139 lines
5.2 KiB
Text
139 lines
5.2 KiB
Text
|
|
Welcome to Adventure!! Would you like instructions?
|
|
|
|
> n
|
|
|
|
You are standing at the end of a road before a small brick building.
|
|
Around you is a forest. A small stream flows out of the building and
|
|
down a gully.
|
|
|
|
> thank
|
|
|
|
You're quite welcome.
|
|
|
|
> shazam
|
|
|
|
Good try, but that is an old worn-out magic word.
|
|
|
|
> help
|
|
|
|
I know of places, actions, and things. Most of my vocabulary
|
|
describes places and is used to move you there. To move, try words
|
|
like forest, building, downstream, enter, east, west, north, south,
|
|
up, or down. I know about a few special objects, like a black rod
|
|
hidden in the cave. These objects can be manipulated using some of
|
|
the action words that I know. Usually you will need to give both the
|
|
object and action words (in either order), but sometimes I can infer
|
|
the object from the verb alone. Some objects also imply verbs; in
|
|
particular, "inventory" implies "take inventory", which causes me to
|
|
give you a list of what you're carrying. Some objects have unexpected
|
|
effects; the effects are not always desirable! Usually people having
|
|
trouble moving just need to try a few more words. Usually people
|
|
trying unsuccessfully to manipulate an object are attempting something
|
|
beyond their (or my!) capabilities and should try a completely
|
|
different tack. One point often confusing to beginners is that, when
|
|
there are several ways to go in a certain direction (e.g., if there
|
|
are several holes in a wall), choosing that direction in effect
|
|
chooses one of the ways at random; often, though, by specifying the
|
|
place you want to reach you can guarantee choosing the right path.
|
|
Also, to speed the game you can sometimes move long distances with a
|
|
single word. For example, "building" usually gets you to the building
|
|
from anywhere above ground except when lost in the forest. Also, note
|
|
that cave passages and forest paths turn a lot, so leaving one place
|
|
heading north doesn't guarantee entering the next from the south.
|
|
However (another important point), except when you've used a "long
|
|
distance" word such as "building", there is always a way to go back
|
|
where you just came from unless I warn you to the contrary, even
|
|
though the direction that takes you back might not be the reverse of
|
|
what got you here. Good luck, and have fun!
|
|
|
|
> no
|
|
|
|
OK
|
|
|
|
> tree
|
|
|
|
The trees of the forest are large hardwood oak and maple, with an
|
|
occasional grove of pine or spruce. There is quite a bit of under-
|
|
growth, largely birch and ash saplings plus nondescript bushes of
|
|
various sorts. This time of year visibility is quite restricted by
|
|
all the leaves, but travel is quite easy if you detour around the
|
|
spruce and berry bushes.
|
|
|
|
> dig
|
|
|
|
Digging without a shovel is quite impractical. Even with a shovel
|
|
progress is unlikely.
|
|
|
|
> lost
|
|
|
|
I'm as confused as you are.
|
|
|
|
> mist
|
|
|
|
Mist is a white vapor, usually water, seen from time to time in
|
|
caverns. It can be found anywhere but is frequently a sign of a deep
|
|
pit leading down to water.
|
|
|
|
> fuck
|
|
|
|
Watch it!
|
|
|
|
> stop
|
|
|
|
I don't know the word "stop". Use "quit" if you want to give up.
|
|
|
|
> info
|
|
|
|
For a summary of the most recent changes to the game, say "news".
|
|
If you want to end your adventure early, say "quit". To suspend your
|
|
adventure such that you can continue later, say "suspend" (or "pause"
|
|
or "save"). To see how well you're doing, say "score". To get full
|
|
credit for a treasure, you must have left it safely in the building,
|
|
though you get partial credit just for locating it. You lose points
|
|
for getting killed, or for quitting, though the former costs you more.
|
|
There are also points based on how much (if any) of the cave you've
|
|
managed to explore; in particular, there is a large bonus just for
|
|
getting in (to distinguish the beginners from the rest of the pack),
|
|
and there are other ways to determine whether you've been through some
|
|
of the more harrowing sections. If you think you've found all the
|
|
treasures, just keep exploring for a while. If nothing interesting
|
|
happens, you haven't found them all yet. If something interesting
|
|
*DOES* happen (incidentally, there *ARE* ways to hasten things along),
|
|
it means you're getting a bonus and have an opportunity to garner many
|
|
more points in the Master's section. I may occasionally offer hints
|
|
if you seem to be having trouble. If I do, I'll warn you in advance
|
|
how much it will affect your score to accept the hints. Finally, to
|
|
save time, you may specify "brief", which tells me never to repeat the
|
|
full description of a place unless you explicitly ask me to.
|
|
|
|
> swim
|
|
|
|
I don't know how.
|
|
|
|
> wizard
|
|
|
|
Wizards are not to be disturbed by such as you.
|
|
|
|
> yes
|
|
|
|
Guess again.
|
|
|
|
> news
|
|
|
|
Open Adventure is an author-approved open-source release of
|
|
Version 2.5 with, as yet, no gameplay changes.
|
|
Version 2.5 was essentially the same as Version II; the cave and the
|
|
hazards therein are unchanged, and top score is still 430 points.
|
|
There are a few more hints, especially for some of the more obscure
|
|
puzzles. There are a few minor bugfixes and cosmetic changes. You
|
|
can now save a game and resume it at once (formerly you had to wait a
|
|
while first), but it now costs you a few points each time you save the
|
|
game. Saved games are now stored in much smaller files than before.
|
|
|
|
|
|
You scored 32 out of a possible 430, using 15 turns.
|
|
|
|
You are obviously a rank amateur. Better luck next time.
|
|
|
|
To achieve the next higher rating, you need 14 more points.
|