700 lines
18 KiB
C
700 lines
18 KiB
C
#include <unistd.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdarg.h>
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#include <sys/time.h>
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#include <ctype.h>
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#include "advent.h"
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#include "linenoise/linenoise.h"
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#include "newdb.h"
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const char new_advent_to_ascii[] = {
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' ', '!', '"', '#', '$', '%', '&', '\'',
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'(', ')', '*', '+', ',', '-', '.', '/',
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'0', '1', '2', '3', '4', '5', '6', '7',
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'8', '9', ':', ';', '<', '=', '>', '?',
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'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
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'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
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'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
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'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0',
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};
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const char new_ascii_to_advent[] = {
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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0, 1, 2, 3, 4, 5, 6, 7,
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8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23,
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24, 25, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55,
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56, 57, 58, 59, 60, 61, 62, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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};
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char* xstrdup(const char* s)
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{
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char* ptr = strdup(s);
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if (ptr == NULL) {
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// LCOV_EXCL_START
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// exclude from coverage analysis because we can't simulate an out of memory error in testing
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fprintf(stderr, "Out of memory!\n");
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exit(EXIT_FAILURE);
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}
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return(ptr);
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}
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void* xmalloc(size_t size)
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{
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void* ptr = malloc(size);
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if (ptr == NULL) {
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// LCOV_EXCL_START
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// exclude from coverage analysis because we can't simulate an out of memory error in testing
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fprintf(stderr, "Out of memory!\n");
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exit(EXIT_FAILURE);
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// LCOV_EXCL_STOP
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}
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return (ptr);
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}
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void packed_to_token(long packed, char token[6])
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{
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// Unpack and map back to ASCII.
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for (int i = 0; i < 5; ++i) {
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char advent = (packed >> i * 6) & 63;
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token[i] = new_advent_to_ascii[(int) advent];
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}
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// Ensure the last character is \0.
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token[5] = '\0';
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// Replace trailing whitespace with \0.
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for (int i = 4; i >= 0; --i) {
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if (token[i] == ' ' || token[i] == '\t')
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token[i] = '\0';
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else
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break;
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}
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}
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long token_to_packed(const char token[6])
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{
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size_t t_len = strlen(token);
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long packed = 0;
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for (size_t i = 0; i < t_len; ++i)
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{
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char mapped = new_ascii_to_advent[(int) token[i]];
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packed |= (mapped << (6 * i));
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}
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return(packed);
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}
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void tokenize(char* raw, long tokens[4])
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{
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// set each token to 0
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for (int i = 0; i < 4; ++i)
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tokens[i] = 0;
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// grab the first two words
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char* words[2];
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words[0] = (char*) xmalloc(strlen(raw));
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words[1] = (char*) xmalloc(strlen(raw));
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int word_count = sscanf(raw, "%s%s", words[0], words[1]);
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// make space for substrings and zero it out
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char chunk_data[][6] = {
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{"\0\0\0\0\0"},
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{"\0\0\0\0\0"},
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{"\0\0\0\0\0"},
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{"\0\0\0\0\0"},
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};
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// break the words into up to 4 5-char substrings
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sscanf(words[0], "%5s%5s", chunk_data[0], chunk_data[1]);
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if (word_count == 2)
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sscanf(words[1], "%5s%5s", chunk_data[2], chunk_data[3]);
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free(words[0]);
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free(words[1]);
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// uppercase all the substrings
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for (int i = 0; i < 4; ++i)
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for (unsigned int j = 0; j < strlen(chunk_data[i]); ++j)
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chunk_data[i][j] = (char) toupper(chunk_data[i][j]);
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// pack the substrings
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for (int i = 0; i < 4; ++i)
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tokens[i] = token_to_packed(chunk_data[i]);
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}
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/* Hide the fact that wods are corrently packed longs */
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bool wordeq(token_t a, token_t b)
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{
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return a == b;
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}
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bool wordempty(token_t a)
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{
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return a == 0;
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}
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void wordclear(token_t *v)
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{
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*v = 0;
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}
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/* I/O routines (speak, pspeak, rspeak, GETIN, YES) */
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void vspeak(const char* msg, va_list ap)
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{
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// Do nothing if we got a null pointer.
