open-adventure/TODO
2017-06-11 22:04:14 -04:00

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= Open Adventure TODO =
The FORTRANish mess that once was is now mostly idiomatic C. Some issues
remain to be cleaned up:
* The remaining shared globals: K, WD1, WD1X, WD2, WD2X. These are used
rather promiscuously to pass around information that ought to be function
arguments in a modern language. K is a particular offender
* Remaining unstructured gotos in playermove() and do_command(). The goto L12
in playermove() is particularly horrible, jumping backwards into the
middle of a loop.
* In playermove(), why doesn't replacing the global motion number K
with a passed-in argument work? There's some unobvious information
leak here.
* The way return values from handlers such as 2012 trigger side effects
based on global state such as K and SPK is nasty.