open-adventure/tests/illformed.chk

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Welcome to Adventure!! Would you like instructions?
> foo
Please answer the question.
Welcome to Adventure!! Would you like instructions?
>
Please answer the question.
Welcome to Adventure!! Would you like instructions?
> y
Somewhere nearby is Colossal Cave, where others have found fortunes in
treasure and gold, though it is rumored that some who enter are never
seen again. Magic is said to work in the cave. I will be your eyes
and hands. Direct me with commands of 1 or 2 words. I should warn
you that I look at only the first five letters of each word, so you'll
have to enter "northeast" as "ne" to distinguish it from "north".
You can type "help" for some general hints. For information on how
to end your adventure, scoring, etc., type "info".
- - -
This program was originally developed by Willie Crowther. Most of the
features of the current program were added by Don Woods.
You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and
down a gully.
> seed 1801426495
Seed set to 1801426495
You're in front of building.
> version
There is a puff of orange smoke; within it, fiery runes spell out:
Open Adventure 1.1 - http://www.catb.org/esr/open-adventure/
> help
I know of places, actions, and things. Most of my vocabulary
describes places and is used to move you there. To move, try words
like forest, building, downstream, enter, east, west, north, south,
up, or down. I know about a few special objects, like a black rod
hidden in the cave. These objects can be manipulated using some of
the action words that I know. Usually you will need to give both the
object and action words (in either order), but sometimes I can infer
the object from the verb alone. Some objects also imply verbs; in
particular, "inventory" implies "take inventory", which causes me to
give you a list of what you're carrying. Some objects have unexpected
effects; the effects are not always desirable! Usually people having
trouble moving just need to try a few more words. Usually people
trying unsuccessfully to manipulate an object are attempting something
beyond their (or my!) capabilities and should try a completely
different tack. One point often confusing to beginners is that, when
there are several ways to go in a certain direction (e.g., if there
are several holes in a wall), choosing that direction in effect
chooses one of the ways at random; often, though, by specifying the
place you want to reach you can guarantee choosing the right path.
Also, to speed the game you can sometimes move long distances with a
single word. For example, "building" usually gets you to the building
from anywhere above ground except when lost in the forest. Also, note
that cave passages and forest paths turn a lot, so leaving one place
heading north doesn't guarantee entering the next from the south.
However (another important point), except when you've used a "long
distance" word such as "building", there is always a way to go back
where you just came from unless I warn you to the contrary, even
though the direction that takes you back might not be the reverse of
what got you here. Good luck, and have fun!
> info
For a summary of the most recent changes to the game, say "news".
If you want to end your adventure early, say "quit". To suspend your
adventure such that you can continue later, say "suspend" (or "pause"
or "save"). To see how well you're doing, say "score". To get full
credit for a treasure, you must have left it safely in the building,
though you get partial credit just for locating it. You lose points
for getting killed, or for quitting, though the former costs you more.
There are also points based on how much (if any) of the cave you've
managed to explore; in particular, there is a large bonus just for
getting in (to distinguish the beginners from the rest of the pack),
and there are other ways to determine whether you've been through some
of the more harrowing sections. If you think you've found all the
treasures, just keep exploring for a while. If nothing interesting
happens, you haven't found them all yet. If something interesting
*DOES* happen (incidentally, there *ARE* ways to hasten things along),
it means you're getting a bonus and have an opportunity to garner many
more points in the Master's section. I may occasionally offer hints
if you seem to be having trouble. If I do, I'll warn you in advance
how much it will affect your score to accept the hints. Finally, to
save time, you may specify "brief", which tells me never to repeat the
full description of a place unless you explicitly ask me to.
> _
I don't know how to apply that word here.
You're in front of building.
> back
Sorry, but I no longer seem to remember how it was you got here.
You're in front of building.
> eat grate
Don't be ridiculous!
> eat building
You are inside a building, a well house for a large spring.
There are some keys on the ground here.
There is a shiny brass lamp nearby.
There is food here.
There is a bottle of water here.
> in
I don't know in from out here. Use compass points or name something
in the general direction you want to go.
You're inside building.
There are some keys on the ground here.
There is a shiny brass lamp nearby.
There is food here.
There is a bottle of water here.
> in
I don't know in from out here. Use compass points or name something
in the general direction you want to go.
You're inside building.
There are some keys on the ground here.
There is a shiny brass lamp nearby.
There is food here.
There is a bottle of water here.
> throw food
You aren't carrying it!
> nothing food
OK
> calm food
I'm game. Would you care to explain how?
> walk food
Where?
> score food
Huh?
> foo food
I don't know how.
> brief food
On what?
> blast food
Blasting requires dynamite.
> find grate
I can only tell you what you see as you move about and manipulate
things. I cannot tell you where remote things are.
> light food
I'm afraid I don't understand.
> lock food
I don't know how to lock or unlock such a thing.
> unlock food
I don't know how to lock or unlock such a thing.
> extinguish food
I'm afraid I don't understand.
> suspend food
Huh?
> resume food
Huh?
> crawl
Which way?
You're inside building.
There are some keys on the ground here.
There is a shiny brass lamp nearby.
There is food here.
There is a bottle of water here.
> out
You're in front of building.
> stream
You are in a valley in the forest beside a stream tumbling along a
rocky bed.
> lock
There is nothing here with a lock!
