#include #include #include #include #include "advent.h" #include "dungeon.h" /* * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; * see the history.adoc file in the source distribution for discussion. */ #define VRSION 27 /* bump on save format change */ /* * If you change the first three members, the resume function may not properly * reject saves from older versions. Yes, this glues us to a hardware- * dependent length of long. Later members can change, but bump the version * when you do that. */ struct save_t { long savetime; long mode; /* not used, must be present for version detection */ long version; struct game_t game; }; struct save_t save; #define IGNORE(r) do{if (r){}}while(0) int savefile(FILE *fp, long version) /* Save game to file. No input or output from user. */ { save.savetime = time(NULL); save.mode = -1; save.version = (version == 0) ? VRSION : version; save.game = game; IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); return (0); } /* Suspend and resume */ int suspend(void) { /* Suspend. Offer to save things in a file, but charging * some points (so can't win by using saved games to retry * battles or to start over after learning zzword). * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif FILE *fp = NULL; rspeak(SUSPEND_WARNING); if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; game.saved = game.saved + 5; while (fp == NULL) { char* name = readline("\nFile name: "); if (name == NULL) return GO_TOP; fp = fopen(name, WRITE_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); free(name); } savefile(fp, VRSION); fclose(fp); rspeak(RESUME_HELP); exit(EXIT_SUCCESS); } int resume(void) { /* Resume. Read a suspended game back from a file. * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif FILE *fp = NULL; if (game.loc != 1 || game.abbrev[1] != 1) { rspeak(RESUME_ABANDON); if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; } while (fp == NULL) { char* name = readline("\nFile name: "); if (name == NULL) return GO_TOP; fp = fopen(name, READ_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); free(name); } return restore(fp); } bool is_valid(struct game_t); int restore(FILE* fp) { /* Read and restore game state from file, assuming * sane initial state. * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); fclose(fp); if (save.version != VRSION) { rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10)); } else if (is_valid(save.game)) { game = save.game; } return GO_TOP; } bool is_valid(struct game_t valgame) { /* Save files can be roughly grouped into three groups: * With valid, reaceable state, with valid, but unreachable * state and with invaild state. We check that state is * valid: no states are outside minimal or maximal value */ /* Bounds check for locations */ if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS || valgame.chloc < -1 || valgame.chloc > NLOCATIONS || valgame.loc < -1 || valgame.loc > NLOCATIONS || valgame.newloc < -1 || valgame.newloc > NLOCATIONS || valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS || valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS) { return false; } /* Bounds check for location arrays */ for (int i = 0; i <= NDWARVES; i++) { if (valgame.dloc[i] < -1 || valgame.dloc[i] > NLOCATIONS || valgame.odloc[i] < -1 || valgame.odloc[i] > NLOCATIONS) { return false; } } for (int i = 0; i <= NOBJECTS; i++) { if (valgame.place[i] < -1 || valgame.place[i] > NLOCATIONS || valgame.fixed[i] < -1 || valgame.fixed[i] > NLOCATIONS) { return false; } } return true; } /* end */