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if (msg == NULL)
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return;
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// Do nothing if we got an empty string.
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if (strlen(msg) == 0)
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return;
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// Print a newline if the global game.blklin says to.
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if (game.blklin == true)
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printf("\n");
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int msglen = strlen(msg);
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// Rendered string
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ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */
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char* rendered = xmalloc(size);
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char* renderp = rendered;
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// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
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long previous_arg = 0;
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for (int i = 0; i < msglen; i++) {
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if (msg[i] != '%') {
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*renderp++ = msg[i];
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size--;
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} else {
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long arg = va_arg(ap, long);
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if (arg == -1)
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arg = 0;
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i++;
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// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
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if (msg[i] == 'd') {
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int ret = snprintf(renderp, size, "%ld", arg);
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if (ret < size) {
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renderp += ret;
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size -= ret;
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}
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}
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// Unmodified string specifier.
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if (msg[i] == 's') {
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packed_to_token(arg, renderp); /* unpack directly to destination */
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size_t len = strlen(renderp);
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renderp += len;
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size -= len;
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}
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// Singular/plural specifier.
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if (msg[i] == 'S') {
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if (previous_arg > 1) { // look at the *previous* parameter (which by necessity must be numeric)
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*renderp++ = 's';
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size--;
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}
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}
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// All-lowercase specifier.
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if (msg[i] == 'L' || msg[i] == 'C') {
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packed_to_token(arg, renderp); /* unpack directly to destination */
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int len = strlen(renderp);
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for (int j = 0; j < len; ++j) {
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renderp[j] = tolower(renderp[j]);
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}
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if (msg[i] == 'C') // First char uppercase, rest lowercase.
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renderp[0] = toupper(renderp[0]);
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renderp += len;
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size -= len;
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}
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previous_arg = arg;
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}
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}
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*renderp = 0;
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// Print the message.
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printf("%s\n", rendered);
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free(rendered);
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}
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void speak(const char* msg, ...)
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{
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va_list ap;
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va_start(ap, msg);
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vspeak(msg, ap);
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va_end(ap);
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}
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void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
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/* Find the skip+1st message from msg and print it. Modes are:
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* feel = for inventory, what you can touch
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* look = the long description for the state the object is in
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* listen = the sound for the state the object is in
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* study = text on the object. */
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{
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va_list ap;
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va_start(ap, skip);
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switch (mode) {
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case touch:
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vspeak(objects[msg].inventory, ap);
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break;
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case look:
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vspeak(objects[msg].descriptions[skip], ap);
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break;
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case hear:
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vspeak(objects[msg].sounds[skip], ap);
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break;
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case study:
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vspeak(objects[msg].texts[skip], ap);
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break;
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case change:
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vspeak(objects[msg].changes[skip], ap);
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break;
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}
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va_end(ap);
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}
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void rspeak(vocab_t i, ...)
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/* Print the i-th "random" message (section 6 of database). */
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{
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va_list ap;
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va_start(ap, i);
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vspeak(arbitrary_messages[i], ap);
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va_end(ap);
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}
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void echo_input(FILE* destination, char* input_prompt, char* input)
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{
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size_t len = strlen(input_prompt) + strlen(input) + 1;
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char* prompt_and_input = (char*) xmalloc(len);
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strcpy(prompt_and_input, input_prompt);
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strcat(prompt_and_input, input);
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fprintf(destination, "%s\n", prompt_and_input);
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free(prompt_and_input);
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}
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int word_count(char* s)
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{
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char* copy = xstrdup(s);
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char delims[] = " \t";
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int count = 0;
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char* word;
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word = strtok(copy, delims);
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while(word != NULL)
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{
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word = strtok(NULL, delims);
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++count;
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}
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free(copy);
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return(count);
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}
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char* get_input()
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{
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// Set up the prompt
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char input_prompt[] = "> ";
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if (!prompt)
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input_prompt[0] = '\0';
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// Print a blank line if game.blklin tells us to.
