601 lines
21 KiB
Python
Executable file
601 lines
21 KiB
Python
Executable file
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: Eric S. Raymond <esr@thyrsus.com>
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# SPDX-License-Identifier: BSD-2-Clause
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"""
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This is the open-adventure dungeon generator. It consumes a YAML description of
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the dungeon and outputs a dungeon.h and dungeon.c pair of C code files.
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The nontrivial part of this is the compilation of the YAML for
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movement rules to the travel array that's actually used by
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playermove().
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"""
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# pylint: disable=consider-using-f-string,line-too-long,invalid-name,missing-function-docstring,too-many-branches,global-statement,multiple-imports,too-many-locals,too-many-statements,too-many-nested-blocks,no-else-return,raise-missing-from,redefined-outer-name
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import sys, yaml
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YAML_NAME = "adventure.yaml"
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H_NAME = "dungeon.h"
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C_NAME = "dungeon.c"
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H_TEMPLATE_PATH = "templates/dungeon.h.tpl"
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C_TEMPLATE_PATH = "templates/dungeon.c.tpl"
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DONOTEDIT_COMMENT = "/* Generated from adventure.yaml - do not hand-hack! */\n\n"
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statedefines = ""
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def make_c_string(string):
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"""Render a Python string into C string literal format."""
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if string is None:
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return "NULL"
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string = string.replace("\n", "\\n")
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string = string.replace("\t", "\\t")
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string = string.replace('"', '\\"')
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string = string.replace("'", "\\'")
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string = '"' + string + '"'
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return string
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def get_refs(l):
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reflist = [x[0] for x in l]
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ref_str = ""
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for ref in reflist:
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ref_str += " {},\n".format(ref)
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ref_str = ref_str[:-1] # trim trailing newline
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return ref_str
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def get_string_group(strings):
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template = """{{
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.strs = {},
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.n = {},
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}}"""
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if strings == []:
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strs = "NULL"
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else:
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strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}"
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n = len(strings)
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sg_str = template.format(strs, n)
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return sg_str
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def get_arbitrary_messages(arb):
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template = """ {},
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"""
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arb_str = ""
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for item in arb:
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arb_str += template.format(make_c_string(item[1]))
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arb_str = arb_str[:-1] # trim trailing newline
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return arb_str
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def get_class_messages(cls):
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template = """ {{
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.threshold = {},
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.message = {},
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}},
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"""
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cls_str = ""
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for item in cls:
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threshold = item["threshold"]
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message = make_c_string(item["message"])
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cls_str += template.format(threshold, message)
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cls_str = cls_str[:-1] # trim trailing newline
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return cls_str
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def get_turn_thresholds(trn):
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template = """ {{
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.threshold = {},
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.point_loss = {},
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.message = {},
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}},
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"""
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trn_str = ""
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for item in trn:
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threshold = item["threshold"]
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point_loss = item["point_loss"]
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message = make_c_string(item["message"])
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trn_str += template.format(threshold, point_loss, message)
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trn_str = trn_str[:-1] # trim trailing newline
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return trn_str
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def get_locations(loc):
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template = """ {{ // {}: {}
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.description = {{
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.small = {},
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.big = {},
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}},
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.sound = {},
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.loud = {},
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}},
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"""
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loc_str = ""
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for (i, item) in enumerate(loc):
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short_d = make_c_string(item[1]["description"]["short"])
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long_d = make_c_string(item[1]["description"]["long"])
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sound = item[1].get("sound", "SILENT")
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loud = "true" if item[1].get("loud") else "false"
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loc_str += template.format(i, item[0], short_d, long_d, sound, loud)
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loc_str = loc_str[:-1] # trim trailing newline
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return loc_str
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def get_objects(obj):
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template = """ {{ // {}: {}
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.words = {},
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.inventory = {},
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.plac = {},
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.fixd = {},
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.is_treasure = {},
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.descriptions = (const char* []) {{
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{}
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}},
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.sounds = (const char* []) {{
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{}
