char advent_to_ascii[] = { ' ', '!', '"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0', }; // Unpack and map back to ASCII. for (int i = 0; i < 5; ++i) { char advent = (packed >> i * 6) & 63; token[i] = advent_to_ascii[(int) advent]; } // Ensure the last character is \0. token[5] = '\0'; // Replace trailing whitespace with \0. for (int i = 4; i >= 0; --i) { if (token[i] == ' ' || token[i] == '\t') token[i] = '\0'; else break; } } long token_to_packed(const char token[]) { const char ascii_to_advent[] = { 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, }; size_t t_len = strlen(token); if (t_len > TOKLEN) t_len = TOKLEN; long packed = 0; for (size_t i = 0; i < t_len; ++i) { char mapped = ascii_to_advent[(int) toupper(token[i])]; packed |= (mapped << (6 * i)); } return (packed); } void tokenize(char* raw, struct command_t *cmd) { memset(cmd, '\0', sizeof(struct command_t)); /* Bound prefix on the %s would be needed to prevent buffer * overflow. but we shortstop this more simply by making each * raw-input buffer as long as the enrire inout buffer. */ sscanf(raw, "%s%s", cmd->raw1, cmd->raw2); // pack the substrings cmd->wd1 = token_to_packed(cmd->raw1); cmd->wd2 = token_to_packed(cmd->raw2); /* (ESR) In oldstyle mode, simulate the uppercasing and truncating * effect on raw tokens of packing them into sixbit characters, 5 * to a 32-bit word. This is something the FORTRAN version did * becuse archaic FORTRAN had no string types. Don Wood's * mechanical translation of 2.5 to C retained the packing and * thus this misfeature. * * It's philosophically questionable whether this is the right * thing to do even in oldstyle mode. On one hand, the text * mangling was not authorial intent, but a result of limitations * in their tools. On the other, not simulating this misbehavior * goes against the goal of making oldstyle as accurate as * possible an emulation of the original UI. */ if (settings.oldstyle) { cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0'; for (size_t i = 0; i < strlen(cmd->raw1); i++) cmd->raw1[i] = toupper(cmd->raw1[i]); for (size_t i = 0; i < strlen(cmd->raw2); i++) cmd->raw2[i] = toupper(cmd->raw2[i]); } } /* Hide the fact that wods are corrently packed longs */ void wordclear(token_t *v) { *v = 0; } /* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */ static void vspeak(const char* msg, bool blank, va_list ap) { // Do nothing if we got a null pointer. if (msg == NULL) return; // Do nothing if we got an empty string. if (strlen(msg) == 0) return; if (blank == true) printf("\n"); int msglen = strlen(msg); // Rendered string ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */ char* rendered = xmalloc(size); char* renderp = rendered; // Handle format specifiers (including the custom %C, %L, %S) by // adjusting the parameter accordingly, and replacing the // specifier with %s. long previous_arg = 0; for (int i = 0; i < msglen; i++) { if (msg[i] != '%') { /* Ugh. Least obtrusive way to deal with artifacts "on the floor" * being dropped outside of both cave and building. */ if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i + 5]) && !INSIDE(game.loc)) { strcpy(renderp, "ground"); renderp += 6; i += 4; size -= 5; } else { *renderp++ = msg[i]; size--; } } else { long arg = va_arg(ap, long); if (arg == -1) arg = 0; // LCOV_EXCL_LINE - don't think we can get here. i++; // Integer specifier. In order to accommodate the fact // that PARMS can have both legitimate integers *and* // packed tokens, stringify everything. Future work may // eliminate the need for this. if (msg[i] == 'd') { int ret = snprintf(renderp, size, "%ld", arg); if (ret < size) { renderp += ret; size -= ret; } } // Unmodified string specifier. if (msg[i] == 's') { packed_to_token(arg, renderp); /* unpack directly to destination */ size_t len = strlen(renderp); renderp += len; size -= len; } // Singular/plural specifier. if (msg[i] == 'S') { if (previous_arg > 1) { // look at the *previous* parameter (which by necessity must be numeric) *renderp++ = 's'; size--; } } /* Version specifier */ if (msg[i] == 'V') { strcpy(renderp, VERSION); size_t len = strlen(VERSION); renderp += len; size -= len; } previous_arg = arg; } } *renderp = 0; // Print the message. printf("%s\n", rendered); free(rendered); } void speak(const char* msg, ...) { va_list ap; va_start(ap, msg); vspeak(msg, true, ap); va_end(ap); } void sspeak(const long msg, ...) { va_list ap; va_start(ap, msg); fputc('\n', stdout); vprintf(arbitrary_messages[msg], ap); fputc('\n', stdout); va_end(ap); } void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...) /* Find the skip+1st message from msg and print it. Modes are: * feel = for inventory, what you can touch * look = the long description for the state the object is in * listen = the sound for the state the object is in * study = text on the object. */ { va_list ap; va_start(ap, blank); switch (mode) { case touch: vspeak(objects[msg].inventory, blank, ap); break; case look: vspeak(objects[msg].descriptions[skip], blank, ap); break; case hear: vspeak(objects[msg].sounds[skip], blank, ap); break; case study: vspeak(objects[msg].texts[skip], blank, ap); break; case change: vspeak(objects[msg].changes[skip], blank, ap); break; } va_end(ap); } void rspeak(vocab_t i, ...) /* Print the i-th "random" message (section 6 of database). */ { va_list ap; va_start(ap, i); vspeak(arbitrary_messages[i], true, ap); va_end(ap); } void echo_input(FILE* destination, const char* input_prompt, const char* input) { size_t len = strlen(input_prompt) + strlen(input) + 1; char* prompt_and_input = (char*) xmalloc(len); strcpy(prompt_and_input, input_prompt); strcat(prompt_and_input, input); fprintf(destination, "%s\n", prompt_and_input); free(prompt_and_input); } int word_count(char* str) { char delims[] = " \t"; int count = 0; int inblanks = true; for (char *s = str; *s; s++) if (inblanks) { if (strchr(delims, *s) == 0) { ++count; inblanks = false; } } else { if (strchr(delims, *s) != 0) { inblanks = true; } } return (count); } char* get_input() { // Set up the prompt char input_prompt[] = "> "; if (!settings.prompt) input_prompt[0] = '\0'; // Print a blank line printf("\n"); char* input; while (true) { input = readline(input_prompt); if (input == NULL) // Got EOF; return with it. return (input); if (input[0] == '#') { // Ignore comments. free(input); continue; } // We have a 'normal' line; leave the loop. break; } // Strip trailing newlines from the input input[strcspn(input, "\n")] = 0; add_history(input); if (!isatty(0)) echo_input(stdout, input_prompt, input); if (settings.logfp) echo_input(settings.logfp, "", input); return (input); } bool silent_yes() { bool outcome = false; for (;;) { char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL free(reply); exit(EXIT_SUCCESS); // LCOV_EXCL_STOP } if (strlen(reply) == 0) { free(reply); rspeak(PLEASE_ANSWER); continue; } char* firstword = (char*) xmalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); free(reply); for (int i = 0; i < (int)strlen(firstword); ++i) firstword[i] = tolower(firstword[i]); int yes = strncmp("yes", firstword, sizeof("yes") - 1); int y = strncmp("y", firstword, sizeof("y") - 1); int no = strncmp("no", firstword, sizeof("no") - 1); int n = strncmp("n", firstword, sizeof("n") - 1); free(firstword); if (yes == 0 || y == 0) { outcome = true; break; } else if (no == 0 || n == 0) { outcome = false; break; } else rspeak(PLEASE_ANSWER); } return (outcome); } bool yes(const char* question, const char* yes_response, const char* no_response) /* Print message X, wait for yes/no answer. If yes, print Y and return true; * if no, print Z and return false. */ { bool outcome = false; for (;;) { speak(question); char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL free(reply); exit(EXIT_SUCCESS); // LCOV_EXCL_STOP } if (strlen(reply) == 0) { free(reply); rspeak(PLEASE_ANSWER); continue; } char* firstword = (char*) xmalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); free(reply); for (int i = 0; i < (int)strlen(firstword); ++i) firstword[i] = tolower(firstword[i]); int yes = strncmp("yes", firstword, sizeof("yes") - 1); int y = strncmp("y", firstword, sizeof("y") - 1); int no = strncmp("no", firstword, sizeof("no") - 1); int n = strncmp("n", firstword, sizeof("n") - 1); free(firstword); if (yes == 0 || y == 0) { speak(yes_response); outcome = true; break; } else if (no == 0 || n == 0) { speak(no_response); outcome = false; break; } else rspeak(PLEASE_ANSWER); } return (outcome); } /* Data structure routines */ int get_motion_vocab_id(const char* word) // Return the first motion number that has 'word' as one of its words. { for (int i = 0; i < NMOTIONS; ++i) { for (int j = 0; j < motions[i].words.n; ++j) { if (strncasecmp(word, motions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) return (i); } } // If execution reaches here, we didn't find the word. return (WORD_NOT_FOUND); } int get_object_vocab_id(const char* word) // Return the first object number that has 'word' as one of its words. { for (int i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed for (int j = 0; j < objects[i].words.n; ++j) { if (strncasecmp(word, objects[i].words.strs[j], TOKLEN) == 0) return (i); } } // If execution reaches here, we didn't find the word. return (WORD_NOT_FOUND); } int get_action_vocab_id(const char* word) // Return the first motion number that has 'word' as one of its words. { for (int i = 0; i < NACTIONS; ++i) { for (int j = 0; j < actions[i].words.n; ++j) { if (strncasecmp(word, actions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) return (i); } } // If execution reaches here, we didn't find the word. return (WORD_NOT_FOUND); } int get_special_vocab_id(const char* word) // Return the first special number that has 'word' as one of its words. { for (int i = 0; i < NSPECIALS; ++i) { for (int j = 0; j < specials[i].words.n; ++j) { if (strncasecmp(word, specials[i].words.strs[j], TOKLEN) == 0) return (i); } } // If execution reaches here, we didn't find the word. return (WORD_NOT_FOUND); } void get_vocab_metadata(const char* word, long* id, enum wordtype* type) { /* Check for an empty string */ if (strncmp(word, "", sizeof("")) == 0) { *id = WORD_EMPTY; *type = NO_WORD_TYPE; return; } long ref_num; ref_num = get_motion_vocab_id(word); if (ref_num != WORD_NOT_FOUND) { *id = ref_num; *type = MOTION; return; } ref_num = get_object_vocab_id(word); if (ref_num != WORD_NOT_FOUND) { *id = ref_num; *type = OBJECT; return; } ref_num = get_action_vocab_id(word); if (ref_num != WORD_NOT_FOUND) { *id = ref_num; *type = ACTION; return; } ref_num = get_special_vocab_id(word); if (ref_num != WORD_NOT_FOUND) { *id = ref_num; *type = SPECIAL; return; } // Check for the reservoir magic word. if (strcasecmp(word, game.zzword) == 0) { *id = PART; *type = ACTION; return; } *id = WORD_NOT_FOUND; *type = NO_WORD_TYPE; return; } void juggle(obj_t object) /* Juggle an object by picking it up and putting it down again, the purpose * being to get the object to the front of the chain of things at its loc. */ { loc_t i, j; i = game.place[object]; j = game.fixed[object]; move(object, i); move(object + NOBJECTS, j); } void move(obj_t object, loc_t where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to * remove objects from game.atloc chains. */ { long from; if (object > NOBJECTS) from = game.fixed[object - NOBJECTS]; else from = game.place[object]; /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); drop(object, where); } long put(obj_t object, loc_t where, long pval) /* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { move(object, where); return STASHED(pval); } void carry(obj_t object, loc_t where) /* Start toting an object, removing it from the list of things at its former * location. Incr holdng unless it was already being toted. If object>NOBJECTS * (moving "fixed" second loc), don't change game.place or game.holdng. */ { long temp; if (object <= NOBJECTS) { if (game.place[object] == CARRIED) return; game.place[object] = CARRIED; ++game.holdng; } if (game.atloc[where] == object) { game.atloc[where] = game.link[object]; return; } temp = game.atloc[where]; while (game.link[temp] != object) { temp = game.link[temp]; } game.link[temp] = game.link[object]; } void drop(obj_t object, loc_t where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr * game.holdng if the object was being toted. */ { if (object > NOBJECTS) game.fixed[object - NOBJECTS] = where; else { if (game.place[object] == CARRIED) --game.holdng; game.place[object] = where; } if (where == LOC_NOWHERE || where == CARRIED) return; game.link[object] = game.atloc[where]; game.atloc[where] = object; } long atdwrf(loc_t where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ { long at; at = 0; if (game.dflag < 2) return (at); at = -1; for (long i = 1; i <= NDWARVES - 1; i++) { if (game.dloc[i] == where) return i; if (game.dloc[i] != 0) at = 0; } return (at); } /* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value, * randrange) */ long setbit(long bit) /* Returns 2**bit for use in constructing bit-masks. */ { return (1L << bit); } bool tstbit(long mask, int bit) /* Returns true if the specified bit is set in the mask. */ { return (mask & (1 << bit)) != 0; } void set_seed(long seedval) /* Set the LCG seed */ { game.lcg_x = (unsigned long) seedval % game.lcg_m; // once seed is set, we need to generate the Z`ZZZ word make_zzword(game.zzword); } unsigned long get_next_lcg_value(void) /* Return the LCG's current value, and then iterate it. */ { unsigned long old_x = game.lcg_x; game.lcg_x = (game.lcg_a * game.lcg_x + game.lcg_c) % game.lcg_m; return old_x; } long randrange(long range) /* Return a random integer from [0, range). */ { return range * get_next_lcg_value() / game.lcg_m; } void make_zzword(char zzword[TOKLEN + 1]) { for (int i = 0; i < 5; ++i) { zzword[i] = 'A' + randrange(26); } zzword[1] = '\''; // force second char to apostrophe zzword[5] = '\0'; } // LCOV_EXCL_START void bug(enum bugtype num, const char *error_string) { fprintf(stderr, "Fatal error %d, %s.\n", num, error_string); exit(EXIT_FAILURE); } // LCOV_EXCL_STOP /* end */ void state_change(obj_t obj, long state) /* Object must have a change-message list for this to be useful; only some do */ { game.prop[obj] = state; pspeak(obj, change, state, true); } /* end */