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if (game.blklin == true)
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printf("\n");
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char* input;
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while (true) {
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if (editline)
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input = linenoise(input_prompt);
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else {
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input = NULL;
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size_t n = 0;
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if (isatty(0))
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// LCOV_EXCL_START
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// Should be unreachable in tests, as they will use a non-interactive shell.
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printf("%s", input_prompt);
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// LCOV_EXCL_STOP
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ssize_t numread = getline(&input, &n, stdin);
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if (numread == -1) // Got EOF; return with it.
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return(NULL);
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}
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if (input == NULL) // Got EOF; return with it.
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return(input);
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else if (input[0] == '#') // Ignore comments.
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continue;
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else // We have a 'normal' line; leave the loop.
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break;
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}
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// Strip trailing newlines from the input
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input[strcspn(input, "\n")] = 0;
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linenoiseHistoryAdd(input);
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if (!isatty(0))
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echo_input(stdout, input_prompt, input);
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if (logfp)
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echo_input(logfp, input_prompt, input);
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return (input);
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}
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bool silent_yes()
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{
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char* reply;
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bool outcome;
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for (;;) {
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reply = get_input();
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if (reply == NULL) {
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// LCOV_EXCL_START
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// Should be unreachable. Reply should never be NULL
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linenoiseFree(reply);
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exit(EXIT_SUCCESS);
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// LCOV_EXCL_STOP
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}
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char* firstword = (char*) xmalloc(strlen(reply)+1);
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sscanf(reply, "%s", firstword);
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for (int i = 0; i < (int)strlen(firstword); ++i)
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firstword[i] = tolower(firstword[i]);
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int yes = strncmp("yes", firstword, sizeof("yes") - 1);
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int y = strncmp("y", firstword, sizeof("y") - 1);
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int no = strncmp("no", firstword, sizeof("no") - 1);
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int n = strncmp("n", firstword, sizeof("n") - 1);
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free(firstword);
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if (yes == 0 || y == 0) {
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outcome = true;
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break;
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} else if (no == 0 || n == 0) {
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outcome = false;
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break;
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} else
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rspeak(PLEASE_ANSWER);
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}
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linenoiseFree(reply);
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return (outcome);
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}
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bool yes(const char* question, const char* yes_response, const char* no_response)
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/* Print message X, wait for yes/no answer. If yes, print Y and return true;
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* if no, print Z and return false. */
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{
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char* reply;
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bool outcome;
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for (;;) {
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speak(question);
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reply = get_input();
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if (reply == NULL) {
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// LCOV_EXCL_START
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// Should be unreachable. Reply should never be NULL
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linenoiseFree(reply);
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exit(EXIT_SUCCESS);
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// LCOV_EXCL_STOP
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}
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char* firstword = (char*) xmalloc(strlen(reply)+1);
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sscanf(reply, "%s", firstword);
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for (int i = 0; i < (int)strlen(firstword); ++i)
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firstword[i] = tolower(firstword[i]);
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int yes = strncmp("yes", firstword, sizeof("yes") - 1);
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int y = strncmp("y", firstword, sizeof("y") - 1);
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int no = strncmp("no", firstword, sizeof("no") - 1);
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int n = strncmp("n", firstword, sizeof("n") - 1);
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free(firstword);
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if (yes == 0 || y == 0) {
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speak(yes_response);
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outcome = true;
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break;
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} else if (no == 0 || n == 0) {
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speak(no_response);
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outcome = false;
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break;
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} else
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rspeak(PLEASE_ANSWER);
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}
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linenoiseFree(reply);
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return (outcome);
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}
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/* Data structure routines */
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int get_motion_vocab_id(const char* word)
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// Return the first motion number that has 'word' as one of its words.