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}},
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.texts = (const char* []) {{
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{}
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}},
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.changes = (const char* []) {{
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{}
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}},
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}},
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"""
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max_state = 0
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obj_str = ""
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for (i, item) in enumerate(obj):
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attr = item[1]
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try:
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words_str = get_string_group(attr["words"])
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except KeyError:
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words_str = get_string_group([])
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i_msg = make_c_string(attr["inventory"])
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descriptions_str = ""
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if attr["descriptions"] is None:
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descriptions_str = " " * 12 + "NULL,"
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else:
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labels = []
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for l_msg in attr["descriptions"]:
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descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
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for label in attr.get("states", []):
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labels.append(label)
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descriptions_str = descriptions_str[:-1] # trim trailing newline
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if labels:
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global statedefines
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statedefines += "/* States for %s */\n" % item[0]
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for (n, label) in enumerate(labels):
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statedefines += "#define %s\t%d\n" % (label, n)
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max_state = max(max_state, n)
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statedefines += "\n"
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sounds_str = ""
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if attr.get("sounds") is None:
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sounds_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["sounds"]:
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sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
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sounds_str = sounds_str[:-1] # trim trailing newline
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texts_str = ""
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if attr.get("texts") is None:
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texts_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["texts"]:
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texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
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texts_str = texts_str[:-1] # trim trailing newline
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changes_str = ""
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if attr.get("changes") is None:
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changes_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["changes"]:
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changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
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changes_str = changes_str[:-1] # trim trailing newline
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locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
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immovable = attr.get("immovable", False)
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try:
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if isinstance(locs, str):
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locs = [locs, -1 if immovable else 0]
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except IndexError:
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sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
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sys.exit(1)
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treasure = "true" if attr.get("treasure") else "false"
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obj_str += template.format(i, item[0], words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
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obj_str = obj_str[:-1] # trim trailing newline
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statedefines += "/* Maximum state value */\n#define MAX_STATE %d\n" % max_state
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return obj_str
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def get_obituaries(obit):
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template = """ {{
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.query = {},
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.yes_response = {},
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}},
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"""
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obit_str = ""
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for o in obit:
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query = make_c_string(o["query"])
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yes = make_c_string(o["yes_response"])
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obit_str += template.format(query, yes)
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obit_str = obit_str[:-1] # trim trailing newline
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return obit_str
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def get_hints(hnt):
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template = """ {{
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.number = {},
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.penalty = {},
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.turns = {},
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.question = {},
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.hint = {},
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}},
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"""
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hnt_str = ""
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for member in hnt:
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item = member["hint"]
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number = item["number"]
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penalty = item["penalty"]
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turns = item["turns"]
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question = make_c_string(item["question"])
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hint = make_c_string(item["hint"])
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hnt_str += template.format(number, penalty, turns, question, hint)
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hnt_str = hnt_str[:-1] # trim trailing newline
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return hnt_str
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def get_condbits(locations):
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cnd_str = ""
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for (name, loc) in locations:
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conditions = loc["conditions"]
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hints = loc.get("hints") or []
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flaglist = []
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for flag in conditions:
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if conditions[flag]:
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flaglist.append(flag)
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line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
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trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
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if trail:
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line += "|" + trail
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if line.startswith("|"):
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line = line[1:]
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if not line:
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line = "0"
