#include #include #include #include #include #include "advent.h" #include "dungeon.h" FILE *logfp = NULL, *rfp = NULL; bool oldstyle = false; bool prompt = true; int main(int argc, char *argv[]) { int ch; char *savefilename = NULL; long numdie = 0; long saved = 1; long version = 0; /* Options. */ const char* opts = "d:s:v:o:"; const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"; while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': numdie = (long)atoi(optarg); break; case 's': saved = (long)atoi(optarg); break; case 'v': version = (long)atoi(optarg);; break; case 'o': savefilename = optarg; break; default: fprintf(stderr, usage, argv[0]); fprintf(stderr, " -d number of deaths. Signed integer value.'\n"); fprintf(stderr, " -s number of saves. Signed integer value.\n"); fprintf(stderr, " -v version number of save format.\n"); fprintf(stderr, " -o file name of save game to write.\n"); exit(EXIT_FAILURE); break; } } if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); fprintf(stderr, "ERROR: filename required\n"); exit(EXIT_FAILURE); } FILE *fp = NULL; /* Initialize game variables */ initialise(); make_zzword(game.zzword); // apply cheats game.numdie = numdie; game.saved = saved; fp = fopen(savefilename, WRITE_MODE); if (fp == NULL) { fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); exit(EXIT_FAILURE); } savefile(fp, version); printf("cheat: %s created.\n", savefilename); return 0; }