open-adventure/sizes.h
Eric S. Raymond 461575ef4c Bite the bullet - size siymbols have to be shared.
Otherwise we end up duplicating magic sizes and tey can drift apart.
2017-06-07 05:45:51 -04:00

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C

/* maximum size limits shared by dungeon compiler and runtime */
#define LOCSIZ 185
#define NOBJECTS 100