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cnd_str += " " + line + ",\t// " + name + "\n"
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return cnd_str
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def get_motions(motions):
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template = """ {{
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.words = {},
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}},
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"""
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mot_str = ""
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for motion in motions:
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contents = motion[1]
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if contents["words"] is None:
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words_str = get_string_group([])
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else:
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words_str = get_string_group(contents["words"])
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mot_str += template.format(words_str)
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global ignore
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if not contents.get("oldstyle", True):
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for word in contents["words"]:
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if len(word) == 1:
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ignore += word.upper()
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return mot_str
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def get_actions(actions):
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template = """ {{
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.words = {},
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.message = {},
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.noaction = {},
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}},
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"""
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act_str = ""
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for action in actions:
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contents = action[1]
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if contents["words"] is None:
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words_str = get_string_group([])
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else:
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words_str = get_string_group(contents["words"])
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if contents["message"] is None:
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message = "NULL"
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else:
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message = make_c_string(contents["message"])
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if contents.get("noaction") is None:
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noaction = "false"
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else:
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noaction = "true"
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act_str += template.format(words_str, message, noaction)
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global ignore
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if not contents.get("oldstyle", True):
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for word in contents["words"]:
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if len(word) == 1:
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ignore += word.upper()
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act_str = act_str[:-1] # trim trailing newline
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return act_str
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def bigdump(arr):
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out = ""
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for (i, _) in enumerate(arr):
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if i % 10 == 0:
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if out and out[-1] == ' ':
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out = out[:-1]
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out += "\n "
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out += str(arr[i]).lower() + ", "
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out = out[:-2] + "\n"
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return out
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def buildtravel(locs, objs):
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assert len(locs) <= 300
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assert len(objs) <= 100
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# THIS CODE IS WAAAY MORE COMPLEX THAN IT NEEDS TO BE. It's the
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# result of a massive refactoring exercise that concentrated all
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# the old nastiness in one spot. It hasn't been finally simplified
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# because there's no need to do it until one of the assertions
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# fails. Hint: if you try cleaning this up, the acceptance test is
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# simple - the output dungeon.c must not change.
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#
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# This function first compiles the YAML to a form identical to the
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# data in section 3 of the old adventure.text file, then a second
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# stage unpacks that data into the travel array. Here are the
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# rules of that intermediate form:
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#
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# Each row of data contains a location number (X), a second
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# location number (Y), and a list of motion numbers (see section 4).
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# each motion represents a verb which will go to Y if currently at X.
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# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
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# If N<=300 it is the location to go to.
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# If 300<N<=500 N-300 is used in a computed goto to
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# a section of special code.
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# If N>500 message N-500 from section 6 is printed,
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# and he stays wherever he is.
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# Meanwhile, M specifies the conditions on the motion.
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# If M=0 it's unconditional.
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# If 0<M<100 it is done with M% probability.
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# If M=100 unconditional, but forbidden to dwarves.
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# If 100<M<=200 he must be carrying object M-100.
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# If 200<M<=300 must be carrying or in same room as M-200.
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# If 300<M<=400 game.prop(M % 100) must *not* be 0.
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# If 400<M<=500 game.prop(M % 100) must *not* be 1.
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# If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
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# If the condition (if any) is not met, then the next *different*
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# "destination" value is used (unless it fails to meet *its* conditions,
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# in which case the next is found, etc.). Typically, the next dest will
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# be for one of the same verbs, so that its only use is as the alternate
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# destination for those verbs. For instance:
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# 15 110022 29 31 34 35 23 43
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# 15 14 29
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# This says that, from loc 15, any of the verbs 29, 31, etc., will take
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# him to 22 if he's carrying object 10, and otherwise will go to 14.
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# 11 303008 49
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# 11 9 50
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# This says that, from 11, 49 takes him to 8 unless game.prop[3]=0, in which
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# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop[3].
