open-adventure/INSTALL.adoc
Jason Ninneman a727aebdfa Improve INSTALL.adoc's directions and asciidoc-ness.
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2019-02-28 10:24:14 +00:00

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= Installing Open Adventure =
The instructions below assume your system uses Python 3 by default, but the actual Python code in Open Adventure is 2/3-agnostic. Adjust the example commands below accordingly.
1. Install PyYAML for Python 3 (which requires Python 3) and libedit from http://thrysoee.dk/editline/ (aka: editline) on your system.
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On Debian and Ubuntu: `apt-get install python3-yaml libedit-dev`.
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On Fedora: `dnf install python3-PyYAML libedit-devel`.
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If you are using MacPorts on OS X: `port install py3{5,6}-yaml`, as appropriate for your Python 3 version.
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You can also use pip to install PyYAML: `pip3 install PyYAML`.
2. Change to the top-level directory of the source code (e.g., `cd open-adventure`).
3. Build with `make`.
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If make returns the following message:
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Traceback (most recent call last):
File "./make_dungeon.py", line 13, in <module>
import sys, yaml
ImportError: No module named yaml
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try editing make_dungeon.py to change `+#!/usr/bin/env python+` to read `+#!/usr/bin/env python3+`
4. Optionally run a regression test on the code with `make check`.
5. Run `./advent` to play.