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{
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for (int i = 0; i < NMOTIONS; ++i)
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{
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for (int j = 0; j < motions[i].words.n; ++j)
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{
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if (strcasecmp(word, motions[i].words.strs[j]) == 0)
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return(i);
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}
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}
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// If execution reaches here, we didn't find the word.
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return(WORD_NOT_FOUND);
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}
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int get_object_vocab_id(const char* word)
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// Return the first object number that has 'word' as one of its words.
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{
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for (int i = 0; i < NOBJECTS + 1; ++i) // FIXME: the + 1 should go when 1-indexing for objects is removed
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{
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for (int j = 0; j < objects[i].words.n; ++j)
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{
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if (strcasecmp(word, objects[i].words.strs[j]) == 0)
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return(i);
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}
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}
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// If execution reaches here, we didn't find the word.
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return(WORD_NOT_FOUND);
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}
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int get_action_vocab_id(const char* word)
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// Return the first motion number that has 'word' as one of its words.
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{
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for (int i = 0; i < NACTIONS; ++i)
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{
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for (int j = 0; j < actions[i].words.n; ++j)
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{
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if (strcasecmp(word, actions[i].words.strs[j]) == 0)
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return(i);
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}
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}
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// If execution reaches here, we didn't find the word.
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return(WORD_NOT_FOUND);
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}
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int get_special_vocab_id(const char* word)
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// Return the first special number that has 'word' as one of its words.
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{
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for (int i = 0; i < NSPECIALS; ++i)
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{
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for (int j = 0; j < specials[i].words.n; ++j)
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{
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if (strcasecmp(word, specials[i].words.strs[j]) == 0)
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return(i);
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}
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}
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// If execution reaches here, we didn't find the word.
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return(WORD_NOT_FOUND);
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}
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long get_vocab_id(const char* word)
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// Search the vocab categories in order for the supplied word.
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{
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long ref_num;
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ref_num = get_motion_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND)
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return(ref_num + 0); // FIXME: replace with a proper hash
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ref_num = get_object_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND)
