#include #define LINESIZE 100 extern long ABB[], ATAB[], ATLOC[], DLOC[], FIXED[], KTAB[], *LINES, LINK[], LNLENG, LNPOSN, PARMS[], PLACE[], PTEXT[], RTEXT[], TABSIZ; extern signed char INLINE[LINESIZE+1], MAP1[], MAP2[]; extern FILE *logfp; extern bool oldstyle; struct game_t { /* These members are in the save order of the individual variables * in the 2.5 code. */ long abbnum; long blklin; long bonus; long clock1; long clock2; long closed; long closng; long detail; long dflag; long dkill; long dtotal; long foobar; long holdng; long iwest; long knfloc; long limit; /* LL may go here */ long lmwarn; /* LOC will go here */ long newloc; /* OBJ will go here */ long numdie; long oldlc2; long oldloc; long oldobj; long panic; long saved; long setup; long spk; long tally; long thresh; long trndex; long trnluz; long turns; /* more state will go here */ long wzdark; long zzword; /* more state will go here */ long novice; }; extern struct game_t game;