open-adventure/COPYING
Eric S. Raymond 42189d79d7 Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-05-23 18:47:04 -04:00

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BSD LICENSE
Copyright (c) 1977, 2005 by Will Crowther and Don Woods
Copytright (c) 2017 by Eric S. Raymond
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
game.limitED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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