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return(ref_num + 1000); // FIXME: replace with a proper hash
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ref_num = get_action_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND)
|
|
return(ref_num + 2000); // FIXME: replace with a proper hash
|
|
|
|
ref_num = get_special_vocab_id(word);
|
|
if (ref_num != WORD_NOT_FOUND)
|
|
return(ref_num + 3000); // FIXME: replace with a proper hash
|
|
|
|
// Check for the reservoir magic word.
|
|
if (strcasecmp(word, game.zzword) == 0)
|
|
return(PART + 2000); // FIXME: replace with a proper hash
|
|
|
|
return(WORD_NOT_FOUND);
|
|
}
|
|
|
|
void juggle(long object)
|
|
/* Juggle an object by picking it up and putting it down again, the purpose
|
|
* being to get the object to the front of the chain of things at its loc. */
|
|
{
|
|
long i, j;
|
|
|
|
i = game.place[object];
|
|
j = game.fixed[object];
|
|
move(object, i);
|
|
move(object + NOBJECTS, j);
|
|
}
|
|
|
|
void move(long object, long where)
|
|
/* Place any object anywhere by picking it up and dropping it. May
|
|
* already be toting, in which case the carry is a no-op. Mustn't
|
|
* pick up objects which are not at any loc, since carry wants to
|
|
* remove objects from game.atloc chains. */
|
|
{
|
|
long from;
|
|
|
|
if (object > NOBJECTS)
|
|
from = game.fixed[object - NOBJECTS];
|
|
else
|
|
from = game.place[object];
|
|
if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
|
|
carry(object, from);
|
|
drop(object, where);
|
|
}
|
|
|
|
long put(long object, long where, long pval)
|
|
/* PUT is the same as MOVE, except it returns a value used to set up the
|
|
* negated game.prop values for the repository objects. */
|
|
{
|
|
move(object, where);
|
|
return (-1) - pval;;
|
|
}
|
|
|
|
void carry(long object, long where)
|
|
/* Start toting an object, removing it from the list of things at its former
|
|
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
|
|
* (moving "fixed" second loc), don't change game.place or game.holdng. */
|
|
{
|
|
long temp;
|
|
|
|
if (object <= NOBJECTS) {
|
|
if (game.place[object] == CARRIED)
|
|
return;
|
|
game.place[object] = CARRIED;
|
|
++game.holdng;
|
|
}
|
|
if (game.atloc[where] == object) {
|
|
game.atloc[where] = game.link[object];
|
|
return;
|
|
}
|
|
temp = game.atloc[where];
|
|
while (game.link[temp] != object) {
|
|
temp = game.link[temp];
|
|
}
|
|
game.link[temp] = game.link[object];
|
|
}
|
|
|
|
void drop(long object, long where)
|
|
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
|
|
* game.holdng if the object was being toted. */
|
|
{
|
|
if (object > NOBJECTS)
|
|
game.fixed[object - NOBJECTS] = where;
|
|
else {
|
|
if (game.place[object] == CARRIED)
|
|
--game.holdng;
|
|
game.place[object] = where;
|
|
}
|
|
if (where <= 0)
|
|
return;
|
|
game.link[object] = game.atloc[where];
|
|
game.atloc[where] = object;
|
|
}
|
|
|
|
long atdwrf(long where)
|
|
/* Return the index of first dwarf at the given location, zero if no dwarf is
|
|
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
|
|
* the pirate (6th dwarf). */
|
|
{
|
|
long at;
|
|
|
|
at = 0;
|
|
if (game.dflag < 2)
|
|
return (at);
|
|
at = -1;
|
|
for (long i = 1; i <= NDWARVES - 1; i++) {
|
|
if (game.dloc[i] == where)
|
|
return i;
|
|
if (game.dloc[i] != 0)
|
|
at = 0;
|
|
}
|
|
return (at);
|
|
}
|
|
|
|
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
|
|
* randrange, RNDVOC) */
|
|
|
|
long setbit(long bit)
|
|
/* Returns 2**bit for use in constructing bit-masks. */
|
|
{
|
|
return (1L << bit);
|
|
}
|
|
|
|
bool tstbit(long mask, int bit)
|
|
/* Returns true if the specified bit is set in the mask. */
|
|
{
|
|
return (mask & (1 << bit)) != 0;
|
|
}
|
|
|
|
void set_seed(long seedval)
|
|
/* Set the LCG seed */
|
|
{
|
|
game.lcg_x = (unsigned long) seedval % game.lcg_m;
|
|
}
|
|
|
|
unsigned long get_next_lcg_value(void)
|
|
/* Return the LCG's current value, and then iterate it. */
|
|
{
|
|
unsigned long old_x = game.lcg_x;
|
|
game.lcg_x = (game.lcg_a * game.lcg_x + game.lcg_c) % game.lcg_m;
|
|
return old_x;
|
|
}
|
|
|
|
long randrange(long range)
|
|
/* Return a random integer from [0, range). */
|
|
{
|
|
return range * get_next_lcg_value() / game.lcg_m;
|
|
}
|
|
|
|
void make_zzword(char zzword[6])
|
|
{
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
zzword[i] = 'A' + randrange(26);
|
|
}
|
|
zzword[1] = '\''; // force second char to apostrophe
|
|
zzword[5] = '\0';
|
|
}
|
|
|
|
void datime(long* d, long* t)
|
|
{
|
|
struct timeval tv;
|
|
gettimeofday(&tv, NULL);
|
|
*d = (long) tv.tv_sec;
|
|
*t = (long) tv.tv_usec;
|
|
}
|
|
|
|
// LCOV_EXCL_START
|
|
void bug(enum bugtype num, const char *error_string)
|
|
{
|
|
fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
// LCOV_EXCL_STOP
|
|
|
|
/* end */
|