#include #include #include "advent.h" #include "dungeon.h" #include "linenoise/linenoise.h" /* * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; * see the history.adoc file in the source distribution for discussion. */ #define VRSION 26 /* bump on save format change */ /* * If you change the first three members, the resume function may not properly * reject saves from older versions. Yes, this glues us to a hardware- * dependent length of long. Later members can change, but bump the version * when you do that. */ struct save_t { long savetime; long mode; /* not used, must be present for version detection */ long version; struct game_t game; }; struct save_t save; int savefile(FILE *fp, long version) /* Save game to file. No input or output from user. */ { long i, k; datime(&i, &k); k = i + 650 * k; save.savetime = k; save.mode = -1; save.version = (version == 0) ? VRSION : version; memcpy(&save.game, &game, sizeof(struct game_t)); fwrite(&save, sizeof(struct save_t), 1, fp); return (0); } /* Suspend and resume */ int suspend(void) { /* Suspend. Offer to save things in a file, but charging * some points (so can't win by using saved games to retry * battles or to start over after learning zzword). * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif FILE *fp = NULL; rspeak(SUSPEND_WARNING); if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; game.saved = game.saved + 5; while (fp == NULL) { char* name = linenoise("\nFile name: "); if (name == NULL) return GO_TOP; fp = fopen(name, WRITE_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); linenoiseFree(name); } savefile(fp, VRSION); fclose(fp); rspeak(RESUME_HELP); exit(EXIT_SUCCESS); } int resume(void) { /* Resume. Read a suspended game back from a file. * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif FILE *fp = NULL; if (game.loc != 1 || game.abbrev[1] != 1) { rspeak(RESUME_ABANDON); if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; } while (fp == NULL) { char* name = linenoise("\nFile name: "); if (name == NULL) return GO_TOP; fp = fopen(name, READ_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); linenoiseFree(name); } return restore(fp); } int restore(FILE* fp) { /* Read and restore game state from file, assuming * sane initial state. * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif fread(&save, sizeof(struct save_t), 1, fp); fclose(fp); if (save.version != VRSION) { rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10)); } else { memcpy(&game, &save.game, sizeof(struct game_t)); //game.zzword = rndvoc(3, game.zzword); make_zzword(game.zzword); } return GO_TOP; } /* end */