116 lines
2.9 KiB
C
116 lines
2.9 KiB
C
#include <getopt.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <time.h>
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#include "advent.h"
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#include "linenoise/linenoise.h"
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#include "dungeon.h"
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struct game_t game = {
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.dloc[1] = LOC_KINGHALL,
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.dloc[2] = LOC_WESTBANK,
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.dloc[3] = LOC_Y2,
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.dloc[4] = LOC_ALIKE3,
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.dloc[5] = LOC_COMPLEX,
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/* Sixth dwarf is special (the pirate). He always starts at his
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* chest's eventual location inside the maze. This loc is saved
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* in chloc for ref. The dead end in the other maze has its
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* loc stored in chloc2. */
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.dloc[6] = LOC_DEADEND12,
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.chloc = LOC_DEADEND12,
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.chloc2 = LOC_DEADEND13,
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.abbnum = 5,
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.clock1 = WARNTIME,
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.clock2 = FLASHTIME,
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.blklin = true
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};
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FILE *logfp = NULL, *rfp = NULL;
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bool oldstyle = false;
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bool editline = true;
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bool prompt = true;
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int main(int argc, char *argv[])
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{
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int ch;
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char *savefilename = NULL;
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long numdie = 0;
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long saved = 1;
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long version = 0;
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/* Options. */
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const char* opts = "d:s:v:o:";
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const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n";
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while ((ch = getopt(argc, argv, opts)) != EOF) {
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switch (ch) {
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case 'd':
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numdie = (long)atoi(optarg);
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break;
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case 's':
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saved = (long)atoi(optarg);
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break;
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case 'v':
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version = (long)atoi(optarg);;
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break;
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case 'o':
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savefilename = optarg;
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break;
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default:
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fprintf(stderr,
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usage, argv[0]);
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fprintf(stderr,
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" -d number of deaths. Signed integer value.'\n");
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fprintf(stderr,
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" -s number of saves. Signed integer value.\n");
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fprintf(stderr,
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" -v version number of save format.\n");
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fprintf(stderr,
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" -o file name of save game to write.\n");
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exit(EXIT_FAILURE);
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break;
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}
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}
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if (savefilename == NULL) {
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fprintf(stderr,
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usage, argv[0]);
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fprintf(stderr,
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"ERROR: filename required\n");
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exit(EXIT_FAILURE);
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}
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FILE *fp = NULL;
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game.lcg_a = 1093;
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game.lcg_c = 221587;
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game.lcg_m = 1048576;
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srand(time(NULL));
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long seedval = (long)rand();
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set_seed(seedval);
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/* Initialize game variables */
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initialise();
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make_zzword(game.zzword);
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game.newloc = LOC_START;
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game.loc = LOC_START;
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game.limit = GAMELIMIT;
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// apply cheats
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game.numdie = numdie;
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game.saved = saved;
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fp = fopen(savefilename, WRITE_MODE);
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if (fp == NULL) {
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fprintf(stderr,
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"Can't open file %s. Exiting.\n", savefilename);
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exit(EXIT_FAILURE);
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}
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savefile(fp, version);
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printf("cheat: %s created.\n", savefilename);
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return 0;
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}
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