> take water
You have nothing in which to carry it.
> blast
Blasting requires dynamite.
> building
You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and
down a gully.
> cave
I don't know where the cave is, but hereabouts no stream can run on
the surface for long. I would try the stream.
You're in front of building.
> enter stream
Your feet are now wet.
> try three words
Please stick to 1- and 2-word commands.
> listen
The stream is gurgling placidly.
> carry
Carry what?
> forward
I am unsure how you are facing. Use compass points or nearby objects.
You're in front of building.
> eat
Eat what?
> drink
You have taken a drink from the stream. The water tastes strongly of
minerals, but is not unpleasant. It is extremely cold.
> throw keys
I see no keys here.
> find keys
I can only tell you what you see as you move about and manipulate
things. I cannot tell you where remote things are.
> inven keys
I can only tell you what you see as you move about and manipulate
things. I cannot tell you where remote things are.
> nothing
OK
> in
You're inside building.
There are some keys on the ground here.
There is a shiny brass lamp nearby.
There is food here.
There is a bottle of water here.
> listen
The stream is gurgling placidly.
> keys
What do you want to do with the keys?
> find keys
I believe what you want is right here with you.
> unlock keys
You can't unlock the keys.
> find foo
Well, that was remarkably pointless.
> find bar
Sorry, I don't know the word "bar".
> carry
Carry what?
> blast
Blasting requires dynamite.
> take bottle
OK
> find bottle
You are already carrying it!
> drink water
The bottle of water is now empty.
> fill bottle
Your bottle is now full of water.
> throw axe
I see no axe here.
> throw knife
I see no knife here.
> lock
There is nothing here with a lock!
> unlock
There is nothing here with a lock!
> throw
Throw what?
> attack
There is nothing here to attack.
> unlock chain
I see no chain here.
> fill urn
I see no urn here.
> eat keys
Don't be ridiculous!
> discard keys
You aren't carrying it!
> drink keys
Don't be ridiculous!
> off keys
I'm afraid I don't understand.
> break keys
It is beyond your power to do that.
> wake keys
Don't be ridiculous!
> take keys
OK
> feed keys
I'm game. Would you care to explain how?
> fly keys
I'm game. Would you care to explain how?
> pour keys
You can't pour that.
> throw keys
OK
> foo up
There is no way to go that direction.
You are inside a building, a well house for a large spring.
There are some keys on the ground here.
There is a shiny brass lamp nearby.
There is food here.
> eat food
Thank you, it was delicious!
> drink blood
I see no blood here.
> drink keys
Don't be ridiculous!
> light keys
I'm afraid I don't understand.
> brief
Okay, from now on I'll only describe a place in full the first time
you come to it. To get the full description, say "look".
> frob grate
Sorry, I don't know the word "frob".
> read grate
I'm afraid I don't understand.
> grate
What do you want to do with the grate?
> pour bottle
Your bottle is empty and the ground is wet.
> fill bottle
Your bottle is now full of water.
> building
I don't know how to apply that word here.
You're inside building.
There are some keys on the ground here.
There is a shiny brass lamp nearby.
> on
Your lamp is now on.
> pour bottle
Your bottle is empty and the ground is wet.
> xyzzy
>>Foof!<<
It is now pitch dark. If you proceed you will likely fall into a pit.
> take rod
OK
> wave rod
Nothing happens.
> listen
All is silent.
> quit
Do you really want to quit now?
> n
OK
> read
Read what?
> look
It is now pitch dark. If you proceed you will likely fall into a pit.
> l
It is now pitch dark. If you proceed you will likely fall into a pit.
> x
It is now pitch dark. If you proceed you will likely fall into a pit.
> i
You are currently holding the following:
Black rod
Small bottle
> news
Open Adventure is an author-approved open-source release of
Version 2.5 with, as yet, no gameplay changes.
Version 2.5 was essentially the same as Version II; the cave and the
hazards therein are unchanged, and top score is still 430 points.
There are a few more hints, especially for some of the more obscure
puzzles. There are a few minor bugfixes and cosmetic changes. You
can now save a game and resume it at once (formerly you had to wait a
while first), but it now costs you a few points each time you save the
game. Saved games are now stored in much smaller files than before.
> go back
>>Foof!<<
You're inside building.
There are some keys on the ground here.
There is a lamp shining nearby.
> fuck
Watch it!
> walk
Where?
> fly
Though you flap your arms furiously, it is to no avail.
> say boo
Okay, "boo".
> score
You have garnered 27 out of a possible 430 points, using 105 turns.
> z
OK
> score
You have garnered 27 out of a possible 430 points, using 107 turns.
> quit keys
Huh?
> out
You're in front of building.
> s
You're in valley.
> s
At your feet all the water of the stream splashes into a 2-inch slit
in the rock. Downstream the streambed is bare rock.
> down
You don't fit through a two-inch slit!
You're at slit in streambed.
> s
You are in a 20-foot depression floored with bare dirt. Set into the
dirt is a strong steel grate mounted in concrete. A dry streambed
leads into the depression.
The grate is locked.
> in
You can't go through a locked steel grate!
You're outside grate.
The grate is locked.
> quit
Do you really want to quit now?
> yes
OK
You scored 27 out of a possible 430, using 115 turns.
You are obviously a rank amateur. Better luck next time.
To achieve the next higher rating, you need 19 more points.