The thinking here is that we simplify life by going pure ANSI/POSIX. This is a text game. If it ever runs on anything but Unix again it's almost certain to be on something like WSL that supplies a POSIX-conformant text console.
43 lines
1,023 B
Makefile
43 lines
1,023 B
Makefile
# Makefile for the open-source release of adventure 2.5
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OBJS=main.o init.o actions1.o actions2.o score.o misc.o
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SOURCES=$(OBJS:.o=.c) COPYING NEWS README advent.text control
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.c.o:
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gcc -O $(DBX) -c $<
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advent: $(OBJS)
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gcc -O $(DBX) -o advent $(OBJS)
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main.o: misc.h funcs.h
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init.o: misc.h main.h share.h funcs.h
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actions1.o: misc.h main.h share.h funcs.h
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actions2.o: misc.h main.h share.h funcs.h
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score.o: misc.h main.h share.h
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misc.o: misc.h main.h
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clean:
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rm -f *.o advent advent.html advent.6
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# Requires asciidoc and xsltproc/docbook stylesheets.
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.asc.6:
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a2x --doctype manpage --format manpage $<
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.asc.html:
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a2x --doctype manpage --format xhtml -D . $<
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rm -f docbook-xsl.css
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advent-$(VERS).tar.gz: $(SOURCES) advent.6
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tar --transform='s:^:advent-$(VERS)/:' --show-transformed-names -cvzf advent-$(VERS).tar.gz $(SOURCES) advent.6
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dist: advent-$(VERS).tar.gz
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release: advent-$(VERS).tar.gz advent.html
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shipper version=$(VERS) | sh -e -x
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refresh: advent.html
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shipper -N -w version=$(VERS) | sh -e -x
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