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ltravel = []
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verbmap = {}
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for i, motion in enumerate(db["motions"]):
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try:
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for word in motion[1]["words"]:
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verbmap[word.upper()] = i
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except TypeError:
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pass
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def dencode(action, name):
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"Decode a destination number"
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if action[0] == "goto":
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try:
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return locnames.index(action[1])
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except ValueError:
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sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (action[1], name))
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raise ValueError
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elif action[0] == "special":
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return 300 + action[1]
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elif action[0] == "speak":
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try:
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return 500 + msgnames.index(action[1])
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except ValueError:
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sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
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else:
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print(cond)
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raise ValueError
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return '' # Pacify pylint
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def cencode(cond, name):
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if cond is None:
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return 0
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if cond == ["nodwarves"]:
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return 100
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elif cond[0] == "pct":
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return cond[1]
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elif cond[0] == "carry":
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try:
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return 100 + objnames.index(cond[1])
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except ValueError:
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sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
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sys.exit(1)
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elif cond[0] == "with":
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try:
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return 200 + objnames.index(cond[1])
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except IndexError:
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sys.stderr.write("dungeon: unknown object name %s in with clause of %s\n" % (cond[1], name))
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sys.exit(1)
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elif cond[0] == "not":
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try:
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obj = objnames.index(cond[1])
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if isinstance(cond[2], int):
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state = cond[2]
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elif cond[2] in objs[obj][1].get("states", []):
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state = objs[obj][1].get("states").index(cond[2])
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else:
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for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
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if isinstance(stateclause, list):
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if stateclause[0] == cond[2]:
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state = i
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break
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else:
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sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
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sys.exit(0)
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return 300 + obj + 100 * state
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except ValueError:
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sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
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sys.exit(1)
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else:
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print(cond)
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raise ValueError
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for (i, (name, loc)) in enumerate(locs):
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if "travel" in loc:
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for rule in loc["travel"]:
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tt = [i]
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dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
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tt.append(dest)
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tt += [motionnames[verbmap[e]].upper() for e in rule["verbs"]]
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if not rule["verbs"]:
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tt.append(1) # Magic dummy entry for null rules
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ltravel.append(tuple(tt))
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# At this point the ltravel data is in the Section 3
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# representation from the FORTRAN version. Next we perform the
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# same mapping into what used to be the runtime format.
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travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, 0, 0, "false", "false"]]
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tkey = [0]
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oldloc = 0
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while ltravel:
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rule = list(ltravel.pop(0))
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loc = rule.pop(0)
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newloc = rule.pop(0)
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if loc != oldloc:
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tkey.append(len(travel))
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oldloc = loc
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elif travel:
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travel[-1][-1] = "false" if travel[-1][-1] == "true" else "true"
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while rule:
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cond = newloc // 1000
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nodwarves = (cond == 100)
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if cond == 0:
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condtype = "cond_goto"
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condarg1 = condarg2 = 0
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elif cond < 100:
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condtype = "cond_pct"
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condarg1 = cond
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condarg2 = 0
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elif cond == 100:
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condtype = "cond_goto"
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condarg1 = 100
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condarg2 = 0
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elif cond <= 200:
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condtype = "cond_carry"
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condarg1 = objnames[cond - 100]
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condarg2 = 0
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elif cond <= 300:
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condtype = "cond_with"
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condarg1 = objnames[cond - 200]
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condarg2 = 0
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else:
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condtype = "cond_not"
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condarg1 = cond % 100
|
|
condarg2 = (cond - 300) // 100.
