32 lines
1.2 KiB
Text
32 lines
1.2 KiB
Text
= Installing Open Adventure =
|
|
|
|
The instructions below assume your system uses Python 3 by default, but the actual Python code in Open Adventure is 2/3-agnostic. Adjust the example commands below accordingly.
|
|
|
|
1. Install PyYAML for Python 3 (which requires Python 3) and libedit from http://thrysoee.dk/editline/ (aka: editline) on your system.
|
|
+
|
|
On Debian and Ubuntu: `apt-get install python3-yaml libedit-dev`.
|
|
+
|
|
On Fedora: `dnf install python3-PyYAML libedit-devel`.
|
|
+
|
|
If you are using MacPorts on OS X: `port install py3{5,6}-yaml`, as appropriate for your Python 3 version.
|
|
+
|
|
You can also use pip to install PyYAML: `pip3 install PyYAML`.
|
|
|
|
2. Change to the top-level directory of the source code (e.g., `cd open-adventure`).
|
|
|
|
3. Build with `make`.
|
|
+
|
|
If make returns the following message:
|
|
+
|
|
------------------------------------------------
|
|
Traceback (most recent call last):
|
|
File "./make_dungeon.py", line 13, in <module>
|
|
import sys, yaml
|
|
ImportError: No module named yaml
|
|
------------------------------------------------
|
|
+
|
|
try editing make_dungeon.py to change `+#!/usr/bin/env python+` to read `+#!/usr/bin/env python3+`
|
|
|
|
4. Optionally run a regression test on the code with `make check`.
|
|
|
|
5. Run `./advent` to play.
|