|
|
dest = newloc % 1000
|
|
if dest <= 300:
|
|
desttype = "dest_goto"
|
|
destval = locnames[dest]
|
|
elif dest > 500:
|
|
desttype = "dest_speak"
|
|
destval = msgnames[dest - 500]
|
|
else:
|
|
desttype = "dest_special"
|
|
destval = locnames[dest - 300]
|
|
travel.append([len(tkey)-1,
|
|
locnames[len(tkey)-1],
|
|
rule.pop(0),
|
|
condtype,
|
|
condarg1,
|
|
condarg2,
|
|
desttype,
|
|
destval,
|
|
"true" if nodwarves else "false",
|
|
"false"])
|
|
travel[-1][-1] = "true"
|
|
return (travel, tkey)
|
|
|
|
def get_travel(travel):
|
|
template = """ {{ // from {}: {}
|
|
.motion = {},
|
|
.condtype = {},
|
|
.condarg1 = {},
|
|
.condarg2 = {},
|
|
.desttype = {},
|
|
.destval = {},
|
|
.nodwarves = {},
|
|
.stop = {},
|
|
}},
|
|
"""
|
|
out = ""
|
|
for entry in travel:
|
|
out += template.format(*entry)
|
|
out = out[:-1] # trim trailing newline
|
|
return out
|
|
|
|
if __name__ == "__main__":
|
|
with open(YAML_NAME, "r", encoding='ascii', errors='surrogateescape') as f:
|
|
db = yaml.safe_load(f)
|
|
|
|
locnames = [x[0] for x in db["locations"]]
|
|
msgnames = [el[0] for el in db["arbitrary_messages"]]
|
|
objnames = [el[0] for el in db["objects"]]
|
|
motionnames = [el[0] for el in db["motions"]]
|
|
|
|
(travel, tkey) = buildtravel(db["locations"],
|
|
db["objects"])
|
|
ignore = ""
|
|
try:
|
|
with open(H_TEMPLATE_PATH, "r", encoding='ascii', errors='surrogateescape') as htf:
|
|
# read in dungeon.h template
|
|
h_template = DONOTEDIT_COMMENT + htf.read()
|
|
with open(C_TEMPLATE_PATH, "r", encoding='ascii', errors='surrogateescape') as ctf:
|
|
# read in dungeon.c template
|
|
c_template = DONOTEDIT_COMMENT + ctf.read()
|
|
except IOError as e:
|
|
print('ERROR: reading template failed ({})'.format(e.strerror))
|
|
sys.exit(-1)
|
|
|
|
c = c_template.format(
|
|
h_file = H_NAME,
|
|
arbitrary_messages = get_arbitrary_messages(db["arbitrary_messages"]),
|
|
classes = get_class_messages(db["classes"]),
|
|
turn_thresholds = get_turn_thresholds(db["turn_thresholds"]),
|
|
locations = get_locations(db["locations"]),
|
|
objects = get_objects(db["objects"]),
|
|
obituaries = get_obituaries(db["obituaries"]),
|
|
hints = get_hints(db["hints"]),
|
|
conditions = get_condbits(db["locations"]),
|
|
motions = get_motions(db["motions"]),
|
|
actions = get_actions(db["actions"]),
|
|
tkeys = bigdump(tkey),
|
|
travel = get_travel(travel),
|
|
ignore = ignore
|
|
)
|
|
|
|
# 0-origin index of birds's last song. Bird should
|
|
# die after player hears this.
|
|
deathbird = len(dict(db["objects"])["BIRD"]["sounds"]) - 1
|
|
|
|
h = h_template.format(
|
|
num_locations = len(db["locations"])-1,
|
|
num_objects = len(db["objects"])-1,
|
|
num_hints = len(db["hints"]),
|
|
num_classes = len(db["classes"])-1,
|
|
num_deaths = len(db["obituaries"]),
|
|
num_thresholds = len(db["turn_thresholds"]),
|
|
num_motions = len(db["motions"]),
|
|
num_actions = len(db["actions"]),
|
|
num_travel = len(travel),
|
|
num_keys = len(tkey),
|
|
bird_endstate = deathbird,
|
|
arbitrary_messages = get_refs(db["arbitrary_messages"]),
|
|
locations = get_refs(db["locations"]),
|
|
objects = get_refs(db["objects"]),
|
|
motions = get_refs(db["motions"]),
|
|
actions = get_refs(db["actions"]),
|
|
state_definitions = statedefines
|
|
)
|
|
|
|
with open(H_NAME, "w", encoding='ascii', errors='surrogateescape') as hf:
|
|
hf.write(h)
|
|
|
|
with open(C_NAME, "w", encoding='ascii', errors='surrogateescape') as cf:
|
|
cf.write(c)
|
|
|
|
# end
|